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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
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Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.15 by gbeauche, 2005-01-30T21:42:14Z vs.
Revision 1.33 by gbeauche, 2007-06-14T14:45:54Z

# Line 21 | Line 21
21   /*
22   *  NOTES:
23   *    The Ctrl key works like a qualifier for special actions:
24 < *      Ctrl-Tab = suspend DGA mode
24 > *      Ctrl-Tab = suspend DGA mode (TODO)
25   *      Ctrl-Esc = emergency quit
26   *      Ctrl-F1 = mount floppy
27   *      Ctrl-F5 = grab mouse (in windowed mode)
28   *
29   *  FIXMEs and TODOs:
30 + *  - Windows requires an extra mouse event to update the actual cursor image?
31 + *  - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32   *  - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33   *  - Mouse acceleration, there is no API in SDL yet for that
34   *  - Force relative mode in Grab mode even if SDL provides absolute coordinates?
33 *  - Fullscreen mode
35   *  - Gamma tables support is likely to be broken here
36   *  - Events processing is bound to the general emulation thread as SDL requires
37   *    to PumpEvents() within the same thread as the one that called SetVideoMode().
38   *    Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
38 *  - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39   *  - Backport hw cursor acceleration to Basilisk II?
40 + *  - Factor out code
41   */
42  
43   #include "sysdeps.h"
# Line 47 | Line 48
48   #include <errno.h>
49   #include <vector>
50  
51 + #ifdef WIN32
52 + #include <malloc.h> /* alloca() */
53 + #endif
54 +
55   #include "cpu_emulation.h"
56   #include "main.h"
57   #include "adb.h"
# Line 82 | Line 87 | static int display_type = DISPLAY_WINDOW
87   #endif
88  
89   // Constants
90 + #ifdef WIN32
91 + const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
92 + #else
93   const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
94 + #endif
95  
96  
97   // Global variables
# Line 95 | Line 104 | static uint8 *the_buffer_copy = NULL;
104   static uint32 the_buffer_size;                                          // Size of allocated the_buffer
105  
106   static bool redraw_thread_active = false;                       // Flag: Redraw thread installed
107 + #ifndef USE_CPU_EMUL_SERVICES
108   static volatile bool redraw_thread_cancel;                      // Flag: Cancel Redraw thread
109   static SDL_Thread *redraw_thread = NULL;                        // Redraw thread
110 + #ifdef SHEEPSHAVER
111   static volatile bool thread_stop_req = false;
112   static volatile bool thread_stop_ack = false;           // Acknowledge for thread_stop_req
113 + #endif
114 + #endif
115  
116   #ifdef ENABLE_VOSF
117   static bool use_vosf = false;                                           // Flag: VOSF enabled
# Line 125 | Line 138 | static SDL_Color sdl_palette[256];                                     /
138   static bool sdl_palette_changed = false;                        // Flag: Palette changed, redraw thread must set new colors
139   static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
140  
141 + // Mutex to protect SDL events
142 + static SDL_mutex *sdl_events_lock = NULL;
143 + #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
144 + #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
145 +
146   // Mutex to protect palette
147   static SDL_mutex *sdl_palette_lock = NULL;
148   #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
# Line 148 | Line 166 | extern void SysMountFirstFloppy(void);
166  
167  
168   /*
169 + *  SDL surface locking glue
170 + */
171 +
172 + #ifdef ENABLE_VOSF
173 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do {                               \
174 +        if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN))        \
175 +                the_host_buffer = (uint8 *)(SURFACE)->pixels;                   \
176 + } while (0)
177 + #else
178 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
179 + #endif
180 +
181 + #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do {    \
182 +        if (SDL_MUSTLOCK(SURFACE)) {                            \
183 +                SDL_LockSurface(SURFACE);                               \
184 +                SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE);   \
185 +        }                                                                                       \
186 + } while (0)
187 +
188 + #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do {  \
189 +        if (SDL_MUSTLOCK(SURFACE))                                      \
190 +                SDL_UnlockSurface(SURFACE);                             \
191 + } while (0)
192 +
193 +
194 + /*
195   *  Framebuffer allocation routines
196   */
197  
198   static void *vm_acquire_framebuffer(uint32 size)
199   {
200 < #ifdef SHEEPSHAVER
201 < #ifdef DIRECT_ADDRESSING_HACK
202 <        const uint32 FRAME_BUFFER_BASE = 0x61000000;
203 <        uint8 *fb = Mac2HostAddr(FRAME_BUFFER_BASE);
204 <        if (vm_acquire_fixed(fb, size) < 0)
205 <                fb = VM_MAP_FAILED;
162 <        return fb;
163 < #endif
200 >        // always try to reallocate framebuffer at the same address
201 >        static void *fb = VM_MAP_FAILED;
202 >        if (fb != VM_MAP_FAILED) {
203 >                if (vm_acquire_fixed(fb, size) < 0) {
204 > #ifndef SHEEPSHAVER
205 >                        printf("FATAL: Could not reallocate framebuffer at previous address\n");
206   #endif
207 <        return vm_acquire(size);
207 >                        fb = VM_MAP_FAILED;
208 >                }
209 >        }
210 >        if (fb == VM_MAP_FAILED)
211 >                fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
212 >        return fb;
213   }
214  
215   static inline void vm_release_framebuffer(void *fb, uint32 size)
# Line 172 | Line 219 | static inline void vm_release_framebuffe
219  
220  
221   /*
222 + *  Windows message handler
223 + */
224 +
225 + #ifdef WIN32
226 + #include <dbt.h>
227 + static WNDPROC sdl_window_proc = NULL;                          // Window proc used by SDL
228 +
229 + extern void SysMediaArrived(void);
230 + extern void SysMediaRemoved(void);
231 + extern HWND GetMainWindowHandle(void);
232 +
233 + static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
234 + {
235 +        switch (msg) {
236 +        case WM_DEVICECHANGE:
237 +                if (wParam == DBT_DEVICEREMOVECOMPLETE) {
238 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
239 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
240 +                                SysMediaRemoved();
241 +                }
242 +                else if (wParam == DBT_DEVICEARRIVAL) {
243 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
244 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
245 +                                SysMediaArrived();
246 +                }
247 +                return 0;
248 +
249 +        default:
250 +                if (sdl_window_proc)
251 +                        return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
252 +        }
253 +
254 +        return DefWindowProc(hwnd, msg, wParam, lParam);
255 + }
256 + #endif
257 +
258 +
259 + /*
260   *  SheepShaver glue
261   */
262  
# Line 216 | Line 301 | static vector<monitor_desc *> VideoMonit
301   // Find Apple mode matching best specified dimensions
302   static int find_apple_resolution(int xsize, int ysize)
303   {
304 <        int apple_id;
305 <        if (xsize < 800)
306 <                apple_id = APPLE_640x480;
307 <        else if (xsize < 1024)
308 <                apple_id = APPLE_800x600;
309 <        else if (xsize < 1152)
310 <                apple_id = APPLE_1024x768;
311 <        else if (xsize < 1280) {
312 <                if (ysize < 900)
313 <                        apple_id = APPLE_1152x768;
314 <                else
315 <                        apple_id = APPLE_1152x900;
316 <        }
317 <        else if (xsize < 1600)
318 <                apple_id = APPLE_1280x1024;
234 <        else
235 <                apple_id = APPLE_1600x1200;
236 <        return apple_id;
237 < }
238 <
239 < // Set parameters to specified Apple mode
240 < static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
241 < {
242 <        switch (apple_id) {
243 <        case APPLE_640x480:
244 <                xsize = 640;
245 <                ysize = 480;
246 <                break;
247 <        case APPLE_800x600:
248 <                xsize = 800;
249 <                ysize = 600;
250 <                break;
251 <        case APPLE_1024x768:
252 <                xsize = 1024;
253 <                ysize = 768;
254 <                break;
255 <        case APPLE_1152x768:
256 <                xsize = 1152;
257 <                ysize = 768;
258 <                break;
259 <        case APPLE_1152x900:
260 <                xsize = 1152;
261 <                ysize = 900;
262 <                break;
263 <        case APPLE_1280x1024:
264 <                xsize = 1280;
265 <                ysize = 1024;
266 <                break;
267 <        case APPLE_1600x1200:
268 <                xsize = 1600;
269 <                ysize = 1200;
270 <                break;
271 <        default:
272 <                abort();
273 <        }
274 < }
275 <
276 < // Match Apple mode matching best specified dimensions
277 < static int match_apple_resolution(int &xsize, int &ysize)
278 < {
279 <        int apple_id = find_apple_resolution(xsize, ysize);
280 <        set_apple_resolution(apple_id, xsize, ysize);
281 <        return apple_id;
304 >        if (xsize == 640 && ysize == 480)
305 >                return APPLE_640x480;
306 >        if (xsize == 800 && ysize == 600)
307 >                return APPLE_800x600;
308 >        if (xsize == 1024 && ysize == 768)
309 >                return APPLE_1024x768;
310 >        if (xsize == 1152 && ysize == 768)
311 >                return APPLE_1152x768;
312 >        if (xsize == 1152 && ysize == 900)
313 >                return APPLE_1152x900;
314 >        if (xsize == 1280 && ysize == 1024)
315 >                return APPLE_1280x1024;
316 >        if (xsize == 1600 && ysize == 1200)
317 >                return APPLE_1600x1200;
318 >        return APPLE_CUSTOM;
319   }
320  
321   // Display error alert
# Line 385 | Line 422 | static int sdl_depth_of_video_depth(int
422          return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
423   }
424  
425 < // Check wether specified mode is available
426 < static bool has_mode(int type, int width, int height)
425 > // Get screen dimensions
426 > static void sdl_display_dimensions(int &width, int &height)
427   {
428 <        // FIXME: no fullscreen support yet
429 <        if (type == DISPLAY_SCREEN)
430 <                return false;
428 >        static int max_width, max_height;
429 >        if (max_width == 0 && max_height == 0) {
430 >                max_width = 640 ; max_height = 480;
431 >                SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
432 >                if (modes && modes != (SDL_Rect **)-1) {
433 >                        // It turns out that on some implementations, and contrary to the documentation,
434 >                        // the returned list is not sorted from largest to smallest (e.g. Windows)
435 >                        for (int i = 0; modes[i] != NULL; i++) {
436 >                                const int w = modes[i]->w;
437 >                                const int h = modes[i]->h;
438 >                                if (w > max_width && h > max_height) {
439 >                                        max_width = w;
440 >                                        max_height = h;
441 >                                }
442 >                        }
443 >                }
444 >        }
445 >        width = max_width;
446 >        height = max_height;
447 > }
448  
449 + static inline int sdl_display_width(void)
450 + {
451 +        int width, height;
452 +        sdl_display_dimensions(width, height);
453 +        return width;
454 + }
455 +
456 + static inline int sdl_display_height(void)
457 + {
458 +        int width, height;
459 +        sdl_display_dimensions(width, height);
460 +        return height;
461 + }
462 +
463 + // Check wether specified mode is available
464 + static bool has_mode(int type, int width, int height, int depth)
465 + {
466   #ifdef SHEEPSHAVER
467 <        // Filter out Classic resolutiosn
467 >        // Filter out Classic resolutions
468          if (width == 512 && height == 384)
469                  return false;
399
400        // Read window modes prefs
401        static uint32 window_modes = 0;
402        static uint32 screen_modes = 0;
403        if (window_modes == 0 || screen_modes == 0) {
404                window_modes = PrefsFindInt32("windowmodes");
405                screen_modes = PrefsFindInt32("screenmodes");
406                if (window_modes == 0 || screen_modes == 0)
407                        window_modes |= 3;                      // Allow at least 640x480 and 800x600 window modes
408        }
409
410        if (type == DISPLAY_WINDOW) {
411                int apple_mask, apple_id = find_apple_resolution(width, height);
412                switch (apple_id) {
413                case APPLE_640x480:             apple_mask = 0x01; break;
414                case APPLE_800x600:             apple_mask = 0x02; break;
415                case APPLE_1024x768:    apple_mask = 0x04; break;
416                case APPLE_1152x768:    apple_mask = 0x40; break;
417                case APPLE_1152x900:    apple_mask = 0x08; break;
418                case APPLE_1280x1024:   apple_mask = 0x10; break;
419                case APPLE_1600x1200:   apple_mask = 0x20; break;
420                default:                                apple_mask = 0x00; break;
421                }
422                return (window_modes & apple_mask);
423        }
424 #else
425        return true;
470   #endif
471 <        return false;
471 >
472 >        // Filter out out-of-bounds resolutions
473 >        if (width > sdl_display_width() || height > sdl_display_height())
474 >                return false;
475 >
476 >        // Rely on SDL capabilities
477 >        return SDL_VideoModeOK(width, height,
478 >                                                   sdl_depth_of_video_depth(depth),
479 >                                                   SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
480   }
481  
482   // Add mode to list of supported modes
483   static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
484   {
485          // Filter out unsupported modes
486 <        if (!has_mode(type, width, height))
486 >        if (!has_mode(type, width, height, depth))
487                  return;
488  
489          // Fill in VideoMode entry
490          VIDEO_MODE mode;
491   #ifdef SHEEPSHAVER
492 <        // Recalculate dimensions to fit Apple modes
441 <        resolution_id = match_apple_resolution(width, height);
492 >        resolution_id = find_apple_resolution(width, height);
493          mode.viType = type;
494   #endif
495          VIDEO_MODE_X = width;
# Line 449 | Line 500 | static void add_mode(int type, int width
500          VideoModes.push_back(mode);
501   }
502  
452 // Add standard list of windowed modes for given color depth
453 static void add_window_modes(int depth)
454 {
455        video_depth vdepth = (video_depth)depth;
456        add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
457        add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
458        add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
459        add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
460        add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
461        add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
462        add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
463 }
464
503   // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
504   static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
505   {
# Line 501 | Line 539 | static void set_window_name(int name)
539   // Set mouse grab mode
540   static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
541   {
542 <        const SDL_VideoInfo *vi =SDL_GetVideoInfo();
542 >        const SDL_VideoInfo *vi = SDL_GetVideoInfo();
543          return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
544   }
545  
546 + // Migrate preferences items (XXX to be handled in MigratePrefs())
547 + static void migrate_screen_prefs(void)
548 + {
549 + #ifdef SHEEPSHAVER
550 +        // Look-up priorities are: "screen", "screenmodes", "windowmodes".
551 +        if (PrefsFindString("screen"))
552 +                return;
553 +
554 +        uint32 window_modes = PrefsFindInt32("windowmodes");
555 +        uint32 screen_modes = PrefsFindInt32("screenmodes");
556 +        int width = 0, height = 0;
557 +        if (screen_modes) {
558 +                static const struct {
559 +                        int id;
560 +                        int width;
561 +                        int height;
562 +                }
563 +                modes[] = {
564 +                        {  1,    640,    480 },
565 +                        {  2,    800,    600 },
566 +                        {  4,   1024,    768 },
567 +                        { 64,   1152,    768 },
568 +                        {  8,   1152,    900 },
569 +                        { 16,   1280,   1024 },
570 +                        { 32,   1600,   1200 },
571 +                        { 0, }
572 +                };
573 +                for (int i = 0; modes[i].id != 0; i++) {
574 +                        if (screen_modes & modes[i].id) {
575 +                                if (width < modes[i].width && height < modes[i].height) {
576 +                                        width = modes[i].width;
577 +                                        height = modes[i].height;
578 +                                }
579 +                        }
580 +                }
581 +        } else {
582 +                if (window_modes & 1)
583 +                        width = 640, height = 480;
584 +                if (window_modes & 2)
585 +                        width = 800, height = 600;
586 +        }
587 +        if (width && height) {
588 +                char str[32];
589 +                sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
590 +                PrefsReplaceString("screen", str);
591 +        }
592 + #endif
593 + }
594 +
595  
596   /*
597   *  Display "driver" classes
# Line 560 | Line 647 | private:
647          int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
648   };
649  
650 + class driver_fullscreen : public driver_base {
651 + public:
652 +        driver_fullscreen(SDL_monitor_desc &monitor);
653 +        ~driver_fullscreen();
654 + };
655 +
656   static driver_base *drv = NULL; // Pointer to currently used driver object
657  
658   #ifdef ENABLE_VOSF
# Line 638 | Line 731 | void driver_base::restore_mouse_accel(vo
731   *  Windowed display driver
732   */
733  
734 + static bool SDL_display_opened = false;
735 +
736   // Open display
737   driver_window::driver_window(SDL_monitor_desc &m)
738          : driver_base(m), mouse_grabbed(false)
# Line 649 | Line 744 | driver_window::driver_window(SDL_monitor
744          // Set absolute mouse mode
745          ADBSetRelMouseMode(mouse_grabbed);
746  
747 +        // This is ugly:
748 +        // If we're switching resolutions (ie, not setting it for the first time),
749 +        // there's a bug in SDL where the SDL_Surface created will not be properly
750 +        // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
751 +        // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
752 +        // and all will be well). Without this, the video becomes corrupted (at least
753 +        // on Mac OS X), after the resolution switch.
754 +        if (SDL_display_opened)
755 +                SDL_QuitSubSystem(SDL_INIT_VIDEO);
756 +
757          // Create surface
758          int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
759          if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
760                  return;
761  
762 +        SDL_display_opened = true;
763 +
764   #ifdef ENABLE_VOSF
765          use_vosf = true;
766          // Allocate memory for frame buffer (SIZE is extended to page-boundary)
# Line 775 | Line 882 | void driver_window::mouse_moved(int x, i
882          ADBMouseMoved(x, y);
883   }
884  
885 +
886 + /*
887 + *  Full-screen display driver
888 + */
889 +
890 + // Open display
891 + driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
892 +        : driver_base(m)
893 + {
894 +        int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
895 +        int aligned_width = (width + 15) & ~15;
896 +        int aligned_height = (height + 15) & ~15;
897 +
898 +        // Set absolute mouse mode
899 +        ADBSetRelMouseMode(false);
900 +
901 +        // Create surface
902 +        int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
903 +        if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
904 +                return;
905 +
906 + #ifdef ENABLE_VOSF
907 +        use_vosf = true;
908 +        // Allocate memory for frame buffer (SIZE is extended to page-boundary)
909 +        the_host_buffer = (uint8 *)s->pixels;
910 +        the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
911 +        the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
912 +        the_buffer_copy = (uint8 *)malloc(the_buffer_size);
913 +        D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
914 +
915 +        // Check whether we can initialize the VOSF subsystem and it's profitable
916 +        if (!video_vosf_init(m)) {
917 +                WarningAlert(STR_VOSF_INIT_ERR);
918 +                use_vosf = false;
919 +        }
920 +        else if (!video_vosf_profitable()) {
921 +                video_vosf_exit();
922 +                printf("VOSF acceleration is not profitable on this platform, disabling it\n");
923 +                use_vosf = false;
924 +        }
925 +        if (!use_vosf) {
926 +                free(the_buffer_copy);
927 +                vm_release(the_buffer, the_buffer_size);
928 +                the_host_buffer = NULL;
929 +        }
930 + #endif
931 +        if (!use_vosf) {
932 +                // Allocate memory for frame buffer
933 +                the_buffer_size = (aligned_height + 2) * s->pitch;
934 +                the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
935 +                the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
936 +                D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
937 +        }
938 +        
939 +        // Hide cursor
940 +        SDL_ShowCursor(0);
941 +
942 +        // Init blitting routines
943 +        SDL_PixelFormat *f = s->format;
944 +        VisualFormat visualFormat;
945 +        visualFormat.depth = depth;
946 +        visualFormat.Rmask = f->Rmask;
947 +        visualFormat.Gmask = f->Gmask;
948 +        visualFormat.Bmask = f->Bmask;
949 +        Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
950 +
951 +        // Load gray ramp to 8->16/32 expand map
952 +        if (!IsDirectMode(mode))
953 +                for (int i=0; i<256; i++)
954 +                        ExpandMap[i] = SDL_MapRGB(f, i, i, i);
955 +
956 +        // Set frame buffer base
957 +        set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
958 +
959 +        // Everything went well
960 +        init_ok = true;
961 + }
962 +
963 + // Close display
964 + driver_fullscreen::~driver_fullscreen()
965 + {
966 + #ifdef ENABLE_VOSF
967 +        if (use_vosf)
968 +                the_host_buffer = NULL; // don't free() in driver_base dtor
969 + #endif
970 +        if (s)
971 +                SDL_FreeSurface(s);
972 +
973 +        // Show cursor
974 +        SDL_ShowCursor(1);
975 + }
976 +
977 +
978   /*
979   *  Initialization
980   */
# Line 873 | Line 1073 | bool SDL_monitor_desc::video_open(void)
1073          case DISPLAY_WINDOW:
1074                  drv = new(std::nothrow) driver_window(*this);
1075                  break;
1076 +        case DISPLAY_SCREEN:
1077 +                drv = new(std::nothrow) driver_fullscreen(*this);
1078 +                break;
1079          }
1080          if (drv == NULL)
1081                  return false;
# Line 882 | Line 1085 | bool SDL_monitor_desc::video_open(void)
1085                  return false;
1086          }
1087  
1088 + #ifdef WIN32
1089 +        // Chain in a new message handler for WM_DEVICECHANGE
1090 +        HWND the_window = GetMainWindowHandle();
1091 +        sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1092 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1093 + #endif
1094 +
1095          // Initialize VideoRefresh function
1096          VideoRefreshInit();
1097  
# Line 889 | Line 1099 | bool SDL_monitor_desc::video_open(void)
1099          LOCK_FRAME_BUFFER;
1100  
1101          // Start redraw/input thread
1102 + #ifndef USE_CPU_EMUL_SERVICES
1103          redraw_thread_cancel = false;
1104          redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1105          if (!redraw_thread_active) {
1106                  printf("FATAL: cannot create redraw thread\n");
1107                  return false;
1108          }
1109 + #else
1110 +        redraw_thread_active = true;
1111 + #endif
1112          return true;
1113   }
1114  
# Line 915 | Line 1129 | bool VideoInit(bool classic)
1129   #endif
1130  
1131          // Create Mutexes
1132 +        if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1133 +                return false;
1134          if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1135                  return false;
1136          if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
# Line 929 | Line 1145 | bool VideoInit(bool classic)
1145          mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1146  
1147          // Get screen mode from preferences
1148 +        migrate_screen_prefs();
1149          const char *mode_str = NULL;
933 #ifndef SHEEPSHAVER
1150          if (classic_mode)
1151                  mode_str = "win/512/342";
1152          else
1153                  mode_str = PrefsFindString("screen");
938 #endif
1154  
1155          // Determine display type and default dimensions
1156          int default_width, default_height;
# Line 951 | Line 1166 | bool VideoInit(bool classic)
1166          if (mode_str) {
1167                  if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1168                          display_type = DISPLAY_WINDOW;
1169 <        }
1170 <        int max_width = 640, max_height = 480;
956 <        SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
957 <        if (modes && modes != (SDL_Rect **)-1) {
958 <                max_width = modes[0]->w;
959 <                max_height = modes[0]->h;
960 <                if (default_width > max_width)
961 <                        default_width = max_width;
962 <                if (default_height > max_height)
963 <                        default_height = max_height;
1169 >                else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1170 >                        display_type = DISPLAY_SCREEN;
1171          }
1172          if (default_width <= 0)
1173 <                default_width = max_width;
1173 >                default_width = sdl_display_width();
1174 >        else if (default_width > sdl_display_width())
1175 >                default_width = sdl_display_width();
1176          if (default_height <= 0)
1177 <                default_height = max_height;
1177 >                default_height = sdl_display_height();
1178 >        else if (default_height > sdl_display_height())
1179 >                default_height = sdl_display_height();
1180  
1181          // Mac screen depth follows X depth
1182          screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
# Line 985 | Line 1196 | bool VideoInit(bool classic)
1196                  break;
1197          }
1198  
1199 +        // Initialize list of video modes to try
1200 +        struct {
1201 +                int w;
1202 +                int h;
1203 +                int resolution_id;
1204 +        }
1205 +        video_modes[] = {
1206 +                {   -1,   -1, 0x80 },
1207 +                {  512,  384, 0x80 },
1208 +                {  640,  480, 0x81 },
1209 +                {  800,  600, 0x82 },
1210 +                { 1024,  768, 0x83 },
1211 +                { 1152,  870, 0x84 },
1212 +                { 1280, 1024, 0x85 },
1213 +                { 1600, 1200, 0x86 },
1214 +                { 0, }
1215 +        };
1216 +        video_modes[0].w = default_width;
1217 +        video_modes[0].h = default_height;
1218 +
1219          // Construct list of supported modes
1220          if (display_type == DISPLAY_WINDOW) {
1221                  if (classic)
1222                          add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1223                  else {
1224 <                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1225 <                                int bpp = sdl_depth_of_video_depth(d);
1226 <                                if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
1227 <                                        add_window_modes(video_depth(d));
1224 >                        for (int i = 0; video_modes[i].w != 0; i++) {
1225 >                                const int w = video_modes[i].w;
1226 >                                const int h = video_modes[i].h;
1227 >                                if (i > 0 && (w >= default_width || h >= default_height))
1228 >                                        continue;
1229 >                                for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1230 >                                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1231                          }
1232                  }
1233 <        } else
1234 <                add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
1233 >        } else if (display_type == DISPLAY_SCREEN) {
1234 >                for (int i = 0; video_modes[i].w != 0; i++) {
1235 >                        const int w = video_modes[i].w;
1236 >                        const int h = video_modes[i].h;
1237 >                        if (i > 0 && (w >= default_width || h >= default_height))
1238 >                                continue;
1239 >                        if (w == 512 && h == 384)
1240 >                                continue;
1241 > #ifdef ENABLE_VOSF
1242 >                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1243 >                                add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1244 > #else
1245 >                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1246 > #endif
1247 >                }
1248 >        }
1249 >
1250          if (VideoModes.empty()) {
1251                  ErrorAlert(STR_NO_XVISUAL_ERR);
1252                  return false;
# Line 1068 | Line 1317 | void SDL_monitor_desc::video_close(void)
1317   {
1318          D(bug("video_close()\n"));
1319  
1320 + #ifdef WIN32
1321 +        // Remove message handler for WM_DEVICECHANGE
1322 +        HWND the_window = GetMainWindowHandle();
1323 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1324 + #endif
1325 +
1326          // Stop redraw thread
1327 + #ifndef USE_CPU_EMUL_SERVICES
1328          if (redraw_thread_active) {
1329                  redraw_thread_cancel = true;
1330                  SDL_WaitThread(redraw_thread, NULL);
1331          }
1332 + #endif
1333          redraw_thread_active = false;
1334  
1335          // Unlock frame buffer
# Line 1096 | Line 1353 | void VideoExit(void)
1353                  SDL_DestroyMutex(frame_buffer_lock);
1354          if (sdl_palette_lock)
1355                  SDL_DestroyMutex(sdl_palette_lock);
1356 +        if (sdl_events_lock)
1357 +                SDL_DestroyMutex(sdl_events_lock);
1358   }
1359  
1360  
# Line 1265 | Line 1524 | int16 video_mode_change(VidLocals *csSav
1524   void SDL_monitor_desc::switch_to_current_mode(void)
1525   {
1526          // Close and reopen display
1527 +        LOCK_EVENTS;
1528          video_close();
1529          video_open();
1530 +        UNLOCK_EVENTS;
1531  
1532          if (drv == NULL) {
1533                  ErrorAlert(STR_OPEN_WINDOW_ERR);
# Line 1369 | Line 1630 | static int kc_decode(SDL_keysym const &
1630  
1631          case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1632          case SDLK_2: case SDLK_AT: return 0x13;
1633 < //      case SDLK_3: case SDLK_numbersign: return 0x14;
1633 >        case SDLK_3: case SDLK_HASH: return 0x14;
1634          case SDLK_4: case SDLK_DOLLAR: return 0x15;
1635 < //      case SDLK_5: case SDLK_percent: return 0x17;
1635 >        case SDLK_5: return 0x17;
1636          case SDLK_6: return 0x16;
1637          case SDLK_7: return 0x1a;
1638          case SDLK_8: return 0x1c;
1639          case SDLK_9: return 0x19;
1640          case SDLK_0: return 0x1d;
1641  
1642 < //      case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1642 >        case SDLK_BACKQUOTE: return 0x0a;
1643          case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1644          case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1645 < //      case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1646 < //      case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1647 < //      case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1645 >        case SDLK_LEFTBRACKET: return 0x21;
1646 >        case SDLK_RIGHTBRACKET: return 0x1e;
1647 >        case SDLK_BACKSLASH: return 0x2a;
1648          case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1649 < //      case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1649 >        case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1650          case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1651          case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1652          case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
# Line 1417 | Line 1678 | static int kc_decode(SDL_keysym const &
1678          case SDLK_LMETA: return 0x3a;
1679          case SDLK_RMETA: return 0x3a;
1680   #endif
1681 +        case SDLK_LSUPER: return 0x3a; // "Windows" key
1682 +        case SDLK_RSUPER: return 0x3a;
1683          case SDLK_MENU: return 0x32;
1684          case SDLK_CAPSLOCK: return 0x39;
1685          case SDLK_NUMLOCK: return 0x47;
# Line 1750 | Line 2013 | static void update_display_static(driver
2013          }
2014   }
2015  
2016 + // Static display update (fixed frame rate, bounding boxes based)
2017 + // XXX use NQD bounding boxes to help detect dirty areas?
2018 + static void update_display_static_bbox(driver_window *drv)
2019 + {
2020 +        const VIDEO_MODE &mode = drv->mode;
2021 +
2022 +        // Allocate bounding boxes for SDL_UpdateRects()
2023 +        const int N_PIXELS = 64;
2024 +        const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2025 +        const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2026 +        SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2027 +        int nr_boxes = 0;
2028 +
2029 +        // Lock surface, if required
2030 +        if (SDL_MUSTLOCK(drv->s))
2031 +                SDL_LockSurface(drv->s);
2032 +
2033 +        // Update the surface from Mac screen
2034 +        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2035 +        const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2036 +        int x, y;
2037 +        for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2038 +                int h = N_PIXELS;
2039 +                if (h > VIDEO_MODE_Y - y)
2040 +                        h = VIDEO_MODE_Y - y;
2041 +                for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2042 +                        int w = N_PIXELS;
2043 +                        if (w > VIDEO_MODE_X - x)
2044 +                                w = VIDEO_MODE_X - x;
2045 +                        const int xs = w * bytes_per_pixel;
2046 +                        const int xb = x * bytes_per_pixel;
2047 +                        bool dirty = false;
2048 +                        for (int j = y; j < (y + h); j++) {
2049 +                                const int yb = j * bytes_per_row;
2050 +                                if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2051 +                                        memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2052 +                                        Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2053 +                                        dirty = true;
2054 +                                }
2055 +                        }
2056 +                        if (dirty) {
2057 +                                boxes[nr_boxes].x = x;
2058 +                                boxes[nr_boxes].y = y;
2059 +                                boxes[nr_boxes].w = w;
2060 +                                boxes[nr_boxes].h = h;
2061 +                                nr_boxes++;
2062 +                        }
2063 +                }
2064 +        }
2065 +
2066 +        // Unlock surface, if required
2067 +        if (SDL_MUSTLOCK(drv->s))
2068 +                SDL_UnlockSurface(drv->s);
2069 +
2070 +        // Refresh display
2071 +        if (nr_boxes)
2072 +                SDL_UpdateRects(drv->s, nr_boxes, boxes);
2073 + }
2074 +
2075  
2076   // We suggest the compiler to inline the next two functions so that it
2077   // may specialise the code according to the current screen depth and
# Line 1810 | Line 2132 | static void video_refresh_dga_vosf(void)
2132                  tick_counter = 0;
2133                  if (mainBuffer.dirty) {
2134                          LOCK_VOSF;
2135 <                        update_display_dga_vosf();
2135 >                        update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2136                          UNLOCK_VOSF;
2137                  }
2138          }
# Line 1844 | Line 2166 | static void video_refresh_window_static(
2166          static int tick_counter = 0;
2167          if (++tick_counter >= frame_skip) {
2168                  tick_counter = 0;
2169 <                update_display_static(static_cast<driver_window *>(drv));
2169 >                const VIDEO_MODE &mode = drv->mode;
2170 >                if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2171 >                        update_display_static_bbox(static_cast<driver_window *>(drv));
2172 >                else
2173 >                        update_display_static(static_cast<driver_window *>(drv));
2174          }
2175   }
2176  
# Line 1874 | Line 2200 | static void VideoRefreshInit(void)
2200          }
2201   }
2202  
2203 + static inline void do_video_refresh(void)
2204 + {
2205 +        // Handle SDL events
2206 +        handle_events();
2207 +
2208 +        // Update display
2209 +        video_refresh();
2210 +
2211 + #ifdef SHEEPSHAVER
2212 +        // Set new cursor image if it was changed
2213 +        if (cursor_changed && sdl_cursor) {
2214 +                cursor_changed = false;
2215 +                LOCK_EVENTS;
2216 +                SDL_FreeCursor(sdl_cursor);
2217 +                sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2218 +                if (sdl_cursor) {
2219 +                        SDL_SetCursor(sdl_cursor);
2220 + #ifdef WIN32
2221 +                        // XXX Windows apparently needs an extra mouse event to
2222 +                        // make the new cursor image visible
2223 +                        int visible = SDL_ShowCursor(-1);
2224 +                        if (visible) {
2225 +                                int x, y;
2226 +                                SDL_GetMouseState(&x, &y);
2227 +                                SDL_WarpMouse(x, y);
2228 +                        }
2229 + #endif
2230 +                }
2231 +                UNLOCK_EVENTS;
2232 +        }
2233 + #endif
2234 +
2235 +        // Set new palette if it was changed
2236 +        handle_palette_changes();
2237 + }
2238 +
2239 + // This function is called on non-threaded platforms from a timer interrupt
2240 + void VideoRefresh(void)
2241 + {
2242 +        // We need to check redraw_thread_active to inhibit refreshed during
2243 +        // mode changes on non-threaded platforms
2244 +        if (!redraw_thread_active)
2245 +                return;
2246 +
2247 +        // Process pending events and update display
2248 +        do_video_refresh();
2249 + }
2250 +
2251   const int VIDEO_REFRESH_HZ = 60;
2252   const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2253  
2254 + #ifndef USE_CPU_EMUL_SERVICES
2255   static int redraw_func(void *arg)
2256   {
2257          uint64 start = GetTicks_usec();
# Line 1902 | Line 2277 | static int redraw_func(void *arg)
2277                  }
2278   #endif
2279  
2280 <                // Handle SDL events
2281 <                handle_events();
2280 >                // Process pending events and update display
2281 >                do_video_refresh();
2282 >        }
2283 >
2284 >        uint64 end = GetTicks_usec();
2285 >        D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2286 >        return 0;
2287 > }
2288 > #endif
2289 >
2290  
2291 <                // Refresh display
2292 <                video_refresh();
2291 > /*
2292 > *  Record dirty area from NQD
2293 > */
2294  
2295   #ifdef SHEEPSHAVER
2296 <                // Set new cursor image if it was changed
2297 <                if (cursor_changed && sdl_cursor) {
2298 <                        cursor_changed = false;
2299 <                        SDL_FreeCursor(sdl_cursor);
2300 <                        sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2301 <                        if (sdl_cursor)
1918 <                                SDL_SetCursor(sdl_cursor);
1919 <                }
1920 < #endif
2296 > void video_set_dirty_area(int x, int y, int w, int h)
2297 > {
2298 >        const VIDEO_MODE &mode = drv->mode;
2299 >        const int screen_width = VIDEO_MODE_X;
2300 >        const int screen_height = VIDEO_MODE_Y;
2301 >        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2302  
2303 <                // Set new palette if it was changed
2304 <                handle_palette_changes();
2303 > #ifdef ENABLE_VOSF
2304 >        if (use_vosf) {
2305 >                vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2306 >                return;
2307          }
2308 + #endif
2309  
2310 <        uint64 end = GetTicks_usec();
1927 <        D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
1928 <        return 0;
2310 >        // XXX handle dirty bounding boxes for non-VOSF modes
2311   }
2312 + #endif

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