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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.25
Committed: 2006-05-11T07:51:32Z (18 years, 6 months ago) by gbeauche
Branch: MAIN
Changes since 1.24: +64 -1 lines
Log Message:
Introduce a new video refresh function that uses smaller bounding boxes.

This does not improve graphics performance but helps CPU because it reduces
the number of bytes transfered to actual screen. I saw an improvement by up
to 26% in frameskip 4 800x600x16 but also a hit by 3% with frameskip 0.

The next step is to use NQD bounding boxes to help detecting dirty areas.

So far, this is the best I can do without VOSF working (MacOS X performance
bugs -- pitifully slow Mach syscalls)

File Contents

# Content
1 /*
2 * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3 *
4 * Basilisk II (C) 1997-2005 Christian Bauer
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 /*
22 * NOTES:
23 * The Ctrl key works like a qualifier for special actions:
24 * Ctrl-Tab = suspend DGA mode (TODO)
25 * Ctrl-Esc = emergency quit
26 * Ctrl-F1 = mount floppy
27 * Ctrl-F5 = grab mouse (in windowed mode)
28 *
29 * FIXMEs and TODOs:
30 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
31 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
32 * - Mouse acceleration, there is no API in SDL yet for that
33 * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
34 * - Fullscreen mode
35 * - Gamma tables support is likely to be broken here
36 * - Events processing is bound to the general emulation thread as SDL requires
37 * to PumpEvents() within the same thread as the one that called SetVideoMode().
38 * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 * - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
40 * - Backport hw cursor acceleration to Basilisk II?
41 * - Factor out code
42 */
43
44 #include "sysdeps.h"
45
46 #include <SDL.h>
47 #include <SDL_mutex.h>
48 #include <SDL_thread.h>
49 #include <errno.h>
50 #include <vector>
51
52 #include "cpu_emulation.h"
53 #include "main.h"
54 #include "adb.h"
55 #include "macos_util.h"
56 #include "prefs.h"
57 #include "user_strings.h"
58 #include "video.h"
59 #include "video_defs.h"
60 #include "video_blit.h"
61 #include "vm_alloc.h"
62
63 #define DEBUG 0
64 #include "debug.h"
65
66
67 // Supported video modes
68 using std::vector;
69 static vector<VIDEO_MODE> VideoModes;
70
71 // Display types
72 #ifdef SHEEPSHAVER
73 enum {
74 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
75 DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
76 };
77 extern int display_type; // See enum above
78 #else
79 enum {
80 DISPLAY_WINDOW, // windowed display
81 DISPLAY_SCREEN // fullscreen display
82 };
83 static int display_type = DISPLAY_WINDOW; // See enum above
84 #endif
85
86 // Constants
87 #ifdef WIN32
88 const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
89 #else
90 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
91 #endif
92
93
94 // Global variables
95 static int32 frame_skip; // Prefs items
96 static int16 mouse_wheel_mode;
97 static int16 mouse_wheel_lines;
98
99 static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
100 static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
101 static uint32 the_buffer_size; // Size of allocated the_buffer
102
103 static bool redraw_thread_active = false; // Flag: Redraw thread installed
104 #ifndef USE_CPU_EMUL_SERVICES
105 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
106 static SDL_Thread *redraw_thread = NULL; // Redraw thread
107 #ifdef SHEEPSHAVER
108 static volatile bool thread_stop_req = false;
109 static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
110 #endif
111 #endif
112
113 #ifdef ENABLE_VOSF
114 static bool use_vosf = false; // Flag: VOSF enabled
115 #else
116 static const bool use_vosf = false; // VOSF not possible
117 #endif
118
119 static bool ctrl_down = false; // Flag: Ctrl key pressed
120 static bool caps_on = false; // Flag: Caps Lock on
121 static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
122 static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
123 static bool emul_suspended = false; // Flag: Emulator suspended
124
125 static bool classic_mode = false; // Flag: Classic Mac video mode
126
127 static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
128 static int keycode_table[256]; // X keycode -> Mac keycode translation table
129
130 // SDL variables
131 static int screen_depth; // Depth of current screen
132 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
133 static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
134 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
135 static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
136 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
137
138 // Mutex to protect SDL events
139 static SDL_mutex *sdl_events_lock = NULL;
140 #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
141 #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
142
143 // Mutex to protect palette
144 static SDL_mutex *sdl_palette_lock = NULL;
145 #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
146 #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
147
148 // Mutex to protect frame buffer
149 static SDL_mutex *frame_buffer_lock = NULL;
150 #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
151 #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
152
153 // Video refresh function
154 static void VideoRefreshInit(void);
155 static void (*video_refresh)(void);
156
157
158 // Prototypes
159 static int redraw_func(void *arg);
160
161 // From sys_unix.cpp
162 extern void SysMountFirstFloppy(void);
163
164
165 /*
166 * SDL surface locking glue
167 */
168
169 #ifdef ENABLE_VOSF
170 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
171 if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
172 the_host_buffer = (uint8 *)(SURFACE)->pixels; \
173 } while (0)
174 #else
175 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
176 #endif
177
178 #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
179 if (SDL_MUSTLOCK(SURFACE)) { \
180 SDL_LockSurface(SURFACE); \
181 SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
182 } \
183 } while (0)
184
185 #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
186 if (SDL_MUSTLOCK(SURFACE)) \
187 SDL_UnlockSurface(SURFACE); \
188 } while (0)
189
190
191 /*
192 * Framebuffer allocation routines
193 */
194
195 static void *vm_acquire_framebuffer(uint32 size)
196 {
197 return vm_acquire(size);
198 }
199
200 static inline void vm_release_framebuffer(void *fb, uint32 size)
201 {
202 vm_release(fb, size);
203 }
204
205
206 /*
207 * Windows message handler
208 */
209
210 #ifdef WIN32
211 #include <dbt.h>
212 static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
213
214 extern void SysMediaArrived(void);
215 extern void SysMediaRemoved(void);
216 extern HWND GetMainWindowHandle(void);
217
218 static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
219 {
220 switch (msg) {
221 case WM_DEVICECHANGE:
222 if (wParam == DBT_DEVICEREMOVECOMPLETE) {
223 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
224 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
225 SysMediaRemoved();
226 }
227 else if (wParam == DBT_DEVICEARRIVAL) {
228 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
229 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
230 SysMediaArrived();
231 }
232 return 0;
233
234 default:
235 if (sdl_window_proc)
236 return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
237 }
238
239 return DefWindowProc(hwnd, msg, wParam, lParam);
240 }
241 #endif
242
243
244 /*
245 * SheepShaver glue
246 */
247
248 #ifdef SHEEPSHAVER
249 // Color depth modes type
250 typedef int video_depth;
251
252 // 1, 2, 4 and 8 bit depths use a color palette
253 static inline bool IsDirectMode(VIDEO_MODE const & mode)
254 {
255 return IsDirectMode(mode.viAppleMode);
256 }
257
258 // Abstract base class representing one (possibly virtual) monitor
259 // ("monitor" = rectangular display with a contiguous frame buffer)
260 class monitor_desc {
261 public:
262 monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
263 virtual ~monitor_desc() {}
264
265 // Get current Mac frame buffer base address
266 uint32 get_mac_frame_base(void) const {return screen_base;}
267
268 // Set Mac frame buffer base address (called from switch_to_mode())
269 void set_mac_frame_base(uint32 base) {screen_base = base;}
270
271 // Get current video mode
272 const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
273
274 // Called by the video driver to switch the video mode on this display
275 // (must call set_mac_frame_base())
276 virtual void switch_to_current_mode(void) = 0;
277
278 // Called by the video driver to set the color palette (in indexed modes)
279 // or the gamma table (in direct modes)
280 virtual void set_palette(uint8 *pal, int num) = 0;
281 };
282
283 // Vector of pointers to available monitor descriptions, filled by VideoInit()
284 static vector<monitor_desc *> VideoMonitors;
285
286 // Find Apple mode matching best specified dimensions
287 static int find_apple_resolution(int xsize, int ysize)
288 {
289 if (xsize == 640 && ysize == 480)
290 return APPLE_640x480;
291 if (xsize == 800 && ysize == 600)
292 return APPLE_800x600;
293 if (xsize == 1024 && ysize == 768)
294 return APPLE_1024x768;
295 if (xsize == 1152 && ysize == 768)
296 return APPLE_1152x768;
297 if (xsize == 1152 && ysize == 900)
298 return APPLE_1152x900;
299 if (xsize == 1280 && ysize == 1024)
300 return APPLE_1280x1024;
301 if (xsize == 1600 && ysize == 1200)
302 return APPLE_1600x1200;
303 return APPLE_CUSTOM;
304 }
305
306 // Display error alert
307 static void ErrorAlert(int error)
308 {
309 ErrorAlert(GetString(error));
310 }
311
312 // Display warning alert
313 static void WarningAlert(int warning)
314 {
315 WarningAlert(GetString(warning));
316 }
317 #endif
318
319
320 /*
321 * monitor_desc subclass for SDL display
322 */
323
324 class SDL_monitor_desc : public monitor_desc {
325 public:
326 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
327 ~SDL_monitor_desc() {}
328
329 virtual void switch_to_current_mode(void);
330 virtual void set_palette(uint8 *pal, int num);
331
332 bool video_open(void);
333 void video_close(void);
334 };
335
336
337 /*
338 * Utility functions
339 */
340
341 // Find palette size for given color depth
342 static int palette_size(int mode)
343 {
344 switch (mode) {
345 case VIDEO_DEPTH_1BIT: return 2;
346 case VIDEO_DEPTH_2BIT: return 4;
347 case VIDEO_DEPTH_4BIT: return 16;
348 case VIDEO_DEPTH_8BIT: return 256;
349 case VIDEO_DEPTH_16BIT: return 32;
350 case VIDEO_DEPTH_32BIT: return 256;
351 default: return 0;
352 }
353 }
354
355 // Return bytes per pixel for requested depth
356 static inline int bytes_per_pixel(int depth)
357 {
358 int bpp;
359 switch (depth) {
360 case 8:
361 bpp = 1;
362 break;
363 case 15: case 16:
364 bpp = 2;
365 break;
366 case 24: case 32:
367 bpp = 4;
368 break;
369 default:
370 abort();
371 }
372 return bpp;
373 }
374
375 // Map video_mode depth ID to numerical depth value
376 static int mac_depth_of_video_depth(int video_depth)
377 {
378 int depth = -1;
379 switch (video_depth) {
380 case VIDEO_DEPTH_1BIT:
381 depth = 1;
382 break;
383 case VIDEO_DEPTH_2BIT:
384 depth = 2;
385 break;
386 case VIDEO_DEPTH_4BIT:
387 depth = 4;
388 break;
389 case VIDEO_DEPTH_8BIT:
390 depth = 8;
391 break;
392 case VIDEO_DEPTH_16BIT:
393 depth = 16;
394 break;
395 case VIDEO_DEPTH_32BIT:
396 depth = 32;
397 break;
398 default:
399 abort();
400 }
401 return depth;
402 }
403
404 // Map video_mode depth ID to SDL screen depth
405 static int sdl_depth_of_video_depth(int video_depth)
406 {
407 return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
408 }
409
410 // Get screen dimensions
411 static void sdl_display_dimensions(int &width, int &height)
412 {
413 static int max_width, max_height;
414 if (max_width == 0 && max_height == 0) {
415 max_width = 640 ; max_height = 480;
416 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
417 if (modes && modes != (SDL_Rect **)-1) {
418 // It turns out that on some implementations, and contrary to the documentation,
419 // the returned list is not sorted from largest to smallest (e.g. Windows)
420 for (int i = 0; modes[i] != NULL; i++) {
421 const int w = modes[i]->w;
422 const int h = modes[i]->h;
423 if (w > max_width && h > max_height) {
424 max_width = w;
425 max_height = h;
426 }
427 }
428 }
429 }
430 width = max_width;
431 height = max_height;
432 }
433
434 static inline int sdl_display_width(void)
435 {
436 int width, height;
437 sdl_display_dimensions(width, height);
438 return width;
439 }
440
441 static inline int sdl_display_height(void)
442 {
443 int width, height;
444 sdl_display_dimensions(width, height);
445 return height;
446 }
447
448 // Check wether specified mode is available
449 static bool has_mode(int type, int width, int height, int depth)
450 {
451 #ifdef SHEEPSHAVER
452 // Filter out Classic resolutions
453 if (width == 512 && height == 384)
454 return false;
455 #endif
456
457 // Filter out out-of-bounds resolutions
458 if (width > sdl_display_width() || height > sdl_display_height())
459 return false;
460
461 // Rely on SDL capabilities
462 return SDL_VideoModeOK(width, height,
463 sdl_depth_of_video_depth(depth),
464 SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
465 }
466
467 // Add mode to list of supported modes
468 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
469 {
470 // Filter out unsupported modes
471 if (!has_mode(type, width, height, depth))
472 return;
473
474 // Fill in VideoMode entry
475 VIDEO_MODE mode;
476 #ifdef SHEEPSHAVER
477 resolution_id = find_apple_resolution(width, height);
478 mode.viType = type;
479 #endif
480 VIDEO_MODE_X = width;
481 VIDEO_MODE_Y = height;
482 VIDEO_MODE_RESOLUTION = resolution_id;
483 VIDEO_MODE_ROW_BYTES = bytes_per_row;
484 VIDEO_MODE_DEPTH = (video_depth)depth;
485 VideoModes.push_back(mode);
486 }
487
488 // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
489 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
490 {
491 #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
492 int layout = FLAYOUT_DIRECT;
493 if (depth == VIDEO_DEPTH_16BIT)
494 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
495 else if (depth == VIDEO_DEPTH_32BIT)
496 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
497 if (native_byte_order)
498 MacFrameLayout = layout;
499 else
500 MacFrameLayout = FLAYOUT_DIRECT;
501 monitor.set_mac_frame_base(MacFrameBaseMac);
502
503 // Set variables used by UAE memory banking
504 const VIDEO_MODE &mode = monitor.get_current_mode();
505 MacFrameBaseHost = the_buffer;
506 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
507 InitFrameBufferMapping();
508 #else
509 monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
510 #endif
511 D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
512 }
513
514 // Set window name and class
515 static void set_window_name(int name)
516 {
517 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
518 if (vi && vi->wm_available) {
519 const char *str = GetString(name);
520 SDL_WM_SetCaption(str, str);
521 }
522 }
523
524 // Set mouse grab mode
525 static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
526 {
527 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
528 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
529 }
530
531 // Migrate preferences items (XXX to be handled in MigratePrefs())
532 static void migrate_screen_prefs(void)
533 {
534 #ifdef SHEEPSHAVER
535 // Look-up priorities are: "screen", "screenmodes", "windowmodes".
536 if (PrefsFindString("screen"))
537 return;
538
539 uint32 window_modes = PrefsFindInt32("windowmodes");
540 uint32 screen_modes = PrefsFindInt32("screenmodes");
541 int width = 0, height = 0;
542 if (screen_modes) {
543 static const struct {
544 int id;
545 int width;
546 int height;
547 }
548 modes[] = {
549 { 1, 640, 480 },
550 { 2, 800, 600 },
551 { 4, 1024, 768 },
552 { 64, 1152, 768 },
553 { 8, 1152, 900 },
554 { 16, 1280, 1024 },
555 { 32, 1600, 1200 },
556 { 0, }
557 };
558 for (int i = 0; modes[i].id != 0; i++) {
559 if (screen_modes & modes[i].id) {
560 if (width < modes[i].width && height < modes[i].height) {
561 width = modes[i].width;
562 height = modes[i].height;
563 }
564 }
565 }
566 } else {
567 if (window_modes & 1)
568 width = 640, height = 480;
569 if (window_modes & 2)
570 width = 800, height = 600;
571 }
572 if (width && height) {
573 char str[32];
574 sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
575 PrefsReplaceString("screen", str);
576 }
577 #endif
578 }
579
580
581 /*
582 * Display "driver" classes
583 */
584
585 class driver_base {
586 public:
587 driver_base(SDL_monitor_desc &m);
588 virtual ~driver_base();
589
590 virtual void update_palette(void);
591 virtual void suspend(void) {}
592 virtual void resume(void) {}
593 virtual void toggle_mouse_grab(void) {}
594 virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
595
596 void disable_mouse_accel(void);
597 void restore_mouse_accel(void);
598
599 virtual void grab_mouse(void) {}
600 virtual void ungrab_mouse(void) {}
601
602 public:
603 SDL_monitor_desc &monitor; // Associated video monitor
604 const VIDEO_MODE &mode; // Video mode handled by the driver
605
606 bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
607 SDL_Surface *s; // The surface we draw into
608 };
609
610 class driver_window;
611 static void update_display_window_vosf(driver_window *drv);
612 static void update_display_dynamic(int ticker, driver_window *drv);
613 static void update_display_static(driver_window *drv);
614
615 class driver_window : public driver_base {
616 friend void update_display_window_vosf(driver_window *drv);
617 friend void update_display_dynamic(int ticker, driver_window *drv);
618 friend void update_display_static(driver_window *drv);
619
620 public:
621 driver_window(SDL_monitor_desc &monitor);
622 ~driver_window();
623
624 void toggle_mouse_grab(void);
625 void mouse_moved(int x, int y);
626
627 void grab_mouse(void);
628 void ungrab_mouse(void);
629
630 private:
631 bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
632 int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
633 };
634
635 class driver_fullscreen : public driver_base {
636 public:
637 driver_fullscreen(SDL_monitor_desc &monitor);
638 ~driver_fullscreen();
639 };
640
641 static driver_base *drv = NULL; // Pointer to currently used driver object
642
643 #ifdef ENABLE_VOSF
644 # include "video_vosf.h"
645 #endif
646
647 driver_base::driver_base(SDL_monitor_desc &m)
648 : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
649 {
650 the_buffer = NULL;
651 the_buffer_copy = NULL;
652 }
653
654 driver_base::~driver_base()
655 {
656 ungrab_mouse();
657 restore_mouse_accel();
658
659 if (s)
660 SDL_FreeSurface(s);
661
662 // the_buffer shall always be mapped through vm_acquire_framebuffer()
663 if (the_buffer != VM_MAP_FAILED) {
664 D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
665 vm_release_framebuffer(the_buffer, the_buffer_size);
666 the_buffer = NULL;
667 }
668
669 // Free frame buffer(s)
670 if (!use_vosf) {
671 if (the_buffer_copy) {
672 free(the_buffer_copy);
673 the_buffer_copy = NULL;
674 }
675 }
676 #ifdef ENABLE_VOSF
677 else {
678 if (the_host_buffer) {
679 D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
680 free(the_host_buffer);
681 the_host_buffer = NULL;
682 }
683 if (the_buffer_copy) {
684 D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
685 free(the_buffer_copy);
686 the_buffer_copy = NULL;
687 }
688
689 // Deinitialize VOSF
690 video_vosf_exit();
691 }
692 #endif
693 }
694
695 // Palette has changed
696 void driver_base::update_palette(void)
697 {
698 const VIDEO_MODE &mode = monitor.get_current_mode();
699
700 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
701 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
702 }
703
704 // Disable mouse acceleration
705 void driver_base::disable_mouse_accel(void)
706 {
707 }
708
709 // Restore mouse acceleration to original value
710 void driver_base::restore_mouse_accel(void)
711 {
712 }
713
714
715 /*
716 * Windowed display driver
717 */
718
719 // Open display
720 driver_window::driver_window(SDL_monitor_desc &m)
721 : driver_base(m), mouse_grabbed(false)
722 {
723 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
724 int aligned_width = (width + 15) & ~15;
725 int aligned_height = (height + 15) & ~15;
726
727 // Set absolute mouse mode
728 ADBSetRelMouseMode(mouse_grabbed);
729
730 // Create surface
731 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
732 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
733 return;
734
735 #ifdef ENABLE_VOSF
736 use_vosf = true;
737 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
738 the_host_buffer = (uint8 *)s->pixels;
739 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
740 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
741 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
742 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
743
744 // Check whether we can initialize the VOSF subsystem and it's profitable
745 if (!video_vosf_init(m)) {
746 WarningAlert(STR_VOSF_INIT_ERR);
747 use_vosf = false;
748 }
749 else if (!video_vosf_profitable()) {
750 video_vosf_exit();
751 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
752 use_vosf = false;
753 }
754 if (!use_vosf) {
755 free(the_buffer_copy);
756 vm_release(the_buffer, the_buffer_size);
757 the_host_buffer = NULL;
758 }
759 #endif
760 if (!use_vosf) {
761 // Allocate memory for frame buffer
762 the_buffer_size = (aligned_height + 2) * s->pitch;
763 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
764 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
765 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
766 }
767
768 #ifdef SHEEPSHAVER
769 // Create cursor
770 if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
771 SDL_SetCursor(sdl_cursor);
772 cursor_changed = false;
773 }
774 #else
775 // Hide cursor
776 SDL_ShowCursor(0);
777 #endif
778
779 // Set window name/class
780 set_window_name(STR_WINDOW_TITLE);
781
782 // Init blitting routines
783 SDL_PixelFormat *f = s->format;
784 VisualFormat visualFormat;
785 visualFormat.depth = depth;
786 visualFormat.Rmask = f->Rmask;
787 visualFormat.Gmask = f->Gmask;
788 visualFormat.Bmask = f->Bmask;
789 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
790
791 // Load gray ramp to 8->16/32 expand map
792 if (!IsDirectMode(mode))
793 for (int i=0; i<256; i++)
794 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
795
796 // Set frame buffer base
797 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
798
799 // Everything went well
800 init_ok = true;
801 }
802
803 // Close display
804 driver_window::~driver_window()
805 {
806 #ifdef ENABLE_VOSF
807 if (use_vosf)
808 the_host_buffer = NULL; // don't free() in driver_base dtor
809 #endif
810 if (s)
811 SDL_FreeSurface(s);
812 }
813
814 // Toggle mouse grab
815 void driver_window::toggle_mouse_grab(void)
816 {
817 if (mouse_grabbed)
818 ungrab_mouse();
819 else
820 grab_mouse();
821 }
822
823 // Grab mouse, switch to relative mouse mode
824 void driver_window::grab_mouse(void)
825 {
826 if (!mouse_grabbed) {
827 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
828 if (new_mode == SDL_GRAB_ON) {
829 set_window_name(STR_WINDOW_TITLE_GRABBED);
830 disable_mouse_accel();
831 mouse_grabbed = true;
832 }
833 }
834 }
835
836 // Ungrab mouse, switch to absolute mouse mode
837 void driver_window::ungrab_mouse(void)
838 {
839 if (mouse_grabbed) {
840 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
841 if (new_mode == SDL_GRAB_OFF) {
842 set_window_name(STR_WINDOW_TITLE);
843 restore_mouse_accel();
844 mouse_grabbed = false;
845 }
846 }
847 }
848
849 // Mouse moved
850 void driver_window::mouse_moved(int x, int y)
851 {
852 mouse_last_x = x; mouse_last_y = y;
853 ADBMouseMoved(x, y);
854 }
855
856
857 /*
858 * Full-screen display driver
859 */
860
861 // Open display
862 driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
863 : driver_base(m)
864 {
865 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
866 int aligned_width = (width + 15) & ~15;
867 int aligned_height = (height + 15) & ~15;
868
869 // Set absolute mouse mode
870 ADBSetRelMouseMode(false);
871
872 // Create surface
873 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
874 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
875 return;
876
877 #ifdef ENABLE_VOSF
878 use_vosf = true;
879 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
880 the_host_buffer = (uint8 *)s->pixels;
881 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
882 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
883 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
884 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
885
886 // Check whether we can initialize the VOSF subsystem and it's profitable
887 if (!video_vosf_init(m)) {
888 WarningAlert(STR_VOSF_INIT_ERR);
889 use_vosf = false;
890 }
891 else if (!video_vosf_profitable()) {
892 video_vosf_exit();
893 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
894 use_vosf = false;
895 }
896 if (!use_vosf) {
897 free(the_buffer_copy);
898 vm_release(the_buffer, the_buffer_size);
899 the_host_buffer = NULL;
900 }
901 #endif
902 if (!use_vosf) {
903 // Allocate memory for frame buffer
904 the_buffer_size = (aligned_height + 2) * s->pitch;
905 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
906 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
907 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
908 }
909
910 // Hide cursor
911 SDL_ShowCursor(0);
912
913 // Init blitting routines
914 SDL_PixelFormat *f = s->format;
915 VisualFormat visualFormat;
916 visualFormat.depth = depth;
917 visualFormat.Rmask = f->Rmask;
918 visualFormat.Gmask = f->Gmask;
919 visualFormat.Bmask = f->Bmask;
920 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
921
922 // Load gray ramp to 8->16/32 expand map
923 if (!IsDirectMode(mode))
924 for (int i=0; i<256; i++)
925 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
926
927 // Set frame buffer base
928 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
929
930 // Everything went well
931 init_ok = true;
932 }
933
934 // Close display
935 driver_fullscreen::~driver_fullscreen()
936 {
937 #ifdef ENABLE_VOSF
938 if (use_vosf)
939 the_host_buffer = NULL; // don't free() in driver_base dtor
940 #endif
941 if (s)
942 SDL_FreeSurface(s);
943
944 // Show cursor
945 SDL_ShowCursor(1);
946 }
947
948
949 /*
950 * Initialization
951 */
952
953 // Init keycode translation table
954 static void keycode_init(void)
955 {
956 bool use_kc = PrefsFindBool("keycodes");
957 if (use_kc) {
958
959 // Get keycode file path from preferences
960 const char *kc_path = PrefsFindString("keycodefile");
961
962 // Open keycode table
963 FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
964 if (f == NULL) {
965 char str[256];
966 sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
967 WarningAlert(str);
968 return;
969 }
970
971 // Default translation table
972 for (int i=0; i<256; i++)
973 keycode_table[i] = -1;
974
975 // Search for server vendor string, then read keycodes
976 char video_driver[256];
977 SDL_VideoDriverName(video_driver, sizeof(video_driver));
978 bool video_driver_found = false;
979 char line[256];
980 int n_keys = 0;
981 while (fgets(line, sizeof(line) - 1, f)) {
982 // Read line
983 int len = strlen(line);
984 if (len == 0)
985 continue;
986 line[len-1] = 0;
987
988 // Comments begin with "#" or ";"
989 if (line[0] == '#' || line[0] == ';' || line[0] == 0)
990 continue;
991
992 if (video_driver_found) {
993 // Skip aliases as long as we have read keycodes yet
994 // Otherwise, it's another mapping and we have to stop
995 static const char sdl_str[] = "sdl";
996 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
997 continue;
998
999 // Read keycode
1000 int x_code, mac_code;
1001 if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1002 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1003 else
1004 break;
1005 } else {
1006 // Search for SDL video driver string
1007 static const char sdl_str[] = "sdl";
1008 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1009 char *p = line + sizeof(sdl_str);
1010 if (strstr(video_driver, p) == video_driver)
1011 video_driver_found = true;
1012 }
1013 }
1014 }
1015
1016 // Keycode file completely read
1017 fclose(f);
1018 use_keycodes = video_driver_found;
1019
1020 // Vendor not found? Then display warning
1021 if (!video_driver_found) {
1022 char str[256];
1023 sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1024 WarningAlert(str);
1025 return;
1026 }
1027
1028 D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1029 }
1030 }
1031
1032 // Open display for current mode
1033 bool SDL_monitor_desc::video_open(void)
1034 {
1035 D(bug("video_open()\n"));
1036 const VIDEO_MODE &mode = get_current_mode();
1037 #if DEBUG
1038 D(bug("Current video mode:\n"));
1039 D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1040 #endif
1041
1042 // Create display driver object of requested type
1043 switch (display_type) {
1044 case DISPLAY_WINDOW:
1045 drv = new(std::nothrow) driver_window(*this);
1046 break;
1047 case DISPLAY_SCREEN:
1048 drv = new(std::nothrow) driver_fullscreen(*this);
1049 break;
1050 }
1051 if (drv == NULL)
1052 return false;
1053 if (!drv->init_ok) {
1054 delete drv;
1055 drv = NULL;
1056 return false;
1057 }
1058
1059 #ifdef WIN32
1060 // Chain in a new message handler for WM_DEVICECHANGE
1061 HWND the_window = GetMainWindowHandle();
1062 sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1063 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1064 #endif
1065
1066 // Initialize VideoRefresh function
1067 VideoRefreshInit();
1068
1069 // Lock down frame buffer
1070 LOCK_FRAME_BUFFER;
1071
1072 // Start redraw/input thread
1073 #ifndef USE_CPU_EMUL_SERVICES
1074 redraw_thread_cancel = false;
1075 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1076 if (!redraw_thread_active) {
1077 printf("FATAL: cannot create redraw thread\n");
1078 return false;
1079 }
1080 #else
1081 redraw_thread_active = true;
1082 #endif
1083 return true;
1084 }
1085
1086 #ifdef SHEEPSHAVER
1087 bool VideoInit(void)
1088 {
1089 const bool classic = false;
1090 #else
1091 bool VideoInit(bool classic)
1092 {
1093 #endif
1094 classic_mode = classic;
1095
1096 #ifdef ENABLE_VOSF
1097 // Zero the mainBuffer structure
1098 mainBuffer.dirtyPages = NULL;
1099 mainBuffer.pageInfo = NULL;
1100 #endif
1101
1102 // Create Mutexes
1103 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1104 return false;
1105 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1106 return false;
1107 if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1108 return false;
1109
1110 // Init keycode translation
1111 keycode_init();
1112
1113 // Read prefs
1114 frame_skip = PrefsFindInt32("frameskip");
1115 mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1116 mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1117
1118 // Get screen mode from preferences
1119 migrate_screen_prefs();
1120 const char *mode_str = NULL;
1121 if (classic_mode)
1122 mode_str = "win/512/342";
1123 else
1124 mode_str = PrefsFindString("screen");
1125
1126 // Determine display type and default dimensions
1127 int default_width, default_height;
1128 if (classic) {
1129 default_width = 512;
1130 default_height = 384;
1131 }
1132 else {
1133 default_width = 640;
1134 default_height = 480;
1135 }
1136 display_type = DISPLAY_WINDOW;
1137 if (mode_str) {
1138 if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1139 display_type = DISPLAY_WINDOW;
1140 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1141 display_type = DISPLAY_SCREEN;
1142 }
1143 if (default_width <= 0)
1144 default_width = sdl_display_width();
1145 else if (default_width > sdl_display_width())
1146 default_width = sdl_display_width();
1147 if (default_height <= 0)
1148 default_height = sdl_display_height();
1149 else if (default_height > sdl_display_height())
1150 default_height = sdl_display_height();
1151
1152 // Mac screen depth follows X depth
1153 screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1154 int default_depth;
1155 switch (screen_depth) {
1156 case 8:
1157 default_depth = VIDEO_DEPTH_8BIT;
1158 break;
1159 case 15: case 16:
1160 default_depth = VIDEO_DEPTH_16BIT;
1161 break;
1162 case 24: case 32:
1163 default_depth = VIDEO_DEPTH_32BIT;
1164 break;
1165 default:
1166 default_depth = VIDEO_DEPTH_1BIT;
1167 break;
1168 }
1169
1170 // Initialize list of video modes to try
1171 struct {
1172 int w;
1173 int h;
1174 int resolution_id;
1175 }
1176 video_modes[] = {
1177 { -1, -1, 0x80 },
1178 { 512, 384, 0x80 },
1179 { 640, 480, 0x81 },
1180 { 800, 600, 0x82 },
1181 { 1024, 768, 0x83 },
1182 { 1152, 870, 0x84 },
1183 { 1280, 1024, 0x85 },
1184 { 1600, 1200, 0x86 },
1185 { 0, }
1186 };
1187 video_modes[0].w = default_width;
1188 video_modes[0].h = default_height;
1189
1190 // Construct list of supported modes
1191 if (display_type == DISPLAY_WINDOW) {
1192 if (classic)
1193 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1194 else {
1195 for (int i = 0; video_modes[i].w != 0; i++) {
1196 const int w = video_modes[i].w;
1197 const int h = video_modes[i].h;
1198 if (i > 0 && (w >= default_width || h >= default_height))
1199 continue;
1200 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1201 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1202 }
1203 }
1204 } else if (display_type == DISPLAY_SCREEN) {
1205 for (int i = 0; video_modes[i].w != 0; i++) {
1206 const int w = video_modes[i].w;
1207 const int h = video_modes[i].h;
1208 if (i > 0 && (w >= default_width || h >= default_height))
1209 continue;
1210 if (w == 512 && h == 384)
1211 continue;
1212 #ifdef ENABLE_VOSF
1213 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1214 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1215 #else
1216 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1217 #endif
1218 }
1219 }
1220
1221 if (VideoModes.empty()) {
1222 ErrorAlert(STR_NO_XVISUAL_ERR);
1223 return false;
1224 }
1225
1226 // Find requested default mode with specified dimensions
1227 uint32 default_id;
1228 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1229 for (i = VideoModes.begin(); i != end; ++i) {
1230 const VIDEO_MODE & mode = (*i);
1231 if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1232 default_id = VIDEO_MODE_RESOLUTION;
1233 #ifdef SHEEPSHAVER
1234 std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1235 cur_mode = distance(begin, i);
1236 #endif
1237 break;
1238 }
1239 }
1240 if (i == end) { // not found, use first available mode
1241 const VIDEO_MODE & mode = VideoModes[0];
1242 default_depth = VIDEO_MODE_DEPTH;
1243 default_id = VIDEO_MODE_RESOLUTION;
1244 #ifdef SHEEPSHAVER
1245 cur_mode = 0;
1246 #endif
1247 }
1248
1249 #ifdef SHEEPSHAVER
1250 for (int i = 0; i < VideoModes.size(); i++)
1251 VModes[i] = VideoModes[i];
1252 VideoInfo *p = &VModes[VideoModes.size()];
1253 p->viType = DIS_INVALID; // End marker
1254 p->viRowBytes = 0;
1255 p->viXsize = p->viYsize = 0;
1256 p->viAppleMode = 0;
1257 p->viAppleID = 0;
1258 #endif
1259
1260 #if DEBUG
1261 D(bug("Available video modes:\n"));
1262 for (i = VideoModes.begin(); i != end; ++i) {
1263 const VIDEO_MODE & mode = (*i);
1264 int bits = 1 << VIDEO_MODE_DEPTH;
1265 if (bits == 16)
1266 bits = 15;
1267 else if (bits == 32)
1268 bits = 24;
1269 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1270 }
1271 #endif
1272
1273 // Create SDL_monitor_desc for this (the only) display
1274 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1275 VideoMonitors.push_back(monitor);
1276
1277 // Open display
1278 return monitor->video_open();
1279 }
1280
1281
1282 /*
1283 * Deinitialization
1284 */
1285
1286 // Close display
1287 void SDL_monitor_desc::video_close(void)
1288 {
1289 D(bug("video_close()\n"));
1290
1291 #ifdef WIN32
1292 // Remove message handler for WM_DEVICECHANGE
1293 HWND the_window = GetMainWindowHandle();
1294 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1295 #endif
1296
1297 // Stop redraw thread
1298 #ifndef USE_CPU_EMUL_SERVICES
1299 if (redraw_thread_active) {
1300 redraw_thread_cancel = true;
1301 SDL_WaitThread(redraw_thread, NULL);
1302 }
1303 #endif
1304 redraw_thread_active = false;
1305
1306 // Unlock frame buffer
1307 UNLOCK_FRAME_BUFFER;
1308 D(bug(" frame buffer unlocked\n"));
1309
1310 // Close display
1311 delete drv;
1312 drv = NULL;
1313 }
1314
1315 void VideoExit(void)
1316 {
1317 // Close displays
1318 vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1319 for (i = VideoMonitors.begin(); i != end; ++i)
1320 dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1321
1322 // Destroy locks
1323 if (frame_buffer_lock)
1324 SDL_DestroyMutex(frame_buffer_lock);
1325 if (sdl_palette_lock)
1326 SDL_DestroyMutex(sdl_palette_lock);
1327 if (sdl_events_lock)
1328 SDL_DestroyMutex(sdl_events_lock);
1329 }
1330
1331
1332 /*
1333 * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1334 */
1335
1336 void VideoQuitFullScreen(void)
1337 {
1338 D(bug("VideoQuitFullScreen()\n"));
1339 quit_full_screen = true;
1340 }
1341
1342
1343 /*
1344 * Mac VBL interrupt
1345 */
1346
1347 /*
1348 * Execute video VBL routine
1349 */
1350
1351 #ifdef SHEEPSHAVER
1352 void VideoVBL(void)
1353 {
1354 // Emergency quit requested? Then quit
1355 if (emerg_quit)
1356 QuitEmulator();
1357
1358 // Temporarily give up frame buffer lock (this is the point where
1359 // we are suspended when the user presses Ctrl-Tab)
1360 UNLOCK_FRAME_BUFFER;
1361 LOCK_FRAME_BUFFER;
1362
1363 // Execute video VBL
1364 if (private_data != NULL && private_data->interruptsEnabled)
1365 VSLDoInterruptService(private_data->vslServiceID);
1366 }
1367 #else
1368 void VideoInterrupt(void)
1369 {
1370 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1371 SDL_PumpEvents();
1372
1373 // Emergency quit requested? Then quit
1374 if (emerg_quit)
1375 QuitEmulator();
1376
1377 // Temporarily give up frame buffer lock (this is the point where
1378 // we are suspended when the user presses Ctrl-Tab)
1379 UNLOCK_FRAME_BUFFER;
1380 LOCK_FRAME_BUFFER;
1381 }
1382 #endif
1383
1384
1385 /*
1386 * Set palette
1387 */
1388
1389 #ifdef SHEEPSHAVER
1390 void video_set_palette(void)
1391 {
1392 monitor_desc * monitor = VideoMonitors[0];
1393 int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1394 uint8 pal[256 * 3];
1395 for (int c = 0; c < n_colors; c++) {
1396 pal[c*3 + 0] = mac_pal[c].red;
1397 pal[c*3 + 1] = mac_pal[c].green;
1398 pal[c*3 + 2] = mac_pal[c].blue;
1399 }
1400 monitor->set_palette(pal, n_colors);
1401 }
1402 #endif
1403
1404 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1405 {
1406 const VIDEO_MODE &mode = get_current_mode();
1407
1408 // FIXME: how can we handle the gamma ramp?
1409 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1410 return;
1411
1412 LOCK_PALETTE;
1413
1414 // Convert colors to XColor array
1415 int num_out = 256;
1416 bool stretch = false;
1417 SDL_Color *p = sdl_palette;
1418 for (int i=0; i<num_out; i++) {
1419 int c = (stretch ? (i * num_in) / num_out : i);
1420 p->r = pal[c*3 + 0] * 0x0101;
1421 p->g = pal[c*3 + 1] * 0x0101;
1422 p->b = pal[c*3 + 2] * 0x0101;
1423 p++;
1424 }
1425
1426 // Recalculate pixel color expansion map
1427 if (!IsDirectMode(mode)) {
1428 for (int i=0; i<256; i++) {
1429 int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1430 ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1431 }
1432
1433 #ifdef ENABLE_VOSF
1434 if (use_vosf) {
1435 // We have to redraw everything because the interpretation of pixel values changed
1436 LOCK_VOSF;
1437 PFLAG_SET_ALL;
1438 UNLOCK_VOSF;
1439 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1440 }
1441 #endif
1442 }
1443
1444 // Tell redraw thread to change palette
1445 sdl_palette_changed = true;
1446
1447 UNLOCK_PALETTE;
1448 }
1449
1450
1451 /*
1452 * Switch video mode
1453 */
1454
1455 #ifdef SHEEPSHAVER
1456 int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1457 {
1458 /* return if no mode change */
1459 if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1460 (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1461
1462 /* first find video mode in table */
1463 for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1464 if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1465 (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1466 csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1467 csSave->saveData = ReadMacInt32(ParamPtr + csData);
1468 csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1469
1470 // Disable interrupts and pause redraw thread
1471 DisableInterrupt();
1472 thread_stop_ack = false;
1473 thread_stop_req = true;
1474 while (!thread_stop_ack) ;
1475
1476 cur_mode = i;
1477 monitor_desc *monitor = VideoMonitors[0];
1478 monitor->switch_to_current_mode();
1479
1480 WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1481 csSave->saveBaseAddr=screen_base;
1482 csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1483 csSave->saveMode=VModes[cur_mode].viAppleMode;
1484
1485 // Enable interrupts and resume redraw thread
1486 thread_stop_req = false;
1487 EnableInterrupt();
1488 return noErr;
1489 }
1490 }
1491 return paramErr;
1492 }
1493 #endif
1494
1495 void SDL_monitor_desc::switch_to_current_mode(void)
1496 {
1497 // Close and reopen display
1498 LOCK_EVENTS;
1499 video_close();
1500 video_open();
1501 UNLOCK_EVENTS;
1502
1503 if (drv == NULL) {
1504 ErrorAlert(STR_OPEN_WINDOW_ERR);
1505 QuitEmulator();
1506 }
1507 }
1508
1509
1510 /*
1511 * Can we set the MacOS cursor image into the window?
1512 */
1513
1514 #ifdef SHEEPSHAVER
1515 bool video_can_change_cursor(void)
1516 {
1517 return (display_type == DISPLAY_WINDOW);
1518 }
1519 #endif
1520
1521
1522 /*
1523 * Set cursor image for window
1524 */
1525
1526 #ifdef SHEEPSHAVER
1527 void video_set_cursor(void)
1528 {
1529 cursor_changed = true;
1530 }
1531 #endif
1532
1533
1534 /*
1535 * Keyboard-related utilify functions
1536 */
1537
1538 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1539 {
1540 switch (e.keysym.sym) {
1541 case SDLK_NUMLOCK:
1542 case SDLK_CAPSLOCK:
1543 case SDLK_SCROLLOCK:
1544 case SDLK_RSHIFT:
1545 case SDLK_LSHIFT:
1546 case SDLK_RCTRL:
1547 case SDLK_LCTRL:
1548 case SDLK_RALT:
1549 case SDLK_LALT:
1550 case SDLK_RMETA:
1551 case SDLK_LMETA:
1552 case SDLK_LSUPER:
1553 case SDLK_RSUPER:
1554 case SDLK_MODE:
1555 case SDLK_COMPOSE:
1556 return true;
1557 }
1558 return false;
1559 }
1560
1561 static bool is_ctrl_down(SDL_keysym const & ks)
1562 {
1563 return ctrl_down || (ks.mod & KMOD_CTRL);
1564 }
1565
1566
1567 /*
1568 * Translate key event to Mac keycode, returns -1 if no keycode was found
1569 * and -2 if the key was recognized as a hotkey
1570 */
1571
1572 static int kc_decode(SDL_keysym const & ks, bool key_down)
1573 {
1574 switch (ks.sym) {
1575 case SDLK_a: return 0x00;
1576 case SDLK_b: return 0x0b;
1577 case SDLK_c: return 0x08;
1578 case SDLK_d: return 0x02;
1579 case SDLK_e: return 0x0e;
1580 case SDLK_f: return 0x03;
1581 case SDLK_g: return 0x05;
1582 case SDLK_h: return 0x04;
1583 case SDLK_i: return 0x22;
1584 case SDLK_j: return 0x26;
1585 case SDLK_k: return 0x28;
1586 case SDLK_l: return 0x25;
1587 case SDLK_m: return 0x2e;
1588 case SDLK_n: return 0x2d;
1589 case SDLK_o: return 0x1f;
1590 case SDLK_p: return 0x23;
1591 case SDLK_q: return 0x0c;
1592 case SDLK_r: return 0x0f;
1593 case SDLK_s: return 0x01;
1594 case SDLK_t: return 0x11;
1595 case SDLK_u: return 0x20;
1596 case SDLK_v: return 0x09;
1597 case SDLK_w: return 0x0d;
1598 case SDLK_x: return 0x07;
1599 case SDLK_y: return 0x10;
1600 case SDLK_z: return 0x06;
1601
1602 case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1603 case SDLK_2: case SDLK_AT: return 0x13;
1604 case SDLK_3: case SDLK_HASH: return 0x14;
1605 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1606 case SDLK_5: return 0x17;
1607 case SDLK_6: return 0x16;
1608 case SDLK_7: return 0x1a;
1609 case SDLK_8: return 0x1c;
1610 case SDLK_9: return 0x19;
1611 case SDLK_0: return 0x1d;
1612
1613 case SDLK_BACKQUOTE: return 0x0a;
1614 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1615 case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1616 case SDLK_LEFTBRACKET: return 0x21;
1617 case SDLK_RIGHTBRACKET: return 0x1e;
1618 case SDLK_BACKSLASH: return 0x2a;
1619 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1620 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1621 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1622 case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1623 case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1624
1625 case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1626 case SDLK_RETURN: return 0x24;
1627 case SDLK_SPACE: return 0x31;
1628 case SDLK_BACKSPACE: return 0x33;
1629
1630 case SDLK_DELETE: return 0x75;
1631 case SDLK_INSERT: return 0x72;
1632 case SDLK_HOME: case SDLK_HELP: return 0x73;
1633 case SDLK_END: return 0x77;
1634 case SDLK_PAGEUP: return 0x74;
1635 case SDLK_PAGEDOWN: return 0x79;
1636
1637 case SDLK_LCTRL: return 0x36;
1638 case SDLK_RCTRL: return 0x36;
1639 case SDLK_LSHIFT: return 0x38;
1640 case SDLK_RSHIFT: return 0x38;
1641 #if (defined(__APPLE__) && defined(__MACH__))
1642 case SDLK_LALT: return 0x3a;
1643 case SDLK_RALT: return 0x3a;
1644 case SDLK_LMETA: return 0x37;
1645 case SDLK_RMETA: return 0x37;
1646 #else
1647 case SDLK_LALT: return 0x37;
1648 case SDLK_RALT: return 0x37;
1649 case SDLK_LMETA: return 0x3a;
1650 case SDLK_RMETA: return 0x3a;
1651 #endif
1652 case SDLK_LSUPER: return 0x3a; // "Windows" key
1653 case SDLK_RSUPER: return 0x3a;
1654 case SDLK_MENU: return 0x32;
1655 case SDLK_CAPSLOCK: return 0x39;
1656 case SDLK_NUMLOCK: return 0x47;
1657
1658 case SDLK_UP: return 0x3e;
1659 case SDLK_DOWN: return 0x3d;
1660 case SDLK_LEFT: return 0x3b;
1661 case SDLK_RIGHT: return 0x3c;
1662
1663 case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1664
1665 case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1666 case SDLK_F2: return 0x78;
1667 case SDLK_F3: return 0x63;
1668 case SDLK_F4: return 0x76;
1669 case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1670 case SDLK_F6: return 0x61;
1671 case SDLK_F7: return 0x62;
1672 case SDLK_F8: return 0x64;
1673 case SDLK_F9: return 0x65;
1674 case SDLK_F10: return 0x6d;
1675 case SDLK_F11: return 0x67;
1676 case SDLK_F12: return 0x6f;
1677
1678 case SDLK_PRINT: return 0x69;
1679 case SDLK_SCROLLOCK: return 0x6b;
1680 case SDLK_PAUSE: return 0x71;
1681
1682 case SDLK_KP0: return 0x52;
1683 case SDLK_KP1: return 0x53;
1684 case SDLK_KP2: return 0x54;
1685 case SDLK_KP3: return 0x55;
1686 case SDLK_KP4: return 0x56;
1687 case SDLK_KP5: return 0x57;
1688 case SDLK_KP6: return 0x58;
1689 case SDLK_KP7: return 0x59;
1690 case SDLK_KP8: return 0x5b;
1691 case SDLK_KP9: return 0x5c;
1692 case SDLK_KP_PERIOD: return 0x41;
1693 case SDLK_KP_PLUS: return 0x45;
1694 case SDLK_KP_MINUS: return 0x4e;
1695 case SDLK_KP_MULTIPLY: return 0x43;
1696 case SDLK_KP_DIVIDE: return 0x4b;
1697 case SDLK_KP_ENTER: return 0x4c;
1698 case SDLK_KP_EQUALS: return 0x51;
1699 }
1700 D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1701 return -1;
1702 }
1703
1704 static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1705 {
1706 return kc_decode(ev.keysym, key_down);
1707 }
1708
1709
1710 /*
1711 * SDL event handling
1712 */
1713
1714 static void handle_events(void)
1715 {
1716 SDL_Event events[10];
1717 const int n_max_events = sizeof(events) / sizeof(events[0]);
1718 int n_events;
1719
1720 while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1721 for (int i = 0; i < n_events; i++) {
1722 SDL_Event const & event = events[i];
1723 switch (event.type) {
1724
1725 // Mouse button
1726 case SDL_MOUSEBUTTONDOWN: {
1727 unsigned int button = event.button.button;
1728 if (button < 4)
1729 ADBMouseDown(button - 1);
1730 else if (button < 6) { // Wheel mouse
1731 if (mouse_wheel_mode == 0) {
1732 int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1733 ADBKeyDown(key);
1734 ADBKeyUp(key);
1735 } else {
1736 int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1737 for(int i=0; i<mouse_wheel_lines; i++) {
1738 ADBKeyDown(key);
1739 ADBKeyUp(key);
1740 }
1741 }
1742 }
1743 break;
1744 }
1745 case SDL_MOUSEBUTTONUP: {
1746 unsigned int button = event.button.button;
1747 if (button < 4)
1748 ADBMouseUp(button - 1);
1749 break;
1750 }
1751
1752 // Mouse moved
1753 case SDL_MOUSEMOTION:
1754 drv->mouse_moved(event.motion.x, event.motion.y);
1755 break;
1756
1757 // Keyboard
1758 case SDL_KEYDOWN: {
1759 int code = -1;
1760 if (use_keycodes && !is_modifier_key(event.key)) {
1761 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1762 code = keycode_table[event.key.keysym.scancode & 0xff];
1763 } else
1764 code = event2keycode(event.key, true);
1765 if (code >= 0) {
1766 if (!emul_suspended) {
1767 if (code == 0x39) { // Caps Lock pressed
1768 if (caps_on) {
1769 ADBKeyUp(code);
1770 caps_on = false;
1771 } else {
1772 ADBKeyDown(code);
1773 caps_on = true;
1774 }
1775 } else
1776 ADBKeyDown(code);
1777 if (code == 0x36)
1778 ctrl_down = true;
1779 } else {
1780 if (code == 0x31)
1781 drv->resume(); // Space wakes us up
1782 }
1783 }
1784 break;
1785 }
1786 case SDL_KEYUP: {
1787 int code = -1;
1788 if (use_keycodes && !is_modifier_key(event.key)) {
1789 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1790 code = keycode_table[event.key.keysym.scancode & 0xff];
1791 } else
1792 code = event2keycode(event.key, false);
1793 if (code >= 0) {
1794 if (code == 0x39) { // Caps Lock released
1795 if (caps_on) {
1796 ADBKeyUp(code);
1797 caps_on = false;
1798 } else {
1799 ADBKeyDown(code);
1800 caps_on = true;
1801 }
1802 } else
1803 ADBKeyUp(code);
1804 if (code == 0x36)
1805 ctrl_down = false;
1806 }
1807 break;
1808 }
1809
1810 // Hidden parts exposed, force complete refresh of window
1811 case SDL_VIDEOEXPOSE:
1812 if (display_type == DISPLAY_WINDOW) {
1813 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1814 #ifdef ENABLE_VOSF
1815 if (use_vosf) { // VOSF refresh
1816 LOCK_VOSF;
1817 PFLAG_SET_ALL;
1818 UNLOCK_VOSF;
1819 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1820 }
1821 else
1822 #endif
1823 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1824 }
1825 break;
1826
1827 // Window "close" widget clicked
1828 case SDL_QUIT:
1829 ADBKeyDown(0x7f); // Power key
1830 ADBKeyUp(0x7f);
1831 break;
1832 }
1833 }
1834 }
1835 }
1836
1837
1838 /*
1839 * Window display update
1840 */
1841
1842 // Static display update (fixed frame rate, but incremental)
1843 static void update_display_static(driver_window *drv)
1844 {
1845 // Incremental update code
1846 int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1847 const VIDEO_MODE &mode = drv->mode;
1848 int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1849 uint8 *p, *p2;
1850
1851 // Check for first line from top and first line from bottom that have changed
1852 y1 = 0;
1853 for (j=0; j<VIDEO_MODE_Y; j++) {
1854 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1855 y1 = j;
1856 break;
1857 }
1858 }
1859 y2 = y1 - 1;
1860 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1861 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1862 y2 = j;
1863 break;
1864 }
1865 }
1866 high = y2 - y1 + 1;
1867
1868 // Check for first column from left and first column from right that have changed
1869 if (high) {
1870 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1871 const int src_bytes_per_row = bytes_per_row;
1872 const int dst_bytes_per_row = drv->s->pitch;
1873 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1874
1875 x1 = VIDEO_MODE_X / pixels_per_byte;
1876 for (j = y1; j <= y2; j++) {
1877 p = &the_buffer[j * bytes_per_row];
1878 p2 = &the_buffer_copy[j * bytes_per_row];
1879 for (i = 0; i < x1; i++) {
1880 if (*p != *p2) {
1881 x1 = i;
1882 break;
1883 }
1884 p++; p2++;
1885 }
1886 }
1887 x2 = x1;
1888 for (j = y1; j <= y2; j++) {
1889 p = &the_buffer[j * bytes_per_row];
1890 p2 = &the_buffer_copy[j * bytes_per_row];
1891 p += bytes_per_row;
1892 p2 += bytes_per_row;
1893 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1894 p--; p2--;
1895 if (*p != *p2) {
1896 x2 = i;
1897 break;
1898 }
1899 }
1900 }
1901 x1 *= pixels_per_byte;
1902 x2 *= pixels_per_byte;
1903 wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1904
1905 // Update copy of the_buffer
1906 if (high && wide) {
1907
1908 // Lock surface, if required
1909 if (SDL_MUSTLOCK(drv->s))
1910 SDL_LockSurface(drv->s);
1911
1912 // Blit to screen surface
1913 int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1914 int di = y1 * dst_bytes_per_row + x1;
1915 for (j = y1; j <= y2; j++) {
1916 memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1917 Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1918 si += src_bytes_per_row;
1919 di += dst_bytes_per_row;
1920 }
1921
1922 // Unlock surface, if required
1923 if (SDL_MUSTLOCK(drv->s))
1924 SDL_UnlockSurface(drv->s);
1925
1926 // Refresh display
1927 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1928 }
1929
1930 } else {
1931 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1932
1933 x1 = VIDEO_MODE_X;
1934 for (j=y1; j<=y2; j++) {
1935 p = &the_buffer[j * bytes_per_row];
1936 p2 = &the_buffer_copy[j * bytes_per_row];
1937 for (i=0; i<x1*bytes_per_pixel; i++) {
1938 if (*p != *p2) {
1939 x1 = i / bytes_per_pixel;
1940 break;
1941 }
1942 p++; p2++;
1943 }
1944 }
1945 x2 = x1;
1946 for (j=y1; j<=y2; j++) {
1947 p = &the_buffer[j * bytes_per_row];
1948 p2 = &the_buffer_copy[j * bytes_per_row];
1949 p += bytes_per_row;
1950 p2 += bytes_per_row;
1951 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1952 p--;
1953 p2--;
1954 if (*p != *p2) {
1955 x2 = i / bytes_per_pixel;
1956 break;
1957 }
1958 }
1959 }
1960 wide = x2 - x1;
1961
1962 // Update copy of the_buffer
1963 if (high && wide) {
1964
1965 // Lock surface, if required
1966 if (SDL_MUSTLOCK(drv->s))
1967 SDL_LockSurface(drv->s);
1968
1969 // Blit to screen surface
1970 for (j=y1; j<=y2; j++) {
1971 i = j * bytes_per_row + x1 * bytes_per_pixel;
1972 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1973 Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1974 }
1975
1976 // Unlock surface, if required
1977 if (SDL_MUSTLOCK(drv->s))
1978 SDL_UnlockSurface(drv->s);
1979
1980 // Refresh display
1981 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1982 }
1983 }
1984 }
1985 }
1986
1987 // Static display update (fixed frame rate, bounding boxes based)
1988 // XXX use NQD bounding boxes to help detect dirty areas?
1989 static void update_display_static_bbox(driver_window *drv)
1990 {
1991 const VIDEO_MODE &mode = drv->mode;
1992
1993 // Allocate bounding boxes for SDL_UpdateRects()
1994 const int N_PIXELS = 64;
1995 const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
1996 const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
1997 SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
1998 int nr_boxes = 0;
1999
2000 // Lock surface, if required
2001 if (SDL_MUSTLOCK(drv->s))
2002 SDL_LockSurface(drv->s);
2003
2004 // Update the surface from Mac screen
2005 const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2006 const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2007 int x, y;
2008 for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2009 int h = N_PIXELS;
2010 if (h > VIDEO_MODE_Y - y)
2011 h = VIDEO_MODE_Y - y;
2012 for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2013 int w = N_PIXELS;
2014 if (w > VIDEO_MODE_X - x)
2015 w = VIDEO_MODE_X - x;
2016 const int xs = w * bytes_per_pixel;
2017 const int xb = x * bytes_per_pixel;
2018 bool dirty = false;
2019 for (int j = y; j < (y + h); j++) {
2020 const int yb = j * bytes_per_row;
2021 if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2022 memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2023 Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2024 dirty = true;
2025 }
2026 }
2027 if (dirty) {
2028 boxes[nr_boxes].x = x;
2029 boxes[nr_boxes].y = y;
2030 boxes[nr_boxes].w = w;
2031 boxes[nr_boxes].h = h;
2032 nr_boxes++;
2033 }
2034 }
2035 }
2036
2037 // Unlock surface, if required
2038 if (SDL_MUSTLOCK(drv->s))
2039 SDL_UnlockSurface(drv->s);
2040
2041 // Refresh display
2042 if (nr_boxes)
2043 SDL_UpdateRects(drv->s, nr_boxes, boxes);
2044 }
2045
2046
2047 // We suggest the compiler to inline the next two functions so that it
2048 // may specialise the code according to the current screen depth and
2049 // display type. A clever compiler would do that job by itself though...
2050
2051 // NOTE: update_display_vosf is inlined too
2052
2053 static inline void possibly_quit_dga_mode()
2054 {
2055 // Quit DGA mode if requested (something terrible has happened and we
2056 // want to give control back to the user)
2057 if (quit_full_screen) {
2058 quit_full_screen = false;
2059 delete drv;
2060 drv = NULL;
2061 }
2062 }
2063
2064 static inline void possibly_ungrab_mouse()
2065 {
2066 // Ungrab mouse if requested (something terrible has happened and we
2067 // want to give control back to the user)
2068 if (quit_full_screen) {
2069 quit_full_screen = false;
2070 if (drv)
2071 drv->ungrab_mouse();
2072 }
2073 }
2074
2075 static inline void handle_palette_changes(void)
2076 {
2077 LOCK_PALETTE;
2078
2079 if (sdl_palette_changed) {
2080 sdl_palette_changed = false;
2081 drv->update_palette();
2082 }
2083
2084 UNLOCK_PALETTE;
2085 }
2086
2087 static void video_refresh_dga(void)
2088 {
2089 // Quit DGA mode if requested
2090 possibly_quit_dga_mode();
2091 }
2092
2093 #ifdef ENABLE_VOSF
2094 #if REAL_ADDRESSING || DIRECT_ADDRESSING
2095 static void video_refresh_dga_vosf(void)
2096 {
2097 // Quit DGA mode if requested
2098 possibly_quit_dga_mode();
2099
2100 // Update display (VOSF variant)
2101 static int tick_counter = 0;
2102 if (++tick_counter >= frame_skip) {
2103 tick_counter = 0;
2104 if (mainBuffer.dirty) {
2105 LOCK_VOSF;
2106 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2107 UNLOCK_VOSF;
2108 }
2109 }
2110 }
2111 #endif
2112
2113 static void video_refresh_window_vosf(void)
2114 {
2115 // Ungrab mouse if requested
2116 possibly_ungrab_mouse();
2117
2118 // Update display (VOSF variant)
2119 static int tick_counter = 0;
2120 if (++tick_counter >= frame_skip) {
2121 tick_counter = 0;
2122 if (mainBuffer.dirty) {
2123 LOCK_VOSF;
2124 update_display_window_vosf(static_cast<driver_window *>(drv));
2125 UNLOCK_VOSF;
2126 }
2127 }
2128 }
2129 #endif // def ENABLE_VOSF
2130
2131 static void video_refresh_window_static(void)
2132 {
2133 // Ungrab mouse if requested
2134 possibly_ungrab_mouse();
2135
2136 // Update display (static variant)
2137 static int tick_counter = 0;
2138 if (++tick_counter >= frame_skip) {
2139 tick_counter = 0;
2140 const VIDEO_MODE &mode = drv->mode;
2141 if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2142 update_display_static_bbox(static_cast<driver_window *>(drv));
2143 else
2144 update_display_static(static_cast<driver_window *>(drv));
2145 }
2146 }
2147
2148
2149 /*
2150 * Thread for screen refresh, input handling etc.
2151 */
2152
2153 static void VideoRefreshInit(void)
2154 {
2155 // TODO: set up specialised 8bpp VideoRefresh handlers ?
2156 if (display_type == DISPLAY_SCREEN) {
2157 #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2158 if (use_vosf)
2159 video_refresh = video_refresh_dga_vosf;
2160 else
2161 #endif
2162 video_refresh = video_refresh_dga;
2163 }
2164 else {
2165 #ifdef ENABLE_VOSF
2166 if (use_vosf)
2167 video_refresh = video_refresh_window_vosf;
2168 else
2169 #endif
2170 video_refresh = video_refresh_window_static;
2171 }
2172 }
2173
2174 static inline void do_video_refresh(void)
2175 {
2176 // Handle SDL events
2177 handle_events();
2178
2179 // Update display
2180 video_refresh();
2181
2182 #ifdef SHEEPSHAVER
2183 // Set new cursor image if it was changed
2184 if (cursor_changed && sdl_cursor) {
2185 cursor_changed = false;
2186 LOCK_EVENTS;
2187 SDL_FreeCursor(sdl_cursor);
2188 sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2189 if (sdl_cursor)
2190 SDL_SetCursor(sdl_cursor);
2191 UNLOCK_EVENTS;
2192 }
2193 #endif
2194
2195 // Set new palette if it was changed
2196 handle_palette_changes();
2197 }
2198
2199 // This function is called on non-threaded platforms from a timer interrupt
2200 void VideoRefresh(void)
2201 {
2202 // We need to check redraw_thread_active to inhibit refreshed during
2203 // mode changes on non-threaded platforms
2204 if (!redraw_thread_active)
2205 return;
2206
2207 // Process pending events and update display
2208 do_video_refresh();
2209 }
2210
2211 const int VIDEO_REFRESH_HZ = 60;
2212 const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2213
2214 #ifndef USE_CPU_EMUL_SERVICES
2215 static int redraw_func(void *arg)
2216 {
2217 uint64 start = GetTicks_usec();
2218 int64 ticks = 0;
2219 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2220
2221 while (!redraw_thread_cancel) {
2222
2223 // Wait
2224 next += VIDEO_REFRESH_DELAY;
2225 int64 delay = next - GetTicks_usec();
2226 if (delay > 0)
2227 Delay_usec(delay);
2228 else if (delay < -VIDEO_REFRESH_DELAY)
2229 next = GetTicks_usec();
2230 ticks++;
2231
2232 #ifdef SHEEPSHAVER
2233 // Pause if requested (during video mode switches)
2234 if (thread_stop_req) {
2235 thread_stop_ack = true;
2236 continue;
2237 }
2238 #endif
2239
2240 // Process pending events and update display
2241 do_video_refresh();
2242 }
2243
2244 uint64 end = GetTicks_usec();
2245 D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2246 return 0;
2247 }
2248 #endif