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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.19
Committed: 2005-06-06T21:20:28Z (19 years, 1 month ago) by gbeauche
Branch: MAIN
Changes since 1.18: +177 -28 lines
Log Message:
Add experimental fullscreen SDL video graphics. Map Windows keys to Option.

File Contents

# Content
1 /*
2 * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3 *
4 * Basilisk II (C) 1997-2005 Christian Bauer
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 /*
22 * NOTES:
23 * The Ctrl key works like a qualifier for special actions:
24 * Ctrl-Tab = suspend DGA mode (TODO)
25 * Ctrl-Esc = emergency quit
26 * Ctrl-F1 = mount floppy
27 * Ctrl-F5 = grab mouse (in windowed mode)
28 *
29 * FIXMEs and TODOs:
30 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
31 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
32 * - Mouse acceleration, there is no API in SDL yet for that
33 * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
34 * - Fullscreen mode
35 * - Gamma tables support is likely to be broken here
36 * - Events processing is bound to the general emulation thread as SDL requires
37 * to PumpEvents() within the same thread as the one that called SetVideoMode().
38 * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 * - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
40 * - Backport hw cursor acceleration to Basilisk II?
41 * - Factor out code
42 */
43
44 #include "sysdeps.h"
45
46 #include <SDL.h>
47 #include <SDL_mutex.h>
48 #include <SDL_thread.h>
49 #include <errno.h>
50 #include <vector>
51
52 #include "cpu_emulation.h"
53 #include "main.h"
54 #include "adb.h"
55 #include "macos_util.h"
56 #include "prefs.h"
57 #include "user_strings.h"
58 #include "video.h"
59 #include "video_defs.h"
60 #include "video_blit.h"
61 #include "vm_alloc.h"
62
63 #define DEBUG 0
64 #include "debug.h"
65
66
67 // Supported video modes
68 using std::vector;
69 static vector<VIDEO_MODE> VideoModes;
70
71 // Display types
72 #ifdef SHEEPSHAVER
73 enum {
74 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
75 DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
76 };
77 extern int display_type; // See enum above
78 #else
79 enum {
80 DISPLAY_WINDOW, // windowed display
81 DISPLAY_SCREEN // fullscreen display
82 };
83 static int display_type = DISPLAY_WINDOW; // See enum above
84 #endif
85
86 // Constants
87 #ifdef WIN32
88 const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
89 #else
90 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
91 #endif
92
93
94 // Global variables
95 static int32 frame_skip; // Prefs items
96 static int16 mouse_wheel_mode;
97 static int16 mouse_wheel_lines;
98
99 static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
100 static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
101 static uint32 the_buffer_size; // Size of allocated the_buffer
102
103 static bool redraw_thread_active = false; // Flag: Redraw thread installed
104 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
105 static SDL_Thread *redraw_thread = NULL; // Redraw thread
106 static volatile bool thread_stop_req = false;
107 static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
108
109 #ifdef ENABLE_VOSF
110 static bool use_vosf = false; // Flag: VOSF enabled
111 #else
112 static const bool use_vosf = false; // VOSF not possible
113 #endif
114
115 static bool ctrl_down = false; // Flag: Ctrl key pressed
116 static bool caps_on = false; // Flag: Caps Lock on
117 static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
118 static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
119 static bool emul_suspended = false; // Flag: Emulator suspended
120
121 static bool classic_mode = false; // Flag: Classic Mac video mode
122
123 static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
124 static int keycode_table[256]; // X keycode -> Mac keycode translation table
125
126 // SDL variables
127 static int screen_depth; // Depth of current screen
128 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
129 static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
130 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
131 static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
132 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
133
134 // Mutex to protect palette
135 static SDL_mutex *sdl_palette_lock = NULL;
136 #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
137 #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
138
139 // Mutex to protect frame buffer
140 static SDL_mutex *frame_buffer_lock = NULL;
141 #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
142 #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
143
144 // Video refresh function
145 static void VideoRefreshInit(void);
146 static void (*video_refresh)(void);
147
148
149 // Prototypes
150 static int redraw_func(void *arg);
151
152 // From sys_unix.cpp
153 extern void SysMountFirstFloppy(void);
154
155
156 /*
157 * Framebuffer allocation routines
158 */
159
160 static void *vm_acquire_framebuffer(uint32 size)
161 {
162 #ifdef SHEEPSHAVER
163 #ifdef DIRECT_ADDRESSING_HACK
164 const uint32 FRAME_BUFFER_BASE = 0x61000000;
165 uint8 *fb = Mac2HostAddr(FRAME_BUFFER_BASE);
166 if (vm_acquire_fixed(fb, size) < 0)
167 fb = VM_MAP_FAILED;
168 return fb;
169 #endif
170 #endif
171 return vm_acquire(size);
172 }
173
174 static inline void vm_release_framebuffer(void *fb, uint32 size)
175 {
176 vm_release(fb, size);
177 }
178
179
180 /*
181 * SheepShaver glue
182 */
183
184 #ifdef SHEEPSHAVER
185 // Color depth modes type
186 typedef int video_depth;
187
188 // 1, 2, 4 and 8 bit depths use a color palette
189 static inline bool IsDirectMode(VIDEO_MODE const & mode)
190 {
191 return IsDirectMode(mode.viAppleMode);
192 }
193
194 // Abstract base class representing one (possibly virtual) monitor
195 // ("monitor" = rectangular display with a contiguous frame buffer)
196 class monitor_desc {
197 public:
198 monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
199 virtual ~monitor_desc() {}
200
201 // Get current Mac frame buffer base address
202 uint32 get_mac_frame_base(void) const {return screen_base;}
203
204 // Set Mac frame buffer base address (called from switch_to_mode())
205 void set_mac_frame_base(uint32 base) {screen_base = base;}
206
207 // Get current video mode
208 const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
209
210 // Called by the video driver to switch the video mode on this display
211 // (must call set_mac_frame_base())
212 virtual void switch_to_current_mode(void) = 0;
213
214 // Called by the video driver to set the color palette (in indexed modes)
215 // or the gamma table (in direct modes)
216 virtual void set_palette(uint8 *pal, int num) = 0;
217 };
218
219 // Vector of pointers to available monitor descriptions, filled by VideoInit()
220 static vector<monitor_desc *> VideoMonitors;
221
222 // Find Apple mode matching best specified dimensions
223 static int find_apple_resolution(int xsize, int ysize)
224 {
225 int apple_id;
226 if (xsize < 800)
227 apple_id = APPLE_640x480;
228 else if (xsize < 1024)
229 apple_id = APPLE_800x600;
230 else if (xsize < 1152)
231 apple_id = APPLE_1024x768;
232 else if (xsize < 1280) {
233 if (ysize < 900)
234 apple_id = APPLE_1152x768;
235 else
236 apple_id = APPLE_1152x900;
237 }
238 else if (xsize < 1600)
239 apple_id = APPLE_1280x1024;
240 else
241 apple_id = APPLE_1600x1200;
242 return apple_id;
243 }
244
245 // Set parameters to specified Apple mode
246 static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
247 {
248 switch (apple_id) {
249 case APPLE_640x480:
250 xsize = 640;
251 ysize = 480;
252 break;
253 case APPLE_800x600:
254 xsize = 800;
255 ysize = 600;
256 break;
257 case APPLE_1024x768:
258 xsize = 1024;
259 ysize = 768;
260 break;
261 case APPLE_1152x768:
262 xsize = 1152;
263 ysize = 768;
264 break;
265 case APPLE_1152x900:
266 xsize = 1152;
267 ysize = 900;
268 break;
269 case APPLE_1280x1024:
270 xsize = 1280;
271 ysize = 1024;
272 break;
273 case APPLE_1600x1200:
274 xsize = 1600;
275 ysize = 1200;
276 break;
277 default:
278 abort();
279 }
280 }
281
282 // Match Apple mode matching best specified dimensions
283 static int match_apple_resolution(int &xsize, int &ysize)
284 {
285 int apple_id = find_apple_resolution(xsize, ysize);
286 set_apple_resolution(apple_id, xsize, ysize);
287 return apple_id;
288 }
289
290 // Display error alert
291 static void ErrorAlert(int error)
292 {
293 ErrorAlert(GetString(error));
294 }
295
296 // Display warning alert
297 static void WarningAlert(int warning)
298 {
299 WarningAlert(GetString(warning));
300 }
301 #endif
302
303
304 /*
305 * monitor_desc subclass for SDL display
306 */
307
308 class SDL_monitor_desc : public monitor_desc {
309 public:
310 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
311 ~SDL_monitor_desc() {}
312
313 virtual void switch_to_current_mode(void);
314 virtual void set_palette(uint8 *pal, int num);
315
316 bool video_open(void);
317 void video_close(void);
318 };
319
320
321 /*
322 * Utility functions
323 */
324
325 // Find palette size for given color depth
326 static int palette_size(int mode)
327 {
328 switch (mode) {
329 case VIDEO_DEPTH_1BIT: return 2;
330 case VIDEO_DEPTH_2BIT: return 4;
331 case VIDEO_DEPTH_4BIT: return 16;
332 case VIDEO_DEPTH_8BIT: return 256;
333 case VIDEO_DEPTH_16BIT: return 32;
334 case VIDEO_DEPTH_32BIT: return 256;
335 default: return 0;
336 }
337 }
338
339 // Return bytes per pixel for requested depth
340 static inline int bytes_per_pixel(int depth)
341 {
342 int bpp;
343 switch (depth) {
344 case 8:
345 bpp = 1;
346 break;
347 case 15: case 16:
348 bpp = 2;
349 break;
350 case 24: case 32:
351 bpp = 4;
352 break;
353 default:
354 abort();
355 }
356 return bpp;
357 }
358
359 // Map video_mode depth ID to numerical depth value
360 static int mac_depth_of_video_depth(int video_depth)
361 {
362 int depth = -1;
363 switch (video_depth) {
364 case VIDEO_DEPTH_1BIT:
365 depth = 1;
366 break;
367 case VIDEO_DEPTH_2BIT:
368 depth = 2;
369 break;
370 case VIDEO_DEPTH_4BIT:
371 depth = 4;
372 break;
373 case VIDEO_DEPTH_8BIT:
374 depth = 8;
375 break;
376 case VIDEO_DEPTH_16BIT:
377 depth = 16;
378 break;
379 case VIDEO_DEPTH_32BIT:
380 depth = 32;
381 break;
382 default:
383 abort();
384 }
385 return depth;
386 }
387
388 // Map video_mode depth ID to SDL screen depth
389 static int sdl_depth_of_video_depth(int video_depth)
390 {
391 return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
392 }
393
394 // Check wether specified mode is available
395 static bool has_mode(int type, int width, int height)
396 {
397 #ifdef SHEEPSHAVER
398 // Filter out Classic resolutiosn
399 if (width == 512 && height == 384)
400 return false;
401
402 // "screen" prefs items always succeeds
403 if (PrefsFindString("screen"))
404 return true;
405
406 // Read window & screen modes prefs
407 static uint32 window_modes = 0;
408 static uint32 screen_modes = 0;
409 if (window_modes == 0 || screen_modes == 0) {
410 window_modes = PrefsFindInt32("windowmodes");
411 screen_modes = PrefsFindInt32("screenmodes");
412 if (window_modes == 0 || screen_modes == 0)
413 window_modes |= 3; // Allow at least 640x480 and 800x600 window modes
414 }
415
416 int test_modes;
417 switch (type) {
418 case DISPLAY_WINDOW:
419 test_modes = window_modes;
420 break;
421 case DISPLAY_SCREEN:
422 test_modes = screen_modes;
423 break;
424 default:
425 test_modes = 0;
426 break;
427 }
428
429 int apple_mask;
430 switch (find_apple_resolution(width, height)) {
431 case APPLE_640x480: apple_mask = 0x01; break;
432 case APPLE_800x600: apple_mask = 0x02; break;
433 case APPLE_1024x768: apple_mask = 0x04; break;
434 case APPLE_1152x768: apple_mask = 0x40; break;
435 case APPLE_1152x900: apple_mask = 0x08; break;
436 case APPLE_1280x1024: apple_mask = 0x10; break;
437 case APPLE_1600x1200: apple_mask = 0x20; break;
438 default: apple_mask = 0x00; break;
439 }
440 return (test_modes & apple_mask);
441 #endif
442 return true;
443 }
444
445 // Add mode to list of supported modes
446 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
447 {
448 // Filter out unsupported modes
449 if (!has_mode(type, width, height))
450 return;
451
452 // Fill in VideoMode entry
453 VIDEO_MODE mode;
454 #ifdef SHEEPSHAVER
455 // Recalculate dimensions to fit Apple modes
456 resolution_id = match_apple_resolution(width, height);
457 mode.viType = type;
458 #endif
459 VIDEO_MODE_X = width;
460 VIDEO_MODE_Y = height;
461 VIDEO_MODE_RESOLUTION = resolution_id;
462 VIDEO_MODE_ROW_BYTES = bytes_per_row;
463 VIDEO_MODE_DEPTH = (video_depth)depth;
464 VideoModes.push_back(mode);
465 }
466
467 // Add standard list of windowed modes for given color depth
468 static void add_window_modes(int depth)
469 {
470 video_depth vdepth = (video_depth)depth;
471 add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
472 add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
473 add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
474 add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
475 add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
476 add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
477 add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
478 }
479
480 // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
481 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
482 {
483 #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
484 int layout = FLAYOUT_DIRECT;
485 if (depth == VIDEO_DEPTH_16BIT)
486 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
487 else if (depth == VIDEO_DEPTH_32BIT)
488 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
489 if (native_byte_order)
490 MacFrameLayout = layout;
491 else
492 MacFrameLayout = FLAYOUT_DIRECT;
493 monitor.set_mac_frame_base(MacFrameBaseMac);
494
495 // Set variables used by UAE memory banking
496 const VIDEO_MODE &mode = monitor.get_current_mode();
497 MacFrameBaseHost = the_buffer;
498 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
499 InitFrameBufferMapping();
500 #else
501 monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
502 #endif
503 D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
504 }
505
506 // Set window name and class
507 static void set_window_name(int name)
508 {
509 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
510 if (vi && vi->wm_available) {
511 const char *str = GetString(name);
512 SDL_WM_SetCaption(str, str);
513 }
514 }
515
516 // Set mouse grab mode
517 static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
518 {
519 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
520 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
521 }
522
523
524 /*
525 * Display "driver" classes
526 */
527
528 class driver_base {
529 public:
530 driver_base(SDL_monitor_desc &m);
531 virtual ~driver_base();
532
533 virtual void update_palette(void);
534 virtual void suspend(void) {}
535 virtual void resume(void) {}
536 virtual void toggle_mouse_grab(void) {}
537 virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
538
539 void disable_mouse_accel(void);
540 void restore_mouse_accel(void);
541
542 virtual void grab_mouse(void) {}
543 virtual void ungrab_mouse(void) {}
544
545 public:
546 SDL_monitor_desc &monitor; // Associated video monitor
547 const VIDEO_MODE &mode; // Video mode handled by the driver
548
549 bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
550 SDL_Surface *s; // The surface we draw into
551 };
552
553 class driver_window;
554 static void update_display_window_vosf(driver_window *drv);
555 static void update_display_dynamic(int ticker, driver_window *drv);
556 static void update_display_static(driver_window *drv);
557
558 class driver_window : public driver_base {
559 friend void update_display_window_vosf(driver_window *drv);
560 friend void update_display_dynamic(int ticker, driver_window *drv);
561 friend void update_display_static(driver_window *drv);
562
563 public:
564 driver_window(SDL_monitor_desc &monitor);
565 ~driver_window();
566
567 void toggle_mouse_grab(void);
568 void mouse_moved(int x, int y);
569
570 void grab_mouse(void);
571 void ungrab_mouse(void);
572
573 private:
574 bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
575 int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
576 };
577
578 class driver_fullscreen : public driver_base {
579 public:
580 driver_fullscreen(SDL_monitor_desc &monitor);
581 ~driver_fullscreen();
582 };
583
584 static driver_base *drv = NULL; // Pointer to currently used driver object
585
586 #ifdef ENABLE_VOSF
587 # include "video_vosf.h"
588 #endif
589
590 driver_base::driver_base(SDL_monitor_desc &m)
591 : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
592 {
593 the_buffer = NULL;
594 the_buffer_copy = NULL;
595 }
596
597 driver_base::~driver_base()
598 {
599 ungrab_mouse();
600 restore_mouse_accel();
601
602 if (s)
603 SDL_FreeSurface(s);
604
605 // the_buffer shall always be mapped through vm_acquire_framebuffer()
606 if (the_buffer != VM_MAP_FAILED) {
607 D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
608 vm_release_framebuffer(the_buffer, the_buffer_size);
609 the_buffer = NULL;
610 }
611
612 // Free frame buffer(s)
613 if (!use_vosf) {
614 if (the_buffer_copy) {
615 free(the_buffer_copy);
616 the_buffer_copy = NULL;
617 }
618 }
619 #ifdef ENABLE_VOSF
620 else {
621 if (the_host_buffer) {
622 D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
623 free(the_host_buffer);
624 the_host_buffer = NULL;
625 }
626 if (the_buffer_copy) {
627 D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
628 free(the_buffer_copy);
629 the_buffer_copy = NULL;
630 }
631
632 // Deinitialize VOSF
633 video_vosf_exit();
634 }
635 #endif
636 }
637
638 // Palette has changed
639 void driver_base::update_palette(void)
640 {
641 const VIDEO_MODE &mode = monitor.get_current_mode();
642
643 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
644 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
645 }
646
647 // Disable mouse acceleration
648 void driver_base::disable_mouse_accel(void)
649 {
650 }
651
652 // Restore mouse acceleration to original value
653 void driver_base::restore_mouse_accel(void)
654 {
655 }
656
657
658 /*
659 * Windowed display driver
660 */
661
662 // Open display
663 driver_window::driver_window(SDL_monitor_desc &m)
664 : driver_base(m), mouse_grabbed(false)
665 {
666 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
667 int aligned_width = (width + 15) & ~15;
668 int aligned_height = (height + 15) & ~15;
669
670 // Set absolute mouse mode
671 ADBSetRelMouseMode(mouse_grabbed);
672
673 // Create surface
674 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
675 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
676 return;
677
678 #ifdef ENABLE_VOSF
679 use_vosf = true;
680 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
681 the_host_buffer = (uint8 *)s->pixels;
682 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
683 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
684 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
685 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
686
687 // Check whether we can initialize the VOSF subsystem and it's profitable
688 if (!video_vosf_init(m)) {
689 WarningAlert(STR_VOSF_INIT_ERR);
690 use_vosf = false;
691 }
692 else if (!video_vosf_profitable()) {
693 video_vosf_exit();
694 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
695 use_vosf = false;
696 }
697 if (!use_vosf) {
698 free(the_buffer_copy);
699 vm_release(the_buffer, the_buffer_size);
700 the_host_buffer = NULL;
701 }
702 #endif
703 if (!use_vosf) {
704 // Allocate memory for frame buffer
705 the_buffer_size = (aligned_height + 2) * s->pitch;
706 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
707 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
708 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
709 }
710
711 #ifdef SHEEPSHAVER
712 // Create cursor
713 if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
714 SDL_SetCursor(sdl_cursor);
715 cursor_changed = false;
716 }
717 #else
718 // Hide cursor
719 SDL_ShowCursor(0);
720 #endif
721
722 // Set window name/class
723 set_window_name(STR_WINDOW_TITLE);
724
725 // Init blitting routines
726 SDL_PixelFormat *f = s->format;
727 VisualFormat visualFormat;
728 visualFormat.depth = depth;
729 visualFormat.Rmask = f->Rmask;
730 visualFormat.Gmask = f->Gmask;
731 visualFormat.Bmask = f->Bmask;
732 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
733
734 // Load gray ramp to 8->16/32 expand map
735 if (!IsDirectMode(mode))
736 for (int i=0; i<256; i++)
737 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
738
739 // Set frame buffer base
740 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
741
742 // Everything went well
743 init_ok = true;
744 }
745
746 // Close display
747 driver_window::~driver_window()
748 {
749 #ifdef ENABLE_VOSF
750 if (use_vosf)
751 the_host_buffer = NULL; // don't free() in driver_base dtor
752 #endif
753 if (s)
754 SDL_FreeSurface(s);
755 }
756
757 // Toggle mouse grab
758 void driver_window::toggle_mouse_grab(void)
759 {
760 if (mouse_grabbed)
761 ungrab_mouse();
762 else
763 grab_mouse();
764 }
765
766 // Grab mouse, switch to relative mouse mode
767 void driver_window::grab_mouse(void)
768 {
769 if (!mouse_grabbed) {
770 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
771 if (new_mode == SDL_GRAB_ON) {
772 set_window_name(STR_WINDOW_TITLE_GRABBED);
773 disable_mouse_accel();
774 mouse_grabbed = true;
775 }
776 }
777 }
778
779 // Ungrab mouse, switch to absolute mouse mode
780 void driver_window::ungrab_mouse(void)
781 {
782 if (mouse_grabbed) {
783 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
784 if (new_mode == SDL_GRAB_OFF) {
785 set_window_name(STR_WINDOW_TITLE);
786 restore_mouse_accel();
787 mouse_grabbed = false;
788 }
789 }
790 }
791
792 // Mouse moved
793 void driver_window::mouse_moved(int x, int y)
794 {
795 mouse_last_x = x; mouse_last_y = y;
796 ADBMouseMoved(x, y);
797 }
798
799
800 /*
801 * Full-screen display driver
802 */
803
804 // Open display
805 driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
806 : driver_base(m)
807 {
808 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
809 int aligned_width = (width + 15) & ~15;
810 int aligned_height = (height + 15) & ~15;
811
812 // Set absolute mouse mode
813 ADBSetRelMouseMode(false);
814
815 // Create surface
816 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
817 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
818 return;
819
820 #ifdef ENABLE_VOSF
821 use_vosf = true;
822 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
823 the_host_buffer = (uint8 *)s->pixels;
824 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
825 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
826 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
827 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
828
829 // Check whether we can initialize the VOSF subsystem and it's profitable
830 if (!video_vosf_init(m)) {
831 WarningAlert(STR_VOSF_INIT_ERR);
832 use_vosf = false;
833 }
834 else if (!video_vosf_profitable()) {
835 video_vosf_exit();
836 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
837 use_vosf = false;
838 }
839 if (!use_vosf) {
840 free(the_buffer_copy);
841 vm_release(the_buffer, the_buffer_size);
842 the_host_buffer = NULL;
843 }
844 #endif
845 if (!use_vosf) {
846 // Allocate memory for frame buffer
847 the_buffer_size = (aligned_height + 2) * s->pitch;
848 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
849 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
850 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
851 }
852
853 // Hide cursor
854 SDL_ShowCursor(0);
855
856 // Init blitting routines
857 SDL_PixelFormat *f = s->format;
858 VisualFormat visualFormat;
859 visualFormat.depth = depth;
860 visualFormat.Rmask = f->Rmask;
861 visualFormat.Gmask = f->Gmask;
862 visualFormat.Bmask = f->Bmask;
863 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
864
865 // Load gray ramp to 8->16/32 expand map
866 if (!IsDirectMode(mode))
867 for (int i=0; i<256; i++)
868 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
869
870 // Set frame buffer base
871 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
872
873 // Everything went well
874 init_ok = true;
875 }
876
877 // Close display
878 driver_fullscreen::~driver_fullscreen()
879 {
880 #ifdef ENABLE_VOSF
881 if (use_vosf)
882 the_host_buffer = NULL; // don't free() in driver_base dtor
883 #endif
884 if (s)
885 SDL_FreeSurface(s);
886
887 // Show cursor
888 SDL_ShowCursor(1);
889 }
890
891
892 /*
893 * Initialization
894 */
895
896 // Init keycode translation table
897 static void keycode_init(void)
898 {
899 bool use_kc = PrefsFindBool("keycodes");
900 if (use_kc) {
901
902 // Get keycode file path from preferences
903 const char *kc_path = PrefsFindString("keycodefile");
904
905 // Open keycode table
906 FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
907 if (f == NULL) {
908 char str[256];
909 sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
910 WarningAlert(str);
911 return;
912 }
913
914 // Default translation table
915 for (int i=0; i<256; i++)
916 keycode_table[i] = -1;
917
918 // Search for server vendor string, then read keycodes
919 char video_driver[256];
920 SDL_VideoDriverName(video_driver, sizeof(video_driver));
921 bool video_driver_found = false;
922 char line[256];
923 int n_keys = 0;
924 while (fgets(line, sizeof(line) - 1, f)) {
925 // Read line
926 int len = strlen(line);
927 if (len == 0)
928 continue;
929 line[len-1] = 0;
930
931 // Comments begin with "#" or ";"
932 if (line[0] == '#' || line[0] == ';' || line[0] == 0)
933 continue;
934
935 if (video_driver_found) {
936 // Skip aliases as long as we have read keycodes yet
937 // Otherwise, it's another mapping and we have to stop
938 static const char sdl_str[] = "sdl";
939 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
940 continue;
941
942 // Read keycode
943 int x_code, mac_code;
944 if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
945 keycode_table[x_code & 0xff] = mac_code, n_keys++;
946 else
947 break;
948 } else {
949 // Search for SDL video driver string
950 static const char sdl_str[] = "sdl";
951 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
952 char *p = line + sizeof(sdl_str);
953 if (strstr(video_driver, p) == video_driver)
954 video_driver_found = true;
955 }
956 }
957 }
958
959 // Keycode file completely read
960 fclose(f);
961 use_keycodes = video_driver_found;
962
963 // Vendor not found? Then display warning
964 if (!video_driver_found) {
965 char str[256];
966 sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
967 WarningAlert(str);
968 return;
969 }
970
971 D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
972 }
973 }
974
975 // Open display for current mode
976 bool SDL_monitor_desc::video_open(void)
977 {
978 D(bug("video_open()\n"));
979 const VIDEO_MODE &mode = get_current_mode();
980 #if DEBUG
981 D(bug("Current video mode:\n"));
982 D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
983 #endif
984
985 // Create display driver object of requested type
986 switch (display_type) {
987 case DISPLAY_WINDOW:
988 drv = new(std::nothrow) driver_window(*this);
989 break;
990 case DISPLAY_SCREEN:
991 drv = new(std::nothrow) driver_fullscreen(*this);
992 break;
993 }
994 if (drv == NULL)
995 return false;
996 if (!drv->init_ok) {
997 delete drv;
998 drv = NULL;
999 return false;
1000 }
1001
1002 // Initialize VideoRefresh function
1003 VideoRefreshInit();
1004
1005 // Lock down frame buffer
1006 LOCK_FRAME_BUFFER;
1007
1008 // Start redraw/input thread
1009 redraw_thread_cancel = false;
1010 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1011 if (!redraw_thread_active) {
1012 printf("FATAL: cannot create redraw thread\n");
1013 return false;
1014 }
1015 return true;
1016 }
1017
1018 #ifdef SHEEPSHAVER
1019 bool VideoInit(void)
1020 {
1021 const bool classic = false;
1022 #else
1023 bool VideoInit(bool classic)
1024 {
1025 #endif
1026 classic_mode = classic;
1027
1028 #ifdef ENABLE_VOSF
1029 // Zero the mainBuffer structure
1030 mainBuffer.dirtyPages = NULL;
1031 mainBuffer.pageInfo = NULL;
1032 #endif
1033
1034 // Create Mutexes
1035 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1036 return false;
1037 if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1038 return false;
1039
1040 // Init keycode translation
1041 keycode_init();
1042
1043 // Read prefs
1044 frame_skip = PrefsFindInt32("frameskip");
1045 mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1046 mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1047
1048 // Get screen mode from preferences
1049 const char *mode_str = NULL;
1050 if (classic_mode)
1051 mode_str = "win/512/342";
1052 else
1053 mode_str = PrefsFindString("screen");
1054
1055 // Determine display type and default dimensions
1056 int default_width, default_height;
1057 if (classic) {
1058 default_width = 512;
1059 default_height = 384;
1060 }
1061 else {
1062 default_width = 640;
1063 default_height = 480;
1064 }
1065 display_type = DISPLAY_WINDOW;
1066 if (mode_str) {
1067 if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1068 display_type = DISPLAY_WINDOW;
1069 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1070 display_type = DISPLAY_SCREEN;
1071 }
1072 int max_width = 640, max_height = 480;
1073 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
1074 if (modes && modes != (SDL_Rect **)-1) {
1075 // It turns out that on some implementations, and contrary to the documentation,
1076 // the returned list is not sorted from largest to smallest (e.g. Windows)
1077 for (int i = 0; modes[i] != NULL; i++) {
1078 const int w = modes[i]->w;
1079 const int h = modes[i]->h;
1080 if (w > max_width && h > max_height) {
1081 max_width = w;
1082 max_height = h;
1083 }
1084 }
1085 if (default_width > max_width)
1086 default_width = max_width;
1087 if (default_height > max_height)
1088 default_height = max_height;
1089 }
1090 if (default_width <= 0)
1091 default_width = max_width;
1092 if (default_height <= 0)
1093 default_height = max_height;
1094
1095 // Mac screen depth follows X depth
1096 screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1097 int default_depth;
1098 switch (screen_depth) {
1099 case 8:
1100 default_depth = VIDEO_DEPTH_8BIT;
1101 break;
1102 case 15: case 16:
1103 default_depth = VIDEO_DEPTH_16BIT;
1104 break;
1105 case 24: case 32:
1106 default_depth = VIDEO_DEPTH_32BIT;
1107 break;
1108 default:
1109 default_depth = VIDEO_DEPTH_1BIT;
1110 break;
1111 }
1112
1113 // Construct list of supported modes
1114 if (display_type == DISPLAY_WINDOW) {
1115 if (classic)
1116 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1117 else {
1118 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1119 int bpp = sdl_depth_of_video_depth(d);
1120 if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
1121 add_window_modes(video_depth(d));
1122 }
1123 }
1124 } else if (display_type == DISPLAY_SCREEN) {
1125 struct {
1126 int w;
1127 int h;
1128 int resolution_id;
1129 }
1130 video_modes[] = {
1131 { -1, -1, 0x80 },
1132 { 640, 480, 0x81 },
1133 { 800, 600, 0x82 },
1134 { 1024, 768, 0x83 },
1135 { 1152, 870, 0x84 },
1136 { 1280, 1024, 0x85 },
1137 { 1600, 1200, 0x86 },
1138 { 0, }
1139 };
1140 video_modes[0].w = default_width;
1141 video_modes[0].h = default_height;
1142
1143 for (int i = 0; video_modes[i].w != 0; i++) {
1144 const int w = video_modes[i].w;
1145 const int h = video_modes[i].h;
1146 if (i > 0 && (w >= default_width || h >= default_height))
1147 continue;
1148 #ifdef ENABLE_VOSF
1149 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1150 int bpp = sdl_depth_of_video_depth(d);
1151 if (SDL_VideoModeOK(w, h, bpp, SDL_HWSURFACE | SDL_FULLSCREEN))
1152 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1153 }
1154 #else
1155 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1156 #endif
1157 }
1158 }
1159
1160 if (VideoModes.empty()) {
1161 ErrorAlert(STR_NO_XVISUAL_ERR);
1162 return false;
1163 }
1164
1165 // Find requested default mode with specified dimensions
1166 uint32 default_id;
1167 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1168 for (i = VideoModes.begin(); i != end; ++i) {
1169 const VIDEO_MODE & mode = (*i);
1170 if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1171 default_id = VIDEO_MODE_RESOLUTION;
1172 #ifdef SHEEPSHAVER
1173 std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1174 cur_mode = distance(begin, i);
1175 #endif
1176 break;
1177 }
1178 }
1179 if (i == end) { // not found, use first available mode
1180 const VIDEO_MODE & mode = VideoModes[0];
1181 default_depth = VIDEO_MODE_DEPTH;
1182 default_id = VIDEO_MODE_RESOLUTION;
1183 #ifdef SHEEPSHAVER
1184 cur_mode = 0;
1185 #endif
1186 }
1187
1188 #ifdef SHEEPSHAVER
1189 for (int i = 0; i < VideoModes.size(); i++)
1190 VModes[i] = VideoModes[i];
1191 VideoInfo *p = &VModes[VideoModes.size()];
1192 p->viType = DIS_INVALID; // End marker
1193 p->viRowBytes = 0;
1194 p->viXsize = p->viYsize = 0;
1195 p->viAppleMode = 0;
1196 p->viAppleID = 0;
1197 #endif
1198
1199 #if DEBUG
1200 D(bug("Available video modes:\n"));
1201 for (i = VideoModes.begin(); i != end; ++i) {
1202 const VIDEO_MODE & mode = (*i);
1203 int bits = 1 << VIDEO_MODE_DEPTH;
1204 if (bits == 16)
1205 bits = 15;
1206 else if (bits == 32)
1207 bits = 24;
1208 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1209 }
1210 #endif
1211
1212 // Create SDL_monitor_desc for this (the only) display
1213 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1214 VideoMonitors.push_back(monitor);
1215
1216 // Open display
1217 return monitor->video_open();
1218 }
1219
1220
1221 /*
1222 * Deinitialization
1223 */
1224
1225 // Close display
1226 void SDL_monitor_desc::video_close(void)
1227 {
1228 D(bug("video_close()\n"));
1229
1230 // Stop redraw thread
1231 if (redraw_thread_active) {
1232 redraw_thread_cancel = true;
1233 SDL_WaitThread(redraw_thread, NULL);
1234 }
1235 redraw_thread_active = false;
1236
1237 // Unlock frame buffer
1238 UNLOCK_FRAME_BUFFER;
1239 D(bug(" frame buffer unlocked\n"));
1240
1241 // Close display
1242 delete drv;
1243 drv = NULL;
1244 }
1245
1246 void VideoExit(void)
1247 {
1248 // Close displays
1249 vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1250 for (i = VideoMonitors.begin(); i != end; ++i)
1251 dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1252
1253 // Destroy locks
1254 if (frame_buffer_lock)
1255 SDL_DestroyMutex(frame_buffer_lock);
1256 if (sdl_palette_lock)
1257 SDL_DestroyMutex(sdl_palette_lock);
1258 }
1259
1260
1261 /*
1262 * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1263 */
1264
1265 void VideoQuitFullScreen(void)
1266 {
1267 D(bug("VideoQuitFullScreen()\n"));
1268 quit_full_screen = true;
1269 }
1270
1271
1272 /*
1273 * Mac VBL interrupt
1274 */
1275
1276 /*
1277 * Execute video VBL routine
1278 */
1279
1280 #ifdef SHEEPSHAVER
1281 void VideoVBL(void)
1282 {
1283 // Emergency quit requested? Then quit
1284 if (emerg_quit)
1285 QuitEmulator();
1286
1287 // Temporarily give up frame buffer lock (this is the point where
1288 // we are suspended when the user presses Ctrl-Tab)
1289 UNLOCK_FRAME_BUFFER;
1290 LOCK_FRAME_BUFFER;
1291
1292 // Execute video VBL
1293 if (private_data != NULL && private_data->interruptsEnabled)
1294 VSLDoInterruptService(private_data->vslServiceID);
1295 }
1296 #else
1297 void VideoInterrupt(void)
1298 {
1299 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1300 SDL_PumpEvents();
1301
1302 // Emergency quit requested? Then quit
1303 if (emerg_quit)
1304 QuitEmulator();
1305
1306 // Temporarily give up frame buffer lock (this is the point where
1307 // we are suspended when the user presses Ctrl-Tab)
1308 UNLOCK_FRAME_BUFFER;
1309 LOCK_FRAME_BUFFER;
1310 }
1311 #endif
1312
1313
1314 /*
1315 * Set palette
1316 */
1317
1318 #ifdef SHEEPSHAVER
1319 void video_set_palette(void)
1320 {
1321 monitor_desc * monitor = VideoMonitors[0];
1322 int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1323 uint8 pal[256 * 3];
1324 for (int c = 0; c < n_colors; c++) {
1325 pal[c*3 + 0] = mac_pal[c].red;
1326 pal[c*3 + 1] = mac_pal[c].green;
1327 pal[c*3 + 2] = mac_pal[c].blue;
1328 }
1329 monitor->set_palette(pal, n_colors);
1330 }
1331 #endif
1332
1333 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1334 {
1335 const VIDEO_MODE &mode = get_current_mode();
1336
1337 // FIXME: how can we handle the gamma ramp?
1338 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1339 return;
1340
1341 LOCK_PALETTE;
1342
1343 // Convert colors to XColor array
1344 int num_out = 256;
1345 bool stretch = false;
1346 SDL_Color *p = sdl_palette;
1347 for (int i=0; i<num_out; i++) {
1348 int c = (stretch ? (i * num_in) / num_out : i);
1349 p->r = pal[c*3 + 0] * 0x0101;
1350 p->g = pal[c*3 + 1] * 0x0101;
1351 p->b = pal[c*3 + 2] * 0x0101;
1352 p++;
1353 }
1354
1355 // Recalculate pixel color expansion map
1356 if (!IsDirectMode(mode)) {
1357 for (int i=0; i<256; i++) {
1358 int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1359 ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1360 }
1361
1362 #ifdef ENABLE_VOSF
1363 if (use_vosf) {
1364 // We have to redraw everything because the interpretation of pixel values changed
1365 LOCK_VOSF;
1366 PFLAG_SET_ALL;
1367 UNLOCK_VOSF;
1368 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1369 }
1370 #endif
1371 }
1372
1373 // Tell redraw thread to change palette
1374 sdl_palette_changed = true;
1375
1376 UNLOCK_PALETTE;
1377 }
1378
1379
1380 /*
1381 * Switch video mode
1382 */
1383
1384 #ifdef SHEEPSHAVER
1385 int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1386 {
1387 /* return if no mode change */
1388 if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1389 (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1390
1391 /* first find video mode in table */
1392 for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1393 if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1394 (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1395 csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1396 csSave->saveData = ReadMacInt32(ParamPtr + csData);
1397 csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1398
1399 // Disable interrupts and pause redraw thread
1400 DisableInterrupt();
1401 thread_stop_ack = false;
1402 thread_stop_req = true;
1403 while (!thread_stop_ack) ;
1404
1405 cur_mode = i;
1406 monitor_desc *monitor = VideoMonitors[0];
1407 monitor->switch_to_current_mode();
1408
1409 WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1410 csSave->saveBaseAddr=screen_base;
1411 csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1412 csSave->saveMode=VModes[cur_mode].viAppleMode;
1413
1414 // Enable interrupts and resume redraw thread
1415 thread_stop_req = false;
1416 EnableInterrupt();
1417 return noErr;
1418 }
1419 }
1420 return paramErr;
1421 }
1422 #endif
1423
1424 void SDL_monitor_desc::switch_to_current_mode(void)
1425 {
1426 // Close and reopen display
1427 video_close();
1428 video_open();
1429
1430 if (drv == NULL) {
1431 ErrorAlert(STR_OPEN_WINDOW_ERR);
1432 QuitEmulator();
1433 }
1434 }
1435
1436
1437 /*
1438 * Can we set the MacOS cursor image into the window?
1439 */
1440
1441 #ifdef SHEEPSHAVER
1442 bool video_can_change_cursor(void)
1443 {
1444 return (display_type == DISPLAY_WINDOW);
1445 }
1446 #endif
1447
1448
1449 /*
1450 * Set cursor image for window
1451 */
1452
1453 #ifdef SHEEPSHAVER
1454 void video_set_cursor(void)
1455 {
1456 cursor_changed = true;
1457 }
1458 #endif
1459
1460
1461 /*
1462 * Keyboard-related utilify functions
1463 */
1464
1465 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1466 {
1467 switch (e.keysym.sym) {
1468 case SDLK_NUMLOCK:
1469 case SDLK_CAPSLOCK:
1470 case SDLK_SCROLLOCK:
1471 case SDLK_RSHIFT:
1472 case SDLK_LSHIFT:
1473 case SDLK_RCTRL:
1474 case SDLK_LCTRL:
1475 case SDLK_RALT:
1476 case SDLK_LALT:
1477 case SDLK_RMETA:
1478 case SDLK_LMETA:
1479 case SDLK_LSUPER:
1480 case SDLK_RSUPER:
1481 case SDLK_MODE:
1482 case SDLK_COMPOSE:
1483 return true;
1484 }
1485 return false;
1486 }
1487
1488 static bool is_ctrl_down(SDL_keysym const & ks)
1489 {
1490 return ctrl_down || (ks.mod & KMOD_CTRL);
1491 }
1492
1493
1494 /*
1495 * Translate key event to Mac keycode, returns -1 if no keycode was found
1496 * and -2 if the key was recognized as a hotkey
1497 */
1498
1499 static int kc_decode(SDL_keysym const & ks, bool key_down)
1500 {
1501 switch (ks.sym) {
1502 case SDLK_a: return 0x00;
1503 case SDLK_b: return 0x0b;
1504 case SDLK_c: return 0x08;
1505 case SDLK_d: return 0x02;
1506 case SDLK_e: return 0x0e;
1507 case SDLK_f: return 0x03;
1508 case SDLK_g: return 0x05;
1509 case SDLK_h: return 0x04;
1510 case SDLK_i: return 0x22;
1511 case SDLK_j: return 0x26;
1512 case SDLK_k: return 0x28;
1513 case SDLK_l: return 0x25;
1514 case SDLK_m: return 0x2e;
1515 case SDLK_n: return 0x2d;
1516 case SDLK_o: return 0x1f;
1517 case SDLK_p: return 0x23;
1518 case SDLK_q: return 0x0c;
1519 case SDLK_r: return 0x0f;
1520 case SDLK_s: return 0x01;
1521 case SDLK_t: return 0x11;
1522 case SDLK_u: return 0x20;
1523 case SDLK_v: return 0x09;
1524 case SDLK_w: return 0x0d;
1525 case SDLK_x: return 0x07;
1526 case SDLK_y: return 0x10;
1527 case SDLK_z: return 0x06;
1528
1529 case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1530 case SDLK_2: case SDLK_AT: return 0x13;
1531 case SDLK_3: case SDLK_HASH: return 0x14;
1532 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1533 case SDLK_5: return 0x17;
1534 case SDLK_6: return 0x16;
1535 case SDLK_7: return 0x1a;
1536 case SDLK_8: return 0x1c;
1537 case SDLK_9: return 0x19;
1538 case SDLK_0: return 0x1d;
1539
1540 case SDLK_BACKQUOTE: return 0x0a;
1541 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1542 case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1543 case SDLK_LEFTBRACKET: return 0x21;
1544 case SDLK_RIGHTBRACKET: return 0x1e;
1545 case SDLK_BACKSLASH: return 0x2a;
1546 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1547 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1548 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1549 case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1550 case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1551
1552 case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1553 case SDLK_RETURN: return 0x24;
1554 case SDLK_SPACE: return 0x31;
1555 case SDLK_BACKSPACE: return 0x33;
1556
1557 case SDLK_DELETE: return 0x75;
1558 case SDLK_INSERT: return 0x72;
1559 case SDLK_HOME: case SDLK_HELP: return 0x73;
1560 case SDLK_END: return 0x77;
1561 case SDLK_PAGEUP: return 0x74;
1562 case SDLK_PAGEDOWN: return 0x79;
1563
1564 case SDLK_LCTRL: return 0x36;
1565 case SDLK_RCTRL: return 0x36;
1566 case SDLK_LSHIFT: return 0x38;
1567 case SDLK_RSHIFT: return 0x38;
1568 #if (defined(__APPLE__) && defined(__MACH__))
1569 case SDLK_LALT: return 0x3a;
1570 case SDLK_RALT: return 0x3a;
1571 case SDLK_LMETA: return 0x37;
1572 case SDLK_RMETA: return 0x37;
1573 #else
1574 case SDLK_LALT: return 0x37;
1575 case SDLK_RALT: return 0x37;
1576 case SDLK_LMETA: return 0x3a;
1577 case SDLK_RMETA: return 0x3a;
1578 #endif
1579 case SDLK_LSUPER: return 0x3a; // "Windows" key
1580 case SDLK_RSUPER: return 0x3a;
1581 case SDLK_MENU: return 0x32;
1582 case SDLK_CAPSLOCK: return 0x39;
1583 case SDLK_NUMLOCK: return 0x47;
1584
1585 case SDLK_UP: return 0x3e;
1586 case SDLK_DOWN: return 0x3d;
1587 case SDLK_LEFT: return 0x3b;
1588 case SDLK_RIGHT: return 0x3c;
1589
1590 case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1591
1592 case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1593 case SDLK_F2: return 0x78;
1594 case SDLK_F3: return 0x63;
1595 case SDLK_F4: return 0x76;
1596 case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1597 case SDLK_F6: return 0x61;
1598 case SDLK_F7: return 0x62;
1599 case SDLK_F8: return 0x64;
1600 case SDLK_F9: return 0x65;
1601 case SDLK_F10: return 0x6d;
1602 case SDLK_F11: return 0x67;
1603 case SDLK_F12: return 0x6f;
1604
1605 case SDLK_PRINT: return 0x69;
1606 case SDLK_SCROLLOCK: return 0x6b;
1607 case SDLK_PAUSE: return 0x71;
1608
1609 case SDLK_KP0: return 0x52;
1610 case SDLK_KP1: return 0x53;
1611 case SDLK_KP2: return 0x54;
1612 case SDLK_KP3: return 0x55;
1613 case SDLK_KP4: return 0x56;
1614 case SDLK_KP5: return 0x57;
1615 case SDLK_KP6: return 0x58;
1616 case SDLK_KP7: return 0x59;
1617 case SDLK_KP8: return 0x5b;
1618 case SDLK_KP9: return 0x5c;
1619 case SDLK_KP_PERIOD: return 0x41;
1620 case SDLK_KP_PLUS: return 0x45;
1621 case SDLK_KP_MINUS: return 0x4e;
1622 case SDLK_KP_MULTIPLY: return 0x43;
1623 case SDLK_KP_DIVIDE: return 0x4b;
1624 case SDLK_KP_ENTER: return 0x4c;
1625 case SDLK_KP_EQUALS: return 0x51;
1626 }
1627 D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1628 return -1;
1629 }
1630
1631 static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1632 {
1633 return kc_decode(ev.keysym, key_down);
1634 }
1635
1636
1637 /*
1638 * SDL event handling
1639 */
1640
1641 static void handle_events(void)
1642 {
1643 SDL_Event events[10];
1644 const int n_max_events = sizeof(events) / sizeof(events[0]);
1645 int n_events;
1646
1647 while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1648 for (int i = 0; i < n_events; i++) {
1649 SDL_Event const & event = events[i];
1650 switch (event.type) {
1651
1652 // Mouse button
1653 case SDL_MOUSEBUTTONDOWN: {
1654 unsigned int button = event.button.button;
1655 if (button < 4)
1656 ADBMouseDown(button - 1);
1657 else if (button < 6) { // Wheel mouse
1658 if (mouse_wheel_mode == 0) {
1659 int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1660 ADBKeyDown(key);
1661 ADBKeyUp(key);
1662 } else {
1663 int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1664 for(int i=0; i<mouse_wheel_lines; i++) {
1665 ADBKeyDown(key);
1666 ADBKeyUp(key);
1667 }
1668 }
1669 }
1670 break;
1671 }
1672 case SDL_MOUSEBUTTONUP: {
1673 unsigned int button = event.button.button;
1674 if (button < 4)
1675 ADBMouseUp(button - 1);
1676 break;
1677 }
1678
1679 // Mouse moved
1680 case SDL_MOUSEMOTION:
1681 drv->mouse_moved(event.motion.x, event.motion.y);
1682 break;
1683
1684 // Keyboard
1685 case SDL_KEYDOWN: {
1686 int code = -1;
1687 if (use_keycodes && !is_modifier_key(event.key)) {
1688 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1689 code = keycode_table[event.key.keysym.scancode & 0xff];
1690 } else
1691 code = event2keycode(event.key, true);
1692 if (code >= 0) {
1693 if (!emul_suspended) {
1694 if (code == 0x39) { // Caps Lock pressed
1695 if (caps_on) {
1696 ADBKeyUp(code);
1697 caps_on = false;
1698 } else {
1699 ADBKeyDown(code);
1700 caps_on = true;
1701 }
1702 } else
1703 ADBKeyDown(code);
1704 if (code == 0x36)
1705 ctrl_down = true;
1706 } else {
1707 if (code == 0x31)
1708 drv->resume(); // Space wakes us up
1709 }
1710 }
1711 break;
1712 }
1713 case SDL_KEYUP: {
1714 int code = -1;
1715 if (use_keycodes && !is_modifier_key(event.key)) {
1716 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1717 code = keycode_table[event.key.keysym.scancode & 0xff];
1718 } else
1719 code = event2keycode(event.key, false);
1720 if (code >= 0) {
1721 if (code == 0x39) { // Caps Lock released
1722 if (caps_on) {
1723 ADBKeyUp(code);
1724 caps_on = false;
1725 } else {
1726 ADBKeyDown(code);
1727 caps_on = true;
1728 }
1729 } else
1730 ADBKeyUp(code);
1731 if (code == 0x36)
1732 ctrl_down = false;
1733 }
1734 break;
1735 }
1736
1737 // Hidden parts exposed, force complete refresh of window
1738 case SDL_VIDEOEXPOSE:
1739 if (display_type == DISPLAY_WINDOW) {
1740 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1741 #ifdef ENABLE_VOSF
1742 if (use_vosf) { // VOSF refresh
1743 LOCK_VOSF;
1744 PFLAG_SET_ALL;
1745 UNLOCK_VOSF;
1746 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1747 }
1748 else
1749 #endif
1750 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1751 }
1752 break;
1753
1754 // Window "close" widget clicked
1755 case SDL_QUIT:
1756 ADBKeyDown(0x7f); // Power key
1757 ADBKeyUp(0x7f);
1758 break;
1759 }
1760 }
1761 }
1762 }
1763
1764
1765 /*
1766 * Window display update
1767 */
1768
1769 // Static display update (fixed frame rate, but incremental)
1770 static void update_display_static(driver_window *drv)
1771 {
1772 // Incremental update code
1773 int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1774 const VIDEO_MODE &mode = drv->mode;
1775 int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1776 uint8 *p, *p2;
1777
1778 // Check for first line from top and first line from bottom that have changed
1779 y1 = 0;
1780 for (j=0; j<VIDEO_MODE_Y; j++) {
1781 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1782 y1 = j;
1783 break;
1784 }
1785 }
1786 y2 = y1 - 1;
1787 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1788 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1789 y2 = j;
1790 break;
1791 }
1792 }
1793 high = y2 - y1 + 1;
1794
1795 // Check for first column from left and first column from right that have changed
1796 if (high) {
1797 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1798 const int src_bytes_per_row = bytes_per_row;
1799 const int dst_bytes_per_row = drv->s->pitch;
1800 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1801
1802 x1 = VIDEO_MODE_X / pixels_per_byte;
1803 for (j = y1; j <= y2; j++) {
1804 p = &the_buffer[j * bytes_per_row];
1805 p2 = &the_buffer_copy[j * bytes_per_row];
1806 for (i = 0; i < x1; i++) {
1807 if (*p != *p2) {
1808 x1 = i;
1809 break;
1810 }
1811 p++; p2++;
1812 }
1813 }
1814 x2 = x1;
1815 for (j = y1; j <= y2; j++) {
1816 p = &the_buffer[j * bytes_per_row];
1817 p2 = &the_buffer_copy[j * bytes_per_row];
1818 p += bytes_per_row;
1819 p2 += bytes_per_row;
1820 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1821 p--; p2--;
1822 if (*p != *p2) {
1823 x2 = i;
1824 break;
1825 }
1826 }
1827 }
1828 x1 *= pixels_per_byte;
1829 x2 *= pixels_per_byte;
1830 wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1831
1832 // Update copy of the_buffer
1833 if (high && wide) {
1834
1835 // Lock surface, if required
1836 if (SDL_MUSTLOCK(drv->s))
1837 SDL_LockSurface(drv->s);
1838
1839 // Blit to screen surface
1840 int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1841 int di = y1 * dst_bytes_per_row + x1;
1842 for (j = y1; j <= y2; j++) {
1843 memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1844 Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1845 si += src_bytes_per_row;
1846 di += dst_bytes_per_row;
1847 }
1848
1849 // Unlock surface, if required
1850 if (SDL_MUSTLOCK(drv->s))
1851 SDL_UnlockSurface(drv->s);
1852
1853 // Refresh display
1854 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1855 }
1856
1857 } else {
1858 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1859
1860 x1 = VIDEO_MODE_X;
1861 for (j=y1; j<=y2; j++) {
1862 p = &the_buffer[j * bytes_per_row];
1863 p2 = &the_buffer_copy[j * bytes_per_row];
1864 for (i=0; i<x1*bytes_per_pixel; i++) {
1865 if (*p != *p2) {
1866 x1 = i / bytes_per_pixel;
1867 break;
1868 }
1869 p++; p2++;
1870 }
1871 }
1872 x2 = x1;
1873 for (j=y1; j<=y2; j++) {
1874 p = &the_buffer[j * bytes_per_row];
1875 p2 = &the_buffer_copy[j * bytes_per_row];
1876 p += bytes_per_row;
1877 p2 += bytes_per_row;
1878 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1879 p--;
1880 p2--;
1881 if (*p != *p2) {
1882 x2 = i / bytes_per_pixel;
1883 break;
1884 }
1885 }
1886 }
1887 wide = x2 - x1;
1888
1889 // Update copy of the_buffer
1890 if (high && wide) {
1891
1892 // Lock surface, if required
1893 if (SDL_MUSTLOCK(drv->s))
1894 SDL_LockSurface(drv->s);
1895
1896 // Blit to screen surface
1897 for (j=y1; j<=y2; j++) {
1898 i = j * bytes_per_row + x1 * bytes_per_pixel;
1899 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1900 Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1901 }
1902
1903 // Unlock surface, if required
1904 if (SDL_MUSTLOCK(drv->s))
1905 SDL_UnlockSurface(drv->s);
1906
1907 // Refresh display
1908 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1909 }
1910 }
1911 }
1912 }
1913
1914
1915 // We suggest the compiler to inline the next two functions so that it
1916 // may specialise the code according to the current screen depth and
1917 // display type. A clever compiler would do that job by itself though...
1918
1919 // NOTE: update_display_vosf is inlined too
1920
1921 static inline void possibly_quit_dga_mode()
1922 {
1923 // Quit DGA mode if requested (something terrible has happened and we
1924 // want to give control back to the user)
1925 if (quit_full_screen) {
1926 quit_full_screen = false;
1927 delete drv;
1928 drv = NULL;
1929 }
1930 }
1931
1932 static inline void possibly_ungrab_mouse()
1933 {
1934 // Ungrab mouse if requested (something terrible has happened and we
1935 // want to give control back to the user)
1936 if (quit_full_screen) {
1937 quit_full_screen = false;
1938 if (drv)
1939 drv->ungrab_mouse();
1940 }
1941 }
1942
1943 static inline void handle_palette_changes(void)
1944 {
1945 LOCK_PALETTE;
1946
1947 if (sdl_palette_changed) {
1948 sdl_palette_changed = false;
1949 drv->update_palette();
1950 }
1951
1952 UNLOCK_PALETTE;
1953 }
1954
1955 static void video_refresh_dga(void)
1956 {
1957 // Quit DGA mode if requested
1958 possibly_quit_dga_mode();
1959 }
1960
1961 #ifdef ENABLE_VOSF
1962 #if REAL_ADDRESSING || DIRECT_ADDRESSING
1963 static void video_refresh_dga_vosf(void)
1964 {
1965 // Quit DGA mode if requested
1966 possibly_quit_dga_mode();
1967
1968 // Update display (VOSF variant)
1969 static int tick_counter = 0;
1970 if (++tick_counter >= frame_skip) {
1971 tick_counter = 0;
1972 if (mainBuffer.dirty) {
1973 LOCK_VOSF;
1974 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
1975 UNLOCK_VOSF;
1976 }
1977 }
1978 }
1979 #endif
1980
1981 static void video_refresh_window_vosf(void)
1982 {
1983 // Ungrab mouse if requested
1984 possibly_ungrab_mouse();
1985
1986 // Update display (VOSF variant)
1987 static int tick_counter = 0;
1988 if (++tick_counter >= frame_skip) {
1989 tick_counter = 0;
1990 if (mainBuffer.dirty) {
1991 LOCK_VOSF;
1992 update_display_window_vosf(static_cast<driver_window *>(drv));
1993 UNLOCK_VOSF;
1994 }
1995 }
1996 }
1997 #endif // def ENABLE_VOSF
1998
1999 static void video_refresh_window_static(void)
2000 {
2001 // Ungrab mouse if requested
2002 possibly_ungrab_mouse();
2003
2004 // Update display (static variant)
2005 static int tick_counter = 0;
2006 if (++tick_counter >= frame_skip) {
2007 tick_counter = 0;
2008 update_display_static(static_cast<driver_window *>(drv));
2009 }
2010 }
2011
2012
2013 /*
2014 * Thread for screen refresh, input handling etc.
2015 */
2016
2017 static void VideoRefreshInit(void)
2018 {
2019 // TODO: set up specialised 8bpp VideoRefresh handlers ?
2020 if (display_type == DISPLAY_SCREEN) {
2021 #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2022 if (use_vosf)
2023 video_refresh = video_refresh_dga_vosf;
2024 else
2025 #endif
2026 video_refresh = video_refresh_dga;
2027 }
2028 else {
2029 #ifdef ENABLE_VOSF
2030 if (use_vosf)
2031 video_refresh = video_refresh_window_vosf;
2032 else
2033 #endif
2034 video_refresh = video_refresh_window_static;
2035 }
2036 }
2037
2038 const int VIDEO_REFRESH_HZ = 60;
2039 const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2040
2041 static int redraw_func(void *arg)
2042 {
2043 uint64 start = GetTicks_usec();
2044 int64 ticks = 0;
2045 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2046
2047 while (!redraw_thread_cancel) {
2048
2049 // Wait
2050 next += VIDEO_REFRESH_DELAY;
2051 int64 delay = next - GetTicks_usec();
2052 if (delay > 0)
2053 Delay_usec(delay);
2054 else if (delay < -VIDEO_REFRESH_DELAY)
2055 next = GetTicks_usec();
2056 ticks++;
2057
2058 #ifdef SHEEPSHAVER
2059 // Pause if requested (during video mode switches)
2060 if (thread_stop_req) {
2061 thread_stop_ack = true;
2062 continue;
2063 }
2064 #endif
2065
2066 // Handle SDL events
2067 handle_events();
2068
2069 // Refresh display
2070 video_refresh();
2071
2072 #ifdef SHEEPSHAVER
2073 // Set new cursor image if it was changed
2074 if (cursor_changed && sdl_cursor) {
2075 cursor_changed = false;
2076 SDL_FreeCursor(sdl_cursor);
2077 sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2078 if (sdl_cursor)
2079 SDL_SetCursor(sdl_cursor);
2080 }
2081 #endif
2082
2083 // Set new palette if it was changed
2084 handle_palette_changes();
2085 }
2086
2087 uint64 end = GetTicks_usec();
2088 D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2089 return 0;
2090 }