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# Content
1 <HTML>
2 <HEAD>
3 <TITLE>Frodo, Frodo PC and Frodo SC</TITLE>
4 </HEAD>
5 <BODY>
6
7 <H1>Frodo, Frodo PC and Frodo SC</H1>
8
9 <HR>
10
11 Frodo comes in three 'flavours' that allow you to decide between speed
12 and accuracy of the emulation.
13
14 <H2>The line-based emulation 'Frodo'</H2>
15
16 <B>Frodo</B> is a line-based emulation, i.e. the activities that happen
17 in parallel during one video line in the real C64 are emulated one after
18 the other for the different chips. This offers a reasonable degree of
19 precision of the emulation at a decent speed. There are some things that
20 cannot be emulated with this technique, but it works fine with about
21 80% of all C64 programs and it is also the fastest of the three Frodo
22 versions.
23
24 <HR>
25
26 <H2>The improved line-based emulation 'Frodo PC'</H2>
27
28 <B>Frodo PC</B> is also a line-based emulation but it has some improvements
29 over the standard Frodo:
30
31 <UL>
32 <LI>Code in chip registers can be executed
33 <LI>Correct calculation of 6510 instruction cycles
34 <LI>More precise CIA emulation
35 </UL>
36
37 Programs that don't work on the standard Frodo or that produce an
38 "Illegal jump to I/O space" message might work with Frodo PC. However,
39 Frodo PC is a bit slower.
40
41 <HR>
42
43 <H2>The single-cycle emulation 'Frodo SC'</H2>
44
45 <B>Frodo SC</B> is a special version of Frodo that doesn't work with a
46 line-based emulation but instead with a cycle-based one. That means that
47 the emulator switches between 6510 and VIC in every emulated ø2 clock
48 phase. By doing this, Frodo SC achieves an extreme precision (nearly all
49 $d011 and $d016 effects can be emulated), but at the expense of speed.
50
51 In the settings options, Frodo SC differs from Frodo/Frodo PC in only
52 a few points:
53
54 <UL>
55 <LI>The "Cycles per line" settings are not available as the timing of Frodo SC is hardcoded
56 <LI>The "Clear CIA IRC on write" hack is not necessary
57 </UL>
58
59 Apart from that, Frodo SC is operated in the same way as Frodo and also
60 uses the same settings. Frodo SC has only a few incompatibilities to a
61 real C64:
62
63 <UL>
64 <LI>On the left and right side of the screen, sprites are not clipped but blanked out
65 <LI>Sprite collisions are only detected within the visible screen area (excluding borders)
66 <LI>The sprite data fetch ignores the state of BA
67 <LI>On BA low and AEC high, the VIC always reads $f in D8-D11
68 <LI>Color register modifications are visible 7 pixels too late
69 <LI>The TOD clock should not be stopped on a read access, but be latched
70 <LI>The SDR interrupt is faked
71 <LI>Some small incompatibilities with the CIA timers
72 <LI>The readable SID registers are not emulated correctly
73 </UL>
74
75 </BODY>
76 </HTML>