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cebix |
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#ifndef CLAMP_INPUT_PLUGIN_H |
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#define CLAMP_INPUT_PLUGIN_H |
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#include <AppKit.h> |
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#include <StorageKit.h> |
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#include "Plugin_Messages.h" |
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#include "Plugin_ConstructorStruct.h" |
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#include "InputPlugin_InfoStruct.h" |
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#define MAX_GETAUDIO_SIZE (10*1024) |
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// The class description of the object that will be returned when CL-Amp ask the AddOn (Plugin) for its object... |
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class InputPlugin { |
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public: |
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// Used by CL-Amp. Don't bother about these functions! |
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// InputPlugin(char *label, char *desc, struct InputPluginFuncs *F) { CLAmpHandler=NULL; Label= label; Description= desc; Master= false; } |
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InputPlugin(char *label, char *desc) { CLAmpHandler=NULL; Label= label; Description= desc; Master= false; } |
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virtual ~InputPlugin() { } |
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void SetHandler(BHandler *handler) { CLAmpHandler= handler; } |
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void SetMaster() { Master= true; } |
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// ================================================================= |
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// Here comes the functions you have to provide in your plugin code! |
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// No thread considerations with this function! |
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virtual void Init()=0; |
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virtual void Cleanup() {}; |
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// 2 special special functions follows, not needed for most plugins!! |
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virtual void *GetUserData() { return(NULL); } |
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virtual void SetUserData(void *UserData) { } |
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// These functions will run in thread A, dont let functions from A use data from B or vice verse... |
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virtual bool About(bool Question)=0; |
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virtual bool Prefs(bool Question)=0; |
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virtual bool Edit (const char *FileName, bool Question)=0; |
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virtual bool GetMimeType(BMimeType *m, int Nr)=0; |
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virtual bool IsOur(const char *FileName)=0; |
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virtual bool GetSongInfo(const char *FileName, struct PlayerInfoStruct *Info)=0; |
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virtual void AbortPlaying()=0; |
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virtual void Pause(bool On)=0; |
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virtual void NewSpeed (long Promille)=0; |
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virtual void NewVolume (long Promille)=0; |
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// 2 special functions follows, not needed for most plugins!! |
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virtual void NewPanning(long Promille) {} |
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virtual bool CanCrossFade(char *FileName1, char *FileName2) { return(true); } |
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// These functions will run in thread B, dont let functions from B use data from A or vice verse... |
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virtual bool InitPlaying(const char *FileName, struct PlayerInfoStruct *Info)=0; |
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virtual int GetAudio(char **Buff, int Size)=0; |
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virtual void JumpTo(long NewTime)=0; |
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virtual void CleanupPlaying()=0; |
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// End of the functions you have to provide in your plugin code! |
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// ================================================================= |
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// Help functions you can call to get data from the InputPlugin class itself |
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const char *GetLabel() { return Label; } |
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const char *GetDescription() { return Description; } |
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BHandler *GetCLAmpHandler() { return CLAmpHandler; } |
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void SendToCLAmp(struct PlayerInfoStruct *info) { BMessage Msg(CLAMP_MSG_PLAYINFO); BLooper *l; if (CLAmpHandler && (l=CLAmpHandler->Looper())) { Msg.AddData(CLAMP_PLAYINFO_LABEL, B_STRING_TYPE, (char *)info, sizeof(*info)); l->PostMessage (&Msg, CLAmpHandler); } } |
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void SendToCLAmp_ChangedFile(const char *FileName) { BMessage Msg(CLAMP_MSG_CHANGED); BLooper *l; if (CLAmpHandler && (l=CLAmpHandler->Looper())) { Msg.AddString(CLAMP_CHANGED_LABEL, FileName); l->PostMessage (&Msg, CLAmpHandler); } } |
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void SendToCLAmp_AddFile(const char *FileName) { BMessage Msg(CLAMP_MSG_ADD); BLooper *l; if (CLAmpHandler && (l=CLAmpHandler->Looper())) { Msg.AddString(CLAMP_ADD_LABEL, FileName); l->PostMessage (&Msg, CLAmpHandler); } } |
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void SendToCLAmp_AddFile(const char *FileName, long SongId) { BMessage Msg(CLAMP_MSG_ADD); BLooper *l; if (CLAmpHandler && (l=CLAmpHandler->Looper())) { Msg.AddString(CLAMP_ADD_LABEL, FileName); Msg.AddInt32(CLAMP_SONG_ID, SongId); l->PostMessage (&Msg, CLAmpHandler); } } |
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void SendToCLAmp_DelFile(const char *FileName) { BMessage Msg(CLAMP_MSG_DEL); BLooper *l; if (CLAmpHandler && (l=CLAmpHandler->Looper())) { Msg.AddString(CLAMP_DEL_LABEL, FileName); l->PostMessage (&Msg, CLAmpHandler); } } |
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void SendToCLAmp_DelFile(long SongId) { BMessage Msg(CLAMP_MSG_DEL); BLooper *l; if (CLAmpHandler && (l=CLAmpHandler->Looper())) { Msg.AddInt32(CLAMP_SONG_ID, SongId); l->PostMessage (&Msg, CLAmpHandler); } } |
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bool IsMaster() { return (Master); } |
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private: |
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char *Label, *Description; |
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BHandler *CLAmpHandler; |
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bool Master; |
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}; |
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#define CURRENT_INPUT_PLUGIN_VERSION 3 |
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#define INPUT_PLUGIN_VERSION_MASK 0x0fff |
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#define PUT_THIS_PLUGIN_LAST 0x1000 |
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#endif |