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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.7
Committed: 2004-06-26T15:22:01Z (20 years ago) by gbeauche
Branch: MAIN
Changes since 1.6: +39 -23 lines
Log Message:
Add heuristic to deitermine run-time effect of VOSF acceleration, and
disable it if it turns out to not be profitable

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4     * Basilisk II (C) 1997-2004 Christian Bauer
5     *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24     * Ctrl-Tab = suspend DGA mode
25     * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30     * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
31     * - Mouse acceleration, there is no API in SDL yet for that
32     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
33     * - Fullscreen mode
34     * - Gamma tables support is likely to be broken here
35 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
36     * to PumpEvents() within the same thread as the one that called SetVideoMode().
37     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
38 gbeauche 1.6 * - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39     * - Backport hw cursor acceleration to Basilisk II?
40     * - Move generic Native QuickDraw acceleration routines to gfxaccel.cpp
41 gbeauche 1.1 */
42    
43     #include "sysdeps.h"
44    
45     #include <SDL.h>
46     #include <SDL_mutex.h>
47     #include <SDL_thread.h>
48     #include <errno.h>
49 gbeauche 1.4 #include <vector>
50 gbeauche 1.1
51     #include "cpu_emulation.h"
52     #include "main.h"
53     #include "adb.h"
54     #include "macos_util.h"
55     #include "prefs.h"
56     #include "user_strings.h"
57     #include "video.h"
58 gbeauche 1.4 #include "video_defs.h"
59 gbeauche 1.1 #include "video_blit.h"
60    
61     #define DEBUG 0
62     #include "debug.h"
63    
64    
65     // Supported video modes
66 gbeauche 1.4 using std::vector;
67     static vector<VIDEO_MODE> VideoModes;
68 gbeauche 1.1
69     // Display types
70 gbeauche 1.4 #ifdef SHEEPSHAVER
71 gbeauche 1.1 enum {
72 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
73     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
74 gbeauche 1.1 };
75 gbeauche 1.4 extern int display_type; // See enum above
76     #else
77     enum {
78     DISPLAY_WINDOW, // windowed display
79     DISPLAY_SCREEN // fullscreen display
80     };
81     static int display_type = DISPLAY_WINDOW; // See enum above
82     #endif
83 gbeauche 1.1
84     // Constants
85     const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
86    
87    
88     // Global variables
89     static int32 frame_skip; // Prefs items
90     static int16 mouse_wheel_mode;
91     static int16 mouse_wheel_lines;
92    
93     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
94     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
95     static uint32 the_buffer_size; // Size of allocated the_buffer
96    
97     static bool redraw_thread_active = false; // Flag: Redraw thread installed
98     static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
99     static SDL_Thread *redraw_thread = NULL; // Redraw thread
100    
101     #ifdef ENABLE_VOSF
102 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
103 gbeauche 1.1 #else
104     static const bool use_vosf = false; // VOSF not possible
105     #endif
106    
107     static bool ctrl_down = false; // Flag: Ctrl key pressed
108     static bool caps_on = false; // Flag: Caps Lock on
109     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
110     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
111     static bool emul_suspended = false; // Flag: Emulator suspended
112    
113     static bool classic_mode = false; // Flag: Classic Mac video mode
114    
115     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
116     static int keycode_table[256]; // X keycode -> Mac keycode translation table
117    
118     // SDL variables
119     static int screen_depth; // Depth of current screen
120 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
121     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
122 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
123     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
124 gbeauche 1.2 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
125 gbeauche 1.1
126     // Mutex to protect palette
127     static SDL_mutex *sdl_palette_lock = NULL;
128     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
129     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
130    
131     // Mutex to protect frame buffer
132     static SDL_mutex *frame_buffer_lock = NULL;
133     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
134     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
135    
136     // Video refresh function
137     static void VideoRefreshInit(void);
138     static void (*video_refresh)(void);
139    
140    
141     // Prototypes
142     static int redraw_func(void *arg);
143    
144     // From sys_unix.cpp
145     extern void SysMountFirstFloppy(void);
146    
147    
148     /*
149 gbeauche 1.4 * SheepShaver glue
150     */
151    
152     #ifdef SHEEPSHAVER
153     // Color depth modes type
154     typedef int video_depth;
155    
156     // 1, 2, 4 and 8 bit depths use a color palette
157     static inline bool IsDirectMode(VIDEO_MODE const & mode)
158     {
159     return IsDirectMode(mode.viAppleMode);
160     }
161    
162     // Abstract base class representing one (possibly virtual) monitor
163     // ("monitor" = rectangular display with a contiguous frame buffer)
164     class monitor_desc {
165     public:
166     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
167     virtual ~monitor_desc() {}
168    
169     // Get current Mac frame buffer base address
170     uint32 get_mac_frame_base(void) const {return screen_base;}
171    
172     // Set Mac frame buffer base address (called from switch_to_mode())
173     void set_mac_frame_base(uint32 base) {screen_base = base;}
174    
175     // Get current video mode
176     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
177    
178     // Called by the video driver to switch the video mode on this display
179     // (must call set_mac_frame_base())
180     virtual void switch_to_current_mode(void) = 0;
181    
182     // Called by the video driver to set the color palette (in indexed modes)
183     // or the gamma table (in direct modes)
184     virtual void set_palette(uint8 *pal, int num) = 0;
185     };
186    
187     // Vector of pointers to available monitor descriptions, filled by VideoInit()
188     static vector<monitor_desc *> VideoMonitors;
189    
190     // Find Apple mode matching best specified dimensions
191     static int find_apple_resolution(int xsize, int ysize)
192     {
193     int apple_id;
194     if (xsize < 800)
195     apple_id = APPLE_640x480;
196     else if (xsize < 1024)
197     apple_id = APPLE_800x600;
198     else if (xsize < 1152)
199     apple_id = APPLE_1024x768;
200     else if (xsize < 1280) {
201     if (ysize < 900)
202     apple_id = APPLE_1152x768;
203     else
204     apple_id = APPLE_1152x900;
205     }
206     else if (xsize < 1600)
207     apple_id = APPLE_1280x1024;
208     else
209     apple_id = APPLE_1600x1200;
210     return apple_id;
211     }
212    
213     // Set parameters to specified Apple mode
214     static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
215     {
216     switch (apple_id) {
217     case APPLE_640x480:
218     xsize = 640;
219     ysize = 480;
220     break;
221     case APPLE_800x600:
222     xsize = 800;
223     ysize = 600;
224     break;
225     case APPLE_1024x768:
226     xsize = 1024;
227     ysize = 768;
228     break;
229     case APPLE_1152x768:
230     xsize = 1152;
231     ysize = 768;
232     break;
233     case APPLE_1152x900:
234     xsize = 1152;
235     ysize = 900;
236     break;
237     case APPLE_1280x1024:
238     xsize = 1280;
239     ysize = 1024;
240     break;
241     case APPLE_1600x1200:
242     xsize = 1600;
243     ysize = 1200;
244     break;
245     default:
246     abort();
247     }
248     }
249    
250     // Match Apple mode matching best specified dimensions
251     static int match_apple_resolution(int &xsize, int &ysize)
252     {
253     int apple_id = find_apple_resolution(xsize, ysize);
254     set_apple_resolution(apple_id, xsize, ysize);
255     return apple_id;
256     }
257    
258     // Display error alert
259     static void ErrorAlert(int error)
260     {
261     ErrorAlert(GetString(error));
262     }
263 gbeauche 1.7
264     // Display warning alert
265     static void WarningAlert(int warning)
266     {
267     WarningAlert(GetString(warning));
268     }
269 gbeauche 1.4 #endif
270    
271    
272     /*
273 gbeauche 1.1 * monitor_desc subclass for SDL display
274     */
275    
276     class SDL_monitor_desc : public monitor_desc {
277     public:
278 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
279 gbeauche 1.1 ~SDL_monitor_desc() {}
280    
281     virtual void switch_to_current_mode(void);
282     virtual void set_palette(uint8 *pal, int num);
283    
284     bool video_open(void);
285     void video_close(void);
286     };
287    
288    
289     /*
290     * Utility functions
291     */
292    
293 gbeauche 1.4 // Find palette size for given color depth
294     static int palette_size(int mode)
295     {
296     switch (mode) {
297     case VIDEO_DEPTH_1BIT: return 2;
298     case VIDEO_DEPTH_2BIT: return 4;
299     case VIDEO_DEPTH_4BIT: return 16;
300     case VIDEO_DEPTH_8BIT: return 256;
301     case VIDEO_DEPTH_16BIT: return 32;
302     case VIDEO_DEPTH_32BIT: return 256;
303     default: return 0;
304     }
305     }
306    
307     // Return bytes per pixel for requested depth
308     static inline int bytes_per_pixel(int depth)
309     {
310     int bpp;
311     switch (depth) {
312     case 8:
313     bpp = 1;
314     break;
315     case 15: case 16:
316     bpp = 2;
317     break;
318     case 24: case 32:
319     bpp = 4;
320     break;
321     default:
322     abort();
323     }
324     return bpp;
325     }
326    
327 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
328     static int sdl_depth_of_video_depth(int video_depth)
329     {
330     int depth = -1;
331     switch (video_depth) {
332 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
333 gbeauche 1.1 depth = 1;
334     break;
335 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
336 gbeauche 1.1 depth = 2;
337     break;
338 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
339 gbeauche 1.1 depth = 4;
340     break;
341 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
342 gbeauche 1.1 depth = 8;
343     break;
344 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
345 gbeauche 1.1 depth = 16;
346     break;
347 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
348 gbeauche 1.1 depth = 32;
349     break;
350     default:
351     abort();
352     }
353     return depth;
354     }
355    
356 gbeauche 1.5 // Check wether specified mode is available
357     static bool has_mode(int type, int width, int height)
358     {
359     // FIXME: no fullscreen support yet
360     if (type == DISPLAY_SCREEN)
361     return false;
362    
363     #ifdef SHEEPSHAVER
364     // Filter out Classic resolutiosn
365     if (width == 512 && height == 384)
366     return false;
367    
368     // Read window modes prefs
369     static uint32 window_modes = 0;
370     static uint32 screen_modes = 0;
371     if (window_modes == 0 || screen_modes == 0) {
372     window_modes = PrefsFindInt32("windowmodes");
373     screen_modes = PrefsFindInt32("screenmodes");
374     if (window_modes == 0 || screen_modes == 0)
375     window_modes |= 3; // Allow at least 640x480 and 800x600 window modes
376     }
377    
378     if (type == DISPLAY_WINDOW) {
379     int apple_mask, apple_id = find_apple_resolution(width, height);
380     switch (apple_id) {
381     case APPLE_640x480: apple_mask = 0x01; break;
382     case APPLE_800x600: apple_mask = 0x02; break;
383     case APPLE_1024x768: apple_mask = 0x04; break;
384     case APPLE_1152x768: apple_mask = 0x40; break;
385     case APPLE_1152x900: apple_mask = 0x08; break;
386     case APPLE_1280x1024: apple_mask = 0x10; break;
387     case APPLE_1600x1200: apple_mask = 0x20; break;
388     default: apple_mask = 0x00; break;
389     }
390     return (window_modes & apple_mask);
391     }
392     #else
393     return true;
394     #endif
395     return false;
396     }
397    
398 gbeauche 1.1 // Add mode to list of supported modes
399 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
400 gbeauche 1.1 {
401 gbeauche 1.5 // Filter out unsupported modes
402     if (!has_mode(type, width, height))
403     return;
404    
405     // Fill in VideoMode entry
406 gbeauche 1.4 VIDEO_MODE mode;
407     #ifdef SHEEPSHAVER
408     // Recalculate dimensions to fit Apple modes
409     resolution_id = match_apple_resolution(width, height);
410     mode.viType = type;
411     #endif
412     VIDEO_MODE_X = width;
413     VIDEO_MODE_Y = height;
414     VIDEO_MODE_RESOLUTION = resolution_id;
415     VIDEO_MODE_ROW_BYTES = bytes_per_row;
416     VIDEO_MODE_DEPTH = depth;
417 gbeauche 1.1 VideoModes.push_back(mode);
418     }
419    
420     // Add standard list of windowed modes for given color depth
421 gbeauche 1.4 static void add_window_modes(int depth)
422 gbeauche 1.1 {
423 gbeauche 1.4 video_depth vdepth = (video_depth)depth;
424     add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
425     add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
426     add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
427     add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
428     add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
429     add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
430     add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
431 gbeauche 1.1 }
432    
433     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
434 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
435 gbeauche 1.1 {
436     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
437     int layout = FLAYOUT_DIRECT;
438 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
439 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
440 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
441 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
442     if (native_byte_order)
443     MacFrameLayout = layout;
444     else
445     MacFrameLayout = FLAYOUT_DIRECT;
446     monitor.set_mac_frame_base(MacFrameBaseMac);
447    
448     // Set variables used by UAE memory banking
449 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
450 gbeauche 1.1 MacFrameBaseHost = the_buffer;
451 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
452 gbeauche 1.1 InitFrameBufferMapping();
453     #else
454     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
455     #endif
456     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
457     }
458    
459     // Set window name and class
460     static void set_window_name(int name)
461     {
462     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
463     if (vi && vi->wm_available) {
464     const char *str = GetString(name);
465     SDL_WM_SetCaption(str, str);
466     }
467     }
468    
469     // Set mouse grab mode
470     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
471     {
472     const SDL_VideoInfo *vi =SDL_GetVideoInfo();
473     return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
474     }
475    
476    
477     /*
478     * Display "driver" classes
479     */
480    
481     class driver_base {
482     public:
483     driver_base(SDL_monitor_desc &m);
484     virtual ~driver_base();
485    
486     virtual void update_palette(void);
487     virtual void suspend(void) {}
488     virtual void resume(void) {}
489     virtual void toggle_mouse_grab(void) {}
490     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
491    
492     void disable_mouse_accel(void);
493     void restore_mouse_accel(void);
494    
495     virtual void grab_mouse(void) {}
496     virtual void ungrab_mouse(void) {}
497    
498     public:
499     SDL_monitor_desc &monitor; // Associated video monitor
500 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
501 gbeauche 1.1
502     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
503     SDL_Surface *s; // The surface we draw into
504     };
505    
506     class driver_window;
507     static void update_display_window_vosf(driver_window *drv);
508     static void update_display_dynamic(int ticker, driver_window *drv);
509     static void update_display_static(driver_window *drv);
510    
511     class driver_window : public driver_base {
512     friend void update_display_window_vosf(driver_window *drv);
513     friend void update_display_dynamic(int ticker, driver_window *drv);
514     friend void update_display_static(driver_window *drv);
515    
516     public:
517     driver_window(SDL_monitor_desc &monitor);
518     ~driver_window();
519    
520     void toggle_mouse_grab(void);
521     void mouse_moved(int x, int y);
522    
523     void grab_mouse(void);
524     void ungrab_mouse(void);
525    
526     private:
527     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
528     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
529     };
530    
531     static driver_base *drv = NULL; // Pointer to currently used driver object
532    
533     #ifdef ENABLE_VOSF
534     # include "video_vosf.h"
535     #endif
536    
537     driver_base::driver_base(SDL_monitor_desc &m)
538     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
539     {
540     the_buffer = NULL;
541     the_buffer_copy = NULL;
542     }
543    
544     driver_base::~driver_base()
545     {
546     ungrab_mouse();
547     restore_mouse_accel();
548    
549     if (s)
550     SDL_FreeSurface(s);
551    
552     // Free frame buffer(s)
553     if (!use_vosf) {
554     if (the_buffer) {
555     free(the_buffer);
556     the_buffer = NULL;
557     }
558     if (the_buffer_copy) {
559     free(the_buffer_copy);
560     the_buffer_copy = NULL;
561     }
562     }
563     #ifdef ENABLE_VOSF
564     else {
565     // the_buffer shall always be mapped through vm_acquire() so that we can vm_protect() it at will
566     if (the_buffer != VM_MAP_FAILED) {
567     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
568     vm_release(the_buffer, the_buffer_size);
569     the_buffer = NULL;
570     }
571     if (the_host_buffer) {
572     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
573     free(the_host_buffer);
574     the_host_buffer = NULL;
575     }
576     if (the_buffer_copy) {
577     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
578     free(the_buffer_copy);
579     the_buffer_copy = NULL;
580     }
581     }
582     #endif
583     }
584    
585     // Palette has changed
586     void driver_base::update_palette(void)
587     {
588 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
589 gbeauche 1.1
590 gbeauche 1.4 if (VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
591 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
592     }
593    
594     // Disable mouse acceleration
595     void driver_base::disable_mouse_accel(void)
596     {
597     }
598    
599     // Restore mouse acceleration to original value
600     void driver_base::restore_mouse_accel(void)
601     {
602     }
603    
604    
605     /*
606     * Windowed display driver
607     */
608    
609     // Open display
610     driver_window::driver_window(SDL_monitor_desc &m)
611     : driver_base(m), mouse_grabbed(false)
612     {
613 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
614 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
615     int aligned_height = (height + 15) & ~15;
616    
617     // Set absolute mouse mode
618     ADBSetRelMouseMode(mouse_grabbed);
619    
620     // Create surface
621 gbeauche 1.4 int depth = (VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT ? 8 : screen_depth);
622 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
623     return;
624    
625     #ifdef ENABLE_VOSF
626     use_vosf = true;
627     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
628     the_host_buffer = (uint8 *)s->pixels;
629     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
630     the_buffer = (uint8 *)vm_acquire(the_buffer_size);
631     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
632     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
633 gbeauche 1.7
634     // Check whether we can initialize the VOSF subsystem and it's profitable
635     if (!video_vosf_init(m)) {
636     WarningAlert(STR_VOSF_INIT_ERR);
637     use_vosf = false;
638     }
639     else if (!video_vosf_profitable()) {
640     video_vosf_exit();
641     // WarningAlert(STR_VOSF_NOT_PROFITABLE_WARN);
642     printf("VOSF acceleration is not profitable on this platform\n");
643     use_vosf = false;
644     }
645     if (!use_vosf) {
646     free(the_buffer_copy);
647     vm_release(the_buffer, the_buffer_size);
648     the_host_buffer = NULL;
649     }
650 gbeauche 1.1 #endif
651 gbeauche 1.7 if (!use_vosf) {
652     // Allocate memory for frame buffer
653     the_buffer_size = (aligned_height + 2) * s->pitch;
654     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
655     the_buffer = (uint8 *)calloc(1, the_buffer_size);
656     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
657     }
658    
659 gbeauche 1.6 #ifdef SHEEPSHAVER
660     // Create cursor
661     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
662     SDL_SetCursor(sdl_cursor);
663     cursor_changed = false;
664     }
665     #else
666     // Hide cursor
667     SDL_ShowCursor(0);
668     #endif
669    
670 gbeauche 1.1 // Set window name/class
671     set_window_name(STR_WINDOW_TITLE);
672    
673     // Init blitting routines
674     SDL_PixelFormat *f = s->format;
675     VisualFormat visualFormat;
676     visualFormat.depth = depth;
677     visualFormat.Rmask = f->Rmask;
678     visualFormat.Gmask = f->Gmask;
679     visualFormat.Bmask = f->Bmask;
680 gbeauche 1.4 Screen_blitter_init(visualFormat, true, sdl_depth_of_video_depth(VIDEO_MODE_DEPTH));
681 gbeauche 1.1
682     // Load gray ramp to 8->16/32 expand map
683     if (!IsDirectMode(mode))
684     for (int i=0; i<256; i++)
685     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
686    
687     // Set frame buffer base
688 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
689 gbeauche 1.1
690     // Everything went well
691     init_ok = true;
692     }
693    
694     // Close display
695     driver_window::~driver_window()
696     {
697     #ifdef ENABLE_VOSF
698     if (use_vosf)
699     the_host_buffer = NULL; // don't free() in driver_base dtor
700     #endif
701     if (s)
702     SDL_FreeSurface(s);
703     }
704    
705     // Toggle mouse grab
706     void driver_window::toggle_mouse_grab(void)
707     {
708     if (mouse_grabbed)
709     ungrab_mouse();
710     else
711     grab_mouse();
712     }
713    
714     // Grab mouse, switch to relative mouse mode
715     void driver_window::grab_mouse(void)
716     {
717     if (!mouse_grabbed) {
718     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
719     if (new_mode == SDL_GRAB_ON) {
720     set_window_name(STR_WINDOW_TITLE_GRABBED);
721     disable_mouse_accel();
722     mouse_grabbed = true;
723     }
724     }
725     }
726    
727     // Ungrab mouse, switch to absolute mouse mode
728     void driver_window::ungrab_mouse(void)
729     {
730     if (mouse_grabbed) {
731     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
732     if (new_mode == SDL_GRAB_OFF) {
733     set_window_name(STR_WINDOW_TITLE);
734     restore_mouse_accel();
735     mouse_grabbed = false;
736     }
737     }
738     }
739    
740     // Mouse moved
741     void driver_window::mouse_moved(int x, int y)
742     {
743     mouse_last_x = x; mouse_last_y = y;
744     ADBMouseMoved(x, y);
745     }
746    
747     /*
748     * Initialization
749     */
750    
751     // Init keycode translation table
752     static void keycode_init(void)
753     {
754     bool use_kc = PrefsFindBool("keycodes");
755     if (use_kc) {
756    
757     // Get keycode file path from preferences
758     const char *kc_path = PrefsFindString("keycodefile");
759    
760     // Open keycode table
761     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
762     if (f == NULL) {
763     char str[256];
764     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
765     WarningAlert(str);
766     return;
767     }
768    
769     // Default translation table
770     for (int i=0; i<256; i++)
771     keycode_table[i] = -1;
772    
773     // Search for server vendor string, then read keycodes
774     char video_driver[256];
775     SDL_VideoDriverName(video_driver, sizeof(video_driver));
776     bool video_driver_found = false;
777     char line[256];
778     while (fgets(line, sizeof(line) - 1, f)) {
779     // Read line
780     int len = strlen(line);
781     if (len == 0)
782     continue;
783     line[len-1] = 0;
784    
785     // Comments begin with "#" or ";"
786     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
787     continue;
788    
789     if (video_driver_found) {
790     // Skip aliases
791     static const char alias_str[] = "alias";
792     if (strncmp(line, alias_str, sizeof(alias_str) - 1) == 0)
793     continue;
794    
795     // Read keycode
796     int x_code, mac_code;
797     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
798     keycode_table[x_code & 0xff] = mac_code;
799     else
800     break;
801     } else {
802     // Search for SDL video driver string
803     static const char alias_sdl_str[] = "alias SDL";
804     if (strncmp(line, alias_sdl_str, sizeof(alias_sdl_str) - 1) == 0) {
805     char *p = line + sizeof(alias_sdl_str);
806     if (strstr(video_driver, p) == video_driver)
807     video_driver_found = true;
808     }
809     }
810     }
811    
812     // Keycode file completely read
813     fclose(f);
814     use_keycodes = video_driver_found;
815    
816     // Vendor not found? Then display warning
817     if (!video_driver_found) {
818     char str[256];
819     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
820     WarningAlert(str);
821     return;
822     }
823     }
824     }
825    
826     // Open display for current mode
827     bool SDL_monitor_desc::video_open(void)
828     {
829     D(bug("video_open()\n"));
830 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
831 gbeauche 1.5 #if DEBUG
832     D(bug("Current video mode:\n"));
833     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
834     #endif
835 gbeauche 1.1
836     // Create display driver object of requested type
837     switch (display_type) {
838     case DISPLAY_WINDOW:
839     drv = new(std::nothrow) driver_window(*this);
840     break;
841     }
842     if (drv == NULL)
843     return false;
844     if (!drv->init_ok) {
845     delete drv;
846     drv = NULL;
847     return false;
848     }
849    
850     // Initialize VideoRefresh function
851     VideoRefreshInit();
852    
853     // Lock down frame buffer
854     LOCK_FRAME_BUFFER;
855    
856     // Start redraw/input thread
857     redraw_thread_cancel = false;
858 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
859 gbeauche 1.1 if (!redraw_thread_active) {
860     printf("FATAL: cannot create redraw thread\n");
861     return false;
862     }
863     return true;
864     }
865    
866 gbeauche 1.4 #ifdef SHEEPSHAVER
867     bool VideoInit(void)
868     {
869     const bool classic = false;
870     #else
871 gbeauche 1.1 bool VideoInit(bool classic)
872     {
873 gbeauche 1.4 #endif
874 gbeauche 1.1 classic_mode = classic;
875    
876     #ifdef ENABLE_VOSF
877     // Zero the mainBuffer structure
878     mainBuffer.dirtyPages = NULL;
879     mainBuffer.pageInfo = NULL;
880     #endif
881    
882     // Create Mutexes
883     if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
884     return false;
885     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
886     return false;
887    
888     // Init keycode translation
889     keycode_init();
890    
891     // Read prefs
892     frame_skip = PrefsFindInt32("frameskip");
893     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
894     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
895    
896     // Get screen mode from preferences
897 gbeauche 1.5 const char *mode_str = NULL;
898     #ifndef SHEEPSHAVER
899 gbeauche 1.1 if (classic_mode)
900     mode_str = "win/512/342";
901     else
902     mode_str = PrefsFindString("screen");
903 gbeauche 1.5 #endif
904 gbeauche 1.1
905     // Determine display type and default dimensions
906 gbeauche 1.4 int default_width, default_height;
907     if (classic) {
908     default_width = 512;
909     default_height = 384;
910     }
911     else {
912     default_width = 640;
913     default_height = 480;
914     }
915 gbeauche 1.1 display_type = DISPLAY_WINDOW;
916     if (mode_str) {
917     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
918     display_type = DISPLAY_WINDOW;
919     }
920     int max_width = 640, max_height = 480;
921 gbeauche 1.5 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
922     if (modes && modes != (SDL_Rect **)-1) {
923     max_width = modes[0]->w;
924     max_height = modes[0]->h;
925     if (default_width > max_width)
926     default_width = max_width;
927     if (default_height > max_height)
928     default_height = max_height;
929 gbeauche 1.1 }
930     if (default_width <= 0)
931     default_width = max_width;
932     if (default_height <= 0)
933     default_height = max_height;
934    
935     // Mac screen depth follows X depth
936     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
937 gbeauche 1.4 int default_depth;
938 gbeauche 1.1 switch (screen_depth) {
939     case 8:
940 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
941 gbeauche 1.1 break;
942     case 15: case 16:
943 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
944 gbeauche 1.1 break;
945     case 24: case 32:
946 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
947 gbeauche 1.1 break;
948     default:
949 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
950 gbeauche 1.1 break;
951     }
952    
953     // Construct list of supported modes
954     if (display_type == DISPLAY_WINDOW) {
955     if (classic)
956 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
957 gbeauche 1.1 else {
958 gbeauche 1.4 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
959     int bpp = (d <= VIDEO_DEPTH_8BIT ? 8 : sdl_depth_of_video_depth(d));
960 gbeauche 1.1 if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
961     add_window_modes(video_depth(d));
962     }
963     }
964     } else
965 gbeauche 1.4 add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
966 gbeauche 1.1 if (VideoModes.empty()) {
967     ErrorAlert(STR_NO_XVISUAL_ERR);
968     return false;
969     }
970    
971     // Find requested default mode with specified dimensions
972     uint32 default_id;
973 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
974 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
975 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
976     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
977     default_id = VIDEO_MODE_RESOLUTION;
978     #ifdef SHEEPSHAVER
979     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
980     cur_mode = distance(begin, i);
981     #endif
982 gbeauche 1.1 break;
983     }
984     }
985     if (i == end) { // not found, use first available mode
986 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
987     default_depth = VIDEO_MODE_DEPTH;
988     default_id = VIDEO_MODE_RESOLUTION;
989     #ifdef SHEEPSHAVER
990     cur_mode = 0;
991     #endif
992 gbeauche 1.1 }
993    
994 gbeauche 1.4 #ifdef SHEEPSHAVER
995 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
996 gbeauche 1.4 VModes[i] = VideoModes[i];
997 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
998     p->viType = DIS_INVALID; // End marker
999     p->viRowBytes = 0;
1000     p->viXsize = p->viYsize = 0;
1001     p->viAppleMode = 0;
1002     p->viAppleID = 0;
1003 gbeauche 1.4 #endif
1004    
1005 gbeauche 1.1 #if DEBUG
1006     D(bug("Available video modes:\n"));
1007     for (i = VideoModes.begin(); i != end; ++i) {
1008 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1009     int bits = 1 << VIDEO_MODE_DEPTH;
1010 gbeauche 1.1 if (bits == 16)
1011     bits = 15;
1012     else if (bits == 32)
1013     bits = 24;
1014 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1015 gbeauche 1.1 }
1016     #endif
1017    
1018     // Create SDL_monitor_desc for this (the only) display
1019 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1020 gbeauche 1.1 VideoMonitors.push_back(monitor);
1021    
1022     // Open display
1023     return monitor->video_open();
1024     }
1025    
1026    
1027     /*
1028     * Deinitialization
1029     */
1030    
1031     // Close display
1032     void SDL_monitor_desc::video_close(void)
1033     {
1034     D(bug("video_close()\n"));
1035    
1036     // Stop redraw thread
1037     if (redraw_thread_active) {
1038     redraw_thread_cancel = true;
1039 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1040 gbeauche 1.1 }
1041     redraw_thread_active = false;
1042    
1043     // Unlock frame buffer
1044     UNLOCK_FRAME_BUFFER;
1045     D(bug(" frame buffer unlocked\n"));
1046    
1047     #ifdef ENABLE_VOSF
1048     if (use_vosf) {
1049     // Deinitialize VOSF
1050     video_vosf_exit();
1051     }
1052     #endif
1053    
1054     // Close display
1055     delete drv;
1056     drv = NULL;
1057     }
1058    
1059     void VideoExit(void)
1060     {
1061     // Close displays
1062     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1063     for (i = VideoMonitors.begin(); i != end; ++i)
1064     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1065    
1066     // Destroy locks
1067     if (frame_buffer_lock)
1068     SDL_DestroyMutex(frame_buffer_lock);
1069     if (sdl_palette_lock)
1070     SDL_DestroyMutex(sdl_palette_lock);
1071     }
1072    
1073    
1074     /*
1075     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1076     */
1077    
1078     void VideoQuitFullScreen(void)
1079     {
1080     D(bug("VideoQuitFullScreen()\n"));
1081     quit_full_screen = true;
1082     }
1083    
1084    
1085     /*
1086     * Mac VBL interrupt
1087     */
1088    
1089 gbeauche 1.4 /*
1090     * Execute video VBL routine
1091     */
1092    
1093     #ifdef SHEEPSHAVER
1094     void VideoVBL(void)
1095     {
1096     // Emergency quit requested? Then quit
1097     if (emerg_quit)
1098     QuitEmulator();
1099    
1100     // Temporarily give up frame buffer lock (this is the point where
1101     // we are suspended when the user presses Ctrl-Tab)
1102     UNLOCK_FRAME_BUFFER;
1103     LOCK_FRAME_BUFFER;
1104    
1105     // Execute video VBL
1106     if (private_data != NULL && private_data->interruptsEnabled)
1107     VSLDoInterruptService(private_data->vslServiceID);
1108     }
1109     #else
1110 gbeauche 1.1 void VideoInterrupt(void)
1111     {
1112 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1113     SDL_PumpEvents();
1114    
1115 gbeauche 1.1 // Emergency quit requested? Then quit
1116     if (emerg_quit)
1117     QuitEmulator();
1118    
1119     // Temporarily give up frame buffer lock (this is the point where
1120     // we are suspended when the user presses Ctrl-Tab)
1121     UNLOCK_FRAME_BUFFER;
1122     LOCK_FRAME_BUFFER;
1123     }
1124 gbeauche 1.4 #endif
1125 gbeauche 1.1
1126    
1127     /*
1128     * Set palette
1129     */
1130    
1131 gbeauche 1.4 #ifdef SHEEPSHAVER
1132     void video_set_palette(void)
1133     {
1134     monitor_desc * monitor = VideoMonitors[0];
1135     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1136     uint8 pal[256 * 3];
1137     for (int c = 0; c < n_colors; c++) {
1138     pal[c*3 + 0] = mac_pal[c].red;
1139     pal[c*3 + 1] = mac_pal[c].green;
1140     pal[c*3 + 2] = mac_pal[c].blue;
1141     }
1142     monitor->set_palette(pal, n_colors);
1143     }
1144     #endif
1145    
1146 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1147     {
1148 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1149 gbeauche 1.1
1150     // FIXME: how can we handle the gamma ramp?
1151 gbeauche 1.4 if (VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1152 gbeauche 1.1 return;
1153    
1154     LOCK_PALETTE;
1155    
1156     // Convert colors to XColor array
1157     int num_out = 256;
1158     bool stretch = false;
1159     SDL_Color *p = sdl_palette;
1160     for (int i=0; i<num_out; i++) {
1161     int c = (stretch ? (i * num_in) / num_out : i);
1162     p->r = pal[c*3 + 0] * 0x0101;
1163     p->g = pal[c*3 + 1] * 0x0101;
1164     p->b = pal[c*3 + 2] * 0x0101;
1165     p++;
1166     }
1167    
1168     // Recalculate pixel color expansion map
1169     if (!IsDirectMode(mode)) {
1170     for (int i=0; i<256; i++) {
1171     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1172     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1173     }
1174    
1175     #ifdef ENABLE_VOSF
1176 gbeauche 1.7 if (use_vosf) {
1177     // We have to redraw everything because the interpretation of pixel values changed
1178     LOCK_VOSF;
1179     PFLAG_SET_ALL;
1180     UNLOCK_VOSF;
1181     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1182     }
1183 gbeauche 1.1 #endif
1184     }
1185    
1186     // Tell redraw thread to change palette
1187     sdl_palette_changed = true;
1188    
1189     UNLOCK_PALETTE;
1190     }
1191    
1192    
1193     /*
1194     * Switch video mode
1195     */
1196    
1197 gbeauche 1.4 #ifdef SHEEPSHAVER
1198     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1199     {
1200     /* return if no mode change */
1201     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1202     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1203    
1204     /* first find video mode in table */
1205     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1206     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1207     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1208     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1209     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1210     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1211    
1212     // Disable interrupts
1213     DisableInterrupt();
1214    
1215     cur_mode = i;
1216     monitor_desc *monitor = VideoMonitors[0];
1217     monitor->switch_to_current_mode();
1218    
1219     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1220     csSave->saveBaseAddr=screen_base;
1221     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1222     csSave->saveMode=VModes[cur_mode].viAppleMode;
1223    
1224     // Enable interrupts
1225     EnableInterrupt();
1226     return noErr;
1227     }
1228     }
1229     return paramErr;
1230     }
1231     #endif
1232    
1233 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1234     {
1235     // Close and reopen display
1236     video_close();
1237     video_open();
1238    
1239     if (drv == NULL) {
1240     ErrorAlert(STR_OPEN_WINDOW_ERR);
1241     QuitEmulator();
1242     }
1243     }
1244    
1245    
1246     /*
1247 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1248     */
1249    
1250     #ifdef SHEEPSHAVER
1251     bool video_can_change_cursor(void)
1252     {
1253 gbeauche 1.6 return (display_type == DISPLAY_WINDOW);
1254 gbeauche 1.4 }
1255     #endif
1256    
1257    
1258     /*
1259     * Set cursor image for window
1260     */
1261    
1262     #ifdef SHEEPSHAVER
1263     void video_set_cursor(void)
1264     {
1265 gbeauche 1.6 cursor_changed = true;
1266 gbeauche 1.4 }
1267     #endif
1268    
1269    
1270     /*
1271     * Install graphics acceleration
1272     */
1273    
1274     #ifdef SHEEPSHAVER
1275     // Rectangle inversion
1276     template< int bpp >
1277     static inline void do_invrect(uint8 *dest, uint32 length)
1278     {
1279     #define INVERT_1(PTR, OFS) ((uint8 *)(PTR))[OFS] = ~((uint8 *)(PTR))[OFS]
1280     #define INVERT_2(PTR, OFS) ((uint16 *)(PTR))[OFS] = ~((uint16 *)(PTR))[OFS]
1281     #define INVERT_4(PTR, OFS) ((uint32 *)(PTR))[OFS] = ~((uint32 *)(PTR))[OFS]
1282     #define INVERT_8(PTR, OFS) ((uint64 *)(PTR))[OFS] = ~((uint64 *)(PTR))[OFS]
1283    
1284     #ifndef UNALIGNED_PROFITABLE
1285     // Align on 16-bit boundaries
1286     if (bpp < 16 && (((uintptr)dest) & 1)) {
1287     INVERT_1(dest, 0);
1288     dest += 1; length -= 1;
1289     }
1290    
1291     // Align on 32-bit boundaries
1292     if (bpp < 32 && (((uintptr)dest) & 2)) {
1293     INVERT_2(dest, 0);
1294     dest += 2; length -= 2;
1295     }
1296     #endif
1297    
1298     // Invert 8-byte words
1299     if (length >= 8) {
1300     const int r = (length / 8) % 8;
1301     dest += r * 8;
1302    
1303     int n = ((length / 8) + 7) / 8;
1304     switch (r) {
1305     case 0: do {
1306     dest += 64;
1307     INVERT_8(dest, -8);
1308     case 7: INVERT_8(dest, -7);
1309     case 6: INVERT_8(dest, -6);
1310     case 5: INVERT_8(dest, -5);
1311     case 4: INVERT_8(dest, -4);
1312     case 3: INVERT_8(dest, -3);
1313     case 2: INVERT_8(dest, -2);
1314     case 1: INVERT_8(dest, -1);
1315     } while (--n > 0);
1316     }
1317     }
1318    
1319     // 32-bit cell to invert?
1320     if (length & 4) {
1321     INVERT_4(dest, 0);
1322     if (bpp <= 16)
1323     dest += 4;
1324     }
1325    
1326     // 16-bit cell to invert?
1327     if (bpp <= 16 && (length & 2)) {
1328     INVERT_2(dest, 0);
1329     if (bpp <= 8)
1330     dest += 2;
1331     }
1332    
1333     // 8-bit cell to invert?
1334     if (bpp <= 8 && (length & 1))
1335     INVERT_1(dest, 0);
1336    
1337     #undef INVERT_1
1338     #undef INVERT_2
1339     #undef INVERT_4
1340     #undef INVERT_8
1341     }
1342    
1343     void NQD_invrect(uint32 p)
1344     {
1345     D(bug("accl_invrect %08x\n", p));
1346    
1347     // Get inversion parameters
1348     int16 dest_X = (int16)ReadMacInt16(p + acclDestRect + 2) - (int16)ReadMacInt16(p + acclDestBoundsRect + 2);
1349     int16 dest_Y = (int16)ReadMacInt16(p + acclDestRect + 0) - (int16)ReadMacInt16(p + acclDestBoundsRect + 0);
1350     int16 width = (int16)ReadMacInt16(p + acclDestRect + 6) - (int16)ReadMacInt16(p + acclDestRect + 2);
1351     int16 height = (int16)ReadMacInt16(p + acclDestRect + 4) - (int16)ReadMacInt16(p + acclDestRect + 0);
1352     D(bug(" dest X %d, dest Y %d\n", dest_X, dest_Y));
1353     D(bug(" width %d, height %d, bytes_per_row %d\n", width, height, (int32)ReadMacInt32(p + acclDestRowBytes)));
1354    
1355     //!!?? pen_mode == 14
1356    
1357     // And perform the inversion
1358     const int bpp = bytes_per_pixel(ReadMacInt32(p + acclDestPixelSize));
1359     const int dest_row_bytes = (int32)ReadMacInt32(p + acclDestRowBytes);
1360     uint8 *dest = Mac2HostAddr(ReadMacInt32(p + acclDestBaseAddr) + (dest_Y * dest_row_bytes) + (dest_X * bpp));
1361     width *= bpp;
1362     switch (bpp) {
1363     case 1:
1364     for (int i = 0; i < height; i++) {
1365     do_invrect<8>(dest, width);
1366     dest += dest_row_bytes;
1367     }
1368     break;
1369     case 2:
1370     for (int i = 0; i < height; i++) {
1371     do_invrect<16>(dest, width);
1372     dest += dest_row_bytes;
1373     }
1374     break;
1375     case 4:
1376     for (int i = 0; i < height; i++) {
1377     do_invrect<32>(dest, width);
1378     dest += dest_row_bytes;
1379     }
1380     break;
1381     }
1382     }
1383    
1384     // Rectangle filling
1385     template< int bpp >
1386     static inline void do_fillrect(uint8 *dest, uint32 color, uint32 length)
1387     {
1388     #define FILL_1(PTR, OFS, VAL) ((uint8 *)(PTR))[OFS] = (VAL)
1389     #define FILL_2(PTR, OFS, VAL) ((uint16 *)(PTR))[OFS] = (VAL)
1390     #define FILL_4(PTR, OFS, VAL) ((uint32 *)(PTR))[OFS] = (VAL)
1391     #define FILL_8(PTR, OFS, VAL) ((uint64 *)(PTR))[OFS] = (VAL)
1392    
1393     #ifndef UNALIGNED_PROFITABLE
1394     // Align on 16-bit boundaries
1395     if (bpp < 16 && (((uintptr)dest) & 1)) {
1396     FILL_1(dest, 0, color);
1397     dest += 1; length -= 1;
1398     }
1399    
1400     // Align on 32-bit boundaries
1401     if (bpp < 32 && (((uintptr)dest) & 2)) {
1402     FILL_2(dest, 0, color);
1403     dest += 2; length -= 2;
1404     }
1405     #endif
1406    
1407     // Fill 8-byte words
1408     if (length >= 8) {
1409     const uint64 c = (((uint64)color) << 32) | color;
1410     const int r = (length / 8) % 8;
1411     dest += r * 8;
1412    
1413     int n = ((length / 8) + 7) / 8;
1414     switch (r) {
1415     case 0: do {
1416     dest += 64;
1417     FILL_8(dest, -8, c);
1418     case 7: FILL_8(dest, -7, c);
1419     case 6: FILL_8(dest, -6, c);
1420     case 5: FILL_8(dest, -5, c);
1421     case 4: FILL_8(dest, -4, c);
1422     case 3: FILL_8(dest, -3, c);
1423     case 2: FILL_8(dest, -2, c);
1424     case 1: FILL_8(dest, -1, c);
1425     } while (--n > 0);
1426     }
1427     }
1428    
1429     // 32-bit cell to fill?
1430     if (length & 4) {
1431     FILL_4(dest, 0, color);
1432     if (bpp <= 16)
1433     dest += 4;
1434     }
1435    
1436     // 16-bit cell to fill?
1437     if (bpp <= 16 && (length & 2)) {
1438     FILL_2(dest, 0, color);
1439     if (bpp <= 8)
1440     dest += 2;
1441     }
1442    
1443     // 8-bit cell to fill?
1444     if (bpp <= 8 && (length & 1))
1445     FILL_1(dest, 0, color);
1446    
1447     #undef FILL_1
1448     #undef FILL_2
1449     #undef FILL_4
1450     #undef FILL_8
1451     }
1452    
1453     void NQD_fillrect(uint32 p)
1454     {
1455     D(bug("accl_fillrect %08x\n", p));
1456    
1457     // Get filling parameters
1458     int16 dest_X = (int16)ReadMacInt16(p + acclDestRect + 2) - (int16)ReadMacInt16(p + acclDestBoundsRect + 2);
1459     int16 dest_Y = (int16)ReadMacInt16(p + acclDestRect + 0) - (int16)ReadMacInt16(p + acclDestBoundsRect + 0);
1460     int16 width = (int16)ReadMacInt16(p + acclDestRect + 6) - (int16)ReadMacInt16(p + acclDestRect + 2);
1461     int16 height = (int16)ReadMacInt16(p + acclDestRect + 4) - (int16)ReadMacInt16(p + acclDestRect + 0);
1462     uint32 color = htonl(ReadMacInt32(p + acclPenMode) == 8 ? ReadMacInt32(p + acclForePen) : ReadMacInt32(p + acclBackPen));
1463     D(bug(" dest X %d, dest Y %d\n", dest_X, dest_Y));
1464     D(bug(" width %d, height %d\n", width, height));
1465     D(bug(" bytes_per_row %d color %08x\n", (int32)ReadMacInt32(p + acclDestRowBytes), color));
1466    
1467     // And perform the fill
1468     const int bpp = bytes_per_pixel(ReadMacInt32(p + acclDestPixelSize));
1469     const int dest_row_bytes = (int32)ReadMacInt32(p + acclDestRowBytes);
1470     uint8 *dest = Mac2HostAddr(ReadMacInt32(p + acclDestBaseAddr) + (dest_Y * dest_row_bytes) + (dest_X * bpp));
1471     width *= bpp;
1472     switch (bpp) {
1473     case 1:
1474     for (int i = 0; i < height; i++) {
1475     memset(dest, color, width);
1476     dest += dest_row_bytes;
1477     }
1478     break;
1479     case 2:
1480     for (int i = 0; i < height; i++) {
1481     do_fillrect<16>(dest, color, width);
1482     dest += dest_row_bytes;
1483     }
1484     break;
1485     case 4:
1486     for (int i = 0; i < height; i++) {
1487     do_fillrect<32>(dest, color, width);
1488     dest += dest_row_bytes;
1489     }
1490     break;
1491     }
1492     }
1493    
1494     bool NQD_fillrect_hook(uint32 p)
1495     {
1496     D(bug("accl_fillrect_hook %08x\n", p));
1497    
1498     // Check if we can accelerate this fillrect
1499     if (ReadMacInt32(p + 0x284) != 0 && ReadMacInt32(p + acclDestPixelSize) >= 8) {
1500     const int transfer_mode = ReadMacInt32(p + acclTransferMode);
1501     if (transfer_mode == 8) {
1502     // Fill
1503     WriteMacInt32(p + acclDrawProc, NativeTVECT(NATIVE_FILLRECT));
1504     return true;
1505     }
1506     else if (transfer_mode == 10) {
1507     // Invert
1508     WriteMacInt32(p + acclDrawProc, NativeTVECT(NATIVE_INVRECT));
1509     return true;
1510     }
1511     }
1512     return false;
1513     }
1514    
1515     // Rectangle blitting
1516     // TODO: optimize for VOSF and target pixmap == screen
1517     void NQD_bitblt(uint32 p)
1518     {
1519     D(bug("accl_bitblt %08x\n", p));
1520    
1521     // Get blitting parameters
1522     int16 src_X = (int16)ReadMacInt16(p + acclSrcRect + 2) - (int16)ReadMacInt16(p + acclSrcBoundsRect + 2);
1523     int16 src_Y = (int16)ReadMacInt16(p + acclSrcRect + 0) - (int16)ReadMacInt16(p + acclSrcBoundsRect + 0);
1524     int16 dest_X = (int16)ReadMacInt16(p + acclDestRect + 2) - (int16)ReadMacInt16(p + acclDestBoundsRect + 2);
1525     int16 dest_Y = (int16)ReadMacInt16(p + acclDestRect + 0) - (int16)ReadMacInt16(p + acclDestBoundsRect + 0);
1526     int16 width = (int16)ReadMacInt16(p + acclDestRect + 6) - (int16)ReadMacInt16(p + acclDestRect + 2);
1527     int16 height = (int16)ReadMacInt16(p + acclDestRect + 4) - (int16)ReadMacInt16(p + acclDestRect + 0);
1528     D(bug(" src addr %08x, dest addr %08x\n", ReadMacInt32(p + acclSrcBaseAddr), ReadMacInt32(p + acclDestBaseAddr)));
1529     D(bug(" src X %d, src Y %d, dest X %d, dest Y %d\n", src_X, src_Y, dest_X, dest_Y));
1530     D(bug(" width %d, height %d\n", width, height));
1531    
1532     // And perform the blit
1533     const int bpp = bytes_per_pixel(ReadMacInt32(p + acclSrcPixelSize));
1534     width *= bpp;
1535     if ((int32)ReadMacInt32(p + acclSrcRowBytes) > 0) {
1536     const int src_row_bytes = (int32)ReadMacInt32(p + acclSrcRowBytes);
1537     const int dst_row_bytes = (int32)ReadMacInt32(p + acclDestRowBytes);
1538     uint8 *src = Mac2HostAddr(ReadMacInt32(p + acclSrcBaseAddr) + (src_Y * src_row_bytes) + (src_X * bpp));
1539     uint8 *dst = Mac2HostAddr(ReadMacInt32(p + acclDestBaseAddr) + (dest_Y * dst_row_bytes) + (dest_X * bpp));
1540     for (int i = 0; i < height; i++) {
1541     memmove(dst, src, width);
1542     src += src_row_bytes;
1543     dst += dst_row_bytes;
1544     }
1545     }
1546     else {
1547     const int src_row_bytes = -(int32)ReadMacInt32(p + acclSrcRowBytes);
1548     const int dst_row_bytes = -(int32)ReadMacInt32(p + acclDestRowBytes);
1549     uint8 *src = Mac2HostAddr(ReadMacInt32(p + acclSrcBaseAddr) + ((src_Y + height - 1) * src_row_bytes) + (src_X * bpp));
1550     uint8 *dst = Mac2HostAddr(ReadMacInt32(p + acclDestBaseAddr) + ((dest_Y + height - 1) * dst_row_bytes) + (dest_X * bpp));
1551     for (int i = height - 1; i >= 0; i--) {
1552     memmove(dst, src, width);
1553     src -= src_row_bytes;
1554     dst -= dst_row_bytes;
1555     }
1556     }
1557     }
1558    
1559     /*
1560     BitBlt transfer modes:
1561     0 : srcCopy
1562     1 : srcOr
1563     2 : srcXor
1564     3 : srcBic
1565     4 : notSrcCopy
1566     5 : notSrcOr
1567     6 : notSrcXor
1568     7 : notSrcBic
1569     32 : blend
1570     33 : addPin
1571     34 : addOver
1572     35 : subPin
1573     36 : transparent
1574     37 : adMax
1575     38 : subOver
1576     39 : adMin
1577     50 : hilite
1578     */
1579    
1580     bool NQD_bitblt_hook(uint32 p)
1581     {
1582     D(bug("accl_draw_hook %08x\n", p));
1583    
1584     // Check if we can accelerate this bitblt
1585     if (ReadMacInt32(p + 0x018) + ReadMacInt32(p + 0x128) == 0 &&
1586     ReadMacInt32(p + 0x130) == 0 &&
1587     ReadMacInt32(p + acclSrcPixelSize) >= 8 &&
1588     ReadMacInt32(p + acclSrcPixelSize) == ReadMacInt32(p + acclDestPixelSize) &&
1589     (ReadMacInt32(p + acclSrcRowBytes) ^ ReadMacInt32(p + acclDestRowBytes)) >= 0 && // same sign?
1590     ReadMacInt32(p + acclTransferMode) == 0 && // srcCopy?
1591     ReadMacInt32(p + 0x15c) > 0) {
1592    
1593     // Yes, set function pointer
1594     WriteMacInt32(p + acclDrawProc, NativeTVECT(NATIVE_BITBLT));
1595     return true;
1596     }
1597     return false;
1598     }
1599    
1600     // Wait for graphics operation to finish
1601     bool NQD_sync_hook(uint32 arg)
1602     {
1603     D(bug("accl_sync_hook %08x\n", arg));
1604     return true;
1605     }
1606    
1607     void VideoInstallAccel(void)
1608     {
1609     // Install acceleration hooks
1610     if (PrefsFindBool("gfxaccel")) {
1611     D(bug("Video: Installing acceleration hooks\n"));
1612     uint32 base;
1613    
1614     SheepVar bitblt_hook_info(sizeof(accl_hook_info));
1615     base = bitblt_hook_info.addr();
1616     WriteMacInt32(base + 0, NativeTVECT(NATIVE_BITBLT_HOOK));
1617     WriteMacInt32(base + 4, NativeTVECT(NATIVE_SYNC_HOOK));
1618     WriteMacInt32(base + 8, ACCL_BITBLT);
1619     NQDMisc(6, bitblt_hook_info.ptr());
1620    
1621     SheepVar fillrect_hook_info(sizeof(accl_hook_info));
1622     base = fillrect_hook_info.addr();
1623     WriteMacInt32(base + 0, NativeTVECT(NATIVE_FILLRECT_HOOK));
1624     WriteMacInt32(base + 4, NativeTVECT(NATIVE_SYNC_HOOK));
1625     WriteMacInt32(base + 8, ACCL_FILLRECT);
1626     NQDMisc(6, fillrect_hook_info.ptr());
1627     }
1628     }
1629     #endif
1630    
1631    
1632     /*
1633 gbeauche 1.1 * Translate key event to Mac keycode, returns -1 if no keycode was found
1634     * and -2 if the key was recognized as a hotkey
1635     */
1636    
1637     static bool is_ctrl_down(SDL_keysym const & ks)
1638     {
1639     return ctrl_down || (ks.mod & KMOD_CTRL);
1640     }
1641    
1642     static int kc_decode(SDL_keysym const & ks, bool key_down)
1643     {
1644     switch (ks.sym) {
1645     case SDLK_a: return 0x00;
1646     case SDLK_b: return 0x0b;
1647     case SDLK_c: return 0x08;
1648     case SDLK_d: return 0x02;
1649     case SDLK_e: return 0x0e;
1650     case SDLK_f: return 0x03;
1651     case SDLK_g: return 0x05;
1652     case SDLK_h: return 0x04;
1653     case SDLK_i: return 0x22;
1654     case SDLK_j: return 0x26;
1655     case SDLK_k: return 0x28;
1656     case SDLK_l: return 0x25;
1657     case SDLK_m: return 0x2e;
1658     case SDLK_n: return 0x2d;
1659     case SDLK_o: return 0x1f;
1660     case SDLK_p: return 0x23;
1661     case SDLK_q: return 0x0c;
1662     case SDLK_r: return 0x0f;
1663     case SDLK_s: return 0x01;
1664     case SDLK_t: return 0x11;
1665     case SDLK_u: return 0x20;
1666     case SDLK_v: return 0x09;
1667     case SDLK_w: return 0x0d;
1668     case SDLK_x: return 0x07;
1669     case SDLK_y: return 0x10;
1670     case SDLK_z: return 0x06;
1671    
1672     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1673     case SDLK_2: case SDLK_AT: return 0x13;
1674     // case SDLK_3: case SDLK_numbersign: return 0x14;
1675     case SDLK_4: case SDLK_DOLLAR: return 0x15;
1676     // case SDLK_5: case SDLK_percent: return 0x17;
1677     case SDLK_6: return 0x16;
1678     case SDLK_7: return 0x1a;
1679     case SDLK_8: return 0x1c;
1680     case SDLK_9: return 0x19;
1681     case SDLK_0: return 0x1d;
1682    
1683     // case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1684     case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1685     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1686     // case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1687     // case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1688     // case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1689     case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1690     // case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1691     case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1692     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1693     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1694    
1695     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1696     case SDLK_RETURN: return 0x24;
1697     case SDLK_SPACE: return 0x31;
1698     case SDLK_BACKSPACE: return 0x33;
1699    
1700     case SDLK_DELETE: return 0x75;
1701     case SDLK_INSERT: return 0x72;
1702     case SDLK_HOME: case SDLK_HELP: return 0x73;
1703     case SDLK_END: return 0x77;
1704     case SDLK_PAGEUP: return 0x74;
1705     case SDLK_PAGEDOWN: return 0x79;
1706    
1707     case SDLK_LCTRL: return 0x36;
1708     case SDLK_RCTRL: return 0x36;
1709     case SDLK_LSHIFT: return 0x38;
1710     case SDLK_RSHIFT: return 0x38;
1711     case SDLK_LALT: return 0x37;
1712     case SDLK_RALT: return 0x37;
1713     case SDLK_LMETA: return 0x3a;
1714     case SDLK_RMETA: return 0x3a;
1715     case SDLK_MENU: return 0x32;
1716     case SDLK_CAPSLOCK: return 0x39;
1717     case SDLK_NUMLOCK: return 0x47;
1718    
1719     case SDLK_UP: return 0x3e;
1720     case SDLK_DOWN: return 0x3d;
1721     case SDLK_LEFT: return 0x3b;
1722     case SDLK_RIGHT: return 0x3c;
1723    
1724     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1725    
1726     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1727     case SDLK_F2: return 0x78;
1728     case SDLK_F3: return 0x63;
1729     case SDLK_F4: return 0x76;
1730     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1731     case SDLK_F6: return 0x61;
1732     case SDLK_F7: return 0x62;
1733     case SDLK_F8: return 0x64;
1734     case SDLK_F9: return 0x65;
1735     case SDLK_F10: return 0x6d;
1736     case SDLK_F11: return 0x67;
1737     case SDLK_F12: return 0x6f;
1738    
1739     case SDLK_PRINT: return 0x69;
1740     case SDLK_SCROLLOCK: return 0x6b;
1741     case SDLK_PAUSE: return 0x71;
1742    
1743     case SDLK_KP0: return 0x52;
1744     case SDLK_KP1: return 0x53;
1745     case SDLK_KP2: return 0x54;
1746     case SDLK_KP3: return 0x55;
1747     case SDLK_KP4: return 0x56;
1748     case SDLK_KP5: return 0x57;
1749     case SDLK_KP6: return 0x58;
1750     case SDLK_KP7: return 0x59;
1751     case SDLK_KP8: return 0x5b;
1752     case SDLK_KP9: return 0x5c;
1753     case SDLK_KP_PERIOD: return 0x41;
1754     case SDLK_KP_PLUS: return 0x45;
1755     case SDLK_KP_MINUS: return 0x4e;
1756     case SDLK_KP_MULTIPLY: return 0x43;
1757     case SDLK_KP_DIVIDE: return 0x4b;
1758     case SDLK_KP_ENTER: return 0x4c;
1759     case SDLK_KP_EQUALS: return 0x51;
1760     }
1761     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1762     return -1;
1763     }
1764    
1765     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1766     {
1767     return kc_decode(ev.keysym, key_down);
1768     }
1769    
1770    
1771     /*
1772     * SDL event handling
1773     */
1774    
1775     static void handle_events(void)
1776     {
1777 gbeauche 1.2 SDL_Event events[10];
1778     const int n_max_events = sizeof(events) / sizeof(events[0]);
1779     int n_events;
1780    
1781     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1782     for (int i = 0; i < n_events; i++) {
1783     SDL_Event const & event = events[i];
1784     switch (event.type) {
1785 gbeauche 1.1
1786     // Mouse button
1787     case SDL_MOUSEBUTTONDOWN: {
1788     unsigned int button = event.button.button;
1789     if (button < 4)
1790     ADBMouseDown(button - 1);
1791     else if (button < 6) { // Wheel mouse
1792     if (mouse_wheel_mode == 0) {
1793     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1794     ADBKeyDown(key);
1795     ADBKeyUp(key);
1796     } else {
1797     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1798     for(int i=0; i<mouse_wheel_lines; i++) {
1799     ADBKeyDown(key);
1800     ADBKeyUp(key);
1801     }
1802     }
1803     }
1804     break;
1805     }
1806     case SDL_MOUSEBUTTONUP: {
1807     unsigned int button = event.button.button;
1808     if (button < 4)
1809     ADBMouseUp(button - 1);
1810     break;
1811     }
1812    
1813     // Mouse moved
1814     case SDL_MOUSEMOTION:
1815     drv->mouse_moved(event.motion.x, event.motion.y);
1816     break;
1817    
1818     // Keyboard
1819     case SDL_KEYDOWN: {
1820     int code = -1;
1821     if (use_keycodes) {
1822     if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1823     code = keycode_table[event.key.keysym.scancode & 0xff];
1824     } else
1825     code = event2keycode(event.key, true);
1826     if (code >= 0) {
1827     if (!emul_suspended) {
1828     if (code == 0x39) { // Caps Lock pressed
1829     if (caps_on) {
1830     ADBKeyUp(code);
1831     caps_on = false;
1832     } else {
1833     ADBKeyDown(code);
1834     caps_on = true;
1835     }
1836     } else
1837     ADBKeyDown(code);
1838     if (code == 0x36)
1839     ctrl_down = true;
1840     } else {
1841     if (code == 0x31)
1842     drv->resume(); // Space wakes us up
1843     }
1844     }
1845     break;
1846     }
1847     case SDL_KEYUP: {
1848     int code = -1;
1849     if (use_keycodes) {
1850     if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1851     code = keycode_table[event.key.keysym.scancode & 0xff];
1852     } else
1853     code = event2keycode(event.key, false);
1854     if (code >= 0 && code != 0x39) { // Don't propagate Caps Lock releases
1855     ADBKeyUp(code);
1856     if (code == 0x36)
1857     ctrl_down = false;
1858     }
1859     break;
1860     }
1861    
1862     // Hidden parts exposed, force complete refresh of window
1863     case SDL_VIDEOEXPOSE:
1864     if (display_type == DISPLAY_WINDOW) {
1865 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1866 gbeauche 1.1 #ifdef ENABLE_VOSF
1867     if (use_vosf) { // VOSF refresh
1868     LOCK_VOSF;
1869     PFLAG_SET_ALL;
1870     UNLOCK_VOSF;
1871 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1872 gbeauche 1.1 }
1873     else
1874     #endif
1875 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1876 gbeauche 1.1 }
1877     break;
1878    
1879     // Window "close" widget clicked
1880     case SDL_QUIT:
1881     ADBKeyDown(0x7f); // Power key
1882     ADBKeyUp(0x7f);
1883     break;
1884 gbeauche 1.2 }
1885 gbeauche 1.1 }
1886     }
1887     }
1888    
1889    
1890     /*
1891     * Window display update
1892     */
1893    
1894     // Static display update (fixed frame rate, but incremental)
1895     static void update_display_static(driver_window *drv)
1896     {
1897     // Incremental update code
1898     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1899 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1900     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1901 gbeauche 1.1 uint8 *p, *p2;
1902    
1903     // Check for first line from top and first line from bottom that have changed
1904     y1 = 0;
1905 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1906 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1907     y1 = j;
1908     break;
1909     }
1910     }
1911     y2 = y1 - 1;
1912 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1913 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1914     y2 = j;
1915     break;
1916     }
1917     }
1918     high = y2 - y1 + 1;
1919    
1920     // Check for first column from left and first column from right that have changed
1921     if (high) {
1922 gbeauche 1.4 if (VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1923 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1924     const int dst_bytes_per_row = drv->s->pitch;
1925 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1926 gbeauche 1.1
1927 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1928 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1929     p = &the_buffer[j * bytes_per_row];
1930     p2 = &the_buffer_copy[j * bytes_per_row];
1931     for (i = 0; i < x1; i++) {
1932     if (*p != *p2) {
1933     x1 = i;
1934     break;
1935     }
1936     p++; p2++;
1937     }
1938     }
1939     x2 = x1;
1940     for (j = y1; j <= y2; j++) {
1941     p = &the_buffer[j * bytes_per_row];
1942     p2 = &the_buffer_copy[j * bytes_per_row];
1943     p += bytes_per_row;
1944     p2 += bytes_per_row;
1945 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1946 gbeauche 1.1 p--; p2--;
1947     if (*p != *p2) {
1948     x2 = i;
1949     break;
1950     }
1951     }
1952     }
1953     x1 *= pixels_per_byte;
1954     x2 *= pixels_per_byte;
1955     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1956    
1957     // Update copy of the_buffer
1958     if (high && wide) {
1959    
1960     // Lock surface, if required
1961     if (SDL_MUSTLOCK(drv->s))
1962     SDL_LockSurface(drv->s);
1963    
1964     // Blit to screen surface
1965     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1966     int di = y1 * dst_bytes_per_row + x1;
1967     for (j = y1; j <= y2; j++) {
1968     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1969     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1970     si += src_bytes_per_row;
1971     di += dst_bytes_per_row;
1972     }
1973    
1974     // Unlock surface, if required
1975     if (SDL_MUSTLOCK(drv->s))
1976     SDL_UnlockSurface(drv->s);
1977    
1978     // Refresh display
1979     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1980     }
1981    
1982     } else {
1983 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1984 gbeauche 1.1
1985 gbeauche 1.4 x1 = VIDEO_MODE_X;
1986 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1987     p = &the_buffer[j * bytes_per_row];
1988     p2 = &the_buffer_copy[j * bytes_per_row];
1989     for (i=0; i<x1*bytes_per_pixel; i++) {
1990     if (*p != *p2) {
1991     x1 = i / bytes_per_pixel;
1992     break;
1993     }
1994     p++; p2++;
1995     }
1996     }
1997     x2 = x1;
1998     for (j=y1; j<=y2; j++) {
1999     p = &the_buffer[j * bytes_per_row];
2000     p2 = &the_buffer_copy[j * bytes_per_row];
2001     p += bytes_per_row;
2002     p2 += bytes_per_row;
2003 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
2004 gbeauche 1.1 p--;
2005     p2--;
2006     if (*p != *p2) {
2007     x2 = i / bytes_per_pixel;
2008     break;
2009     }
2010     }
2011     }
2012     wide = x2 - x1;
2013    
2014     // Update copy of the_buffer
2015     if (high && wide) {
2016    
2017     // Lock surface, if required
2018     if (SDL_MUSTLOCK(drv->s))
2019     SDL_LockSurface(drv->s);
2020    
2021     // Blit to screen surface
2022     for (j=y1; j<=y2; j++) {
2023     i = j * bytes_per_row + x1 * bytes_per_pixel;
2024     memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2025     Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
2026     }
2027    
2028     // Unlock surface, if required
2029     if (SDL_MUSTLOCK(drv->s))
2030     SDL_UnlockSurface(drv->s);
2031    
2032     // Refresh display
2033     SDL_UpdateRect(drv->s, x1, y1, wide, high);
2034     }
2035     }
2036     }
2037     }
2038    
2039    
2040     // We suggest the compiler to inline the next two functions so that it
2041     // may specialise the code according to the current screen depth and
2042     // display type. A clever compiler would do that job by itself though...
2043    
2044     // NOTE: update_display_vosf is inlined too
2045    
2046     static inline void possibly_quit_dga_mode()
2047     {
2048     // Quit DGA mode if requested (something terrible has happened and we
2049     // want to give control back to the user)
2050     if (quit_full_screen) {
2051     quit_full_screen = false;
2052     delete drv;
2053     drv = NULL;
2054     }
2055     }
2056    
2057     static inline void possibly_ungrab_mouse()
2058     {
2059     // Ungrab mouse if requested (something terrible has happened and we
2060     // want to give control back to the user)
2061     if (quit_full_screen) {
2062     quit_full_screen = false;
2063     if (drv)
2064     drv->ungrab_mouse();
2065     }
2066     }
2067    
2068     static inline void handle_palette_changes(void)
2069     {
2070     LOCK_PALETTE;
2071    
2072     if (sdl_palette_changed) {
2073     sdl_palette_changed = false;
2074     drv->update_palette();
2075     }
2076    
2077     UNLOCK_PALETTE;
2078     }
2079    
2080     static void video_refresh_dga(void)
2081     {
2082     // Quit DGA mode if requested
2083     possibly_quit_dga_mode();
2084     }
2085    
2086     #ifdef ENABLE_VOSF
2087     #if REAL_ADDRESSING || DIRECT_ADDRESSING
2088     static void video_refresh_dga_vosf(void)
2089     {
2090     // Quit DGA mode if requested
2091     possibly_quit_dga_mode();
2092    
2093     // Update display (VOSF variant)
2094     static int tick_counter = 0;
2095     if (++tick_counter >= frame_skip) {
2096     tick_counter = 0;
2097     if (mainBuffer.dirty) {
2098     LOCK_VOSF;
2099     update_display_dga_vosf();
2100     UNLOCK_VOSF;
2101     }
2102     }
2103     }
2104     #endif
2105    
2106     static void video_refresh_window_vosf(void)
2107     {
2108     // Ungrab mouse if requested
2109     possibly_ungrab_mouse();
2110    
2111     // Update display (VOSF variant)
2112     static int tick_counter = 0;
2113     if (++tick_counter >= frame_skip) {
2114     tick_counter = 0;
2115     if (mainBuffer.dirty) {
2116     LOCK_VOSF;
2117     update_display_window_vosf(static_cast<driver_window *>(drv));
2118     UNLOCK_VOSF;
2119     }
2120     }
2121     }
2122     #endif // def ENABLE_VOSF
2123    
2124     static void video_refresh_window_static(void)
2125     {
2126     // Ungrab mouse if requested
2127     possibly_ungrab_mouse();
2128    
2129     // Update display (static variant)
2130     static int tick_counter = 0;
2131     if (++tick_counter >= frame_skip) {
2132     tick_counter = 0;
2133     update_display_static(static_cast<driver_window *>(drv));
2134     }
2135     }
2136    
2137    
2138     /*
2139     * Thread for screen refresh, input handling etc.
2140     */
2141    
2142     static void VideoRefreshInit(void)
2143     {
2144     // TODO: set up specialised 8bpp VideoRefresh handlers ?
2145     if (display_type == DISPLAY_SCREEN) {
2146     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2147     if (use_vosf)
2148     video_refresh = video_refresh_dga_vosf;
2149     else
2150     #endif
2151     video_refresh = video_refresh_dga;
2152     }
2153     else {
2154     #ifdef ENABLE_VOSF
2155     if (use_vosf)
2156     video_refresh = video_refresh_window_vosf;
2157     else
2158     #endif
2159     video_refresh = video_refresh_window_static;
2160     }
2161     }
2162    
2163 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
2164     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2165    
2166 gbeauche 1.1 static int redraw_func(void *arg)
2167     {
2168     uint64 start = GetTicks_usec();
2169     int64 ticks = 0;
2170 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2171 gbeauche 1.1
2172     while (!redraw_thread_cancel) {
2173    
2174     // Wait
2175 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
2176     int64 delay = next - GetTicks_usec();
2177     if (delay > 0)
2178     Delay_usec(delay);
2179     else if (delay < -VIDEO_REFRESH_DELAY)
2180     next = GetTicks_usec();
2181     ticks++;
2182 gbeauche 1.1
2183     // Handle SDL events
2184     handle_events();
2185    
2186     // Refresh display
2187     video_refresh();
2188    
2189 gbeauche 1.6 #ifdef SHEEPSHAVER
2190     // Set new cursor image if it was changed
2191     if (cursor_changed && sdl_cursor) {
2192     cursor_changed = false;
2193     SDL_FreeCursor(sdl_cursor);
2194     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2195     if (sdl_cursor)
2196     SDL_SetCursor(sdl_cursor);
2197     }
2198     #endif
2199    
2200 gbeauche 1.1 // Set new palette if it was changed
2201     handle_palette_changes();
2202     }
2203    
2204     uint64 end = GetTicks_usec();
2205     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2206     return 0;
2207     }