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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
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Comparing BasiliskII/src/SDL/video_sdl.cpp (file contents):
Revision 1.16 by gbeauche, 2005-03-17T00:19:39Z vs.
Revision 1.28 by gbeauche, 2006-05-14T13:49:53Z

# Line 21 | Line 21
21   /*
22   *  NOTES:
23   *    The Ctrl key works like a qualifier for special actions:
24 < *      Ctrl-Tab = suspend DGA mode
24 > *      Ctrl-Tab = suspend DGA mode (TODO)
25   *      Ctrl-Esc = emergency quit
26   *      Ctrl-F1 = mount floppy
27   *      Ctrl-F5 = grab mouse (in windowed mode)
28   *
29   *  FIXMEs and TODOs:
30 + *  - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
31   *  - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
32   *  - Mouse acceleration, there is no API in SDL yet for that
33   *  - Force relative mode in Grab mode even if SDL provides absolute coordinates?
# Line 37 | Line 38
38   *    Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39   *  - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
40   *  - Backport hw cursor acceleration to Basilisk II?
41 + *  - Factor out code
42   */
43  
44   #include "sysdeps.h"
# Line 47 | Line 49
49   #include <errno.h>
50   #include <vector>
51  
52 + #ifdef WIN32
53 + #include <malloc.h> /* alloca() */
54 + #endif
55 +
56   #include "cpu_emulation.h"
57   #include "main.h"
58   #include "adb.h"
# Line 99 | Line 105 | static uint8 *the_buffer_copy = NULL;
105   static uint32 the_buffer_size;                                          // Size of allocated the_buffer
106  
107   static bool redraw_thread_active = false;                       // Flag: Redraw thread installed
108 + #ifndef USE_CPU_EMUL_SERVICES
109   static volatile bool redraw_thread_cancel;                      // Flag: Cancel Redraw thread
110   static SDL_Thread *redraw_thread = NULL;                        // Redraw thread
111 + #ifdef SHEEPSHAVER
112   static volatile bool thread_stop_req = false;
113   static volatile bool thread_stop_ack = false;           // Acknowledge for thread_stop_req
114 + #endif
115 + #endif
116  
117   #ifdef ENABLE_VOSF
118   static bool use_vosf = false;                                           // Flag: VOSF enabled
# Line 129 | Line 139 | static SDL_Color sdl_palette[256];                                     /
139   static bool sdl_palette_changed = false;                        // Flag: Palette changed, redraw thread must set new colors
140   static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
141  
142 + // Mutex to protect SDL events
143 + static SDL_mutex *sdl_events_lock = NULL;
144 + #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
145 + #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
146 +
147   // Mutex to protect palette
148   static SDL_mutex *sdl_palette_lock = NULL;
149   #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
# Line 152 | Line 167 | extern void SysMountFirstFloppy(void);
167  
168  
169   /*
170 + *  SDL surface locking glue
171 + */
172 +
173 + #ifdef ENABLE_VOSF
174 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do {                               \
175 +        if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN))        \
176 +                the_host_buffer = (uint8 *)(SURFACE)->pixels;                   \
177 + } while (0)
178 + #else
179 + #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
180 + #endif
181 +
182 + #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do {    \
183 +        if (SDL_MUSTLOCK(SURFACE)) {                            \
184 +                SDL_LockSurface(SURFACE);                               \
185 +                SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE);   \
186 +        }                                                                                       \
187 + } while (0)
188 +
189 + #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do {  \
190 +        if (SDL_MUSTLOCK(SURFACE))                                      \
191 +                SDL_UnlockSurface(SURFACE);                             \
192 + } while (0)
193 +
194 +
195 + /*
196   *  Framebuffer allocation routines
197   */
198  
199   static void *vm_acquire_framebuffer(uint32 size)
200   {
160 #ifdef SHEEPSHAVER
161 #ifdef DIRECT_ADDRESSING_HACK
162        const uint32 FRAME_BUFFER_BASE = 0x61000000;
163        uint8 *fb = Mac2HostAddr(FRAME_BUFFER_BASE);
164        if (vm_acquire_fixed(fb, size) < 0)
165                fb = VM_MAP_FAILED;
166        return fb;
167 #endif
168 #endif
201          return vm_acquire(size);
202   }
203  
# Line 176 | Line 208 | static inline void vm_release_framebuffe
208  
209  
210   /*
211 + *  Windows message handler
212 + */
213 +
214 + #ifdef WIN32
215 + #include <dbt.h>
216 + static WNDPROC sdl_window_proc = NULL;                          // Window proc used by SDL
217 +
218 + extern void SysMediaArrived(void);
219 + extern void SysMediaRemoved(void);
220 + extern HWND GetMainWindowHandle(void);
221 +
222 + static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
223 + {
224 +        switch (msg) {
225 +        case WM_DEVICECHANGE:
226 +                if (wParam == DBT_DEVICEREMOVECOMPLETE) {
227 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
228 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
229 +                                SysMediaRemoved();
230 +                }
231 +                else if (wParam == DBT_DEVICEARRIVAL) {
232 +                        DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
233 +                        if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
234 +                                SysMediaArrived();
235 +                }
236 +                return 0;
237 +
238 +        default:
239 +                if (sdl_window_proc)
240 +                        return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
241 +        }
242 +
243 +        return DefWindowProc(hwnd, msg, wParam, lParam);
244 + }
245 + #endif
246 +
247 +
248 + /*
249   *  SheepShaver glue
250   */
251  
# Line 220 | Line 290 | static vector<monitor_desc *> VideoMonit
290   // Find Apple mode matching best specified dimensions
291   static int find_apple_resolution(int xsize, int ysize)
292   {
293 <        int apple_id;
294 <        if (xsize < 800)
295 <                apple_id = APPLE_640x480;
296 <        else if (xsize < 1024)
297 <                apple_id = APPLE_800x600;
298 <        else if (xsize < 1152)
299 <                apple_id = APPLE_1024x768;
300 <        else if (xsize < 1280) {
301 <                if (ysize < 900)
302 <                        apple_id = APPLE_1152x768;
303 <                else
304 <                        apple_id = APPLE_1152x900;
305 <        }
306 <        else if (xsize < 1600)
307 <                apple_id = APPLE_1280x1024;
238 <        else
239 <                apple_id = APPLE_1600x1200;
240 <        return apple_id;
241 < }
242 <
243 < // Set parameters to specified Apple mode
244 < static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
245 < {
246 <        switch (apple_id) {
247 <        case APPLE_640x480:
248 <                xsize = 640;
249 <                ysize = 480;
250 <                break;
251 <        case APPLE_800x600:
252 <                xsize = 800;
253 <                ysize = 600;
254 <                break;
255 <        case APPLE_1024x768:
256 <                xsize = 1024;
257 <                ysize = 768;
258 <                break;
259 <        case APPLE_1152x768:
260 <                xsize = 1152;
261 <                ysize = 768;
262 <                break;
263 <        case APPLE_1152x900:
264 <                xsize = 1152;
265 <                ysize = 900;
266 <                break;
267 <        case APPLE_1280x1024:
268 <                xsize = 1280;
269 <                ysize = 1024;
270 <                break;
271 <        case APPLE_1600x1200:
272 <                xsize = 1600;
273 <                ysize = 1200;
274 <                break;
275 <        default:
276 <                abort();
277 <        }
278 < }
279 <
280 < // Match Apple mode matching best specified dimensions
281 < static int match_apple_resolution(int &xsize, int &ysize)
282 < {
283 <        int apple_id = find_apple_resolution(xsize, ysize);
284 <        set_apple_resolution(apple_id, xsize, ysize);
285 <        return apple_id;
293 >        if (xsize == 640 && ysize == 480)
294 >                return APPLE_640x480;
295 >        if (xsize == 800 && ysize == 600)
296 >                return APPLE_800x600;
297 >        if (xsize == 1024 && ysize == 768)
298 >                return APPLE_1024x768;
299 >        if (xsize == 1152 && ysize == 768)
300 >                return APPLE_1152x768;
301 >        if (xsize == 1152 && ysize == 900)
302 >                return APPLE_1152x900;
303 >        if (xsize == 1280 && ysize == 1024)
304 >                return APPLE_1280x1024;
305 >        if (xsize == 1600 && ysize == 1200)
306 >                return APPLE_1600x1200;
307 >        return APPLE_CUSTOM;
308   }
309  
310   // Display error alert
# Line 389 | Line 411 | static int sdl_depth_of_video_depth(int
411          return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
412   }
413  
414 < // Check wether specified mode is available
415 < static bool has_mode(int type, int width, int height)
414 > // Get screen dimensions
415 > static void sdl_display_dimensions(int &width, int &height)
416   {
417 <        // FIXME: no fullscreen support yet
418 <        if (type == DISPLAY_SCREEN)
419 <                return false;
417 >        static int max_width, max_height;
418 >        if (max_width == 0 && max_height == 0) {
419 >                max_width = 640 ; max_height = 480;
420 >                SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
421 >                if (modes && modes != (SDL_Rect **)-1) {
422 >                        // It turns out that on some implementations, and contrary to the documentation,
423 >                        // the returned list is not sorted from largest to smallest (e.g. Windows)
424 >                        for (int i = 0; modes[i] != NULL; i++) {
425 >                                const int w = modes[i]->w;
426 >                                const int h = modes[i]->h;
427 >                                if (w > max_width && h > max_height) {
428 >                                        max_width = w;
429 >                                        max_height = h;
430 >                                }
431 >                        }
432 >                }
433 >        }
434 >        width = max_width;
435 >        height = max_height;
436 > }
437  
438 + static inline int sdl_display_width(void)
439 + {
440 +        int width, height;
441 +        sdl_display_dimensions(width, height);
442 +        return width;
443 + }
444 +
445 + static inline int sdl_display_height(void)
446 + {
447 +        int width, height;
448 +        sdl_display_dimensions(width, height);
449 +        return height;
450 + }
451 +
452 + // Check wether specified mode is available
453 + static bool has_mode(int type, int width, int height, int depth)
454 + {
455   #ifdef SHEEPSHAVER
456 <        // Filter out Classic resolutiosn
456 >        // Filter out Classic resolutions
457          if (width == 512 && height == 384)
458                  return false;
403
404        // Read window modes prefs
405        static uint32 window_modes = 0;
406        static uint32 screen_modes = 0;
407        if (window_modes == 0 || screen_modes == 0) {
408                window_modes = PrefsFindInt32("windowmodes");
409                screen_modes = PrefsFindInt32("screenmodes");
410                if (window_modes == 0 || screen_modes == 0)
411                        window_modes |= 3;                      // Allow at least 640x480 and 800x600 window modes
412        }
413
414        if (type == DISPLAY_WINDOW) {
415                int apple_mask, apple_id = find_apple_resolution(width, height);
416                switch (apple_id) {
417                case APPLE_640x480:             apple_mask = 0x01; break;
418                case APPLE_800x600:             apple_mask = 0x02; break;
419                case APPLE_1024x768:    apple_mask = 0x04; break;
420                case APPLE_1152x768:    apple_mask = 0x40; break;
421                case APPLE_1152x900:    apple_mask = 0x08; break;
422                case APPLE_1280x1024:   apple_mask = 0x10; break;
423                case APPLE_1600x1200:   apple_mask = 0x20; break;
424                default:                                apple_mask = 0x00; break;
425                }
426                return (window_modes & apple_mask);
427        }
428 #else
429        return true;
459   #endif
460 <        return false;
460 >
461 >        // Filter out out-of-bounds resolutions
462 >        if (width > sdl_display_width() || height > sdl_display_height())
463 >                return false;
464 >
465 >        // Rely on SDL capabilities
466 >        return SDL_VideoModeOK(width, height,
467 >                                                   sdl_depth_of_video_depth(depth),
468 >                                                   SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
469   }
470  
471   // Add mode to list of supported modes
472   static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
473   {
474          // Filter out unsupported modes
475 <        if (!has_mode(type, width, height))
475 >        if (!has_mode(type, width, height, depth))
476                  return;
477  
478          // Fill in VideoMode entry
479          VIDEO_MODE mode;
480   #ifdef SHEEPSHAVER
481 <        // Recalculate dimensions to fit Apple modes
445 <        resolution_id = match_apple_resolution(width, height);
481 >        resolution_id = find_apple_resolution(width, height);
482          mode.viType = type;
483   #endif
484          VIDEO_MODE_X = width;
# Line 453 | Line 489 | static void add_mode(int type, int width
489          VideoModes.push_back(mode);
490   }
491  
456 // Add standard list of windowed modes for given color depth
457 static void add_window_modes(int depth)
458 {
459        video_depth vdepth = (video_depth)depth;
460        add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
461        add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
462        add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
463        add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
464        add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
465        add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
466        add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
467 }
468
492   // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
493   static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
494   {
# Line 505 | Line 528 | static void set_window_name(int name)
528   // Set mouse grab mode
529   static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
530   {
531 <        const SDL_VideoInfo *vi =SDL_GetVideoInfo();
531 >        const SDL_VideoInfo *vi = SDL_GetVideoInfo();
532          return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
533   }
534  
535 + // Migrate preferences items (XXX to be handled in MigratePrefs())
536 + static void migrate_screen_prefs(void)
537 + {
538 + #ifdef SHEEPSHAVER
539 +        // Look-up priorities are: "screen", "screenmodes", "windowmodes".
540 +        if (PrefsFindString("screen"))
541 +                return;
542 +
543 +        uint32 window_modes = PrefsFindInt32("windowmodes");
544 +        uint32 screen_modes = PrefsFindInt32("screenmodes");
545 +        int width = 0, height = 0;
546 +        if (screen_modes) {
547 +                static const struct {
548 +                        int id;
549 +                        int width;
550 +                        int height;
551 +                }
552 +                modes[] = {
553 +                        {  1,    640,    480 },
554 +                        {  2,    800,    600 },
555 +                        {  4,   1024,    768 },
556 +                        { 64,   1152,    768 },
557 +                        {  8,   1152,    900 },
558 +                        { 16,   1280,   1024 },
559 +                        { 32,   1600,   1200 },
560 +                        { 0, }
561 +                };
562 +                for (int i = 0; modes[i].id != 0; i++) {
563 +                        if (screen_modes & modes[i].id) {
564 +                                if (width < modes[i].width && height < modes[i].height) {
565 +                                        width = modes[i].width;
566 +                                        height = modes[i].height;
567 +                                }
568 +                        }
569 +                }
570 +        } else {
571 +                if (window_modes & 1)
572 +                        width = 640, height = 480;
573 +                if (window_modes & 2)
574 +                        width = 800, height = 600;
575 +        }
576 +        if (width && height) {
577 +                char str[32];
578 +                sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
579 +                PrefsReplaceString("screen", str);
580 +        }
581 + #endif
582 + }
583 +
584  
585   /*
586   *  Display "driver" classes
# Line 564 | Line 636 | private:
636          int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
637   };
638  
639 + class driver_fullscreen : public driver_base {
640 + public:
641 +        driver_fullscreen(SDL_monitor_desc &monitor);
642 +        ~driver_fullscreen();
643 + };
644 +
645   static driver_base *drv = NULL; // Pointer to currently used driver object
646  
647   #ifdef ENABLE_VOSF
# Line 779 | Line 857 | void driver_window::mouse_moved(int x, i
857          ADBMouseMoved(x, y);
858   }
859  
860 +
861 + /*
862 + *  Full-screen display driver
863 + */
864 +
865 + // Open display
866 + driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
867 +        : driver_base(m)
868 + {
869 +        int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
870 +        int aligned_width = (width + 15) & ~15;
871 +        int aligned_height = (height + 15) & ~15;
872 +
873 +        // Set absolute mouse mode
874 +        ADBSetRelMouseMode(false);
875 +
876 +        // Create surface
877 +        int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
878 +        if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
879 +                return;
880 +
881 + #ifdef ENABLE_VOSF
882 +        use_vosf = true;
883 +        // Allocate memory for frame buffer (SIZE is extended to page-boundary)
884 +        the_host_buffer = (uint8 *)s->pixels;
885 +        the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
886 +        the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
887 +        the_buffer_copy = (uint8 *)malloc(the_buffer_size);
888 +        D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
889 +
890 +        // Check whether we can initialize the VOSF subsystem and it's profitable
891 +        if (!video_vosf_init(m)) {
892 +                WarningAlert(STR_VOSF_INIT_ERR);
893 +                use_vosf = false;
894 +        }
895 +        else if (!video_vosf_profitable()) {
896 +                video_vosf_exit();
897 +                printf("VOSF acceleration is not profitable on this platform, disabling it\n");
898 +                use_vosf = false;
899 +        }
900 +        if (!use_vosf) {
901 +                free(the_buffer_copy);
902 +                vm_release(the_buffer, the_buffer_size);
903 +                the_host_buffer = NULL;
904 +        }
905 + #endif
906 +        if (!use_vosf) {
907 +                // Allocate memory for frame buffer
908 +                the_buffer_size = (aligned_height + 2) * s->pitch;
909 +                the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
910 +                the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
911 +                D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
912 +        }
913 +        
914 +        // Hide cursor
915 +        SDL_ShowCursor(0);
916 +
917 +        // Init blitting routines
918 +        SDL_PixelFormat *f = s->format;
919 +        VisualFormat visualFormat;
920 +        visualFormat.depth = depth;
921 +        visualFormat.Rmask = f->Rmask;
922 +        visualFormat.Gmask = f->Gmask;
923 +        visualFormat.Bmask = f->Bmask;
924 +        Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
925 +
926 +        // Load gray ramp to 8->16/32 expand map
927 +        if (!IsDirectMode(mode))
928 +                for (int i=0; i<256; i++)
929 +                        ExpandMap[i] = SDL_MapRGB(f, i, i, i);
930 +
931 +        // Set frame buffer base
932 +        set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
933 +
934 +        // Everything went well
935 +        init_ok = true;
936 + }
937 +
938 + // Close display
939 + driver_fullscreen::~driver_fullscreen()
940 + {
941 + #ifdef ENABLE_VOSF
942 +        if (use_vosf)
943 +                the_host_buffer = NULL; // don't free() in driver_base dtor
944 + #endif
945 +        if (s)
946 +                SDL_FreeSurface(s);
947 +
948 +        // Show cursor
949 +        SDL_ShowCursor(1);
950 + }
951 +
952 +
953   /*
954   *  Initialization
955   */
# Line 877 | Line 1048 | bool SDL_monitor_desc::video_open(void)
1048          case DISPLAY_WINDOW:
1049                  drv = new(std::nothrow) driver_window(*this);
1050                  break;
1051 +        case DISPLAY_SCREEN:
1052 +                drv = new(std::nothrow) driver_fullscreen(*this);
1053 +                break;
1054          }
1055          if (drv == NULL)
1056                  return false;
# Line 886 | Line 1060 | bool SDL_monitor_desc::video_open(void)
1060                  return false;
1061          }
1062  
1063 + #ifdef WIN32
1064 +        // Chain in a new message handler for WM_DEVICECHANGE
1065 +        HWND the_window = GetMainWindowHandle();
1066 +        sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1067 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1068 + #endif
1069 +
1070          // Initialize VideoRefresh function
1071          VideoRefreshInit();
1072  
# Line 893 | Line 1074 | bool SDL_monitor_desc::video_open(void)
1074          LOCK_FRAME_BUFFER;
1075  
1076          // Start redraw/input thread
1077 + #ifndef USE_CPU_EMUL_SERVICES
1078          redraw_thread_cancel = false;
1079          redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1080          if (!redraw_thread_active) {
1081                  printf("FATAL: cannot create redraw thread\n");
1082                  return false;
1083          }
1084 + #else
1085 +        redraw_thread_active = true;
1086 + #endif
1087          return true;
1088   }
1089  
# Line 919 | Line 1104 | bool VideoInit(bool classic)
1104   #endif
1105  
1106          // Create Mutexes
1107 +        if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1108 +                return false;
1109          if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1110                  return false;
1111          if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
# Line 933 | Line 1120 | bool VideoInit(bool classic)
1120          mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1121  
1122          // Get screen mode from preferences
1123 +        migrate_screen_prefs();
1124          const char *mode_str = NULL;
937 #ifndef SHEEPSHAVER
1125          if (classic_mode)
1126                  mode_str = "win/512/342";
1127          else
1128                  mode_str = PrefsFindString("screen");
942 #endif
1129  
1130          // Determine display type and default dimensions
1131          int default_width, default_height;
# Line 955 | Line 1141 | bool VideoInit(bool classic)
1141          if (mode_str) {
1142                  if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1143                          display_type = DISPLAY_WINDOW;
1144 <        }
1145 <        int max_width = 640, max_height = 480;
960 <        SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
961 <        if (modes && modes != (SDL_Rect **)-1) {
962 <                max_width = modes[0]->w;
963 <                max_height = modes[0]->h;
964 <                if (default_width > max_width)
965 <                        default_width = max_width;
966 <                if (default_height > max_height)
967 <                        default_height = max_height;
1144 >                else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1145 >                        display_type = DISPLAY_SCREEN;
1146          }
1147          if (default_width <= 0)
1148 <                default_width = max_width;
1148 >                default_width = sdl_display_width();
1149 >        else if (default_width > sdl_display_width())
1150 >                default_width = sdl_display_width();
1151          if (default_height <= 0)
1152 <                default_height = max_height;
1152 >                default_height = sdl_display_height();
1153 >        else if (default_height > sdl_display_height())
1154 >                default_height = sdl_display_height();
1155  
1156          // Mac screen depth follows X depth
1157          screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
# Line 989 | Line 1171 | bool VideoInit(bool classic)
1171                  break;
1172          }
1173  
1174 +        // Initialize list of video modes to try
1175 +        struct {
1176 +                int w;
1177 +                int h;
1178 +                int resolution_id;
1179 +        }
1180 +        video_modes[] = {
1181 +                {   -1,   -1, 0x80 },
1182 +                {  512,  384, 0x80 },
1183 +                {  640,  480, 0x81 },
1184 +                {  800,  600, 0x82 },
1185 +                { 1024,  768, 0x83 },
1186 +                { 1152,  870, 0x84 },
1187 +                { 1280, 1024, 0x85 },
1188 +                { 1600, 1200, 0x86 },
1189 +                { 0, }
1190 +        };
1191 +        video_modes[0].w = default_width;
1192 +        video_modes[0].h = default_height;
1193 +
1194          // Construct list of supported modes
1195          if (display_type == DISPLAY_WINDOW) {
1196                  if (classic)
1197                          add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1198                  else {
1199 <                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1200 <                                int bpp = sdl_depth_of_video_depth(d);
1201 <                                if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
1202 <                                        add_window_modes(video_depth(d));
1199 >                        for (int i = 0; video_modes[i].w != 0; i++) {
1200 >                                const int w = video_modes[i].w;
1201 >                                const int h = video_modes[i].h;
1202 >                                if (i > 0 && (w >= default_width || h >= default_height))
1203 >                                        continue;
1204 >                                for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1205 >                                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1206                          }
1207                  }
1208 <        } else
1209 <                add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
1208 >        } else if (display_type == DISPLAY_SCREEN) {
1209 >                for (int i = 0; video_modes[i].w != 0; i++) {
1210 >                        const int w = video_modes[i].w;
1211 >                        const int h = video_modes[i].h;
1212 >                        if (i > 0 && (w >= default_width || h >= default_height))
1213 >                                continue;
1214 >                        if (w == 512 && h == 384)
1215 >                                continue;
1216 > #ifdef ENABLE_VOSF
1217 >                        for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1218 >                                add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1219 > #else
1220 >                        add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1221 > #endif
1222 >                }
1223 >        }
1224 >
1225          if (VideoModes.empty()) {
1226                  ErrorAlert(STR_NO_XVISUAL_ERR);
1227                  return false;
# Line 1072 | Line 1292 | void SDL_monitor_desc::video_close(void)
1292   {
1293          D(bug("video_close()\n"));
1294  
1295 + #ifdef WIN32
1296 +        // Remove message handler for WM_DEVICECHANGE
1297 +        HWND the_window = GetMainWindowHandle();
1298 +        SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1299 + #endif
1300 +
1301          // Stop redraw thread
1302 + #ifndef USE_CPU_EMUL_SERVICES
1303          if (redraw_thread_active) {
1304                  redraw_thread_cancel = true;
1305                  SDL_WaitThread(redraw_thread, NULL);
1306          }
1307 + #endif
1308          redraw_thread_active = false;
1309  
1310          // Unlock frame buffer
# Line 1100 | Line 1328 | void VideoExit(void)
1328                  SDL_DestroyMutex(frame_buffer_lock);
1329          if (sdl_palette_lock)
1330                  SDL_DestroyMutex(sdl_palette_lock);
1331 +        if (sdl_events_lock)
1332 +                SDL_DestroyMutex(sdl_events_lock);
1333   }
1334  
1335  
# Line 1269 | Line 1499 | int16 video_mode_change(VidLocals *csSav
1499   void SDL_monitor_desc::switch_to_current_mode(void)
1500   {
1501          // Close and reopen display
1502 +        LOCK_EVENTS;
1503          video_close();
1504          video_open();
1505 +        UNLOCK_EVENTS;
1506  
1507          if (drv == NULL) {
1508                  ErrorAlert(STR_OPEN_WINDOW_ERR);
# Line 1373 | Line 1605 | static int kc_decode(SDL_keysym const &
1605  
1606          case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1607          case SDLK_2: case SDLK_AT: return 0x13;
1608 < //      case SDLK_3: case SDLK_numbersign: return 0x14;
1608 >        case SDLK_3: case SDLK_HASH: return 0x14;
1609          case SDLK_4: case SDLK_DOLLAR: return 0x15;
1610 < //      case SDLK_5: case SDLK_percent: return 0x17;
1610 >        case SDLK_5: return 0x17;
1611          case SDLK_6: return 0x16;
1612          case SDLK_7: return 0x1a;
1613          case SDLK_8: return 0x1c;
1614          case SDLK_9: return 0x19;
1615          case SDLK_0: return 0x1d;
1616  
1617 < //      case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1617 >        case SDLK_BACKQUOTE: return 0x0a;
1618          case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1619          case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1620 < //      case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1621 < //      case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1622 < //      case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1620 >        case SDLK_LEFTBRACKET: return 0x21;
1621 >        case SDLK_RIGHTBRACKET: return 0x1e;
1622 >        case SDLK_BACKSLASH: return 0x2a;
1623          case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1624 < //      case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1624 >        case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1625          case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1626          case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1627          case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
# Line 1421 | Line 1653 | static int kc_decode(SDL_keysym const &
1653          case SDLK_LMETA: return 0x3a;
1654          case SDLK_RMETA: return 0x3a;
1655   #endif
1656 +        case SDLK_LSUPER: return 0x3a; // "Windows" key
1657 +        case SDLK_RSUPER: return 0x3a;
1658          case SDLK_MENU: return 0x32;
1659          case SDLK_CAPSLOCK: return 0x39;
1660          case SDLK_NUMLOCK: return 0x47;
# Line 1754 | Line 1988 | static void update_display_static(driver
1988          }
1989   }
1990  
1991 + // Static display update (fixed frame rate, bounding boxes based)
1992 + // XXX use NQD bounding boxes to help detect dirty areas?
1993 + static void update_display_static_bbox(driver_window *drv)
1994 + {
1995 +        const VIDEO_MODE &mode = drv->mode;
1996 +
1997 +        // Allocate bounding boxes for SDL_UpdateRects()
1998 +        const int N_PIXELS = 64;
1999 +        const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2000 +        const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2001 +        SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2002 +        int nr_boxes = 0;
2003 +
2004 +        // Lock surface, if required
2005 +        if (SDL_MUSTLOCK(drv->s))
2006 +                SDL_LockSurface(drv->s);
2007 +
2008 +        // Update the surface from Mac screen
2009 +        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2010 +        const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2011 +        int x, y;
2012 +        for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2013 +                int h = N_PIXELS;
2014 +                if (h > VIDEO_MODE_Y - y)
2015 +                        h = VIDEO_MODE_Y - y;
2016 +                for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2017 +                        int w = N_PIXELS;
2018 +                        if (w > VIDEO_MODE_X - x)
2019 +                                w = VIDEO_MODE_X - x;
2020 +                        const int xs = w * bytes_per_pixel;
2021 +                        const int xb = x * bytes_per_pixel;
2022 +                        bool dirty = false;
2023 +                        for (int j = y; j < (y + h); j++) {
2024 +                                const int yb = j * bytes_per_row;
2025 +                                if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2026 +                                        memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2027 +                                        Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2028 +                                        dirty = true;
2029 +                                }
2030 +                        }
2031 +                        if (dirty) {
2032 +                                boxes[nr_boxes].x = x;
2033 +                                boxes[nr_boxes].y = y;
2034 +                                boxes[nr_boxes].w = w;
2035 +                                boxes[nr_boxes].h = h;
2036 +                                nr_boxes++;
2037 +                        }
2038 +                }
2039 +        }
2040 +
2041 +        // Unlock surface, if required
2042 +        if (SDL_MUSTLOCK(drv->s))
2043 +                SDL_UnlockSurface(drv->s);
2044 +
2045 +        // Refresh display
2046 +        if (nr_boxes)
2047 +                SDL_UpdateRects(drv->s, nr_boxes, boxes);
2048 + }
2049 +
2050  
2051   // We suggest the compiler to inline the next two functions so that it
2052   // may specialise the code according to the current screen depth and
# Line 1814 | Line 2107 | static void video_refresh_dga_vosf(void)
2107                  tick_counter = 0;
2108                  if (mainBuffer.dirty) {
2109                          LOCK_VOSF;
2110 <                        update_display_dga_vosf();
2110 >                        update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2111                          UNLOCK_VOSF;
2112                  }
2113          }
# Line 1848 | Line 2141 | static void video_refresh_window_static(
2141          static int tick_counter = 0;
2142          if (++tick_counter >= frame_skip) {
2143                  tick_counter = 0;
2144 <                update_display_static(static_cast<driver_window *>(drv));
2144 >                const VIDEO_MODE &mode = drv->mode;
2145 >                if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2146 >                        update_display_static_bbox(static_cast<driver_window *>(drv));
2147 >                else
2148 >                        update_display_static(static_cast<driver_window *>(drv));
2149          }
2150   }
2151  
# Line 1878 | Line 2175 | static void VideoRefreshInit(void)
2175          }
2176   }
2177  
2178 + static inline void do_video_refresh(void)
2179 + {
2180 +        // Handle SDL events
2181 +        handle_events();
2182 +
2183 +        // Update display
2184 +        video_refresh();
2185 +
2186 + #ifdef SHEEPSHAVER
2187 +        // Set new cursor image if it was changed
2188 +        if (cursor_changed && sdl_cursor) {
2189 +                cursor_changed = false;
2190 +                LOCK_EVENTS;
2191 +                SDL_FreeCursor(sdl_cursor);
2192 +                sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2193 +                if (sdl_cursor)
2194 +                        SDL_SetCursor(sdl_cursor);
2195 +                UNLOCK_EVENTS;
2196 +        }
2197 + #endif
2198 +
2199 +        // Set new palette if it was changed
2200 +        handle_palette_changes();
2201 + }
2202 +
2203 + // This function is called on non-threaded platforms from a timer interrupt
2204 + void VideoRefresh(void)
2205 + {
2206 +        // We need to check redraw_thread_active to inhibit refreshed during
2207 +        // mode changes on non-threaded platforms
2208 +        if (!redraw_thread_active)
2209 +                return;
2210 +
2211 +        // Process pending events and update display
2212 +        do_video_refresh();
2213 + }
2214 +
2215   const int VIDEO_REFRESH_HZ = 60;
2216   const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2217  
2218 + #ifndef USE_CPU_EMUL_SERVICES
2219   static int redraw_func(void *arg)
2220   {
2221          uint64 start = GetTicks_usec();
# Line 1906 | Line 2241 | static int redraw_func(void *arg)
2241                  }
2242   #endif
2243  
2244 <                // Handle SDL events
2245 <                handle_events();
2244 >                // Process pending events and update display
2245 >                do_video_refresh();
2246 >        }
2247  
2248 <                // Refresh display
2249 <                video_refresh();
2248 >        uint64 end = GetTicks_usec();
2249 >        D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2250 >        return 0;
2251 > }
2252 > #endif
2253 >
2254 >
2255 > /*
2256 > *  Record dirty area from NQD
2257 > */
2258  
2259   #ifdef SHEEPSHAVER
2260 <                // Set new cursor image if it was changed
2261 <                if (cursor_changed && sdl_cursor) {
2262 <                        cursor_changed = false;
2263 <                        SDL_FreeCursor(sdl_cursor);
2264 <                        sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2265 <                        if (sdl_cursor)
1922 <                                SDL_SetCursor(sdl_cursor);
1923 <                }
1924 < #endif
2260 > void video_set_dirty_area(int x, int y, int w, int h)
2261 > {
2262 >        const VIDEO_MODE &mode = drv->mode;
2263 >        const int screen_width = VIDEO_MODE_X;
2264 >        const int screen_height = VIDEO_MODE_Y;
2265 >        const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2266  
2267 <                // Set new palette if it was changed
2268 <                handle_palette_changes();
2267 > #ifdef ENABLE_VOSF
2268 >        if (use_vosf) {
2269 >                vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2270 >                return;
2271          }
2272 + #endif
2273  
2274 <        uint64 end = GetTicks_usec();
1931 <        D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
1932 <        return 0;
2274 >        // XXX handle dirty bounding boxes for non-VOSF modes
2275   }
2276 + #endif

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