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root/cebix/BasiliskII/src/Unix/video_blit.cpp
Revision: 1.12
Committed: 2004-01-12T15:29:25Z (20 years, 10 months ago) by cebix
Branch: MAIN
CVS Tags: nigel-build-16, nigel-build-15
Changes since 1.11: +1 -1 lines
Log Message:
Happy New Year! :)

File Contents

# Content
1 /*
2 * video_blit.cpp - Video/graphics emulation, blitters
3 *
4 * Basilisk II (C) 1997-2004 Christian Bauer
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 #include "sysdeps.h"
22 #include "video.h"
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <X11/Xlib.h>
27 #include <X11/Xutil.h>
28
29 #ifdef ENABLE_VOSF
30 // Format of the target visual
31 struct VisualFormat {
32 int depth; // Screen depth
33 uint32 Rmask, Gmask, Bmask; // RGB mask values
34 uint32 Rshift, Gshift, Bshift; // RGB shift values
35 };
36 static VisualFormat visualFormat;
37
38 // This holds the pixels values of the palette colors for 8->16/32-bit expansion
39 uint32 ExpandMap[256];
40
41 /* -------------------------------------------------------------------------- */
42 /* --- Raw Copy / No conversion required --- */
43 /* -------------------------------------------------------------------------- */
44
45 static void Blit_Copy_Raw(uint8 * dest, const uint8 * source, uint32 length)
46 {
47 // This function is likely to be inlined and/or highly optimized
48 memcpy(dest, source, length);
49 }
50
51 /* -------------------------------------------------------------------------- */
52 /* --- RGB 555 --- */
53 /* -------------------------------------------------------------------------- */
54
55 #ifdef WORDS_BIGENDIAN
56 # define FB_FUNC_NAME Blit_RGB555_OBO
57 #else
58 # define FB_FUNC_NAME Blit_RGB555_NBO
59 #endif
60
61 #define FB_BLIT_1(dst, src) \
62 (dst = (((src) >> 8) & 0xff) | (((src) & 0xff) << 8))
63
64 #define FB_BLIT_2(dst, src) \
65 (dst = (((src) >> 8) & 0x00ff00ff) | (((src) & 0x00ff00ff) << 8))
66
67 #define FB_BLIT_4(dst, src) \
68 (dst = (((src) >> 8) & UVAL64(0x00ff00ff00ff00ff)) | \
69 (((src) & UVAL64(0x00ff00ff00ff00ff)) << 8))
70
71 #define FB_DEPTH 15
72 #include "video_blit.h"
73
74 /* -------------------------------------------------------------------------- */
75 /* --- BGR 555 --- */
76 /* -------------------------------------------------------------------------- */
77
78 #ifdef WORDS_BIGENDIAN
79
80 // Native byte order
81
82 #define FB_BLIT_1(dst, src) \
83 (dst = (((src) >> 10) & 0x001f) | ((src) & 0x03e0) | (((src) << 10) & 0x7c00))
84
85 #define FB_BLIT_2(dst, src) \
86 (dst = (((src) >> 10) & 0x001f001f) | ((src) & 0x03e003e0) | (((src) << 10) & 0x7c007c00))
87
88 #define FB_BLIT_4(dst, src) \
89 (dst = (((src) >> 10) & UVAL64(0x001f001f001f001f)) | \
90 ( (src) & UVAL64(0x03e003e003e003e0)) | \
91 (((src) << 10) & UVAL64(0x7c007c007c007c00)))
92
93 #define FB_DEPTH 15
94 #define FB_FUNC_NAME Blit_BGR555_NBO
95 #include "video_blit.h"
96
97 // Opposite byte order (untested)
98
99 #define FB_BLIT_1(dst, src) \
100 (dst = (((src) >> 2) & 0x1f00) | (((src) >> 8) & 3) | (((src) << 8) & 0xe000) | (((src) << 2) & 0x7c))
101
102 #define FB_BLIT_2(dst, src) \
103 (dst = (((src) >> 2) & 0x1f001f00) | (((src) >> 8) & 0x30003) | (((src) << 8) & 0xe000e000) | (((src) << 2) & 0x7c007c))
104
105 #define FB_BLIT_4(dst, src) \
106 (dst = (((src) >> 2) & UVAL64(0x1f001f001f001f00)) | \
107 (((src) >> 8) & UVAL64(0x0003000300030003)) | \
108 (((src) << 8) & UVAL64(0xe000e000e000e000)) | \
109 (((src) << 2) & UVAL64(0x007c007c007c007c)))
110
111 #define FB_DEPTH 15
112 #define FB_FUNC_NAME Blit_BGR555_OBO
113 #include "video_blit.h"
114
115 #else
116
117 // Native byte order (untested)
118
119 #define FB_BLIT_1(dst, src) \
120 (dst = (((src) >> 2) & 0x1f) | (((src) >> 8) & 0xe0) | (((src) << 8) & 0x0300) | (((src) << 2) & 0x7c00))
121
122 #define FB_BLIT_2(dst, src) \
123 (dst = (((src) >> 2) & 0x1f001f) | (((src) >> 8) & 0xe000e0) | (((src) << 8) & 0x03000300) | (((src) << 2) & 0x7c007c00))
124
125 #define FB_BLIT_4(dst, src) \
126 (dst = (((src) >> 2) & UVAL64(0x001f001f001f001f)) | \
127 (((src) >> 8) & UVAL64(0x00e000e000e000e0)) | \
128 (((src) << 8) & UVAL64(0x0300030003000300)) | \
129 (((src) << 2) & UVAL64(0x7c007c007c007c00)))
130
131 #define FB_DEPTH 15
132 #define FB_FUNC_NAME Blit_BGR555_NBO
133 #include "video_blit.h"
134
135 // Opposite byte order (untested)
136
137 #define FB_BLIT_1(dst, src) \
138 (dst = (((src) << 6) & 0x1f00) | ((src) & 0xe003) | (((src) >> 6) & 0x7c))
139
140 #define FB_BLIT_2(dst, src) \
141 (dst = (((src) << 6) & 0x1f001f00) | ((src) & 0xe003e003) | (((src) >> 6) & 0x7c007c))
142
143 #define FB_BLIT_4(dst, src) \
144 (dst = (((src) << 6) & UVAL64(0x1f001f001f001f00)) | \
145 ( (src) & UVAL64(0xe003e003e003e003)) | \
146 (((src) >> 6) & UVAL64(0x007c007c007c007c)))
147
148 #define FB_DEPTH 15
149 #define FB_FUNC_NAME Blit_BGR555_OBO
150 #include "video_blit.h"
151
152 #endif
153
154 /* -------------------------------------------------------------------------- */
155 /* --- RGB 565 --- */
156 /* -------------------------------------------------------------------------- */
157
158 #ifdef WORDS_BIGENDIAN
159
160 // Native byte order
161
162 #define FB_BLIT_1(dst, src) \
163 (dst = (((src) & 0x1f) | (((src) << 1) & 0xffc0)))
164
165 #define FB_BLIT_2(dst, src) \
166 (dst = (((src) & 0x001f001f) | (((src) << 1) & 0xffc0ffc0)))
167
168 #define FB_BLIT_4(dst, src) \
169 (dst = (((src) & UVAL64(0x001f001f001f001f)) | \
170 (((src) << 1) & UVAL64(0xffc0ffc0ffc0ffc0))))
171
172 #define FB_DEPTH 16
173 #define FB_FUNC_NAME Blit_RGB565_NBO
174 #include "video_blit.h"
175
176 // Opposite byte order
177
178 #define FB_BLIT_1(dst, src) \
179 (dst = ((((src) >> 7) & 0xff) | (((src) << 9) & 0xc000) | (((src) << 8) & 0x1f00)))
180
181 #define FB_BLIT_2(dst, src) \
182 (dst = ((((src) >> 7) & 0x00ff00ff) | (((src) << 9) & 0xc000c000) | (((src) << 8) & 0x1f001f00)))
183
184 #define FB_BLIT_4(dst, src) \
185 (dst = (((src) >> 7) & UVAL64(0x00ff00ff00ff00ff)) | \
186 (((src) << 9) & UVAL64(0xc000c000c000c000)) | \
187 (((src) << 8) & UVAL64(0x1f001f001f001f00)))
188
189 #define FB_DEPTH 16
190 #define FB_FUNC_NAME Blit_RGB565_OBO
191 #include "video_blit.h"
192
193 #else
194
195 // Native byte order
196
197 #define FB_BLIT_1(dst, src) \
198 (dst = (((src) >> 8) & 0x001f) | (((src) << 9) & 0xfe00) | (((src) >> 7) & 0x01c0))
199
200 #define FB_BLIT_2(dst, src) \
201 (dst = (((src) >> 8) & 0x001f001f) | (((src) << 9) & 0xfe00fe00) | (((src) >> 7) & 0x01c001c0))
202
203 #define FB_BLIT_4(dst, src) \
204 (dst = (((src) >> 8) & UVAL64(0x001f001f001f001f)) | \
205 (((src) << 9) & UVAL64(0xfe00fe00fe00fe00)) | \
206 (((src) >> 7) & UVAL64(0x01c001c001c001c0)))
207
208 #define FB_DEPTH 16
209 #define FB_FUNC_NAME Blit_RGB565_NBO
210 #include "video_blit.h"
211
212 // Opposite byte order (untested)
213
214 #define FB_BLIT_1(dst, src) \
215 (dst = (((src) & 0x1f00) | (((src) << 1) & 0xe0fe) | (((src) >> 15) & 1)))
216
217 #define FB_BLIT_2(dst, src) \
218 (dst = (((src) & 0x1f001f00) | (((src) << 1) & 0xe0fee0fe) | (((src) >> 15) & 0x10001)))
219
220 #define FB_BLIT_4(dst, src) \
221 (dst = (((src) & UVAL64(0x1f001f001f001f00)) | \
222 (((src) << 1) & UVAL64(0xe0fee0fee0fee0fe)) | \
223 (((src) >> 15) & UVAL64(0x0001000100010001))))
224
225 #define FB_DEPTH 16
226 #define FB_FUNC_NAME Blit_RGB565_OBO
227 #include "video_blit.h"
228
229 #endif
230
231 /* -------------------------------------------------------------------------- */
232 /* --- RGB 888 --- */
233 /* -------------------------------------------------------------------------- */
234
235 #ifdef WORDS_BIGENDIAN
236 # define FB_FUNC_NAME Blit_RGB888_OBO
237 #else
238 # define FB_FUNC_NAME Blit_RGB888_NBO
239 #endif
240
241 #define FB_BLIT_2(dst, src) \
242 (dst = (((src) >> 24) & 0xff) | (((src) >> 8) & 0xff00) | (((src) & 0xff00) << 8) | (((src) & 0xff) << 24))
243
244 #define FB_BLIT_4(dst, src) \
245 (dst = (((src) >> 24) & UVAL64(0x000000ff000000ff)) | \
246 (((src) >> 8) & UVAL64(0x0000ff000000ff00)) | \
247 (((src) & UVAL64(0x0000ff000000ff00)) << 8) | \
248 (((src) & UVAL64(0x000000ff000000ff)) << 24))
249
250 #define FB_DEPTH 24
251 #include "video_blit.h"
252
253 /* -------------------------------------------------------------------------- */
254 /* --- BGR 888 --- */
255 /* -------------------------------------------------------------------------- */
256
257 // Native byte order [BE] (untested)
258
259 #ifdef WORDS_BIGENDIAN
260
261 #define FB_BLIT_2(dst, src) \
262 (dst = (((src) >> 16) & 0xff) | ((src) & 0xff00) | (((src) & 0xff) << 16))
263
264 #define FB_BLIT_4(dst, src) \
265 (dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \
266 ( (src) & UVAL64(0x0000ff000000ff00)) | \
267 (((src) & UVAL64(0x000000ff000000ff)) << 16))
268
269 #define FB_FUNC_NAME Blit_BGR888_NBO
270 #define FB_DEPTH 24
271 #include "video_blit.h"
272
273 #else
274
275 // Opposite byte order [LE] (untested)
276
277 #define FB_BLIT_2(dst, src) \
278 (dst = (((src) >> 16) & 0xff) | ((src) & 0xff0000) | (((src) & 0xff) << 16))
279
280 #define FB_BLIT_4(dst, src) \
281 (dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \
282 ( (src) & UVAL64(0x00ff000000ff0000)) | \
283 (((src) & UVAL64(0x000000ff000000ff)) << 16))
284
285 #define FB_FUNC_NAME Blit_BGR888_OBO
286 #define FB_DEPTH 24
287 #include "video_blit.h"
288
289 #endif
290
291 // Opposite byte order [BE] (untested) / Native byte order [LE] (untested)
292
293 #ifdef WORDS_BIGENDIAN
294 # define FB_FUNC_NAME Blit_BGR888_OBO
295 #else
296 # define FB_FUNC_NAME Blit_BGR888_NBO
297 #endif
298
299 #define FB_BLIT_2(dst, src) \
300 (dst = ((src) & 0xff00ff) | (((src) & 0xff00) << 16))
301
302 #define FB_BLIT_4(dst, src) \
303 (dst = ((src) & UVAL64(0x00ff00ff00ff00ff)) | (((src) & UVAL64(0x0000ff000000ff00)) << 16))
304
305 #define FB_DEPTH 24
306 #include "video_blit.h"
307
308 /* -------------------------------------------------------------------------- */
309 /* --- 2/4-bit indexed to 8-bit mode conversion --- */
310 /* -------------------------------------------------------------------------- */
311
312 static void Blit_Expand_2_To_8(uint8 * dest, const uint8 * p, uint32 length)
313 {
314 uint8 *q = (uint8 *)dest;
315 for (uint32 i=0; i<length; i++) {
316 uint8 c = *p++;
317 *q++ = c >> 6;
318 *q++ = (c >> 4) & 3;
319 *q++ = (c >> 2) & 3;
320 *q++ = c & 3;
321 }
322 }
323
324 static void Blit_Expand_4_To_8(uint8 * dest, const uint8 * p, uint32 length)
325 {
326 uint8 *q = (uint8 *)dest;
327 for (uint32 i=0; i<length; i++) {
328 uint8 c = *p++;
329 *q++ = c >> 4;
330 *q++ = c & 0x0f;
331 }
332 }
333
334 /* -------------------------------------------------------------------------- */
335 /* --- 2/4/8-bit indexed to 16-bit mode color expansion --- */
336 /* -------------------------------------------------------------------------- */
337
338 static void Blit_Expand_2_To_16(uint8 * dest, const uint8 * p, uint32 length)
339 {
340 uint16 *q = (uint16 *)dest;
341 for (uint32 i=0; i<length; i++) {
342 uint8 c = *p++;
343 *q++ = ExpandMap[c >> 6];
344 *q++ = ExpandMap[c >> 4];
345 *q++ = ExpandMap[c >> 2];
346 *q++ = ExpandMap[c];
347 }
348 }
349
350 static void Blit_Expand_4_To_16(uint8 * dest, const uint8 * p, uint32 length)
351 {
352 uint16 *q = (uint16 *)dest;
353 for (uint32 i=0; i<length; i++) {
354 uint8 c = *p++;
355 *q++ = ExpandMap[c >> 4];
356 *q++ = ExpandMap[c];
357 }
358 }
359
360 static void Blit_Expand_8_To_16(uint8 * dest, const uint8 * p, uint32 length)
361 {
362 uint16 *q = (uint16 *)dest;
363 for (uint32 i=0; i<length; i++)
364 *q++ = ExpandMap[*p++];
365 }
366
367 /* -------------------------------------------------------------------------- */
368 /* --- 2/4/8-bit indexed to 32-bit mode color expansion --- */
369 /* -------------------------------------------------------------------------- */
370
371 static void Blit_Expand_2_To_32(uint8 * dest, const uint8 * p, uint32 length)
372 {
373 uint32 *q = (uint32 *)dest;
374 for (uint32 i=0; i<length; i++) {
375 uint8 c = *p++;
376 *q++ = ExpandMap[c >> 6];
377 *q++ = ExpandMap[c >> 4];
378 *q++ = ExpandMap[c >> 2];
379 *q++ = ExpandMap[c];
380 }
381 }
382
383 static void Blit_Expand_4_To_32(uint8 * dest, const uint8 * p, uint32 length)
384 {
385 uint32 *q = (uint32 *)dest;
386 for (uint32 i=0; i<length; i++) {
387 uint8 c = *p++;
388 *q++ = ExpandMap[c >> 4];
389 *q++ = ExpandMap[c];
390 }
391 }
392
393 static void Blit_Expand_8_To_32(uint8 * dest, const uint8 * p, uint32 length)
394 {
395 uint32 *q = (uint32 *)dest;
396 for (uint32 i=0; i<length; i++)
397 *q++ = ExpandMap[*p++];
398 }
399
400 /* -------------------------------------------------------------------------- */
401 /* --- Blitters to the host frame buffer, or XImage buffer --- */
402 /* -------------------------------------------------------------------------- */
403
404 // Function used to update the hosst frame buffer (DGA), or an XImage buffer (WIN)
405 // --> Shall be initialized only through the Screen_blitter_init() function
406 typedef void (*Screen_blit_func)(uint8 * dest, const uint8 * source, uint32 length);
407 Screen_blit_func Screen_blit = 0;
408
409 // Structure used to match the adequate framebuffer update function
410 struct Screen_blit_func_info {
411 int depth; // Screen depth
412 uint32 Rmask; // Red mask
413 uint32 Gmask; // Green mask
414 uint32 Bmask; // Blue mask
415 Screen_blit_func handler_nbo; // Update function (native byte order)
416 Screen_blit_func handler_obo; // Update function (opposite byte order)
417 };
418
419 // Table of visual formats supported and their respective handler
420 static Screen_blit_func_info Screen_blitters[] = {
421 #ifdef WORDS_BIGENDIAN
422 { 1, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // NT
423 { 8, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // OK (NBO)
424 { 15, 0x007c00, 0x0003e0, 0x00001f, Blit_Copy_Raw , Blit_RGB555_OBO }, // OK (OBO)
425 { 15, 0x00001f, 0x0003e0, 0x007c00, Blit_BGR555_NBO , Blit_BGR555_OBO }, // NT
426 { 16, 0x00f800, 0x0007e0, 0x00001f, Blit_RGB565_NBO , Blit_RGB565_OBO }, // OK (OBO)
427 { 24, 0xff0000, 0x00ff00, 0x0000ff, Blit_Copy_Raw , Blit_RGB888_OBO }, // OK (OBO)
428 { 24, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT
429 { 32, 0xff0000, 0x00ff00, 0x0000ff, Blit_Copy_Raw , Blit_RGB888_OBO }, // OK
430 { 32, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO } // OK
431 #else
432 { 1, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // NT
433 { 8, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // OK (NBO)
434 { 15, 0x007c00, 0x0003e0, 0x00001f, Blit_RGB555_NBO , Blit_Copy_Raw }, // OK (NBO)
435 { 15, 0x00001f, 0x0003e0, 0x007c00, Blit_BGR555_NBO , Blit_BGR555_OBO }, // NT
436 { 16, 0x00f800, 0x0007e0, 0x00001f, Blit_RGB565_NBO , Blit_RGB565_OBO }, // OK (NBO)
437 { 24, 0xff0000, 0x00ff00, 0x0000ff, Blit_RGB888_NBO , Blit_Copy_Raw }, // OK (NBO)
438 { 24, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT
439 { 32, 0xff0000, 0x00ff00, 0x0000ff, Blit_RGB888_NBO , Blit_Copy_Raw }, // OK (NBO)
440 { 32, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO } // NT
441 #endif
442 };
443
444 // Initialize the framebuffer update function
445 // Returns FALSE, if the function was to be reduced to a simple memcpy()
446 // --> In that case, VOSF is not necessary
447 bool Screen_blitter_init(XVisualInfo * visual_info, bool native_byte_order, int mac_depth)
448 {
449 #if REAL_ADDRESSING || DIRECT_ADDRESSING
450 if (mac_depth == 1) {
451
452 // 1-bit mode uses a 1-bit X image, so there's no need for special blitting routines
453 Screen_blit = Blit_Copy_Raw;
454
455 } else {
456
457 visualFormat.depth = visual_info->depth;
458 visualFormat.Rmask = visual_info->red_mask;
459 visualFormat.Gmask = visual_info->green_mask;
460 visualFormat.Bmask = visual_info->blue_mask;
461
462 // Compute RGB shift values
463 visualFormat.Rshift = 0;
464 for (uint32 Rmask = visualFormat.Rmask; Rmask && ((Rmask & 1) != 1); Rmask >>= 1)
465 ++visualFormat.Rshift;
466 visualFormat.Gshift = 0;
467 for (uint32 Gmask = visualFormat.Gmask; Gmask && ((Gmask & 1) != 1); Gmask >>= 1)
468 ++visualFormat.Gshift;
469 visualFormat.Bshift = 0;
470 for (uint32 Bmask = visualFormat.Bmask; Bmask && ((Bmask & 1) != 1); Bmask >>= 1)
471 ++visualFormat.Bshift;
472
473 bool blitter_found = false;
474
475 // 2/4/8-bit mode on 8/16/32-bit screen?
476 if (visualFormat.depth == 8) {
477 if (mac_depth == 2) {
478 Screen_blit = Blit_Expand_2_To_8;
479 blitter_found = true;
480 } else if (mac_depth == 4) {
481 Screen_blit = Blit_Expand_4_To_8;
482 blitter_found = true;
483 }
484 } else if (visualFormat.depth == 15 || visualFormat.depth == 16) {
485 if (mac_depth == 2) {
486 Screen_blit = Blit_Expand_2_To_16;
487 blitter_found = true;
488 } else if (mac_depth == 4) {
489 Screen_blit = Blit_Expand_4_To_16;
490 blitter_found = true;
491 } else if (mac_depth == 8) {
492 Screen_blit = Blit_Expand_8_To_16;
493 blitter_found = true;
494 }
495 } else if (visualFormat.depth == 24 || visualFormat.depth == 32) {
496 if (mac_depth == 2) {
497 Screen_blit = Blit_Expand_2_To_32;
498 blitter_found = true;
499 } else if (mac_depth == 4) {
500 Screen_blit = Blit_Expand_4_To_32;
501 blitter_found = true;
502 } else if (mac_depth == 8) {
503 Screen_blit = Blit_Expand_8_To_32;
504 blitter_found = true;
505 }
506 }
507
508 // Search for an adequate blit function
509 const int blitters_count = sizeof(Screen_blitters)/sizeof(Screen_blitters[0]);
510 for (int i = 0; !blitter_found && (i < blitters_count); i++) {
511 if ( (visualFormat.depth == Screen_blitters[i].depth)
512 && (visualFormat.Rmask == Screen_blitters[i].Rmask)
513 && (visualFormat.Gmask == Screen_blitters[i].Gmask)
514 && (visualFormat.Bmask == Screen_blitters[i].Bmask)
515 )
516 {
517 blitter_found = true;
518 Screen_blit = native_byte_order
519 ? Screen_blitters[i].handler_nbo
520 : Screen_blitters[i].handler_obo
521 ;
522 }
523 }
524
525 // No appropriate blitter found, dump RGB mask values and abort()
526 if (!blitter_found) {
527 fprintf(stderr, "### No appropriate blitter found\n");
528 fprintf(stderr, "\tR/G/B mask values : 0x%06x, 0x%06x, 0x%06x (depth = %d)\n",
529 visualFormat.Rmask, visualFormat.Gmask, visualFormat.Bmask, visualFormat.depth);
530 fprintf(stderr, "\tR/G/B shift values : %d/%d/%d\n",
531 visualFormat.Rshift, visualFormat.Gshift, visualFormat.Bshift);
532 abort();
533 }
534 }
535 #else
536 // The UAE memory handlers will blit correctly
537 // --> no need for specialised blitters here
538 Screen_blit = Blit_Copy_Raw;
539 #endif
540
541 // If the blitter simply reduces to a copy, we don't need VOSF in DGA mode
542 // --> In that case, we return FALSE
543 return (Screen_blit != Blit_Copy_Raw);
544 }
545 #endif /* ENABLE_VOSF */