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Revision: 1.1
Committed: 2003-07-01T15:44:24Z (21 years, 4 months ago) by cebix
Content type: text/html
Branch: MAIN
CVS Tags: VERSION_4_2
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# User Rev Content
1 cebix 1.1 <HTML>
2     <HEAD>
3     <TITLE>Settings</TITLE>
4     </HEAD>
5     <BODY>
6    
7     <H1>Settings</H1>
8    
9     <HR>
10    
11     Under BeOS, the settings window appears directly after starting Frodo, or
12     by selecting the "Settings..." menu item in the running emulation. Under
13     Unix, the settings window is permanently visible.<P>
14    
15     With <B>"Sprite display"</B>, you can switch the display of sprites on and
16     off. Turning them off speeds up the emulation a little when there are a lot
17     of sprites on the screen.<P>
18    
19     <B>"Sprite collisions"</B> determines whether collisions between sprites
20     and between sprites and graphics should be detected. Turning off collisions
21     will make you invincible in some games (sadly, your enemies are likely to
22     become invincible, too <TT>:-/</TT>.<P>
23    
24     <B>"Joystick on Port 1/2"</B> specifies on which ports you have real
25     joysticks connected (as opposed to the <A HREF="keyboard.html">joystick
26     emulation</A> on the numerical keypad). Joysticks are only supported under
27     BeOS, Linux, RiscOS and AmigaOS (only one joystick). The port numbers relate
28     to the host machine ports. On the BeBox, port 1 is the upper one and port 2
29     the lower one. You should only turn on the ports to which you have actually
30     joysticks connected, or the keyboard will behave erratically. Frodo has an
31     automatic joystick calibration. If you plug in a new joystick or change the
32     joystick settings, you should first move the joystick once in each direction.<P>
33    
34     With <B>"Swap joysticks"</B> you can swap the assignment of the joystick
35     ports of the host machine to the C64 ports without having to plug out and
36     in your joysticks. E.g. if a C64 game is using a joystick on C64 port 1 you
37     can simply activate "Swap joysticks" and use a joystick in port 2 on your
38     machine to play the game.<P>
39    
40     When the field <B>"Limit speed"</B> is active, the emulation is slowed down
41     when its relative speed exceeds 100%. If you set the value in "Every (n)th
42     frame" so that the speed is just over 100% and activate the speed limiter,
43     the emulation always runs at the original C64 speed, with the highest
44     possible precision.<P>
45    
46     With the setting <B>"Fast Reset"</B> you can disable the memory test that
47     is normally performed by the C64 on a reset. Under emulation, the memory
48     test is not necessary and the reset (F12) becomes much faster when it is
49     disabled.<P>
50    
51     The setting <B>"Clear CIA ICR on write"</B> is necessary to make some
52     programs (such as the games "Gyruss" and "Motos") run that would otherwise
53     hang in an endless interrupt loop because they use an unusual technique to
54     acknowledge CIA interrupts (sometimes even without the programmer knowing
55     it). It should normally be turned off.<P>
56    
57     The <B>"SID Filters"</B> field enables the emulation of the SID filters.
58     The sound emulation is slightly faster, but worse, when the filters are
59     disabled.<P>
60    
61     <B>"Doublescan lines"</B> is only available under BeOS for the "Screen"
62     display type. It removes the black lines between scanlines, but makes
63     the emulation a bit slower.<P>
64    
65     <B>"Cycles per line (CPU)"</B> and <B>"Cycles per Bad Line (CPU)"</B> set
66     the number of clock cycles available to the CPU per normal raster line and
67     per Bad Line. If a program is showing flickering lines or graphical flaws
68     you should try to slightly alter both values. For "Bruce Lee" you must
69     enter "62" for the "Cycles per line (CPU)".<P>
70    
71     With <B>"Cycles per line (CIA)"</B> you can control the speed of the CIA
72     timers. Entering a higher value increases the frequency of cursor blinking
73     and key repeat. Some programs don't run correcly with the default value
74     (e.g. "Ballblazer" which needs a value of 65).<P>
75    
76     <B>"Cycles per line (1541)"</B> sets the number of cycles available to the
77     1541 processor emulation per raster line. There is normally no need to
78     change this value. This setting has no effect if 1541 processor emulation
79     is turned off.<P>
80    
81     The settings for the four "cycles" coming closest to an original PAL C64
82     are (63, 23, 63, 64).<P>
83    
84     With <B>"Draw every n-th frame"</B> you can select if Frodo should skip
85     frames when displaying the C64 graphics. The normal setting is "1", that
86     is, every frame (every simulated raster beam sweep) is recalculated. If you
87     change this to "2", for example, then only every second frame is
88     calculated, immensely speeding up the display, though some raster effects
89     may look a bit jerky. This setting can also be changed while the emulation
90     is running with the '+' and '-' keys on the numerical keypad.<P>
91    
92     <B>"Display type"</B> is only available under BeOS. You can choose between
93     running the emulation in a window or in full-screen mode (using the
94     Game Kit).<P>
95    
96     The <B>"SID emulation type"</B> controls the sound emulation and has two
97     settings: <EM>"None"</EM> and <EM>"Digital"</EM>. <EM>"None"</EM> means no
98     sound (faster), <EM>"Digital"</EM> turns on the digital sound emulation
99     (only available under BeOS, Linux and HP-UX). Future versions of Frodo may
100     support more emulation types such as the use of a real SID chip on an
101     expansion card or across a network.<P>
102    
103     <B>"REU size"</B> sets the size of the REU (RAM Expansion Unit) emulated by
104     Frodo or turns the REU emulation off ("None"). Only few programs actually
105     use the REU (operating systems like ACE and GEOS, and some utilities).<P>
106    
107     In the box <B>"Drives"</B>, there are four rows, each corresponding to one
108     of four emulated 1541 drives with the drive numbers 8, 9, 10 and 11. For
109     every drive, there is a <EM>popup control</EM>, a <EM>path entry field</EM>
110     and a <EM>button</EM>:<P>
111    
112     With the <B>popup control</B>, you select the emulation mode of the
113     respective disk drive (for more detailed information, see <A
114     HREF="files.html">here</A>). There are three choices: <EM>"Dir"</EM>,
115     <EM>"D64"</EM> and <EM>"T64"</EM>. <B>"Dir"</B> emulates the drive in a
116     directory of the BeOS/Unix file system. <B>"D64"</B> accesses a .d64 or x64
117     disk image file. <B>"T64"</B> is the setting for accessing a .t64 or C64
118     LYNX archive file.<P>
119    
120     The <B>path entry field</B> holds either the path name of the directory for
121     the "Dir" mode, the path name of the .d64/x64 image file for the "D64"
122     mode, or the path name of the .t64/LYNX archive file for the "T64" mode.
123     Under BeOS, you may also drop Tracker icons to the entry field.<P>
124    
125     The <B>button labeled "B"</B> opens a file panel/requester for a more
126     comfortable selection of directories and .d64/x64/.t64/LYNX files.<P>
127    
128     With <B>"Map '/' &lt;-&gt; '\' in file names"</B> you control whether the
129     '/' in C64 filenames will be translated to '\' and vice versa for "Dir"
130     mode drives. The '/' character is used to access subdirectories under
131     BeOS/Unix, but as the C64 doesn't have subdirectories, it's a valid part of
132     a C64 file name. This is a problem if a program wants to create a file with
133     '/' in it as BeOS/Unix would interpret the part before the '/' as a
134     directory name and, finding no such directory, would return an error and
135     the operation would fail. Now simply activate this gadget and all '/'s will
136     transparently be translated into '\', so in directory listings the '/' will
137     still appear. If you turn off this option, you can of course use the '/' to
138     access files in subdirectories from the C64.<P>
139    
140     If <B>"Enable 1541 processor emulation"</B> is turned on, the four emulated
141     1541s are disabled and replaced by a single 1541 emulation (drive 8) that
142     only operates on .d64/x64 files, but emulates the 1541 processor and is
143     compatible with about 50% of all fast loaders. However, it slows down the
144     emulation considerably. If you have a .d64 with a program that doesn't load
145     with the normal emulation (see above), you may have better luck with the
146     1541 processor emulation instead. The path name of the disk image file to
147     be used must be entered into the path entry field of drive 8.<P>
148    
149     <H2>BeOS/AmigaOS</H2>
150    
151     Clicking <B>"Start"/"OK"</B> will start the actual emulation (resp. return
152     to it) and <B>"Quit"/"Cancel"</b> will discard your changes to the settings
153     and quit Frodo (resp. discard the changes and return to the emulation).<P>
154    
155     With the menu items <B>"Open..."</B>, <B>"Save"</B>, <B>"Save As..."</B>
156     and <B>"Revert"</B> you can load and save the settings from and to
157     arbitrary files.<P>
158    
159     <H2>Unix</H2>
160    
161     Clicking <B>"Apply"</B> applies the settings of the "Cycles" controls to
162     the running emulation (all other settings are applied automatically).
163     <B>"Defaults"</B> reverts to the default settings, <B>"Quit"</B> quits
164     Frodo and <B>"Reset"</B> resets the emulation.<P>
165    
166     </BODY>
167     </HTML>