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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.1
Committed: 2004-06-23T13:47:20Z (20 years ago) by gbeauche
Branch: MAIN
Log Message:
Initial SDL support.

File Contents

# Content
1 /*
2 * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3 *
4 * Basilisk II (C) 1997-2004 Christian Bauer
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 /*
22 * NOTES:
23 * The Ctrl key works like a qualifier for special actions:
24 * Ctrl-Tab = suspend DGA mode
25 * Ctrl-Esc = emergency quit
26 * Ctrl-F1 = mount floppy
27 * Ctrl-F5 = grab mouse (in windowed mode)
28 *
29 * FIXMEs and TODOs:
30 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
31 * - Mouse acceleration, there is no API in SDL yet for that
32 * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
33 * - Fullscreen mode
34 * - Gamma tables support is likely to be broken here
35 */
36
37 #include "sysdeps.h"
38
39 #include <SDL.h>
40 #include <SDL_mutex.h>
41 #include <SDL_thread.h>
42 #include <errno.h>
43
44 #include "cpu_emulation.h"
45 #include "main.h"
46 #include "adb.h"
47 #include "macos_util.h"
48 #include "prefs.h"
49 #include "user_strings.h"
50 #include "video.h"
51 #include "video_blit.h"
52
53 #define DEBUG 0
54 #include "debug.h"
55
56
57 // Supported video modes
58 static vector<video_mode> VideoModes;
59
60 // Display types
61 enum {
62 DISPLAY_WINDOW, // windowed display
63 DISPLAY_SCREEN // fullscreen display
64 };
65
66 // Constants
67 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
68
69
70 // Global variables
71 static int32 frame_skip; // Prefs items
72 static int16 mouse_wheel_mode;
73 static int16 mouse_wheel_lines;
74
75 static int display_type = DISPLAY_WINDOW; // See enum above
76 static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
77 static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
78 static uint32 the_buffer_size; // Size of allocated the_buffer
79
80 static bool redraw_thread_active = false; // Flag: Redraw thread installed
81 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
82 static SDL_Thread *redraw_thread = NULL; // Redraw thread
83
84 #ifdef ENABLE_VOSF
85 static bool use_vosf = true; // Flag: VOSF enabled
86 #else
87 static const bool use_vosf = false; // VOSF not possible
88 #endif
89
90 static bool ctrl_down = false; // Flag: Ctrl key pressed
91 static bool caps_on = false; // Flag: Caps Lock on
92 static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
93 static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
94 static bool emul_suspended = false; // Flag: Emulator suspended
95
96 static bool classic_mode = false; // Flag: Classic Mac video mode
97
98 static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
99 static int keycode_table[256]; // X keycode -> Mac keycode translation table
100
101 // SDL variables
102 static int screen_depth; // Depth of current screen
103 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
104 static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
105
106 // Mutex to protect palette
107 static SDL_mutex *sdl_palette_lock = NULL;
108 #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
109 #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
110
111 // Mutex to protect frame buffer
112 static SDL_mutex *frame_buffer_lock = NULL;
113 #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
114 #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
115
116 // Video refresh function
117 static void VideoRefreshInit(void);
118 static void (*video_refresh)(void);
119
120
121 // Prototypes
122 static int redraw_func(void *arg);
123
124 // From sys_unix.cpp
125 extern void SysMountFirstFloppy(void);
126
127
128 /*
129 * monitor_desc subclass for SDL display
130 */
131
132 class SDL_monitor_desc : public monitor_desc {
133 public:
134 SDL_monitor_desc(const vector<video_mode> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
135 ~SDL_monitor_desc() {}
136
137 virtual void switch_to_current_mode(void);
138 virtual void set_palette(uint8 *pal, int num);
139
140 bool video_open(void);
141 void video_close(void);
142 };
143
144
145 /*
146 * Utility functions
147 */
148
149 // Map video_mode depth ID to numerical depth value
150 static int sdl_depth_of_video_depth(int video_depth)
151 {
152 int depth = -1;
153 switch (video_depth) {
154 case VDEPTH_1BIT:
155 depth = 1;
156 break;
157 case VDEPTH_2BIT:
158 depth = 2;
159 break;
160 case VDEPTH_4BIT:
161 depth = 4;
162 break;
163 case VDEPTH_8BIT:
164 depth = 8;
165 break;
166 case VDEPTH_16BIT:
167 depth = 16;
168 break;
169 case VDEPTH_32BIT:
170 depth = 32;
171 break;
172 default:
173 abort();
174 }
175 return depth;
176 }
177
178 // Add mode to list of supported modes
179 static void add_mode(uint32 width, uint32 height, uint32 resolution_id, uint32 bytes_per_row, video_depth depth)
180 {
181 video_mode mode;
182 mode.x = width;
183 mode.y = height;
184 mode.resolution_id = resolution_id;
185 mode.bytes_per_row = bytes_per_row;
186 mode.depth = depth;
187 VideoModes.push_back(mode);
188 }
189
190 // Add standard list of windowed modes for given color depth
191 static void add_window_modes(video_depth depth)
192 {
193 add_mode(512, 384, 0x80, TrivialBytesPerRow(512, depth), depth);
194 add_mode(640, 480, 0x81, TrivialBytesPerRow(640, depth), depth);
195 add_mode(800, 600, 0x82, TrivialBytesPerRow(800, depth), depth);
196 add_mode(1024, 768, 0x83, TrivialBytesPerRow(1024, depth), depth);
197 add_mode(1152, 870, 0x84, TrivialBytesPerRow(1152, depth), depth);
198 add_mode(1280, 1024, 0x85, TrivialBytesPerRow(1280, depth), depth);
199 add_mode(1600, 1200, 0x86, TrivialBytesPerRow(1600, depth), depth);
200 }
201
202 // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
203 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, video_depth depth, bool native_byte_order)
204 {
205 #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
206 int layout = FLAYOUT_DIRECT;
207 if (depth == VDEPTH_16BIT)
208 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
209 else if (depth == VDEPTH_32BIT)
210 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
211 if (native_byte_order)
212 MacFrameLayout = layout;
213 else
214 MacFrameLayout = FLAYOUT_DIRECT;
215 monitor.set_mac_frame_base(MacFrameBaseMac);
216
217 // Set variables used by UAE memory banking
218 const video_mode &mode = monitor.get_current_mode();
219 MacFrameBaseHost = the_buffer;
220 MacFrameSize = mode.bytes_per_row * mode.y;
221 InitFrameBufferMapping();
222 #else
223 monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
224 #endif
225 D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
226 }
227
228 // Set window name and class
229 static void set_window_name(int name)
230 {
231 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
232 if (vi && vi->wm_available) {
233 const char *str = GetString(name);
234 SDL_WM_SetCaption(str, str);
235 }
236 }
237
238 // Set mouse grab mode
239 static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
240 {
241 const SDL_VideoInfo *vi =SDL_GetVideoInfo();
242 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
243 }
244
245
246 /*
247 * Display "driver" classes
248 */
249
250 class driver_base {
251 public:
252 driver_base(SDL_monitor_desc &m);
253 virtual ~driver_base();
254
255 virtual void update_palette(void);
256 virtual void suspend(void) {}
257 virtual void resume(void) {}
258 virtual void toggle_mouse_grab(void) {}
259 virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
260
261 void disable_mouse_accel(void);
262 void restore_mouse_accel(void);
263
264 virtual void grab_mouse(void) {}
265 virtual void ungrab_mouse(void) {}
266
267 public:
268 SDL_monitor_desc &monitor; // Associated video monitor
269 const video_mode &mode; // Video mode handled by the driver
270
271 bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
272 SDL_Surface *s; // The surface we draw into
273 };
274
275 class driver_window;
276 static void update_display_window_vosf(driver_window *drv);
277 static void update_display_dynamic(int ticker, driver_window *drv);
278 static void update_display_static(driver_window *drv);
279
280 class driver_window : public driver_base {
281 friend void update_display_window_vosf(driver_window *drv);
282 friend void update_display_dynamic(int ticker, driver_window *drv);
283 friend void update_display_static(driver_window *drv);
284
285 public:
286 driver_window(SDL_monitor_desc &monitor);
287 ~driver_window();
288
289 void toggle_mouse_grab(void);
290 void mouse_moved(int x, int y);
291
292 void grab_mouse(void);
293 void ungrab_mouse(void);
294
295 private:
296 bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
297 int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
298 };
299
300 static driver_base *drv = NULL; // Pointer to currently used driver object
301
302 #ifdef ENABLE_VOSF
303 # include "video_vosf.h"
304 #endif
305
306 driver_base::driver_base(SDL_monitor_desc &m)
307 : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
308 {
309 the_buffer = NULL;
310 the_buffer_copy = NULL;
311 }
312
313 driver_base::~driver_base()
314 {
315 ungrab_mouse();
316 restore_mouse_accel();
317
318 if (s)
319 SDL_FreeSurface(s);
320
321 // Free frame buffer(s)
322 if (!use_vosf) {
323 if (the_buffer) {
324 free(the_buffer);
325 the_buffer = NULL;
326 }
327 if (the_buffer_copy) {
328 free(the_buffer_copy);
329 the_buffer_copy = NULL;
330 }
331 }
332 #ifdef ENABLE_VOSF
333 else {
334 // the_buffer shall always be mapped through vm_acquire() so that we can vm_protect() it at will
335 if (the_buffer != VM_MAP_FAILED) {
336 D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
337 vm_release(the_buffer, the_buffer_size);
338 the_buffer = NULL;
339 }
340 if (the_host_buffer) {
341 D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
342 free(the_host_buffer);
343 the_host_buffer = NULL;
344 }
345 if (the_buffer_copy) {
346 D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
347 free(the_buffer_copy);
348 the_buffer_copy = NULL;
349 }
350 }
351 #endif
352 }
353
354 // Palette has changed
355 void driver_base::update_palette(void)
356 {
357 const video_mode &mode = monitor.get_current_mode();
358
359 if (mode.depth <= VDEPTH_8BIT)
360 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
361 }
362
363 // Disable mouse acceleration
364 void driver_base::disable_mouse_accel(void)
365 {
366 }
367
368 // Restore mouse acceleration to original value
369 void driver_base::restore_mouse_accel(void)
370 {
371 }
372
373
374 /*
375 * Windowed display driver
376 */
377
378 // Open display
379 driver_window::driver_window(SDL_monitor_desc &m)
380 : driver_base(m), mouse_grabbed(false)
381 {
382 int width = mode.x, height = mode.y;
383 int aligned_width = (width + 15) & ~15;
384 int aligned_height = (height + 15) & ~15;
385
386 // Set absolute mouse mode
387 ADBSetRelMouseMode(mouse_grabbed);
388
389 // Create surface
390 int depth = (mode.depth <= VDEPTH_8BIT ? 8 : screen_depth);
391 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
392 return;
393
394 #ifdef ENABLE_VOSF
395 use_vosf = true;
396 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
397 the_host_buffer = (uint8 *)s->pixels;
398 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
399 the_buffer = (uint8 *)vm_acquire(the_buffer_size);
400 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
401 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
402 #else
403 // Allocate memory for frame buffer
404 the_buffer_size = (aligned_height + 2) * s->pitch;
405 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
406 the_buffer = (uint8 *)calloc(1, the_buffer_size);
407 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
408 #endif
409
410 // Set window name/class
411 set_window_name(STR_WINDOW_TITLE);
412
413 // Hide cursor
414 SDL_ShowCursor(0);
415
416 // Init blitting routines
417 SDL_PixelFormat *f = s->format;
418 VisualFormat visualFormat;
419 visualFormat.depth = depth;
420 visualFormat.Rmask = f->Rmask;
421 visualFormat.Gmask = f->Gmask;
422 visualFormat.Bmask = f->Bmask;
423 Screen_blitter_init(visualFormat, true, sdl_depth_of_video_depth(mode.depth));
424
425 // Load gray ramp to 8->16/32 expand map
426 if (!IsDirectMode(mode))
427 for (int i=0; i<256; i++)
428 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
429
430 // Set frame buffer base
431 set_mac_frame_buffer(monitor, mode.depth, true);
432
433 // Everything went well
434 init_ok = true;
435 }
436
437 // Close display
438 driver_window::~driver_window()
439 {
440 #ifdef ENABLE_VOSF
441 if (use_vosf)
442 the_host_buffer = NULL; // don't free() in driver_base dtor
443 #endif
444 if (s)
445 SDL_FreeSurface(s);
446 }
447
448 // Toggle mouse grab
449 void driver_window::toggle_mouse_grab(void)
450 {
451 if (mouse_grabbed)
452 ungrab_mouse();
453 else
454 grab_mouse();
455 }
456
457 // Grab mouse, switch to relative mouse mode
458 void driver_window::grab_mouse(void)
459 {
460 if (!mouse_grabbed) {
461 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
462 if (new_mode == SDL_GRAB_ON) {
463 set_window_name(STR_WINDOW_TITLE_GRABBED);
464 disable_mouse_accel();
465 mouse_grabbed = true;
466 }
467 }
468 }
469
470 // Ungrab mouse, switch to absolute mouse mode
471 void driver_window::ungrab_mouse(void)
472 {
473 if (mouse_grabbed) {
474 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
475 if (new_mode == SDL_GRAB_OFF) {
476 set_window_name(STR_WINDOW_TITLE);
477 restore_mouse_accel();
478 mouse_grabbed = false;
479 }
480 }
481 }
482
483 // Mouse moved
484 void driver_window::mouse_moved(int x, int y)
485 {
486 mouse_last_x = x; mouse_last_y = y;
487 ADBMouseMoved(x, y);
488 }
489
490 /*
491 * Initialization
492 */
493
494 // Init keycode translation table
495 static void keycode_init(void)
496 {
497 bool use_kc = PrefsFindBool("keycodes");
498 if (use_kc) {
499
500 // Get keycode file path from preferences
501 const char *kc_path = PrefsFindString("keycodefile");
502
503 // Open keycode table
504 FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
505 if (f == NULL) {
506 char str[256];
507 sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
508 WarningAlert(str);
509 return;
510 }
511
512 // Default translation table
513 for (int i=0; i<256; i++)
514 keycode_table[i] = -1;
515
516 // Search for server vendor string, then read keycodes
517 char video_driver[256];
518 SDL_VideoDriverName(video_driver, sizeof(video_driver));
519 bool video_driver_found = false;
520 char line[256];
521 while (fgets(line, sizeof(line) - 1, f)) {
522 // Read line
523 int len = strlen(line);
524 if (len == 0)
525 continue;
526 line[len-1] = 0;
527
528 // Comments begin with "#" or ";"
529 if (line[0] == '#' || line[0] == ';' || line[0] == 0)
530 continue;
531
532 if (video_driver_found) {
533 // Skip aliases
534 static const char alias_str[] = "alias";
535 if (strncmp(line, alias_str, sizeof(alias_str) - 1) == 0)
536 continue;
537
538 // Read keycode
539 int x_code, mac_code;
540 if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
541 keycode_table[x_code & 0xff] = mac_code;
542 else
543 break;
544 } else {
545 // Search for SDL video driver string
546 static const char alias_sdl_str[] = "alias SDL";
547 if (strncmp(line, alias_sdl_str, sizeof(alias_sdl_str) - 1) == 0) {
548 char *p = line + sizeof(alias_sdl_str);
549 if (strstr(video_driver, p) == video_driver)
550 video_driver_found = true;
551 }
552 }
553 }
554
555 // Keycode file completely read
556 fclose(f);
557 use_keycodes = video_driver_found;
558
559 // Vendor not found? Then display warning
560 if (!video_driver_found) {
561 char str[256];
562 sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
563 WarningAlert(str);
564 return;
565 }
566 }
567 }
568
569 // Open display for current mode
570 bool SDL_monitor_desc::video_open(void)
571 {
572 D(bug("video_open()\n"));
573 const video_mode &mode = get_current_mode();
574
575 // Create display driver object of requested type
576 switch (display_type) {
577 case DISPLAY_WINDOW:
578 drv = new(std::nothrow) driver_window(*this);
579 break;
580 }
581 if (drv == NULL)
582 return false;
583 if (!drv->init_ok) {
584 delete drv;
585 drv = NULL;
586 return false;
587 }
588
589 #ifdef ENABLE_VOSF
590 if (use_vosf) {
591 // Initialize the VOSF system
592 if (!video_vosf_init(*this)) {
593 ErrorAlert(STR_VOSF_INIT_ERR);
594 return false;
595 }
596 }
597 #endif
598
599 // Initialize VideoRefresh function
600 VideoRefreshInit();
601
602 // Lock down frame buffer
603 LOCK_FRAME_BUFFER;
604
605 // Start redraw/input thread
606 redraw_thread_cancel = false;
607 redraw_thread_active = (SDL_CreateThread(redraw_func, NULL) != NULL);
608 if (!redraw_thread_active) {
609 printf("FATAL: cannot create redraw thread\n");
610 return false;
611 }
612 return true;
613 }
614
615 bool VideoInit(bool classic)
616 {
617 classic_mode = classic;
618
619 #ifdef ENABLE_VOSF
620 // Zero the mainBuffer structure
621 mainBuffer.dirtyPages = NULL;
622 mainBuffer.pageInfo = NULL;
623 #endif
624
625 // Create Mutexes
626 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
627 return false;
628 if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
629 return false;
630
631 // Init keycode translation
632 keycode_init();
633
634 // Read prefs
635 frame_skip = PrefsFindInt32("frameskip");
636 mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
637 mouse_wheel_lines = PrefsFindInt32("mousewheellines");
638
639 // Get screen mode from preferences
640 const char *mode_str;
641 if (classic_mode)
642 mode_str = "win/512/342";
643 else
644 mode_str = PrefsFindString("screen");
645
646 // Determine display type and default dimensions
647 int default_width = 512, default_height = 384;
648 display_type = DISPLAY_WINDOW;
649 if (mode_str) {
650 if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
651 display_type = DISPLAY_WINDOW;
652 }
653 int max_width = 640, max_height = 480;
654 if (display_type == DISPLAY_SCREEN) {
655 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
656 if (modes && modes != (SDL_Rect **)-1) {
657 max_width = modes[0]->w;
658 max_height = modes[0]->h;
659 }
660 }
661 if (default_width <= 0)
662 default_width = max_width;
663 if (default_height <= 0)
664 default_height = max_height;
665
666 // Mac screen depth follows X depth
667 screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
668 video_depth default_depth;
669 switch (screen_depth) {
670 case 8:
671 default_depth = VDEPTH_8BIT;
672 break;
673 case 15: case 16:
674 default_depth = VDEPTH_16BIT;
675 break;
676 case 24: case 32:
677 default_depth = VDEPTH_32BIT;
678 break;
679 default:
680 default_depth = VDEPTH_1BIT;
681 break;
682 }
683
684 // Construct list of supported modes
685 if (display_type == DISPLAY_WINDOW) {
686 if (classic)
687 add_mode(512, 342, 0x80, 64, VDEPTH_1BIT);
688 else {
689 for (int d = VDEPTH_1BIT; d <= default_depth; d++) {
690 int bpp = (d <= VDEPTH_8BIT ? 8 : sdl_depth_of_video_depth(d));
691 if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
692 add_window_modes(video_depth(d));
693 }
694 }
695 } else
696 add_mode(default_width, default_height, 0x80, TrivialBytesPerRow(default_width, default_depth), default_depth);
697 if (VideoModes.empty()) {
698 ErrorAlert(STR_NO_XVISUAL_ERR);
699 return false;
700 }
701
702 // Find requested default mode with specified dimensions
703 uint32 default_id;
704 std::vector<video_mode>::const_iterator i, end = VideoModes.end();
705 for (i = VideoModes.begin(); i != end; ++i) {
706 if (i->x == default_width && i->y == default_height && i->depth == default_depth) {
707 default_id = i->resolution_id;
708 break;
709 }
710 }
711 if (i == end) { // not found, use first available mode
712 default_depth = VideoModes[0].depth;
713 default_id = VideoModes[0].resolution_id;
714 }
715
716 #if DEBUG
717 D(bug("Available video modes:\n"));
718 for (i = VideoModes.begin(); i != end; ++i) {
719 int bits = 1 << i->depth;
720 if (bits == 16)
721 bits = 15;
722 else if (bits == 32)
723 bits = 24;
724 D(bug(" %dx%d (ID %02x), %d colors\n", i->x, i->y, i->resolution_id, 1 << bits));
725 }
726 #endif
727
728 // Create SDL_monitor_desc for this (the only) display
729 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, default_depth, default_id);
730 VideoMonitors.push_back(monitor);
731
732 // Open display
733 return monitor->video_open();
734 }
735
736
737 /*
738 * Deinitialization
739 */
740
741 // Close display
742 void SDL_monitor_desc::video_close(void)
743 {
744 D(bug("video_close()\n"));
745
746 // Stop redraw thread
747 if (redraw_thread_active) {
748 redraw_thread_cancel = true;
749 // SDL_WaitThread(redraw_thread, NULL); doesn't work
750 while (redraw_thread_cancel);
751 }
752 redraw_thread_active = false;
753
754 // Unlock frame buffer
755 UNLOCK_FRAME_BUFFER;
756 D(bug(" frame buffer unlocked\n"));
757
758 #ifdef ENABLE_VOSF
759 if (use_vosf) {
760 // Deinitialize VOSF
761 video_vosf_exit();
762 }
763 #endif
764
765 // Close display
766 delete drv;
767 drv = NULL;
768 }
769
770 void VideoExit(void)
771 {
772 // Close displays
773 vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
774 for (i = VideoMonitors.begin(); i != end; ++i)
775 dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
776
777 // Destroy locks
778 if (frame_buffer_lock)
779 SDL_DestroyMutex(frame_buffer_lock);
780 if (sdl_palette_lock)
781 SDL_DestroyMutex(sdl_palette_lock);
782 }
783
784
785 /*
786 * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
787 */
788
789 void VideoQuitFullScreen(void)
790 {
791 D(bug("VideoQuitFullScreen()\n"));
792 quit_full_screen = true;
793 }
794
795
796 /*
797 * Mac VBL interrupt
798 */
799
800 void VideoInterrupt(void)
801 {
802 // Emergency quit requested? Then quit
803 if (emerg_quit)
804 QuitEmulator();
805
806 // Temporarily give up frame buffer lock (this is the point where
807 // we are suspended when the user presses Ctrl-Tab)
808 UNLOCK_FRAME_BUFFER;
809 LOCK_FRAME_BUFFER;
810 }
811
812
813 /*
814 * Set palette
815 */
816
817 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
818 {
819 const video_mode &mode = get_current_mode();
820
821 // FIXME: how can we handle the gamma ramp?
822 if (mode.depth > VDEPTH_8BIT)
823 return;
824
825 LOCK_PALETTE;
826
827 // Convert colors to XColor array
828 int num_out = 256;
829 bool stretch = false;
830 SDL_Color *p = sdl_palette;
831 for (int i=0; i<num_out; i++) {
832 int c = (stretch ? (i * num_in) / num_out : i);
833 p->r = pal[c*3 + 0] * 0x0101;
834 p->g = pal[c*3 + 1] * 0x0101;
835 p->b = pal[c*3 + 2] * 0x0101;
836 p++;
837 }
838
839 // Recalculate pixel color expansion map
840 if (!IsDirectMode(mode)) {
841 for (int i=0; i<256; i++) {
842 int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
843 ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
844 }
845
846 #ifdef ENABLE_VOSF
847 // We have to redraw everything because the interpretation of pixel values changed
848 LOCK_VOSF;
849 PFLAG_SET_ALL;
850 UNLOCK_VOSF;
851 memset(the_buffer_copy, 0, mode.bytes_per_row * mode.y);
852 #endif
853 }
854
855 // Tell redraw thread to change palette
856 sdl_palette_changed = true;
857
858 UNLOCK_PALETTE;
859 }
860
861
862 /*
863 * Switch video mode
864 */
865
866 void SDL_monitor_desc::switch_to_current_mode(void)
867 {
868 // Close and reopen display
869 video_close();
870 video_open();
871
872 if (drv == NULL) {
873 ErrorAlert(STR_OPEN_WINDOW_ERR);
874 QuitEmulator();
875 }
876 }
877
878
879 /*
880 * Translate key event to Mac keycode, returns -1 if no keycode was found
881 * and -2 if the key was recognized as a hotkey
882 */
883
884 static bool is_ctrl_down(SDL_keysym const & ks)
885 {
886 return ctrl_down || (ks.mod & KMOD_CTRL);
887 }
888
889 static int kc_decode(SDL_keysym const & ks, bool key_down)
890 {
891 switch (ks.sym) {
892 case SDLK_a: return 0x00;
893 case SDLK_b: return 0x0b;
894 case SDLK_c: return 0x08;
895 case SDLK_d: return 0x02;
896 case SDLK_e: return 0x0e;
897 case SDLK_f: return 0x03;
898 case SDLK_g: return 0x05;
899 case SDLK_h: return 0x04;
900 case SDLK_i: return 0x22;
901 case SDLK_j: return 0x26;
902 case SDLK_k: return 0x28;
903 case SDLK_l: return 0x25;
904 case SDLK_m: return 0x2e;
905 case SDLK_n: return 0x2d;
906 case SDLK_o: return 0x1f;
907 case SDLK_p: return 0x23;
908 case SDLK_q: return 0x0c;
909 case SDLK_r: return 0x0f;
910 case SDLK_s: return 0x01;
911 case SDLK_t: return 0x11;
912 case SDLK_u: return 0x20;
913 case SDLK_v: return 0x09;
914 case SDLK_w: return 0x0d;
915 case SDLK_x: return 0x07;
916 case SDLK_y: return 0x10;
917 case SDLK_z: return 0x06;
918
919 case SDLK_1: case SDLK_EXCLAIM: return 0x12;
920 case SDLK_2: case SDLK_AT: return 0x13;
921 // case SDLK_3: case SDLK_numbersign: return 0x14;
922 case SDLK_4: case SDLK_DOLLAR: return 0x15;
923 // case SDLK_5: case SDLK_percent: return 0x17;
924 case SDLK_6: return 0x16;
925 case SDLK_7: return 0x1a;
926 case SDLK_8: return 0x1c;
927 case SDLK_9: return 0x19;
928 case SDLK_0: return 0x1d;
929
930 // case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
931 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
932 case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
933 // case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
934 // case SDLK_bracketright: case SDLK_braceright: return 0x1e;
935 // case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
936 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
937 // case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
938 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
939 case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
940 case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
941
942 case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
943 case SDLK_RETURN: return 0x24;
944 case SDLK_SPACE: return 0x31;
945 case SDLK_BACKSPACE: return 0x33;
946
947 case SDLK_DELETE: return 0x75;
948 case SDLK_INSERT: return 0x72;
949 case SDLK_HOME: case SDLK_HELP: return 0x73;
950 case SDLK_END: return 0x77;
951 case SDLK_PAGEUP: return 0x74;
952 case SDLK_PAGEDOWN: return 0x79;
953
954 case SDLK_LCTRL: return 0x36;
955 case SDLK_RCTRL: return 0x36;
956 case SDLK_LSHIFT: return 0x38;
957 case SDLK_RSHIFT: return 0x38;
958 case SDLK_LALT: return 0x37;
959 case SDLK_RALT: return 0x37;
960 case SDLK_LMETA: return 0x3a;
961 case SDLK_RMETA: return 0x3a;
962 case SDLK_MENU: return 0x32;
963 case SDLK_CAPSLOCK: return 0x39;
964 case SDLK_NUMLOCK: return 0x47;
965
966 case SDLK_UP: return 0x3e;
967 case SDLK_DOWN: return 0x3d;
968 case SDLK_LEFT: return 0x3b;
969 case SDLK_RIGHT: return 0x3c;
970
971 case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
972
973 case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
974 case SDLK_F2: return 0x78;
975 case SDLK_F3: return 0x63;
976 case SDLK_F4: return 0x76;
977 case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
978 case SDLK_F6: return 0x61;
979 case SDLK_F7: return 0x62;
980 case SDLK_F8: return 0x64;
981 case SDLK_F9: return 0x65;
982 case SDLK_F10: return 0x6d;
983 case SDLK_F11: return 0x67;
984 case SDLK_F12: return 0x6f;
985
986 case SDLK_PRINT: return 0x69;
987 case SDLK_SCROLLOCK: return 0x6b;
988 case SDLK_PAUSE: return 0x71;
989
990 case SDLK_KP0: return 0x52;
991 case SDLK_KP1: return 0x53;
992 case SDLK_KP2: return 0x54;
993 case SDLK_KP3: return 0x55;
994 case SDLK_KP4: return 0x56;
995 case SDLK_KP5: return 0x57;
996 case SDLK_KP6: return 0x58;
997 case SDLK_KP7: return 0x59;
998 case SDLK_KP8: return 0x5b;
999 case SDLK_KP9: return 0x5c;
1000 case SDLK_KP_PERIOD: return 0x41;
1001 case SDLK_KP_PLUS: return 0x45;
1002 case SDLK_KP_MINUS: return 0x4e;
1003 case SDLK_KP_MULTIPLY: return 0x43;
1004 case SDLK_KP_DIVIDE: return 0x4b;
1005 case SDLK_KP_ENTER: return 0x4c;
1006 case SDLK_KP_EQUALS: return 0x51;
1007 }
1008 D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1009 return -1;
1010 }
1011
1012 static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1013 {
1014 return kc_decode(ev.keysym, key_down);
1015 }
1016
1017
1018 /*
1019 * SDL event handling
1020 */
1021
1022 static void handle_events(void)
1023 {
1024 SDL_Event event;
1025 while (SDL_PollEvent(&event)) {
1026 switch (event.type) {
1027
1028 // Mouse button
1029 case SDL_MOUSEBUTTONDOWN: {
1030 unsigned int button = event.button.button;
1031 if (button < 4)
1032 ADBMouseDown(button - 1);
1033 else if (button < 6) { // Wheel mouse
1034 if (mouse_wheel_mode == 0) {
1035 int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1036 ADBKeyDown(key);
1037 ADBKeyUp(key);
1038 } else {
1039 int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1040 for(int i=0; i<mouse_wheel_lines; i++) {
1041 ADBKeyDown(key);
1042 ADBKeyUp(key);
1043 }
1044 }
1045 }
1046 break;
1047 }
1048 case SDL_MOUSEBUTTONUP: {
1049 unsigned int button = event.button.button;
1050 if (button < 4)
1051 ADBMouseUp(button - 1);
1052 break;
1053 }
1054
1055 // Mouse moved
1056 case SDL_MOUSEMOTION:
1057 drv->mouse_moved(event.motion.x, event.motion.y);
1058 break;
1059
1060 // Keyboard
1061 case SDL_KEYDOWN: {
1062 int code = -1;
1063 if (use_keycodes) {
1064 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1065 code = keycode_table[event.key.keysym.scancode & 0xff];
1066 } else
1067 code = event2keycode(event.key, true);
1068 if (code >= 0) {
1069 if (!emul_suspended) {
1070 if (code == 0x39) { // Caps Lock pressed
1071 if (caps_on) {
1072 ADBKeyUp(code);
1073 caps_on = false;
1074 } else {
1075 ADBKeyDown(code);
1076 caps_on = true;
1077 }
1078 } else
1079 ADBKeyDown(code);
1080 if (code == 0x36)
1081 ctrl_down = true;
1082 } else {
1083 if (code == 0x31)
1084 drv->resume(); // Space wakes us up
1085 }
1086 }
1087 break;
1088 }
1089 case SDL_KEYUP: {
1090 int code = -1;
1091 if (use_keycodes) {
1092 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1093 code = keycode_table[event.key.keysym.scancode & 0xff];
1094 } else
1095 code = event2keycode(event.key, false);
1096 if (code >= 0 && code != 0x39) { // Don't propagate Caps Lock releases
1097 ADBKeyUp(code);
1098 if (code == 0x36)
1099 ctrl_down = false;
1100 }
1101 break;
1102 }
1103
1104 // Hidden parts exposed, force complete refresh of window
1105 case SDL_VIDEOEXPOSE:
1106 if (display_type == DISPLAY_WINDOW) {
1107 const video_mode &mode = VideoMonitors[0]->get_current_mode();
1108 #ifdef ENABLE_VOSF
1109 if (use_vosf) { // VOSF refresh
1110 LOCK_VOSF;
1111 PFLAG_SET_ALL;
1112 UNLOCK_VOSF;
1113 memset(the_buffer_copy, 0, mode.bytes_per_row * mode.y);
1114 }
1115 else
1116 #endif
1117 memset(the_buffer_copy, 0, mode.bytes_per_row * mode.y);
1118 }
1119 break;
1120
1121 // Window "close" widget clicked
1122 case SDL_QUIT:
1123 ADBKeyDown(0x7f); // Power key
1124 ADBKeyUp(0x7f);
1125 break;
1126 }
1127 }
1128 }
1129
1130
1131 /*
1132 * Window display update
1133 */
1134
1135 // Static display update (fixed frame rate, but incremental)
1136 static void update_display_static(driver_window *drv)
1137 {
1138 // Incremental update code
1139 int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1140 const video_mode &mode = drv->mode;
1141 int bytes_per_row = mode.bytes_per_row;
1142 uint8 *p, *p2;
1143
1144 // Check for first line from top and first line from bottom that have changed
1145 y1 = 0;
1146 for (j=0; j<mode.y; j++) {
1147 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1148 y1 = j;
1149 break;
1150 }
1151 }
1152 y2 = y1 - 1;
1153 for (j=mode.y-1; j>=y1; j--) {
1154 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1155 y2 = j;
1156 break;
1157 }
1158 }
1159 high = y2 - y1 + 1;
1160
1161 // Check for first column from left and first column from right that have changed
1162 if (high) {
1163 if (mode.depth < VDEPTH_8BIT) {
1164 const int src_bytes_per_row = bytes_per_row;
1165 const int dst_bytes_per_row = drv->s->pitch;
1166 const int pixels_per_byte = mode.x / src_bytes_per_row;
1167
1168 x1 = mode.x / pixels_per_byte;
1169 for (j = y1; j <= y2; j++) {
1170 p = &the_buffer[j * bytes_per_row];
1171 p2 = &the_buffer_copy[j * bytes_per_row];
1172 for (i = 0; i < x1; i++) {
1173 if (*p != *p2) {
1174 x1 = i;
1175 break;
1176 }
1177 p++; p2++;
1178 }
1179 }
1180 x2 = x1;
1181 for (j = y1; j <= y2; j++) {
1182 p = &the_buffer[j * bytes_per_row];
1183 p2 = &the_buffer_copy[j * bytes_per_row];
1184 p += bytes_per_row;
1185 p2 += bytes_per_row;
1186 for (i = (mode.x / pixels_per_byte); i > x2; i--) {
1187 p--; p2--;
1188 if (*p != *p2) {
1189 x2 = i;
1190 break;
1191 }
1192 }
1193 }
1194 x1 *= pixels_per_byte;
1195 x2 *= pixels_per_byte;
1196 wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1197
1198 // Update copy of the_buffer
1199 if (high && wide) {
1200
1201 // Lock surface, if required
1202 if (SDL_MUSTLOCK(drv->s))
1203 SDL_LockSurface(drv->s);
1204
1205 // Blit to screen surface
1206 int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1207 int di = y1 * dst_bytes_per_row + x1;
1208 for (j = y1; j <= y2; j++) {
1209 memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1210 Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1211 si += src_bytes_per_row;
1212 di += dst_bytes_per_row;
1213 }
1214
1215 // Unlock surface, if required
1216 if (SDL_MUSTLOCK(drv->s))
1217 SDL_UnlockSurface(drv->s);
1218
1219 // Refresh display
1220 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1221 }
1222
1223 } else {
1224 const int bytes_per_pixel = mode.bytes_per_row / mode.x;
1225
1226 x1 = mode.x;
1227 for (j=y1; j<=y2; j++) {
1228 p = &the_buffer[j * bytes_per_row];
1229 p2 = &the_buffer_copy[j * bytes_per_row];
1230 for (i=0; i<x1*bytes_per_pixel; i++) {
1231 if (*p != *p2) {
1232 x1 = i / bytes_per_pixel;
1233 break;
1234 }
1235 p++; p2++;
1236 }
1237 }
1238 x2 = x1;
1239 for (j=y1; j<=y2; j++) {
1240 p = &the_buffer[j * bytes_per_row];
1241 p2 = &the_buffer_copy[j * bytes_per_row];
1242 p += bytes_per_row;
1243 p2 += bytes_per_row;
1244 for (i=mode.x*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1245 p--;
1246 p2--;
1247 if (*p != *p2) {
1248 x2 = i / bytes_per_pixel;
1249 break;
1250 }
1251 }
1252 }
1253 wide = x2 - x1;
1254
1255 // Update copy of the_buffer
1256 if (high && wide) {
1257
1258 // Lock surface, if required
1259 if (SDL_MUSTLOCK(drv->s))
1260 SDL_LockSurface(drv->s);
1261
1262 // Blit to screen surface
1263 for (j=y1; j<=y2; j++) {
1264 i = j * bytes_per_row + x1 * bytes_per_pixel;
1265 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1266 Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1267 }
1268
1269 // Unlock surface, if required
1270 if (SDL_MUSTLOCK(drv->s))
1271 SDL_UnlockSurface(drv->s);
1272
1273 // Refresh display
1274 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1275 }
1276 }
1277 }
1278 }
1279
1280
1281 // We suggest the compiler to inline the next two functions so that it
1282 // may specialise the code according to the current screen depth and
1283 // display type. A clever compiler would do that job by itself though...
1284
1285 // NOTE: update_display_vosf is inlined too
1286
1287 static inline void possibly_quit_dga_mode()
1288 {
1289 // Quit DGA mode if requested (something terrible has happened and we
1290 // want to give control back to the user)
1291 if (quit_full_screen) {
1292 quit_full_screen = false;
1293 delete drv;
1294 drv = NULL;
1295 }
1296 }
1297
1298 static inline void possibly_ungrab_mouse()
1299 {
1300 // Ungrab mouse if requested (something terrible has happened and we
1301 // want to give control back to the user)
1302 if (quit_full_screen) {
1303 quit_full_screen = false;
1304 if (drv)
1305 drv->ungrab_mouse();
1306 }
1307 }
1308
1309 static inline void handle_palette_changes(void)
1310 {
1311 LOCK_PALETTE;
1312
1313 if (sdl_palette_changed) {
1314 sdl_palette_changed = false;
1315 drv->update_palette();
1316 }
1317
1318 UNLOCK_PALETTE;
1319 }
1320
1321 static void video_refresh_dga(void)
1322 {
1323 // Quit DGA mode if requested
1324 possibly_quit_dga_mode();
1325 }
1326
1327 #ifdef ENABLE_VOSF
1328 #if REAL_ADDRESSING || DIRECT_ADDRESSING
1329 static void video_refresh_dga_vosf(void)
1330 {
1331 // Quit DGA mode if requested
1332 possibly_quit_dga_mode();
1333
1334 // Update display (VOSF variant)
1335 static int tick_counter = 0;
1336 if (++tick_counter >= frame_skip) {
1337 tick_counter = 0;
1338 if (mainBuffer.dirty) {
1339 LOCK_VOSF;
1340 update_display_dga_vosf();
1341 UNLOCK_VOSF;
1342 }
1343 }
1344 }
1345 #endif
1346
1347 static void video_refresh_window_vosf(void)
1348 {
1349 // Ungrab mouse if requested
1350 possibly_ungrab_mouse();
1351
1352 // Update display (VOSF variant)
1353 static int tick_counter = 0;
1354 if (++tick_counter >= frame_skip) {
1355 tick_counter = 0;
1356 if (mainBuffer.dirty) {
1357 LOCK_VOSF;
1358 update_display_window_vosf(static_cast<driver_window *>(drv));
1359 UNLOCK_VOSF;
1360 }
1361 }
1362 }
1363 #endif // def ENABLE_VOSF
1364
1365 static void video_refresh_window_static(void)
1366 {
1367 // Ungrab mouse if requested
1368 possibly_ungrab_mouse();
1369
1370 // Update display (static variant)
1371 static int tick_counter = 0;
1372 if (++tick_counter >= frame_skip) {
1373 tick_counter = 0;
1374 update_display_static(static_cast<driver_window *>(drv));
1375 }
1376 }
1377
1378
1379 /*
1380 * Thread for screen refresh, input handling etc.
1381 */
1382
1383 static void VideoRefreshInit(void)
1384 {
1385 // TODO: set up specialised 8bpp VideoRefresh handlers ?
1386 if (display_type == DISPLAY_SCREEN) {
1387 #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
1388 if (use_vosf)
1389 video_refresh = video_refresh_dga_vosf;
1390 else
1391 #endif
1392 video_refresh = video_refresh_dga;
1393 }
1394 else {
1395 #ifdef ENABLE_VOSF
1396 if (use_vosf)
1397 video_refresh = video_refresh_window_vosf;
1398 else
1399 #endif
1400 video_refresh = video_refresh_window_static;
1401 }
1402 }
1403
1404 static int redraw_func(void *arg)
1405 {
1406 uint64 start = GetTicks_usec();
1407 int64 ticks = 0;
1408
1409 while (!redraw_thread_cancel) {
1410
1411 // Wait
1412 Delay_usec(16667);
1413
1414 // Handle SDL events
1415 handle_events();
1416
1417 // Refresh display
1418 video_refresh();
1419 ticks++;
1420
1421 // Set new palette if it was changed
1422 handle_palette_changes();
1423 }
1424
1425 uint64 end = GetTicks_usec();
1426 D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
1427 redraw_thread_cancel = false;
1428 return 0;
1429 }