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apparently this makes newest SDL happy
Happy New Year!
cosmetics
Enable multiple depths in fullscreen DGA modes, i.e. add 1-bit to 16/32-bit blitters, rewrite update_display_dga_vosf() to actually work with sub byte pixels. Factor out update_display_window_vosf() since it's long time that it is no longer checking for first column and last column that have changed.
Happy New Year!
Implement RGB555 mode on 16-bit displays, big endian, native byte order (MacOS X)
Implement RGB555 mode on 16-bit displays (Windows)
Initial SDL/video support. Fix VOSF code could lead to a crash on run-time resolution/depth switching. Rearrange blitter lookup code, aka make it cleaner.
Happy New Year! :)
Rearrange video_vosf.h to accomodate both SheepShaver and BasiliskII video infrastructure. Make video_blit.cpp a little more emulator independent.
- documentation updates - 2001 -> 2002 - version 0.9 -> 1.0
- 64-bit blitters will use native "quad"-sized loads/stores, if available.
fixed a couple of compiler warnings
added support for 2/4-bit modes on 8-bit visuals
- video_set_palette() gets passed the number of used palette entries - video_x.cpp supports 2- and 4-bit modes on truecolor screens
added support for 8-bit windowed modes on 16 and 32-bit screens (for the games, man, the games! :-)
- sony.cpp/disk.cpp/cdrom.cpp use vector<> of drive_info objects instead of linked list - color depth switching updates slot ROM - video_x.cpp always supports 1-bit window modes - timer_create()/clock_gettime() are pulled from librt if present
- In banked addressing mode, the UAE memory handlers should already handle reads/writes to/from the frame buffer correctly. i.e. specialised blitters should not be used there.
- Added blitters for BGR 555 mode
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