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Comparing BasiliskII/src/include/video.h (file contents):
Revision 1.5 by cebix, 2001-02-02T20:52:59Z vs.
Revision 1.9 by cebix, 2001-07-01T00:46:38Z

# Line 21 | Line 21
21   #ifndef VIDEO_H
22   #define VIDEO_H
23  
24 < // Description for one (possibly virtual) monitor
25 < enum {
26 <        VMODE_1BIT,
27 <        VMODE_2BIT,
28 <        VMODE_4BIT,
29 <        VMODE_8BIT,
30 <        VMODE_16BIT,
31 <        VMODE_32BIT
24 > #include <vector>
25 >
26 > /*
27 >   Some of the terminology here is completely frelled. In Basilisk II, a
28 >   "video mode" refers to a combination of resolution and color depth, and
29 >   this information is stored in a video_mode structure. In Apple
30 >   documentation, a "mode" historically refers to the color depth only
31 >   (because old Macs had fixed-frequency monitors and could not change the
32 >   resolution). These "modes" are assigned a number (0x80, 0x81, etc.),
33 >   which we here call "Apple mode". When Macs learned how to deal with
34 >   multiscan monitors, Apple introduced another type of "mode", also having
35 >   numbers starting from 0x80 but refrerring to the resolution and/or video
36 >   timing of the display (it's possible to have two modes with the same
37 >   dimension but different refresh rates). We call this a "resolution ID".
38 >   The combination of "Apple mode" and "ID" corresponds to a Basilisk II
39 >   "video mode". To make the confusion worse, the video driver control call
40 >   that sets the color depth is called "SetMode" while the one that sets
41 >   both depth and resolution is "SwitchMode"...
42 > */
43 >
44 > // Color depth codes
45 > enum video_depth {
46 >        VDEPTH_1BIT,  // 2 colors
47 >        VDEPTH_2BIT,  // 4 colors
48 >        VDEPTH_4BIT,  // 16 colors
49 >        VDEPTH_8BIT,  // 256 colors
50 >        VDEPTH_16BIT, // "Thousands"
51 >        VDEPTH_32BIT  // "Millions"
52   };
53  
54 < #define IsDirectMode(x) ((x) == VMODE_16BIT || (x) == VMODE_32BIT)
54 > inline uint16 DepthToAppleMode(video_depth depth)
55 > {
56 >        return depth + 0x80;
57 > }
58 >
59 > inline video_depth AppleModeToDepth(uint16 mode)
60 > {
61 >        return video_depth(mode - 0x80);
62 > }
63 >
64 > inline bool IsDirectMode(video_depth depth)
65 > {
66 >        return depth == VDEPTH_16BIT || depth == VDEPTH_32BIT;
67 > }
68 >
69 > inline bool IsDirectMode(uint16 mode)
70 > {
71 >        return IsDirectMode(AppleModeToDepth(mode));
72 > }
73 >
74 > // Return the depth code that corresponds to the specified bits-per-pixel value
75 > inline video_depth DepthModeForPixelDepth(int depth)
76 > {
77 >        switch (depth) {
78 >                case 1: return VDEPTH_1BIT;
79 >                case 2: return VDEPTH_2BIT;
80 >                case 4: return VDEPTH_4BIT;
81 >                case 8: return VDEPTH_8BIT;
82 >                case 15: case 16: return VDEPTH_16BIT;
83 >                case 24: case 32: return VDEPTH_32BIT;
84 >                default: return VDEPTH_1BIT;
85 >        }
86 > }
87 >
88 > // Return a bytes-per-row value (assuming no padding) for the specified depth and pixel width
89 > inline uint32 TrivialBytesPerRow(uint32 width, video_depth depth)
90 > {
91 >        switch (depth) {
92 >                case VDEPTH_1BIT: return width / 8;
93 >                case VDEPTH_2BIT: return width / 4;
94 >                case VDEPTH_4BIT: return width / 2;
95 >                case VDEPTH_8BIT: return width;
96 >                case VDEPTH_16BIT: return width * 2;
97 >                case VDEPTH_32BIT: return width * 4;
98 >        }
99 > }
100 >
101 > /*
102 >   You are not completely free in your selection of depth/resolution
103 >   combinations:
104 >     1) the lowest supported color depth must be available in all
105 >        resolutions
106 >     2) if one resolution provides a certain color depth, it must also
107 >        provide all lower supported depths
108 >
109 >   For example, it is possible to have this set of modes:
110 >     640x480 @ 8 bit
111 >     640x480 @ 32 bit
112 >     800x600 @ 8 bit
113 >     800x600 @ 32 bit
114 >     1024x768 @ 8 bit
115 >
116 >   But this is not possible (violates rule 1):
117 >     640x480 @ 8 bit
118 >     800x600 @ 8 bit
119 >     1024x768 @ 1 bit
120 >
121 >   And neither is this (violates rule 2, 640x480 @ 16 bit is missing):
122 >     640x480 @ 8 bit
123 >     640x480 @ 32 bit
124 >     800x600 @ 8 bit
125 >     800x600 @ 16 bit
126 >     1024x768 @ 8 bit
127 > */
128  
129 < struct video_desc {
130 <        uint32 mac_frame_base;  // Mac frame buffer address
38 <        uint32 bytes_per_row;   // Bytes per row
129 > // Description of a video mode
130 > struct video_mode {
131          uint32 x;                               // X size of screen (pixels)
132          uint32 y;                               // Y size of screen (pixels)
133 <        int mode;                               // Video mode
133 >        uint32 resolution_id;   // Resolution ID (should be >= 0x80 and uniquely identify the sets of modes with the same X/Y size)
134 >        uint32 bytes_per_row;   // Bytes per row of frame buffer
135 >        video_depth depth;              // Color depth (see definitions above)
136 > };
137 >
138 > inline bool IsDirectMode(const video_mode &mode)
139 > {
140 >        return IsDirectMode(mode.depth);
141 > }
142 >
143 > // List of all supported video modes
144 > extern std::vector<video_mode> VideoModes;
145 >
146 > // Description for one (possibly virtual) monitor
147 > struct monitor_desc {
148 >        uint32 mac_frame_base;  // Mac frame buffer address
149 >        video_mode mode;                // Currently selected video mode description
150   };
151  
152 < extern struct video_desc VideoMonitor;  // Description of the main monitor, set by VideoInit()
152 > // Description of the main (and currently the only) monitor, set by VideoInit()
153 > extern monitor_desc VideoMonitor;
154  
155   extern int16 VideoDriverOpen(uint32 pb, uint32 dce);
156   extern int16 VideoDriverControl(uint32 pb, uint32 dce);
# Line 56 | Line 165 | extern void VideoQuitFullScreen(void);
165   extern void VideoInterrupt(void);
166   extern void VideoRefresh(void);
167  
168 + // Called by the video driver to switch the video mode
169 + extern void video_switch_to_mode(const video_mode &mode);
170 +
171 + // Called by the video driver to set the color palette (in indexed modes)
172 + // or gamma table (in direct modes)
173   extern void video_set_palette(uint8 *pal);
174  
175   #endif

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