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root/cebix/BasiliskII/src/uae_cpu/cpu_emulation.h
Revision: 1.1
Committed: 1999-10-03T14:16:26Z (25 years, 1 month ago) by cebix
Content type: text/plain
Branch: MAIN
Branch point for: cebix
Log Message:
Initial revision

File Contents

# User Rev Content
1 cebix 1.1 /*
2     * cpu_emulation.h - Definitions for Basilisk II CPU emulation module (UAE 0.8.8 version)
3     *
4     * Basilisk II (C) 1997-1999 Christian Bauer
5     *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     #ifndef CPU_EMULATION_H
22     #define CPU_EMULATION_H
23    
24    
25     /*
26     * Memory system
27     */
28    
29     // RAM and ROM pointers (allocated and set by main_*.cpp)
30     extern uint32 RAMBaseMac; // RAM base (Mac address space), does not include Low Mem when != 0
31     extern uint8 *RAMBaseHost; // RAM base (host address space)
32     extern uint32 RAMSize; // Size of RAM
33    
34     extern uint32 ROMBaseMac; // ROM base (Mac address space)
35     extern uint8 *ROMBaseHost; // ROM base (host address space)
36     extern uint32 ROMSize; // Size of ROM
37    
38     #if !REAL_ADDRESSING
39     // If we are not using real addressing, the Mac frame buffer gets mapped to this location
40     // The memory must be allocated by VideoInit(). If multiple monitors are used, they must
41     // share the frame buffer
42     const uint32 MacFrameBaseMac = 0xa0000000;
43     extern uint8 *MacFrameBaseHost; // Frame buffer base (host address space)
44     extern uint32 MacFrameSize; // Size of frame buffer
45     extern int MacFrameLayout; // Frame buffer layout (see defines below)
46     #endif
47    
48     // Possible frame buffer layouts
49     enum {
50     FLAYOUT_NONE, // No frame buffer
51     FLAYOUT_DIRECT, // Frame buffer is in MacOS layout, no conversion needed
52     FLAYOUT_HOST_555, // 16 bit, RGB 555, host byte order
53     FLAYOUT_HOST_565, // 16 bit, RGB 565, host byte order
54     FLAYOUT_HOST_888 // 32 bit, RGB 888, host byte order
55     };
56    
57     // Mac memory access functions
58     #if REAL_ADDRESSING
59     static inline uint32 ReadMacInt32(uint32 addr) {return ntohl(*(uint32 *)addr);}
60     static inline uint32 ReadMacInt16(uint32 addr) {return ntohs(*(uint16 *)addr);}
61     static inline uint32 ReadMacInt8(uint32 addr) {return *(uint8 *)addr;}
62     static inline void WriteMacInt32(uint32 addr, uint32 l) {*(uint32 *)addr = htonl(l);}
63     static inline void WriteMacInt16(uint32 addr, uint32 w) {*(uint16 *)addr = htons(w);}
64     static inline void WriteMacInt8(uint32 addr, uint32 b) {*(uint8 *)addr = b;}
65     static inline uint8 *Mac2HostAddr(uint32 addr) {return (uint8 *)addr;}
66     #else
67     #include "memory.h"
68     static inline uint32 ReadMacInt32(uint32 addr) {return get_long(addr);}
69     static inline uint32 ReadMacInt16(uint32 addr) {return get_word(addr);}
70     static inline uint32 ReadMacInt8(uint32 addr) {return get_byte(addr);}
71     static inline void WriteMacInt32(uint32 addr, uint32 l) {put_long(addr, l);}
72     static inline void WriteMacInt16(uint32 addr, uint32 w) {put_word(addr, w);}
73     static inline void WriteMacInt8(uint32 addr, uint32 b) {put_byte(addr, b);}
74     static inline uint8 *Mac2HostAddr(uint32 addr) {return get_real_address(addr);}
75     #endif
76    
77    
78     /*
79     * 680x0 emulation
80     */
81    
82     // Initialization
83     extern bool Init680x0(void); // This routine may want to look at CPUType/FPUType to set up the apropriate emulation
84     extern void Exit680x0(void);
85    
86     // 680x0 emulation functions
87     struct M68kRegisters;
88     extern void Start680x0(void); // Reset and start 680x0
89     extern "C" void Execute68k(uint32 addr, M68kRegisters *r); // Execute 68k code from EMUL_OP routine
90     extern "C" void Execute68kTrap(uint16 trap, M68kRegisters *r); // Execute MacOS 68k trap from EMUL_OP routine
91    
92     // Interrupt functions
93     extern void TriggerInterrupt(void); // Trigger interrupt level 1 (InterruptFlag must be set first)
94    
95     #endif