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Comparing BasiliskII/src/include/video.h (file contents):
Revision 1.4 by cebix, 2000-07-22T16:00:36Z vs.
Revision 1.11 by cebix, 2001-07-01T21:09:30Z

# Line 1 | Line 1
1   /*
2   *  video.h - Video/graphics emulation
3   *
4 < *  Basilisk II (C) 1997-2000 Christian Bauer
4 > *  Basilisk II (C) 1997-2001 Christian Bauer
5   *
6   *  This program is free software; you can redistribute it and/or modify
7   *  it under the terms of the GNU General Public License as published by
# Line 21 | Line 21
21   #ifndef VIDEO_H
22   #define VIDEO_H
23  
24 < // Description for one (possibly virtual) monitor
25 < enum {
26 <        VMODE_1BIT,
27 <        VMODE_2BIT,
28 <        VMODE_4BIT,
29 <        VMODE_8BIT,
30 <        VMODE_16BIT,
31 <        VMODE_32BIT
24 > #include <vector>
25 >
26 > #ifndef NO_STD_NAMESPACE
27 > using std::vector;
28 > #endif
29 >
30 > /*
31 >   Some of the terminology here is completely frelled. In Basilisk II, a
32 >   "video mode" refers to a combination of resolution and color depth, and
33 >   this information is stored in a video_mode structure. In Apple
34 >   documentation, a "mode" historically refers to the color depth only
35 >   (because old Macs had fixed-frequency monitors and could not change the
36 >   resolution). These "modes" are assigned a number (0x80, 0x81, etc.),
37 >   which we here call "Apple mode". When Macs learned how to deal with
38 >   multiscan monitors, Apple introduced another type of "mode", also having
39 >   numbers starting from 0x80 but refrerring to the resolution and/or video
40 >   timing of the display (it's possible to have two modes with the same
41 >   dimension but different refresh rates). We call this a "resolution ID".
42 >   The combination of "Apple mode" and "ID" corresponds to a Basilisk II
43 >   "video mode". To make the confusion worse, the video driver control call
44 >   that sets the color depth is called "SetMode" while the one that sets
45 >   both depth and resolution is "SwitchMode"...
46 > */
47 >
48 > // Color depth codes
49 > enum video_depth {
50 >        VDEPTH_1BIT,  // 2 colors
51 >        VDEPTH_2BIT,  // 4 colors
52 >        VDEPTH_4BIT,  // 16 colors
53 >        VDEPTH_8BIT,  // 256 colors
54 >        VDEPTH_16BIT, // "Thousands"
55 >        VDEPTH_32BIT  // "Millions"
56   };
57  
58 < #define IsDirectMode(x) ((x) == VMODE_16BIT || (x) == VMODE_32BIT)
58 > inline uint16 DepthToAppleMode(video_depth depth)
59 > {
60 >        return depth + 0x80;
61 > }
62 >
63 > inline video_depth AppleModeToDepth(uint16 mode)
64 > {
65 >        return video_depth(mode - 0x80);
66 > }
67 >
68 > inline bool IsDirectMode(video_depth depth)
69 > {
70 >        return depth == VDEPTH_16BIT || depth == VDEPTH_32BIT;
71 > }
72 >
73 > inline bool IsDirectMode(uint16 mode)
74 > {
75 >        return IsDirectMode(AppleModeToDepth(mode));
76 > }
77 >
78 > // Return the depth code that corresponds to the specified bits-per-pixel value
79 > inline video_depth DepthModeForPixelDepth(int depth)
80 > {
81 >        switch (depth) {
82 >                case 1: return VDEPTH_1BIT;
83 >                case 2: return VDEPTH_2BIT;
84 >                case 4: return VDEPTH_4BIT;
85 >                case 8: return VDEPTH_8BIT;
86 >                case 15: case 16: return VDEPTH_16BIT;
87 >                case 24: case 32: return VDEPTH_32BIT;
88 >                default: return VDEPTH_1BIT;
89 >        }
90 > }
91 >
92 > // Return a bytes-per-row value (assuming no padding) for the specified depth and pixel width
93 > inline uint32 TrivialBytesPerRow(uint32 width, video_depth depth)
94 > {
95 >        switch (depth) {
96 >                case VDEPTH_1BIT: return width / 8;
97 >                case VDEPTH_2BIT: return width / 4;
98 >                case VDEPTH_4BIT: return width / 2;
99 >                case VDEPTH_8BIT: return width;
100 >                case VDEPTH_16BIT: return width * 2;
101 >                case VDEPTH_32BIT: return width * 4;
102 >                default: return width;
103 >        }
104 > }
105  
106 < struct video_desc {
107 <        uint32 mac_frame_base;  // Mac frame buffer address
108 <        uint32 bytes_per_row;   // Bytes per row
106 > /*
107 >   You are not completely free in your selection of depth/resolution
108 >   combinations:
109 >     1) the lowest supported color depth must be available in all
110 >        resolutions
111 >     2) if one resolution provides a certain color depth, it must also
112 >        provide all lower supported depths
113 >
114 >   For example, it is possible to have this set of modes:
115 >     640x480 @ 8 bit
116 >     640x480 @ 32 bit
117 >     800x600 @ 8 bit
118 >     800x600 @ 32 bit
119 >     1024x768 @ 8 bit
120 >
121 >   But this is not possible (violates rule 1):
122 >     640x480 @ 8 bit
123 >     800x600 @ 8 bit
124 >     1024x768 @ 1 bit
125 >
126 >   And neither is this (violates rule 2, 640x480 @ 16 bit is missing):
127 >     640x480 @ 8 bit
128 >     640x480 @ 32 bit
129 >     800x600 @ 8 bit
130 >     800x600 @ 16 bit
131 >     1024x768 @ 8 bit
132 > */
133 >
134 > // Description of a video mode
135 > struct video_mode {
136          uint32 x;                               // X size of screen (pixels)
137          uint32 y;                               // Y size of screen (pixels)
138 <        int mode;                               // Video mode
138 >        uint32 resolution_id;   // Resolution ID (should be >= 0x80 and uniquely identify the sets of modes with the same X/Y size)
139 >        uint32 bytes_per_row;   // Bytes per row of frame buffer
140 >        video_depth depth;              // Color depth (see definitions above)
141   };
142  
143 < extern struct video_desc VideoMonitor;  // Description of the main monitor, set by VideoInit()
143 > inline bool IsDirectMode(const video_mode &mode)
144 > {
145 >        return IsDirectMode(mode.depth);
146 > }
147 >
148 > // List of all supported video modes
149 > extern vector<video_mode> VideoModes;
150 >
151 > // Description for one (possibly virtual) monitor
152 > struct monitor_desc {
153 >        uint32 mac_frame_base;  // Mac frame buffer address
154 >        video_mode mode;                // Currently selected video mode description
155 > };
156 >
157 > // Description of the main (and currently the only) monitor, set by VideoInit()
158 > extern monitor_desc VideoMonitor;
159  
160   extern int16 VideoDriverOpen(uint32 pb, uint32 dce);
161   extern int16 VideoDriverControl(uint32 pb, uint32 dce);
# Line 56 | Line 170 | extern void VideoQuitFullScreen(void);
170   extern void VideoInterrupt(void);
171   extern void VideoRefresh(void);
172  
173 < extern void video_set_palette(uint8 *pal);
173 > // Called by the video driver to switch the video mode
174 > extern void video_switch_to_mode(const video_mode &mode);
175 >
176 > // Called by the video driver to set the color palette (in indexed modes)
177 > // or gamma table (in direct modes)
178 > extern void video_set_palette(uint8 *pal, int num);
179  
180   #endif

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