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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.43
Committed: 2011-12-29T07:38:34Z (12 years, 6 months ago) by asvitkine
Branch: MAIN
Changes since 1.42: +4 -6 lines
Log Message:
move NSAutoReleasePool_wrap() into its own file

File Contents

# Content
1 /*
2 * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3 *
4 * Basilisk II (C) 1997-2008 Christian Bauer
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 /*
22 * NOTES:
23 * The Ctrl key works like a qualifier for special actions:
24 * Ctrl-Tab = suspend DGA mode (TODO)
25 * Ctrl-Esc = emergency quit
26 * Ctrl-F1 = mount floppy
27 * Ctrl-F5 = grab mouse (in windowed mode)
28 *
29 * FIXMEs and TODOs:
30 * - Windows requires an extra mouse event to update the actual cursor image?
31 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33 * - Mouse acceleration, there is no API in SDL yet for that
34 * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
35 * - Gamma tables support is likely to be broken here
36 * - Events processing is bound to the general emulation thread as SDL requires
37 * to PumpEvents() within the same thread as the one that called SetVideoMode().
38 * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 * - Backport hw cursor acceleration to Basilisk II?
40 * - Factor out code
41 */
42
43 #include "sysdeps.h"
44
45 #include <SDL.h>
46 #include <SDL_mutex.h>
47 #include <SDL_thread.h>
48 #include <errno.h>
49 #include <vector>
50
51 #ifdef WIN32
52 #include <malloc.h> /* alloca() */
53 #endif
54
55 #include "cpu_emulation.h"
56 #include "main.h"
57 #include "adb.h"
58 #include "macos_util.h"
59 #include "prefs.h"
60 #include "user_strings.h"
61 #include "video.h"
62 #include "video_defs.h"
63 #include "video_blit.h"
64 #include "vm_alloc.h"
65
66 #if (defined(__APPLE__) && defined(__MACH__))
67 #include "utils_macosx.h"
68 #endif
69
70 #define DEBUG 0
71 #include "debug.h"
72
73 // Supported video modes
74 using std::vector;
75 static vector<VIDEO_MODE> VideoModes;
76
77 // Display types
78 #ifdef SHEEPSHAVER
79 enum {
80 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
81 DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
82 };
83 extern int display_type; // See enum above
84 #else
85 enum {
86 DISPLAY_WINDOW, // windowed display
87 DISPLAY_SCREEN // fullscreen display
88 };
89 static int display_type = DISPLAY_WINDOW; // See enum above
90 #endif
91
92 // Constants
93 #ifdef WIN32
94 const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
95 #else
96 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
97 #endif
98
99
100 // Global variables
101 static int32 frame_skip; // Prefs items
102 static int16 mouse_wheel_mode;
103 static int16 mouse_wheel_lines;
104
105 static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
106 static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
107 static uint32 the_buffer_size; // Size of allocated the_buffer
108
109 static bool redraw_thread_active = false; // Flag: Redraw thread installed
110 #ifndef USE_CPU_EMUL_SERVICES
111 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
112 static SDL_Thread *redraw_thread = NULL; // Redraw thread
113 #ifdef SHEEPSHAVER
114 static volatile bool thread_stop_req = false;
115 static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
116 #endif
117 #endif
118
119 #ifdef ENABLE_VOSF
120 static bool use_vosf = false; // Flag: VOSF enabled
121 #else
122 static const bool use_vosf = false; // VOSF not possible
123 #endif
124
125 static bool ctrl_down = false; // Flag: Ctrl key pressed
126 static bool caps_on = false; // Flag: Caps Lock on
127 static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
128 static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
129 static bool emul_suspended = false; // Flag: Emulator suspended
130
131 static bool classic_mode = false; // Flag: Classic Mac video mode
132
133 static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
134 static int keycode_table[256]; // X keycode -> Mac keycode translation table
135
136 // SDL variables
137 static int screen_depth; // Depth of current screen
138 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
139 static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
140 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
141 static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
142 static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
143
144 // Mutex to protect SDL events
145 static SDL_mutex *sdl_events_lock = NULL;
146 #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
147 #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
148
149 // Mutex to protect palette
150 static SDL_mutex *sdl_palette_lock = NULL;
151 #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
152 #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
153
154 // Mutex to protect frame buffer
155 static SDL_mutex *frame_buffer_lock = NULL;
156 #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
157 #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
158
159 // Video refresh function
160 static void VideoRefreshInit(void);
161 static void (*video_refresh)(void);
162
163
164 // Prototypes
165 static int redraw_func(void *arg);
166
167 // From sys_unix.cpp
168 extern void SysMountFirstFloppy(void);
169
170
171 /*
172 * SDL surface locking glue
173 */
174
175 #ifdef ENABLE_VOSF
176 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
177 if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
178 the_host_buffer = (uint8 *)(SURFACE)->pixels; \
179 } while (0)
180 #else
181 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
182 #endif
183
184 #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
185 if (SDL_MUSTLOCK(SURFACE)) { \
186 SDL_LockSurface(SURFACE); \
187 SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
188 } \
189 } while (0)
190
191 #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
192 if (SDL_MUSTLOCK(SURFACE)) \
193 SDL_UnlockSurface(SURFACE); \
194 } while (0)
195
196
197 /*
198 * Framebuffer allocation routines
199 */
200
201 static void *vm_acquire_framebuffer(uint32 size)
202 {
203 // always try to reallocate framebuffer at the same address
204 static void *fb = VM_MAP_FAILED;
205 if (fb != VM_MAP_FAILED) {
206 if (vm_acquire_fixed(fb, size) < 0) {
207 #ifndef SHEEPSHAVER
208 printf("FATAL: Could not reallocate framebuffer at previous address\n");
209 #endif
210 fb = VM_MAP_FAILED;
211 }
212 }
213 if (fb == VM_MAP_FAILED)
214 fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
215 return fb;
216 }
217
218 static inline void vm_release_framebuffer(void *fb, uint32 size)
219 {
220 vm_release(fb, size);
221 }
222
223
224 /*
225 * Windows message handler
226 */
227
228 #ifdef WIN32
229 #include <dbt.h>
230 static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
231
232 extern void SysMediaArrived(void);
233 extern void SysMediaRemoved(void);
234 extern HWND GetMainWindowHandle(void);
235
236 static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
237 {
238 switch (msg) {
239 case WM_DEVICECHANGE:
240 if (wParam == DBT_DEVICEREMOVECOMPLETE) {
241 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
242 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
243 SysMediaRemoved();
244 }
245 else if (wParam == DBT_DEVICEARRIVAL) {
246 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
247 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
248 SysMediaArrived();
249 }
250 return 0;
251
252 default:
253 if (sdl_window_proc)
254 return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
255 }
256
257 return DefWindowProc(hwnd, msg, wParam, lParam);
258 }
259 #endif
260
261
262 /*
263 * SheepShaver glue
264 */
265
266 #ifdef SHEEPSHAVER
267 // Color depth modes type
268 typedef int video_depth;
269
270 // 1, 2, 4 and 8 bit depths use a color palette
271 static inline bool IsDirectMode(VIDEO_MODE const & mode)
272 {
273 return IsDirectMode(mode.viAppleMode);
274 }
275
276 // Abstract base class representing one (possibly virtual) monitor
277 // ("monitor" = rectangular display with a contiguous frame buffer)
278 class monitor_desc {
279 public:
280 monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
281 virtual ~monitor_desc() {}
282
283 // Get current Mac frame buffer base address
284 uint32 get_mac_frame_base(void) const {return screen_base;}
285
286 // Set Mac frame buffer base address (called from switch_to_mode())
287 void set_mac_frame_base(uint32 base) {screen_base = base;}
288
289 // Get current video mode
290 const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
291
292 // Called by the video driver to switch the video mode on this display
293 // (must call set_mac_frame_base())
294 virtual void switch_to_current_mode(void) = 0;
295
296 // Called by the video driver to set the color palette (in indexed modes)
297 // or the gamma table (in direct modes)
298 virtual void set_palette(uint8 *pal, int num) = 0;
299 };
300
301 // Vector of pointers to available monitor descriptions, filled by VideoInit()
302 static vector<monitor_desc *> VideoMonitors;
303
304 // Find Apple mode matching best specified dimensions
305 static int find_apple_resolution(int xsize, int ysize)
306 {
307 if (xsize == 640 && ysize == 480)
308 return APPLE_640x480;
309 if (xsize == 800 && ysize == 600)
310 return APPLE_800x600;
311 if (xsize == 1024 && ysize == 768)
312 return APPLE_1024x768;
313 if (xsize == 1152 && ysize == 768)
314 return APPLE_1152x768;
315 if (xsize == 1152 && ysize == 900)
316 return APPLE_1152x900;
317 if (xsize == 1280 && ysize == 1024)
318 return APPLE_1280x1024;
319 if (xsize == 1600 && ysize == 1200)
320 return APPLE_1600x1200;
321 return APPLE_CUSTOM;
322 }
323
324 // Display error alert
325 static void ErrorAlert(int error)
326 {
327 ErrorAlert(GetString(error));
328 }
329
330 // Display warning alert
331 static void WarningAlert(int warning)
332 {
333 WarningAlert(GetString(warning));
334 }
335 #endif
336
337
338 /*
339 * monitor_desc subclass for SDL display
340 */
341
342 class SDL_monitor_desc : public monitor_desc {
343 public:
344 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
345 ~SDL_monitor_desc() {}
346
347 virtual void switch_to_current_mode(void);
348 virtual void set_palette(uint8 *pal, int num);
349
350 bool video_open(void);
351 void video_close(void);
352 };
353
354
355 /*
356 * Utility functions
357 */
358
359 // Find palette size for given color depth
360 static int palette_size(int mode)
361 {
362 switch (mode) {
363 case VIDEO_DEPTH_1BIT: return 2;
364 case VIDEO_DEPTH_2BIT: return 4;
365 case VIDEO_DEPTH_4BIT: return 16;
366 case VIDEO_DEPTH_8BIT: return 256;
367 case VIDEO_DEPTH_16BIT: return 32;
368 case VIDEO_DEPTH_32BIT: return 256;
369 default: return 0;
370 }
371 }
372
373 // Return bytes per pixel for requested depth
374 static inline int bytes_per_pixel(int depth)
375 {
376 int bpp;
377 switch (depth) {
378 case 8:
379 bpp = 1;
380 break;
381 case 15: case 16:
382 bpp = 2;
383 break;
384 case 24: case 32:
385 bpp = 4;
386 break;
387 default:
388 abort();
389 }
390 return bpp;
391 }
392
393 // Map video_mode depth ID to numerical depth value
394 static int mac_depth_of_video_depth(int video_depth)
395 {
396 int depth = -1;
397 switch (video_depth) {
398 case VIDEO_DEPTH_1BIT:
399 depth = 1;
400 break;
401 case VIDEO_DEPTH_2BIT:
402 depth = 2;
403 break;
404 case VIDEO_DEPTH_4BIT:
405 depth = 4;
406 break;
407 case VIDEO_DEPTH_8BIT:
408 depth = 8;
409 break;
410 case VIDEO_DEPTH_16BIT:
411 depth = 16;
412 break;
413 case VIDEO_DEPTH_32BIT:
414 depth = 32;
415 break;
416 default:
417 abort();
418 }
419 return depth;
420 }
421
422 // Map video_mode depth ID to SDL screen depth
423 static int sdl_depth_of_video_depth(int video_depth)
424 {
425 return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
426 }
427
428 // Get screen dimensions
429 static void sdl_display_dimensions(int &width, int &height)
430 {
431 static int max_width, max_height;
432 if (max_width == 0 && max_height == 0) {
433 max_width = 640 ; max_height = 480;
434 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
435 if (modes && modes != (SDL_Rect **)-1) {
436 // It turns out that on some implementations, and contrary to the documentation,
437 // the returned list is not sorted from largest to smallest (e.g. Windows)
438 for (int i = 0; modes[i] != NULL; i++) {
439 const int w = modes[i]->w;
440 const int h = modes[i]->h;
441 if (w > max_width && h > max_height) {
442 max_width = w;
443 max_height = h;
444 }
445 }
446 }
447 }
448 width = max_width;
449 height = max_height;
450 }
451
452 static inline int sdl_display_width(void)
453 {
454 int width, height;
455 sdl_display_dimensions(width, height);
456 return width;
457 }
458
459 static inline int sdl_display_height(void)
460 {
461 int width, height;
462 sdl_display_dimensions(width, height);
463 return height;
464 }
465
466 // Check wether specified mode is available
467 static bool has_mode(int type, int width, int height, int depth)
468 {
469 #ifdef SHEEPSHAVER
470 // Filter out Classic resolutions
471 if (width == 512 && height == 384)
472 return false;
473 #endif
474
475 // Filter out out-of-bounds resolutions
476 if (width > sdl_display_width() || height > sdl_display_height())
477 return false;
478
479 // Rely on SDL capabilities
480 return SDL_VideoModeOK(width, height,
481 sdl_depth_of_video_depth(depth),
482 SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
483 }
484
485 // Add mode to list of supported modes
486 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
487 {
488 // Filter out unsupported modes
489 if (!has_mode(type, width, height, depth))
490 return;
491
492 // Fill in VideoMode entry
493 VIDEO_MODE mode;
494 #ifdef SHEEPSHAVER
495 resolution_id = find_apple_resolution(width, height);
496 mode.viType = type;
497 #endif
498 VIDEO_MODE_X = width;
499 VIDEO_MODE_Y = height;
500 VIDEO_MODE_RESOLUTION = resolution_id;
501 VIDEO_MODE_ROW_BYTES = bytes_per_row;
502 VIDEO_MODE_DEPTH = (video_depth)depth;
503 VideoModes.push_back(mode);
504 }
505
506 // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
507 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
508 {
509 #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
510 int layout = FLAYOUT_DIRECT;
511 if (depth == VIDEO_DEPTH_16BIT)
512 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
513 else if (depth == VIDEO_DEPTH_32BIT)
514 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
515 if (native_byte_order)
516 MacFrameLayout = layout;
517 else
518 MacFrameLayout = FLAYOUT_DIRECT;
519 monitor.set_mac_frame_base(MacFrameBaseMac);
520
521 // Set variables used by UAE memory banking
522 const VIDEO_MODE &mode = monitor.get_current_mode();
523 MacFrameBaseHost = the_buffer;
524 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
525 InitFrameBufferMapping();
526 #else
527 monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
528 #endif
529 D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
530 }
531
532 // Set window name and class
533 static void set_window_name(int name)
534 {
535 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
536 if (vi && vi->wm_available) {
537 const char *str = GetString(name);
538 SDL_WM_SetCaption(str, str);
539 }
540 }
541
542 // Set mouse grab mode
543 static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
544 {
545 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
546 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
547 }
548
549 // Migrate preferences items (XXX to be handled in MigratePrefs())
550 static void migrate_screen_prefs(void)
551 {
552 #ifdef SHEEPSHAVER
553 // Look-up priorities are: "screen", "screenmodes", "windowmodes".
554 if (PrefsFindString("screen"))
555 return;
556
557 uint32 window_modes = PrefsFindInt32("windowmodes");
558 uint32 screen_modes = PrefsFindInt32("screenmodes");
559 int width = 0, height = 0;
560 if (screen_modes) {
561 static const struct {
562 int id;
563 int width;
564 int height;
565 }
566 modes[] = {
567 { 1, 640, 480 },
568 { 2, 800, 600 },
569 { 4, 1024, 768 },
570 { 64, 1152, 768 },
571 { 8, 1152, 900 },
572 { 16, 1280, 1024 },
573 { 32, 1600, 1200 },
574 { 0, }
575 };
576 for (int i = 0; modes[i].id != 0; i++) {
577 if (screen_modes & modes[i].id) {
578 if (width < modes[i].width && height < modes[i].height) {
579 width = modes[i].width;
580 height = modes[i].height;
581 }
582 }
583 }
584 } else {
585 if (window_modes & 1)
586 width = 640, height = 480;
587 if (window_modes & 2)
588 width = 800, height = 600;
589 }
590 if (width && height) {
591 char str[32];
592 sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
593 PrefsReplaceString("screen", str);
594 }
595 #endif
596 }
597
598
599 /*
600 * Display "driver" classes
601 */
602
603 class driver_base {
604 public:
605 driver_base(SDL_monitor_desc &m);
606 virtual ~driver_base();
607
608 virtual void update_palette(void);
609 virtual void suspend(void) {}
610 virtual void resume(void) {}
611 virtual void toggle_mouse_grab(void) {}
612 virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
613
614 void disable_mouse_accel(void);
615 void restore_mouse_accel(void);
616
617 virtual void grab_mouse(void) {}
618 virtual void ungrab_mouse(void) {}
619
620 public:
621 SDL_monitor_desc &monitor; // Associated video monitor
622 const VIDEO_MODE &mode; // Video mode handled by the driver
623
624 bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
625 SDL_Surface *s; // The surface we draw into
626 };
627
628 class driver_window;
629 static void update_display_window_vosf(driver_window *drv);
630 static void update_display_dynamic(int ticker, driver_window *drv);
631 static void update_display_static(driver_base *drv);
632
633 class driver_window : public driver_base {
634 friend void update_display_window_vosf(driver_window *drv);
635 friend void update_display_dynamic(int ticker, driver_window *drv);
636 friend void update_display_static(driver_base *drv);
637
638 public:
639 driver_window(SDL_monitor_desc &monitor);
640 ~driver_window();
641
642 void toggle_mouse_grab(void);
643 void mouse_moved(int x, int y);
644
645 void grab_mouse(void);
646 void ungrab_mouse(void);
647
648 private:
649 bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
650 int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
651 };
652
653 class driver_fullscreen : public driver_base {
654 public:
655 driver_fullscreen(SDL_monitor_desc &monitor);
656 ~driver_fullscreen();
657 };
658
659 static driver_base *drv = NULL; // Pointer to currently used driver object
660
661 #ifdef ENABLE_VOSF
662 # include "video_vosf.h"
663 #endif
664
665 driver_base::driver_base(SDL_monitor_desc &m)
666 : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
667 {
668 the_buffer = NULL;
669 the_buffer_copy = NULL;
670 }
671
672 driver_base::~driver_base()
673 {
674 ungrab_mouse();
675 restore_mouse_accel();
676
677 if (s)
678 SDL_FreeSurface(s);
679
680 // the_buffer shall always be mapped through vm_acquire_framebuffer()
681 if (the_buffer != VM_MAP_FAILED) {
682 D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
683 vm_release_framebuffer(the_buffer, the_buffer_size);
684 the_buffer = NULL;
685 }
686
687 // Free frame buffer(s)
688 if (!use_vosf) {
689 if (the_buffer_copy) {
690 free(the_buffer_copy);
691 the_buffer_copy = NULL;
692 }
693 }
694 #ifdef ENABLE_VOSF
695 else {
696 if (the_host_buffer) {
697 D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
698 free(the_host_buffer);
699 the_host_buffer = NULL;
700 }
701 if (the_buffer_copy) {
702 D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
703 free(the_buffer_copy);
704 the_buffer_copy = NULL;
705 }
706
707 // Deinitialize VOSF
708 video_vosf_exit();
709 }
710 #endif
711 }
712
713 // Palette has changed
714 void driver_base::update_palette(void)
715 {
716 const VIDEO_MODE &mode = monitor.get_current_mode();
717
718 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
719 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
720 }
721
722 // Disable mouse acceleration
723 void driver_base::disable_mouse_accel(void)
724 {
725 }
726
727 // Restore mouse acceleration to original value
728 void driver_base::restore_mouse_accel(void)
729 {
730 }
731
732
733 /*
734 * Windowed display driver
735 */
736
737 static bool SDL_display_opened = false;
738
739 // Open display
740 driver_window::driver_window(SDL_monitor_desc &m)
741 : driver_base(m), mouse_grabbed(false)
742 {
743 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
744 int aligned_width = (width + 15) & ~15;
745 int aligned_height = (height + 15) & ~15;
746
747 // Set absolute mouse mode
748 ADBSetRelMouseMode(mouse_grabbed);
749
750 // This is ugly:
751 // If we're switching resolutions (ie, not setting it for the first time),
752 // there's a bug in SDL where the SDL_Surface created will not be properly
753 // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
754 // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
755 // and all will be well). Without this, the video becomes corrupted (at least
756 // on Mac OS X), after the resolution switch.
757 if (SDL_display_opened)
758 SDL_QuitSubSystem(SDL_INIT_VIDEO);
759
760 // Create surface
761 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
762 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
763 return;
764
765 SDL_display_opened = true;
766
767 #ifdef ENABLE_VOSF
768 use_vosf = true;
769 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
770 the_host_buffer = (uint8 *)s->pixels;
771 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
772 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
773 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
774 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
775
776 // Check whether we can initialize the VOSF subsystem and it's profitable
777 if (!video_vosf_init(m)) {
778 WarningAlert(STR_VOSF_INIT_ERR);
779 use_vosf = false;
780 }
781 else if (!video_vosf_profitable()) {
782 video_vosf_exit();
783 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
784 use_vosf = false;
785 }
786 if (!use_vosf) {
787 free(the_buffer_copy);
788 vm_release(the_buffer, the_buffer_size);
789 the_host_buffer = NULL;
790 }
791 #endif
792 if (!use_vosf) {
793 // Allocate memory for frame buffer
794 the_buffer_size = (aligned_height + 2) * s->pitch;
795 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
796 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
797 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
798 }
799
800 #ifdef SHEEPSHAVER
801 // Create cursor
802 if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
803 SDL_SetCursor(sdl_cursor);
804 cursor_changed = false;
805 }
806 #else
807 // Hide cursor
808 SDL_ShowCursor(0);
809 #endif
810
811 // Set window name/class
812 set_window_name(STR_WINDOW_TITLE);
813
814 // Init blitting routines
815 SDL_PixelFormat *f = s->format;
816 VisualFormat visualFormat;
817 visualFormat.depth = depth;
818 visualFormat.Rmask = f->Rmask;
819 visualFormat.Gmask = f->Gmask;
820 visualFormat.Bmask = f->Bmask;
821 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
822
823 // Load gray ramp to 8->16/32 expand map
824 if (!IsDirectMode(mode))
825 for (int i=0; i<256; i++)
826 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
827
828 // Set frame buffer base
829 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
830
831 // Everything went well
832 init_ok = true;
833 }
834
835 // Close display
836 driver_window::~driver_window()
837 {
838 #ifdef ENABLE_VOSF
839 if (use_vosf)
840 the_host_buffer = NULL; // don't free() in driver_base dtor
841 #endif
842 if (s)
843 SDL_FreeSurface(s);
844 }
845
846 // Toggle mouse grab
847 void driver_window::toggle_mouse_grab(void)
848 {
849 if (mouse_grabbed)
850 ungrab_mouse();
851 else
852 grab_mouse();
853 }
854
855 // Grab mouse, switch to relative mouse mode
856 void driver_window::grab_mouse(void)
857 {
858 if (!mouse_grabbed) {
859 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
860 if (new_mode == SDL_GRAB_ON) {
861 set_window_name(STR_WINDOW_TITLE_GRABBED);
862 disable_mouse_accel();
863 mouse_grabbed = true;
864 }
865 }
866 }
867
868 // Ungrab mouse, switch to absolute mouse mode
869 void driver_window::ungrab_mouse(void)
870 {
871 if (mouse_grabbed) {
872 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
873 if (new_mode == SDL_GRAB_OFF) {
874 set_window_name(STR_WINDOW_TITLE);
875 restore_mouse_accel();
876 mouse_grabbed = false;
877 }
878 }
879 }
880
881 // Mouse moved
882 void driver_window::mouse_moved(int x, int y)
883 {
884 mouse_last_x = x; mouse_last_y = y;
885 ADBMouseMoved(x, y);
886 }
887
888
889 /*
890 * Full-screen display driver
891 */
892
893 // Open display
894 driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
895 : driver_base(m)
896 {
897 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
898 int aligned_width = (width + 15) & ~15;
899 int aligned_height = (height + 15) & ~15;
900
901 // Set absolute mouse mode
902 ADBSetRelMouseMode(false);
903
904 // Create surface
905 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
906 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
907 return;
908
909 #ifdef ENABLE_VOSF
910 use_vosf = true;
911 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
912 the_host_buffer = (uint8 *)s->pixels;
913 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
914 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
915 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
916 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
917
918 // Check whether we can initialize the VOSF subsystem and it's profitable
919 if (!video_vosf_init(m)) {
920 WarningAlert(STR_VOSF_INIT_ERR);
921 use_vosf = false;
922 }
923 else if (!video_vosf_profitable()) {
924 video_vosf_exit();
925 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
926 use_vosf = false;
927 }
928 if (!use_vosf) {
929 free(the_buffer_copy);
930 vm_release(the_buffer, the_buffer_size);
931 the_host_buffer = NULL;
932 }
933 #endif
934 if (!use_vosf) {
935 // Allocate memory for frame buffer
936 the_buffer_size = (aligned_height + 2) * s->pitch;
937 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
938 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
939 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
940 }
941
942 // Hide cursor
943 SDL_ShowCursor(0);
944
945 // Init blitting routines
946 SDL_PixelFormat *f = s->format;
947 VisualFormat visualFormat;
948 visualFormat.depth = depth;
949 visualFormat.Rmask = f->Rmask;
950 visualFormat.Gmask = f->Gmask;
951 visualFormat.Bmask = f->Bmask;
952 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
953
954 // Load gray ramp to 8->16/32 expand map
955 if (!IsDirectMode(mode))
956 for (int i=0; i<256; i++)
957 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
958
959 // Set frame buffer base
960 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
961
962 // Everything went well
963 init_ok = true;
964 }
965
966 // Close display
967 driver_fullscreen::~driver_fullscreen()
968 {
969 #ifdef ENABLE_VOSF
970 if (use_vosf)
971 the_host_buffer = NULL; // don't free() in driver_base dtor
972 #endif
973 if (s)
974 SDL_FreeSurface(s);
975
976 // Show cursor
977 SDL_ShowCursor(1);
978 }
979
980
981 /*
982 * Initialization
983 */
984
985 // Init keycode translation table
986 static void keycode_init(void)
987 {
988 bool use_kc = PrefsFindBool("keycodes");
989 if (use_kc) {
990
991 // Get keycode file path from preferences
992 const char *kc_path = PrefsFindString("keycodefile");
993
994 // Open keycode table
995 FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
996 if (f == NULL) {
997 char str[256];
998 sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
999 WarningAlert(str);
1000 return;
1001 }
1002
1003 // Default translation table
1004 for (int i=0; i<256; i++)
1005 keycode_table[i] = -1;
1006
1007 // Search for server vendor string, then read keycodes
1008 char video_driver[256];
1009 SDL_VideoDriverName(video_driver, sizeof(video_driver));
1010 bool video_driver_found = false;
1011 char line[256];
1012 int n_keys = 0;
1013 while (fgets(line, sizeof(line) - 1, f)) {
1014 // Read line
1015 int len = strlen(line);
1016 if (len == 0)
1017 continue;
1018 line[len-1] = 0;
1019
1020 // Comments begin with "#" or ";"
1021 if (line[0] == '#' || line[0] == ';' || line[0] == 0)
1022 continue;
1023
1024 if (video_driver_found) {
1025 // Skip aliases as long as we have read keycodes yet
1026 // Otherwise, it's another mapping and we have to stop
1027 static const char sdl_str[] = "sdl";
1028 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1029 continue;
1030
1031 // Read keycode
1032 int x_code, mac_code;
1033 if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1034 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1035 else
1036 break;
1037 } else {
1038 // Search for SDL video driver string
1039 static const char sdl_str[] = "sdl";
1040 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1041 char *p = line + sizeof(sdl_str);
1042 if (strstr(video_driver, p) == video_driver)
1043 video_driver_found = true;
1044 }
1045 }
1046 }
1047
1048 // Keycode file completely read
1049 fclose(f);
1050 use_keycodes = video_driver_found;
1051
1052 // Vendor not found? Then display warning
1053 if (!video_driver_found) {
1054 char str[256];
1055 sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1056 WarningAlert(str);
1057 return;
1058 }
1059
1060 D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1061 }
1062 }
1063
1064 // Open display for current mode
1065 bool SDL_monitor_desc::video_open(void)
1066 {
1067 D(bug("video_open()\n"));
1068 const VIDEO_MODE &mode = get_current_mode();
1069 #if DEBUG
1070 D(bug("Current video mode:\n"));
1071 D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1072 #endif
1073
1074 // Create display driver object of requested type
1075 switch (display_type) {
1076 case DISPLAY_WINDOW:
1077 drv = new(std::nothrow) driver_window(*this);
1078 break;
1079 case DISPLAY_SCREEN:
1080 drv = new(std::nothrow) driver_fullscreen(*this);
1081 break;
1082 }
1083 if (drv == NULL)
1084 return false;
1085 if (!drv->init_ok) {
1086 delete drv;
1087 drv = NULL;
1088 return false;
1089 }
1090
1091 #ifdef WIN32
1092 // Chain in a new message handler for WM_DEVICECHANGE
1093 HWND the_window = GetMainWindowHandle();
1094 sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1095 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1096 #endif
1097
1098 // Initialize VideoRefresh function
1099 VideoRefreshInit();
1100
1101 // Lock down frame buffer
1102 LOCK_FRAME_BUFFER;
1103
1104 // Start redraw/input thread
1105 #ifndef USE_CPU_EMUL_SERVICES
1106 redraw_thread_cancel = false;
1107 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1108 if (!redraw_thread_active) {
1109 printf("FATAL: cannot create redraw thread\n");
1110 return false;
1111 }
1112 #else
1113 redraw_thread_active = true;
1114 #endif
1115 return true;
1116 }
1117
1118 #ifdef SHEEPSHAVER
1119 bool VideoInit(void)
1120 {
1121 const bool classic = false;
1122 #else
1123 bool VideoInit(bool classic)
1124 {
1125 #endif
1126 classic_mode = classic;
1127
1128 #ifdef ENABLE_VOSF
1129 // Zero the mainBuffer structure
1130 mainBuffer.dirtyPages = NULL;
1131 mainBuffer.pageInfo = NULL;
1132 #endif
1133
1134 // Create Mutexes
1135 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1136 return false;
1137 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1138 return false;
1139 if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1140 return false;
1141
1142 // Init keycode translation
1143 keycode_init();
1144
1145 // Read prefs
1146 frame_skip = PrefsFindInt32("frameskip");
1147 mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1148 mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1149
1150 // Get screen mode from preferences
1151 migrate_screen_prefs();
1152 const char *mode_str = NULL;
1153 if (classic_mode)
1154 mode_str = "win/512/342";
1155 else
1156 mode_str = PrefsFindString("screen");
1157
1158 // Determine display type and default dimensions
1159 int default_width, default_height;
1160 if (classic) {
1161 default_width = 512;
1162 default_height = 384;
1163 }
1164 else {
1165 default_width = 640;
1166 default_height = 480;
1167 }
1168 display_type = DISPLAY_WINDOW;
1169 if (mode_str) {
1170 if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1171 display_type = DISPLAY_WINDOW;
1172 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1173 display_type = DISPLAY_SCREEN;
1174 }
1175 if (default_width <= 0)
1176 default_width = sdl_display_width();
1177 else if (default_width > sdl_display_width())
1178 default_width = sdl_display_width();
1179 if (default_height <= 0)
1180 default_height = sdl_display_height();
1181 else if (default_height > sdl_display_height())
1182 default_height = sdl_display_height();
1183
1184 // Mac screen depth follows X depth
1185 screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1186 int default_depth;
1187 switch (screen_depth) {
1188 case 8:
1189 default_depth = VIDEO_DEPTH_8BIT;
1190 break;
1191 case 15: case 16:
1192 default_depth = VIDEO_DEPTH_16BIT;
1193 break;
1194 case 24: case 32:
1195 default_depth = VIDEO_DEPTH_32BIT;
1196 break;
1197 default:
1198 default_depth = VIDEO_DEPTH_1BIT;
1199 break;
1200 }
1201
1202 // Initialize list of video modes to try
1203 struct {
1204 int w;
1205 int h;
1206 int resolution_id;
1207 }
1208 video_modes[] = {
1209 { -1, -1, 0x80 },
1210 { 512, 384, 0x80 },
1211 { 640, 480, 0x81 },
1212 { 800, 600, 0x82 },
1213 { 1024, 768, 0x83 },
1214 { 1152, 870, 0x84 },
1215 { 1280, 1024, 0x85 },
1216 { 1600, 1200, 0x86 },
1217 { 0, }
1218 };
1219 video_modes[0].w = default_width;
1220 video_modes[0].h = default_height;
1221
1222 // Construct list of supported modes
1223 if (display_type == DISPLAY_WINDOW) {
1224 if (classic)
1225 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1226 else {
1227 for (int i = 0; video_modes[i].w != 0; i++) {
1228 const int w = video_modes[i].w;
1229 const int h = video_modes[i].h;
1230 if (i > 0 && (w >= default_width || h >= default_height))
1231 continue;
1232 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1233 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1234 }
1235 }
1236 } else if (display_type == DISPLAY_SCREEN) {
1237 for (int i = 0; video_modes[i].w != 0; i++) {
1238 const int w = video_modes[i].w;
1239 const int h = video_modes[i].h;
1240 if (i > 0 && (w >= default_width || h >= default_height))
1241 continue;
1242 if (w == 512 && h == 384)
1243 continue;
1244 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1245 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1246 }
1247 }
1248
1249 if (VideoModes.empty()) {
1250 ErrorAlert(STR_NO_XVISUAL_ERR);
1251 return false;
1252 }
1253
1254 // Find requested default mode with specified dimensions
1255 uint32 default_id;
1256 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1257 for (i = VideoModes.begin(); i != end; ++i) {
1258 const VIDEO_MODE & mode = (*i);
1259 if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1260 default_id = VIDEO_MODE_RESOLUTION;
1261 #ifdef SHEEPSHAVER
1262 std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1263 cur_mode = distance(begin, i);
1264 #endif
1265 break;
1266 }
1267 }
1268 if (i == end) { // not found, use first available mode
1269 const VIDEO_MODE & mode = VideoModes[0];
1270 default_depth = VIDEO_MODE_DEPTH;
1271 default_id = VIDEO_MODE_RESOLUTION;
1272 #ifdef SHEEPSHAVER
1273 cur_mode = 0;
1274 #endif
1275 }
1276
1277 #ifdef SHEEPSHAVER
1278 for (int i = 0; i < VideoModes.size(); i++)
1279 VModes[i] = VideoModes[i];
1280 VideoInfo *p = &VModes[VideoModes.size()];
1281 p->viType = DIS_INVALID; // End marker
1282 p->viRowBytes = 0;
1283 p->viXsize = p->viYsize = 0;
1284 p->viAppleMode = 0;
1285 p->viAppleID = 0;
1286 #endif
1287
1288 #if DEBUG
1289 D(bug("Available video modes:\n"));
1290 for (i = VideoModes.begin(); i != end; ++i) {
1291 const VIDEO_MODE & mode = (*i);
1292 int bits = 1 << VIDEO_MODE_DEPTH;
1293 if (bits == 16)
1294 bits = 15;
1295 else if (bits == 32)
1296 bits = 24;
1297 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1298 }
1299 #endif
1300
1301 // Create SDL_monitor_desc for this (the only) display
1302 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1303 VideoMonitors.push_back(monitor);
1304
1305 // Open display
1306 return monitor->video_open();
1307 }
1308
1309
1310 /*
1311 * Deinitialization
1312 */
1313
1314 // Close display
1315 void SDL_monitor_desc::video_close(void)
1316 {
1317 D(bug("video_close()\n"));
1318
1319 #ifdef WIN32
1320 // Remove message handler for WM_DEVICECHANGE
1321 HWND the_window = GetMainWindowHandle();
1322 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1323 #endif
1324
1325 // Stop redraw thread
1326 #ifndef USE_CPU_EMUL_SERVICES
1327 if (redraw_thread_active) {
1328 redraw_thread_cancel = true;
1329 SDL_WaitThread(redraw_thread, NULL);
1330 }
1331 #endif
1332 redraw_thread_active = false;
1333
1334 // Unlock frame buffer
1335 UNLOCK_FRAME_BUFFER;
1336 D(bug(" frame buffer unlocked\n"));
1337
1338 // Close display
1339 delete drv;
1340 drv = NULL;
1341 }
1342
1343 void VideoExit(void)
1344 {
1345 // Close displays
1346 vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1347 for (i = VideoMonitors.begin(); i != end; ++i)
1348 dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1349
1350 // Destroy locks
1351 if (frame_buffer_lock)
1352 SDL_DestroyMutex(frame_buffer_lock);
1353 if (sdl_palette_lock)
1354 SDL_DestroyMutex(sdl_palette_lock);
1355 if (sdl_events_lock)
1356 SDL_DestroyMutex(sdl_events_lock);
1357 }
1358
1359
1360 /*
1361 * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1362 */
1363
1364 void VideoQuitFullScreen(void)
1365 {
1366 D(bug("VideoQuitFullScreen()\n"));
1367 quit_full_screen = true;
1368 }
1369
1370
1371 /*
1372 * Mac VBL interrupt
1373 */
1374
1375 /*
1376 * Execute video VBL routine
1377 */
1378
1379 #ifdef SHEEPSHAVER
1380 void VideoVBL(void)
1381 {
1382 // Emergency quit requested? Then quit
1383 if (emerg_quit)
1384 QuitEmulator();
1385
1386 // Temporarily give up frame buffer lock (this is the point where
1387 // we are suspended when the user presses Ctrl-Tab)
1388 UNLOCK_FRAME_BUFFER;
1389 LOCK_FRAME_BUFFER;
1390
1391 // Execute video VBL
1392 if (private_data != NULL && private_data->interruptsEnabled)
1393 VSLDoInterruptService(private_data->vslServiceID);
1394 }
1395 #else
1396 void VideoInterrupt(void)
1397 {
1398 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1399 SDL_PumpEvents();
1400
1401 // Emergency quit requested? Then quit
1402 if (emerg_quit)
1403 QuitEmulator();
1404
1405 // Temporarily give up frame buffer lock (this is the point where
1406 // we are suspended when the user presses Ctrl-Tab)
1407 UNLOCK_FRAME_BUFFER;
1408 LOCK_FRAME_BUFFER;
1409 }
1410 #endif
1411
1412
1413 /*
1414 * Set palette
1415 */
1416
1417 #ifdef SHEEPSHAVER
1418 void video_set_palette(void)
1419 {
1420 monitor_desc * monitor = VideoMonitors[0];
1421 int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1422 uint8 pal[256 * 3];
1423 for (int c = 0; c < n_colors; c++) {
1424 pal[c*3 + 0] = mac_pal[c].red;
1425 pal[c*3 + 1] = mac_pal[c].green;
1426 pal[c*3 + 2] = mac_pal[c].blue;
1427 }
1428 monitor->set_palette(pal, n_colors);
1429 }
1430 #endif
1431
1432 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1433 {
1434 const VIDEO_MODE &mode = get_current_mode();
1435
1436 // FIXME: how can we handle the gamma ramp?
1437 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1438 return;
1439
1440 LOCK_PALETTE;
1441
1442 // Convert colors to XColor array
1443 int num_out = 256;
1444 bool stretch = false;
1445 SDL_Color *p = sdl_palette;
1446 for (int i=0; i<num_out; i++) {
1447 int c = (stretch ? (i * num_in) / num_out : i);
1448 p->r = pal[c*3 + 0] * 0x0101;
1449 p->g = pal[c*3 + 1] * 0x0101;
1450 p->b = pal[c*3 + 2] * 0x0101;
1451 p++;
1452 }
1453
1454 // Recalculate pixel color expansion map
1455 if (!IsDirectMode(mode)) {
1456 for (int i=0; i<256; i++) {
1457 int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1458 ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1459 }
1460
1461 #ifdef ENABLE_VOSF
1462 if (use_vosf) {
1463 // We have to redraw everything because the interpretation of pixel values changed
1464 LOCK_VOSF;
1465 PFLAG_SET_ALL;
1466 UNLOCK_VOSF;
1467 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1468 }
1469 #endif
1470 }
1471
1472 // Tell redraw thread to change palette
1473 sdl_palette_changed = true;
1474
1475 UNLOCK_PALETTE;
1476 }
1477
1478
1479 /*
1480 * Switch video mode
1481 */
1482
1483 #ifdef SHEEPSHAVER
1484 int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1485 {
1486 /* return if no mode change */
1487 if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1488 (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1489
1490 /* first find video mode in table */
1491 for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1492 if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1493 (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1494 csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1495 csSave->saveData = ReadMacInt32(ParamPtr + csData);
1496 csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1497
1498 // Disable interrupts and pause redraw thread
1499 DisableInterrupt();
1500 thread_stop_ack = false;
1501 thread_stop_req = true;
1502 while (!thread_stop_ack) ;
1503
1504 cur_mode = i;
1505 monitor_desc *monitor = VideoMonitors[0];
1506 monitor->switch_to_current_mode();
1507
1508 WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1509 csSave->saveBaseAddr=screen_base;
1510 csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1511 csSave->saveMode=VModes[cur_mode].viAppleMode;
1512
1513 // Enable interrupts and resume redraw thread
1514 thread_stop_req = false;
1515 EnableInterrupt();
1516 return noErr;
1517 }
1518 }
1519 return paramErr;
1520 }
1521 #endif
1522
1523 void SDL_monitor_desc::switch_to_current_mode(void)
1524 {
1525 // Close and reopen display
1526 LOCK_EVENTS;
1527 video_close();
1528 video_open();
1529 UNLOCK_EVENTS;
1530
1531 if (drv == NULL) {
1532 ErrorAlert(STR_OPEN_WINDOW_ERR);
1533 QuitEmulator();
1534 }
1535 }
1536
1537
1538 /*
1539 * Can we set the MacOS cursor image into the window?
1540 */
1541
1542 #ifdef SHEEPSHAVER
1543 bool video_can_change_cursor(void)
1544 {
1545 static char driver[] = "Quartz?";
1546 static int quartzok = -1;
1547
1548 if (display_type != DISPLAY_WINDOW)
1549 return false;
1550
1551 if (quartzok < 0) {
1552 if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1553 quartzok = true;
1554 else {
1555 // Quartz driver bug prevents cursor changing in SDL 1.2.11 and later
1556 const SDL_version *vp = SDL_Linked_Version();
1557 quartzok = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch) <= SDL_VERSIONNUM(1, 2, 10);
1558 }
1559 }
1560
1561 return quartzok;
1562 }
1563 #endif
1564
1565
1566 /*
1567 * Set cursor image for window
1568 */
1569
1570 #ifdef SHEEPSHAVER
1571 void video_set_cursor(void)
1572 {
1573 cursor_changed = true;
1574 }
1575 #endif
1576
1577
1578 /*
1579 * Keyboard-related utilify functions
1580 */
1581
1582 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1583 {
1584 switch (e.keysym.sym) {
1585 case SDLK_NUMLOCK:
1586 case SDLK_CAPSLOCK:
1587 case SDLK_SCROLLOCK:
1588 case SDLK_RSHIFT:
1589 case SDLK_LSHIFT:
1590 case SDLK_RCTRL:
1591 case SDLK_LCTRL:
1592 case SDLK_RALT:
1593 case SDLK_LALT:
1594 case SDLK_RMETA:
1595 case SDLK_LMETA:
1596 case SDLK_LSUPER:
1597 case SDLK_RSUPER:
1598 case SDLK_MODE:
1599 case SDLK_COMPOSE:
1600 return true;
1601 }
1602 return false;
1603 }
1604
1605 static bool is_ctrl_down(SDL_keysym const & ks)
1606 {
1607 return ctrl_down || (ks.mod & KMOD_CTRL);
1608 }
1609
1610
1611 /*
1612 * Translate key event to Mac keycode, returns -1 if no keycode was found
1613 * and -2 if the key was recognized as a hotkey
1614 */
1615
1616 static int kc_decode(SDL_keysym const & ks, bool key_down)
1617 {
1618 switch (ks.sym) {
1619 case SDLK_a: return 0x00;
1620 case SDLK_b: return 0x0b;
1621 case SDLK_c: return 0x08;
1622 case SDLK_d: return 0x02;
1623 case SDLK_e: return 0x0e;
1624 case SDLK_f: return 0x03;
1625 case SDLK_g: return 0x05;
1626 case SDLK_h: return 0x04;
1627 case SDLK_i: return 0x22;
1628 case SDLK_j: return 0x26;
1629 case SDLK_k: return 0x28;
1630 case SDLK_l: return 0x25;
1631 case SDLK_m: return 0x2e;
1632 case SDLK_n: return 0x2d;
1633 case SDLK_o: return 0x1f;
1634 case SDLK_p: return 0x23;
1635 case SDLK_q: return 0x0c;
1636 case SDLK_r: return 0x0f;
1637 case SDLK_s: return 0x01;
1638 case SDLK_t: return 0x11;
1639 case SDLK_u: return 0x20;
1640 case SDLK_v: return 0x09;
1641 case SDLK_w: return 0x0d;
1642 case SDLK_x: return 0x07;
1643 case SDLK_y: return 0x10;
1644 case SDLK_z: return 0x06;
1645
1646 case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1647 case SDLK_2: case SDLK_AT: return 0x13;
1648 case SDLK_3: case SDLK_HASH: return 0x14;
1649 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1650 case SDLK_5: return 0x17;
1651 case SDLK_6: return 0x16;
1652 case SDLK_7: return 0x1a;
1653 case SDLK_8: return 0x1c;
1654 case SDLK_9: return 0x19;
1655 case SDLK_0: return 0x1d;
1656
1657 case SDLK_BACKQUOTE: return 0x0a;
1658 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1659 case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1660 case SDLK_LEFTBRACKET: return 0x21;
1661 case SDLK_RIGHTBRACKET: return 0x1e;
1662 case SDLK_BACKSLASH: return 0x2a;
1663 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1664 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1665 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1666 case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1667 case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1668
1669 case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1670 case SDLK_RETURN: return 0x24;
1671 case SDLK_SPACE: return 0x31;
1672 case SDLK_BACKSPACE: return 0x33;
1673
1674 case SDLK_DELETE: return 0x75;
1675 case SDLK_INSERT: return 0x72;
1676 case SDLK_HOME: case SDLK_HELP: return 0x73;
1677 case SDLK_END: return 0x77;
1678 case SDLK_PAGEUP: return 0x74;
1679 case SDLK_PAGEDOWN: return 0x79;
1680
1681 case SDLK_LCTRL: return 0x36;
1682 case SDLK_RCTRL: return 0x36;
1683 case SDLK_LSHIFT: return 0x38;
1684 case SDLK_RSHIFT: return 0x38;
1685 #if (defined(__APPLE__) && defined(__MACH__))
1686 case SDLK_LALT: return 0x3a;
1687 case SDLK_RALT: return 0x3a;
1688 case SDLK_LMETA: return 0x37;
1689 case SDLK_RMETA: return 0x37;
1690 #else
1691 case SDLK_LALT: return 0x37;
1692 case SDLK_RALT: return 0x37;
1693 case SDLK_LMETA: return 0x3a;
1694 case SDLK_RMETA: return 0x3a;
1695 #endif
1696 case SDLK_LSUPER: return 0x3a; // "Windows" key
1697 case SDLK_RSUPER: return 0x3a;
1698 case SDLK_MENU: return 0x32;
1699 case SDLK_CAPSLOCK: return 0x39;
1700 case SDLK_NUMLOCK: return 0x47;
1701
1702 case SDLK_UP: return 0x3e;
1703 case SDLK_DOWN: return 0x3d;
1704 case SDLK_LEFT: return 0x3b;
1705 case SDLK_RIGHT: return 0x3c;
1706
1707 case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1708
1709 case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1710 case SDLK_F2: return 0x78;
1711 case SDLK_F3: return 0x63;
1712 case SDLK_F4: return 0x76;
1713 case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1714 case SDLK_F6: return 0x61;
1715 case SDLK_F7: return 0x62;
1716 case SDLK_F8: return 0x64;
1717 case SDLK_F9: return 0x65;
1718 case SDLK_F10: return 0x6d;
1719 case SDLK_F11: return 0x67;
1720 case SDLK_F12: return 0x6f;
1721
1722 case SDLK_PRINT: return 0x69;
1723 case SDLK_SCROLLOCK: return 0x6b;
1724 case SDLK_PAUSE: return 0x71;
1725
1726 case SDLK_KP0: return 0x52;
1727 case SDLK_KP1: return 0x53;
1728 case SDLK_KP2: return 0x54;
1729 case SDLK_KP3: return 0x55;
1730 case SDLK_KP4: return 0x56;
1731 case SDLK_KP5: return 0x57;
1732 case SDLK_KP6: return 0x58;
1733 case SDLK_KP7: return 0x59;
1734 case SDLK_KP8: return 0x5b;
1735 case SDLK_KP9: return 0x5c;
1736 case SDLK_KP_PERIOD: return 0x41;
1737 case SDLK_KP_PLUS: return 0x45;
1738 case SDLK_KP_MINUS: return 0x4e;
1739 case SDLK_KP_MULTIPLY: return 0x43;
1740 case SDLK_KP_DIVIDE: return 0x4b;
1741 case SDLK_KP_ENTER: return 0x4c;
1742 case SDLK_KP_EQUALS: return 0x51;
1743 }
1744 D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1745 return -1;
1746 }
1747
1748 static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1749 {
1750 return kc_decode(ev.keysym, key_down);
1751 }
1752
1753
1754 /*
1755 * SDL event handling
1756 */
1757
1758 static void handle_events(void)
1759 {
1760 SDL_Event events[10];
1761 const int n_max_events = sizeof(events) / sizeof(events[0]);
1762 int n_events;
1763
1764 while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1765 for (int i = 0; i < n_events; i++) {
1766 SDL_Event const & event = events[i];
1767 switch (event.type) {
1768
1769 // Mouse button
1770 case SDL_MOUSEBUTTONDOWN: {
1771 unsigned int button = event.button.button;
1772 if (button == SDL_BUTTON_LEFT)
1773 ADBMouseDown(0);
1774 else if (button == SDL_BUTTON_RIGHT)
1775 ADBMouseDown(1);
1776 else if (button == SDL_BUTTON_MIDDLE)
1777 ADBMouseDown(2);
1778 else if (button < 6) { // Wheel mouse
1779 if (mouse_wheel_mode == 0) {
1780 int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1781 ADBKeyDown(key);
1782 ADBKeyUp(key);
1783 } else {
1784 int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1785 for(int i=0; i<mouse_wheel_lines; i++) {
1786 ADBKeyDown(key);
1787 ADBKeyUp(key);
1788 }
1789 }
1790 }
1791 break;
1792 }
1793 case SDL_MOUSEBUTTONUP: {
1794 unsigned int button = event.button.button;
1795 if (button == SDL_BUTTON_LEFT)
1796 ADBMouseUp(0);
1797 else if (button == SDL_BUTTON_RIGHT)
1798 ADBMouseUp(1);
1799 else if (button == SDL_BUTTON_MIDDLE)
1800 ADBMouseUp(2);
1801 break;
1802 }
1803
1804 // Mouse moved
1805 case SDL_MOUSEMOTION:
1806 drv->mouse_moved(event.motion.x, event.motion.y);
1807 break;
1808
1809 // Keyboard
1810 case SDL_KEYDOWN: {
1811 int code = -1;
1812 if (use_keycodes && !is_modifier_key(event.key)) {
1813 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1814 code = keycode_table[event.key.keysym.scancode & 0xff];
1815 } else
1816 code = event2keycode(event.key, true);
1817 if (code >= 0) {
1818 if (!emul_suspended) {
1819 if (code == 0x39) { // Caps Lock pressed
1820 if (caps_on) {
1821 ADBKeyUp(code);
1822 caps_on = false;
1823 } else {
1824 ADBKeyDown(code);
1825 caps_on = true;
1826 }
1827 } else
1828 ADBKeyDown(code);
1829 if (code == 0x36)
1830 ctrl_down = true;
1831 } else {
1832 if (code == 0x31)
1833 drv->resume(); // Space wakes us up
1834 }
1835 }
1836 break;
1837 }
1838 case SDL_KEYUP: {
1839 int code = -1;
1840 if (use_keycodes && !is_modifier_key(event.key)) {
1841 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1842 code = keycode_table[event.key.keysym.scancode & 0xff];
1843 } else
1844 code = event2keycode(event.key, false);
1845 if (code >= 0) {
1846 if (code == 0x39) { // Caps Lock released
1847 if (caps_on) {
1848 ADBKeyUp(code);
1849 caps_on = false;
1850 } else {
1851 ADBKeyDown(code);
1852 caps_on = true;
1853 }
1854 } else
1855 ADBKeyUp(code);
1856 if (code == 0x36)
1857 ctrl_down = false;
1858 }
1859 break;
1860 }
1861
1862 // Hidden parts exposed, force complete refresh of window
1863 case SDL_VIDEOEXPOSE:
1864 if (display_type == DISPLAY_WINDOW) {
1865 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1866 #ifdef ENABLE_VOSF
1867 if (use_vosf) { // VOSF refresh
1868 LOCK_VOSF;
1869 PFLAG_SET_ALL;
1870 UNLOCK_VOSF;
1871 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1872 }
1873 else
1874 #endif
1875 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1876 }
1877 break;
1878
1879 // Window "close" widget clicked
1880 case SDL_QUIT:
1881 ADBKeyDown(0x7f); // Power key
1882 ADBKeyUp(0x7f);
1883 break;
1884
1885 // Application activate/deactivate; consume the event but otherwise ignore it
1886 case SDL_ACTIVEEVENT:
1887 break;
1888 }
1889 }
1890 }
1891 }
1892
1893
1894 /*
1895 * Window display update
1896 */
1897
1898 // Static display update (fixed frame rate, but incremental)
1899 static void update_display_static(driver_base *drv)
1900 {
1901 // Incremental update code
1902 int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1903 const VIDEO_MODE &mode = drv->mode;
1904 int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1905 uint8 *p, *p2;
1906
1907 // Check for first line from top and first line from bottom that have changed
1908 y1 = 0;
1909 for (j=0; j<VIDEO_MODE_Y; j++) {
1910 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1911 y1 = j;
1912 break;
1913 }
1914 }
1915 y2 = y1 - 1;
1916 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1917 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1918 y2 = j;
1919 break;
1920 }
1921 }
1922 high = y2 - y1 + 1;
1923
1924 // Check for first column from left and first column from right that have changed
1925 if (high) {
1926 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1927 const int src_bytes_per_row = bytes_per_row;
1928 const int dst_bytes_per_row = drv->s->pitch;
1929 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1930
1931 x1 = VIDEO_MODE_X / pixels_per_byte;
1932 for (j = y1; j <= y2; j++) {
1933 p = &the_buffer[j * bytes_per_row];
1934 p2 = &the_buffer_copy[j * bytes_per_row];
1935 for (i = 0; i < x1; i++) {
1936 if (*p != *p2) {
1937 x1 = i;
1938 break;
1939 }
1940 p++; p2++;
1941 }
1942 }
1943 x2 = x1;
1944 for (j = y1; j <= y2; j++) {
1945 p = &the_buffer[j * bytes_per_row];
1946 p2 = &the_buffer_copy[j * bytes_per_row];
1947 p += bytes_per_row;
1948 p2 += bytes_per_row;
1949 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1950 p--; p2--;
1951 if (*p != *p2) {
1952 x2 = i;
1953 break;
1954 }
1955 }
1956 }
1957 x1 *= pixels_per_byte;
1958 x2 *= pixels_per_byte;
1959 wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1960
1961 // Update copy of the_buffer
1962 if (high && wide) {
1963
1964 // Lock surface, if required
1965 if (SDL_MUSTLOCK(drv->s))
1966 SDL_LockSurface(drv->s);
1967
1968 // Blit to screen surface
1969 int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1970 int di = y1 * dst_bytes_per_row + x1;
1971 for (j = y1; j <= y2; j++) {
1972 memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1973 Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1974 si += src_bytes_per_row;
1975 di += dst_bytes_per_row;
1976 }
1977
1978 // Unlock surface, if required
1979 if (SDL_MUSTLOCK(drv->s))
1980 SDL_UnlockSurface(drv->s);
1981
1982 // Refresh display
1983 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1984 }
1985
1986 } else {
1987 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1988 const int dst_bytes_per_row = drv->s->pitch;
1989
1990 x1 = VIDEO_MODE_X;
1991 for (j=y1; j<=y2; j++) {
1992 p = &the_buffer[j * bytes_per_row];
1993 p2 = &the_buffer_copy[j * bytes_per_row];
1994 for (i=0; i<x1*bytes_per_pixel; i++) {
1995 if (*p != *p2) {
1996 x1 = i / bytes_per_pixel;
1997 break;
1998 }
1999 p++; p2++;
2000 }
2001 }
2002 x2 = x1;
2003 for (j=y1; j<=y2; j++) {
2004 p = &the_buffer[j * bytes_per_row];
2005 p2 = &the_buffer_copy[j * bytes_per_row];
2006 p += bytes_per_row;
2007 p2 += bytes_per_row;
2008 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
2009 p--;
2010 p2--;
2011 if (*p != *p2) {
2012 x2 = i / bytes_per_pixel;
2013 break;
2014 }
2015 }
2016 }
2017 wide = x2 - x1;
2018
2019 // Update copy of the_buffer
2020 if (high && wide) {
2021
2022 // Lock surface, if required
2023 if (SDL_MUSTLOCK(drv->s))
2024 SDL_LockSurface(drv->s);
2025
2026 // Blit to screen surface
2027 for (j=y1; j<=y2; j++) {
2028 i = j * bytes_per_row + x1 * bytes_per_pixel;
2029 int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2030 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2031 Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2032 }
2033
2034 // Unlock surface, if required
2035 if (SDL_MUSTLOCK(drv->s))
2036 SDL_UnlockSurface(drv->s);
2037
2038 // Refresh display
2039 SDL_UpdateRect(drv->s, x1, y1, wide, high);
2040 }
2041 }
2042 }
2043 }
2044
2045 // Static display update (fixed frame rate, bounding boxes based)
2046 // XXX use NQD bounding boxes to help detect dirty areas?
2047 static void update_display_static_bbox(driver_base *drv)
2048 {
2049 const VIDEO_MODE &mode = drv->mode;
2050
2051 // Allocate bounding boxes for SDL_UpdateRects()
2052 const int N_PIXELS = 64;
2053 const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2054 const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2055 SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2056 int nr_boxes = 0;
2057
2058 // Lock surface, if required
2059 if (SDL_MUSTLOCK(drv->s))
2060 SDL_LockSurface(drv->s);
2061
2062 // Update the surface from Mac screen
2063 const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2064 const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2065 const int dst_bytes_per_row = drv->s->pitch;
2066 int x, y;
2067 for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2068 int h = N_PIXELS;
2069 if (h > VIDEO_MODE_Y - y)
2070 h = VIDEO_MODE_Y - y;
2071 for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2072 int w = N_PIXELS;
2073 if (w > VIDEO_MODE_X - x)
2074 w = VIDEO_MODE_X - x;
2075 const int xs = w * bytes_per_pixel;
2076 const int xb = x * bytes_per_pixel;
2077 bool dirty = false;
2078 for (int j = y; j < (y + h); j++) {
2079 const int yb = j * bytes_per_row;
2080 const int dst_yb = j * dst_bytes_per_row;
2081 if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2082 memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2083 Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2084 dirty = true;
2085 }
2086 }
2087 if (dirty) {
2088 boxes[nr_boxes].x = x;
2089 boxes[nr_boxes].y = y;
2090 boxes[nr_boxes].w = w;
2091 boxes[nr_boxes].h = h;
2092 nr_boxes++;
2093 }
2094 }
2095 }
2096
2097 // Unlock surface, if required
2098 if (SDL_MUSTLOCK(drv->s))
2099 SDL_UnlockSurface(drv->s);
2100
2101 // Refresh display
2102 if (nr_boxes)
2103 SDL_UpdateRects(drv->s, nr_boxes, boxes);
2104 }
2105
2106
2107 // We suggest the compiler to inline the next two functions so that it
2108 // may specialise the code according to the current screen depth and
2109 // display type. A clever compiler would do that job by itself though...
2110
2111 // NOTE: update_display_vosf is inlined too
2112
2113 static inline void possibly_quit_dga_mode()
2114 {
2115 // Quit DGA mode if requested (something terrible has happened and we
2116 // want to give control back to the user)
2117 if (quit_full_screen) {
2118 quit_full_screen = false;
2119 delete drv;
2120 drv = NULL;
2121 }
2122 }
2123
2124 static inline void possibly_ungrab_mouse()
2125 {
2126 // Ungrab mouse if requested (something terrible has happened and we
2127 // want to give control back to the user)
2128 if (quit_full_screen) {
2129 quit_full_screen = false;
2130 if (drv)
2131 drv->ungrab_mouse();
2132 }
2133 }
2134
2135 static inline void handle_palette_changes(void)
2136 {
2137 LOCK_PALETTE;
2138
2139 if (sdl_palette_changed) {
2140 sdl_palette_changed = false;
2141 drv->update_palette();
2142 }
2143
2144 UNLOCK_PALETTE;
2145 }
2146
2147 static void video_refresh_window_static(void);
2148
2149 static void video_refresh_dga(void)
2150 {
2151 // Quit DGA mode if requested
2152 possibly_quit_dga_mode();
2153 video_refresh_window_static();
2154 }
2155
2156 #ifdef ENABLE_VOSF
2157 #if REAL_ADDRESSING || DIRECT_ADDRESSING
2158 static void video_refresh_dga_vosf(void)
2159 {
2160 // Quit DGA mode if requested
2161 possibly_quit_dga_mode();
2162
2163 // Update display (VOSF variant)
2164 static int tick_counter = 0;
2165 if (++tick_counter >= frame_skip) {
2166 tick_counter = 0;
2167 if (mainBuffer.dirty) {
2168 LOCK_VOSF;
2169 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2170 UNLOCK_VOSF;
2171 }
2172 }
2173 }
2174 #endif
2175
2176 static void video_refresh_window_vosf(void)
2177 {
2178 // Ungrab mouse if requested
2179 possibly_ungrab_mouse();
2180
2181 // Update display (VOSF variant)
2182 static int tick_counter = 0;
2183 if (++tick_counter >= frame_skip) {
2184 tick_counter = 0;
2185 if (mainBuffer.dirty) {
2186 LOCK_VOSF;
2187 update_display_window_vosf(static_cast<driver_window *>(drv));
2188 UNLOCK_VOSF;
2189 }
2190 }
2191 }
2192 #endif // def ENABLE_VOSF
2193
2194 static void video_refresh_window_static(void)
2195 {
2196 // Ungrab mouse if requested
2197 possibly_ungrab_mouse();
2198
2199 // Update display (static variant)
2200 static int tick_counter = 0;
2201 if (++tick_counter >= frame_skip) {
2202 tick_counter = 0;
2203 const VIDEO_MODE &mode = drv->mode;
2204 if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2205 update_display_static_bbox(drv);
2206 else
2207 update_display_static(drv);
2208 }
2209 }
2210
2211
2212 /*
2213 * Thread for screen refresh, input handling etc.
2214 */
2215
2216 static void VideoRefreshInit(void)
2217 {
2218 // TODO: set up specialised 8bpp VideoRefresh handlers ?
2219 if (display_type == DISPLAY_SCREEN) {
2220 #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2221 if (use_vosf)
2222 video_refresh = video_refresh_dga_vosf;
2223 else
2224 #endif
2225 video_refresh = video_refresh_dga;
2226 }
2227 else {
2228 #ifdef ENABLE_VOSF
2229 if (use_vosf)
2230 video_refresh = video_refresh_window_vosf;
2231 else
2232 #endif
2233 video_refresh = video_refresh_window_static;
2234 }
2235 }
2236
2237 static inline void do_video_refresh(void)
2238 {
2239 // Handle SDL events
2240 handle_events();
2241
2242 // Update display
2243 #if (defined(__APPLE__) && defined(__MACH__))
2244 // SDL expects an auto-release pool to be present.
2245 NSAutoReleasePool_wrap(video_refresh);
2246 #else
2247 video_refresh();
2248 #endif
2249
2250 #ifdef SHEEPSHAVER
2251 // Set new cursor image if it was changed
2252 if (cursor_changed && sdl_cursor) {
2253 cursor_changed = false;
2254 LOCK_EVENTS;
2255 SDL_FreeCursor(sdl_cursor);
2256 sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2257 if (sdl_cursor) {
2258 SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2259 SDL_SetCursor(sdl_cursor);
2260 #ifdef WIN32
2261 // XXX Windows apparently needs an extra mouse event to
2262 // make the new cursor image visible
2263 int visible = SDL_ShowCursor(-1);
2264 if (visible) {
2265 int x, y;
2266 SDL_GetMouseState(&x, &y);
2267 SDL_WarpMouse(x, y);
2268 }
2269 #endif
2270 }
2271 UNLOCK_EVENTS;
2272 }
2273 #endif
2274
2275 // Set new palette if it was changed
2276 handle_palette_changes();
2277 }
2278
2279 // This function is called on non-threaded platforms from a timer interrupt
2280 void VideoRefresh(void)
2281 {
2282 // We need to check redraw_thread_active to inhibit refreshed during
2283 // mode changes on non-threaded platforms
2284 if (!redraw_thread_active)
2285 return;
2286
2287 // Process pending events and update display
2288 do_video_refresh();
2289 }
2290
2291 const int VIDEO_REFRESH_HZ = 60;
2292 const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2293
2294 #ifndef USE_CPU_EMUL_SERVICES
2295 static int redraw_func(void *arg)
2296 {
2297 uint64 start = GetTicks_usec();
2298 int64 ticks = 0;
2299 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2300
2301 while (!redraw_thread_cancel) {
2302
2303 // Wait
2304 next += VIDEO_REFRESH_DELAY;
2305 int64 delay = next - GetTicks_usec();
2306 if (delay > 0)
2307 Delay_usec(delay);
2308 else if (delay < -VIDEO_REFRESH_DELAY)
2309 next = GetTicks_usec();
2310 ticks++;
2311
2312 #ifdef SHEEPSHAVER
2313 // Pause if requested (during video mode switches)
2314 if (thread_stop_req) {
2315 thread_stop_ack = true;
2316 continue;
2317 }
2318 #endif
2319
2320 // Process pending events and update display
2321 do_video_refresh();
2322 }
2323
2324 uint64 end = GetTicks_usec();
2325 D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2326 return 0;
2327 }
2328 #endif
2329
2330
2331 /*
2332 * Record dirty area from NQD
2333 */
2334
2335 #ifdef SHEEPSHAVER
2336 void video_set_dirty_area(int x, int y, int w, int h)
2337 {
2338 #ifdef ENABLE_VOSF
2339 const VIDEO_MODE &mode = drv->mode;
2340 const int screen_width = VIDEO_MODE_X;
2341 const int screen_height = VIDEO_MODE_Y;
2342 const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2343
2344 if (use_vosf) {
2345 vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2346 return;
2347 }
2348 #endif
2349
2350 // XXX handle dirty bounding boxes for non-VOSF modes
2351 }
2352 #endif