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root/cebix/BasiliskII/src/Unix/video_x.cpp
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Comparing BasiliskII/src/Unix/video_x.cpp (file contents):
Revision 1.46 by cebix, 2001-06-30T22:23:44Z vs.
Revision 1.50 by cebix, 2001-07-01T21:09:29Z

# Line 124 | Line 124 | static XColor black, white;
124   static unsigned long black_pixel, white_pixel;
125   static int eventmask;
126  
127 < static XColor palette[256];                                                     // Color palette for indexed modes
127 > static int rshift, rloss, gshift, gloss, bshift, bloss; // Pixel format of DirectColor/TrueColor modes
128 >
129 > static XColor palette[256];                                                     // Color palette to be used as CLUT and gamma table
130   static bool palette_changed = false;                            // Flag: Palette changed, redraw thread must set new colors
131  
132   #ifdef ENABLE_FBDEV_DGA
# Line 183 | Line 185 | extern void SysMountFirstFloppy(void);
185   *  Utility functions
186   */
187  
188 + // Map RGB color to pixel value (this only works in TrueColor/DirectColor visuals)
189 + static inline uint32 map_rgb(uint8 red, uint8 green, uint8 blue)
190 + {
191 +        return ((red >> rloss) << rshift) | ((green >> gloss) << gshift) | ((blue >> bloss) << bshift);
192 + }
193 +
194   // Add mode to list of supported modes
195   static void add_mode(uint32 width, uint32 height, uint32 resolution_id, uint32 bytes_per_row, video_depth depth)
196   {
# Line 195 | Line 203 | static void add_mode(uint32 width, uint3
203          VideoModes.push_back(mode);
204   }
205  
206 + // Add standard list of windowed modes for given color depth
207 + static void add_window_modes(video_depth depth)
208 + {
209 +        add_mode(512, 384, 0x80, TrivialBytesPerRow(512, depth), depth);
210 +        add_mode(640, 480, 0x81, TrivialBytesPerRow(640, depth), depth);
211 +        add_mode(800, 600, 0x82, TrivialBytesPerRow(800, depth), depth);
212 +        add_mode(1024, 768, 0x83, TrivialBytesPerRow(1024, depth), depth);
213 +        add_mode(1152, 870, 0x84, TrivialBytesPerRow(1152, depth), depth);
214 +        add_mode(1280, 1024, 0x85, TrivialBytesPerRow(1280, depth), depth);
215 +        add_mode(1600, 1200, 0x86, TrivialBytesPerRow(1600, depth), depth);
216 + }
217 +
218   // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
219   static void set_mac_frame_buffer(video_depth depth, bool native_byte_order)
220   {
# Line 203 | Line 223 | static void set_mac_frame_buffer(video_d
223          if (depth == VDEPTH_16BIT)
224                  layout = (xdepth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
225          else if (depth == VDEPTH_32BIT)
226 <                layour = (xdepth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
226 >                layout = (xdepth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
227          if (native_byte_order)
228                  MacFrameLayout = layout;
229          else
# Line 384 | Line 404 | void driver_base::update_palette(void)
404   {
405          if (cmap[0] && cmap[1]) {
406                  int num = 256;
407 <                if (vis->c_class == DirectColor && VideoMonitor.mode.depth == VDEPTH_16BIT)
408 <                        num = vis->map_entries;
407 >                if (IsDirectMode(VideoMonitor.mode))
408 >                        num = vis->map_entries; // Palette is gamma table
409 >                else if (vis->c_class == DirectColor)
410 >                        return; // Indexed mode on true color screen, don't set CLUT
411                  XStoreColors(x_display, cmap[0], palette, num);
412                  XStoreColors(x_display, cmap[1], palette, num);
413          }
# Line 412 | Line 434 | driver_window::driver_window(const video
434          XSetWindowAttributes wattr;
435          wattr.event_mask = eventmask = win_eventmask;
436          wattr.background_pixel = black_pixel;
437 <        wattr.colormap = cmap[0];
437 >        wattr.colormap = (mode.depth == VDEPTH_1BIT && vis->c_class == PseudoColor ? DefaultColormap(x_display, screen) : cmap[0]);
438          w = XCreateWindow(x_display, rootwin, 0, 0, width, height, 0, xdepth,
439 <                InputOutput, vis, CWEventMask | CWBackPixel | ((mode.depth == VDEPTH_1BIT || cmap[0] == 0) ? 0 : CWColormap), &wattr);
439 >                InputOutput, vis, CWEventMask | CWBackPixel | (vis->c_class == PseudoColor || vis->c_class == DirectColor ? CWColormap : 0), &wattr);
440  
441          // Set window name/class
442          set_window_name(w, STR_WINDOW_TITLE);
# Line 443 | Line 465 | driver_window::driver_window(const video
465          XMapWindow(x_display, w);
466          wait_mapped(w);
467  
468 +        // 1-bit mode is big-endian; if the X server is little-endian, we can't
469 +        // use SHM because that doesn't allow changing the image byte order
470 +        bool need_msb_image = (mode.depth == VDEPTH_1BIT && XImageByteOrder(x_display) == LSBFirst);
471 +
472          // Try to create and attach SHM image
473 <        if (local_X11 && XShmQueryExtension(x_display)) {
473 >        if (local_X11 && !need_msb_image && XShmQueryExtension(x_display)) {
474  
475                  // Create SHM image ("height + 2" for safety)
476                  img = XShmCreateImage(x_display, vis, mode.depth == VDEPTH_1BIT ? 1 : xdepth, mode.depth == VDEPTH_1BIT ? XYBitmap : ZPixmap, 0, &shminfo, width, height);
# Line 471 | Line 497 | driver_window::driver_window(const video
497          
498          // Create normal X image if SHM doesn't work ("height + 2" for safety)
499          if (!have_shm) {
500 <                int bytes_per_row = TrivialBytesPerRow(aligned_width, mode.depth);
500 >                int bytes_per_row = (mode.depth == VDEPTH_1BIT ? aligned_width/8 : TrivialBytesPerRow(aligned_width, DepthModeForPixelDepth(xdepth)));
501                  the_buffer_copy = (uint8 *)malloc((aligned_height + 2) * bytes_per_row);
502                  img = XCreateImage(x_display, vis, mode.depth == VDEPTH_1BIT ? 1 : xdepth, mode.depth == VDEPTH_1BIT ? XYBitmap : ZPixmap, 0, (char *)the_buffer_copy, aligned_width, aligned_height, 32, bytes_per_row);
503          }
504  
505 <        // 1-Bit mode is big-endian
480 <        if (mode.depth == VDEPTH_1BIT) {
505 >        if (need_msb_image) {
506                  img->byte_order = MSBFirst;
507                  img->bitmap_bit_order = MSBFirst;
508          }
# Line 512 | Line 537 | driver_window::driver_window(const video
537          native_byte_order = (XImageByteOrder(x_display) == LSBFirst);
538   #endif
539   #ifdef ENABLE_VOSF
540 <        Screen_blitter_init(&visualInfo, native_byte_order);
540 >        Screen_blitter_init(&visualInfo, native_byte_order, mode.depth);
541   #endif
542  
543          // Set VideoMonitor
# Line 780 | Line 805 | driver_fbdev::driver_fbdev(const video_m
805   #if REAL_ADDRESSING || DIRECT_ADDRESSING
806          // Screen_blitter_init() returns TRUE if VOSF is mandatory
807          // i.e. the framebuffer update function is not Blit_Copy_Raw
808 <        use_vosf = Screen_blitter_init(&visualInfo, true);
808 >        use_vosf = Screen_blitter_init(&visualInfo, true, mode.depth);
809          
810          if (use_vosf) {
811            // Allocate memory for frame buffer (SIZE is extended to page-boundary)
# Line 896 | Line 921 | driver_xf86dga::driver_xf86dga(const vid
921   #if REAL_ADDRESSING || DIRECT_ADDRESSING
922          // Screen_blitter_init() returns TRUE if VOSF is mandatory
923          // i.e. the framebuffer update function is not Blit_Copy_Raw
924 <        use_vosf = Screen_blitter_init(&visualInfo, true);
924 >        use_vosf = Screen_blitter_init(&visualInfo, true, mode.depth);
925          
926          if (use_vosf) {
927            // Allocate memory for frame buffer (SIZE is extended to page-boundary)
# Line 1020 | Line 1045 | static void keycode_init(void)
1045   // Open display for specified mode
1046   static bool video_open(const video_mode &mode)
1047   {
1048 +        // Load gray ramp to color map
1049 +        int num = (vis->c_class == DirectColor ? vis->map_entries : 256);
1050 +        for (int i=0; i<num; i++) {
1051 +                int c = (i * 256) / num;
1052 +                palette[i].red = c * 0x0101;
1053 +                palette[i].green = c * 0x0101;
1054 +                palette[i].blue = c * 0x0101;
1055 +                if (vis->c_class == PseudoColor)
1056 +                        palette[i].pixel = i;
1057 +                palette[i].flags = DoRed | DoGreen | DoBlue;
1058 +        }
1059 +        if (cmap[0] && cmap[1]) {
1060 +                XStoreColors(x_display, cmap[0], palette, num);
1061 +                XStoreColors(x_display, cmap[1], palette, num);
1062 +        }
1063 +
1064 + #ifdef ENABLE_VOSF
1065 +        // Load gray ramp to 8->16/32 expand map
1066 +        if (!IsDirectMode(mode) && (vis->c_class == TrueColor || vis->c_class == DirectColor))
1067 +                for (int i=0; i<256; i++)
1068 +                        ExpandMap[i] = map_rgb(i, i, i);
1069 + #endif
1070 +
1071          // Create display driver object of requested type
1072          switch (display_type) {
1073                  case DISPLAY_WINDOW:
# Line 1184 | Line 1232 | bool VideoInit(bool classic)
1232          if (color_class == PseudoColor || color_class == DirectColor) {
1233                  cmap[0] = XCreateColormap(x_display, rootwin, vis, AllocAll);
1234                  cmap[1] = XCreateColormap(x_display, rootwin, vis, AllocAll);
1235 +        }
1236  
1237 <                // Preset pixel members for gamma table
1238 <                if (color_class == DirectColor) {
1239 <                        int num = vis->map_entries;
1240 <                        uint32 rmask = vis->red_mask, gmask = vis->green_mask, bmask = vis->blue_mask;
1241 <                        uint32 mask;
1242 <                        int rloss = 8, rshift = 0;
1243 <                        for (mask=rmask; !(mask&1); mask>>=1)
1244 <                                ++rshift;
1245 <                        for (; mask&1; mask>>=1)
1246 <                                --rloss;
1247 <                        int gloss = 8, gshift = 0;
1248 <                        for (mask=gmask; !(mask&1); mask>>=1)
1249 <                                ++gshift;
1250 <                        for (; mask&1; mask>>=1)
1251 <                                --gloss;
1252 <                        int bloss = 8, bshift = 0;
1253 <                        for (mask=bmask; !(mask&1); mask>>=1)
1254 <                                ++bshift;
1255 <                        for (; mask&1; mask>>=1)
1256 <                                --bloss;
1257 <                        for (int i=0; i<num; i++) {
1258 <                                int c = (i * 256) / num;
1259 <                                palette[i].pixel = ((c >> rloss) << rshift) | ((c >> gloss) << gshift) | ((c >> bloss) << bshift);
1260 <                        }
1237 >        // Find pixel format of direct modes
1238 >        if (color_class == DirectColor || color_class == TrueColor) {
1239 >                rshift = gshift = bshift = 0;
1240 >                rloss = gloss = bloss = 8;
1241 >                uint32 mask;
1242 >                for (mask=vis->red_mask; !(mask&1); mask>>=1)
1243 >                        ++rshift;
1244 >                for (; mask&1; mask>>=1)
1245 >                        --rloss;
1246 >                for (mask=vis->green_mask; !(mask&1); mask>>=1)
1247 >                        ++gshift;
1248 >                for (; mask&1; mask>>=1)
1249 >                        --gloss;
1250 >                for (mask=vis->blue_mask; !(mask&1); mask>>=1)
1251 >                        ++bshift;
1252 >                for (; mask&1; mask>>=1)
1253 >                        --bloss;
1254 >        }
1255 >
1256 >        // Preset palette pixel values for gamma table
1257 >        if (color_class == DirectColor) {
1258 >                int num = vis->map_entries;
1259 >                for (int i=0; i<num; i++) {
1260 >                        int c = (i * 256) / num;
1261 >                        palette[i].pixel = map_rgb(c, c, c);
1262                  }
1263          }
1264  
# Line 1245 | Line 1295 | bool VideoInit(bool classic)
1295          else if (default_height > DisplayHeight(x_display, screen))
1296                  default_height = DisplayHeight(x_display, screen);
1297  
1298 <        // Mac screen depth is always 1 bit in Classic mode, but follows X depth otherwise
1299 <        int depth = (classic_mode ? 1 : xdepth);
1250 <        video_depth depth_mode = DepthModeForPixelDepth(depth);
1298 >        // Mac screen depth follows X depth
1299 >        video_depth default_depth = DepthModeForPixelDepth(xdepth);
1300  
1301          // Construct list of supported modes
1302          if (display_type == DISPLAY_WINDOW) {
1303                  if (classic)
1304 <                        add_mode(512, 342, 0x80, 64, depth_mode);
1304 >                        add_mode(512, 342, 0x80, 64, VDEPTH_1BIT);
1305                  else {
1306 <                        add_mode(512, 384, 0x80, TrivialBytesPerRow(512, depth_mode), depth_mode);
1307 <                        add_mode(640, 480, 0x81, TrivialBytesPerRow(640, depth_mode), depth_mode);
1308 <                        add_mode(800, 600, 0x82, TrivialBytesPerRow(800, depth_mode), depth_mode);
1309 <                        add_mode(1024, 768, 0x83, TrivialBytesPerRow(1024, depth_mode), depth_mode);
1310 <                        add_mode(1280, 1024, 0x84, TrivialBytesPerRow(1280, depth_mode), depth_mode);
1306 >                        if (default_depth != VDEPTH_1BIT)
1307 >                                add_window_modes(VDEPTH_1BIT);  // 1-bit modes are always available
1308 > #ifdef ENABLE_VOSF
1309 >                        if (default_depth > VDEPTH_8BIT) {
1310 >                                add_window_modes(VDEPTH_2BIT);  // 2, 4 and 8-bit modes are also possible on 16/32-bit screens with VOSF blitters
1311 >                                add_window_modes(VDEPTH_4BIT);
1312 >                                add_window_modes(VDEPTH_8BIT);
1313 >                        }
1314 > #endif
1315 >                        add_window_modes(default_depth);
1316                  }
1317          } else
1318 <                add_mode(default_width, default_height, 0x80, TrivialBytesPerRow(default_width, depth_mode), depth_mode);
1318 >                add_mode(default_width, default_height, 0x80, TrivialBytesPerRow(default_width, default_depth), default_depth);
1319  
1320          // Find requested default mode and open display
1321          if (VideoModes.size() == 1)
1322                  return video_open(VideoModes[0]);
1323          else {
1324                  // Find mode with specified dimensions
1325 <                std::vector<video_mode>::const_iterator i = VideoModes.begin(), end = VideoModes.end();
1326 <                while (i != end) {
1327 <                        if (i->x == default_width && i->y == default_height)
1325 >                std::vector<video_mode>::const_iterator i, end = VideoModes.end();
1326 >                for (i = VideoModes.begin(); i != end; ++i) {
1327 >                        if (i->x == default_width && i->y == default_height && i->depth == default_depth)
1328                                  return video_open(*i);
1275                        ++i;
1329                  }
1330                  return video_open(VideoModes[0]);
1331          }
# Line 1386 | Line 1439 | void VideoInterrupt(void)
1439   *  Set palette
1440   */
1441  
1442 < void video_set_palette(uint8 *pal)
1442 > void video_set_palette(uint8 *pal, int num_in)
1443   {
1444          LOCK_PALETTE;
1445  
1446          // Convert colors to XColor array
1447 <        int num_in = 256, num_out = 256;
1448 <        if (VideoMonitor.mode.depth == VDEPTH_16BIT) {
1449 <                num_in = 32;
1450 <                // If X is in 565 mode we have to stretch the palette from 32 to 64 entries
1398 <                if (vis->c_class == DirectColor)
1399 <                        num_out = vis->map_entries;
1447 >        int num_out = 256;
1448 >        if (IsDirectMode(VideoMonitor.mode)) {
1449 >                // If X is in 565 mode we have to stretch the gamma table from 32 to 64 entries
1450 >                num_out = vis->map_entries;
1451          }
1452          XColor *p = palette;
1453          for (int i=0; i<num_out; i++) {
# Line 1404 | Line 1455 | void video_set_palette(uint8 *pal)
1455                  p->red = pal[c*3 + 0] * 0x0101;
1456                  p->green = pal[c*3 + 1] * 0x0101;
1457                  p->blue = pal[c*3 + 2] * 0x0101;
1458 <                if (!IsDirectMode(VideoMonitor.mode))
1458 >                if (vis->c_class == PseudoColor)
1459                          p->pixel = i;
1460                  p->flags = DoRed | DoGreen | DoBlue;
1461                  p++;
1462          }
1463  
1464 + #ifdef ENABLE_VOSF
1465 +        // Recalculate pixel color expansion map
1466 +        if (!IsDirectMode(VideoMonitor.mode) && (vis->c_class == TrueColor || vis->c_class == DirectColor)) {
1467 +                for (int i=0; i<256; i++) {
1468 +                        int c = i % num_in; // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1469 +                        ExpandMap[i] = map_rgb(pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1470 +                }
1471 +
1472 +                // We have to redraw everything because the interpretation of pixel values changed
1473 +                LOCK_VOSF;
1474 +                PFLAG_SET_ALL;
1475 +                UNLOCK_VOSF;
1476 +                memset(the_buffer_copy, 0, VideoMonitor.mode.bytes_per_row * VideoMonitor.mode.y);
1477 +        }
1478 + #endif
1479 +
1480          // Tell redraw thread to change palette
1481          palette_changed = true;
1482  

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