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Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.31 by asvitkine, 2007-01-22T00:32:25Z vs.
Revision 1.44 by asvitkine, 2011-12-30T15:11:08Z

# Line 1 | Line 1
1   /*
2   *  video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3   *
4 < *  Basilisk II (C) 1997-2005 Christian Bauer
4 > *  Basilisk II (C) 1997-2008 Christian Bauer
5   *
6   *  This program is free software; you can redistribute it and/or modify
7   *  it under the terms of the GNU General Public License as published by
# Line 63 | Line 63
63   #include "video_blit.h"
64   #include "vm_alloc.h"
65  
66 + #if (defined(__APPLE__) && defined(__MACH__))
67 + #include "utils_macosx.h"
68 + #endif
69 +
70   #define DEBUG 0
71   #include "debug.h"
72  
69
73   // Supported video modes
74   using std::vector;
75   static vector<VIDEO_MODE> VideoModes;
# Line 136 | Line 139 | static SDL_Cursor *sdl_cursor;                                         // C
139   static volatile bool cursor_changed = false;            // Flag: cursor changed, redraw_func must update the cursor
140   static SDL_Color sdl_palette[256];                                      // Color palette to be used as CLUT and gamma table
141   static bool sdl_palette_changed = false;                        // Flag: Palette changed, redraw thread must set new colors
142 < static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
142 > static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
143  
144   // Mutex to protect SDL events
145   static SDL_mutex *sdl_events_lock = NULL;
# Line 197 | Line 200 | extern void SysMountFirstFloppy(void);
200  
201   static void *vm_acquire_framebuffer(uint32 size)
202   {
203 <        return vm_acquire(size);
203 >        // always try to reallocate framebuffer at the same address
204 >        static void *fb = VM_MAP_FAILED;
205 >        if (fb != VM_MAP_FAILED) {
206 >                if (vm_acquire_fixed(fb, size) < 0) {
207 > #ifndef SHEEPSHAVER
208 >                        printf("FATAL: Could not reallocate framebuffer at previous address\n");
209 > #endif
210 >                        fb = VM_MAP_FAILED;
211 >                }
212 >        }
213 >        if (fb == VM_MAP_FAILED)
214 >                fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
215 >        return fb;
216   }
217  
218   static inline void vm_release_framebuffer(void *fb, uint32 size)
# Line 613 | Line 628 | public:
628   class driver_window;
629   static void update_display_window_vosf(driver_window *drv);
630   static void update_display_dynamic(int ticker, driver_window *drv);
631 < static void update_display_static(driver_window *drv);
631 > static void update_display_static(driver_base *drv);
632  
633   class driver_window : public driver_base {
634          friend void update_display_window_vosf(driver_window *drv);
635          friend void update_display_dynamic(int ticker, driver_window *drv);
636 <        friend void update_display_static(driver_window *drv);
636 >        friend void update_display_static(driver_base *drv);
637  
638   public:
639          driver_window(SDL_monitor_desc &monitor);
# Line 719 | Line 734 | void driver_base::restore_mouse_accel(vo
734   *  Windowed display driver
735   */
736  
737 < static int SDL_display_opened = FALSE;
737 > static bool SDL_display_opened = false;
738  
739   // Open display
740   driver_window::driver_window(SDL_monitor_desc &m)
# Line 735 | Line 750 | driver_window::driver_window(SDL_monitor
750          // This is ugly:
751          // If we're switching resolutions (ie, not setting it for the first time),
752          // there's a bug in SDL where the SDL_Surface created will not be properly
753 <        // setup. The solution is to SDL_Quit() before calling SDL_SetVideoMode for
754 <        // the second time (SDL_SetVideoMode will call SDL_Init() and all will be
755 <        // well). Without this, the video becomes corrupted (at least on Mac OS X),
756 <        // after the resolution switch (for the second and subsequent times).
757 < // EDIT: Ack, this breaks audio!
758 < //      if (SDL_display_opened)
744 < //              SDL_Quit();
753 >        // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
754 >        // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
755 >        // and all will be well). Without this, the video becomes corrupted (at least
756 >        // on Mac OS X), after the resolution switch.
757 >        if (SDL_display_opened)
758 >                SDL_QuitSubSystem(SDL_INIT_VIDEO);
759  
760          // Create surface
761          int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
762          if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
763                  return;
764  
765 <        SDL_display_opened = TRUE;
765 >        SDL_display_opened = true;
766  
767   #ifdef ENABLE_VOSF
768          use_vosf = true;
# Line 1227 | Line 1241 | bool VideoInit(bool classic)
1241                                  continue;
1242                          if (w == 512 && h == 384)
1243                                  continue;
1230 #ifdef ENABLE_VOSF
1244                          for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1245                                  add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1233 #else
1234                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1235 #endif
1246                  }
1247          }
1248  
# Line 1532 | Line 1542 | void SDL_monitor_desc::switch_to_current
1542   #ifdef SHEEPSHAVER
1543   bool video_can_change_cursor(void)
1544   {
1545 <        return (display_type == DISPLAY_WINDOW);
1545 >        static char driver[] = "Quartz?";
1546 >        static int quartzok = -1;
1547 >
1548 >        if (display_type != DISPLAY_WINDOW)
1549 >                return false;
1550 >
1551 >        if (quartzok < 0) {
1552 >                if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1553 >                        quartzok = true;
1554 >                else {
1555 >                        // Quartz driver bug prevents cursor changing in SDL 1.2.11 to 1.2.14.
1556 >                        const SDL_version *vp = SDL_Linked_Version();
1557 >                        int version = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch);
1558 >                        quartzok = (version <= SDL_VERSIONNUM(1, 2, 10) || version >= SDL_VERSIONNUM(1, 2, 15));
1559 >                }
1560 >        }
1561 >
1562 >        return quartzok;
1563   }
1564   #endif
1565  
# Line 1743 | Line 1770 | static void handle_events(void)
1770                          // Mouse button
1771                          case SDL_MOUSEBUTTONDOWN: {
1772                                  unsigned int button = event.button.button;
1773 <                                if (button < 4)
1774 <                                        ADBMouseDown(button - 1);
1773 >                                if (button == SDL_BUTTON_LEFT)
1774 >                                        ADBMouseDown(0);
1775 >                                else if (button == SDL_BUTTON_RIGHT)
1776 >                                        ADBMouseDown(1);
1777 >                                else if (button == SDL_BUTTON_MIDDLE)
1778 >                                        ADBMouseDown(2);
1779                                  else if (button < 6) {  // Wheel mouse
1780                                          if (mouse_wheel_mode == 0) {
1781                                                  int key = (button == 5) ? 0x79 : 0x74;  // Page up/down
# Line 1762 | Line 1793 | static void handle_events(void)
1793                          }
1794                          case SDL_MOUSEBUTTONUP: {
1795                                  unsigned int button = event.button.button;
1796 <                                if (button < 4)
1797 <                                        ADBMouseUp(button - 1);
1796 >                                if (button == SDL_BUTTON_LEFT)
1797 >                                        ADBMouseUp(0);
1798 >                                else if (button == SDL_BUTTON_RIGHT)
1799 >                                        ADBMouseUp(1);
1800 >                                else if (button == SDL_BUTTON_MIDDLE)
1801 >                                        ADBMouseUp(2);
1802                                  break;
1803                          }
1804  
# Line 1847 | Line 1882 | static void handle_events(void)
1882                                  ADBKeyDown(0x7f);       // Power key
1883                                  ADBKeyUp(0x7f);
1884                                  break;
1885 +
1886 +                        // Application activate/deactivate; consume the event but otherwise ignore it
1887 +                        case SDL_ACTIVEEVENT:
1888 +                                break;
1889                          }
1890                  }
1891          }
# Line 1858 | Line 1897 | static void handle_events(void)
1897   */
1898  
1899   // Static display update (fixed frame rate, but incremental)
1900 < static void update_display_static(driver_window *drv)
1900 > static void update_display_static(driver_base *drv)
1901   {
1902          // Incremental update code
1903          int wide = 0, high = 0, x1, x2, y1, y2, i, j;
# Line 1947 | Line 1986 | static void update_display_static(driver
1986  
1987                  } else {
1988                          const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1989 +                        const int dst_bytes_per_row = drv->s->pitch;
1990  
1991                          x1 = VIDEO_MODE_X;
1992                          for (j=y1; j<=y2; j++) {
# Line 1987 | Line 2027 | static void update_display_static(driver
2027                                  // Blit to screen surface
2028                                  for (j=y1; j<=y2; j++) {
2029                                          i = j * bytes_per_row + x1 * bytes_per_pixel;
2030 +                                        int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2031                                          memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2032 <                                        Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
2032 >                                        Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2033                                  }
2034  
2035                                  // Unlock surface, if required
# Line 2004 | Line 2045 | static void update_display_static(driver
2045  
2046   // Static display update (fixed frame rate, bounding boxes based)
2047   // XXX use NQD bounding boxes to help detect dirty areas?
2048 < static void update_display_static_bbox(driver_window *drv)
2048 > static void update_display_static_bbox(driver_base *drv)
2049   {
2050          const VIDEO_MODE &mode = drv->mode;
2051  
# Line 2022 | Line 2063 | static void update_display_static_bbox(d
2063          // Update the surface from Mac screen
2064          const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2065          const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2066 +        const int dst_bytes_per_row = drv->s->pitch;
2067          int x, y;
2068          for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2069                  int h = N_PIXELS;
# Line 2036 | Line 2078 | static void update_display_static_bbox(d
2078                          bool dirty = false;
2079                          for (int j = y; j < (y + h); j++) {
2080                                  const int yb = j * bytes_per_row;
2081 +                                const int dst_yb = j * dst_bytes_per_row;
2082                                  if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2083                                          memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2084 <                                        Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2084 >                                        Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2085                                          dirty = true;
2086                                  }
2087                          }
# Line 2102 | Line 2145 | static inline void handle_palette_change
2145          UNLOCK_PALETTE;
2146   }
2147  
2148 + static void video_refresh_window_static(void);
2149 +
2150   static void video_refresh_dga(void)
2151   {
2152          // Quit DGA mode if requested
2153          possibly_quit_dga_mode();
2154 +        video_refresh_window_static();
2155   }
2156  
2157   #ifdef ENABLE_VOSF
# Line 2157 | Line 2203 | static void video_refresh_window_static(
2203                  tick_counter = 0;
2204                  const VIDEO_MODE &mode = drv->mode;
2205                  if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2206 <                        update_display_static_bbox(static_cast<driver_window *>(drv));
2206 >                        update_display_static_bbox(drv);
2207                  else
2208 <                        update_display_static(static_cast<driver_window *>(drv));
2208 >                        update_display_static(drv);
2209          }
2210   }
2211  
# Line 2195 | Line 2241 | static inline void do_video_refresh(void
2241          handle_events();
2242  
2243          // Update display
2244 + #if (defined(__APPLE__) && defined(__MACH__))
2245 +        // SDL expects an auto-release pool to be present.
2246 +        NSAutoReleasePool_wrap(video_refresh);
2247 + #else
2248          video_refresh();
2249 + #endif
2250  
2251   #ifdef SHEEPSHAVER
2252          // Set new cursor image if it was changed
# Line 2205 | Line 2256 | static inline void do_video_refresh(void
2256                  SDL_FreeCursor(sdl_cursor);
2257                  sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2258                  if (sdl_cursor) {
2259 +                        SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2260                          SDL_SetCursor(sdl_cursor);
2261   #ifdef WIN32
2262                          // XXX Windows apparently needs an extra mouse event to
# Line 2284 | Line 2336 | static int redraw_func(void *arg)
2336   #ifdef SHEEPSHAVER
2337   void video_set_dirty_area(int x, int y, int w, int h)
2338   {
2339 + #ifdef ENABLE_VOSF
2340          const VIDEO_MODE &mode = drv->mode;
2341          const int screen_width = VIDEO_MODE_X;
2342          const int screen_height = VIDEO_MODE_Y;
2343          const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2344  
2292 #ifdef ENABLE_VOSF
2345          if (use_vosf) {
2346                  vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2347                  return;

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