ViewVC Help
View File | Revision Log | Show Annotations | Revision Graph | Root Listing
root/cebix/BasiliskII/src/SDL/video_sdl.cpp
(Generate patch)

Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.27 by gbeauche, 2006-05-14T08:32:05Z vs.
Revision 1.43 by asvitkine, 2011-12-29T07:38:34Z

# Line 1 | Line 1
1   /*
2   *  video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3   *
4 < *  Basilisk II (C) 1997-2005 Christian Bauer
4 > *  Basilisk II (C) 1997-2008 Christian Bauer
5   *
6   *  This program is free software; you can redistribute it and/or modify
7   *  it under the terms of the GNU General Public License as published by
# Line 27 | Line 27
27   *      Ctrl-F5 = grab mouse (in windowed mode)
28   *
29   *  FIXMEs and TODOs:
30 + *  - Windows requires an extra mouse event to update the actual cursor image?
31   *  - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32   *  - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33   *  - Mouse acceleration, there is no API in SDL yet for that
34   *  - Force relative mode in Grab mode even if SDL provides absolute coordinates?
34 *  - Fullscreen mode
35   *  - Gamma tables support is likely to be broken here
36   *  - Events processing is bound to the general emulation thread as SDL requires
37   *    to PumpEvents() within the same thread as the one that called SetVideoMode().
38   *    Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 *  - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39   *  - Backport hw cursor acceleration to Basilisk II?
40   *  - Factor out code
41   */
# Line 49 | Line 48
48   #include <errno.h>
49   #include <vector>
50  
51 + #ifdef WIN32
52 + #include <malloc.h> /* alloca() */
53 + #endif
54 +
55   #include "cpu_emulation.h"
56   #include "main.h"
57   #include "adb.h"
# Line 60 | Line 63
63   #include "video_blit.h"
64   #include "vm_alloc.h"
65  
66 + #if (defined(__APPLE__) && defined(__MACH__))
67 + #include "utils_macosx.h"
68 + #endif
69 +
70   #define DEBUG 0
71   #include "debug.h"
72  
66
73   // Supported video modes
74   using std::vector;
75   static vector<VIDEO_MODE> VideoModes;
# Line 133 | Line 139 | static SDL_Cursor *sdl_cursor;                                         // C
139   static volatile bool cursor_changed = false;            // Flag: cursor changed, redraw_func must update the cursor
140   static SDL_Color sdl_palette[256];                                      // Color palette to be used as CLUT and gamma table
141   static bool sdl_palette_changed = false;                        // Flag: Palette changed, redraw thread must set new colors
142 < static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
142 > static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
143  
144   // Mutex to protect SDL events
145   static SDL_mutex *sdl_events_lock = NULL;
# Line 194 | Line 200 | extern void SysMountFirstFloppy(void);
200  
201   static void *vm_acquire_framebuffer(uint32 size)
202   {
203 <        return vm_acquire(size);
203 >        // always try to reallocate framebuffer at the same address
204 >        static void *fb = VM_MAP_FAILED;
205 >        if (fb != VM_MAP_FAILED) {
206 >                if (vm_acquire_fixed(fb, size) < 0) {
207 > #ifndef SHEEPSHAVER
208 >                        printf("FATAL: Could not reallocate framebuffer at previous address\n");
209 > #endif
210 >                        fb = VM_MAP_FAILED;
211 >                }
212 >        }
213 >        if (fb == VM_MAP_FAILED)
214 >                fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
215 >        return fb;
216   }
217  
218   static inline void vm_release_framebuffer(void *fb, uint32 size)
# Line 610 | Line 628 | public:
628   class driver_window;
629   static void update_display_window_vosf(driver_window *drv);
630   static void update_display_dynamic(int ticker, driver_window *drv);
631 < static void update_display_static(driver_window *drv);
631 > static void update_display_static(driver_base *drv);
632  
633   class driver_window : public driver_base {
634          friend void update_display_window_vosf(driver_window *drv);
635          friend void update_display_dynamic(int ticker, driver_window *drv);
636 <        friend void update_display_static(driver_window *drv);
636 >        friend void update_display_static(driver_base *drv);
637  
638   public:
639          driver_window(SDL_monitor_desc &monitor);
# Line 716 | Line 734 | void driver_base::restore_mouse_accel(vo
734   *  Windowed display driver
735   */
736  
737 + static bool SDL_display_opened = false;
738 +
739   // Open display
740   driver_window::driver_window(SDL_monitor_desc &m)
741          : driver_base(m), mouse_grabbed(false)
# Line 727 | Line 747 | driver_window::driver_window(SDL_monitor
747          // Set absolute mouse mode
748          ADBSetRelMouseMode(mouse_grabbed);
749  
750 +        // This is ugly:
751 +        // If we're switching resolutions (ie, not setting it for the first time),
752 +        // there's a bug in SDL where the SDL_Surface created will not be properly
753 +        // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
754 +        // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
755 +        // and all will be well). Without this, the video becomes corrupted (at least
756 +        // on Mac OS X), after the resolution switch.
757 +        if (SDL_display_opened)
758 +                SDL_QuitSubSystem(SDL_INIT_VIDEO);
759 +
760          // Create surface
761          int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
762          if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
763                  return;
764  
765 +        SDL_display_opened = true;
766 +
767   #ifdef ENABLE_VOSF
768          use_vosf = true;
769          // Allocate memory for frame buffer (SIZE is extended to page-boundary)
# Line 1209 | Line 1241 | bool VideoInit(bool classic)
1241                                  continue;
1242                          if (w == 512 && h == 384)
1243                                  continue;
1212 #ifdef ENABLE_VOSF
1244                          for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1245                                  add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1215 #else
1216                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1217 #endif
1246                  }
1247          }
1248  
# Line 1514 | Line 1542 | void SDL_monitor_desc::switch_to_current
1542   #ifdef SHEEPSHAVER
1543   bool video_can_change_cursor(void)
1544   {
1545 <        return (display_type == DISPLAY_WINDOW);
1545 >        static char driver[] = "Quartz?";
1546 >        static int quartzok = -1;
1547 >
1548 >        if (display_type != DISPLAY_WINDOW)
1549 >                return false;
1550 >
1551 >        if (quartzok < 0) {
1552 >                if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1553 >                        quartzok = true;
1554 >                else {
1555 >                        // Quartz driver bug prevents cursor changing in SDL 1.2.11 and later
1556 >                        const SDL_version *vp = SDL_Linked_Version();
1557 >                        quartzok = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch) <= SDL_VERSIONNUM(1, 2, 10);
1558 >                }
1559 >        }
1560 >
1561 >        return quartzok;
1562   }
1563   #endif
1564  
# Line 1725 | Line 1769 | static void handle_events(void)
1769                          // Mouse button
1770                          case SDL_MOUSEBUTTONDOWN: {
1771                                  unsigned int button = event.button.button;
1772 <                                if (button < 4)
1773 <                                        ADBMouseDown(button - 1);
1772 >                                if (button == SDL_BUTTON_LEFT)
1773 >                                        ADBMouseDown(0);
1774 >                                else if (button == SDL_BUTTON_RIGHT)
1775 >                                        ADBMouseDown(1);
1776 >                                else if (button == SDL_BUTTON_MIDDLE)
1777 >                                        ADBMouseDown(2);
1778                                  else if (button < 6) {  // Wheel mouse
1779                                          if (mouse_wheel_mode == 0) {
1780                                                  int key = (button == 5) ? 0x79 : 0x74;  // Page up/down
# Line 1744 | Line 1792 | static void handle_events(void)
1792                          }
1793                          case SDL_MOUSEBUTTONUP: {
1794                                  unsigned int button = event.button.button;
1795 <                                if (button < 4)
1796 <                                        ADBMouseUp(button - 1);
1795 >                                if (button == SDL_BUTTON_LEFT)
1796 >                                        ADBMouseUp(0);
1797 >                                else if (button == SDL_BUTTON_RIGHT)
1798 >                                        ADBMouseUp(1);
1799 >                                else if (button == SDL_BUTTON_MIDDLE)
1800 >                                        ADBMouseUp(2);
1801                                  break;
1802                          }
1803  
# Line 1829 | Line 1881 | static void handle_events(void)
1881                                  ADBKeyDown(0x7f);       // Power key
1882                                  ADBKeyUp(0x7f);
1883                                  break;
1884 +
1885 +                        // Application activate/deactivate; consume the event but otherwise ignore it
1886 +                        case SDL_ACTIVEEVENT:
1887 +                                break;
1888                          }
1889                  }
1890          }
# Line 1840 | Line 1896 | static void handle_events(void)
1896   */
1897  
1898   // Static display update (fixed frame rate, but incremental)
1899 < static void update_display_static(driver_window *drv)
1899 > static void update_display_static(driver_base *drv)
1900   {
1901          // Incremental update code
1902          int wide = 0, high = 0, x1, x2, y1, y2, i, j;
# Line 1929 | Line 1985 | static void update_display_static(driver
1985  
1986                  } else {
1987                          const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1988 +                        const int dst_bytes_per_row = drv->s->pitch;
1989  
1990                          x1 = VIDEO_MODE_X;
1991                          for (j=y1; j<=y2; j++) {
# Line 1969 | Line 2026 | static void update_display_static(driver
2026                                  // Blit to screen surface
2027                                  for (j=y1; j<=y2; j++) {
2028                                          i = j * bytes_per_row + x1 * bytes_per_pixel;
2029 +                                        int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2030                                          memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2031 <                                        Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
2031 >                                        Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2032                                  }
2033  
2034                                  // Unlock surface, if required
# Line 1986 | Line 2044 | static void update_display_static(driver
2044  
2045   // Static display update (fixed frame rate, bounding boxes based)
2046   // XXX use NQD bounding boxes to help detect dirty areas?
2047 < static void update_display_static_bbox(driver_window *drv)
2047 > static void update_display_static_bbox(driver_base *drv)
2048   {
2049          const VIDEO_MODE &mode = drv->mode;
2050  
# Line 2004 | Line 2062 | static void update_display_static_bbox(d
2062          // Update the surface from Mac screen
2063          const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2064          const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2065 +        const int dst_bytes_per_row = drv->s->pitch;
2066          int x, y;
2067          for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2068                  int h = N_PIXELS;
# Line 2018 | Line 2077 | static void update_display_static_bbox(d
2077                          bool dirty = false;
2078                          for (int j = y; j < (y + h); j++) {
2079                                  const int yb = j * bytes_per_row;
2080 +                                const int dst_yb = j * dst_bytes_per_row;
2081                                  if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2082                                          memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2083 <                                        Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2083 >                                        Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2084                                          dirty = true;
2085                                  }
2086                          }
# Line 2084 | Line 2144 | static inline void handle_palette_change
2144          UNLOCK_PALETTE;
2145   }
2146  
2147 + static void video_refresh_window_static(void);
2148 +
2149   static void video_refresh_dga(void)
2150   {
2151          // Quit DGA mode if requested
2152          possibly_quit_dga_mode();
2153 +        video_refresh_window_static();
2154   }
2155  
2156   #ifdef ENABLE_VOSF
# Line 2139 | Line 2202 | static void video_refresh_window_static(
2202                  tick_counter = 0;
2203                  const VIDEO_MODE &mode = drv->mode;
2204                  if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2205 <                        update_display_static_bbox(static_cast<driver_window *>(drv));
2205 >                        update_display_static_bbox(drv);
2206                  else
2207 <                        update_display_static(static_cast<driver_window *>(drv));
2207 >                        update_display_static(drv);
2208          }
2209   }
2210  
# Line 2177 | Line 2240 | static inline void do_video_refresh(void
2240          handle_events();
2241  
2242          // Update display
2243 + #if (defined(__APPLE__) && defined(__MACH__))
2244 +        // SDL expects an auto-release pool to be present.
2245 +        NSAutoReleasePool_wrap(video_refresh);
2246 + #else
2247          video_refresh();
2248 + #endif
2249  
2250   #ifdef SHEEPSHAVER
2251          // Set new cursor image if it was changed
# Line 2186 | Line 2254 | static inline void do_video_refresh(void
2254                  LOCK_EVENTS;
2255                  SDL_FreeCursor(sdl_cursor);
2256                  sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2257 <                if (sdl_cursor)
2257 >                if (sdl_cursor) {
2258 >                        SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2259                          SDL_SetCursor(sdl_cursor);
2260 + #ifdef WIN32
2261 +                        // XXX Windows apparently needs an extra mouse event to
2262 +                        // make the new cursor image visible
2263 +                        int visible = SDL_ShowCursor(-1);
2264 +                        if (visible) {
2265 +                                int x, y;
2266 +                                SDL_GetMouseState(&x, &y);
2267 +                                SDL_WarpMouse(x, y);
2268 +                        }
2269 + #endif
2270 +                }
2271                  UNLOCK_EVENTS;
2272          }
2273   #endif
# Line 2255 | Line 2335 | static int redraw_func(void *arg)
2335   #ifdef SHEEPSHAVER
2336   void video_set_dirty_area(int x, int y, int w, int h)
2337   {
2338 + #ifdef ENABLE_VOSF
2339          const VIDEO_MODE &mode = drv->mode;
2340          const int screen_width = VIDEO_MODE_X;
2341          const int screen_height = VIDEO_MODE_Y;
2342          const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2343  
2263 #ifdef ENABLE_VOSF
2344          if (use_vosf) {
2345                  vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2346                  return;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines