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/* |
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* video_blit.cpp - Video/graphics emulation, blitters |
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* |
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* Basilisk II (C) 1997-2001 Christian Bauer |
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* Basilisk II (C) 1997-2004 Christian Bauer |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) >> 8) & 0x00ff00ff) | (((src) & 0x00ff00ff) << 8)) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) >> 8) & UVAL64(0x00ff00ff00ff00ff)) | \ |
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(((src) & UVAL64(0x00ff00ff00ff00ff)) << 8)) |
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|
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#define FB_DEPTH 15 |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) >> 10) & 0x001f001f) | ((src) & 0x03e003e0) | (((src) << 10) & 0x7c007c00)) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) >> 10) & UVAL64(0x001f001f001f001f)) | \ |
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( (src) & UVAL64(0x03e003e003e003e0)) | \ |
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(((src) << 10) & UVAL64(0x7c007c007c007c00))) |
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|
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#define FB_DEPTH 15 |
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#define FB_FUNC_NAME Blit_BGR555_NBO |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) >> 2) & 0x1f001f00) | (((src) >> 8) & 0x30003) | (((src) << 8) & 0xe000e000) | (((src) << 2) & 0x7c007c)) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) >> 2) & UVAL64(0x1f001f001f001f00)) | \ |
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(((src) >> 8) & UVAL64(0x0003000300030003)) | \ |
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(((src) << 8) & UVAL64(0xe000e000e000e000)) | \ |
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(((src) << 2) & UVAL64(0x007c007c007c007c))) |
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|
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#define FB_DEPTH 15 |
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#define FB_FUNC_NAME Blit_BGR555_OBO |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) >> 2) & 0x1f001f) | (((src) >> 8) & 0xe000e0) | (((src) << 8) & 0x03000300) | (((src) << 2) & 0x7c007c00)) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) >> 2) & UVAL64(0x001f001f001f001f)) | \ |
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(((src) >> 8) & UVAL64(0x00e000e000e000e0)) | \ |
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(((src) << 8) & UVAL64(0x0300030003000300)) | \ |
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(((src) << 2) & UVAL64(0x7c007c007c007c00))) |
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|
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#define FB_DEPTH 15 |
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#define FB_FUNC_NAME Blit_BGR555_NBO |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) << 6) & 0x1f001f00) | ((src) & 0xe003e003) | (((src) >> 6) & 0x7c007c)) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) << 6) & UVAL64(0x1f001f001f001f00)) | \ |
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( (src) & UVAL64(0xe003e003e003e003)) | \ |
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(((src) >> 6) & UVAL64(0x007c007c007c007c))) |
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|
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#define FB_DEPTH 15 |
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#define FB_FUNC_NAME Blit_BGR555_OBO |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) & 0x001f001f) | (((src) << 1) & 0xffc0ffc0))) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) & UVAL64(0x001f001f001f001f)) | \ |
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(((src) << 1) & UVAL64(0xffc0ffc0ffc0ffc0)))) |
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#define FB_DEPTH 16 |
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#define FB_FUNC_NAME Blit_RGB565_NBO |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = ((((src) >> 7) & 0x00ff00ff) | (((src) << 9) & 0xc000c000) | (((src) << 8) & 0x1f001f00))) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) >> 7) & UVAL64(0x00ff00ff00ff00ff)) | \ |
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(((src) << 9) & UVAL64(0xc000c000c000c000)) | \ |
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(((src) << 8) & UVAL64(0x1f001f001f001f00))) |
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|
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#define FB_DEPTH 16 |
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#define FB_FUNC_NAME Blit_RGB565_OBO |
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#include "video_blit.h" |
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#define FB_BLIT_1(dst, src) \ |
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(dst = (((src) >> 8) & 0x001f) | (((src) << 9) & 0xfe00) | (((src) >> 7) & 0x01c0)) |
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// gb-- Disabled because I don't see any improvement |
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#if 0 && defined(__i386__) && defined(X86_ASSEMBLY) |
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#define FB_BLIT_2(dst, src) \ |
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__asm__ ( "movl %0,%%ebx\n\t" \ |
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"movl %0,%%ebp\n\t" \ |
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"andl $0x1f001f00,%%ebx\n\t" \ |
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"andl $0x007f007f,%0\n\t" \ |
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"andl $0xe000e000,%%ebp\n\t" \ |
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"shrl $8,%%ebx\n\t" \ |
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"shrl $7,%%ebp\n\t" \ |
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"shll $9,%0\n\t" \ |
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"orl %%ebx,%%ebp\n\t" \ |
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"orl %%ebp,%0\n\t" \ |
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: "=r" (dst) : "0" (src) : "ebx", "ebp", "cc" ) |
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#else |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) >> 8) & 0x001f001f) | (((src) << 9) & 0xfe00fe00) | (((src) >> 7) & 0x01c001c0)) |
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#endif |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) >> 8) & UVAL64(0x001f001f001f001f)) | \ |
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(((src) << 9) & UVAL64(0xfe00fe00fe00fe00)) | \ |
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(((src) >> 7) & UVAL64(0x01c001c001c001c0))) |
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#define FB_DEPTH 16 |
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#define FB_FUNC_NAME Blit_RGB565_NBO |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) & 0x1f001f00) | (((src) << 1) & 0xe0fee0fe) | (((src) >> 15) & 0x10001))) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) & UVAL64(0x1f001f001f001f00)) | \ |
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(((src) << 1) & UVAL64(0xe0fee0fee0fee0fe)) | \ |
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(((src) >> 15) & UVAL64(0x0001000100010001)))) |
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#define FB_DEPTH 16 |
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#define FB_FUNC_NAME Blit_RGB565_OBO |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) >> 24) & 0xff) | (((src) >> 8) & 0xff00) | (((src) & 0xff00) << 8) | (((src) & 0xff) << 24)) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) >> 24) & UVAL64(0x000000ff000000ff)) | \ |
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(((src) >> 8) & UVAL64(0x0000ff000000ff00)) | \ |
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(((src) & UVAL64(0x0000ff000000ff00)) << 8) | \ |
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(((src) & UVAL64(0x000000ff000000ff)) << 24)) |
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#define FB_DEPTH 24 |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) >> 16) & 0xff) | ((src) & 0xff00) | (((src) & 0xff) << 16)) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \ |
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( (src) & UVAL64(0x0000ff000000ff00)) | \ |
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(((src) & UVAL64(0x000000ff000000ff)) << 16)) |
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#define FB_FUNC_NAME Blit_BGR888_NBO |
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#define FB_DEPTH 24 |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = (((src) >> 16) & 0xff) | ((src) & 0xff0000) | (((src) & 0xff) << 16)) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \ |
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( (src) & UVAL64(0x00ff000000ff0000)) | \ |
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(((src) & UVAL64(0x000000ff000000ff)) << 16)) |
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#define FB_FUNC_NAME Blit_BGR888_OBO |
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#define FB_DEPTH 24 |
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#include "video_blit.h" |
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#define FB_BLIT_2(dst, src) \ |
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(dst = ((src) & 0xff00ff) | (((src) & 0xff00) << 16)) |
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#define FB_BLIT_4(dst, src) \ |
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(dst = ((src) & UVAL64(0x00ff00ff00ff00ff)) | (((src) & UVAL64(0x0000ff000000ff00)) << 16)) |
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#define FB_DEPTH 24 |
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#include "video_blit.h" |
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// Initialize the framebuffer update function |
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// Returns FALSE, if the function was to be reduced to a simple memcpy() |
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// --> In that case, VOSF is not necessary |
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bool Screen_blitter_init(XVisualInfo * visual_info, bool native_byte_order, video_depth mac_depth) |
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bool Screen_blitter_init(XVisualInfo * visual_info, bool native_byte_order, int mac_depth) |
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{ |
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#if REAL_ADDRESSING || DIRECT_ADDRESSING |
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if (mac_depth == VDEPTH_1BIT) { |
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if (mac_depth == 1) { |
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// 1-bit mode uses a 1-bit X image, so there's no need for special blitting routines |
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Screen_blit = Blit_Copy_Raw; |
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// 2/4/8-bit mode on 8/16/32-bit screen? |
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if (visualFormat.depth == 8) { |
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if (mac_depth == VDEPTH_2BIT) { |
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if (mac_depth == 2) { |
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Screen_blit = Blit_Expand_2_To_8; |
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blitter_found = true; |
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} else if (mac_depth == VDEPTH_4BIT) { |
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} else if (mac_depth == 4) { |
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Screen_blit = Blit_Expand_4_To_8; |
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blitter_found = true; |
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} |
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} else if (visualFormat.depth == 15 || visualFormat.depth == 16) { |
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if (mac_depth == VDEPTH_2BIT) { |
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if (mac_depth == 2) { |
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Screen_blit = Blit_Expand_2_To_16; |
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blitter_found = true; |
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} else if (mac_depth == VDEPTH_4BIT) { |
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} else if (mac_depth == 4) { |
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Screen_blit = Blit_Expand_4_To_16; |
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blitter_found = true; |
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} else if (mac_depth == VDEPTH_8BIT) { |
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} else if (mac_depth == 8) { |
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Screen_blit = Blit_Expand_8_To_16; |
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blitter_found = true; |
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} |
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} else if (visualFormat.depth == 24 || visualFormat.depth == 32) { |
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if (mac_depth == VDEPTH_2BIT) { |
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if (mac_depth == 2) { |
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Screen_blit = Blit_Expand_2_To_32; |
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blitter_found = true; |
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} else if (mac_depth == VDEPTH_4BIT) { |
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} else if (mac_depth == 4) { |
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Screen_blit = Blit_Expand_4_To_32; |
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blitter_found = true; |
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} else if (mac_depth == VDEPTH_8BIT) { |
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} else if (mac_depth == 8) { |
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Screen_blit = Blit_Expand_8_To_32; |
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blitter_found = true; |
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} |