ViewVC Help
View File | Revision Log | Show Annotations | Revision Graph | Root Listing
root/cebix/BasiliskII/src/SDL/video_sdl.cpp
(Generate patch)

Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.24 by gbeauche, 2006-05-09T21:41:02Z vs.
Revision 1.30 by asvitkine, 2007-01-21T19:33:13Z

# Line 27 | Line 27
27   *      Ctrl-F5 = grab mouse (in windowed mode)
28   *
29   *  FIXMEs and TODOs:
30 + *  - Windows requires an extra mouse event to update the actual cursor image?
31   *  - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32   *  - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33   *  - Mouse acceleration, there is no API in SDL yet for that
34   *  - Force relative mode in Grab mode even if SDL provides absolute coordinates?
34 *  - Fullscreen mode
35   *  - Gamma tables support is likely to be broken here
36   *  - Events processing is bound to the general emulation thread as SDL requires
37   *    to PumpEvents() within the same thread as the one that called SetVideoMode().
38   *    Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 *  - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39   *  - Backport hw cursor acceleration to Basilisk II?
40   *  - Factor out code
41   */
# Line 49 | Line 48
48   #include <errno.h>
49   #include <vector>
50  
51 + #ifdef WIN32
52 + #include <malloc.h> /* alloca() */
53 + #endif
54 +
55   #include "cpu_emulation.h"
56   #include "main.h"
57   #include "adb.h"
# Line 716 | Line 719 | void driver_base::restore_mouse_accel(vo
719   *  Windowed display driver
720   */
721  
722 + static int SDL_display_opened = FALSE;
723 +
724   // Open display
725   driver_window::driver_window(SDL_monitor_desc &m)
726          : driver_base(m), mouse_grabbed(false)
# Line 727 | Line 732 | driver_window::driver_window(SDL_monitor
732          // Set absolute mouse mode
733          ADBSetRelMouseMode(mouse_grabbed);
734  
735 +        // This is ugly:
736 +        // If we're switching resolutions (ie, not setting it for the first time),
737 +        // there's a bug in SDL where the SDL_Surface created will not be properly
738 +        // setup. The solution is to SDL_Quit() before calling SDL_SetVideoMode for
739 +        // the second time (SDL_SetVideoMode will call SDL_Init() and all will be
740 +        // well). Without this, the video becomes corrupted (at least on Mac OS X),
741 +        // after the resolution switch (for the second and subsequent times).
742 +        if (SDL_display_opened)
743 +                SDL_Quit();
744 +
745          // Create surface
746          int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
747          if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
748                  return;
749  
750 +        SDL_display_opened = TRUE;
751 +
752   #ifdef ENABLE_VOSF
753          use_vosf = true;
754          // Allocate memory for frame buffer (SIZE is extended to page-boundary)
# Line 1984 | Line 2001 | static void update_display_static(driver
2001          }
2002   }
2003  
2004 + // Static display update (fixed frame rate, bounding boxes based)
2005 + // XXX use NQD bounding boxes to help detect dirty areas?
2006 + static void update_display_static_bbox(driver_window *drv)
2007 + {
2008 +        const VIDEO_MODE &mode = drv->mode;
2009 +
2010 +        // Allocate bounding boxes for SDL_UpdateRects()
2011 +        const int N_PIXELS = 64;
2012 +        const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2013 +        const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2014 +        SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2015 +        int nr_boxes = 0;
2016 +
2017 +        // Lock surface, if required
2018 +        if (SDL_MUSTLOCK(drv->s))
2019 +                SDL_LockSurface(drv->s);
2020 +
2021 +        // Update the surface from Mac screen
2022 +        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2023 +        const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2024 +        int x, y;
2025 +        for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2026 +                int h = N_PIXELS;
2027 +                if (h > VIDEO_MODE_Y - y)
2028 +                        h = VIDEO_MODE_Y - y;
2029 +                for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2030 +                        int w = N_PIXELS;
2031 +                        if (w > VIDEO_MODE_X - x)
2032 +                                w = VIDEO_MODE_X - x;
2033 +                        const int xs = w * bytes_per_pixel;
2034 +                        const int xb = x * bytes_per_pixel;
2035 +                        bool dirty = false;
2036 +                        for (int j = y; j < (y + h); j++) {
2037 +                                const int yb = j * bytes_per_row;
2038 +                                if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2039 +                                        memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2040 +                                        Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2041 +                                        dirty = true;
2042 +                                }
2043 +                        }
2044 +                        if (dirty) {
2045 +                                boxes[nr_boxes].x = x;
2046 +                                boxes[nr_boxes].y = y;
2047 +                                boxes[nr_boxes].w = w;
2048 +                                boxes[nr_boxes].h = h;
2049 +                                nr_boxes++;
2050 +                        }
2051 +                }
2052 +        }
2053 +
2054 +        // Unlock surface, if required
2055 +        if (SDL_MUSTLOCK(drv->s))
2056 +                SDL_UnlockSurface(drv->s);
2057 +
2058 +        // Refresh display
2059 +        if (nr_boxes)
2060 +                SDL_UpdateRects(drv->s, nr_boxes, boxes);
2061 + }
2062 +
2063  
2064   // We suggest the compiler to inline the next two functions so that it
2065   // may specialise the code according to the current screen depth and
# Line 2078 | Line 2154 | static void video_refresh_window_static(
2154          static int tick_counter = 0;
2155          if (++tick_counter >= frame_skip) {
2156                  tick_counter = 0;
2157 <                update_display_static(static_cast<driver_window *>(drv));
2157 >                const VIDEO_MODE &mode = drv->mode;
2158 >                if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2159 >                        update_display_static_bbox(static_cast<driver_window *>(drv));
2160 >                else
2161 >                        update_display_static(static_cast<driver_window *>(drv));
2162          }
2163   }
2164  
# Line 2123 | Line 2203 | static inline void do_video_refresh(void
2203                  LOCK_EVENTS;
2204                  SDL_FreeCursor(sdl_cursor);
2205                  sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2206 <                if (sdl_cursor)
2206 >                if (sdl_cursor) {
2207                          SDL_SetCursor(sdl_cursor);
2208 + #ifdef WIN32
2209 +                        // XXX Windows apparently needs an extra mouse event to
2210 +                        // make the new cursor image visible
2211 +                        int visible = SDL_ShowCursor(-1);
2212 +                        if (visible) {
2213 +                                int x, y;
2214 +                                SDL_GetMouseState(&x, &y);
2215 +                                SDL_WarpMouse(x, y);
2216 +                        }
2217 + #endif
2218 +                }
2219                  UNLOCK_EVENTS;
2220          }
2221   #endif
# Line 2183 | Line 2274 | static int redraw_func(void *arg)
2274          return 0;
2275   }
2276   #endif
2277 +
2278 +
2279 + /*
2280 + *  Record dirty area from NQD
2281 + */
2282 +
2283 + #ifdef SHEEPSHAVER
2284 + void video_set_dirty_area(int x, int y, int w, int h)
2285 + {
2286 +        const VIDEO_MODE &mode = drv->mode;
2287 +        const int screen_width = VIDEO_MODE_X;
2288 +        const int screen_height = VIDEO_MODE_Y;
2289 +        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2290 +
2291 + #ifdef ENABLE_VOSF
2292 +        if (use_vosf) {
2293 +                vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2294 +                return;
2295 +        }
2296 + #endif
2297 +
2298 +        // XXX handle dirty bounding boxes for non-VOSF modes
2299 + }
2300 + #endif

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines