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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.40
Committed: 2011-12-28T21:35:42Z (12 years, 6 months ago) by asvitkine
Branch: MAIN
Changes since 1.39: +3 -2 lines
Log Message:
re-enable hardware cursor switching for SDL 1.2.14+, since the bug appears
to have been fixed

File Contents

# Content
1 /*
2 * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3 *
4 * Basilisk II (C) 1997-2008 Christian Bauer
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 /*
22 * NOTES:
23 * The Ctrl key works like a qualifier for special actions:
24 * Ctrl-Tab = suspend DGA mode (TODO)
25 * Ctrl-Esc = emergency quit
26 * Ctrl-F1 = mount floppy
27 * Ctrl-F5 = grab mouse (in windowed mode)
28 *
29 * FIXMEs and TODOs:
30 * - Windows requires an extra mouse event to update the actual cursor image?
31 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33 * - Mouse acceleration, there is no API in SDL yet for that
34 * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
35 * - Gamma tables support is likely to be broken here
36 * - Events processing is bound to the general emulation thread as SDL requires
37 * to PumpEvents() within the same thread as the one that called SetVideoMode().
38 * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 * - Backport hw cursor acceleration to Basilisk II?
40 * - Factor out code
41 */
42
43 #include "sysdeps.h"
44
45 #include <SDL.h>
46 #include <SDL_mutex.h>
47 #include <SDL_thread.h>
48 #include <errno.h>
49 #include <vector>
50
51 #ifdef WIN32
52 #include <malloc.h> /* alloca() */
53 #endif
54
55 #include "cpu_emulation.h"
56 #include "main.h"
57 #include "adb.h"
58 #include "macos_util.h"
59 #include "prefs.h"
60 #include "user_strings.h"
61 #include "video.h"
62 #include "video_defs.h"
63 #include "video_blit.h"
64 #include "vm_alloc.h"
65
66 #define DEBUG 0
67 #include "debug.h"
68
69
70 // Supported video modes
71 using std::vector;
72 static vector<VIDEO_MODE> VideoModes;
73
74 // Display types
75 #ifdef SHEEPSHAVER
76 enum {
77 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
78 DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
79 };
80 extern int display_type; // See enum above
81 #else
82 enum {
83 DISPLAY_WINDOW, // windowed display
84 DISPLAY_SCREEN // fullscreen display
85 };
86 static int display_type = DISPLAY_WINDOW; // See enum above
87 #endif
88
89 // Constants
90 #ifdef WIN32
91 const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
92 #else
93 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
94 #endif
95
96
97 // Global variables
98 static int32 frame_skip; // Prefs items
99 static int16 mouse_wheel_mode;
100 static int16 mouse_wheel_lines;
101
102 static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
103 static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
104 static uint32 the_buffer_size; // Size of allocated the_buffer
105
106 static bool redraw_thread_active = false; // Flag: Redraw thread installed
107 #ifndef USE_CPU_EMUL_SERVICES
108 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
109 static SDL_Thread *redraw_thread = NULL; // Redraw thread
110 #ifdef SHEEPSHAVER
111 static volatile bool thread_stop_req = false;
112 static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
113 #endif
114 #endif
115
116 #ifdef ENABLE_VOSF
117 static bool use_vosf = false; // Flag: VOSF enabled
118 #else
119 static const bool use_vosf = false; // VOSF not possible
120 #endif
121
122 static bool ctrl_down = false; // Flag: Ctrl key pressed
123 static bool caps_on = false; // Flag: Caps Lock on
124 static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
125 static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
126 static bool emul_suspended = false; // Flag: Emulator suspended
127
128 static bool classic_mode = false; // Flag: Classic Mac video mode
129
130 static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
131 static int keycode_table[256]; // X keycode -> Mac keycode translation table
132
133 // SDL variables
134 static int screen_depth; // Depth of current screen
135 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
136 static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
137 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
138 static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
139 static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
140
141 // Mutex to protect SDL events
142 static SDL_mutex *sdl_events_lock = NULL;
143 #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
144 #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
145
146 // Mutex to protect palette
147 static SDL_mutex *sdl_palette_lock = NULL;
148 #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
149 #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
150
151 // Mutex to protect frame buffer
152 static SDL_mutex *frame_buffer_lock = NULL;
153 #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
154 #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
155
156 // Video refresh function
157 static void VideoRefreshInit(void);
158 static void (*video_refresh)(void);
159
160
161 // Prototypes
162 static int redraw_func(void *arg);
163
164 // From sys_unix.cpp
165 extern void SysMountFirstFloppy(void);
166
167
168 /*
169 * SDL surface locking glue
170 */
171
172 #ifdef ENABLE_VOSF
173 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
174 if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
175 the_host_buffer = (uint8 *)(SURFACE)->pixels; \
176 } while (0)
177 #else
178 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
179 #endif
180
181 #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
182 if (SDL_MUSTLOCK(SURFACE)) { \
183 SDL_LockSurface(SURFACE); \
184 SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
185 } \
186 } while (0)
187
188 #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
189 if (SDL_MUSTLOCK(SURFACE)) \
190 SDL_UnlockSurface(SURFACE); \
191 } while (0)
192
193
194 /*
195 * Framebuffer allocation routines
196 */
197
198 static void *vm_acquire_framebuffer(uint32 size)
199 {
200 // always try to reallocate framebuffer at the same address
201 static void *fb = VM_MAP_FAILED;
202 if (fb != VM_MAP_FAILED) {
203 if (vm_acquire_fixed(fb, size) < 0) {
204 #ifndef SHEEPSHAVER
205 printf("FATAL: Could not reallocate framebuffer at previous address\n");
206 #endif
207 fb = VM_MAP_FAILED;
208 }
209 }
210 if (fb == VM_MAP_FAILED)
211 fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
212 return fb;
213 }
214
215 static inline void vm_release_framebuffer(void *fb, uint32 size)
216 {
217 vm_release(fb, size);
218 }
219
220
221 /*
222 * Windows message handler
223 */
224
225 #ifdef WIN32
226 #include <dbt.h>
227 static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
228
229 extern void SysMediaArrived(void);
230 extern void SysMediaRemoved(void);
231 extern HWND GetMainWindowHandle(void);
232
233 static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
234 {
235 switch (msg) {
236 case WM_DEVICECHANGE:
237 if (wParam == DBT_DEVICEREMOVECOMPLETE) {
238 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
239 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
240 SysMediaRemoved();
241 }
242 else if (wParam == DBT_DEVICEARRIVAL) {
243 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
244 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
245 SysMediaArrived();
246 }
247 return 0;
248
249 default:
250 if (sdl_window_proc)
251 return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
252 }
253
254 return DefWindowProc(hwnd, msg, wParam, lParam);
255 }
256 #endif
257
258
259 /*
260 * SheepShaver glue
261 */
262
263 #ifdef SHEEPSHAVER
264 // Color depth modes type
265 typedef int video_depth;
266
267 // 1, 2, 4 and 8 bit depths use a color palette
268 static inline bool IsDirectMode(VIDEO_MODE const & mode)
269 {
270 return IsDirectMode(mode.viAppleMode);
271 }
272
273 // Abstract base class representing one (possibly virtual) monitor
274 // ("monitor" = rectangular display with a contiguous frame buffer)
275 class monitor_desc {
276 public:
277 monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
278 virtual ~monitor_desc() {}
279
280 // Get current Mac frame buffer base address
281 uint32 get_mac_frame_base(void) const {return screen_base;}
282
283 // Set Mac frame buffer base address (called from switch_to_mode())
284 void set_mac_frame_base(uint32 base) {screen_base = base;}
285
286 // Get current video mode
287 const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
288
289 // Called by the video driver to switch the video mode on this display
290 // (must call set_mac_frame_base())
291 virtual void switch_to_current_mode(void) = 0;
292
293 // Called by the video driver to set the color palette (in indexed modes)
294 // or the gamma table (in direct modes)
295 virtual void set_palette(uint8 *pal, int num) = 0;
296 };
297
298 // Vector of pointers to available monitor descriptions, filled by VideoInit()
299 static vector<monitor_desc *> VideoMonitors;
300
301 // Find Apple mode matching best specified dimensions
302 static int find_apple_resolution(int xsize, int ysize)
303 {
304 if (xsize == 640 && ysize == 480)
305 return APPLE_640x480;
306 if (xsize == 800 && ysize == 600)
307 return APPLE_800x600;
308 if (xsize == 1024 && ysize == 768)
309 return APPLE_1024x768;
310 if (xsize == 1152 && ysize == 768)
311 return APPLE_1152x768;
312 if (xsize == 1152 && ysize == 900)
313 return APPLE_1152x900;
314 if (xsize == 1280 && ysize == 1024)
315 return APPLE_1280x1024;
316 if (xsize == 1600 && ysize == 1200)
317 return APPLE_1600x1200;
318 return APPLE_CUSTOM;
319 }
320
321 // Display error alert
322 static void ErrorAlert(int error)
323 {
324 ErrorAlert(GetString(error));
325 }
326
327 // Display warning alert
328 static void WarningAlert(int warning)
329 {
330 WarningAlert(GetString(warning));
331 }
332 #endif
333
334
335 /*
336 * monitor_desc subclass for SDL display
337 */
338
339 class SDL_monitor_desc : public monitor_desc {
340 public:
341 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
342 ~SDL_monitor_desc() {}
343
344 virtual void switch_to_current_mode(void);
345 virtual void set_palette(uint8 *pal, int num);
346
347 bool video_open(void);
348 void video_close(void);
349 };
350
351
352 /*
353 * Utility functions
354 */
355
356 // Find palette size for given color depth
357 static int palette_size(int mode)
358 {
359 switch (mode) {
360 case VIDEO_DEPTH_1BIT: return 2;
361 case VIDEO_DEPTH_2BIT: return 4;
362 case VIDEO_DEPTH_4BIT: return 16;
363 case VIDEO_DEPTH_8BIT: return 256;
364 case VIDEO_DEPTH_16BIT: return 32;
365 case VIDEO_DEPTH_32BIT: return 256;
366 default: return 0;
367 }
368 }
369
370 // Return bytes per pixel for requested depth
371 static inline int bytes_per_pixel(int depth)
372 {
373 int bpp;
374 switch (depth) {
375 case 8:
376 bpp = 1;
377 break;
378 case 15: case 16:
379 bpp = 2;
380 break;
381 case 24: case 32:
382 bpp = 4;
383 break;
384 default:
385 abort();
386 }
387 return bpp;
388 }
389
390 // Map video_mode depth ID to numerical depth value
391 static int mac_depth_of_video_depth(int video_depth)
392 {
393 int depth = -1;
394 switch (video_depth) {
395 case VIDEO_DEPTH_1BIT:
396 depth = 1;
397 break;
398 case VIDEO_DEPTH_2BIT:
399 depth = 2;
400 break;
401 case VIDEO_DEPTH_4BIT:
402 depth = 4;
403 break;
404 case VIDEO_DEPTH_8BIT:
405 depth = 8;
406 break;
407 case VIDEO_DEPTH_16BIT:
408 depth = 16;
409 break;
410 case VIDEO_DEPTH_32BIT:
411 depth = 32;
412 break;
413 default:
414 abort();
415 }
416 return depth;
417 }
418
419 // Map video_mode depth ID to SDL screen depth
420 static int sdl_depth_of_video_depth(int video_depth)
421 {
422 return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
423 }
424
425 // Get screen dimensions
426 static void sdl_display_dimensions(int &width, int &height)
427 {
428 static int max_width, max_height;
429 if (max_width == 0 && max_height == 0) {
430 max_width = 640 ; max_height = 480;
431 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
432 if (modes && modes != (SDL_Rect **)-1) {
433 // It turns out that on some implementations, and contrary to the documentation,
434 // the returned list is not sorted from largest to smallest (e.g. Windows)
435 for (int i = 0; modes[i] != NULL; i++) {
436 const int w = modes[i]->w;
437 const int h = modes[i]->h;
438 if (w > max_width && h > max_height) {
439 max_width = w;
440 max_height = h;
441 }
442 }
443 }
444 }
445 width = max_width;
446 height = max_height;
447 }
448
449 static inline int sdl_display_width(void)
450 {
451 int width, height;
452 sdl_display_dimensions(width, height);
453 return width;
454 }
455
456 static inline int sdl_display_height(void)
457 {
458 int width, height;
459 sdl_display_dimensions(width, height);
460 return height;
461 }
462
463 // Check wether specified mode is available
464 static bool has_mode(int type, int width, int height, int depth)
465 {
466 #ifdef SHEEPSHAVER
467 // Filter out Classic resolutions
468 if (width == 512 && height == 384)
469 return false;
470 #endif
471
472 // Filter out out-of-bounds resolutions
473 if (width > sdl_display_width() || height > sdl_display_height())
474 return false;
475
476 // Rely on SDL capabilities
477 return SDL_VideoModeOK(width, height,
478 sdl_depth_of_video_depth(depth),
479 SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
480 }
481
482 // Add mode to list of supported modes
483 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
484 {
485 // Filter out unsupported modes
486 if (!has_mode(type, width, height, depth))
487 return;
488
489 // Fill in VideoMode entry
490 VIDEO_MODE mode;
491 #ifdef SHEEPSHAVER
492 resolution_id = find_apple_resolution(width, height);
493 mode.viType = type;
494 #endif
495 VIDEO_MODE_X = width;
496 VIDEO_MODE_Y = height;
497 VIDEO_MODE_RESOLUTION = resolution_id;
498 VIDEO_MODE_ROW_BYTES = bytes_per_row;
499 VIDEO_MODE_DEPTH = (video_depth)depth;
500 VideoModes.push_back(mode);
501 }
502
503 // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
504 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
505 {
506 #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
507 int layout = FLAYOUT_DIRECT;
508 if (depth == VIDEO_DEPTH_16BIT)
509 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
510 else if (depth == VIDEO_DEPTH_32BIT)
511 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
512 if (native_byte_order)
513 MacFrameLayout = layout;
514 else
515 MacFrameLayout = FLAYOUT_DIRECT;
516 monitor.set_mac_frame_base(MacFrameBaseMac);
517
518 // Set variables used by UAE memory banking
519 const VIDEO_MODE &mode = monitor.get_current_mode();
520 MacFrameBaseHost = the_buffer;
521 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
522 InitFrameBufferMapping();
523 #else
524 monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
525 #endif
526 D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
527 }
528
529 // Set window name and class
530 static void set_window_name(int name)
531 {
532 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
533 if (vi && vi->wm_available) {
534 const char *str = GetString(name);
535 SDL_WM_SetCaption(str, str);
536 }
537 }
538
539 // Set mouse grab mode
540 static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
541 {
542 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
543 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
544 }
545
546 // Migrate preferences items (XXX to be handled in MigratePrefs())
547 static void migrate_screen_prefs(void)
548 {
549 #ifdef SHEEPSHAVER
550 // Look-up priorities are: "screen", "screenmodes", "windowmodes".
551 if (PrefsFindString("screen"))
552 return;
553
554 uint32 window_modes = PrefsFindInt32("windowmodes");
555 uint32 screen_modes = PrefsFindInt32("screenmodes");
556 int width = 0, height = 0;
557 if (screen_modes) {
558 static const struct {
559 int id;
560 int width;
561 int height;
562 }
563 modes[] = {
564 { 1, 640, 480 },
565 { 2, 800, 600 },
566 { 4, 1024, 768 },
567 { 64, 1152, 768 },
568 { 8, 1152, 900 },
569 { 16, 1280, 1024 },
570 { 32, 1600, 1200 },
571 { 0, }
572 };
573 for (int i = 0; modes[i].id != 0; i++) {
574 if (screen_modes & modes[i].id) {
575 if (width < modes[i].width && height < modes[i].height) {
576 width = modes[i].width;
577 height = modes[i].height;
578 }
579 }
580 }
581 } else {
582 if (window_modes & 1)
583 width = 640, height = 480;
584 if (window_modes & 2)
585 width = 800, height = 600;
586 }
587 if (width && height) {
588 char str[32];
589 sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
590 PrefsReplaceString("screen", str);
591 }
592 #endif
593 }
594
595
596 /*
597 * Display "driver" classes
598 */
599
600 class driver_base {
601 public:
602 driver_base(SDL_monitor_desc &m);
603 virtual ~driver_base();
604
605 virtual void update_palette(void);
606 virtual void suspend(void) {}
607 virtual void resume(void) {}
608 virtual void toggle_mouse_grab(void) {}
609 virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
610
611 void disable_mouse_accel(void);
612 void restore_mouse_accel(void);
613
614 virtual void grab_mouse(void) {}
615 virtual void ungrab_mouse(void) {}
616
617 public:
618 SDL_monitor_desc &monitor; // Associated video monitor
619 const VIDEO_MODE &mode; // Video mode handled by the driver
620
621 bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
622 SDL_Surface *s; // The surface we draw into
623 };
624
625 class driver_window;
626 static void update_display_window_vosf(driver_window *drv);
627 static void update_display_dynamic(int ticker, driver_window *drv);
628 static void update_display_static(driver_base *drv);
629
630 class driver_window : public driver_base {
631 friend void update_display_window_vosf(driver_window *drv);
632 friend void update_display_dynamic(int ticker, driver_window *drv);
633 friend void update_display_static(driver_base *drv);
634
635 public:
636 driver_window(SDL_monitor_desc &monitor);
637 ~driver_window();
638
639 void toggle_mouse_grab(void);
640 void mouse_moved(int x, int y);
641
642 void grab_mouse(void);
643 void ungrab_mouse(void);
644
645 private:
646 bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
647 int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
648 };
649
650 class driver_fullscreen : public driver_base {
651 public:
652 driver_fullscreen(SDL_monitor_desc &monitor);
653 ~driver_fullscreen();
654 };
655
656 static driver_base *drv = NULL; // Pointer to currently used driver object
657
658 #ifdef ENABLE_VOSF
659 # include "video_vosf.h"
660 #endif
661
662 driver_base::driver_base(SDL_monitor_desc &m)
663 : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
664 {
665 the_buffer = NULL;
666 the_buffer_copy = NULL;
667 }
668
669 driver_base::~driver_base()
670 {
671 ungrab_mouse();
672 restore_mouse_accel();
673
674 if (s)
675 SDL_FreeSurface(s);
676
677 // the_buffer shall always be mapped through vm_acquire_framebuffer()
678 if (the_buffer != VM_MAP_FAILED) {
679 D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
680 vm_release_framebuffer(the_buffer, the_buffer_size);
681 the_buffer = NULL;
682 }
683
684 // Free frame buffer(s)
685 if (!use_vosf) {
686 if (the_buffer_copy) {
687 free(the_buffer_copy);
688 the_buffer_copy = NULL;
689 }
690 }
691 #ifdef ENABLE_VOSF
692 else {
693 if (the_host_buffer) {
694 D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
695 free(the_host_buffer);
696 the_host_buffer = NULL;
697 }
698 if (the_buffer_copy) {
699 D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
700 free(the_buffer_copy);
701 the_buffer_copy = NULL;
702 }
703
704 // Deinitialize VOSF
705 video_vosf_exit();
706 }
707 #endif
708 }
709
710 // Palette has changed
711 void driver_base::update_palette(void)
712 {
713 const VIDEO_MODE &mode = monitor.get_current_mode();
714
715 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
716 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
717 }
718
719 // Disable mouse acceleration
720 void driver_base::disable_mouse_accel(void)
721 {
722 }
723
724 // Restore mouse acceleration to original value
725 void driver_base::restore_mouse_accel(void)
726 {
727 }
728
729
730 /*
731 * Windowed display driver
732 */
733
734 static bool SDL_display_opened = false;
735
736 // Open display
737 driver_window::driver_window(SDL_monitor_desc &m)
738 : driver_base(m), mouse_grabbed(false)
739 {
740 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
741 int aligned_width = (width + 15) & ~15;
742 int aligned_height = (height + 15) & ~15;
743
744 // Set absolute mouse mode
745 ADBSetRelMouseMode(mouse_grabbed);
746
747 // This is ugly:
748 // If we're switching resolutions (ie, not setting it for the first time),
749 // there's a bug in SDL where the SDL_Surface created will not be properly
750 // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
751 // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
752 // and all will be well). Without this, the video becomes corrupted (at least
753 // on Mac OS X), after the resolution switch.
754 if (SDL_display_opened)
755 SDL_QuitSubSystem(SDL_INIT_VIDEO);
756
757 // Create surface
758 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
759 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
760 return;
761
762 SDL_display_opened = true;
763
764 #ifdef ENABLE_VOSF
765 use_vosf = true;
766 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
767 the_host_buffer = (uint8 *)s->pixels;
768 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
769 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
770 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
771 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
772
773 // Check whether we can initialize the VOSF subsystem and it's profitable
774 if (!video_vosf_init(m)) {
775 WarningAlert(STR_VOSF_INIT_ERR);
776 use_vosf = false;
777 }
778 else if (!video_vosf_profitable()) {
779 video_vosf_exit();
780 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
781 use_vosf = false;
782 }
783 if (!use_vosf) {
784 free(the_buffer_copy);
785 vm_release(the_buffer, the_buffer_size);
786 the_host_buffer = NULL;
787 }
788 #endif
789 if (!use_vosf) {
790 // Allocate memory for frame buffer
791 the_buffer_size = (aligned_height + 2) * s->pitch;
792 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
793 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
794 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
795 }
796
797 #ifdef SHEEPSHAVER
798 // Create cursor
799 if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
800 SDL_SetCursor(sdl_cursor);
801 cursor_changed = false;
802 }
803 #else
804 // Hide cursor
805 SDL_ShowCursor(0);
806 #endif
807
808 // Set window name/class
809 set_window_name(STR_WINDOW_TITLE);
810
811 // Init blitting routines
812 SDL_PixelFormat *f = s->format;
813 VisualFormat visualFormat;
814 visualFormat.depth = depth;
815 visualFormat.Rmask = f->Rmask;
816 visualFormat.Gmask = f->Gmask;
817 visualFormat.Bmask = f->Bmask;
818 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
819
820 // Load gray ramp to 8->16/32 expand map
821 if (!IsDirectMode(mode))
822 for (int i=0; i<256; i++)
823 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
824
825 // Set frame buffer base
826 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
827
828 // Everything went well
829 init_ok = true;
830 }
831
832 // Close display
833 driver_window::~driver_window()
834 {
835 #ifdef ENABLE_VOSF
836 if (use_vosf)
837 the_host_buffer = NULL; // don't free() in driver_base dtor
838 #endif
839 if (s)
840 SDL_FreeSurface(s);
841 }
842
843 // Toggle mouse grab
844 void driver_window::toggle_mouse_grab(void)
845 {
846 if (mouse_grabbed)
847 ungrab_mouse();
848 else
849 grab_mouse();
850 }
851
852 // Grab mouse, switch to relative mouse mode
853 void driver_window::grab_mouse(void)
854 {
855 if (!mouse_grabbed) {
856 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
857 if (new_mode == SDL_GRAB_ON) {
858 set_window_name(STR_WINDOW_TITLE_GRABBED);
859 disable_mouse_accel();
860 mouse_grabbed = true;
861 }
862 }
863 }
864
865 // Ungrab mouse, switch to absolute mouse mode
866 void driver_window::ungrab_mouse(void)
867 {
868 if (mouse_grabbed) {
869 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
870 if (new_mode == SDL_GRAB_OFF) {
871 set_window_name(STR_WINDOW_TITLE);
872 restore_mouse_accel();
873 mouse_grabbed = false;
874 }
875 }
876 }
877
878 // Mouse moved
879 void driver_window::mouse_moved(int x, int y)
880 {
881 mouse_last_x = x; mouse_last_y = y;
882 ADBMouseMoved(x, y);
883 }
884
885
886 /*
887 * Full-screen display driver
888 */
889
890 // Open display
891 driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
892 : driver_base(m)
893 {
894 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
895 int aligned_width = (width + 15) & ~15;
896 int aligned_height = (height + 15) & ~15;
897
898 // Set absolute mouse mode
899 ADBSetRelMouseMode(false);
900
901 // Create surface
902 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
903 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
904 return;
905
906 #ifdef ENABLE_VOSF
907 use_vosf = true;
908 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
909 the_host_buffer = (uint8 *)s->pixels;
910 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
911 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
912 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
913 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
914
915 // Check whether we can initialize the VOSF subsystem and it's profitable
916 if (!video_vosf_init(m)) {
917 WarningAlert(STR_VOSF_INIT_ERR);
918 use_vosf = false;
919 }
920 else if (!video_vosf_profitable()) {
921 video_vosf_exit();
922 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
923 use_vosf = false;
924 }
925 if (!use_vosf) {
926 free(the_buffer_copy);
927 vm_release(the_buffer, the_buffer_size);
928 the_host_buffer = NULL;
929 }
930 #endif
931 if (!use_vosf) {
932 // Allocate memory for frame buffer
933 the_buffer_size = (aligned_height + 2) * s->pitch;
934 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
935 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
936 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
937 }
938
939 // Hide cursor
940 SDL_ShowCursor(0);
941
942 // Init blitting routines
943 SDL_PixelFormat *f = s->format;
944 VisualFormat visualFormat;
945 visualFormat.depth = depth;
946 visualFormat.Rmask = f->Rmask;
947 visualFormat.Gmask = f->Gmask;
948 visualFormat.Bmask = f->Bmask;
949 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
950
951 // Load gray ramp to 8->16/32 expand map
952 if (!IsDirectMode(mode))
953 for (int i=0; i<256; i++)
954 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
955
956 // Set frame buffer base
957 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
958
959 // Everything went well
960 init_ok = true;
961 }
962
963 // Close display
964 driver_fullscreen::~driver_fullscreen()
965 {
966 #ifdef ENABLE_VOSF
967 if (use_vosf)
968 the_host_buffer = NULL; // don't free() in driver_base dtor
969 #endif
970 if (s)
971 SDL_FreeSurface(s);
972
973 // Show cursor
974 SDL_ShowCursor(1);
975 }
976
977
978 /*
979 * Initialization
980 */
981
982 // Init keycode translation table
983 static void keycode_init(void)
984 {
985 bool use_kc = PrefsFindBool("keycodes");
986 if (use_kc) {
987
988 // Get keycode file path from preferences
989 const char *kc_path = PrefsFindString("keycodefile");
990
991 // Open keycode table
992 FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
993 if (f == NULL) {
994 char str[256];
995 sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
996 WarningAlert(str);
997 return;
998 }
999
1000 // Default translation table
1001 for (int i=0; i<256; i++)
1002 keycode_table[i] = -1;
1003
1004 // Search for server vendor string, then read keycodes
1005 char video_driver[256];
1006 SDL_VideoDriverName(video_driver, sizeof(video_driver));
1007 bool video_driver_found = false;
1008 char line[256];
1009 int n_keys = 0;
1010 while (fgets(line, sizeof(line) - 1, f)) {
1011 // Read line
1012 int len = strlen(line);
1013 if (len == 0)
1014 continue;
1015 line[len-1] = 0;
1016
1017 // Comments begin with "#" or ";"
1018 if (line[0] == '#' || line[0] == ';' || line[0] == 0)
1019 continue;
1020
1021 if (video_driver_found) {
1022 // Skip aliases as long as we have read keycodes yet
1023 // Otherwise, it's another mapping and we have to stop
1024 static const char sdl_str[] = "sdl";
1025 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1026 continue;
1027
1028 // Read keycode
1029 int x_code, mac_code;
1030 if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1031 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1032 else
1033 break;
1034 } else {
1035 // Search for SDL video driver string
1036 static const char sdl_str[] = "sdl";
1037 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1038 char *p = line + sizeof(sdl_str);
1039 if (strstr(video_driver, p) == video_driver)
1040 video_driver_found = true;
1041 }
1042 }
1043 }
1044
1045 // Keycode file completely read
1046 fclose(f);
1047 use_keycodes = video_driver_found;
1048
1049 // Vendor not found? Then display warning
1050 if (!video_driver_found) {
1051 char str[256];
1052 sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1053 WarningAlert(str);
1054 return;
1055 }
1056
1057 D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1058 }
1059 }
1060
1061 // Open display for current mode
1062 bool SDL_monitor_desc::video_open(void)
1063 {
1064 D(bug("video_open()\n"));
1065 const VIDEO_MODE &mode = get_current_mode();
1066 #if DEBUG
1067 D(bug("Current video mode:\n"));
1068 D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1069 #endif
1070
1071 // Create display driver object of requested type
1072 switch (display_type) {
1073 case DISPLAY_WINDOW:
1074 drv = new(std::nothrow) driver_window(*this);
1075 break;
1076 case DISPLAY_SCREEN:
1077 drv = new(std::nothrow) driver_fullscreen(*this);
1078 break;
1079 }
1080 if (drv == NULL)
1081 return false;
1082 if (!drv->init_ok) {
1083 delete drv;
1084 drv = NULL;
1085 return false;
1086 }
1087
1088 #ifdef WIN32
1089 // Chain in a new message handler for WM_DEVICECHANGE
1090 HWND the_window = GetMainWindowHandle();
1091 sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1092 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1093 #endif
1094
1095 // Initialize VideoRefresh function
1096 VideoRefreshInit();
1097
1098 // Lock down frame buffer
1099 LOCK_FRAME_BUFFER;
1100
1101 // Start redraw/input thread
1102 #ifndef USE_CPU_EMUL_SERVICES
1103 redraw_thread_cancel = false;
1104 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1105 if (!redraw_thread_active) {
1106 printf("FATAL: cannot create redraw thread\n");
1107 return false;
1108 }
1109 #else
1110 redraw_thread_active = true;
1111 #endif
1112 return true;
1113 }
1114
1115 #ifdef SHEEPSHAVER
1116 bool VideoInit(void)
1117 {
1118 const bool classic = false;
1119 #else
1120 bool VideoInit(bool classic)
1121 {
1122 #endif
1123 classic_mode = classic;
1124
1125 #ifdef ENABLE_VOSF
1126 // Zero the mainBuffer structure
1127 mainBuffer.dirtyPages = NULL;
1128 mainBuffer.pageInfo = NULL;
1129 #endif
1130
1131 // Create Mutexes
1132 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1133 return false;
1134 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1135 return false;
1136 if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1137 return false;
1138
1139 // Init keycode translation
1140 keycode_init();
1141
1142 // Read prefs
1143 frame_skip = PrefsFindInt32("frameskip");
1144 mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1145 mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1146
1147 // Get screen mode from preferences
1148 migrate_screen_prefs();
1149 const char *mode_str = NULL;
1150 if (classic_mode)
1151 mode_str = "win/512/342";
1152 else
1153 mode_str = PrefsFindString("screen");
1154
1155 // Determine display type and default dimensions
1156 int default_width, default_height;
1157 if (classic) {
1158 default_width = 512;
1159 default_height = 384;
1160 }
1161 else {
1162 default_width = 640;
1163 default_height = 480;
1164 }
1165 display_type = DISPLAY_WINDOW;
1166 if (mode_str) {
1167 if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1168 display_type = DISPLAY_WINDOW;
1169 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1170 display_type = DISPLAY_SCREEN;
1171 }
1172 if (default_width <= 0)
1173 default_width = sdl_display_width();
1174 else if (default_width > sdl_display_width())
1175 default_width = sdl_display_width();
1176 if (default_height <= 0)
1177 default_height = sdl_display_height();
1178 else if (default_height > sdl_display_height())
1179 default_height = sdl_display_height();
1180
1181 // Mac screen depth follows X depth
1182 screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1183 int default_depth;
1184 switch (screen_depth) {
1185 case 8:
1186 default_depth = VIDEO_DEPTH_8BIT;
1187 break;
1188 case 15: case 16:
1189 default_depth = VIDEO_DEPTH_16BIT;
1190 break;
1191 case 24: case 32:
1192 default_depth = VIDEO_DEPTH_32BIT;
1193 break;
1194 default:
1195 default_depth = VIDEO_DEPTH_1BIT;
1196 break;
1197 }
1198
1199 // Initialize list of video modes to try
1200 struct {
1201 int w;
1202 int h;
1203 int resolution_id;
1204 }
1205 video_modes[] = {
1206 { -1, -1, 0x80 },
1207 { 512, 384, 0x80 },
1208 { 640, 480, 0x81 },
1209 { 800, 600, 0x82 },
1210 { 1024, 768, 0x83 },
1211 { 1152, 870, 0x84 },
1212 { 1280, 1024, 0x85 },
1213 { 1600, 1200, 0x86 },
1214 { 0, }
1215 };
1216 video_modes[0].w = default_width;
1217 video_modes[0].h = default_height;
1218
1219 // Construct list of supported modes
1220 if (display_type == DISPLAY_WINDOW) {
1221 if (classic)
1222 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1223 else {
1224 for (int i = 0; video_modes[i].w != 0; i++) {
1225 const int w = video_modes[i].w;
1226 const int h = video_modes[i].h;
1227 if (i > 0 && (w >= default_width || h >= default_height))
1228 continue;
1229 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1230 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1231 }
1232 }
1233 } else if (display_type == DISPLAY_SCREEN) {
1234 for (int i = 0; video_modes[i].w != 0; i++) {
1235 const int w = video_modes[i].w;
1236 const int h = video_modes[i].h;
1237 if (i > 0 && (w >= default_width || h >= default_height))
1238 continue;
1239 if (w == 512 && h == 384)
1240 continue;
1241 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1242 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1243 }
1244 }
1245
1246 if (VideoModes.empty()) {
1247 ErrorAlert(STR_NO_XVISUAL_ERR);
1248 return false;
1249 }
1250
1251 // Find requested default mode with specified dimensions
1252 uint32 default_id;
1253 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1254 for (i = VideoModes.begin(); i != end; ++i) {
1255 const VIDEO_MODE & mode = (*i);
1256 if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1257 default_id = VIDEO_MODE_RESOLUTION;
1258 #ifdef SHEEPSHAVER
1259 std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1260 cur_mode = distance(begin, i);
1261 #endif
1262 break;
1263 }
1264 }
1265 if (i == end) { // not found, use first available mode
1266 const VIDEO_MODE & mode = VideoModes[0];
1267 default_depth = VIDEO_MODE_DEPTH;
1268 default_id = VIDEO_MODE_RESOLUTION;
1269 #ifdef SHEEPSHAVER
1270 cur_mode = 0;
1271 #endif
1272 }
1273
1274 #ifdef SHEEPSHAVER
1275 for (int i = 0; i < VideoModes.size(); i++)
1276 VModes[i] = VideoModes[i];
1277 VideoInfo *p = &VModes[VideoModes.size()];
1278 p->viType = DIS_INVALID; // End marker
1279 p->viRowBytes = 0;
1280 p->viXsize = p->viYsize = 0;
1281 p->viAppleMode = 0;
1282 p->viAppleID = 0;
1283 #endif
1284
1285 #if DEBUG
1286 D(bug("Available video modes:\n"));
1287 for (i = VideoModes.begin(); i != end; ++i) {
1288 const VIDEO_MODE & mode = (*i);
1289 int bits = 1 << VIDEO_MODE_DEPTH;
1290 if (bits == 16)
1291 bits = 15;
1292 else if (bits == 32)
1293 bits = 24;
1294 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1295 }
1296 #endif
1297
1298 // Create SDL_monitor_desc for this (the only) display
1299 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1300 VideoMonitors.push_back(monitor);
1301
1302 // Open display
1303 return monitor->video_open();
1304 }
1305
1306
1307 /*
1308 * Deinitialization
1309 */
1310
1311 // Close display
1312 void SDL_monitor_desc::video_close(void)
1313 {
1314 D(bug("video_close()\n"));
1315
1316 #ifdef WIN32
1317 // Remove message handler for WM_DEVICECHANGE
1318 HWND the_window = GetMainWindowHandle();
1319 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1320 #endif
1321
1322 // Stop redraw thread
1323 #ifndef USE_CPU_EMUL_SERVICES
1324 if (redraw_thread_active) {
1325 redraw_thread_cancel = true;
1326 SDL_WaitThread(redraw_thread, NULL);
1327 }
1328 #endif
1329 redraw_thread_active = false;
1330
1331 // Unlock frame buffer
1332 UNLOCK_FRAME_BUFFER;
1333 D(bug(" frame buffer unlocked\n"));
1334
1335 // Close display
1336 delete drv;
1337 drv = NULL;
1338 }
1339
1340 void VideoExit(void)
1341 {
1342 // Close displays
1343 vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1344 for (i = VideoMonitors.begin(); i != end; ++i)
1345 dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1346
1347 // Destroy locks
1348 if (frame_buffer_lock)
1349 SDL_DestroyMutex(frame_buffer_lock);
1350 if (sdl_palette_lock)
1351 SDL_DestroyMutex(sdl_palette_lock);
1352 if (sdl_events_lock)
1353 SDL_DestroyMutex(sdl_events_lock);
1354 }
1355
1356
1357 /*
1358 * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1359 */
1360
1361 void VideoQuitFullScreen(void)
1362 {
1363 D(bug("VideoQuitFullScreen()\n"));
1364 quit_full_screen = true;
1365 }
1366
1367
1368 /*
1369 * Mac VBL interrupt
1370 */
1371
1372 /*
1373 * Execute video VBL routine
1374 */
1375
1376 #ifdef SHEEPSHAVER
1377 void VideoVBL(void)
1378 {
1379 // Emergency quit requested? Then quit
1380 if (emerg_quit)
1381 QuitEmulator();
1382
1383 // Temporarily give up frame buffer lock (this is the point where
1384 // we are suspended when the user presses Ctrl-Tab)
1385 UNLOCK_FRAME_BUFFER;
1386 LOCK_FRAME_BUFFER;
1387
1388 // Execute video VBL
1389 if (private_data != NULL && private_data->interruptsEnabled)
1390 VSLDoInterruptService(private_data->vslServiceID);
1391 }
1392 #else
1393 void VideoInterrupt(void)
1394 {
1395 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1396 SDL_PumpEvents();
1397
1398 // Emergency quit requested? Then quit
1399 if (emerg_quit)
1400 QuitEmulator();
1401
1402 // Temporarily give up frame buffer lock (this is the point where
1403 // we are suspended when the user presses Ctrl-Tab)
1404 UNLOCK_FRAME_BUFFER;
1405 LOCK_FRAME_BUFFER;
1406 }
1407 #endif
1408
1409
1410 /*
1411 * Set palette
1412 */
1413
1414 #ifdef SHEEPSHAVER
1415 void video_set_palette(void)
1416 {
1417 monitor_desc * monitor = VideoMonitors[0];
1418 int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1419 uint8 pal[256 * 3];
1420 for (int c = 0; c < n_colors; c++) {
1421 pal[c*3 + 0] = mac_pal[c].red;
1422 pal[c*3 + 1] = mac_pal[c].green;
1423 pal[c*3 + 2] = mac_pal[c].blue;
1424 }
1425 monitor->set_palette(pal, n_colors);
1426 }
1427 #endif
1428
1429 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1430 {
1431 const VIDEO_MODE &mode = get_current_mode();
1432
1433 // FIXME: how can we handle the gamma ramp?
1434 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1435 return;
1436
1437 LOCK_PALETTE;
1438
1439 // Convert colors to XColor array
1440 int num_out = 256;
1441 bool stretch = false;
1442 SDL_Color *p = sdl_palette;
1443 for (int i=0; i<num_out; i++) {
1444 int c = (stretch ? (i * num_in) / num_out : i);
1445 p->r = pal[c*3 + 0] * 0x0101;
1446 p->g = pal[c*3 + 1] * 0x0101;
1447 p->b = pal[c*3 + 2] * 0x0101;
1448 p++;
1449 }
1450
1451 // Recalculate pixel color expansion map
1452 if (!IsDirectMode(mode)) {
1453 for (int i=0; i<256; i++) {
1454 int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1455 ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1456 }
1457
1458 #ifdef ENABLE_VOSF
1459 if (use_vosf) {
1460 // We have to redraw everything because the interpretation of pixel values changed
1461 LOCK_VOSF;
1462 PFLAG_SET_ALL;
1463 UNLOCK_VOSF;
1464 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1465 }
1466 #endif
1467 }
1468
1469 // Tell redraw thread to change palette
1470 sdl_palette_changed = true;
1471
1472 UNLOCK_PALETTE;
1473 }
1474
1475
1476 /*
1477 * Switch video mode
1478 */
1479
1480 #ifdef SHEEPSHAVER
1481 int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1482 {
1483 /* return if no mode change */
1484 if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1485 (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1486
1487 /* first find video mode in table */
1488 for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1489 if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1490 (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1491 csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1492 csSave->saveData = ReadMacInt32(ParamPtr + csData);
1493 csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1494
1495 // Disable interrupts and pause redraw thread
1496 DisableInterrupt();
1497 thread_stop_ack = false;
1498 thread_stop_req = true;
1499 while (!thread_stop_ack) ;
1500
1501 cur_mode = i;
1502 monitor_desc *monitor = VideoMonitors[0];
1503 monitor->switch_to_current_mode();
1504
1505 WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1506 csSave->saveBaseAddr=screen_base;
1507 csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1508 csSave->saveMode=VModes[cur_mode].viAppleMode;
1509
1510 // Enable interrupts and resume redraw thread
1511 thread_stop_req = false;
1512 EnableInterrupt();
1513 return noErr;
1514 }
1515 }
1516 return paramErr;
1517 }
1518 #endif
1519
1520 void SDL_monitor_desc::switch_to_current_mode(void)
1521 {
1522 // Close and reopen display
1523 LOCK_EVENTS;
1524 video_close();
1525 video_open();
1526 UNLOCK_EVENTS;
1527
1528 if (drv == NULL) {
1529 ErrorAlert(STR_OPEN_WINDOW_ERR);
1530 QuitEmulator();
1531 }
1532 }
1533
1534
1535 /*
1536 * Can we set the MacOS cursor image into the window?
1537 */
1538
1539 #ifdef SHEEPSHAVER
1540 bool video_can_change_cursor(void)
1541 {
1542 static char driver[] = "Quartz?";
1543 static int quartzok = -1;
1544
1545 if (display_type != DISPLAY_WINDOW)
1546 return false;
1547
1548 if (quartzok < 0) {
1549 if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1550 quartzok = true;
1551 else {
1552 // Quartz driver bug prevents cursor changing in SDL 1.2.11 to 1.2.13.
1553 const SDL_version *vp = SDL_Linked_Version();
1554 int version = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch);
1555 quartzok = (version <= SDL_VERSIONNUM(1, 2, 10) || version >= SDL_VERSIONNUM(1, 2, 14));
1556 }
1557 }
1558
1559 return quartzok;
1560 }
1561 #endif
1562
1563
1564 /*
1565 * Set cursor image for window
1566 */
1567
1568 #ifdef SHEEPSHAVER
1569 void video_set_cursor(void)
1570 {
1571 cursor_changed = true;
1572 }
1573 #endif
1574
1575
1576 /*
1577 * Keyboard-related utilify functions
1578 */
1579
1580 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1581 {
1582 switch (e.keysym.sym) {
1583 case SDLK_NUMLOCK:
1584 case SDLK_CAPSLOCK:
1585 case SDLK_SCROLLOCK:
1586 case SDLK_RSHIFT:
1587 case SDLK_LSHIFT:
1588 case SDLK_RCTRL:
1589 case SDLK_LCTRL:
1590 case SDLK_RALT:
1591 case SDLK_LALT:
1592 case SDLK_RMETA:
1593 case SDLK_LMETA:
1594 case SDLK_LSUPER:
1595 case SDLK_RSUPER:
1596 case SDLK_MODE:
1597 case SDLK_COMPOSE:
1598 return true;
1599 }
1600 return false;
1601 }
1602
1603 static bool is_ctrl_down(SDL_keysym const & ks)
1604 {
1605 return ctrl_down || (ks.mod & KMOD_CTRL);
1606 }
1607
1608
1609 /*
1610 * Translate key event to Mac keycode, returns -1 if no keycode was found
1611 * and -2 if the key was recognized as a hotkey
1612 */
1613
1614 static int kc_decode(SDL_keysym const & ks, bool key_down)
1615 {
1616 switch (ks.sym) {
1617 case SDLK_a: return 0x00;
1618 case SDLK_b: return 0x0b;
1619 case SDLK_c: return 0x08;
1620 case SDLK_d: return 0x02;
1621 case SDLK_e: return 0x0e;
1622 case SDLK_f: return 0x03;
1623 case SDLK_g: return 0x05;
1624 case SDLK_h: return 0x04;
1625 case SDLK_i: return 0x22;
1626 case SDLK_j: return 0x26;
1627 case SDLK_k: return 0x28;
1628 case SDLK_l: return 0x25;
1629 case SDLK_m: return 0x2e;
1630 case SDLK_n: return 0x2d;
1631 case SDLK_o: return 0x1f;
1632 case SDLK_p: return 0x23;
1633 case SDLK_q: return 0x0c;
1634 case SDLK_r: return 0x0f;
1635 case SDLK_s: return 0x01;
1636 case SDLK_t: return 0x11;
1637 case SDLK_u: return 0x20;
1638 case SDLK_v: return 0x09;
1639 case SDLK_w: return 0x0d;
1640 case SDLK_x: return 0x07;
1641 case SDLK_y: return 0x10;
1642 case SDLK_z: return 0x06;
1643
1644 case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1645 case SDLK_2: case SDLK_AT: return 0x13;
1646 case SDLK_3: case SDLK_HASH: return 0x14;
1647 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1648 case SDLK_5: return 0x17;
1649 case SDLK_6: return 0x16;
1650 case SDLK_7: return 0x1a;
1651 case SDLK_8: return 0x1c;
1652 case SDLK_9: return 0x19;
1653 case SDLK_0: return 0x1d;
1654
1655 case SDLK_BACKQUOTE: return 0x0a;
1656 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1657 case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1658 case SDLK_LEFTBRACKET: return 0x21;
1659 case SDLK_RIGHTBRACKET: return 0x1e;
1660 case SDLK_BACKSLASH: return 0x2a;
1661 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1662 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1663 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1664 case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1665 case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1666
1667 case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1668 case SDLK_RETURN: return 0x24;
1669 case SDLK_SPACE: return 0x31;
1670 case SDLK_BACKSPACE: return 0x33;
1671
1672 case SDLK_DELETE: return 0x75;
1673 case SDLK_INSERT: return 0x72;
1674 case SDLK_HOME: case SDLK_HELP: return 0x73;
1675 case SDLK_END: return 0x77;
1676 case SDLK_PAGEUP: return 0x74;
1677 case SDLK_PAGEDOWN: return 0x79;
1678
1679 case SDLK_LCTRL: return 0x36;
1680 case SDLK_RCTRL: return 0x36;
1681 case SDLK_LSHIFT: return 0x38;
1682 case SDLK_RSHIFT: return 0x38;
1683 #if (defined(__APPLE__) && defined(__MACH__))
1684 case SDLK_LALT: return 0x3a;
1685 case SDLK_RALT: return 0x3a;
1686 case SDLK_LMETA: return 0x37;
1687 case SDLK_RMETA: return 0x37;
1688 #else
1689 case SDLK_LALT: return 0x37;
1690 case SDLK_RALT: return 0x37;
1691 case SDLK_LMETA: return 0x3a;
1692 case SDLK_RMETA: return 0x3a;
1693 #endif
1694 case SDLK_LSUPER: return 0x3a; // "Windows" key
1695 case SDLK_RSUPER: return 0x3a;
1696 case SDLK_MENU: return 0x32;
1697 case SDLK_CAPSLOCK: return 0x39;
1698 case SDLK_NUMLOCK: return 0x47;
1699
1700 case SDLK_UP: return 0x3e;
1701 case SDLK_DOWN: return 0x3d;
1702 case SDLK_LEFT: return 0x3b;
1703 case SDLK_RIGHT: return 0x3c;
1704
1705 case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1706
1707 case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1708 case SDLK_F2: return 0x78;
1709 case SDLK_F3: return 0x63;
1710 case SDLK_F4: return 0x76;
1711 case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1712 case SDLK_F6: return 0x61;
1713 case SDLK_F7: return 0x62;
1714 case SDLK_F8: return 0x64;
1715 case SDLK_F9: return 0x65;
1716 case SDLK_F10: return 0x6d;
1717 case SDLK_F11: return 0x67;
1718 case SDLK_F12: return 0x6f;
1719
1720 case SDLK_PRINT: return 0x69;
1721 case SDLK_SCROLLOCK: return 0x6b;
1722 case SDLK_PAUSE: return 0x71;
1723
1724 case SDLK_KP0: return 0x52;
1725 case SDLK_KP1: return 0x53;
1726 case SDLK_KP2: return 0x54;
1727 case SDLK_KP3: return 0x55;
1728 case SDLK_KP4: return 0x56;
1729 case SDLK_KP5: return 0x57;
1730 case SDLK_KP6: return 0x58;
1731 case SDLK_KP7: return 0x59;
1732 case SDLK_KP8: return 0x5b;
1733 case SDLK_KP9: return 0x5c;
1734 case SDLK_KP_PERIOD: return 0x41;
1735 case SDLK_KP_PLUS: return 0x45;
1736 case SDLK_KP_MINUS: return 0x4e;
1737 case SDLK_KP_MULTIPLY: return 0x43;
1738 case SDLK_KP_DIVIDE: return 0x4b;
1739 case SDLK_KP_ENTER: return 0x4c;
1740 case SDLK_KP_EQUALS: return 0x51;
1741 }
1742 D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1743 return -1;
1744 }
1745
1746 static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1747 {
1748 return kc_decode(ev.keysym, key_down);
1749 }
1750
1751
1752 /*
1753 * SDL event handling
1754 */
1755
1756 static void handle_events(void)
1757 {
1758 SDL_Event events[10];
1759 const int n_max_events = sizeof(events) / sizeof(events[0]);
1760 int n_events;
1761
1762 while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1763 for (int i = 0; i < n_events; i++) {
1764 SDL_Event const & event = events[i];
1765 switch (event.type) {
1766
1767 // Mouse button
1768 case SDL_MOUSEBUTTONDOWN: {
1769 unsigned int button = event.button.button;
1770 if (button == SDL_BUTTON_LEFT)
1771 ADBMouseDown(0);
1772 else if (button == SDL_BUTTON_RIGHT)
1773 ADBMouseDown(1);
1774 else if (button == SDL_BUTTON_MIDDLE)
1775 ADBMouseDown(2);
1776 else if (button < 6) { // Wheel mouse
1777 if (mouse_wheel_mode == 0) {
1778 int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1779 ADBKeyDown(key);
1780 ADBKeyUp(key);
1781 } else {
1782 int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1783 for(int i=0; i<mouse_wheel_lines; i++) {
1784 ADBKeyDown(key);
1785 ADBKeyUp(key);
1786 }
1787 }
1788 }
1789 break;
1790 }
1791 case SDL_MOUSEBUTTONUP: {
1792 unsigned int button = event.button.button;
1793 if (button == SDL_BUTTON_LEFT)
1794 ADBMouseUp(0);
1795 else if (button == SDL_BUTTON_RIGHT)
1796 ADBMouseUp(1);
1797 else if (button == SDL_BUTTON_MIDDLE)
1798 ADBMouseUp(2);
1799 break;
1800 }
1801
1802 // Mouse moved
1803 case SDL_MOUSEMOTION:
1804 drv->mouse_moved(event.motion.x, event.motion.y);
1805 break;
1806
1807 // Keyboard
1808 case SDL_KEYDOWN: {
1809 int code = -1;
1810 if (use_keycodes && !is_modifier_key(event.key)) {
1811 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1812 code = keycode_table[event.key.keysym.scancode & 0xff];
1813 } else
1814 code = event2keycode(event.key, true);
1815 if (code >= 0) {
1816 if (!emul_suspended) {
1817 if (code == 0x39) { // Caps Lock pressed
1818 if (caps_on) {
1819 ADBKeyUp(code);
1820 caps_on = false;
1821 } else {
1822 ADBKeyDown(code);
1823 caps_on = true;
1824 }
1825 } else
1826 ADBKeyDown(code);
1827 if (code == 0x36)
1828 ctrl_down = true;
1829 } else {
1830 if (code == 0x31)
1831 drv->resume(); // Space wakes us up
1832 }
1833 }
1834 break;
1835 }
1836 case SDL_KEYUP: {
1837 int code = -1;
1838 if (use_keycodes && !is_modifier_key(event.key)) {
1839 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1840 code = keycode_table[event.key.keysym.scancode & 0xff];
1841 } else
1842 code = event2keycode(event.key, false);
1843 if (code >= 0) {
1844 if (code == 0x39) { // Caps Lock released
1845 if (caps_on) {
1846 ADBKeyUp(code);
1847 caps_on = false;
1848 } else {
1849 ADBKeyDown(code);
1850 caps_on = true;
1851 }
1852 } else
1853 ADBKeyUp(code);
1854 if (code == 0x36)
1855 ctrl_down = false;
1856 }
1857 break;
1858 }
1859
1860 // Hidden parts exposed, force complete refresh of window
1861 case SDL_VIDEOEXPOSE:
1862 if (display_type == DISPLAY_WINDOW) {
1863 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1864 #ifdef ENABLE_VOSF
1865 if (use_vosf) { // VOSF refresh
1866 LOCK_VOSF;
1867 PFLAG_SET_ALL;
1868 UNLOCK_VOSF;
1869 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1870 }
1871 else
1872 #endif
1873 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1874 }
1875 break;
1876
1877 // Window "close" widget clicked
1878 case SDL_QUIT:
1879 ADBKeyDown(0x7f); // Power key
1880 ADBKeyUp(0x7f);
1881 break;
1882
1883 // Application activate/deactivate; consume the event but otherwise ignore it
1884 case SDL_ACTIVEEVENT:
1885 break;
1886 }
1887 }
1888 }
1889 }
1890
1891
1892 /*
1893 * Window display update
1894 */
1895
1896 // Static display update (fixed frame rate, but incremental)
1897 static void update_display_static(driver_base *drv)
1898 {
1899 // Incremental update code
1900 int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1901 const VIDEO_MODE &mode = drv->mode;
1902 int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1903 uint8 *p, *p2;
1904
1905 // Check for first line from top and first line from bottom that have changed
1906 y1 = 0;
1907 for (j=0; j<VIDEO_MODE_Y; j++) {
1908 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1909 y1 = j;
1910 break;
1911 }
1912 }
1913 y2 = y1 - 1;
1914 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1915 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1916 y2 = j;
1917 break;
1918 }
1919 }
1920 high = y2 - y1 + 1;
1921
1922 // Check for first column from left and first column from right that have changed
1923 if (high) {
1924 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1925 const int src_bytes_per_row = bytes_per_row;
1926 const int dst_bytes_per_row = drv->s->pitch;
1927 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1928
1929 x1 = VIDEO_MODE_X / pixels_per_byte;
1930 for (j = y1; j <= y2; j++) {
1931 p = &the_buffer[j * bytes_per_row];
1932 p2 = &the_buffer_copy[j * bytes_per_row];
1933 for (i = 0; i < x1; i++) {
1934 if (*p != *p2) {
1935 x1 = i;
1936 break;
1937 }
1938 p++; p2++;
1939 }
1940 }
1941 x2 = x1;
1942 for (j = y1; j <= y2; j++) {
1943 p = &the_buffer[j * bytes_per_row];
1944 p2 = &the_buffer_copy[j * bytes_per_row];
1945 p += bytes_per_row;
1946 p2 += bytes_per_row;
1947 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1948 p--; p2--;
1949 if (*p != *p2) {
1950 x2 = i;
1951 break;
1952 }
1953 }
1954 }
1955 x1 *= pixels_per_byte;
1956 x2 *= pixels_per_byte;
1957 wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1958
1959 // Update copy of the_buffer
1960 if (high && wide) {
1961
1962 // Lock surface, if required
1963 if (SDL_MUSTLOCK(drv->s))
1964 SDL_LockSurface(drv->s);
1965
1966 // Blit to screen surface
1967 int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1968 int di = y1 * dst_bytes_per_row + x1;
1969 for (j = y1; j <= y2; j++) {
1970 memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1971 Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1972 si += src_bytes_per_row;
1973 di += dst_bytes_per_row;
1974 }
1975
1976 // Unlock surface, if required
1977 if (SDL_MUSTLOCK(drv->s))
1978 SDL_UnlockSurface(drv->s);
1979
1980 // Refresh display
1981 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1982 }
1983
1984 } else {
1985 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1986 const int dst_bytes_per_row = drv->s->pitch;
1987
1988 x1 = VIDEO_MODE_X;
1989 for (j=y1; j<=y2; j++) {
1990 p = &the_buffer[j * bytes_per_row];
1991 p2 = &the_buffer_copy[j * bytes_per_row];
1992 for (i=0; i<x1*bytes_per_pixel; i++) {
1993 if (*p != *p2) {
1994 x1 = i / bytes_per_pixel;
1995 break;
1996 }
1997 p++; p2++;
1998 }
1999 }
2000 x2 = x1;
2001 for (j=y1; j<=y2; j++) {
2002 p = &the_buffer[j * bytes_per_row];
2003 p2 = &the_buffer_copy[j * bytes_per_row];
2004 p += bytes_per_row;
2005 p2 += bytes_per_row;
2006 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
2007 p--;
2008 p2--;
2009 if (*p != *p2) {
2010 x2 = i / bytes_per_pixel;
2011 break;
2012 }
2013 }
2014 }
2015 wide = x2 - x1;
2016
2017 // Update copy of the_buffer
2018 if (high && wide) {
2019
2020 // Lock surface, if required
2021 if (SDL_MUSTLOCK(drv->s))
2022 SDL_LockSurface(drv->s);
2023
2024 // Blit to screen surface
2025 for (j=y1; j<=y2; j++) {
2026 i = j * bytes_per_row + x1 * bytes_per_pixel;
2027 int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2028 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2029 Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2030 }
2031
2032 // Unlock surface, if required
2033 if (SDL_MUSTLOCK(drv->s))
2034 SDL_UnlockSurface(drv->s);
2035
2036 // Refresh display
2037 SDL_UpdateRect(drv->s, x1, y1, wide, high);
2038 }
2039 }
2040 }
2041 }
2042
2043 // Static display update (fixed frame rate, bounding boxes based)
2044 // XXX use NQD bounding boxes to help detect dirty areas?
2045 static void update_display_static_bbox(driver_base *drv)
2046 {
2047 const VIDEO_MODE &mode = drv->mode;
2048
2049 // Allocate bounding boxes for SDL_UpdateRects()
2050 const int N_PIXELS = 64;
2051 const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2052 const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2053 SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2054 int nr_boxes = 0;
2055
2056 // Lock surface, if required
2057 if (SDL_MUSTLOCK(drv->s))
2058 SDL_LockSurface(drv->s);
2059
2060 // Update the surface from Mac screen
2061 const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2062 const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2063 const int dst_bytes_per_row = drv->s->pitch;
2064 int x, y;
2065 for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2066 int h = N_PIXELS;
2067 if (h > VIDEO_MODE_Y - y)
2068 h = VIDEO_MODE_Y - y;
2069 for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2070 int w = N_PIXELS;
2071 if (w > VIDEO_MODE_X - x)
2072 w = VIDEO_MODE_X - x;
2073 const int xs = w * bytes_per_pixel;
2074 const int xb = x * bytes_per_pixel;
2075 bool dirty = false;
2076 for (int j = y; j < (y + h); j++) {
2077 const int yb = j * bytes_per_row;
2078 const int dst_yb = j * dst_bytes_per_row;
2079 if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2080 memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2081 Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2082 dirty = true;
2083 }
2084 }
2085 if (dirty) {
2086 boxes[nr_boxes].x = x;
2087 boxes[nr_boxes].y = y;
2088 boxes[nr_boxes].w = w;
2089 boxes[nr_boxes].h = h;
2090 nr_boxes++;
2091 }
2092 }
2093 }
2094
2095 // Unlock surface, if required
2096 if (SDL_MUSTLOCK(drv->s))
2097 SDL_UnlockSurface(drv->s);
2098
2099 // Refresh display
2100 if (nr_boxes)
2101 SDL_UpdateRects(drv->s, nr_boxes, boxes);
2102 }
2103
2104
2105 // We suggest the compiler to inline the next two functions so that it
2106 // may specialise the code according to the current screen depth and
2107 // display type. A clever compiler would do that job by itself though...
2108
2109 // NOTE: update_display_vosf is inlined too
2110
2111 static inline void possibly_quit_dga_mode()
2112 {
2113 // Quit DGA mode if requested (something terrible has happened and we
2114 // want to give control back to the user)
2115 if (quit_full_screen) {
2116 quit_full_screen = false;
2117 delete drv;
2118 drv = NULL;
2119 }
2120 }
2121
2122 static inline void possibly_ungrab_mouse()
2123 {
2124 // Ungrab mouse if requested (something terrible has happened and we
2125 // want to give control back to the user)
2126 if (quit_full_screen) {
2127 quit_full_screen = false;
2128 if (drv)
2129 drv->ungrab_mouse();
2130 }
2131 }
2132
2133 static inline void handle_palette_changes(void)
2134 {
2135 LOCK_PALETTE;
2136
2137 if (sdl_palette_changed) {
2138 sdl_palette_changed = false;
2139 drv->update_palette();
2140 }
2141
2142 UNLOCK_PALETTE;
2143 }
2144
2145 static void video_refresh_window_static(void);
2146
2147 static void video_refresh_dga(void)
2148 {
2149 // Quit DGA mode if requested
2150 possibly_quit_dga_mode();
2151 video_refresh_window_static();
2152 }
2153
2154 #ifdef ENABLE_VOSF
2155 #if REAL_ADDRESSING || DIRECT_ADDRESSING
2156 static void video_refresh_dga_vosf(void)
2157 {
2158 // Quit DGA mode if requested
2159 possibly_quit_dga_mode();
2160
2161 // Update display (VOSF variant)
2162 static int tick_counter = 0;
2163 if (++tick_counter >= frame_skip) {
2164 tick_counter = 0;
2165 if (mainBuffer.dirty) {
2166 LOCK_VOSF;
2167 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2168 UNLOCK_VOSF;
2169 }
2170 }
2171 }
2172 #endif
2173
2174 static void video_refresh_window_vosf(void)
2175 {
2176 // Ungrab mouse if requested
2177 possibly_ungrab_mouse();
2178
2179 // Update display (VOSF variant)
2180 static int tick_counter = 0;
2181 if (++tick_counter >= frame_skip) {
2182 tick_counter = 0;
2183 if (mainBuffer.dirty) {
2184 LOCK_VOSF;
2185 update_display_window_vosf(static_cast<driver_window *>(drv));
2186 UNLOCK_VOSF;
2187 }
2188 }
2189 }
2190 #endif // def ENABLE_VOSF
2191
2192 static void video_refresh_window_static(void)
2193 {
2194 // Ungrab mouse if requested
2195 possibly_ungrab_mouse();
2196
2197 // Update display (static variant)
2198 static int tick_counter = 0;
2199 if (++tick_counter >= frame_skip) {
2200 tick_counter = 0;
2201 const VIDEO_MODE &mode = drv->mode;
2202 if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2203 update_display_static_bbox(drv);
2204 else
2205 update_display_static(drv);
2206 }
2207 }
2208
2209
2210 /*
2211 * Thread for screen refresh, input handling etc.
2212 */
2213
2214 static void VideoRefreshInit(void)
2215 {
2216 // TODO: set up specialised 8bpp VideoRefresh handlers ?
2217 if (display_type == DISPLAY_SCREEN) {
2218 #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2219 if (use_vosf)
2220 video_refresh = video_refresh_dga_vosf;
2221 else
2222 #endif
2223 video_refresh = video_refresh_dga;
2224 }
2225 else {
2226 #ifdef ENABLE_VOSF
2227 if (use_vosf)
2228 video_refresh = video_refresh_window_vosf;
2229 else
2230 #endif
2231 video_refresh = video_refresh_window_static;
2232 }
2233 }
2234
2235 static inline void do_video_refresh(void)
2236 {
2237 // Handle SDL events
2238 handle_events();
2239
2240 // Update display
2241 video_refresh();
2242
2243 #ifdef SHEEPSHAVER
2244 // Set new cursor image if it was changed
2245 if (cursor_changed && sdl_cursor) {
2246 cursor_changed = false;
2247 LOCK_EVENTS;
2248 SDL_FreeCursor(sdl_cursor);
2249 sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2250 if (sdl_cursor) {
2251 SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2252 SDL_SetCursor(sdl_cursor);
2253 #ifdef WIN32
2254 // XXX Windows apparently needs an extra mouse event to
2255 // make the new cursor image visible
2256 int visible = SDL_ShowCursor(-1);
2257 if (visible) {
2258 int x, y;
2259 SDL_GetMouseState(&x, &y);
2260 SDL_WarpMouse(x, y);
2261 }
2262 #endif
2263 }
2264 UNLOCK_EVENTS;
2265 }
2266 #endif
2267
2268 // Set new palette if it was changed
2269 handle_palette_changes();
2270 }
2271
2272 // This function is called on non-threaded platforms from a timer interrupt
2273 void VideoRefresh(void)
2274 {
2275 // We need to check redraw_thread_active to inhibit refreshed during
2276 // mode changes on non-threaded platforms
2277 if (!redraw_thread_active)
2278 return;
2279
2280 // Process pending events and update display
2281 do_video_refresh();
2282 }
2283
2284 const int VIDEO_REFRESH_HZ = 60;
2285 const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2286
2287 #ifndef USE_CPU_EMUL_SERVICES
2288 static int redraw_func(void *arg)
2289 {
2290 uint64 start = GetTicks_usec();
2291 int64 ticks = 0;
2292 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2293
2294 while (!redraw_thread_cancel) {
2295
2296 // Wait
2297 next += VIDEO_REFRESH_DELAY;
2298 int64 delay = next - GetTicks_usec();
2299 if (delay > 0)
2300 Delay_usec(delay);
2301 else if (delay < -VIDEO_REFRESH_DELAY)
2302 next = GetTicks_usec();
2303 ticks++;
2304
2305 #ifdef SHEEPSHAVER
2306 // Pause if requested (during video mode switches)
2307 if (thread_stop_req) {
2308 thread_stop_ack = true;
2309 continue;
2310 }
2311 #endif
2312
2313 // Process pending events and update display
2314 do_video_refresh();
2315 }
2316
2317 uint64 end = GetTicks_usec();
2318 D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2319 return 0;
2320 }
2321 #endif
2322
2323
2324 /*
2325 * Record dirty area from NQD
2326 */
2327
2328 #ifdef SHEEPSHAVER
2329 void video_set_dirty_area(int x, int y, int w, int h)
2330 {
2331 #ifdef ENABLE_VOSF
2332 const VIDEO_MODE &mode = drv->mode;
2333 const int screen_width = VIDEO_MODE_X;
2334 const int screen_height = VIDEO_MODE_Y;
2335 const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2336
2337 if (use_vosf) {
2338 vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2339 return;
2340 }
2341 #endif
2342
2343 // XXX handle dirty bounding boxes for non-VOSF modes
2344 }
2345 #endif