ViewVC Help
View File | Revision Log | Show Annotations | Revision Graph | Root Listing
root/cebix/BasiliskII/src/SDL/video_sdl.cpp
(Generate patch)

Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.15 by gbeauche, 2005-01-30T21:42:14Z vs.
Revision 1.44 by asvitkine, 2011-12-30T15:11:08Z

# Line 1 | Line 1
1   /*
2   *  video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3   *
4 < *  Basilisk II (C) 1997-2005 Christian Bauer
4 > *  Basilisk II (C) 1997-2008 Christian Bauer
5   *
6   *  This program is free software; you can redistribute it and/or modify
7   *  it under the terms of the GNU General Public License as published by
# Line 21 | Line 21
21   /*
22   *  NOTES:
23   *    The Ctrl key works like a qualifier for special actions:
24 < *      Ctrl-Tab = suspend DGA mode
24 > *      Ctrl-Tab = suspend DGA mode (TODO)
25   *      Ctrl-Esc = emergency quit
26   *      Ctrl-F1 = mount floppy
27   *      Ctrl-F5 = grab mouse (in windowed mode)
28   *
29   *  FIXMEs and TODOs:
30 + *  - Windows requires an extra mouse event to update the actual cursor image?
31 + *  - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32   *  - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33   *  - Mouse acceleration, there is no API in SDL yet for that
34   *  - Force relative mode in Grab mode even if SDL provides absolute coordinates?
33 *  - Fullscreen mode
35   *  - Gamma tables support is likely to be broken here
36   *  - Events processing is bound to the general emulation thread as SDL requires
37   *    to PumpEvents() within the same thread as the one that called SetVideoMode().
38   *    Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
38 *  - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39   *  - Backport hw cursor acceleration to Basilisk II?
40 + *  - Factor out code
41   */
42  
43   #include "sysdeps.h"
# Line 47 | Line 48
48   #include <errno.h>
49   #include <vector>
50  
51 + #ifdef WIN32
52 + #include <malloc.h> /* alloca() */
53 + #endif
54 +
55   #include "cpu_emulation.h"
56   #include "main.h"
57   #include "adb.h"
# Line 58 | Line 63
63   #include "video_blit.h"
64   #include "vm_alloc.h"
65  
66 + #if (defined(__APPLE__) && defined(__MACH__))
67 + #include "utils_macosx.h"
68 + #endif
69 +
70   #define DEBUG 0
71   #include "debug.h"
72  
64
73   // Supported video modes
74   using std::vector;
75   static vector<VIDEO_MODE> VideoModes;
# Line 82 | Line 90 | static int display_type = DISPLAY_WINDOW
90   #endif
91  
92   // Constants
93 + #ifdef WIN32
94 + const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
95 + #else
96   const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
97 + #endif
98  
99  
100   // Global variables
# Line 95 | Line 107 | static uint8 *the_buffer_copy = NULL;
107   static uint32 the_buffer_size;                                          // Size of allocated the_buffer
108  
109   static bool redraw_thread_active = false;                       // Flag: Redraw thread installed
110 + #ifndef USE_CPU_EMUL_SERVICES
111   static volatile bool redraw_thread_cancel;                      // Flag: Cancel Redraw thread
112   static SDL_Thread *redraw_thread = NULL;                        // Redraw thread
113 + #ifdef SHEEPSHAVER
114   static volatile bool thread_stop_req = false;
115   static volatile bool thread_stop_ack = false;           // Acknowledge for thread_stop_req
116 + #endif
117 + #endif
118  
119   #ifdef ENABLE_VOSF
120   static bool use_vosf = false;                                           // Flag: VOSF enabled
# Line 123 | Line 139 | static SDL_Cursor *sdl_cursor;                                         // C
139   static volatile bool cursor_changed = false;            // Flag: cursor changed, redraw_func must update the cursor
140   static SDL_Color sdl_palette[256];                                      // Color palette to be used as CLUT and gamma table
141   static bool sdl_palette_changed = false;                        // Flag: Palette changed, redraw thread must set new colors
142 < static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
142 > static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
143 >
144 > // Mutex to protect SDL events
145 > static SDL_mutex *sdl_events_lock = NULL;
146 > #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
147 > #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
148  
149   // Mutex to protect palette
150   static SDL_mutex *sdl_palette_lock = NULL;
# Line 148 | Line 169 | extern void SysMountFirstFloppy(void);
169  
170  
171   /*
172 + *  SDL surface locking glue
173 + */
174 +
175 + #ifdef ENABLE_VOSF
176 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do {                               \
177 +        if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN))        \
178 +                the_host_buffer = (uint8 *)(SURFACE)->pixels;                   \
179 + } while (0)
180 + #else
181 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
182 + #endif
183 +
184 + #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do {    \
185 +        if (SDL_MUSTLOCK(SURFACE)) {                            \
186 +                SDL_LockSurface(SURFACE);                               \
187 +                SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE);   \
188 +        }                                                                                       \
189 + } while (0)
190 +
191 + #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do {  \
192 +        if (SDL_MUSTLOCK(SURFACE))                                      \
193 +                SDL_UnlockSurface(SURFACE);                             \
194 + } while (0)
195 +
196 +
197 + /*
198   *  Framebuffer allocation routines
199   */
200  
201   static void *vm_acquire_framebuffer(uint32 size)
202   {
203 < #ifdef SHEEPSHAVER
204 < #ifdef DIRECT_ADDRESSING_HACK
205 <        const uint32 FRAME_BUFFER_BASE = 0x61000000;
206 <        uint8 *fb = Mac2HostAddr(FRAME_BUFFER_BASE);
207 <        if (vm_acquire_fixed(fb, size) < 0)
208 <                fb = VM_MAP_FAILED;
162 <        return fb;
163 < #endif
203 >        // always try to reallocate framebuffer at the same address
204 >        static void *fb = VM_MAP_FAILED;
205 >        if (fb != VM_MAP_FAILED) {
206 >                if (vm_acquire_fixed(fb, size) < 0) {
207 > #ifndef SHEEPSHAVER
208 >                        printf("FATAL: Could not reallocate framebuffer at previous address\n");
209   #endif
210 <        return vm_acquire(size);
210 >                        fb = VM_MAP_FAILED;
211 >                }
212 >        }
213 >        if (fb == VM_MAP_FAILED)
214 >                fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
215 >        return fb;
216   }
217  
218   static inline void vm_release_framebuffer(void *fb, uint32 size)
# Line 172 | Line 222 | static inline void vm_release_framebuffe
222  
223  
224   /*
225 + *  Windows message handler
226 + */
227 +
228 + #ifdef WIN32
229 + #include <dbt.h>
230 + static WNDPROC sdl_window_proc = NULL;                          // Window proc used by SDL
231 +
232 + extern void SysMediaArrived(void);
233 + extern void SysMediaRemoved(void);
234 + extern HWND GetMainWindowHandle(void);
235 +
236 + static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
237 + {
238 +        switch (msg) {
239 +        case WM_DEVICECHANGE:
240 +                if (wParam == DBT_DEVICEREMOVECOMPLETE) {
241 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
242 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
243 +                                SysMediaRemoved();
244 +                }
245 +                else if (wParam == DBT_DEVICEARRIVAL) {
246 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
247 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
248 +                                SysMediaArrived();
249 +                }
250 +                return 0;
251 +
252 +        default:
253 +                if (sdl_window_proc)
254 +                        return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
255 +        }
256 +
257 +        return DefWindowProc(hwnd, msg, wParam, lParam);
258 + }
259 + #endif
260 +
261 +
262 + /*
263   *  SheepShaver glue
264   */
265  
# Line 216 | Line 304 | static vector<monitor_desc *> VideoMonit
304   // Find Apple mode matching best specified dimensions
305   static int find_apple_resolution(int xsize, int ysize)
306   {
307 <        int apple_id;
308 <        if (xsize < 800)
309 <                apple_id = APPLE_640x480;
310 <        else if (xsize < 1024)
311 <                apple_id = APPLE_800x600;
312 <        else if (xsize < 1152)
313 <                apple_id = APPLE_1024x768;
314 <        else if (xsize < 1280) {
315 <                if (ysize < 900)
316 <                        apple_id = APPLE_1152x768;
317 <                else
318 <                        apple_id = APPLE_1152x900;
319 <        }
320 <        else if (xsize < 1600)
321 <                apple_id = APPLE_1280x1024;
234 <        else
235 <                apple_id = APPLE_1600x1200;
236 <        return apple_id;
237 < }
238 <
239 < // Set parameters to specified Apple mode
240 < static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
241 < {
242 <        switch (apple_id) {
243 <        case APPLE_640x480:
244 <                xsize = 640;
245 <                ysize = 480;
246 <                break;
247 <        case APPLE_800x600:
248 <                xsize = 800;
249 <                ysize = 600;
250 <                break;
251 <        case APPLE_1024x768:
252 <                xsize = 1024;
253 <                ysize = 768;
254 <                break;
255 <        case APPLE_1152x768:
256 <                xsize = 1152;
257 <                ysize = 768;
258 <                break;
259 <        case APPLE_1152x900:
260 <                xsize = 1152;
261 <                ysize = 900;
262 <                break;
263 <        case APPLE_1280x1024:
264 <                xsize = 1280;
265 <                ysize = 1024;
266 <                break;
267 <        case APPLE_1600x1200:
268 <                xsize = 1600;
269 <                ysize = 1200;
270 <                break;
271 <        default:
272 <                abort();
273 <        }
274 < }
275 <
276 < // Match Apple mode matching best specified dimensions
277 < static int match_apple_resolution(int &xsize, int &ysize)
278 < {
279 <        int apple_id = find_apple_resolution(xsize, ysize);
280 <        set_apple_resolution(apple_id, xsize, ysize);
281 <        return apple_id;
307 >        if (xsize == 640 && ysize == 480)
308 >                return APPLE_640x480;
309 >        if (xsize == 800 && ysize == 600)
310 >                return APPLE_800x600;
311 >        if (xsize == 1024 && ysize == 768)
312 >                return APPLE_1024x768;
313 >        if (xsize == 1152 && ysize == 768)
314 >                return APPLE_1152x768;
315 >        if (xsize == 1152 && ysize == 900)
316 >                return APPLE_1152x900;
317 >        if (xsize == 1280 && ysize == 1024)
318 >                return APPLE_1280x1024;
319 >        if (xsize == 1600 && ysize == 1200)
320 >                return APPLE_1600x1200;
321 >        return APPLE_CUSTOM;
322   }
323  
324   // Display error alert
# Line 385 | Line 425 | static int sdl_depth_of_video_depth(int
425          return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
426   }
427  
428 < // Check wether specified mode is available
429 < static bool has_mode(int type, int width, int height)
428 > // Get screen dimensions
429 > static void sdl_display_dimensions(int &width, int &height)
430   {
431 <        // FIXME: no fullscreen support yet
432 <        if (type == DISPLAY_SCREEN)
433 <                return false;
431 >        static int max_width, max_height;
432 >        if (max_width == 0 && max_height == 0) {
433 >                max_width = 640 ; max_height = 480;
434 >                SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
435 >                if (modes && modes != (SDL_Rect **)-1) {
436 >                        // It turns out that on some implementations, and contrary to the documentation,
437 >                        // the returned list is not sorted from largest to smallest (e.g. Windows)
438 >                        for (int i = 0; modes[i] != NULL; i++) {
439 >                                const int w = modes[i]->w;
440 >                                const int h = modes[i]->h;
441 >                                if (w > max_width && h > max_height) {
442 >                                        max_width = w;
443 >                                        max_height = h;
444 >                                }
445 >                        }
446 >                }
447 >        }
448 >        width = max_width;
449 >        height = max_height;
450 > }
451  
452 + static inline int sdl_display_width(void)
453 + {
454 +        int width, height;
455 +        sdl_display_dimensions(width, height);
456 +        return width;
457 + }
458 +
459 + static inline int sdl_display_height(void)
460 + {
461 +        int width, height;
462 +        sdl_display_dimensions(width, height);
463 +        return height;
464 + }
465 +
466 + // Check wether specified mode is available
467 + static bool has_mode(int type, int width, int height, int depth)
468 + {
469   #ifdef SHEEPSHAVER
470 <        // Filter out Classic resolutiosn
470 >        // Filter out Classic resolutions
471          if (width == 512 && height == 384)
472                  return false;
399
400        // Read window modes prefs
401        static uint32 window_modes = 0;
402        static uint32 screen_modes = 0;
403        if (window_modes == 0 || screen_modes == 0) {
404                window_modes = PrefsFindInt32("windowmodes");
405                screen_modes = PrefsFindInt32("screenmodes");
406                if (window_modes == 0 || screen_modes == 0)
407                        window_modes |= 3;                      // Allow at least 640x480 and 800x600 window modes
408        }
409
410        if (type == DISPLAY_WINDOW) {
411                int apple_mask, apple_id = find_apple_resolution(width, height);
412                switch (apple_id) {
413                case APPLE_640x480:             apple_mask = 0x01; break;
414                case APPLE_800x600:             apple_mask = 0x02; break;
415                case APPLE_1024x768:    apple_mask = 0x04; break;
416                case APPLE_1152x768:    apple_mask = 0x40; break;
417                case APPLE_1152x900:    apple_mask = 0x08; break;
418                case APPLE_1280x1024:   apple_mask = 0x10; break;
419                case APPLE_1600x1200:   apple_mask = 0x20; break;
420                default:                                apple_mask = 0x00; break;
421                }
422                return (window_modes & apple_mask);
423        }
424 #else
425        return true;
473   #endif
474 <        return false;
474 >
475 >        // Filter out out-of-bounds resolutions
476 >        if (width > sdl_display_width() || height > sdl_display_height())
477 >                return false;
478 >
479 >        // Rely on SDL capabilities
480 >        return SDL_VideoModeOK(width, height,
481 >                                                   sdl_depth_of_video_depth(depth),
482 >                                                   SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
483   }
484  
485   // Add mode to list of supported modes
486   static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
487   {
488          // Filter out unsupported modes
489 <        if (!has_mode(type, width, height))
489 >        if (!has_mode(type, width, height, depth))
490                  return;
491  
492          // Fill in VideoMode entry
493          VIDEO_MODE mode;
494   #ifdef SHEEPSHAVER
495 <        // Recalculate dimensions to fit Apple modes
441 <        resolution_id = match_apple_resolution(width, height);
495 >        resolution_id = find_apple_resolution(width, height);
496          mode.viType = type;
497   #endif
498          VIDEO_MODE_X = width;
# Line 449 | Line 503 | static void add_mode(int type, int width
503          VideoModes.push_back(mode);
504   }
505  
452 // Add standard list of windowed modes for given color depth
453 static void add_window_modes(int depth)
454 {
455        video_depth vdepth = (video_depth)depth;
456        add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
457        add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
458        add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
459        add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
460        add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
461        add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
462        add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
463 }
464
506   // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
507   static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
508   {
# Line 501 | Line 542 | static void set_window_name(int name)
542   // Set mouse grab mode
543   static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
544   {
545 <        const SDL_VideoInfo *vi =SDL_GetVideoInfo();
545 >        const SDL_VideoInfo *vi = SDL_GetVideoInfo();
546          return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
547   }
548  
549 + // Migrate preferences items (XXX to be handled in MigratePrefs())
550 + static void migrate_screen_prefs(void)
551 + {
552 + #ifdef SHEEPSHAVER
553 +        // Look-up priorities are: "screen", "screenmodes", "windowmodes".
554 +        if (PrefsFindString("screen"))
555 +                return;
556 +
557 +        uint32 window_modes = PrefsFindInt32("windowmodes");
558 +        uint32 screen_modes = PrefsFindInt32("screenmodes");
559 +        int width = 0, height = 0;
560 +        if (screen_modes) {
561 +                static const struct {
562 +                        int id;
563 +                        int width;
564 +                        int height;
565 +                }
566 +                modes[] = {
567 +                        {  1,    640,    480 },
568 +                        {  2,    800,    600 },
569 +                        {  4,   1024,    768 },
570 +                        { 64,   1152,    768 },
571 +                        {  8,   1152,    900 },
572 +                        { 16,   1280,   1024 },
573 +                        { 32,   1600,   1200 },
574 +                        { 0, }
575 +                };
576 +                for (int i = 0; modes[i].id != 0; i++) {
577 +                        if (screen_modes & modes[i].id) {
578 +                                if (width < modes[i].width && height < modes[i].height) {
579 +                                        width = modes[i].width;
580 +                                        height = modes[i].height;
581 +                                }
582 +                        }
583 +                }
584 +        } else {
585 +                if (window_modes & 1)
586 +                        width = 640, height = 480;
587 +                if (window_modes & 2)
588 +                        width = 800, height = 600;
589 +        }
590 +        if (width && height) {
591 +                char str[32];
592 +                sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
593 +                PrefsReplaceString("screen", str);
594 +        }
595 + #endif
596 + }
597 +
598  
599   /*
600   *  Display "driver" classes
# Line 538 | Line 628 | public:
628   class driver_window;
629   static void update_display_window_vosf(driver_window *drv);
630   static void update_display_dynamic(int ticker, driver_window *drv);
631 < static void update_display_static(driver_window *drv);
631 > static void update_display_static(driver_base *drv);
632  
633   class driver_window : public driver_base {
634          friend void update_display_window_vosf(driver_window *drv);
635          friend void update_display_dynamic(int ticker, driver_window *drv);
636 <        friend void update_display_static(driver_window *drv);
636 >        friend void update_display_static(driver_base *drv);
637  
638   public:
639          driver_window(SDL_monitor_desc &monitor);
# Line 560 | Line 650 | private:
650          int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
651   };
652  
653 + class driver_fullscreen : public driver_base {
654 + public:
655 +        driver_fullscreen(SDL_monitor_desc &monitor);
656 +        ~driver_fullscreen();
657 + };
658 +
659   static driver_base *drv = NULL; // Pointer to currently used driver object
660  
661   #ifdef ENABLE_VOSF
# Line 638 | Line 734 | void driver_base::restore_mouse_accel(vo
734   *  Windowed display driver
735   */
736  
737 + static bool SDL_display_opened = false;
738 +
739   // Open display
740   driver_window::driver_window(SDL_monitor_desc &m)
741          : driver_base(m), mouse_grabbed(false)
# Line 649 | Line 747 | driver_window::driver_window(SDL_monitor
747          // Set absolute mouse mode
748          ADBSetRelMouseMode(mouse_grabbed);
749  
750 +        // This is ugly:
751 +        // If we're switching resolutions (ie, not setting it for the first time),
752 +        // there's a bug in SDL where the SDL_Surface created will not be properly
753 +        // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
754 +        // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
755 +        // and all will be well). Without this, the video becomes corrupted (at least
756 +        // on Mac OS X), after the resolution switch.
757 +        if (SDL_display_opened)
758 +                SDL_QuitSubSystem(SDL_INIT_VIDEO);
759 +
760          // Create surface
761          int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
762          if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
763                  return;
764  
765 +        SDL_display_opened = true;
766 +
767   #ifdef ENABLE_VOSF
768          use_vosf = true;
769          // Allocate memory for frame buffer (SIZE is extended to page-boundary)
# Line 775 | Line 885 | void driver_window::mouse_moved(int x, i
885          ADBMouseMoved(x, y);
886   }
887  
888 +
889 + /*
890 + *  Full-screen display driver
891 + */
892 +
893 + // Open display
894 + driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
895 +        : driver_base(m)
896 + {
897 +        int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
898 +        int aligned_width = (width + 15) & ~15;
899 +        int aligned_height = (height + 15) & ~15;
900 +
901 +        // Set absolute mouse mode
902 +        ADBSetRelMouseMode(false);
903 +
904 +        // Create surface
905 +        int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
906 +        if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
907 +                return;
908 +
909 + #ifdef ENABLE_VOSF
910 +        use_vosf = true;
911 +        // Allocate memory for frame buffer (SIZE is extended to page-boundary)
912 +        the_host_buffer = (uint8 *)s->pixels;
913 +        the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
914 +        the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
915 +        the_buffer_copy = (uint8 *)malloc(the_buffer_size);
916 +        D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
917 +
918 +        // Check whether we can initialize the VOSF subsystem and it's profitable
919 +        if (!video_vosf_init(m)) {
920 +                WarningAlert(STR_VOSF_INIT_ERR);
921 +                use_vosf = false;
922 +        }
923 +        else if (!video_vosf_profitable()) {
924 +                video_vosf_exit();
925 +                printf("VOSF acceleration is not profitable on this platform, disabling it\n");
926 +                use_vosf = false;
927 +        }
928 +        if (!use_vosf) {
929 +                free(the_buffer_copy);
930 +                vm_release(the_buffer, the_buffer_size);
931 +                the_host_buffer = NULL;
932 +        }
933 + #endif
934 +        if (!use_vosf) {
935 +                // Allocate memory for frame buffer
936 +                the_buffer_size = (aligned_height + 2) * s->pitch;
937 +                the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
938 +                the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
939 +                D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
940 +        }
941 +        
942 +        // Hide cursor
943 +        SDL_ShowCursor(0);
944 +
945 +        // Init blitting routines
946 +        SDL_PixelFormat *f = s->format;
947 +        VisualFormat visualFormat;
948 +        visualFormat.depth = depth;
949 +        visualFormat.Rmask = f->Rmask;
950 +        visualFormat.Gmask = f->Gmask;
951 +        visualFormat.Bmask = f->Bmask;
952 +        Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
953 +
954 +        // Load gray ramp to 8->16/32 expand map
955 +        if (!IsDirectMode(mode))
956 +                for (int i=0; i<256; i++)
957 +                        ExpandMap[i] = SDL_MapRGB(f, i, i, i);
958 +
959 +        // Set frame buffer base
960 +        set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
961 +
962 +        // Everything went well
963 +        init_ok = true;
964 + }
965 +
966 + // Close display
967 + driver_fullscreen::~driver_fullscreen()
968 + {
969 + #ifdef ENABLE_VOSF
970 +        if (use_vosf)
971 +                the_host_buffer = NULL; // don't free() in driver_base dtor
972 + #endif
973 +        if (s)
974 +                SDL_FreeSurface(s);
975 +
976 +        // Show cursor
977 +        SDL_ShowCursor(1);
978 + }
979 +
980 +
981   /*
982   *  Initialization
983   */
# Line 873 | Line 1076 | bool SDL_monitor_desc::video_open(void)
1076          case DISPLAY_WINDOW:
1077                  drv = new(std::nothrow) driver_window(*this);
1078                  break;
1079 +        case DISPLAY_SCREEN:
1080 +                drv = new(std::nothrow) driver_fullscreen(*this);
1081 +                break;
1082          }
1083          if (drv == NULL)
1084                  return false;
# Line 882 | Line 1088 | bool SDL_monitor_desc::video_open(void)
1088                  return false;
1089          }
1090  
1091 + #ifdef WIN32
1092 +        // Chain in a new message handler for WM_DEVICECHANGE
1093 +        HWND the_window = GetMainWindowHandle();
1094 +        sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1095 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1096 + #endif
1097 +
1098          // Initialize VideoRefresh function
1099          VideoRefreshInit();
1100  
# Line 889 | Line 1102 | bool SDL_monitor_desc::video_open(void)
1102          LOCK_FRAME_BUFFER;
1103  
1104          // Start redraw/input thread
1105 + #ifndef USE_CPU_EMUL_SERVICES
1106          redraw_thread_cancel = false;
1107          redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1108          if (!redraw_thread_active) {
1109                  printf("FATAL: cannot create redraw thread\n");
1110                  return false;
1111          }
1112 + #else
1113 +        redraw_thread_active = true;
1114 + #endif
1115          return true;
1116   }
1117  
# Line 915 | Line 1132 | bool VideoInit(bool classic)
1132   #endif
1133  
1134          // Create Mutexes
1135 +        if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1136 +                return false;
1137          if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1138                  return false;
1139          if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
# Line 929 | Line 1148 | bool VideoInit(bool classic)
1148          mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1149  
1150          // Get screen mode from preferences
1151 +        migrate_screen_prefs();
1152          const char *mode_str = NULL;
933 #ifndef SHEEPSHAVER
1153          if (classic_mode)
1154                  mode_str = "win/512/342";
1155          else
1156                  mode_str = PrefsFindString("screen");
938 #endif
1157  
1158          // Determine display type and default dimensions
1159          int default_width, default_height;
# Line 951 | Line 1169 | bool VideoInit(bool classic)
1169          if (mode_str) {
1170                  if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1171                          display_type = DISPLAY_WINDOW;
1172 <        }
1173 <        int max_width = 640, max_height = 480;
956 <        SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
957 <        if (modes && modes != (SDL_Rect **)-1) {
958 <                max_width = modes[0]->w;
959 <                max_height = modes[0]->h;
960 <                if (default_width > max_width)
961 <                        default_width = max_width;
962 <                if (default_height > max_height)
963 <                        default_height = max_height;
1172 >                else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1173 >                        display_type = DISPLAY_SCREEN;
1174          }
1175          if (default_width <= 0)
1176 <                default_width = max_width;
1176 >                default_width = sdl_display_width();
1177 >        else if (default_width > sdl_display_width())
1178 >                default_width = sdl_display_width();
1179          if (default_height <= 0)
1180 <                default_height = max_height;
1180 >                default_height = sdl_display_height();
1181 >        else if (default_height > sdl_display_height())
1182 >                default_height = sdl_display_height();
1183  
1184          // Mac screen depth follows X depth
1185          screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
# Line 985 | Line 1199 | bool VideoInit(bool classic)
1199                  break;
1200          }
1201  
1202 +        // Initialize list of video modes to try
1203 +        struct {
1204 +                int w;
1205 +                int h;
1206 +                int resolution_id;
1207 +        }
1208 +        video_modes[] = {
1209 +                {   -1,   -1, 0x80 },
1210 +                {  512,  384, 0x80 },
1211 +                {  640,  480, 0x81 },
1212 +                {  800,  600, 0x82 },
1213 +                { 1024,  768, 0x83 },
1214 +                { 1152,  870, 0x84 },
1215 +                { 1280, 1024, 0x85 },
1216 +                { 1600, 1200, 0x86 },
1217 +                { 0, }
1218 +        };
1219 +        video_modes[0].w = default_width;
1220 +        video_modes[0].h = default_height;
1221 +
1222          // Construct list of supported modes
1223          if (display_type == DISPLAY_WINDOW) {
1224                  if (classic)
1225                          add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1226                  else {
1227 <                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1228 <                                int bpp = sdl_depth_of_video_depth(d);
1229 <                                if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
1230 <                                        add_window_modes(video_depth(d));
1227 >                        for (int i = 0; video_modes[i].w != 0; i++) {
1228 >                                const int w = video_modes[i].w;
1229 >                                const int h = video_modes[i].h;
1230 >                                if (i > 0 && (w >= default_width || h >= default_height))
1231 >                                        continue;
1232 >                                for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1233 >                                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1234                          }
1235                  }
1236 <        } else
1237 <                add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
1236 >        } else if (display_type == DISPLAY_SCREEN) {
1237 >                for (int i = 0; video_modes[i].w != 0; i++) {
1238 >                        const int w = video_modes[i].w;
1239 >                        const int h = video_modes[i].h;
1240 >                        if (i > 0 && (w >= default_width || h >= default_height))
1241 >                                continue;
1242 >                        if (w == 512 && h == 384)
1243 >                                continue;
1244 >                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1245 >                                add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1246 >                }
1247 >        }
1248 >
1249          if (VideoModes.empty()) {
1250                  ErrorAlert(STR_NO_XVISUAL_ERR);
1251                  return false;
# Line 1068 | Line 1316 | void SDL_monitor_desc::video_close(void)
1316   {
1317          D(bug("video_close()\n"));
1318  
1319 + #ifdef WIN32
1320 +        // Remove message handler for WM_DEVICECHANGE
1321 +        HWND the_window = GetMainWindowHandle();
1322 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1323 + #endif
1324 +
1325          // Stop redraw thread
1326 + #ifndef USE_CPU_EMUL_SERVICES
1327          if (redraw_thread_active) {
1328                  redraw_thread_cancel = true;
1329                  SDL_WaitThread(redraw_thread, NULL);
1330          }
1331 + #endif
1332          redraw_thread_active = false;
1333  
1334          // Unlock frame buffer
# Line 1096 | Line 1352 | void VideoExit(void)
1352                  SDL_DestroyMutex(frame_buffer_lock);
1353          if (sdl_palette_lock)
1354                  SDL_DestroyMutex(sdl_palette_lock);
1355 +        if (sdl_events_lock)
1356 +                SDL_DestroyMutex(sdl_events_lock);
1357   }
1358  
1359  
# Line 1265 | Line 1523 | int16 video_mode_change(VidLocals *csSav
1523   void SDL_monitor_desc::switch_to_current_mode(void)
1524   {
1525          // Close and reopen display
1526 +        LOCK_EVENTS;
1527          video_close();
1528          video_open();
1529 +        UNLOCK_EVENTS;
1530  
1531          if (drv == NULL) {
1532                  ErrorAlert(STR_OPEN_WINDOW_ERR);
# Line 1282 | Line 1542 | void SDL_monitor_desc::switch_to_current
1542   #ifdef SHEEPSHAVER
1543   bool video_can_change_cursor(void)
1544   {
1545 <        return (display_type == DISPLAY_WINDOW);
1545 >        static char driver[] = "Quartz?";
1546 >        static int quartzok = -1;
1547 >
1548 >        if (display_type != DISPLAY_WINDOW)
1549 >                return false;
1550 >
1551 >        if (quartzok < 0) {
1552 >                if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1553 >                        quartzok = true;
1554 >                else {
1555 >                        // Quartz driver bug prevents cursor changing in SDL 1.2.11 to 1.2.14.
1556 >                        const SDL_version *vp = SDL_Linked_Version();
1557 >                        int version = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch);
1558 >                        quartzok = (version <= SDL_VERSIONNUM(1, 2, 10) || version >= SDL_VERSIONNUM(1, 2, 15));
1559 >                }
1560 >        }
1561 >
1562 >        return quartzok;
1563   }
1564   #endif
1565  
# Line 1369 | Line 1646 | static int kc_decode(SDL_keysym const &
1646  
1647          case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1648          case SDLK_2: case SDLK_AT: return 0x13;
1649 < //      case SDLK_3: case SDLK_numbersign: return 0x14;
1649 >        case SDLK_3: case SDLK_HASH: return 0x14;
1650          case SDLK_4: case SDLK_DOLLAR: return 0x15;
1651 < //      case SDLK_5: case SDLK_percent: return 0x17;
1651 >        case SDLK_5: return 0x17;
1652          case SDLK_6: return 0x16;
1653          case SDLK_7: return 0x1a;
1654          case SDLK_8: return 0x1c;
1655          case SDLK_9: return 0x19;
1656          case SDLK_0: return 0x1d;
1657  
1658 < //      case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1658 >        case SDLK_BACKQUOTE: return 0x0a;
1659          case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1660          case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1661 < //      case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1662 < //      case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1663 < //      case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1661 >        case SDLK_LEFTBRACKET: return 0x21;
1662 >        case SDLK_RIGHTBRACKET: return 0x1e;
1663 >        case SDLK_BACKSLASH: return 0x2a;
1664          case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1665 < //      case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1665 >        case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1666          case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1667          case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1668          case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
# Line 1417 | Line 1694 | static int kc_decode(SDL_keysym const &
1694          case SDLK_LMETA: return 0x3a;
1695          case SDLK_RMETA: return 0x3a;
1696   #endif
1697 +        case SDLK_LSUPER: return 0x3a; // "Windows" key
1698 +        case SDLK_RSUPER: return 0x3a;
1699          case SDLK_MENU: return 0x32;
1700          case SDLK_CAPSLOCK: return 0x39;
1701          case SDLK_NUMLOCK: return 0x47;
# Line 1491 | Line 1770 | static void handle_events(void)
1770                          // Mouse button
1771                          case SDL_MOUSEBUTTONDOWN: {
1772                                  unsigned int button = event.button.button;
1773 <                                if (button < 4)
1774 <                                        ADBMouseDown(button - 1);
1773 >                                if (button == SDL_BUTTON_LEFT)
1774 >                                        ADBMouseDown(0);
1775 >                                else if (button == SDL_BUTTON_RIGHT)
1776 >                                        ADBMouseDown(1);
1777 >                                else if (button == SDL_BUTTON_MIDDLE)
1778 >                                        ADBMouseDown(2);
1779                                  else if (button < 6) {  // Wheel mouse
1780                                          if (mouse_wheel_mode == 0) {
1781                                                  int key = (button == 5) ? 0x79 : 0x74;  // Page up/down
# Line 1510 | Line 1793 | static void handle_events(void)
1793                          }
1794                          case SDL_MOUSEBUTTONUP: {
1795                                  unsigned int button = event.button.button;
1796 <                                if (button < 4)
1797 <                                        ADBMouseUp(button - 1);
1796 >                                if (button == SDL_BUTTON_LEFT)
1797 >                                        ADBMouseUp(0);
1798 >                                else if (button == SDL_BUTTON_RIGHT)
1799 >                                        ADBMouseUp(1);
1800 >                                else if (button == SDL_BUTTON_MIDDLE)
1801 >                                        ADBMouseUp(2);
1802                                  break;
1803                          }
1804  
# Line 1595 | Line 1882 | static void handle_events(void)
1882                                  ADBKeyDown(0x7f);       // Power key
1883                                  ADBKeyUp(0x7f);
1884                                  break;
1885 +
1886 +                        // Application activate/deactivate; consume the event but otherwise ignore it
1887 +                        case SDL_ACTIVEEVENT:
1888 +                                break;
1889                          }
1890                  }
1891          }
# Line 1606 | Line 1897 | static void handle_events(void)
1897   */
1898  
1899   // Static display update (fixed frame rate, but incremental)
1900 < static void update_display_static(driver_window *drv)
1900 > static void update_display_static(driver_base *drv)
1901   {
1902          // Incremental update code
1903          int wide = 0, high = 0, x1, x2, y1, y2, i, j;
# Line 1695 | Line 1986 | static void update_display_static(driver
1986  
1987                  } else {
1988                          const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1989 +                        const int dst_bytes_per_row = drv->s->pitch;
1990  
1991                          x1 = VIDEO_MODE_X;
1992                          for (j=y1; j<=y2; j++) {
# Line 1735 | Line 2027 | static void update_display_static(driver
2027                                  // Blit to screen surface
2028                                  for (j=y1; j<=y2; j++) {
2029                                          i = j * bytes_per_row + x1 * bytes_per_pixel;
2030 +                                        int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2031                                          memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2032 <                                        Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
2032 >                                        Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2033                                  }
2034  
2035                                  // Unlock surface, if required
# Line 1750 | Line 2043 | static void update_display_static(driver
2043          }
2044   }
2045  
2046 + // Static display update (fixed frame rate, bounding boxes based)
2047 + // XXX use NQD bounding boxes to help detect dirty areas?
2048 + static void update_display_static_bbox(driver_base *drv)
2049 + {
2050 +        const VIDEO_MODE &mode = drv->mode;
2051 +
2052 +        // Allocate bounding boxes for SDL_UpdateRects()
2053 +        const int N_PIXELS = 64;
2054 +        const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2055 +        const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2056 +        SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2057 +        int nr_boxes = 0;
2058 +
2059 +        // Lock surface, if required
2060 +        if (SDL_MUSTLOCK(drv->s))
2061 +                SDL_LockSurface(drv->s);
2062 +
2063 +        // Update the surface from Mac screen
2064 +        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2065 +        const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2066 +        const int dst_bytes_per_row = drv->s->pitch;
2067 +        int x, y;
2068 +        for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2069 +                int h = N_PIXELS;
2070 +                if (h > VIDEO_MODE_Y - y)
2071 +                        h = VIDEO_MODE_Y - y;
2072 +                for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2073 +                        int w = N_PIXELS;
2074 +                        if (w > VIDEO_MODE_X - x)
2075 +                                w = VIDEO_MODE_X - x;
2076 +                        const int xs = w * bytes_per_pixel;
2077 +                        const int xb = x * bytes_per_pixel;
2078 +                        bool dirty = false;
2079 +                        for (int j = y; j < (y + h); j++) {
2080 +                                const int yb = j * bytes_per_row;
2081 +                                const int dst_yb = j * dst_bytes_per_row;
2082 +                                if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2083 +                                        memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2084 +                                        Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2085 +                                        dirty = true;
2086 +                                }
2087 +                        }
2088 +                        if (dirty) {
2089 +                                boxes[nr_boxes].x = x;
2090 +                                boxes[nr_boxes].y = y;
2091 +                                boxes[nr_boxes].w = w;
2092 +                                boxes[nr_boxes].h = h;
2093 +                                nr_boxes++;
2094 +                        }
2095 +                }
2096 +        }
2097 +
2098 +        // Unlock surface, if required
2099 +        if (SDL_MUSTLOCK(drv->s))
2100 +                SDL_UnlockSurface(drv->s);
2101 +
2102 +        // Refresh display
2103 +        if (nr_boxes)
2104 +                SDL_UpdateRects(drv->s, nr_boxes, boxes);
2105 + }
2106 +
2107  
2108   // We suggest the compiler to inline the next two functions so that it
2109   // may specialise the code according to the current screen depth and
# Line 1791 | Line 2145 | static inline void handle_palette_change
2145          UNLOCK_PALETTE;
2146   }
2147  
2148 + static void video_refresh_window_static(void);
2149 +
2150   static void video_refresh_dga(void)
2151   {
2152          // Quit DGA mode if requested
2153          possibly_quit_dga_mode();
2154 +        video_refresh_window_static();
2155   }
2156  
2157   #ifdef ENABLE_VOSF
# Line 1810 | Line 2167 | static void video_refresh_dga_vosf(void)
2167                  tick_counter = 0;
2168                  if (mainBuffer.dirty) {
2169                          LOCK_VOSF;
2170 <                        update_display_dga_vosf();
2170 >                        update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2171                          UNLOCK_VOSF;
2172                  }
2173          }
# Line 1844 | Line 2201 | static void video_refresh_window_static(
2201          static int tick_counter = 0;
2202          if (++tick_counter >= frame_skip) {
2203                  tick_counter = 0;
2204 <                update_display_static(static_cast<driver_window *>(drv));
2204 >                const VIDEO_MODE &mode = drv->mode;
2205 >                if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2206 >                        update_display_static_bbox(drv);
2207 >                else
2208 >                        update_display_static(drv);
2209          }
2210   }
2211  
# Line 1874 | Line 2235 | static void VideoRefreshInit(void)
2235          }
2236   }
2237  
2238 + static inline void do_video_refresh(void)
2239 + {
2240 +        // Handle SDL events
2241 +        handle_events();
2242 +
2243 +        // Update display
2244 + #if (defined(__APPLE__) && defined(__MACH__))
2245 +        // SDL expects an auto-release pool to be present.
2246 +        NSAutoReleasePool_wrap(video_refresh);
2247 + #else
2248 +        video_refresh();
2249 + #endif
2250 +
2251 + #ifdef SHEEPSHAVER
2252 +        // Set new cursor image if it was changed
2253 +        if (cursor_changed && sdl_cursor) {
2254 +                cursor_changed = false;
2255 +                LOCK_EVENTS;
2256 +                SDL_FreeCursor(sdl_cursor);
2257 +                sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2258 +                if (sdl_cursor) {
2259 +                        SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2260 +                        SDL_SetCursor(sdl_cursor);
2261 + #ifdef WIN32
2262 +                        // XXX Windows apparently needs an extra mouse event to
2263 +                        // make the new cursor image visible
2264 +                        int visible = SDL_ShowCursor(-1);
2265 +                        if (visible) {
2266 +                                int x, y;
2267 +                                SDL_GetMouseState(&x, &y);
2268 +                                SDL_WarpMouse(x, y);
2269 +                        }
2270 + #endif
2271 +                }
2272 +                UNLOCK_EVENTS;
2273 +        }
2274 + #endif
2275 +
2276 +        // Set new palette if it was changed
2277 +        handle_palette_changes();
2278 + }
2279 +
2280 + // This function is called on non-threaded platforms from a timer interrupt
2281 + void VideoRefresh(void)
2282 + {
2283 +        // We need to check redraw_thread_active to inhibit refreshed during
2284 +        // mode changes on non-threaded platforms
2285 +        if (!redraw_thread_active)
2286 +                return;
2287 +
2288 +        // Process pending events and update display
2289 +        do_video_refresh();
2290 + }
2291 +
2292   const int VIDEO_REFRESH_HZ = 60;
2293   const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2294  
2295 + #ifndef USE_CPU_EMUL_SERVICES
2296   static int redraw_func(void *arg)
2297   {
2298          uint64 start = GetTicks_usec();
# Line 1902 | Line 2318 | static int redraw_func(void *arg)
2318                  }
2319   #endif
2320  
2321 <                // Handle SDL events
2322 <                handle_events();
2321 >                // Process pending events and update display
2322 >                do_video_refresh();
2323 >        }
2324 >
2325 >        uint64 end = GetTicks_usec();
2326 >        D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2327 >        return 0;
2328 > }
2329 > #endif
2330 >
2331  
2332 <                // Refresh display
2333 <                video_refresh();
2332 > /*
2333 > *  Record dirty area from NQD
2334 > */
2335  
2336   #ifdef SHEEPSHAVER
2337 <                // Set new cursor image if it was changed
2338 <                if (cursor_changed && sdl_cursor) {
2339 <                        cursor_changed = false;
2340 <                        SDL_FreeCursor(sdl_cursor);
2341 <                        sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2342 <                        if (sdl_cursor)
2343 <                                SDL_SetCursor(sdl_cursor);
1919 <                }
1920 < #endif
2337 > void video_set_dirty_area(int x, int y, int w, int h)
2338 > {
2339 > #ifdef ENABLE_VOSF
2340 >        const VIDEO_MODE &mode = drv->mode;
2341 >        const int screen_width = VIDEO_MODE_X;
2342 >        const int screen_height = VIDEO_MODE_Y;
2343 >        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2344  
2345 <                // Set new palette if it was changed
2346 <                handle_palette_changes();
2345 >        if (use_vosf) {
2346 >                vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2347 >                return;
2348          }
2349 + #endif
2350  
2351 <        uint64 end = GetTicks_usec();
1927 <        D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
1928 <        return 0;
2351 >        // XXX handle dirty bounding boxes for non-VOSF modes
2352   }
2353 + #endif

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines