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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
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Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.8 by gbeauche, 2004-06-26T17:20:35Z vs.
Revision 1.23 by gbeauche, 2006-03-28T07:01:19Z

# Line 1 | Line 1
1   /*
2   *  video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3   *
4 < *  Basilisk II (C) 1997-2004 Christian Bauer
4 > *  Basilisk II (C) 1997-2005 Christian Bauer
5   *
6   *  This program is free software; you can redistribute it and/or modify
7   *  it under the terms of the GNU General Public License as published by
# Line 21 | Line 21
21   /*
22   *  NOTES:
23   *    The Ctrl key works like a qualifier for special actions:
24 < *      Ctrl-Tab = suspend DGA mode
24 > *      Ctrl-Tab = suspend DGA mode (TODO)
25   *      Ctrl-Esc = emergency quit
26   *      Ctrl-F1 = mount floppy
27   *      Ctrl-F5 = grab mouse (in windowed mode)
28   *
29   *  FIXMEs and TODOs:
30 + *  - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
31   *  - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
32   *  - Mouse acceleration, there is no API in SDL yet for that
33   *  - Force relative mode in Grab mode even if SDL provides absolute coordinates?
# Line 37 | Line 38
38   *    Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39   *  - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
40   *  - Backport hw cursor acceleration to Basilisk II?
41 < *  - Move generic Native QuickDraw acceleration routines to gfxaccel.cpp
41 > *  - Factor out code
42   */
43  
44   #include "sysdeps.h"
# Line 57 | Line 58
58   #include "video.h"
59   #include "video_defs.h"
60   #include "video_blit.h"
61 + #include "vm_alloc.h"
62  
63   #define DEBUG 0
64   #include "debug.h"
# Line 82 | Line 84 | static int display_type = DISPLAY_WINDOW
84   #endif
85  
86   // Constants
87 + #ifdef WIN32
88 + const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
89 + #else
90   const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
91 + #endif
92  
93  
94   // Global variables
# Line 95 | Line 101 | static uint8 *the_buffer_copy = NULL;
101   static uint32 the_buffer_size;                                          // Size of allocated the_buffer
102  
103   static bool redraw_thread_active = false;                       // Flag: Redraw thread installed
104 + #ifndef USE_CPU_EMUL_SERVICES
105   static volatile bool redraw_thread_cancel;                      // Flag: Cancel Redraw thread
106   static SDL_Thread *redraw_thread = NULL;                        // Redraw thread
107 + #ifdef SHEEPSHAVER
108 + static volatile bool thread_stop_req = false;
109 + static volatile bool thread_stop_ack = false;           // Acknowledge for thread_stop_req
110 + #endif
111 + #endif
112  
113   #ifdef ENABLE_VOSF
114   static bool use_vosf = false;                                           // Flag: VOSF enabled
# Line 123 | Line 135 | static SDL_Color sdl_palette[256];                                     /
135   static bool sdl_palette_changed = false;                        // Flag: Palette changed, redraw thread must set new colors
136   static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
137  
138 + // Mutex to protect SDL events
139 + static SDL_mutex *sdl_events_lock = NULL;
140 + #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
141 + #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
142 +
143   // Mutex to protect palette
144   static SDL_mutex *sdl_palette_lock = NULL;
145   #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
# Line 146 | Line 163 | extern void SysMountFirstFloppy(void);
163  
164  
165   /*
166 + *  SDL surface locking glue
167 + */
168 +
169 + #ifdef ENABLE_VOSF
170 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do {                               \
171 +        if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN))        \
172 +                the_host_buffer = (uint8 *)(SURFACE)->pixels;                   \
173 + } while (0)
174 + #else
175 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
176 + #endif
177 +
178 + #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do {    \
179 +        if (SDL_MUSTLOCK(SURFACE)) {                            \
180 +                SDL_LockSurface(SURFACE);                               \
181 +                SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE);   \
182 +        }                                                                                       \
183 + } while (0)
184 +
185 + #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do {  \
186 +        if (SDL_MUSTLOCK(SURFACE))                                      \
187 +                SDL_UnlockSurface(SURFACE);                             \
188 + } while (0)
189 +
190 +
191 + /*
192 + *  Framebuffer allocation routines
193 + */
194 +
195 + static void *vm_acquire_framebuffer(uint32 size)
196 + {
197 +        return vm_acquire(size);
198 + }
199 +
200 + static inline void vm_release_framebuffer(void *fb, uint32 size)
201 + {
202 +        vm_release(fb, size);
203 + }
204 +
205 +
206 + /*
207 + *  Windows message handler
208 + */
209 +
210 + #ifdef WIN32
211 + #include <dbt.h>
212 + static WNDPROC sdl_window_proc = NULL;                          // Window proc used by SDL
213 +
214 + extern void SysMediaArrived(void);
215 + extern void SysMediaRemoved(void);
216 + extern HWND GetMainWindowHandle(void);
217 +
218 + static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
219 + {
220 +        switch (msg) {
221 +        case WM_DEVICECHANGE:
222 +                if (wParam == DBT_DEVICEREMOVECOMPLETE) {
223 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
224 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
225 +                                SysMediaRemoved();
226 +                }
227 +                else if (wParam == DBT_DEVICEARRIVAL) {
228 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
229 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
230 +                                SysMediaArrived();
231 +                }
232 +                return 0;
233 +
234 +        default:
235 +                if (sdl_window_proc)
236 +                        return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
237 +        }
238 +
239 +        return DefWindowProc(hwnd, msg, wParam, lParam);
240 + }
241 + #endif
242 +
243 +
244 + /*
245   *  SheepShaver glue
246   */
247  
# Line 325 | Line 421 | static inline int bytes_per_pixel(int de
421   }
422  
423   // Map video_mode depth ID to numerical depth value
424 < static int sdl_depth_of_video_depth(int video_depth)
424 > static int mac_depth_of_video_depth(int video_depth)
425   {
426          int depth = -1;
427          switch (video_depth) {
# Line 353 | Line 449 | static int sdl_depth_of_video_depth(int
449          return depth;
450   }
451  
452 + // Map video_mode depth ID to SDL screen depth
453 + static int sdl_depth_of_video_depth(int video_depth)
454 + {
455 +        return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
456 + }
457 +
458   // Check wether specified mode is available
459   static bool has_mode(int type, int width, int height)
460   {
359        // FIXME: no fullscreen support yet
360        if (type == DISPLAY_SCREEN)
361                return false;
362
461   #ifdef SHEEPSHAVER
462          // Filter out Classic resolutiosn
463          if (width == 512 && height == 384)
464                  return false;
465  
466 <        // Read window modes prefs
466 >        // "screen" prefs items always succeeds
467 >        if (PrefsFindString("screen"))
468 >                return true;
469 >
470 >        // Read window & screen modes prefs
471          static uint32 window_modes = 0;
472          static uint32 screen_modes = 0;
473          if (window_modes == 0 || screen_modes == 0) {
# Line 375 | Line 477 | static bool has_mode(int type, int width
477                          window_modes |= 3;                      // Allow at least 640x480 and 800x600 window modes
478          }
479  
480 <        if (type == DISPLAY_WINDOW) {
481 <                int apple_mask, apple_id = find_apple_resolution(width, height);
482 <                switch (apple_id) {
483 <                case APPLE_640x480:             apple_mask = 0x01; break;
484 <                case APPLE_800x600:             apple_mask = 0x02; break;
485 <                case APPLE_1024x768:    apple_mask = 0x04; break;
486 <                case APPLE_1152x768:    apple_mask = 0x40; break;
487 <                case APPLE_1152x900:    apple_mask = 0x08; break;
488 <                case APPLE_1280x1024:   apple_mask = 0x10; break;
489 <                case APPLE_1600x1200:   apple_mask = 0x20; break;
490 <                default:                                apple_mask = 0x00; break;
389 <                }
390 <                return (window_modes & apple_mask);
480 >        int test_modes;
481 >        switch (type) {
482 >        case DISPLAY_WINDOW:
483 >                test_modes = window_modes;
484 >                break;
485 >        case DISPLAY_SCREEN:
486 >                test_modes = screen_modes;
487 >                break;
488 >        default:
489 >                test_modes = 0;
490 >                break;
491          }
492 < #else
493 <        return true;
492 >
493 >        int apple_mask;
494 >        switch (find_apple_resolution(width, height)) {
495 >        case APPLE_640x480:             apple_mask = 0x01; break;
496 >        case APPLE_800x600:             apple_mask = 0x02; break;
497 >        case APPLE_1024x768:    apple_mask = 0x04; break;
498 >        case APPLE_1152x768:    apple_mask = 0x40; break;
499 >        case APPLE_1152x900:    apple_mask = 0x08; break;
500 >        case APPLE_1280x1024:   apple_mask = 0x10; break;
501 >        case APPLE_1600x1200:   apple_mask = 0x20; break;
502 >        default:                                apple_mask = 0x00; break;
503 >        }
504 >        return (test_modes & apple_mask);
505   #endif
506 <        return false;
506 >        return true;
507   }
508  
509   // Add mode to list of supported modes
# Line 413 | Line 524 | static void add_mode(int type, int width
524          VIDEO_MODE_Y = height;
525          VIDEO_MODE_RESOLUTION = resolution_id;
526          VIDEO_MODE_ROW_BYTES = bytes_per_row;
527 <        VIDEO_MODE_DEPTH = depth;
527 >        VIDEO_MODE_DEPTH = (video_depth)depth;
528          VideoModes.push_back(mode);
529   }
530  
# Line 469 | Line 580 | static void set_window_name(int name)
580   // Set mouse grab mode
581   static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
582   {
583 <        const SDL_VideoInfo *vi =SDL_GetVideoInfo();
583 >        const SDL_VideoInfo *vi = SDL_GetVideoInfo();
584          return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
585   }
586  
# Line 528 | Line 639 | private:
639          int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
640   };
641  
642 + class driver_fullscreen : public driver_base {
643 + public:
644 +        driver_fullscreen(SDL_monitor_desc &monitor);
645 +        ~driver_fullscreen();
646 + };
647 +
648   static driver_base *drv = NULL; // Pointer to currently used driver object
649  
650   #ifdef ENABLE_VOSF
# Line 549 | Line 666 | driver_base::~driver_base()
666          if (s)
667                  SDL_FreeSurface(s);
668  
669 +        // the_buffer shall always be mapped through vm_acquire_framebuffer()
670 +        if (the_buffer != VM_MAP_FAILED) {
671 +                D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
672 +                vm_release_framebuffer(the_buffer, the_buffer_size);
673 +                the_buffer = NULL;
674 +        }
675 +
676          // Free frame buffer(s)
677          if (!use_vosf) {
554                if (the_buffer) {
555                        free(the_buffer);
556                        the_buffer = NULL;
557                }
678                  if (the_buffer_copy) {
679                          free(the_buffer_copy);
680                          the_buffer_copy = NULL;
# Line 562 | Line 682 | driver_base::~driver_base()
682          }
683   #ifdef ENABLE_VOSF
684          else {
565                // the_buffer shall always be mapped through vm_acquire() so that we can vm_protect() it at will
566                if (the_buffer != VM_MAP_FAILED) {
567                        D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
568                        vm_release(the_buffer, the_buffer_size);
569                        the_buffer = NULL;
570                }
685                  if (the_host_buffer) {
686                          D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
687                          free(the_host_buffer);
# Line 578 | Line 692 | driver_base::~driver_base()
692                          free(the_buffer_copy);
693                          the_buffer_copy = NULL;
694                  }
695 +
696 +                // Deinitialize VOSF
697 +                video_vosf_exit();
698          }
699   #endif
700   }
# Line 587 | Line 704 | void driver_base::update_palette(void)
704   {
705          const VIDEO_MODE &mode = monitor.get_current_mode();
706  
707 <        if (VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
707 >        if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
708                  SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
709   }
710  
# Line 618 | Line 735 | driver_window::driver_window(SDL_monitor
735          ADBSetRelMouseMode(mouse_grabbed);
736  
737          // Create surface
738 <        int depth = (VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT ? 8 : screen_depth);
738 >        int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
739          if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
740                  return;
741  
# Line 627 | Line 744 | driver_window::driver_window(SDL_monitor
744          // Allocate memory for frame buffer (SIZE is extended to page-boundary)
745          the_host_buffer = (uint8 *)s->pixels;
746          the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
747 <        the_buffer = (uint8 *)vm_acquire(the_buffer_size);
747 >        the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
748          the_buffer_copy = (uint8 *)malloc(the_buffer_size);
749          D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
750  
# Line 651 | Line 768 | driver_window::driver_window(SDL_monitor
768                  // Allocate memory for frame buffer
769                  the_buffer_size = (aligned_height + 2) * s->pitch;
770                  the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
771 <                the_buffer = (uint8 *)calloc(1, the_buffer_size);
771 >                the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
772                  D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
773          }
774          
# Line 676 | Line 793 | driver_window::driver_window(SDL_monitor
793          visualFormat.Rmask = f->Rmask;
794          visualFormat.Gmask = f->Gmask;
795          visualFormat.Bmask = f->Bmask;
796 <        Screen_blitter_init(visualFormat, true, sdl_depth_of_video_depth(VIDEO_MODE_DEPTH));
796 >        Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
797  
798          // Load gray ramp to 8->16/32 expand map
799          if (!IsDirectMode(mode))
# Line 743 | Line 860 | void driver_window::mouse_moved(int x, i
860          ADBMouseMoved(x, y);
861   }
862  
863 +
864 + /*
865 + *  Full-screen display driver
866 + */
867 +
868 + // Open display
869 + driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
870 +        : driver_base(m)
871 + {
872 +        int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
873 +        int aligned_width = (width + 15) & ~15;
874 +        int aligned_height = (height + 15) & ~15;
875 +
876 +        // Set absolute mouse mode
877 +        ADBSetRelMouseMode(false);
878 +
879 +        // Create surface
880 +        int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
881 +        if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
882 +                return;
883 +
884 + #ifdef ENABLE_VOSF
885 +        use_vosf = true;
886 +        // Allocate memory for frame buffer (SIZE is extended to page-boundary)
887 +        the_host_buffer = (uint8 *)s->pixels;
888 +        the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
889 +        the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
890 +        the_buffer_copy = (uint8 *)malloc(the_buffer_size);
891 +        D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
892 +
893 +        // Check whether we can initialize the VOSF subsystem and it's profitable
894 +        if (!video_vosf_init(m)) {
895 +                WarningAlert(STR_VOSF_INIT_ERR);
896 +                use_vosf = false;
897 +        }
898 +        else if (!video_vosf_profitable()) {
899 +                video_vosf_exit();
900 +                printf("VOSF acceleration is not profitable on this platform, disabling it\n");
901 +                use_vosf = false;
902 +        }
903 +        if (!use_vosf) {
904 +                free(the_buffer_copy);
905 +                vm_release(the_buffer, the_buffer_size);
906 +                the_host_buffer = NULL;
907 +        }
908 + #endif
909 +        if (!use_vosf) {
910 +                // Allocate memory for frame buffer
911 +                the_buffer_size = (aligned_height + 2) * s->pitch;
912 +                the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
913 +                the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
914 +                D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
915 +        }
916 +        
917 +        // Hide cursor
918 +        SDL_ShowCursor(0);
919 +
920 +        // Init blitting routines
921 +        SDL_PixelFormat *f = s->format;
922 +        VisualFormat visualFormat;
923 +        visualFormat.depth = depth;
924 +        visualFormat.Rmask = f->Rmask;
925 +        visualFormat.Gmask = f->Gmask;
926 +        visualFormat.Bmask = f->Bmask;
927 +        Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
928 +
929 +        // Load gray ramp to 8->16/32 expand map
930 +        if (!IsDirectMode(mode))
931 +                for (int i=0; i<256; i++)
932 +                        ExpandMap[i] = SDL_MapRGB(f, i, i, i);
933 +
934 +        // Set frame buffer base
935 +        set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
936 +
937 +        // Everything went well
938 +        init_ok = true;
939 + }
940 +
941 + // Close display
942 + driver_fullscreen::~driver_fullscreen()
943 + {
944 + #ifdef ENABLE_VOSF
945 +        if (use_vosf)
946 +                the_host_buffer = NULL; // don't free() in driver_base dtor
947 + #endif
948 +        if (s)
949 +                SDL_FreeSurface(s);
950 +
951 +        // Show cursor
952 +        SDL_ShowCursor(1);
953 + }
954 +
955 +
956   /*
957   *  Initialization
958   */
# Line 774 | Line 984 | static void keycode_init(void)
984                  SDL_VideoDriverName(video_driver, sizeof(video_driver));
985                  bool video_driver_found = false;
986                  char line[256];
987 +                int n_keys = 0;
988                  while (fgets(line, sizeof(line) - 1, f)) {
989                          // Read line
990                          int len = strlen(line);
# Line 786 | Line 997 | static void keycode_init(void)
997                                  continue;
998  
999                          if (video_driver_found) {
1000 <                                // Skip aliases
1001 <                                static const char alias_str[] = "alias";
1002 <                                if (strncmp(line, alias_str, sizeof(alias_str) - 1) == 0)
1000 >                                // Skip aliases as long as we have read keycodes yet
1001 >                                // Otherwise, it's another mapping and we have to stop
1002 >                                static const char sdl_str[] = "sdl";
1003 >                                if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1004                                          continue;
1005  
1006                                  // Read keycode
1007                                  int x_code, mac_code;
1008                                  if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1009 <                                        keycode_table[x_code & 0xff] = mac_code;
1009 >                                        keycode_table[x_code & 0xff] = mac_code, n_keys++;
1010                                  else
1011                                          break;
1012                          } else {
1013                                  // Search for SDL video driver string
1014 <                                static const char alias_sdl_str[] = "alias SDL";
1015 <                                if (strncmp(line, alias_sdl_str, sizeof(alias_sdl_str) - 1) == 0) {
1016 <                                        char *p = line + sizeof(alias_sdl_str);
1014 >                                static const char sdl_str[] = "sdl";
1015 >                                if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1016 >                                        char *p = line + sizeof(sdl_str);
1017                                          if (strstr(video_driver, p) == video_driver)
1018                                                  video_driver_found = true;
1019                                  }
# Line 819 | Line 1031 | static void keycode_init(void)
1031                          WarningAlert(str);
1032                          return;
1033                  }
1034 +
1035 +                D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1036          }
1037   }
1038  
# Line 837 | Line 1051 | bool SDL_monitor_desc::video_open(void)
1051          case DISPLAY_WINDOW:
1052                  drv = new(std::nothrow) driver_window(*this);
1053                  break;
1054 +        case DISPLAY_SCREEN:
1055 +                drv = new(std::nothrow) driver_fullscreen(*this);
1056 +                break;
1057          }
1058          if (drv == NULL)
1059                  return false;
# Line 846 | Line 1063 | bool SDL_monitor_desc::video_open(void)
1063                  return false;
1064          }
1065  
1066 + #ifdef WIN32
1067 +        // Chain in a new message handler for WM_DEVICECHANGE
1068 +        HWND the_window = GetMainWindowHandle();
1069 +        sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1070 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1071 + #endif
1072 +
1073          // Initialize VideoRefresh function
1074          VideoRefreshInit();
1075  
# Line 853 | Line 1077 | bool SDL_monitor_desc::video_open(void)
1077          LOCK_FRAME_BUFFER;
1078  
1079          // Start redraw/input thread
1080 + #ifndef USE_CPU_EMUL_SERVICES
1081          redraw_thread_cancel = false;
1082          redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1083          if (!redraw_thread_active) {
1084                  printf("FATAL: cannot create redraw thread\n");
1085                  return false;
1086          }
1087 + #else
1088 +        redraw_thread_active = true;
1089 + #endif
1090          return true;
1091   }
1092  
# Line 879 | Line 1107 | bool VideoInit(bool classic)
1107   #endif
1108  
1109          // Create Mutexes
1110 +        if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1111 +                return false;
1112          if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1113                  return false;
1114          if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
# Line 894 | Line 1124 | bool VideoInit(bool classic)
1124  
1125          // Get screen mode from preferences
1126          const char *mode_str = NULL;
897 #ifndef SHEEPSHAVER
1127          if (classic_mode)
1128                  mode_str = "win/512/342";
1129          else
1130                  mode_str = PrefsFindString("screen");
902 #endif
1131  
1132          // Determine display type and default dimensions
1133          int default_width, default_height;
# Line 915 | Line 1143 | bool VideoInit(bool classic)
1143          if (mode_str) {
1144                  if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1145                          display_type = DISPLAY_WINDOW;
1146 +                else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1147 +                        display_type = DISPLAY_SCREEN;
1148          }
1149          int max_width = 640, max_height = 480;
1150          SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
1151          if (modes && modes != (SDL_Rect **)-1) {
1152 <                max_width = modes[0]->w;
1153 <                max_height = modes[0]->h;
1152 >                // It turns out that on some implementations, and contrary to the documentation,
1153 >                // the returned list is not sorted from largest to smallest (e.g. Windows)
1154 >                for (int i = 0; modes[i] != NULL; i++) {
1155 >                        const int w = modes[i]->w;
1156 >                        const int h = modes[i]->h;
1157 >                        if (w > max_width && h > max_height) {
1158 >                                max_width = w;
1159 >                                max_height = h;
1160 >                        }
1161 >                }
1162                  if (default_width > max_width)
1163                          default_width = max_width;
1164                  if (default_height > max_height)
# Line 955 | Line 1193 | bool VideoInit(bool classic)
1193                          add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1194                  else {
1195                          for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1196 <                                int bpp = (d <= VIDEO_DEPTH_8BIT ? 8 : sdl_depth_of_video_depth(d));
1196 >                                int bpp = sdl_depth_of_video_depth(d);
1197                                  if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
1198                                          add_window_modes(video_depth(d));
1199                          }
1200                  }
1201 <        } else
1202 <                add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
1201 >        } else if (display_type == DISPLAY_SCREEN) {
1202 >                struct {
1203 >                        int w;
1204 >                        int h;
1205 >                        int resolution_id;
1206 >                }
1207 >                video_modes[] = {
1208 >                        {   -1,   -1, 0x80 },
1209 >                        {  640,  480, 0x81 },
1210 >                        {  800,  600, 0x82 },
1211 >                        { 1024,  768, 0x83 },
1212 >                        { 1152,  870, 0x84 },
1213 >                        { 1280, 1024, 0x85 },
1214 >                        { 1600, 1200, 0x86 },
1215 >                        { 0, }
1216 >                };
1217 >                video_modes[0].w = default_width;
1218 >                video_modes[0].h = default_height;
1219 >
1220 >                for (int i = 0; video_modes[i].w != 0; i++) {
1221 >                        const int w = video_modes[i].w;
1222 >                        const int h = video_modes[i].h;
1223 >                        if (i > 0 && (w >= default_width || h >= default_height))
1224 >                                continue;
1225 > #ifdef ENABLE_VOSF
1226 >                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1227 >                                int bpp = sdl_depth_of_video_depth(d);
1228 >                                if (SDL_VideoModeOK(w, h, bpp, SDL_HWSURFACE | SDL_FULLSCREEN))
1229 >                                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1230 >                        }
1231 > #else
1232 >                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1233 > #endif
1234 >                }
1235 >        }
1236 >
1237          if (VideoModes.empty()) {
1238                  ErrorAlert(STR_NO_XVISUAL_ERR);
1239                  return false;
# Line 1032 | Line 1304 | void SDL_monitor_desc::video_close(void)
1304   {
1305          D(bug("video_close()\n"));
1306  
1307 + #ifdef WIN32
1308 +        // Remove message handler for WM_DEVICECHANGE
1309 +        HWND the_window = GetMainWindowHandle();
1310 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1311 + #endif
1312 +
1313          // Stop redraw thread
1314 + #ifndef USE_CPU_EMUL_SERVICES
1315          if (redraw_thread_active) {
1316                  redraw_thread_cancel = true;
1317                  SDL_WaitThread(redraw_thread, NULL);
1318          }
1319 + #endif
1320          redraw_thread_active = false;
1321  
1322          // Unlock frame buffer
1323          UNLOCK_FRAME_BUFFER;
1324          D(bug(" frame buffer unlocked\n"));
1325  
1046 #ifdef ENABLE_VOSF
1047        if (use_vosf) {
1048                // Deinitialize VOSF
1049                video_vosf_exit();
1050        }
1051 #endif
1052
1326          // Close display
1327          delete drv;
1328          drv = NULL;
# Line 1067 | Line 1340 | void VideoExit(void)
1340                  SDL_DestroyMutex(frame_buffer_lock);
1341          if (sdl_palette_lock)
1342                  SDL_DestroyMutex(sdl_palette_lock);
1343 +        if (sdl_events_lock)
1344 +                SDL_DestroyMutex(sdl_events_lock);
1345   }
1346  
1347  
# Line 1147 | Line 1422 | void SDL_monitor_desc::set_palette(uint8
1422          const VIDEO_MODE &mode = get_current_mode();
1423  
1424          // FIXME: how can we handle the gamma ramp?
1425 <        if (VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1425 >        if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1426                  return;
1427  
1428          LOCK_PALETTE;
# Line 1208 | Line 1483 | int16 video_mode_change(VidLocals *csSav
1483                          csSave->saveData = ReadMacInt32(ParamPtr + csData);
1484                          csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1485  
1486 <                        // Disable interrupts
1486 >                        // Disable interrupts and pause redraw thread
1487                          DisableInterrupt();
1488 +                        thread_stop_ack = false;
1489 +                        thread_stop_req = true;
1490 +                        while (!thread_stop_ack) ;
1491  
1492                          cur_mode = i;
1493                          monitor_desc *monitor = VideoMonitors[0];
# Line 1220 | Line 1498 | int16 video_mode_change(VidLocals *csSav
1498                          csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1499                          csSave->saveMode=VModes[cur_mode].viAppleMode;
1500  
1501 <                        // Enable interrupts
1501 >                        // Enable interrupts and resume redraw thread
1502 >                        thread_stop_req = false;
1503                          EnableInterrupt();
1504                          return noErr;
1505                  }
# Line 1232 | Line 1511 | int16 video_mode_change(VidLocals *csSav
1511   void SDL_monitor_desc::switch_to_current_mode(void)
1512   {
1513          // Close and reopen display
1514 +        LOCK_EVENTS;
1515          video_close();
1516          video_open();
1517 +        UNLOCK_EVENTS;
1518  
1519          if (drv == NULL) {
1520                  ErrorAlert(STR_OPEN_WINDOW_ERR);
# Line 1267 | Line 1548 | void video_set_cursor(void)
1548  
1549  
1550   /*
1551 < *  Install graphics acceleration
1551 > *  Keyboard-related utilify functions
1552   */
1553  
1554 < #ifdef SHEEPSHAVER
1274 < // Rectangle inversion
1275 < template< int bpp >
1276 < static inline void do_invrect(uint8 *dest, uint32 length)
1277 < {
1278 < #define INVERT_1(PTR, OFS) ((uint8  *)(PTR))[OFS] = ~((uint8  *)(PTR))[OFS]
1279 < #define INVERT_2(PTR, OFS) ((uint16 *)(PTR))[OFS] = ~((uint16 *)(PTR))[OFS]
1280 < #define INVERT_4(PTR, OFS) ((uint32 *)(PTR))[OFS] = ~((uint32 *)(PTR))[OFS]
1281 < #define INVERT_8(PTR, OFS) ((uint64 *)(PTR))[OFS] = ~((uint64 *)(PTR))[OFS]
1282 <
1283 < #ifndef UNALIGNED_PROFITABLE
1284 <        // Align on 16-bit boundaries
1285 <        if (bpp < 16 && (((uintptr)dest) & 1)) {
1286 <                INVERT_1(dest, 0);
1287 <                dest += 1; length -= 1;
1288 <        }
1289 <
1290 <        // Align on 32-bit boundaries
1291 <        if (bpp < 32 && (((uintptr)dest) & 2)) {
1292 <                INVERT_2(dest, 0);
1293 <                dest += 2; length -= 2;
1294 <        }
1295 < #endif
1296 <
1297 <        // Invert 8-byte words
1298 <        if (length >= 8) {
1299 <                const int r = (length / 8) % 8;
1300 <                dest += r * 8;
1301 <
1302 <                int n = ((length / 8) + 7) / 8;
1303 <                switch (r) {
1304 <                case 0: do {
1305 <                                dest += 64;
1306 <                                INVERT_8(dest, -8);
1307 <                case 7: INVERT_8(dest, -7);
1308 <                case 6: INVERT_8(dest, -6);
1309 <                case 5: INVERT_8(dest, -5);
1310 <                case 4: INVERT_8(dest, -4);
1311 <                case 3: INVERT_8(dest, -3);
1312 <                case 2: INVERT_8(dest, -2);
1313 <                case 1: INVERT_8(dest, -1);
1314 <                                } while (--n > 0);
1315 <                }
1316 <        }
1317 <
1318 <        // 32-bit cell to invert?
1319 <        if (length & 4) {
1320 <                INVERT_4(dest, 0);
1321 <                if (bpp <= 16)
1322 <                        dest += 4;
1323 <        }
1324 <
1325 <        // 16-bit cell to invert?
1326 <        if (bpp <= 16 && (length & 2)) {
1327 <                INVERT_2(dest, 0);
1328 <                if (bpp <= 8)
1329 <                        dest += 2;
1330 <        }
1331 <
1332 <        // 8-bit cell to invert?
1333 <        if (bpp <= 8 && (length & 1))
1334 <                INVERT_1(dest, 0);
1335 <
1336 < #undef INVERT_1
1337 < #undef INVERT_2
1338 < #undef INVERT_4
1339 < #undef INVERT_8
1340 < }
1341 <
1342 < void NQD_invrect(uint32 p)
1343 < {
1344 <        D(bug("accl_invrect %08x\n", p));
1345 <
1346 <        // Get inversion parameters
1347 <        int16 dest_X = (int16)ReadMacInt16(p + acclDestRect + 2) - (int16)ReadMacInt16(p + acclDestBoundsRect + 2);
1348 <        int16 dest_Y = (int16)ReadMacInt16(p + acclDestRect + 0) - (int16)ReadMacInt16(p + acclDestBoundsRect + 0);
1349 <        int16 width  = (int16)ReadMacInt16(p + acclDestRect + 6) - (int16)ReadMacInt16(p + acclDestRect + 2);
1350 <        int16 height = (int16)ReadMacInt16(p + acclDestRect + 4) - (int16)ReadMacInt16(p + acclDestRect + 0);
1351 <        D(bug(" dest X %d, dest Y %d\n", dest_X, dest_Y));
1352 <        D(bug(" width %d, height %d, bytes_per_row %d\n", width, height, (int32)ReadMacInt32(p + acclDestRowBytes)));
1353 <
1354 <        //!!?? pen_mode == 14
1355 <
1356 <        // And perform the inversion
1357 <        const int bpp = bytes_per_pixel(ReadMacInt32(p + acclDestPixelSize));
1358 <        const int dest_row_bytes = (int32)ReadMacInt32(p + acclDestRowBytes);
1359 <        uint8 *dest = Mac2HostAddr(ReadMacInt32(p + acclDestBaseAddr) + (dest_Y * dest_row_bytes) + (dest_X * bpp));
1360 <        width *= bpp;
1361 <        switch (bpp) {
1362 <        case 1:
1363 <                for (int i = 0; i < height; i++) {
1364 <                        do_invrect<8>(dest, width);
1365 <                        dest += dest_row_bytes;
1366 <                }
1367 <                break;
1368 <        case 2:
1369 <                for (int i = 0; i < height; i++) {
1370 <                        do_invrect<16>(dest, width);
1371 <                        dest += dest_row_bytes;
1372 <                }
1373 <                break;
1374 <        case 4:
1375 <                for (int i = 0; i < height; i++) {
1376 <                        do_invrect<32>(dest, width);
1377 <                        dest += dest_row_bytes;
1378 <                }
1379 <                break;
1380 <        }
1381 < }
1382 <
1383 < // Rectangle filling
1384 < template< int bpp >
1385 < static inline void do_fillrect(uint8 *dest, uint32 color, uint32 length)
1386 < {
1387 < #define FILL_1(PTR, OFS, VAL) ((uint8  *)(PTR))[OFS] = (VAL)
1388 < #define FILL_2(PTR, OFS, VAL) ((uint16 *)(PTR))[OFS] = (VAL)
1389 < #define FILL_4(PTR, OFS, VAL) ((uint32 *)(PTR))[OFS] = (VAL)
1390 < #define FILL_8(PTR, OFS, VAL) ((uint64 *)(PTR))[OFS] = (VAL)
1391 <
1392 < #ifndef UNALIGNED_PROFITABLE
1393 <        // Align on 16-bit boundaries
1394 <        if (bpp < 16 && (((uintptr)dest) & 1)) {
1395 <                FILL_1(dest, 0, color);
1396 <                dest += 1; length -= 1;
1397 <        }
1398 <
1399 <        // Align on 32-bit boundaries
1400 <        if (bpp < 32 && (((uintptr)dest) & 2)) {
1401 <                FILL_2(dest, 0, color);
1402 <                dest += 2; length -= 2;
1403 <        }
1404 < #endif
1405 <
1406 <        // Fill 8-byte words
1407 <        if (length >= 8) {
1408 <                const uint64 c = (((uint64)color) << 32) | color;
1409 <                const int r = (length / 8) % 8;
1410 <                dest += r * 8;
1411 <
1412 <                int n = ((length / 8) + 7) / 8;
1413 <                switch (r) {
1414 <                case 0: do {
1415 <                                dest += 64;
1416 <                                FILL_8(dest, -8, c);
1417 <                case 7: FILL_8(dest, -7, c);
1418 <                case 6: FILL_8(dest, -6, c);
1419 <                case 5: FILL_8(dest, -5, c);
1420 <                case 4: FILL_8(dest, -4, c);
1421 <                case 3: FILL_8(dest, -3, c);
1422 <                case 2: FILL_8(dest, -2, c);
1423 <                case 1: FILL_8(dest, -1, c);
1424 <                                } while (--n > 0);
1425 <                }
1426 <        }
1427 <
1428 <        // 32-bit cell to fill?
1429 <        if (length & 4) {
1430 <                FILL_4(dest, 0, color);
1431 <                if (bpp <= 16)
1432 <                        dest += 4;
1433 <        }
1434 <
1435 <        // 16-bit cell to fill?
1436 <        if (bpp <= 16 && (length & 2)) {
1437 <                FILL_2(dest, 0, color);
1438 <                if (bpp <= 8)
1439 <                        dest += 2;
1440 <        }
1441 <
1442 <        // 8-bit cell to fill?
1443 <        if (bpp <= 8 && (length & 1))
1444 <                FILL_1(dest, 0, color);
1445 <
1446 < #undef FILL_1
1447 < #undef FILL_2
1448 < #undef FILL_4
1449 < #undef FILL_8
1450 < }
1451 <
1452 < void NQD_fillrect(uint32 p)
1554 > static bool is_modifier_key(SDL_KeyboardEvent const & e)
1555   {
1556 <        D(bug("accl_fillrect %08x\n", p));
1557 <
1558 <        // Get filling parameters
1559 <        int16 dest_X = (int16)ReadMacInt16(p + acclDestRect + 2) - (int16)ReadMacInt16(p + acclDestBoundsRect + 2);
1560 <        int16 dest_Y = (int16)ReadMacInt16(p + acclDestRect + 0) - (int16)ReadMacInt16(p + acclDestBoundsRect + 0);
1561 <        int16 width  = (int16)ReadMacInt16(p + acclDestRect + 6) - (int16)ReadMacInt16(p + acclDestRect + 2);
1562 <        int16 height = (int16)ReadMacInt16(p + acclDestRect + 4) - (int16)ReadMacInt16(p + acclDestRect + 0);
1563 <        uint32 color = htonl(ReadMacInt32(p + acclPenMode) == 8 ? ReadMacInt32(p + acclForePen) : ReadMacInt32(p + acclBackPen));
1564 <        D(bug(" dest X %d, dest Y %d\n", dest_X, dest_Y));
1565 <        D(bug(" width %d, height %d\n", width, height));
1566 <        D(bug(" bytes_per_row %d color %08x\n", (int32)ReadMacInt32(p + acclDestRowBytes), color));
1567 <
1568 <        // And perform the fill
1569 <        const int bpp = bytes_per_pixel(ReadMacInt32(p + acclDestPixelSize));
1570 <        const int dest_row_bytes = (int32)ReadMacInt32(p + acclDestRowBytes);
1571 <        uint8 *dest = Mac2HostAddr(ReadMacInt32(p + acclDestBaseAddr) + (dest_Y * dest_row_bytes) + (dest_X * bpp));
1470 <        width *= bpp;
1471 <        switch (bpp) {
1472 <        case 1:
1473 <                for (int i = 0; i < height; i++) {
1474 <                        memset(dest, color, width);
1475 <                        dest += dest_row_bytes;
1476 <                }
1477 <                break;
1478 <        case 2:
1479 <                for (int i = 0; i < height; i++) {
1480 <                        do_fillrect<16>(dest, color, width);
1481 <                        dest += dest_row_bytes;
1482 <                }
1483 <                break;
1484 <        case 4:
1485 <                for (int i = 0; i < height; i++) {
1486 <                        do_fillrect<32>(dest, color, width);
1487 <                        dest += dest_row_bytes;
1488 <                }
1489 <                break;
1490 <        }
1491 < }
1492 <
1493 < bool NQD_fillrect_hook(uint32 p)
1494 < {
1495 <        D(bug("accl_fillrect_hook %08x\n", p));
1496 <
1497 <        // Check if we can accelerate this fillrect
1498 <        if (ReadMacInt32(p + 0x284) != 0 && ReadMacInt32(p + acclDestPixelSize) >= 8) {
1499 <                const int transfer_mode = ReadMacInt32(p + acclTransferMode);
1500 <                if (transfer_mode == 8) {
1501 <                        // Fill
1502 <                        WriteMacInt32(p + acclDrawProc, NativeTVECT(NATIVE_FILLRECT));
1503 <                        return true;
1504 <                }
1505 <                else if (transfer_mode == 10) {
1506 <                        // Invert
1507 <                        WriteMacInt32(p + acclDrawProc, NativeTVECT(NATIVE_INVRECT));
1508 <                        return true;
1509 <                }
1510 <        }
1511 <        return false;
1512 < }
1513 <
1514 < // Rectangle blitting
1515 < // TODO: optimize for VOSF and target pixmap == screen
1516 < void NQD_bitblt(uint32 p)
1517 < {
1518 <        D(bug("accl_bitblt %08x\n", p));
1519 <
1520 <        // Get blitting parameters
1521 <        int16 src_X  = (int16)ReadMacInt16(p + acclSrcRect + 2) - (int16)ReadMacInt16(p + acclSrcBoundsRect + 2);
1522 <        int16 src_Y  = (int16)ReadMacInt16(p + acclSrcRect + 0) - (int16)ReadMacInt16(p + acclSrcBoundsRect + 0);
1523 <        int16 dest_X = (int16)ReadMacInt16(p + acclDestRect + 2) - (int16)ReadMacInt16(p + acclDestBoundsRect + 2);
1524 <        int16 dest_Y = (int16)ReadMacInt16(p + acclDestRect + 0) - (int16)ReadMacInt16(p + acclDestBoundsRect + 0);
1525 <        int16 width  = (int16)ReadMacInt16(p + acclDestRect + 6) - (int16)ReadMacInt16(p + acclDestRect + 2);
1526 <        int16 height = (int16)ReadMacInt16(p + acclDestRect + 4) - (int16)ReadMacInt16(p + acclDestRect + 0);
1527 <        D(bug(" src addr %08x, dest addr %08x\n", ReadMacInt32(p + acclSrcBaseAddr), ReadMacInt32(p + acclDestBaseAddr)));
1528 <        D(bug(" src X %d, src Y %d, dest X %d, dest Y %d\n", src_X, src_Y, dest_X, dest_Y));
1529 <        D(bug(" width %d, height %d\n", width, height));
1530 <
1531 <        // And perform the blit
1532 <        const int bpp = bytes_per_pixel(ReadMacInt32(p + acclSrcPixelSize));
1533 <        width *= bpp;
1534 <        if ((int32)ReadMacInt32(p + acclSrcRowBytes) > 0) {
1535 <                const int src_row_bytes = (int32)ReadMacInt32(p + acclSrcRowBytes);
1536 <                const int dst_row_bytes = (int32)ReadMacInt32(p + acclDestRowBytes);
1537 <                uint8 *src = Mac2HostAddr(ReadMacInt32(p + acclSrcBaseAddr) + (src_Y * src_row_bytes) + (src_X * bpp));
1538 <                uint8 *dst = Mac2HostAddr(ReadMacInt32(p + acclDestBaseAddr) + (dest_Y * dst_row_bytes) + (dest_X * bpp));
1539 <                for (int i = 0; i < height; i++) {
1540 <                        memmove(dst, src, width);
1541 <                        src += src_row_bytes;
1542 <                        dst += dst_row_bytes;
1543 <                }
1544 <        }
1545 <        else {
1546 <                const int src_row_bytes = -(int32)ReadMacInt32(p + acclSrcRowBytes);
1547 <                const int dst_row_bytes = -(int32)ReadMacInt32(p + acclDestRowBytes);
1548 <                uint8 *src = Mac2HostAddr(ReadMacInt32(p + acclSrcBaseAddr) + ((src_Y + height - 1) * src_row_bytes) + (src_X * bpp));
1549 <                uint8 *dst = Mac2HostAddr(ReadMacInt32(p + acclDestBaseAddr) + ((dest_Y + height - 1) * dst_row_bytes) + (dest_X * bpp));
1550 <                for (int i = height - 1; i >= 0; i--) {
1551 <                        memmove(dst, src, width);
1552 <                        src -= src_row_bytes;
1553 <                        dst -= dst_row_bytes;
1554 <                }
1555 <        }
1556 < }
1557 <
1558 < /*
1559 <  BitBlt transfer modes:
1560 <  0 : srcCopy
1561 <  1 : srcOr
1562 <  2 : srcXor
1563 <  3 : srcBic
1564 <  4 : notSrcCopy
1565 <  5 : notSrcOr
1566 <  6 : notSrcXor
1567 <  7 : notSrcBic
1568 <  32 : blend
1569 <  33 : addPin
1570 <  34 : addOver
1571 <  35 : subPin
1572 <  36 : transparent
1573 <  37 : adMax
1574 <  38 : subOver
1575 <  39 : adMin
1576 <  50 : hilite
1577 < */
1578 <
1579 < bool NQD_bitblt_hook(uint32 p)
1580 < {
1581 <        D(bug("accl_draw_hook %08x\n", p));
1582 <
1583 <        // Check if we can accelerate this bitblt
1584 <        if (ReadMacInt32(p + 0x018) + ReadMacInt32(p + 0x128) == 0 &&
1585 <                ReadMacInt32(p + 0x130) == 0 &&
1586 <                ReadMacInt32(p + acclSrcPixelSize) >= 8 &&
1587 <                ReadMacInt32(p + acclSrcPixelSize) == ReadMacInt32(p + acclDestPixelSize) &&
1588 <                (ReadMacInt32(p + acclSrcRowBytes) ^ ReadMacInt32(p + acclDestRowBytes)) >= 0 && // same sign?
1589 <                ReadMacInt32(p + acclTransferMode) == 0 &&                                                                               // srcCopy?
1590 <                ReadMacInt32(p + 0x15c) > 0) {
1591 <
1592 <                // Yes, set function pointer
1593 <                WriteMacInt32(p + acclDrawProc, NativeTVECT(NATIVE_BITBLT));
1556 >        switch (e.keysym.sym) {
1557 >        case SDLK_NUMLOCK:
1558 >        case SDLK_CAPSLOCK:
1559 >        case SDLK_SCROLLOCK:
1560 >        case SDLK_RSHIFT:
1561 >        case SDLK_LSHIFT:
1562 >        case SDLK_RCTRL:
1563 >        case SDLK_LCTRL:
1564 >        case SDLK_RALT:
1565 >        case SDLK_LALT:
1566 >        case SDLK_RMETA:
1567 >        case SDLK_LMETA:
1568 >        case SDLK_LSUPER:
1569 >        case SDLK_RSUPER:
1570 >        case SDLK_MODE:
1571 >        case SDLK_COMPOSE:
1572                  return true;
1573          }
1574          return false;
1575   }
1576  
1577 < // Wait for graphics operation to finish
1600 < bool NQD_sync_hook(uint32 arg)
1601 < {
1602 <        D(bug("accl_sync_hook %08x\n", arg));
1603 <        return true;
1604 < }
1605 <
1606 < void VideoInstallAccel(void)
1577 > static bool is_ctrl_down(SDL_keysym const & ks)
1578   {
1579 <        // Install acceleration hooks
1609 <        if (PrefsFindBool("gfxaccel")) {
1610 <                D(bug("Video: Installing acceleration hooks\n"));
1611 <                uint32 base;
1612 <
1613 <                SheepVar bitblt_hook_info(sizeof(accl_hook_info));
1614 <                base = bitblt_hook_info.addr();
1615 <                WriteMacInt32(base + 0, NativeTVECT(NATIVE_BITBLT_HOOK));
1616 <                WriteMacInt32(base + 4, NativeTVECT(NATIVE_SYNC_HOOK));
1617 <                WriteMacInt32(base + 8, ACCL_BITBLT);
1618 <                NQDMisc(6, bitblt_hook_info.ptr());
1619 <
1620 <                SheepVar fillrect_hook_info(sizeof(accl_hook_info));
1621 <                base = fillrect_hook_info.addr();
1622 <                WriteMacInt32(base + 0, NativeTVECT(NATIVE_FILLRECT_HOOK));
1623 <                WriteMacInt32(base + 4, NativeTVECT(NATIVE_SYNC_HOOK));
1624 <                WriteMacInt32(base + 8, ACCL_FILLRECT);
1625 <                NQDMisc(6, fillrect_hook_info.ptr());
1626 <        }
1579 >        return ctrl_down || (ks.mod & KMOD_CTRL);
1580   }
1628 #endif
1581  
1582  
1583   /*
# Line 1633 | Line 1585 | void VideoInstallAccel(void)
1585   *  and -2 if the key was recognized as a hotkey
1586   */
1587  
1636 static bool is_ctrl_down(SDL_keysym const & ks)
1637 {
1638        return ctrl_down || (ks.mod & KMOD_CTRL);
1639 }
1640
1588   static int kc_decode(SDL_keysym const & ks, bool key_down)
1589   {
1590          switch (ks.sym) {
# Line 1670 | Line 1617 | static int kc_decode(SDL_keysym const &
1617  
1618          case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1619          case SDLK_2: case SDLK_AT: return 0x13;
1620 < //      case SDLK_3: case SDLK_numbersign: return 0x14;
1620 >        case SDLK_3: case SDLK_HASH: return 0x14;
1621          case SDLK_4: case SDLK_DOLLAR: return 0x15;
1622 < //      case SDLK_5: case SDLK_percent: return 0x17;
1622 >        case SDLK_5: return 0x17;
1623          case SDLK_6: return 0x16;
1624          case SDLK_7: return 0x1a;
1625          case SDLK_8: return 0x1c;
1626          case SDLK_9: return 0x19;
1627          case SDLK_0: return 0x1d;
1628  
1629 < //      case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1629 >        case SDLK_BACKQUOTE: return 0x0a;
1630          case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1631          case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1632 < //      case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1633 < //      case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1634 < //      case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1632 >        case SDLK_LEFTBRACKET: return 0x21;
1633 >        case SDLK_RIGHTBRACKET: return 0x1e;
1634 >        case SDLK_BACKSLASH: return 0x2a;
1635          case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1636 < //      case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1636 >        case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1637          case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1638          case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1639          case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
# Line 1707 | Line 1654 | static int kc_decode(SDL_keysym const &
1654          case SDLK_RCTRL: return 0x36;
1655          case SDLK_LSHIFT: return 0x38;
1656          case SDLK_RSHIFT: return 0x38;
1657 + #if (defined(__APPLE__) && defined(__MACH__))
1658 +        case SDLK_LALT: return 0x3a;
1659 +        case SDLK_RALT: return 0x3a;
1660 +        case SDLK_LMETA: return 0x37;
1661 +        case SDLK_RMETA: return 0x37;
1662 + #else
1663          case SDLK_LALT: return 0x37;
1664          case SDLK_RALT: return 0x37;
1665          case SDLK_LMETA: return 0x3a;
1666          case SDLK_RMETA: return 0x3a;
1667 + #endif
1668 +        case SDLK_LSUPER: return 0x3a; // "Windows" key
1669 +        case SDLK_RSUPER: return 0x3a;
1670          case SDLK_MENU: return 0x32;
1671          case SDLK_CAPSLOCK: return 0x39;
1672          case SDLK_NUMLOCK: return 0x47;
# Line 1817 | Line 1773 | static void handle_events(void)
1773                          // Keyboard
1774                          case SDL_KEYDOWN: {
1775                                  int code = -1;
1776 <                                if (use_keycodes) {
1776 >                                if (use_keycodes && !is_modifier_key(event.key)) {
1777                                          if (event2keycode(event.key, true) != -2)       // This is called to process the hotkeys
1778                                                  code = keycode_table[event.key.keysym.scancode & 0xff];
1779                                  } else
# Line 1845 | Line 1801 | static void handle_events(void)
1801                          }
1802                          case SDL_KEYUP: {
1803                                  int code = -1;
1804 <                                if (use_keycodes) {
1804 >                                if (use_keycodes && !is_modifier_key(event.key)) {
1805                                          if (event2keycode(event.key, false) != -2)      // This is called to process the hotkeys
1806                                                  code = keycode_table[event.key.keysym.scancode & 0xff];
1807                                  } else
1808                                          code = event2keycode(event.key, false);
1809 <                                if (code >= 0 && code != 0x39) {        // Don't propagate Caps Lock releases
1810 <                                        ADBKeyUp(code);
1809 >                                if (code >= 0) {
1810 >                                        if (code == 0x39) {     // Caps Lock released
1811 >                                                if (caps_on) {
1812 >                                                        ADBKeyUp(code);
1813 >                                                        caps_on = false;
1814 >                                                } else {
1815 >                                                        ADBKeyDown(code);
1816 >                                                        caps_on = true;
1817 >                                                }
1818 >                                        } else
1819 >                                                ADBKeyUp(code);
1820                                          if (code == 0x36)
1821                                                  ctrl_down = false;
1822                                  }
# Line 1918 | Line 1883 | static void update_display_static(driver
1883  
1884          // Check for first column from left and first column from right that have changed
1885          if (high) {
1886 <                if (VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1886 >                if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1887                          const int src_bytes_per_row = bytes_per_row;
1888                          const int dst_bytes_per_row = drv->s->pitch;
1889                          const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
# Line 2095 | Line 2060 | static void video_refresh_dga_vosf(void)
2060                  tick_counter = 0;
2061                  if (mainBuffer.dirty) {
2062                          LOCK_VOSF;
2063 <                        update_display_dga_vosf();
2063 >                        update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2064                          UNLOCK_VOSF;
2065                  }
2066          }
# Line 2159 | Line 2124 | static void VideoRefreshInit(void)
2124          }
2125   }
2126  
2127 + static inline void do_video_refresh(void)
2128 + {
2129 +        // Handle SDL events
2130 +        handle_events();
2131 +
2132 +        // Update display
2133 +        video_refresh();
2134 +
2135 + #ifdef SHEEPSHAVER
2136 +        // Set new cursor image if it was changed
2137 +        if (cursor_changed && sdl_cursor) {
2138 +                cursor_changed = false;
2139 +                LOCK_EVENTS;
2140 +                SDL_FreeCursor(sdl_cursor);
2141 +                sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2142 +                if (sdl_cursor)
2143 +                        SDL_SetCursor(sdl_cursor);
2144 +                UNLOCK_EVENTS;
2145 +        }
2146 + #endif
2147 +
2148 +        // Set new palette if it was changed
2149 +        handle_palette_changes();
2150 + }
2151 +
2152 + // This function is called on non-threaded platforms from a timer interrupt
2153 + void VideoRefresh(void)
2154 + {
2155 +        // We need to check redraw_thread_active to inhibit refreshed during
2156 +        // mode changes on non-threaded platforms
2157 +        if (!redraw_thread_active)
2158 +                return;
2159 +
2160 +        // Process pending events and update display
2161 +        do_video_refresh();
2162 + }
2163 +
2164   const int VIDEO_REFRESH_HZ = 60;
2165   const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2166  
2167 + #ifndef USE_CPU_EMUL_SERVICES
2168   static int redraw_func(void *arg)
2169   {
2170          uint64 start = GetTicks_usec();
# Line 2179 | Line 2182 | static int redraw_func(void *arg)
2182                          next = GetTicks_usec();
2183                  ticks++;
2184  
2182                // Handle SDL events
2183                handle_events();
2184
2185                // Refresh display
2186                video_refresh();
2187
2185   #ifdef SHEEPSHAVER
2186 <                // Set new cursor image if it was changed
2187 <                if (cursor_changed && sdl_cursor) {
2188 <                        cursor_changed = false;
2189 <                        SDL_FreeCursor(sdl_cursor);
2193 <                        sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2194 <                        if (sdl_cursor)
2195 <                                SDL_SetCursor(sdl_cursor);
2186 >                // Pause if requested (during video mode switches)
2187 >                if (thread_stop_req) {
2188 >                        thread_stop_ack = true;
2189 >                        continue;
2190                  }
2191   #endif
2192  
2193 <                // Set new palette if it was changed
2194 <                handle_palette_changes();
2193 >                // Process pending events and update display
2194 >                do_video_refresh();
2195          }
2196  
2197          uint64 end = GetTicks_usec();
2198          D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2199          return 0;
2200   }
2201 + #endif

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