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Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.14 by gbeauche, 2005-01-22T17:41:33Z vs.
Revision 1.23 by gbeauche, 2006-03-28T07:01:19Z

# Line 1 | Line 1
1   /*
2   *  video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3   *
4 < *  Basilisk II (C) 1997-2004 Christian Bauer
4 > *  Basilisk II (C) 1997-2005 Christian Bauer
5   *
6   *  This program is free software; you can redistribute it and/or modify
7   *  it under the terms of the GNU General Public License as published by
# Line 21 | Line 21
21   /*
22   *  NOTES:
23   *    The Ctrl key works like a qualifier for special actions:
24 < *      Ctrl-Tab = suspend DGA mode
24 > *      Ctrl-Tab = suspend DGA mode (TODO)
25   *      Ctrl-Esc = emergency quit
26   *      Ctrl-F1 = mount floppy
27   *      Ctrl-F5 = grab mouse (in windowed mode)
28   *
29   *  FIXMEs and TODOs:
30 + *  - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
31   *  - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
32   *  - Mouse acceleration, there is no API in SDL yet for that
33   *  - Force relative mode in Grab mode even if SDL provides absolute coordinates?
# Line 37 | Line 38
38   *    Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39   *  - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
40   *  - Backport hw cursor acceleration to Basilisk II?
41 + *  - Factor out code
42   */
43  
44   #include "sysdeps.h"
# Line 82 | Line 84 | static int display_type = DISPLAY_WINDOW
84   #endif
85  
86   // Constants
87 + #ifdef WIN32
88 + const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
89 + #else
90   const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
91 + #endif
92  
93  
94   // Global variables
# Line 95 | Line 101 | static uint8 *the_buffer_copy = NULL;
101   static uint32 the_buffer_size;                                          // Size of allocated the_buffer
102  
103   static bool redraw_thread_active = false;                       // Flag: Redraw thread installed
104 + #ifndef USE_CPU_EMUL_SERVICES
105   static volatile bool redraw_thread_cancel;                      // Flag: Cancel Redraw thread
106   static SDL_Thread *redraw_thread = NULL;                        // Redraw thread
107 + #ifdef SHEEPSHAVER
108   static volatile bool thread_stop_req = false;
109   static volatile bool thread_stop_ack = false;           // Acknowledge for thread_stop_req
110 + #endif
111 + #endif
112  
113   #ifdef ENABLE_VOSF
114   static bool use_vosf = false;                                           // Flag: VOSF enabled
# Line 125 | Line 135 | static SDL_Color sdl_palette[256];                                     /
135   static bool sdl_palette_changed = false;                        // Flag: Palette changed, redraw thread must set new colors
136   static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
137  
138 + // Mutex to protect SDL events
139 + static SDL_mutex *sdl_events_lock = NULL;
140 + #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
141 + #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
142 +
143   // Mutex to protect palette
144   static SDL_mutex *sdl_palette_lock = NULL;
145   #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
# Line 148 | Line 163 | extern void SysMountFirstFloppy(void);
163  
164  
165   /*
166 + *  SDL surface locking glue
167 + */
168 +
169 + #ifdef ENABLE_VOSF
170 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do {                               \
171 +        if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN))        \
172 +                the_host_buffer = (uint8 *)(SURFACE)->pixels;                   \
173 + } while (0)
174 + #else
175 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
176 + #endif
177 +
178 + #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do {    \
179 +        if (SDL_MUSTLOCK(SURFACE)) {                            \
180 +                SDL_LockSurface(SURFACE);                               \
181 +                SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE);   \
182 +        }                                                                                       \
183 + } while (0)
184 +
185 + #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do {  \
186 +        if (SDL_MUSTLOCK(SURFACE))                                      \
187 +                SDL_UnlockSurface(SURFACE);                             \
188 + } while (0)
189 +
190 +
191 + /*
192   *  Framebuffer allocation routines
193   */
194  
195   static void *vm_acquire_framebuffer(uint32 size)
196   {
156 #ifdef SHEEPSHAVER
157 #ifdef DIRECT_ADDRESSING_HACK
158        const uint32 FRAME_BUFFER_BASE = 0x61000000;
159        uint8 *fb = Mac2HostAddr(FRAME_BUFFER_BASE);
160        if (vm_acquire_fixed(fb, size) < 0)
161                fb = VM_MAP_FAILED;
162        return fb;
163 #endif
164 #endif
197          return vm_acquire(size);
198   }
199  
# Line 172 | Line 204 | static inline void vm_release_framebuffe
204  
205  
206   /*
207 + *  Windows message handler
208 + */
209 +
210 + #ifdef WIN32
211 + #include <dbt.h>
212 + static WNDPROC sdl_window_proc = NULL;                          // Window proc used by SDL
213 +
214 + extern void SysMediaArrived(void);
215 + extern void SysMediaRemoved(void);
216 + extern HWND GetMainWindowHandle(void);
217 +
218 + static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
219 + {
220 +        switch (msg) {
221 +        case WM_DEVICECHANGE:
222 +                if (wParam == DBT_DEVICEREMOVECOMPLETE) {
223 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
224 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
225 +                                SysMediaRemoved();
226 +                }
227 +                else if (wParam == DBT_DEVICEARRIVAL) {
228 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
229 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
230 +                                SysMediaArrived();
231 +                }
232 +                return 0;
233 +
234 +        default:
235 +                if (sdl_window_proc)
236 +                        return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
237 +        }
238 +
239 +        return DefWindowProc(hwnd, msg, wParam, lParam);
240 + }
241 + #endif
242 +
243 +
244 + /*
245   *  SheepShaver glue
246   */
247  
# Line 388 | Line 458 | static int sdl_depth_of_video_depth(int
458   // Check wether specified mode is available
459   static bool has_mode(int type, int width, int height)
460   {
391        // FIXME: no fullscreen support yet
392        if (type == DISPLAY_SCREEN)
393                return false;
394
461   #ifdef SHEEPSHAVER
462          // Filter out Classic resolutiosn
463          if (width == 512 && height == 384)
464                  return false;
465  
466 <        // Read window modes prefs
466 >        // "screen" prefs items always succeeds
467 >        if (PrefsFindString("screen"))
468 >                return true;
469 >
470 >        // Read window & screen modes prefs
471          static uint32 window_modes = 0;
472          static uint32 screen_modes = 0;
473          if (window_modes == 0 || screen_modes == 0) {
# Line 407 | Line 477 | static bool has_mode(int type, int width
477                          window_modes |= 3;                      // Allow at least 640x480 and 800x600 window modes
478          }
479  
480 <        if (type == DISPLAY_WINDOW) {
481 <                int apple_mask, apple_id = find_apple_resolution(width, height);
482 <                switch (apple_id) {
483 <                case APPLE_640x480:             apple_mask = 0x01; break;
484 <                case APPLE_800x600:             apple_mask = 0x02; break;
485 <                case APPLE_1024x768:    apple_mask = 0x04; break;
486 <                case APPLE_1152x768:    apple_mask = 0x40; break;
487 <                case APPLE_1152x900:    apple_mask = 0x08; break;
488 <                case APPLE_1280x1024:   apple_mask = 0x10; break;
489 <                case APPLE_1600x1200:   apple_mask = 0x20; break;
490 <                default:                                apple_mask = 0x00; break;
421 <                }
422 <                return (window_modes & apple_mask);
480 >        int test_modes;
481 >        switch (type) {
482 >        case DISPLAY_WINDOW:
483 >                test_modes = window_modes;
484 >                break;
485 >        case DISPLAY_SCREEN:
486 >                test_modes = screen_modes;
487 >                break;
488 >        default:
489 >                test_modes = 0;
490 >                break;
491          }
492 < #else
493 <        return true;
492 >
493 >        int apple_mask;
494 >        switch (find_apple_resolution(width, height)) {
495 >        case APPLE_640x480:             apple_mask = 0x01; break;
496 >        case APPLE_800x600:             apple_mask = 0x02; break;
497 >        case APPLE_1024x768:    apple_mask = 0x04; break;
498 >        case APPLE_1152x768:    apple_mask = 0x40; break;
499 >        case APPLE_1152x900:    apple_mask = 0x08; break;
500 >        case APPLE_1280x1024:   apple_mask = 0x10; break;
501 >        case APPLE_1600x1200:   apple_mask = 0x20; break;
502 >        default:                                apple_mask = 0x00; break;
503 >        }
504 >        return (test_modes & apple_mask);
505   #endif
506 <        return false;
506 >        return true;
507   }
508  
509   // Add mode to list of supported modes
# Line 501 | Line 580 | static void set_window_name(int name)
580   // Set mouse grab mode
581   static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
582   {
583 <        const SDL_VideoInfo *vi =SDL_GetVideoInfo();
583 >        const SDL_VideoInfo *vi = SDL_GetVideoInfo();
584          return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
585   }
586  
# Line 560 | Line 639 | private:
639          int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
640   };
641  
642 + class driver_fullscreen : public driver_base {
643 + public:
644 +        driver_fullscreen(SDL_monitor_desc &monitor);
645 +        ~driver_fullscreen();
646 + };
647 +
648   static driver_base *drv = NULL; // Pointer to currently used driver object
649  
650   #ifdef ENABLE_VOSF
# Line 775 | Line 860 | void driver_window::mouse_moved(int x, i
860          ADBMouseMoved(x, y);
861   }
862  
863 +
864 + /*
865 + *  Full-screen display driver
866 + */
867 +
868 + // Open display
869 + driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
870 +        : driver_base(m)
871 + {
872 +        int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
873 +        int aligned_width = (width + 15) & ~15;
874 +        int aligned_height = (height + 15) & ~15;
875 +
876 +        // Set absolute mouse mode
877 +        ADBSetRelMouseMode(false);
878 +
879 +        // Create surface
880 +        int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
881 +        if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
882 +                return;
883 +
884 + #ifdef ENABLE_VOSF
885 +        use_vosf = true;
886 +        // Allocate memory for frame buffer (SIZE is extended to page-boundary)
887 +        the_host_buffer = (uint8 *)s->pixels;
888 +        the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
889 +        the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
890 +        the_buffer_copy = (uint8 *)malloc(the_buffer_size);
891 +        D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
892 +
893 +        // Check whether we can initialize the VOSF subsystem and it's profitable
894 +        if (!video_vosf_init(m)) {
895 +                WarningAlert(STR_VOSF_INIT_ERR);
896 +                use_vosf = false;
897 +        }
898 +        else if (!video_vosf_profitable()) {
899 +                video_vosf_exit();
900 +                printf("VOSF acceleration is not profitable on this platform, disabling it\n");
901 +                use_vosf = false;
902 +        }
903 +        if (!use_vosf) {
904 +                free(the_buffer_copy);
905 +                vm_release(the_buffer, the_buffer_size);
906 +                the_host_buffer = NULL;
907 +        }
908 + #endif
909 +        if (!use_vosf) {
910 +                // Allocate memory for frame buffer
911 +                the_buffer_size = (aligned_height + 2) * s->pitch;
912 +                the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
913 +                the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
914 +                D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
915 +        }
916 +        
917 +        // Hide cursor
918 +        SDL_ShowCursor(0);
919 +
920 +        // Init blitting routines
921 +        SDL_PixelFormat *f = s->format;
922 +        VisualFormat visualFormat;
923 +        visualFormat.depth = depth;
924 +        visualFormat.Rmask = f->Rmask;
925 +        visualFormat.Gmask = f->Gmask;
926 +        visualFormat.Bmask = f->Bmask;
927 +        Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
928 +
929 +        // Load gray ramp to 8->16/32 expand map
930 +        if (!IsDirectMode(mode))
931 +                for (int i=0; i<256; i++)
932 +                        ExpandMap[i] = SDL_MapRGB(f, i, i, i);
933 +
934 +        // Set frame buffer base
935 +        set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
936 +
937 +        // Everything went well
938 +        init_ok = true;
939 + }
940 +
941 + // Close display
942 + driver_fullscreen::~driver_fullscreen()
943 + {
944 + #ifdef ENABLE_VOSF
945 +        if (use_vosf)
946 +                the_host_buffer = NULL; // don't free() in driver_base dtor
947 + #endif
948 +        if (s)
949 +                SDL_FreeSurface(s);
950 +
951 +        // Show cursor
952 +        SDL_ShowCursor(1);
953 + }
954 +
955 +
956   /*
957   *  Initialization
958   */
# Line 873 | Line 1051 | bool SDL_monitor_desc::video_open(void)
1051          case DISPLAY_WINDOW:
1052                  drv = new(std::nothrow) driver_window(*this);
1053                  break;
1054 +        case DISPLAY_SCREEN:
1055 +                drv = new(std::nothrow) driver_fullscreen(*this);
1056 +                break;
1057          }
1058          if (drv == NULL)
1059                  return false;
# Line 882 | Line 1063 | bool SDL_monitor_desc::video_open(void)
1063                  return false;
1064          }
1065  
1066 + #ifdef WIN32
1067 +        // Chain in a new message handler for WM_DEVICECHANGE
1068 +        HWND the_window = GetMainWindowHandle();
1069 +        sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1070 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1071 + #endif
1072 +
1073          // Initialize VideoRefresh function
1074          VideoRefreshInit();
1075  
# Line 889 | Line 1077 | bool SDL_monitor_desc::video_open(void)
1077          LOCK_FRAME_BUFFER;
1078  
1079          // Start redraw/input thread
1080 + #ifndef USE_CPU_EMUL_SERVICES
1081          redraw_thread_cancel = false;
1082          redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1083          if (!redraw_thread_active) {
1084                  printf("FATAL: cannot create redraw thread\n");
1085                  return false;
1086          }
1087 + #else
1088 +        redraw_thread_active = true;
1089 + #endif
1090          return true;
1091   }
1092  
# Line 915 | Line 1107 | bool VideoInit(bool classic)
1107   #endif
1108  
1109          // Create Mutexes
1110 +        if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1111 +                return false;
1112          if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1113                  return false;
1114          if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
# Line 930 | Line 1124 | bool VideoInit(bool classic)
1124  
1125          // Get screen mode from preferences
1126          const char *mode_str = NULL;
933 #ifndef SHEEPSHAVER
1127          if (classic_mode)
1128                  mode_str = "win/512/342";
1129          else
1130                  mode_str = PrefsFindString("screen");
938 #endif
1131  
1132          // Determine display type and default dimensions
1133          int default_width, default_height;
# Line 951 | Line 1143 | bool VideoInit(bool classic)
1143          if (mode_str) {
1144                  if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1145                          display_type = DISPLAY_WINDOW;
1146 +                else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1147 +                        display_type = DISPLAY_SCREEN;
1148          }
1149          int max_width = 640, max_height = 480;
1150          SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
1151          if (modes && modes != (SDL_Rect **)-1) {
1152 <                max_width = modes[0]->w;
1153 <                max_height = modes[0]->h;
1152 >                // It turns out that on some implementations, and contrary to the documentation,
1153 >                // the returned list is not sorted from largest to smallest (e.g. Windows)
1154 >                for (int i = 0; modes[i] != NULL; i++) {
1155 >                        const int w = modes[i]->w;
1156 >                        const int h = modes[i]->h;
1157 >                        if (w > max_width && h > max_height) {
1158 >                                max_width = w;
1159 >                                max_height = h;
1160 >                        }
1161 >                }
1162                  if (default_width > max_width)
1163                          default_width = max_width;
1164                  if (default_height > max_height)
# Line 996 | Line 1198 | bool VideoInit(bool classic)
1198                                          add_window_modes(video_depth(d));
1199                          }
1200                  }
1201 <        } else
1202 <                add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
1201 >        } else if (display_type == DISPLAY_SCREEN) {
1202 >                struct {
1203 >                        int w;
1204 >                        int h;
1205 >                        int resolution_id;
1206 >                }
1207 >                video_modes[] = {
1208 >                        {   -1,   -1, 0x80 },
1209 >                        {  640,  480, 0x81 },
1210 >                        {  800,  600, 0x82 },
1211 >                        { 1024,  768, 0x83 },
1212 >                        { 1152,  870, 0x84 },
1213 >                        { 1280, 1024, 0x85 },
1214 >                        { 1600, 1200, 0x86 },
1215 >                        { 0, }
1216 >                };
1217 >                video_modes[0].w = default_width;
1218 >                video_modes[0].h = default_height;
1219 >
1220 >                for (int i = 0; video_modes[i].w != 0; i++) {
1221 >                        const int w = video_modes[i].w;
1222 >                        const int h = video_modes[i].h;
1223 >                        if (i > 0 && (w >= default_width || h >= default_height))
1224 >                                continue;
1225 > #ifdef ENABLE_VOSF
1226 >                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1227 >                                int bpp = sdl_depth_of_video_depth(d);
1228 >                                if (SDL_VideoModeOK(w, h, bpp, SDL_HWSURFACE | SDL_FULLSCREEN))
1229 >                                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1230 >                        }
1231 > #else
1232 >                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1233 > #endif
1234 >                }
1235 >        }
1236 >
1237          if (VideoModes.empty()) {
1238                  ErrorAlert(STR_NO_XVISUAL_ERR);
1239                  return false;
# Line 1068 | Line 1304 | void SDL_monitor_desc::video_close(void)
1304   {
1305          D(bug("video_close()\n"));
1306  
1307 + #ifdef WIN32
1308 +        // Remove message handler for WM_DEVICECHANGE
1309 +        HWND the_window = GetMainWindowHandle();
1310 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1311 + #endif
1312 +
1313          // Stop redraw thread
1314 + #ifndef USE_CPU_EMUL_SERVICES
1315          if (redraw_thread_active) {
1316                  redraw_thread_cancel = true;
1317                  SDL_WaitThread(redraw_thread, NULL);
1318          }
1319 + #endif
1320          redraw_thread_active = false;
1321  
1322          // Unlock frame buffer
# Line 1096 | Line 1340 | void VideoExit(void)
1340                  SDL_DestroyMutex(frame_buffer_lock);
1341          if (sdl_palette_lock)
1342                  SDL_DestroyMutex(sdl_palette_lock);
1343 +        if (sdl_events_lock)
1344 +                SDL_DestroyMutex(sdl_events_lock);
1345   }
1346  
1347  
# Line 1265 | Line 1511 | int16 video_mode_change(VidLocals *csSav
1511   void SDL_monitor_desc::switch_to_current_mode(void)
1512   {
1513          // Close and reopen display
1514 +        LOCK_EVENTS;
1515          video_close();
1516          video_open();
1517 +        UNLOCK_EVENTS;
1518  
1519          if (drv == NULL) {
1520                  ErrorAlert(STR_OPEN_WINDOW_ERR);
# Line 1369 | Line 1617 | static int kc_decode(SDL_keysym const &
1617  
1618          case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1619          case SDLK_2: case SDLK_AT: return 0x13;
1620 < //      case SDLK_3: case SDLK_numbersign: return 0x14;
1620 >        case SDLK_3: case SDLK_HASH: return 0x14;
1621          case SDLK_4: case SDLK_DOLLAR: return 0x15;
1622 < //      case SDLK_5: case SDLK_percent: return 0x17;
1622 >        case SDLK_5: return 0x17;
1623          case SDLK_6: return 0x16;
1624          case SDLK_7: return 0x1a;
1625          case SDLK_8: return 0x1c;
1626          case SDLK_9: return 0x19;
1627          case SDLK_0: return 0x1d;
1628  
1629 < //      case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1629 >        case SDLK_BACKQUOTE: return 0x0a;
1630          case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1631          case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1632 < //      case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1633 < //      case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1634 < //      case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1632 >        case SDLK_LEFTBRACKET: return 0x21;
1633 >        case SDLK_RIGHTBRACKET: return 0x1e;
1634 >        case SDLK_BACKSLASH: return 0x2a;
1635          case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1636 < //      case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1636 >        case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1637          case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1638          case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1639          case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
# Line 1417 | Line 1665 | static int kc_decode(SDL_keysym const &
1665          case SDLK_LMETA: return 0x3a;
1666          case SDLK_RMETA: return 0x3a;
1667   #endif
1668 +        case SDLK_LSUPER: return 0x3a; // "Windows" key
1669 +        case SDLK_RSUPER: return 0x3a;
1670          case SDLK_MENU: return 0x32;
1671          case SDLK_CAPSLOCK: return 0x39;
1672          case SDLK_NUMLOCK: return 0x47;
# Line 1810 | Line 2060 | static void video_refresh_dga_vosf(void)
2060                  tick_counter = 0;
2061                  if (mainBuffer.dirty) {
2062                          LOCK_VOSF;
2063 <                        update_display_dga_vosf();
2063 >                        update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2064                          UNLOCK_VOSF;
2065                  }
2066          }
# Line 1874 | Line 2124 | static void VideoRefreshInit(void)
2124          }
2125   }
2126  
2127 + static inline void do_video_refresh(void)
2128 + {
2129 +        // Handle SDL events
2130 +        handle_events();
2131 +
2132 +        // Update display
2133 +        video_refresh();
2134 +
2135 + #ifdef SHEEPSHAVER
2136 +        // Set new cursor image if it was changed
2137 +        if (cursor_changed && sdl_cursor) {
2138 +                cursor_changed = false;
2139 +                LOCK_EVENTS;
2140 +                SDL_FreeCursor(sdl_cursor);
2141 +                sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2142 +                if (sdl_cursor)
2143 +                        SDL_SetCursor(sdl_cursor);
2144 +                UNLOCK_EVENTS;
2145 +        }
2146 + #endif
2147 +
2148 +        // Set new palette if it was changed
2149 +        handle_palette_changes();
2150 + }
2151 +
2152 + // This function is called on non-threaded platforms from a timer interrupt
2153 + void VideoRefresh(void)
2154 + {
2155 +        // We need to check redraw_thread_active to inhibit refreshed during
2156 +        // mode changes on non-threaded platforms
2157 +        if (!redraw_thread_active)
2158 +                return;
2159 +
2160 +        // Process pending events and update display
2161 +        do_video_refresh();
2162 + }
2163 +
2164   const int VIDEO_REFRESH_HZ = 60;
2165   const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2166  
2167 + #ifndef USE_CPU_EMUL_SERVICES
2168   static int redraw_func(void *arg)
2169   {
2170          uint64 start = GetTicks_usec();
# Line 1902 | Line 2190 | static int redraw_func(void *arg)
2190                  }
2191   #endif
2192  
2193 <                // Handle SDL events
2194 <                handle_events();
1907 <
1908 <                // Refresh display
1909 <                video_refresh();
1910 <
1911 < #ifdef SHEEPSHAVER
1912 <                // Set new cursor image if it was changed
1913 <                if (cursor_changed && sdl_cursor) {
1914 <                        cursor_changed = false;
1915 <                        SDL_FreeCursor(sdl_cursor);
1916 <                        sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
1917 <                        if (sdl_cursor)
1918 <                                SDL_SetCursor(sdl_cursor);
1919 <                }
1920 < #endif
1921 <
1922 <                // Set new palette if it was changed
1923 <                handle_palette_changes();
2193 >                // Process pending events and update display
2194 >                do_video_refresh();
2195          }
2196  
2197          uint64 end = GetTicks_usec();
2198          D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2199          return 0;
2200   }
2201 + #endif

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