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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
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Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.16 by gbeauche, 2005-03-17T00:19:39Z vs.
Revision 1.31 by asvitkine, 2007-01-22T00:32:25Z

# Line 21 | Line 21
21   /*
22   *  NOTES:
23   *    The Ctrl key works like a qualifier for special actions:
24 < *      Ctrl-Tab = suspend DGA mode
24 > *      Ctrl-Tab = suspend DGA mode (TODO)
25   *      Ctrl-Esc = emergency quit
26   *      Ctrl-F1 = mount floppy
27   *      Ctrl-F5 = grab mouse (in windowed mode)
28   *
29   *  FIXMEs and TODOs:
30 + *  - Windows requires an extra mouse event to update the actual cursor image?
31 + *  - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32   *  - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33   *  - Mouse acceleration, there is no API in SDL yet for that
34   *  - Force relative mode in Grab mode even if SDL provides absolute coordinates?
33 *  - Fullscreen mode
35   *  - Gamma tables support is likely to be broken here
36   *  - Events processing is bound to the general emulation thread as SDL requires
37   *    to PumpEvents() within the same thread as the one that called SetVideoMode().
38   *    Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
38 *  - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39   *  - Backport hw cursor acceleration to Basilisk II?
40 + *  - Factor out code
41   */
42  
43   #include "sysdeps.h"
# Line 47 | Line 48
48   #include <errno.h>
49   #include <vector>
50  
51 + #ifdef WIN32
52 + #include <malloc.h> /* alloca() */
53 + #endif
54 +
55   #include "cpu_emulation.h"
56   #include "main.h"
57   #include "adb.h"
# Line 99 | Line 104 | static uint8 *the_buffer_copy = NULL;
104   static uint32 the_buffer_size;                                          // Size of allocated the_buffer
105  
106   static bool redraw_thread_active = false;                       // Flag: Redraw thread installed
107 + #ifndef USE_CPU_EMUL_SERVICES
108   static volatile bool redraw_thread_cancel;                      // Flag: Cancel Redraw thread
109   static SDL_Thread *redraw_thread = NULL;                        // Redraw thread
110 + #ifdef SHEEPSHAVER
111   static volatile bool thread_stop_req = false;
112   static volatile bool thread_stop_ack = false;           // Acknowledge for thread_stop_req
113 + #endif
114 + #endif
115  
116   #ifdef ENABLE_VOSF
117   static bool use_vosf = false;                                           // Flag: VOSF enabled
# Line 129 | Line 138 | static SDL_Color sdl_palette[256];                                     /
138   static bool sdl_palette_changed = false;                        // Flag: Palette changed, redraw thread must set new colors
139   static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
140  
141 + // Mutex to protect SDL events
142 + static SDL_mutex *sdl_events_lock = NULL;
143 + #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
144 + #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
145 +
146   // Mutex to protect palette
147   static SDL_mutex *sdl_palette_lock = NULL;
148   #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
# Line 152 | Line 166 | extern void SysMountFirstFloppy(void);
166  
167  
168   /*
169 + *  SDL surface locking glue
170 + */
171 +
172 + #ifdef ENABLE_VOSF
173 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do {                               \
174 +        if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN))        \
175 +                the_host_buffer = (uint8 *)(SURFACE)->pixels;                   \
176 + } while (0)
177 + #else
178 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
179 + #endif
180 +
181 + #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do {    \
182 +        if (SDL_MUSTLOCK(SURFACE)) {                            \
183 +                SDL_LockSurface(SURFACE);                               \
184 +                SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE);   \
185 +        }                                                                                       \
186 + } while (0)
187 +
188 + #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do {  \
189 +        if (SDL_MUSTLOCK(SURFACE))                                      \
190 +                SDL_UnlockSurface(SURFACE);                             \
191 + } while (0)
192 +
193 +
194 + /*
195   *  Framebuffer allocation routines
196   */
197  
198   static void *vm_acquire_framebuffer(uint32 size)
199   {
160 #ifdef SHEEPSHAVER
161 #ifdef DIRECT_ADDRESSING_HACK
162        const uint32 FRAME_BUFFER_BASE = 0x61000000;
163        uint8 *fb = Mac2HostAddr(FRAME_BUFFER_BASE);
164        if (vm_acquire_fixed(fb, size) < 0)
165                fb = VM_MAP_FAILED;
166        return fb;
167 #endif
168 #endif
200          return vm_acquire(size);
201   }
202  
# Line 176 | Line 207 | static inline void vm_release_framebuffe
207  
208  
209   /*
210 + *  Windows message handler
211 + */
212 +
213 + #ifdef WIN32
214 + #include <dbt.h>
215 + static WNDPROC sdl_window_proc = NULL;                          // Window proc used by SDL
216 +
217 + extern void SysMediaArrived(void);
218 + extern void SysMediaRemoved(void);
219 + extern HWND GetMainWindowHandle(void);
220 +
221 + static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
222 + {
223 +        switch (msg) {
224 +        case WM_DEVICECHANGE:
225 +                if (wParam == DBT_DEVICEREMOVECOMPLETE) {
226 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
227 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
228 +                                SysMediaRemoved();
229 +                }
230 +                else if (wParam == DBT_DEVICEARRIVAL) {
231 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
232 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
233 +                                SysMediaArrived();
234 +                }
235 +                return 0;
236 +
237 +        default:
238 +                if (sdl_window_proc)
239 +                        return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
240 +        }
241 +
242 +        return DefWindowProc(hwnd, msg, wParam, lParam);
243 + }
244 + #endif
245 +
246 +
247 + /*
248   *  SheepShaver glue
249   */
250  
# Line 220 | Line 289 | static vector<monitor_desc *> VideoMonit
289   // Find Apple mode matching best specified dimensions
290   static int find_apple_resolution(int xsize, int ysize)
291   {
292 <        int apple_id;
293 <        if (xsize < 800)
294 <                apple_id = APPLE_640x480;
295 <        else if (xsize < 1024)
296 <                apple_id = APPLE_800x600;
297 <        else if (xsize < 1152)
298 <                apple_id = APPLE_1024x768;
299 <        else if (xsize < 1280) {
300 <                if (ysize < 900)
301 <                        apple_id = APPLE_1152x768;
302 <                else
303 <                        apple_id = APPLE_1152x900;
304 <        }
305 <        else if (xsize < 1600)
306 <                apple_id = APPLE_1280x1024;
238 <        else
239 <                apple_id = APPLE_1600x1200;
240 <        return apple_id;
241 < }
242 <
243 < // Set parameters to specified Apple mode
244 < static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
245 < {
246 <        switch (apple_id) {
247 <        case APPLE_640x480:
248 <                xsize = 640;
249 <                ysize = 480;
250 <                break;
251 <        case APPLE_800x600:
252 <                xsize = 800;
253 <                ysize = 600;
254 <                break;
255 <        case APPLE_1024x768:
256 <                xsize = 1024;
257 <                ysize = 768;
258 <                break;
259 <        case APPLE_1152x768:
260 <                xsize = 1152;
261 <                ysize = 768;
262 <                break;
263 <        case APPLE_1152x900:
264 <                xsize = 1152;
265 <                ysize = 900;
266 <                break;
267 <        case APPLE_1280x1024:
268 <                xsize = 1280;
269 <                ysize = 1024;
270 <                break;
271 <        case APPLE_1600x1200:
272 <                xsize = 1600;
273 <                ysize = 1200;
274 <                break;
275 <        default:
276 <                abort();
277 <        }
278 < }
279 <
280 < // Match Apple mode matching best specified dimensions
281 < static int match_apple_resolution(int &xsize, int &ysize)
282 < {
283 <        int apple_id = find_apple_resolution(xsize, ysize);
284 <        set_apple_resolution(apple_id, xsize, ysize);
285 <        return apple_id;
292 >        if (xsize == 640 && ysize == 480)
293 >                return APPLE_640x480;
294 >        if (xsize == 800 && ysize == 600)
295 >                return APPLE_800x600;
296 >        if (xsize == 1024 && ysize == 768)
297 >                return APPLE_1024x768;
298 >        if (xsize == 1152 && ysize == 768)
299 >                return APPLE_1152x768;
300 >        if (xsize == 1152 && ysize == 900)
301 >                return APPLE_1152x900;
302 >        if (xsize == 1280 && ysize == 1024)
303 >                return APPLE_1280x1024;
304 >        if (xsize == 1600 && ysize == 1200)
305 >                return APPLE_1600x1200;
306 >        return APPLE_CUSTOM;
307   }
308  
309   // Display error alert
# Line 389 | Line 410 | static int sdl_depth_of_video_depth(int
410          return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
411   }
412  
413 < // Check wether specified mode is available
414 < static bool has_mode(int type, int width, int height)
413 > // Get screen dimensions
414 > static void sdl_display_dimensions(int &width, int &height)
415   {
416 <        // FIXME: no fullscreen support yet
417 <        if (type == DISPLAY_SCREEN)
418 <                return false;
416 >        static int max_width, max_height;
417 >        if (max_width == 0 && max_height == 0) {
418 >                max_width = 640 ; max_height = 480;
419 >                SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
420 >                if (modes && modes != (SDL_Rect **)-1) {
421 >                        // It turns out that on some implementations, and contrary to the documentation,
422 >                        // the returned list is not sorted from largest to smallest (e.g. Windows)
423 >                        for (int i = 0; modes[i] != NULL; i++) {
424 >                                const int w = modes[i]->w;
425 >                                const int h = modes[i]->h;
426 >                                if (w > max_width && h > max_height) {
427 >                                        max_width = w;
428 >                                        max_height = h;
429 >                                }
430 >                        }
431 >                }
432 >        }
433 >        width = max_width;
434 >        height = max_height;
435 > }
436 >
437 > static inline int sdl_display_width(void)
438 > {
439 >        int width, height;
440 >        sdl_display_dimensions(width, height);
441 >        return width;
442 > }
443 >
444 > static inline int sdl_display_height(void)
445 > {
446 >        int width, height;
447 >        sdl_display_dimensions(width, height);
448 >        return height;
449 > }
450  
451 + // Check wether specified mode is available
452 + static bool has_mode(int type, int width, int height, int depth)
453 + {
454   #ifdef SHEEPSHAVER
455 <        // Filter out Classic resolutiosn
455 >        // Filter out Classic resolutions
456          if (width == 512 && height == 384)
457                  return false;
403
404        // Read window modes prefs
405        static uint32 window_modes = 0;
406        static uint32 screen_modes = 0;
407        if (window_modes == 0 || screen_modes == 0) {
408                window_modes = PrefsFindInt32("windowmodes");
409                screen_modes = PrefsFindInt32("screenmodes");
410                if (window_modes == 0 || screen_modes == 0)
411                        window_modes |= 3;                      // Allow at least 640x480 and 800x600 window modes
412        }
413
414        if (type == DISPLAY_WINDOW) {
415                int apple_mask, apple_id = find_apple_resolution(width, height);
416                switch (apple_id) {
417                case APPLE_640x480:             apple_mask = 0x01; break;
418                case APPLE_800x600:             apple_mask = 0x02; break;
419                case APPLE_1024x768:    apple_mask = 0x04; break;
420                case APPLE_1152x768:    apple_mask = 0x40; break;
421                case APPLE_1152x900:    apple_mask = 0x08; break;
422                case APPLE_1280x1024:   apple_mask = 0x10; break;
423                case APPLE_1600x1200:   apple_mask = 0x20; break;
424                default:                                apple_mask = 0x00; break;
425                }
426                return (window_modes & apple_mask);
427        }
428 #else
429        return true;
458   #endif
459 <        return false;
459 >
460 >        // Filter out out-of-bounds resolutions
461 >        if (width > sdl_display_width() || height > sdl_display_height())
462 >                return false;
463 >
464 >        // Rely on SDL capabilities
465 >        return SDL_VideoModeOK(width, height,
466 >                                                   sdl_depth_of_video_depth(depth),
467 >                                                   SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
468   }
469  
470   // Add mode to list of supported modes
471   static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
472   {
473          // Filter out unsupported modes
474 <        if (!has_mode(type, width, height))
474 >        if (!has_mode(type, width, height, depth))
475                  return;
476  
477          // Fill in VideoMode entry
478          VIDEO_MODE mode;
479   #ifdef SHEEPSHAVER
480 <        // Recalculate dimensions to fit Apple modes
445 <        resolution_id = match_apple_resolution(width, height);
480 >        resolution_id = find_apple_resolution(width, height);
481          mode.viType = type;
482   #endif
483          VIDEO_MODE_X = width;
# Line 453 | Line 488 | static void add_mode(int type, int width
488          VideoModes.push_back(mode);
489   }
490  
456 // Add standard list of windowed modes for given color depth
457 static void add_window_modes(int depth)
458 {
459        video_depth vdepth = (video_depth)depth;
460        add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
461        add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
462        add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
463        add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
464        add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
465        add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
466        add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
467 }
468
491   // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
492   static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
493   {
# Line 505 | Line 527 | static void set_window_name(int name)
527   // Set mouse grab mode
528   static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
529   {
530 <        const SDL_VideoInfo *vi =SDL_GetVideoInfo();
530 >        const SDL_VideoInfo *vi = SDL_GetVideoInfo();
531          return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
532   }
533  
534 + // Migrate preferences items (XXX to be handled in MigratePrefs())
535 + static void migrate_screen_prefs(void)
536 + {
537 + #ifdef SHEEPSHAVER
538 +        // Look-up priorities are: "screen", "screenmodes", "windowmodes".
539 +        if (PrefsFindString("screen"))
540 +                return;
541 +
542 +        uint32 window_modes = PrefsFindInt32("windowmodes");
543 +        uint32 screen_modes = PrefsFindInt32("screenmodes");
544 +        int width = 0, height = 0;
545 +        if (screen_modes) {
546 +                static const struct {
547 +                        int id;
548 +                        int width;
549 +                        int height;
550 +                }
551 +                modes[] = {
552 +                        {  1,    640,    480 },
553 +                        {  2,    800,    600 },
554 +                        {  4,   1024,    768 },
555 +                        { 64,   1152,    768 },
556 +                        {  8,   1152,    900 },
557 +                        { 16,   1280,   1024 },
558 +                        { 32,   1600,   1200 },
559 +                        { 0, }
560 +                };
561 +                for (int i = 0; modes[i].id != 0; i++) {
562 +                        if (screen_modes & modes[i].id) {
563 +                                if (width < modes[i].width && height < modes[i].height) {
564 +                                        width = modes[i].width;
565 +                                        height = modes[i].height;
566 +                                }
567 +                        }
568 +                }
569 +        } else {
570 +                if (window_modes & 1)
571 +                        width = 640, height = 480;
572 +                if (window_modes & 2)
573 +                        width = 800, height = 600;
574 +        }
575 +        if (width && height) {
576 +                char str[32];
577 +                sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
578 +                PrefsReplaceString("screen", str);
579 +        }
580 + #endif
581 + }
582 +
583  
584   /*
585   *  Display "driver" classes
# Line 564 | Line 635 | private:
635          int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
636   };
637  
638 + class driver_fullscreen : public driver_base {
639 + public:
640 +        driver_fullscreen(SDL_monitor_desc &monitor);
641 +        ~driver_fullscreen();
642 + };
643 +
644   static driver_base *drv = NULL; // Pointer to currently used driver object
645  
646   #ifdef ENABLE_VOSF
# Line 642 | Line 719 | void driver_base::restore_mouse_accel(vo
719   *  Windowed display driver
720   */
721  
722 + static int SDL_display_opened = FALSE;
723 +
724   // Open display
725   driver_window::driver_window(SDL_monitor_desc &m)
726          : driver_base(m), mouse_grabbed(false)
# Line 653 | Line 732 | driver_window::driver_window(SDL_monitor
732          // Set absolute mouse mode
733          ADBSetRelMouseMode(mouse_grabbed);
734  
735 +        // This is ugly:
736 +        // If we're switching resolutions (ie, not setting it for the first time),
737 +        // there's a bug in SDL where the SDL_Surface created will not be properly
738 +        // setup. The solution is to SDL_Quit() before calling SDL_SetVideoMode for
739 +        // the second time (SDL_SetVideoMode will call SDL_Init() and all will be
740 +        // well). Without this, the video becomes corrupted (at least on Mac OS X),
741 +        // after the resolution switch (for the second and subsequent times).
742 + // EDIT: Ack, this breaks audio!
743 + //      if (SDL_display_opened)
744 + //              SDL_Quit();
745 +
746          // Create surface
747          int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
748          if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
749                  return;
750  
751 +        SDL_display_opened = TRUE;
752 +
753   #ifdef ENABLE_VOSF
754          use_vosf = true;
755          // Allocate memory for frame buffer (SIZE is extended to page-boundary)
# Line 779 | Line 871 | void driver_window::mouse_moved(int x, i
871          ADBMouseMoved(x, y);
872   }
873  
874 +
875 + /*
876 + *  Full-screen display driver
877 + */
878 +
879 + // Open display
880 + driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
881 +        : driver_base(m)
882 + {
883 +        int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
884 +        int aligned_width = (width + 15) & ~15;
885 +        int aligned_height = (height + 15) & ~15;
886 +
887 +        // Set absolute mouse mode
888 +        ADBSetRelMouseMode(false);
889 +
890 +        // Create surface
891 +        int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
892 +        if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
893 +                return;
894 +
895 + #ifdef ENABLE_VOSF
896 +        use_vosf = true;
897 +        // Allocate memory for frame buffer (SIZE is extended to page-boundary)
898 +        the_host_buffer = (uint8 *)s->pixels;
899 +        the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
900 +        the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
901 +        the_buffer_copy = (uint8 *)malloc(the_buffer_size);
902 +        D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
903 +
904 +        // Check whether we can initialize the VOSF subsystem and it's profitable
905 +        if (!video_vosf_init(m)) {
906 +                WarningAlert(STR_VOSF_INIT_ERR);
907 +                use_vosf = false;
908 +        }
909 +        else if (!video_vosf_profitable()) {
910 +                video_vosf_exit();
911 +                printf("VOSF acceleration is not profitable on this platform, disabling it\n");
912 +                use_vosf = false;
913 +        }
914 +        if (!use_vosf) {
915 +                free(the_buffer_copy);
916 +                vm_release(the_buffer, the_buffer_size);
917 +                the_host_buffer = NULL;
918 +        }
919 + #endif
920 +        if (!use_vosf) {
921 +                // Allocate memory for frame buffer
922 +                the_buffer_size = (aligned_height + 2) * s->pitch;
923 +                the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
924 +                the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
925 +                D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
926 +        }
927 +        
928 +        // Hide cursor
929 +        SDL_ShowCursor(0);
930 +
931 +        // Init blitting routines
932 +        SDL_PixelFormat *f = s->format;
933 +        VisualFormat visualFormat;
934 +        visualFormat.depth = depth;
935 +        visualFormat.Rmask = f->Rmask;
936 +        visualFormat.Gmask = f->Gmask;
937 +        visualFormat.Bmask = f->Bmask;
938 +        Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
939 +
940 +        // Load gray ramp to 8->16/32 expand map
941 +        if (!IsDirectMode(mode))
942 +                for (int i=0; i<256; i++)
943 +                        ExpandMap[i] = SDL_MapRGB(f, i, i, i);
944 +
945 +        // Set frame buffer base
946 +        set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
947 +
948 +        // Everything went well
949 +        init_ok = true;
950 + }
951 +
952 + // Close display
953 + driver_fullscreen::~driver_fullscreen()
954 + {
955 + #ifdef ENABLE_VOSF
956 +        if (use_vosf)
957 +                the_host_buffer = NULL; // don't free() in driver_base dtor
958 + #endif
959 +        if (s)
960 +                SDL_FreeSurface(s);
961 +
962 +        // Show cursor
963 +        SDL_ShowCursor(1);
964 + }
965 +
966 +
967   /*
968   *  Initialization
969   */
# Line 877 | Line 1062 | bool SDL_monitor_desc::video_open(void)
1062          case DISPLAY_WINDOW:
1063                  drv = new(std::nothrow) driver_window(*this);
1064                  break;
1065 +        case DISPLAY_SCREEN:
1066 +                drv = new(std::nothrow) driver_fullscreen(*this);
1067 +                break;
1068          }
1069          if (drv == NULL)
1070                  return false;
# Line 886 | Line 1074 | bool SDL_monitor_desc::video_open(void)
1074                  return false;
1075          }
1076  
1077 + #ifdef WIN32
1078 +        // Chain in a new message handler for WM_DEVICECHANGE
1079 +        HWND the_window = GetMainWindowHandle();
1080 +        sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1081 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1082 + #endif
1083 +
1084          // Initialize VideoRefresh function
1085          VideoRefreshInit();
1086  
# Line 893 | Line 1088 | bool SDL_monitor_desc::video_open(void)
1088          LOCK_FRAME_BUFFER;
1089  
1090          // Start redraw/input thread
1091 + #ifndef USE_CPU_EMUL_SERVICES
1092          redraw_thread_cancel = false;
1093          redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1094          if (!redraw_thread_active) {
1095                  printf("FATAL: cannot create redraw thread\n");
1096                  return false;
1097          }
1098 + #else
1099 +        redraw_thread_active = true;
1100 + #endif
1101          return true;
1102   }
1103  
# Line 919 | Line 1118 | bool VideoInit(bool classic)
1118   #endif
1119  
1120          // Create Mutexes
1121 +        if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1122 +                return false;
1123          if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1124                  return false;
1125          if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
# Line 933 | Line 1134 | bool VideoInit(bool classic)
1134          mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1135  
1136          // Get screen mode from preferences
1137 +        migrate_screen_prefs();
1138          const char *mode_str = NULL;
937 #ifndef SHEEPSHAVER
1139          if (classic_mode)
1140                  mode_str = "win/512/342";
1141          else
1142                  mode_str = PrefsFindString("screen");
942 #endif
1143  
1144          // Determine display type and default dimensions
1145          int default_width, default_height;
# Line 955 | Line 1155 | bool VideoInit(bool classic)
1155          if (mode_str) {
1156                  if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1157                          display_type = DISPLAY_WINDOW;
1158 <        }
1159 <        int max_width = 640, max_height = 480;
960 <        SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
961 <        if (modes && modes != (SDL_Rect **)-1) {
962 <                max_width = modes[0]->w;
963 <                max_height = modes[0]->h;
964 <                if (default_width > max_width)
965 <                        default_width = max_width;
966 <                if (default_height > max_height)
967 <                        default_height = max_height;
1158 >                else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1159 >                        display_type = DISPLAY_SCREEN;
1160          }
1161          if (default_width <= 0)
1162 <                default_width = max_width;
1162 >                default_width = sdl_display_width();
1163 >        else if (default_width > sdl_display_width())
1164 >                default_width = sdl_display_width();
1165          if (default_height <= 0)
1166 <                default_height = max_height;
1166 >                default_height = sdl_display_height();
1167 >        else if (default_height > sdl_display_height())
1168 >                default_height = sdl_display_height();
1169  
1170          // Mac screen depth follows X depth
1171          screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
# Line 989 | Line 1185 | bool VideoInit(bool classic)
1185                  break;
1186          }
1187  
1188 +        // Initialize list of video modes to try
1189 +        struct {
1190 +                int w;
1191 +                int h;
1192 +                int resolution_id;
1193 +        }
1194 +        video_modes[] = {
1195 +                {   -1,   -1, 0x80 },
1196 +                {  512,  384, 0x80 },
1197 +                {  640,  480, 0x81 },
1198 +                {  800,  600, 0x82 },
1199 +                { 1024,  768, 0x83 },
1200 +                { 1152,  870, 0x84 },
1201 +                { 1280, 1024, 0x85 },
1202 +                { 1600, 1200, 0x86 },
1203 +                { 0, }
1204 +        };
1205 +        video_modes[0].w = default_width;
1206 +        video_modes[0].h = default_height;
1207 +
1208          // Construct list of supported modes
1209          if (display_type == DISPLAY_WINDOW) {
1210                  if (classic)
1211                          add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1212                  else {
1213 <                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1214 <                                int bpp = sdl_depth_of_video_depth(d);
1215 <                                if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
1216 <                                        add_window_modes(video_depth(d));
1213 >                        for (int i = 0; video_modes[i].w != 0; i++) {
1214 >                                const int w = video_modes[i].w;
1215 >                                const int h = video_modes[i].h;
1216 >                                if (i > 0 && (w >= default_width || h >= default_height))
1217 >                                        continue;
1218 >                                for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1219 >                                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1220                          }
1221                  }
1222 <        } else
1223 <                add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
1222 >        } else if (display_type == DISPLAY_SCREEN) {
1223 >                for (int i = 0; video_modes[i].w != 0; i++) {
1224 >                        const int w = video_modes[i].w;
1225 >                        const int h = video_modes[i].h;
1226 >                        if (i > 0 && (w >= default_width || h >= default_height))
1227 >                                continue;
1228 >                        if (w == 512 && h == 384)
1229 >                                continue;
1230 > #ifdef ENABLE_VOSF
1231 >                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1232 >                                add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1233 > #else
1234 >                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1235 > #endif
1236 >                }
1237 >        }
1238 >
1239          if (VideoModes.empty()) {
1240                  ErrorAlert(STR_NO_XVISUAL_ERR);
1241                  return false;
# Line 1072 | Line 1306 | void SDL_monitor_desc::video_close(void)
1306   {
1307          D(bug("video_close()\n"));
1308  
1309 + #ifdef WIN32
1310 +        // Remove message handler for WM_DEVICECHANGE
1311 +        HWND the_window = GetMainWindowHandle();
1312 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1313 + #endif
1314 +
1315          // Stop redraw thread
1316 + #ifndef USE_CPU_EMUL_SERVICES
1317          if (redraw_thread_active) {
1318                  redraw_thread_cancel = true;
1319                  SDL_WaitThread(redraw_thread, NULL);
1320          }
1321 + #endif
1322          redraw_thread_active = false;
1323  
1324          // Unlock frame buffer
# Line 1100 | Line 1342 | void VideoExit(void)
1342                  SDL_DestroyMutex(frame_buffer_lock);
1343          if (sdl_palette_lock)
1344                  SDL_DestroyMutex(sdl_palette_lock);
1345 +        if (sdl_events_lock)
1346 +                SDL_DestroyMutex(sdl_events_lock);
1347   }
1348  
1349  
# Line 1269 | Line 1513 | int16 video_mode_change(VidLocals *csSav
1513   void SDL_monitor_desc::switch_to_current_mode(void)
1514   {
1515          // Close and reopen display
1516 +        LOCK_EVENTS;
1517          video_close();
1518          video_open();
1519 +        UNLOCK_EVENTS;
1520  
1521          if (drv == NULL) {
1522                  ErrorAlert(STR_OPEN_WINDOW_ERR);
# Line 1373 | Line 1619 | static int kc_decode(SDL_keysym const &
1619  
1620          case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1621          case SDLK_2: case SDLK_AT: return 0x13;
1622 < //      case SDLK_3: case SDLK_numbersign: return 0x14;
1622 >        case SDLK_3: case SDLK_HASH: return 0x14;
1623          case SDLK_4: case SDLK_DOLLAR: return 0x15;
1624 < //      case SDLK_5: case SDLK_percent: return 0x17;
1624 >        case SDLK_5: return 0x17;
1625          case SDLK_6: return 0x16;
1626          case SDLK_7: return 0x1a;
1627          case SDLK_8: return 0x1c;
1628          case SDLK_9: return 0x19;
1629          case SDLK_0: return 0x1d;
1630  
1631 < //      case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1631 >        case SDLK_BACKQUOTE: return 0x0a;
1632          case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1633          case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1634 < //      case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1635 < //      case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1636 < //      case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1634 >        case SDLK_LEFTBRACKET: return 0x21;
1635 >        case SDLK_RIGHTBRACKET: return 0x1e;
1636 >        case SDLK_BACKSLASH: return 0x2a;
1637          case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1638 < //      case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1638 >        case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1639          case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1640          case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1641          case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
# Line 1421 | Line 1667 | static int kc_decode(SDL_keysym const &
1667          case SDLK_LMETA: return 0x3a;
1668          case SDLK_RMETA: return 0x3a;
1669   #endif
1670 +        case SDLK_LSUPER: return 0x3a; // "Windows" key
1671 +        case SDLK_RSUPER: return 0x3a;
1672          case SDLK_MENU: return 0x32;
1673          case SDLK_CAPSLOCK: return 0x39;
1674          case SDLK_NUMLOCK: return 0x47;
# Line 1754 | Line 2002 | static void update_display_static(driver
2002          }
2003   }
2004  
2005 + // Static display update (fixed frame rate, bounding boxes based)
2006 + // XXX use NQD bounding boxes to help detect dirty areas?
2007 + static void update_display_static_bbox(driver_window *drv)
2008 + {
2009 +        const VIDEO_MODE &mode = drv->mode;
2010 +
2011 +        // Allocate bounding boxes for SDL_UpdateRects()
2012 +        const int N_PIXELS = 64;
2013 +        const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2014 +        const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2015 +        SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2016 +        int nr_boxes = 0;
2017 +
2018 +        // Lock surface, if required
2019 +        if (SDL_MUSTLOCK(drv->s))
2020 +                SDL_LockSurface(drv->s);
2021 +
2022 +        // Update the surface from Mac screen
2023 +        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2024 +        const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2025 +        int x, y;
2026 +        for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2027 +                int h = N_PIXELS;
2028 +                if (h > VIDEO_MODE_Y - y)
2029 +                        h = VIDEO_MODE_Y - y;
2030 +                for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2031 +                        int w = N_PIXELS;
2032 +                        if (w > VIDEO_MODE_X - x)
2033 +                                w = VIDEO_MODE_X - x;
2034 +                        const int xs = w * bytes_per_pixel;
2035 +                        const int xb = x * bytes_per_pixel;
2036 +                        bool dirty = false;
2037 +                        for (int j = y; j < (y + h); j++) {
2038 +                                const int yb = j * bytes_per_row;
2039 +                                if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2040 +                                        memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2041 +                                        Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2042 +                                        dirty = true;
2043 +                                }
2044 +                        }
2045 +                        if (dirty) {
2046 +                                boxes[nr_boxes].x = x;
2047 +                                boxes[nr_boxes].y = y;
2048 +                                boxes[nr_boxes].w = w;
2049 +                                boxes[nr_boxes].h = h;
2050 +                                nr_boxes++;
2051 +                        }
2052 +                }
2053 +        }
2054 +
2055 +        // Unlock surface, if required
2056 +        if (SDL_MUSTLOCK(drv->s))
2057 +                SDL_UnlockSurface(drv->s);
2058 +
2059 +        // Refresh display
2060 +        if (nr_boxes)
2061 +                SDL_UpdateRects(drv->s, nr_boxes, boxes);
2062 + }
2063 +
2064  
2065   // We suggest the compiler to inline the next two functions so that it
2066   // may specialise the code according to the current screen depth and
# Line 1814 | Line 2121 | static void video_refresh_dga_vosf(void)
2121                  tick_counter = 0;
2122                  if (mainBuffer.dirty) {
2123                          LOCK_VOSF;
2124 <                        update_display_dga_vosf();
2124 >                        update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2125                          UNLOCK_VOSF;
2126                  }
2127          }
# Line 1848 | Line 2155 | static void video_refresh_window_static(
2155          static int tick_counter = 0;
2156          if (++tick_counter >= frame_skip) {
2157                  tick_counter = 0;
2158 <                update_display_static(static_cast<driver_window *>(drv));
2158 >                const VIDEO_MODE &mode = drv->mode;
2159 >                if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2160 >                        update_display_static_bbox(static_cast<driver_window *>(drv));
2161 >                else
2162 >                        update_display_static(static_cast<driver_window *>(drv));
2163          }
2164   }
2165  
# Line 1878 | Line 2189 | static void VideoRefreshInit(void)
2189          }
2190   }
2191  
2192 + static inline void do_video_refresh(void)
2193 + {
2194 +        // Handle SDL events
2195 +        handle_events();
2196 +
2197 +        // Update display
2198 +        video_refresh();
2199 +
2200 + #ifdef SHEEPSHAVER
2201 +        // Set new cursor image if it was changed
2202 +        if (cursor_changed && sdl_cursor) {
2203 +                cursor_changed = false;
2204 +                LOCK_EVENTS;
2205 +                SDL_FreeCursor(sdl_cursor);
2206 +                sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2207 +                if (sdl_cursor) {
2208 +                        SDL_SetCursor(sdl_cursor);
2209 + #ifdef WIN32
2210 +                        // XXX Windows apparently needs an extra mouse event to
2211 +                        // make the new cursor image visible
2212 +                        int visible = SDL_ShowCursor(-1);
2213 +                        if (visible) {
2214 +                                int x, y;
2215 +                                SDL_GetMouseState(&x, &y);
2216 +                                SDL_WarpMouse(x, y);
2217 +                        }
2218 + #endif
2219 +                }
2220 +                UNLOCK_EVENTS;
2221 +        }
2222 + #endif
2223 +
2224 +        // Set new palette if it was changed
2225 +        handle_palette_changes();
2226 + }
2227 +
2228 + // This function is called on non-threaded platforms from a timer interrupt
2229 + void VideoRefresh(void)
2230 + {
2231 +        // We need to check redraw_thread_active to inhibit refreshed during
2232 +        // mode changes on non-threaded platforms
2233 +        if (!redraw_thread_active)
2234 +                return;
2235 +
2236 +        // Process pending events and update display
2237 +        do_video_refresh();
2238 + }
2239 +
2240   const int VIDEO_REFRESH_HZ = 60;
2241   const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2242  
2243 + #ifndef USE_CPU_EMUL_SERVICES
2244   static int redraw_func(void *arg)
2245   {
2246          uint64 start = GetTicks_usec();
# Line 1906 | Line 2266 | static int redraw_func(void *arg)
2266                  }
2267   #endif
2268  
2269 <                // Handle SDL events
2270 <                handle_events();
2269 >                // Process pending events and update display
2270 >                do_video_refresh();
2271 >        }
2272 >
2273 >        uint64 end = GetTicks_usec();
2274 >        D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2275 >        return 0;
2276 > }
2277 > #endif
2278 >
2279  
2280 <                // Refresh display
2281 <                video_refresh();
2280 > /*
2281 > *  Record dirty area from NQD
2282 > */
2283  
2284   #ifdef SHEEPSHAVER
2285 <                // Set new cursor image if it was changed
2286 <                if (cursor_changed && sdl_cursor) {
2287 <                        cursor_changed = false;
2288 <                        SDL_FreeCursor(sdl_cursor);
2289 <                        sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2290 <                        if (sdl_cursor)
1922 <                                SDL_SetCursor(sdl_cursor);
1923 <                }
1924 < #endif
2285 > void video_set_dirty_area(int x, int y, int w, int h)
2286 > {
2287 >        const VIDEO_MODE &mode = drv->mode;
2288 >        const int screen_width = VIDEO_MODE_X;
2289 >        const int screen_height = VIDEO_MODE_Y;
2290 >        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2291  
2292 <                // Set new palette if it was changed
2293 <                handle_palette_changes();
2292 > #ifdef ENABLE_VOSF
2293 >        if (use_vosf) {
2294 >                vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2295 >                return;
2296          }
2297 + #endif
2298  
2299 <        uint64 end = GetTicks_usec();
1931 <        D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
1932 <        return 0;
2299 >        // XXX handle dirty bounding boxes for non-VOSF modes
2300   }
2301 + #endif

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