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Comparing BasiliskII/src/include/video.h (file contents):
Revision 1.2 by cebix, 1999-10-19T19:28:28Z vs.
Revision 1.12 by cebix, 2001-07-03T19:20:47Z

# Line 1 | Line 1
1   /*
2   *  video.h - Video/graphics emulation
3   *
4 < *  Basilisk II (C) 1997-1999 Christian Bauer
4 > *  Basilisk II (C) 1997-2001 Christian Bauer
5   *
6   *  This program is free software; you can redistribute it and/or modify
7   *  it under the terms of the GNU General Public License as published by
# Line 21 | Line 21
21   #ifndef VIDEO_H
22   #define VIDEO_H
23  
24 < // Description for one (possibly virtual) monitor
25 < enum {
26 <        VMODE_1BIT,
27 <        VMODE_2BIT,
28 <        VMODE_4BIT,
29 <        VMODE_8BIT,
30 <        VMODE_16BIT,
31 <        VMODE_32BIT
24 > #include <vector>
25 >
26 > #ifndef NO_STD_NAMESPACE
27 > using std::vector;
28 > #endif
29 >
30 > /*
31 >   Some of the terminology here is completely frelled. In Basilisk II, a
32 >   "video mode" refers to a combination of resolution and color depth, and
33 >   this information is stored in a video_mode structure. In Apple
34 >   documentation, a "mode" historically refers to the color depth only
35 >   (because old Macs had fixed-frequency monitors and could not change the
36 >   resolution). These "modes" are assigned a number (0x80, 0x81, etc.),
37 >   which we here call "Apple mode". When Macs learned how to deal with
38 >   multiscan monitors, Apple introduced another type of "mode", also having
39 >   numbers starting from 0x80 but refrerring to the resolution and/or video
40 >   timing of the display (it's possible to have two modes with the same
41 >   dimension but different refresh rates). We call this a "resolution ID".
42 >   The combination of "Apple mode" and "ID" corresponds to a Basilisk II
43 >   "video mode". To make the confusion worse, the video driver control call
44 >   that sets the color depth is called "SetMode" while the one that sets
45 >   both depth and resolution is "SwitchMode"...
46 > */
47 >
48 > // Color depth codes
49 > enum video_depth {
50 >        VDEPTH_1BIT,  // 2 colors
51 >        VDEPTH_2BIT,  // 4 colors
52 >        VDEPTH_4BIT,  // 16 colors
53 >        VDEPTH_8BIT,  // 256 colors
54 >        VDEPTH_16BIT, // "Thousands"
55 >        VDEPTH_32BIT  // "Millions"
56   };
57  
58 < #define IsDirectMode(x) ((x) == VMODE_16BIT || (x) == VMODE_32BIT)
58 > // For compatibility reasons with older (pre-Display Manager) versions of
59 > // MacOS, the Apple modes must start at 0x80 and be contiguous. Therefore
60 > // we construct an array to map the depth codes to the corresponding Apple
61 > // mode. This array is initialized by video_init_depth_list() which must
62 > // be called by the platform-dependant VideoInit() routine after filling
63 > // the VideoModes array.
64 > extern uint16 apple_mode_for_depth[6];
65 >
66 > inline uint16 DepthToAppleMode(video_depth depth)
67 > {
68 >        return apple_mode_for_depth[depth];
69 > }
70 >
71 > inline bool IsDirectMode(video_depth depth)
72 > {
73 >        return depth == VDEPTH_16BIT || depth == VDEPTH_32BIT;
74 > }
75 >
76 > // Return the depth code that corresponds to the specified bits-per-pixel value
77 > inline video_depth DepthModeForPixelDepth(int depth)
78 > {
79 >        switch (depth) {
80 >                case 1: return VDEPTH_1BIT;
81 >                case 2: return VDEPTH_2BIT;
82 >                case 4: return VDEPTH_4BIT;
83 >                case 8: return VDEPTH_8BIT;
84 >                case 15: case 16: return VDEPTH_16BIT;
85 >                case 24: case 32: return VDEPTH_32BIT;
86 >                default: return VDEPTH_1BIT;
87 >        }
88 > }
89 >
90 > // Return a bytes-per-row value (assuming no padding) for the specified depth and pixel width
91 > inline uint32 TrivialBytesPerRow(uint32 width, video_depth depth)
92 > {
93 >        switch (depth) {
94 >                case VDEPTH_1BIT: return width / 8;
95 >                case VDEPTH_2BIT: return width / 4;
96 >                case VDEPTH_4BIT: return width / 2;
97 >                case VDEPTH_8BIT: return width;
98 >                case VDEPTH_16BIT: return width * 2;
99 >                case VDEPTH_32BIT: return width * 4;
100 >                default: return width;
101 >        }
102 > }
103  
104 < struct video_desc {
105 <        uint32 mac_frame_base;  // Mac frame buffer address
106 <        uint32 bytes_per_row;   // Bytes per row
104 > /*
105 >   You are not completely free in your selection of depth/resolution
106 >   combinations:
107 >     1) the lowest supported color depth must be available in all
108 >        resolutions
109 >     2) if one resolution provides a certain color depth, it must also
110 >        provide all lower supported depths
111 >
112 >   For example, it is possible to have this set of modes:
113 >     640x480 @ 8 bit
114 >     640x480 @ 32 bit
115 >     800x600 @ 8 bit
116 >     800x600 @ 32 bit
117 >     1024x768 @ 8 bit
118 >
119 >   But this is not possible (violates rule 1):
120 >     640x480 @ 8 bit
121 >     800x600 @ 8 bit
122 >     1024x768 @ 1 bit
123 >
124 >   And neither is this (violates rule 2, 640x480 @ 16 bit is missing):
125 >     640x480 @ 8 bit
126 >     640x480 @ 32 bit
127 >     800x600 @ 8 bit
128 >     800x600 @ 16 bit
129 >     1024x768 @ 8 bit
130 > */
131 >
132 > // Description of a video mode
133 > struct video_mode {
134          uint32 x;                               // X size of screen (pixels)
135          uint32 y;                               // Y size of screen (pixels)
136 <        int mode;                               // Video mode
136 >        uint32 resolution_id;   // Resolution ID (should be >= 0x80 and uniquely identify the sets of modes with the same X/Y size)
137 >        uint32 bytes_per_row;   // Bytes per row of frame buffer
138 >        video_depth depth;              // Color depth (see definitions above)
139 > };
140 >
141 > inline bool IsDirectMode(const video_mode &mode)
142 > {
143 >        return IsDirectMode(mode.depth);
144 > }
145 >
146 > // List of all supported video modes
147 > extern vector<video_mode> VideoModes;
148 >
149 > // Description for one (possibly virtual) monitor
150 > struct monitor_desc {
151 >        uint32 mac_frame_base;  // Mac frame buffer address
152 >        video_mode mode;                // Currently selected video mode description
153   };
154  
155 < extern struct video_desc VideoMonitor;  // Description of the main monitor, set by VideoInit()
155 > // Description of the main (and currently the only) monitor, set by VideoInit()
156 > extern monitor_desc VideoMonitor;
157  
158   extern int16 VideoDriverOpen(uint32 pb, uint32 dce);
159   extern int16 VideoDriverControl(uint32 pb, uint32 dce);
# Line 54 | Line 166 | extern void VideoExit(void);
166   extern void VideoQuitFullScreen(void);
167  
168   extern void VideoInterrupt(void);
169 + extern void VideoRefresh(void);
170 +
171 + // Called by the video driver to switch the video mode
172 + extern void video_switch_to_mode(const video_mode &mode);
173 +
174 + // Called by the video driver to set the color palette (in indexed modes)
175 + // or gamma table (in direct modes)
176 + extern void video_set_palette(uint8 *pal, int num);
177 +
178 + // Check whether a mode with the specified depth exists
179 + extern bool video_has_depth(video_depth depth);
180 +
181 + // Get bytes-per-row value for specified resolution/depth
182 + extern uint32 video_bytes_per_row(video_depth depth, uint32 id);
183  
184 < extern void video_set_palette(uint8 *pal);
184 > // Initialize apple_mode_for_depth[] array from VideoModes list
185 > extern void video_init_depth_list(void);
186  
187   #endif

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