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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
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Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.24 by gbeauche, 2006-05-09T21:41:02Z vs.
Revision 1.40 by asvitkine, 2011-12-28T21:35:42Z

# Line 1 | Line 1
1   /*
2   *  video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3   *
4 < *  Basilisk II (C) 1997-2005 Christian Bauer
4 > *  Basilisk II (C) 1997-2008 Christian Bauer
5   *
6   *  This program is free software; you can redistribute it and/or modify
7   *  it under the terms of the GNU General Public License as published by
# Line 27 | Line 27
27   *      Ctrl-F5 = grab mouse (in windowed mode)
28   *
29   *  FIXMEs and TODOs:
30 + *  - Windows requires an extra mouse event to update the actual cursor image?
31   *  - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32   *  - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33   *  - Mouse acceleration, there is no API in SDL yet for that
34   *  - Force relative mode in Grab mode even if SDL provides absolute coordinates?
34 *  - Fullscreen mode
35   *  - Gamma tables support is likely to be broken here
36   *  - Events processing is bound to the general emulation thread as SDL requires
37   *    to PumpEvents() within the same thread as the one that called SetVideoMode().
38   *    Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 *  - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39   *  - Backport hw cursor acceleration to Basilisk II?
40   *  - Factor out code
41   */
# Line 49 | Line 48
48   #include <errno.h>
49   #include <vector>
50  
51 + #ifdef WIN32
52 + #include <malloc.h> /* alloca() */
53 + #endif
54 +
55   #include "cpu_emulation.h"
56   #include "main.h"
57   #include "adb.h"
# Line 133 | Line 136 | static SDL_Cursor *sdl_cursor;                                         // C
136   static volatile bool cursor_changed = false;            // Flag: cursor changed, redraw_func must update the cursor
137   static SDL_Color sdl_palette[256];                                      // Color palette to be used as CLUT and gamma table
138   static bool sdl_palette_changed = false;                        // Flag: Palette changed, redraw thread must set new colors
139 < static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
139 > static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
140  
141   // Mutex to protect SDL events
142   static SDL_mutex *sdl_events_lock = NULL;
# Line 194 | Line 197 | extern void SysMountFirstFloppy(void);
197  
198   static void *vm_acquire_framebuffer(uint32 size)
199   {
200 <        return vm_acquire(size);
200 >        // always try to reallocate framebuffer at the same address
201 >        static void *fb = VM_MAP_FAILED;
202 >        if (fb != VM_MAP_FAILED) {
203 >                if (vm_acquire_fixed(fb, size) < 0) {
204 > #ifndef SHEEPSHAVER
205 >                        printf("FATAL: Could not reallocate framebuffer at previous address\n");
206 > #endif
207 >                        fb = VM_MAP_FAILED;
208 >                }
209 >        }
210 >        if (fb == VM_MAP_FAILED)
211 >                fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
212 >        return fb;
213   }
214  
215   static inline void vm_release_framebuffer(void *fb, uint32 size)
# Line 610 | Line 625 | public:
625   class driver_window;
626   static void update_display_window_vosf(driver_window *drv);
627   static void update_display_dynamic(int ticker, driver_window *drv);
628 < static void update_display_static(driver_window *drv);
628 > static void update_display_static(driver_base *drv);
629  
630   class driver_window : public driver_base {
631          friend void update_display_window_vosf(driver_window *drv);
632          friend void update_display_dynamic(int ticker, driver_window *drv);
633 <        friend void update_display_static(driver_window *drv);
633 >        friend void update_display_static(driver_base *drv);
634  
635   public:
636          driver_window(SDL_monitor_desc &monitor);
# Line 716 | Line 731 | void driver_base::restore_mouse_accel(vo
731   *  Windowed display driver
732   */
733  
734 + static bool SDL_display_opened = false;
735 +
736   // Open display
737   driver_window::driver_window(SDL_monitor_desc &m)
738          : driver_base(m), mouse_grabbed(false)
# Line 727 | Line 744 | driver_window::driver_window(SDL_monitor
744          // Set absolute mouse mode
745          ADBSetRelMouseMode(mouse_grabbed);
746  
747 +        // This is ugly:
748 +        // If we're switching resolutions (ie, not setting it for the first time),
749 +        // there's a bug in SDL where the SDL_Surface created will not be properly
750 +        // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
751 +        // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
752 +        // and all will be well). Without this, the video becomes corrupted (at least
753 +        // on Mac OS X), after the resolution switch.
754 +        if (SDL_display_opened)
755 +                SDL_QuitSubSystem(SDL_INIT_VIDEO);
756 +
757          // Create surface
758          int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
759          if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
760                  return;
761  
762 +        SDL_display_opened = true;
763 +
764   #ifdef ENABLE_VOSF
765          use_vosf = true;
766          // Allocate memory for frame buffer (SIZE is extended to page-boundary)
# Line 1209 | Line 1238 | bool VideoInit(bool classic)
1238                                  continue;
1239                          if (w == 512 && h == 384)
1240                                  continue;
1212 #ifdef ENABLE_VOSF
1241                          for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1242                                  add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1215 #else
1216                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1217 #endif
1243                  }
1244          }
1245  
# Line 1514 | Line 1539 | void SDL_monitor_desc::switch_to_current
1539   #ifdef SHEEPSHAVER
1540   bool video_can_change_cursor(void)
1541   {
1542 <        return (display_type == DISPLAY_WINDOW);
1542 >        static char driver[] = "Quartz?";
1543 >        static int quartzok = -1;
1544 >
1545 >        if (display_type != DISPLAY_WINDOW)
1546 >                return false;
1547 >
1548 >        if (quartzok < 0) {
1549 >                if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1550 >                        quartzok = true;
1551 >                else {
1552 >                        // Quartz driver bug prevents cursor changing in SDL 1.2.11 to 1.2.13.
1553 >                        const SDL_version *vp = SDL_Linked_Version();
1554 >                        int version = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch);
1555 >                        quartzok = (version <= SDL_VERSIONNUM(1, 2, 10) || version >= SDL_VERSIONNUM(1, 2, 14));
1556 >                }
1557 >        }
1558 >
1559 >        return quartzok;
1560   }
1561   #endif
1562  
# Line 1725 | Line 1767 | static void handle_events(void)
1767                          // Mouse button
1768                          case SDL_MOUSEBUTTONDOWN: {
1769                                  unsigned int button = event.button.button;
1770 <                                if (button < 4)
1771 <                                        ADBMouseDown(button - 1);
1770 >                                if (button == SDL_BUTTON_LEFT)
1771 >                                        ADBMouseDown(0);
1772 >                                else if (button == SDL_BUTTON_RIGHT)
1773 >                                        ADBMouseDown(1);
1774 >                                else if (button == SDL_BUTTON_MIDDLE)
1775 >                                        ADBMouseDown(2);
1776                                  else if (button < 6) {  // Wheel mouse
1777                                          if (mouse_wheel_mode == 0) {
1778                                                  int key = (button == 5) ? 0x79 : 0x74;  // Page up/down
# Line 1744 | Line 1790 | static void handle_events(void)
1790                          }
1791                          case SDL_MOUSEBUTTONUP: {
1792                                  unsigned int button = event.button.button;
1793 <                                if (button < 4)
1794 <                                        ADBMouseUp(button - 1);
1793 >                                if (button == SDL_BUTTON_LEFT)
1794 >                                        ADBMouseUp(0);
1795 >                                else if (button == SDL_BUTTON_RIGHT)
1796 >                                        ADBMouseUp(1);
1797 >                                else if (button == SDL_BUTTON_MIDDLE)
1798 >                                        ADBMouseUp(2);
1799                                  break;
1800                          }
1801  
# Line 1829 | Line 1879 | static void handle_events(void)
1879                                  ADBKeyDown(0x7f);       // Power key
1880                                  ADBKeyUp(0x7f);
1881                                  break;
1882 +
1883 +                        // Application activate/deactivate; consume the event but otherwise ignore it
1884 +                        case SDL_ACTIVEEVENT:
1885 +                                break;
1886                          }
1887                  }
1888          }
# Line 1840 | Line 1894 | static void handle_events(void)
1894   */
1895  
1896   // Static display update (fixed frame rate, but incremental)
1897 < static void update_display_static(driver_window *drv)
1897 > static void update_display_static(driver_base *drv)
1898   {
1899          // Incremental update code
1900          int wide = 0, high = 0, x1, x2, y1, y2, i, j;
# Line 1929 | Line 1983 | static void update_display_static(driver
1983  
1984                  } else {
1985                          const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1986 +                        const int dst_bytes_per_row = drv->s->pitch;
1987  
1988                          x1 = VIDEO_MODE_X;
1989                          for (j=y1; j<=y2; j++) {
# Line 1969 | Line 2024 | static void update_display_static(driver
2024                                  // Blit to screen surface
2025                                  for (j=y1; j<=y2; j++) {
2026                                          i = j * bytes_per_row + x1 * bytes_per_pixel;
2027 +                                        int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2028                                          memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2029 <                                        Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
2029 >                                        Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2030                                  }
2031  
2032                                  // Unlock surface, if required
# Line 1984 | Line 2040 | static void update_display_static(driver
2040          }
2041   }
2042  
2043 + // Static display update (fixed frame rate, bounding boxes based)
2044 + // XXX use NQD bounding boxes to help detect dirty areas?
2045 + static void update_display_static_bbox(driver_base *drv)
2046 + {
2047 +        const VIDEO_MODE &mode = drv->mode;
2048 +
2049 +        // Allocate bounding boxes for SDL_UpdateRects()
2050 +        const int N_PIXELS = 64;
2051 +        const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2052 +        const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2053 +        SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2054 +        int nr_boxes = 0;
2055 +
2056 +        // Lock surface, if required
2057 +        if (SDL_MUSTLOCK(drv->s))
2058 +                SDL_LockSurface(drv->s);
2059 +
2060 +        // Update the surface from Mac screen
2061 +        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2062 +        const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2063 +        const int dst_bytes_per_row = drv->s->pitch;
2064 +        int x, y;
2065 +        for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2066 +                int h = N_PIXELS;
2067 +                if (h > VIDEO_MODE_Y - y)
2068 +                        h = VIDEO_MODE_Y - y;
2069 +                for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2070 +                        int w = N_PIXELS;
2071 +                        if (w > VIDEO_MODE_X - x)
2072 +                                w = VIDEO_MODE_X - x;
2073 +                        const int xs = w * bytes_per_pixel;
2074 +                        const int xb = x * bytes_per_pixel;
2075 +                        bool dirty = false;
2076 +                        for (int j = y; j < (y + h); j++) {
2077 +                                const int yb = j * bytes_per_row;
2078 +                                const int dst_yb = j * dst_bytes_per_row;
2079 +                                if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2080 +                                        memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2081 +                                        Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2082 +                                        dirty = true;
2083 +                                }
2084 +                        }
2085 +                        if (dirty) {
2086 +                                boxes[nr_boxes].x = x;
2087 +                                boxes[nr_boxes].y = y;
2088 +                                boxes[nr_boxes].w = w;
2089 +                                boxes[nr_boxes].h = h;
2090 +                                nr_boxes++;
2091 +                        }
2092 +                }
2093 +        }
2094 +
2095 +        // Unlock surface, if required
2096 +        if (SDL_MUSTLOCK(drv->s))
2097 +                SDL_UnlockSurface(drv->s);
2098 +
2099 +        // Refresh display
2100 +        if (nr_boxes)
2101 +                SDL_UpdateRects(drv->s, nr_boxes, boxes);
2102 + }
2103 +
2104  
2105   // We suggest the compiler to inline the next two functions so that it
2106   // may specialise the code according to the current screen depth and
# Line 2025 | Line 2142 | static inline void handle_palette_change
2142          UNLOCK_PALETTE;
2143   }
2144  
2145 + static void video_refresh_window_static(void);
2146 +
2147   static void video_refresh_dga(void)
2148   {
2149          // Quit DGA mode if requested
2150          possibly_quit_dga_mode();
2151 +        video_refresh_window_static();
2152   }
2153  
2154   #ifdef ENABLE_VOSF
# Line 2078 | Line 2198 | static void video_refresh_window_static(
2198          static int tick_counter = 0;
2199          if (++tick_counter >= frame_skip) {
2200                  tick_counter = 0;
2201 <                update_display_static(static_cast<driver_window *>(drv));
2201 >                const VIDEO_MODE &mode = drv->mode;
2202 >                if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2203 >                        update_display_static_bbox(drv);
2204 >                else
2205 >                        update_display_static(drv);
2206          }
2207   }
2208  
# Line 2123 | Line 2247 | static inline void do_video_refresh(void
2247                  LOCK_EVENTS;
2248                  SDL_FreeCursor(sdl_cursor);
2249                  sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2250 <                if (sdl_cursor)
2250 >                if (sdl_cursor) {
2251 >                        SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2252                          SDL_SetCursor(sdl_cursor);
2253 + #ifdef WIN32
2254 +                        // XXX Windows apparently needs an extra mouse event to
2255 +                        // make the new cursor image visible
2256 +                        int visible = SDL_ShowCursor(-1);
2257 +                        if (visible) {
2258 +                                int x, y;
2259 +                                SDL_GetMouseState(&x, &y);
2260 +                                SDL_WarpMouse(x, y);
2261 +                        }
2262 + #endif
2263 +                }
2264                  UNLOCK_EVENTS;
2265          }
2266   #endif
# Line 2183 | Line 2319 | static int redraw_func(void *arg)
2319          return 0;
2320   }
2321   #endif
2322 +
2323 +
2324 + /*
2325 + *  Record dirty area from NQD
2326 + */
2327 +
2328 + #ifdef SHEEPSHAVER
2329 + void video_set_dirty_area(int x, int y, int w, int h)
2330 + {
2331 + #ifdef ENABLE_VOSF
2332 +        const VIDEO_MODE &mode = drv->mode;
2333 +        const int screen_width = VIDEO_MODE_X;
2334 +        const int screen_height = VIDEO_MODE_Y;
2335 +        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2336 +
2337 +        if (use_vosf) {
2338 +                vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2339 +                return;
2340 +        }
2341 + #endif
2342 +
2343 +        // XXX handle dirty bounding boxes for non-VOSF modes
2344 + }
2345 + #endif

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