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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.43
Committed: 2011-12-29T07:38:34Z (12 years, 6 months ago) by asvitkine
Branch: MAIN
Changes since 1.42: +4 -6 lines
Log Message:
move NSAutoReleasePool_wrap() into its own file

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4 gbeauche 1.34 * Basilisk II (C) 1997-2008 Christian Bauer
5 gbeauche 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24 gbeauche 1.19 * Ctrl-Tab = suspend DGA mode (TODO)
25 gbeauche 1.1 * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30 gbeauche 1.29 * - Windows requires an extra mouse event to update the actual cursor image?
31 gbeauche 1.19 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32 gbeauche 1.1 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33     * - Mouse acceleration, there is no API in SDL yet for that
34     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
35     * - Gamma tables support is likely to be broken here
36 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
37     * to PumpEvents() within the same thread as the one that called SetVideoMode().
38     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 gbeauche 1.6 * - Backport hw cursor acceleration to Basilisk II?
40 gbeauche 1.19 * - Factor out code
41 gbeauche 1.1 */
42    
43     #include "sysdeps.h"
44    
45     #include <SDL.h>
46     #include <SDL_mutex.h>
47     #include <SDL_thread.h>
48     #include <errno.h>
49 gbeauche 1.4 #include <vector>
50 gbeauche 1.1
51 gbeauche 1.28 #ifdef WIN32
52     #include <malloc.h> /* alloca() */
53     #endif
54    
55 gbeauche 1.1 #include "cpu_emulation.h"
56     #include "main.h"
57     #include "adb.h"
58     #include "macos_util.h"
59     #include "prefs.h"
60     #include "user_strings.h"
61     #include "video.h"
62 gbeauche 1.4 #include "video_defs.h"
63 gbeauche 1.1 #include "video_blit.h"
64 gbeauche 1.13 #include "vm_alloc.h"
65 gbeauche 1.1
66 asvitkine 1.43 #if (defined(__APPLE__) && defined(__MACH__))
67     #include "utils_macosx.h"
68     #endif
69    
70 gbeauche 1.1 #define DEBUG 0
71     #include "debug.h"
72    
73     // Supported video modes
74 gbeauche 1.4 using std::vector;
75     static vector<VIDEO_MODE> VideoModes;
76 gbeauche 1.1
77     // Display types
78 gbeauche 1.4 #ifdef SHEEPSHAVER
79 gbeauche 1.1 enum {
80 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
81     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
82 gbeauche 1.1 };
83 gbeauche 1.4 extern int display_type; // See enum above
84     #else
85     enum {
86     DISPLAY_WINDOW, // windowed display
87     DISPLAY_SCREEN // fullscreen display
88     };
89     static int display_type = DISPLAY_WINDOW; // See enum above
90     #endif
91 gbeauche 1.1
92     // Constants
93 gbeauche 1.16 #ifdef WIN32
94     const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
95     #else
96 gbeauche 1.1 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
97 gbeauche 1.16 #endif
98 gbeauche 1.1
99    
100     // Global variables
101     static int32 frame_skip; // Prefs items
102     static int16 mouse_wheel_mode;
103     static int16 mouse_wheel_lines;
104    
105     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
106     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
107     static uint32 the_buffer_size; // Size of allocated the_buffer
108    
109     static bool redraw_thread_active = false; // Flag: Redraw thread installed
110 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
111 gbeauche 1.1 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
112     static SDL_Thread *redraw_thread = NULL; // Redraw thread
113 gbeauche 1.20 #ifdef SHEEPSHAVER
114 gbeauche 1.13 static volatile bool thread_stop_req = false;
115     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
116 gbeauche 1.20 #endif
117     #endif
118 gbeauche 1.1
119     #ifdef ENABLE_VOSF
120 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
121 gbeauche 1.1 #else
122     static const bool use_vosf = false; // VOSF not possible
123     #endif
124    
125     static bool ctrl_down = false; // Flag: Ctrl key pressed
126     static bool caps_on = false; // Flag: Caps Lock on
127     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
128     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
129     static bool emul_suspended = false; // Flag: Emulator suspended
130    
131     static bool classic_mode = false; // Flag: Classic Mac video mode
132    
133     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
134     static int keycode_table[256]; // X keycode -> Mac keycode translation table
135    
136     // SDL variables
137     static int screen_depth; // Depth of current screen
138 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
139     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
140 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
141     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
142 asvitkine 1.35 static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
143 gbeauche 1.1
144 gbeauche 1.22 // Mutex to protect SDL events
145     static SDL_mutex *sdl_events_lock = NULL;
146     #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
147     #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
148    
149 gbeauche 1.1 // Mutex to protect palette
150     static SDL_mutex *sdl_palette_lock = NULL;
151     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
152     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
153    
154     // Mutex to protect frame buffer
155     static SDL_mutex *frame_buffer_lock = NULL;
156     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
157     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
158    
159     // Video refresh function
160     static void VideoRefreshInit(void);
161     static void (*video_refresh)(void);
162    
163    
164     // Prototypes
165     static int redraw_func(void *arg);
166    
167     // From sys_unix.cpp
168     extern void SysMountFirstFloppy(void);
169    
170    
171     /*
172 gbeauche 1.21 * SDL surface locking glue
173     */
174    
175     #ifdef ENABLE_VOSF
176     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
177     if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
178     the_host_buffer = (uint8 *)(SURFACE)->pixels; \
179     } while (0)
180     #else
181     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
182     #endif
183    
184     #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
185     if (SDL_MUSTLOCK(SURFACE)) { \
186     SDL_LockSurface(SURFACE); \
187     SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
188     } \
189     } while (0)
190    
191     #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
192     if (SDL_MUSTLOCK(SURFACE)) \
193     SDL_UnlockSurface(SURFACE); \
194     } while (0)
195    
196    
197     /*
198 gbeauche 1.13 * Framebuffer allocation routines
199     */
200    
201     static void *vm_acquire_framebuffer(uint32 size)
202     {
203 gbeauche 1.33 // always try to reallocate framebuffer at the same address
204     static void *fb = VM_MAP_FAILED;
205     if (fb != VM_MAP_FAILED) {
206     if (vm_acquire_fixed(fb, size) < 0) {
207     #ifndef SHEEPSHAVER
208     printf("FATAL: Could not reallocate framebuffer at previous address\n");
209     #endif
210     fb = VM_MAP_FAILED;
211     }
212     }
213     if (fb == VM_MAP_FAILED)
214     fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
215     return fb;
216 gbeauche 1.13 }
217    
218     static inline void vm_release_framebuffer(void *fb, uint32 size)
219     {
220     vm_release(fb, size);
221     }
222    
223    
224     /*
225 gbeauche 1.23 * Windows message handler
226     */
227    
228     #ifdef WIN32
229     #include <dbt.h>
230     static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
231    
232     extern void SysMediaArrived(void);
233     extern void SysMediaRemoved(void);
234     extern HWND GetMainWindowHandle(void);
235    
236     static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
237     {
238     switch (msg) {
239     case WM_DEVICECHANGE:
240     if (wParam == DBT_DEVICEREMOVECOMPLETE) {
241     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
242     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
243     SysMediaRemoved();
244     }
245     else if (wParam == DBT_DEVICEARRIVAL) {
246     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
247     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
248     SysMediaArrived();
249     }
250     return 0;
251    
252     default:
253     if (sdl_window_proc)
254     return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
255     }
256    
257     return DefWindowProc(hwnd, msg, wParam, lParam);
258     }
259     #endif
260    
261    
262     /*
263 gbeauche 1.4 * SheepShaver glue
264     */
265    
266     #ifdef SHEEPSHAVER
267     // Color depth modes type
268     typedef int video_depth;
269    
270     // 1, 2, 4 and 8 bit depths use a color palette
271     static inline bool IsDirectMode(VIDEO_MODE const & mode)
272     {
273     return IsDirectMode(mode.viAppleMode);
274     }
275    
276     // Abstract base class representing one (possibly virtual) monitor
277     // ("monitor" = rectangular display with a contiguous frame buffer)
278     class monitor_desc {
279     public:
280     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
281     virtual ~monitor_desc() {}
282    
283     // Get current Mac frame buffer base address
284     uint32 get_mac_frame_base(void) const {return screen_base;}
285    
286     // Set Mac frame buffer base address (called from switch_to_mode())
287     void set_mac_frame_base(uint32 base) {screen_base = base;}
288    
289     // Get current video mode
290     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
291    
292     // Called by the video driver to switch the video mode on this display
293     // (must call set_mac_frame_base())
294     virtual void switch_to_current_mode(void) = 0;
295    
296     // Called by the video driver to set the color palette (in indexed modes)
297     // or the gamma table (in direct modes)
298     virtual void set_palette(uint8 *pal, int num) = 0;
299     };
300    
301     // Vector of pointers to available monitor descriptions, filled by VideoInit()
302     static vector<monitor_desc *> VideoMonitors;
303    
304     // Find Apple mode matching best specified dimensions
305     static int find_apple_resolution(int xsize, int ysize)
306     {
307 gbeauche 1.24 if (xsize == 640 && ysize == 480)
308     return APPLE_640x480;
309     if (xsize == 800 && ysize == 600)
310     return APPLE_800x600;
311     if (xsize == 1024 && ysize == 768)
312     return APPLE_1024x768;
313     if (xsize == 1152 && ysize == 768)
314     return APPLE_1152x768;
315     if (xsize == 1152 && ysize == 900)
316     return APPLE_1152x900;
317     if (xsize == 1280 && ysize == 1024)
318     return APPLE_1280x1024;
319     if (xsize == 1600 && ysize == 1200)
320     return APPLE_1600x1200;
321     return APPLE_CUSTOM;
322 gbeauche 1.4 }
323    
324     // Display error alert
325     static void ErrorAlert(int error)
326     {
327     ErrorAlert(GetString(error));
328     }
329 gbeauche 1.7
330     // Display warning alert
331     static void WarningAlert(int warning)
332     {
333     WarningAlert(GetString(warning));
334     }
335 gbeauche 1.4 #endif
336    
337    
338     /*
339 gbeauche 1.1 * monitor_desc subclass for SDL display
340     */
341    
342     class SDL_monitor_desc : public monitor_desc {
343     public:
344 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
345 gbeauche 1.1 ~SDL_monitor_desc() {}
346    
347     virtual void switch_to_current_mode(void);
348     virtual void set_palette(uint8 *pal, int num);
349    
350     bool video_open(void);
351     void video_close(void);
352     };
353    
354    
355     /*
356     * Utility functions
357     */
358    
359 gbeauche 1.4 // Find palette size for given color depth
360     static int palette_size(int mode)
361     {
362     switch (mode) {
363     case VIDEO_DEPTH_1BIT: return 2;
364     case VIDEO_DEPTH_2BIT: return 4;
365     case VIDEO_DEPTH_4BIT: return 16;
366     case VIDEO_DEPTH_8BIT: return 256;
367     case VIDEO_DEPTH_16BIT: return 32;
368     case VIDEO_DEPTH_32BIT: return 256;
369     default: return 0;
370     }
371     }
372    
373     // Return bytes per pixel for requested depth
374     static inline int bytes_per_pixel(int depth)
375     {
376     int bpp;
377     switch (depth) {
378     case 8:
379     bpp = 1;
380     break;
381     case 15: case 16:
382     bpp = 2;
383     break;
384     case 24: case 32:
385     bpp = 4;
386     break;
387     default:
388     abort();
389     }
390     return bpp;
391     }
392    
393 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
394 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
395 gbeauche 1.1 {
396     int depth = -1;
397     switch (video_depth) {
398 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
399 gbeauche 1.1 depth = 1;
400     break;
401 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
402 gbeauche 1.1 depth = 2;
403     break;
404 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
405 gbeauche 1.1 depth = 4;
406     break;
407 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
408 gbeauche 1.1 depth = 8;
409     break;
410 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
411 gbeauche 1.1 depth = 16;
412     break;
413 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
414 gbeauche 1.1 depth = 32;
415     break;
416     default:
417     abort();
418     }
419     return depth;
420     }
421    
422 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
423     static int sdl_depth_of_video_depth(int video_depth)
424     {
425     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
426     }
427    
428 gbeauche 1.24 // Get screen dimensions
429     static void sdl_display_dimensions(int &width, int &height)
430     {
431     static int max_width, max_height;
432     if (max_width == 0 && max_height == 0) {
433     max_width = 640 ; max_height = 480;
434     SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
435     if (modes && modes != (SDL_Rect **)-1) {
436     // It turns out that on some implementations, and contrary to the documentation,
437     // the returned list is not sorted from largest to smallest (e.g. Windows)
438     for (int i = 0; modes[i] != NULL; i++) {
439     const int w = modes[i]->w;
440     const int h = modes[i]->h;
441     if (w > max_width && h > max_height) {
442     max_width = w;
443     max_height = h;
444     }
445     }
446     }
447     }
448     width = max_width;
449     height = max_height;
450     }
451    
452     static inline int sdl_display_width(void)
453     {
454     int width, height;
455     sdl_display_dimensions(width, height);
456     return width;
457     }
458    
459     static inline int sdl_display_height(void)
460     {
461     int width, height;
462     sdl_display_dimensions(width, height);
463     return height;
464     }
465    
466 gbeauche 1.5 // Check wether specified mode is available
467 gbeauche 1.24 static bool has_mode(int type, int width, int height, int depth)
468 gbeauche 1.5 {
469     #ifdef SHEEPSHAVER
470 gbeauche 1.24 // Filter out Classic resolutions
471 gbeauche 1.5 if (width == 512 && height == 384)
472     return false;
473 gbeauche 1.24 #endif
474 gbeauche 1.5
475 gbeauche 1.24 // Filter out out-of-bounds resolutions
476     if (width > sdl_display_width() || height > sdl_display_height())
477     return false;
478 gbeauche 1.19
479 gbeauche 1.24 // Rely on SDL capabilities
480     return SDL_VideoModeOK(width, height,
481     sdl_depth_of_video_depth(depth),
482     SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
483 gbeauche 1.5 }
484    
485 gbeauche 1.1 // Add mode to list of supported modes
486 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
487 gbeauche 1.1 {
488 gbeauche 1.5 // Filter out unsupported modes
489 gbeauche 1.24 if (!has_mode(type, width, height, depth))
490 gbeauche 1.5 return;
491    
492     // Fill in VideoMode entry
493 gbeauche 1.4 VIDEO_MODE mode;
494     #ifdef SHEEPSHAVER
495 gbeauche 1.24 resolution_id = find_apple_resolution(width, height);
496 gbeauche 1.4 mode.viType = type;
497     #endif
498     VIDEO_MODE_X = width;
499     VIDEO_MODE_Y = height;
500     VIDEO_MODE_RESOLUTION = resolution_id;
501     VIDEO_MODE_ROW_BYTES = bytes_per_row;
502 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
503 gbeauche 1.1 VideoModes.push_back(mode);
504     }
505    
506     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
507 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
508 gbeauche 1.1 {
509     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
510     int layout = FLAYOUT_DIRECT;
511 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
512 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
513 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
514 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
515     if (native_byte_order)
516     MacFrameLayout = layout;
517     else
518     MacFrameLayout = FLAYOUT_DIRECT;
519     monitor.set_mac_frame_base(MacFrameBaseMac);
520    
521     // Set variables used by UAE memory banking
522 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
523 gbeauche 1.1 MacFrameBaseHost = the_buffer;
524 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
525 gbeauche 1.1 InitFrameBufferMapping();
526     #else
527     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
528     #endif
529     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
530     }
531    
532     // Set window name and class
533     static void set_window_name(int name)
534     {
535     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
536     if (vi && vi->wm_available) {
537     const char *str = GetString(name);
538     SDL_WM_SetCaption(str, str);
539     }
540     }
541    
542     // Set mouse grab mode
543     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
544     {
545 gbeauche 1.19 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
546 gbeauche 1.1 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
547     }
548    
549 gbeauche 1.24 // Migrate preferences items (XXX to be handled in MigratePrefs())
550     static void migrate_screen_prefs(void)
551     {
552     #ifdef SHEEPSHAVER
553     // Look-up priorities are: "screen", "screenmodes", "windowmodes".
554     if (PrefsFindString("screen"))
555     return;
556    
557     uint32 window_modes = PrefsFindInt32("windowmodes");
558     uint32 screen_modes = PrefsFindInt32("screenmodes");
559     int width = 0, height = 0;
560     if (screen_modes) {
561     static const struct {
562     int id;
563     int width;
564     int height;
565     }
566     modes[] = {
567     { 1, 640, 480 },
568     { 2, 800, 600 },
569     { 4, 1024, 768 },
570     { 64, 1152, 768 },
571     { 8, 1152, 900 },
572     { 16, 1280, 1024 },
573     { 32, 1600, 1200 },
574     { 0, }
575     };
576     for (int i = 0; modes[i].id != 0; i++) {
577     if (screen_modes & modes[i].id) {
578     if (width < modes[i].width && height < modes[i].height) {
579     width = modes[i].width;
580     height = modes[i].height;
581     }
582     }
583     }
584     } else {
585     if (window_modes & 1)
586     width = 640, height = 480;
587     if (window_modes & 2)
588     width = 800, height = 600;
589     }
590     if (width && height) {
591     char str[32];
592     sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
593     PrefsReplaceString("screen", str);
594     }
595     #endif
596     }
597    
598 gbeauche 1.1
599     /*
600     * Display "driver" classes
601     */
602    
603     class driver_base {
604     public:
605     driver_base(SDL_monitor_desc &m);
606     virtual ~driver_base();
607    
608     virtual void update_palette(void);
609     virtual void suspend(void) {}
610     virtual void resume(void) {}
611     virtual void toggle_mouse_grab(void) {}
612     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
613    
614     void disable_mouse_accel(void);
615     void restore_mouse_accel(void);
616    
617     virtual void grab_mouse(void) {}
618     virtual void ungrab_mouse(void) {}
619    
620     public:
621     SDL_monitor_desc &monitor; // Associated video monitor
622 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
623 gbeauche 1.1
624     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
625     SDL_Surface *s; // The surface we draw into
626     };
627    
628     class driver_window;
629     static void update_display_window_vosf(driver_window *drv);
630     static void update_display_dynamic(int ticker, driver_window *drv);
631 asvitkine 1.38 static void update_display_static(driver_base *drv);
632 gbeauche 1.1
633     class driver_window : public driver_base {
634     friend void update_display_window_vosf(driver_window *drv);
635     friend void update_display_dynamic(int ticker, driver_window *drv);
636 asvitkine 1.38 friend void update_display_static(driver_base *drv);
637 gbeauche 1.1
638     public:
639     driver_window(SDL_monitor_desc &monitor);
640     ~driver_window();
641    
642     void toggle_mouse_grab(void);
643     void mouse_moved(int x, int y);
644    
645     void grab_mouse(void);
646     void ungrab_mouse(void);
647    
648     private:
649     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
650     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
651     };
652    
653 gbeauche 1.19 class driver_fullscreen : public driver_base {
654     public:
655     driver_fullscreen(SDL_monitor_desc &monitor);
656     ~driver_fullscreen();
657     };
658    
659 gbeauche 1.1 static driver_base *drv = NULL; // Pointer to currently used driver object
660    
661     #ifdef ENABLE_VOSF
662     # include "video_vosf.h"
663     #endif
664    
665     driver_base::driver_base(SDL_monitor_desc &m)
666     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
667     {
668     the_buffer = NULL;
669     the_buffer_copy = NULL;
670     }
671    
672     driver_base::~driver_base()
673     {
674     ungrab_mouse();
675     restore_mouse_accel();
676    
677     if (s)
678     SDL_FreeSurface(s);
679    
680 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
681     if (the_buffer != VM_MAP_FAILED) {
682     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
683     vm_release_framebuffer(the_buffer, the_buffer_size);
684     the_buffer = NULL;
685     }
686    
687 gbeauche 1.1 // Free frame buffer(s)
688     if (!use_vosf) {
689     if (the_buffer_copy) {
690     free(the_buffer_copy);
691     the_buffer_copy = NULL;
692     }
693     }
694     #ifdef ENABLE_VOSF
695     else {
696     if (the_host_buffer) {
697     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
698     free(the_host_buffer);
699     the_host_buffer = NULL;
700     }
701     if (the_buffer_copy) {
702     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
703     free(the_buffer_copy);
704     the_buffer_copy = NULL;
705     }
706 gbeauche 1.13
707     // Deinitialize VOSF
708     video_vosf_exit();
709 gbeauche 1.1 }
710     #endif
711     }
712    
713     // Palette has changed
714     void driver_base::update_palette(void)
715     {
716 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
717 gbeauche 1.1
718 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
719 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
720     }
721    
722     // Disable mouse acceleration
723     void driver_base::disable_mouse_accel(void)
724     {
725     }
726    
727     // Restore mouse acceleration to original value
728     void driver_base::restore_mouse_accel(void)
729     {
730     }
731    
732    
733     /*
734     * Windowed display driver
735     */
736    
737 gbeauche 1.33 static bool SDL_display_opened = false;
738 asvitkine 1.30
739 gbeauche 1.1 // Open display
740     driver_window::driver_window(SDL_monitor_desc &m)
741     : driver_base(m), mouse_grabbed(false)
742     {
743 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
744 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
745     int aligned_height = (height + 15) & ~15;
746    
747     // Set absolute mouse mode
748     ADBSetRelMouseMode(mouse_grabbed);
749    
750 asvitkine 1.30 // This is ugly:
751     // If we're switching resolutions (ie, not setting it for the first time),
752     // there's a bug in SDL where the SDL_Surface created will not be properly
753 asvitkine 1.32 // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
754     // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
755     // and all will be well). Without this, the video becomes corrupted (at least
756     // on Mac OS X), after the resolution switch.
757     if (SDL_display_opened)
758     SDL_QuitSubSystem(SDL_INIT_VIDEO);
759 asvitkine 1.30
760 gbeauche 1.1 // Create surface
761 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
762 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
763     return;
764    
765 gbeauche 1.33 SDL_display_opened = true;
766 asvitkine 1.30
767 gbeauche 1.1 #ifdef ENABLE_VOSF
768     use_vosf = true;
769     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
770     the_host_buffer = (uint8 *)s->pixels;
771     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
772 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
773 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
774     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
775 gbeauche 1.7
776     // Check whether we can initialize the VOSF subsystem and it's profitable
777     if (!video_vosf_init(m)) {
778     WarningAlert(STR_VOSF_INIT_ERR);
779     use_vosf = false;
780     }
781     else if (!video_vosf_profitable()) {
782     video_vosf_exit();
783 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
784 gbeauche 1.7 use_vosf = false;
785     }
786     if (!use_vosf) {
787     free(the_buffer_copy);
788     vm_release(the_buffer, the_buffer_size);
789     the_host_buffer = NULL;
790     }
791 gbeauche 1.1 #endif
792 gbeauche 1.7 if (!use_vosf) {
793     // Allocate memory for frame buffer
794     the_buffer_size = (aligned_height + 2) * s->pitch;
795     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
796 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
797 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
798     }
799    
800 gbeauche 1.6 #ifdef SHEEPSHAVER
801     // Create cursor
802     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
803     SDL_SetCursor(sdl_cursor);
804     cursor_changed = false;
805     }
806     #else
807     // Hide cursor
808     SDL_ShowCursor(0);
809     #endif
810    
811 gbeauche 1.1 // Set window name/class
812     set_window_name(STR_WINDOW_TITLE);
813    
814     // Init blitting routines
815     SDL_PixelFormat *f = s->format;
816     VisualFormat visualFormat;
817     visualFormat.depth = depth;
818     visualFormat.Rmask = f->Rmask;
819     visualFormat.Gmask = f->Gmask;
820     visualFormat.Bmask = f->Bmask;
821 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
822 gbeauche 1.1
823     // Load gray ramp to 8->16/32 expand map
824     if (!IsDirectMode(mode))
825     for (int i=0; i<256; i++)
826     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
827    
828     // Set frame buffer base
829 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
830 gbeauche 1.1
831     // Everything went well
832     init_ok = true;
833     }
834    
835     // Close display
836     driver_window::~driver_window()
837     {
838     #ifdef ENABLE_VOSF
839     if (use_vosf)
840     the_host_buffer = NULL; // don't free() in driver_base dtor
841     #endif
842     if (s)
843     SDL_FreeSurface(s);
844     }
845    
846     // Toggle mouse grab
847     void driver_window::toggle_mouse_grab(void)
848     {
849     if (mouse_grabbed)
850     ungrab_mouse();
851     else
852     grab_mouse();
853     }
854    
855     // Grab mouse, switch to relative mouse mode
856     void driver_window::grab_mouse(void)
857     {
858     if (!mouse_grabbed) {
859     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
860     if (new_mode == SDL_GRAB_ON) {
861     set_window_name(STR_WINDOW_TITLE_GRABBED);
862     disable_mouse_accel();
863     mouse_grabbed = true;
864     }
865     }
866     }
867    
868     // Ungrab mouse, switch to absolute mouse mode
869     void driver_window::ungrab_mouse(void)
870     {
871     if (mouse_grabbed) {
872     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
873     if (new_mode == SDL_GRAB_OFF) {
874     set_window_name(STR_WINDOW_TITLE);
875     restore_mouse_accel();
876     mouse_grabbed = false;
877     }
878     }
879     }
880    
881     // Mouse moved
882     void driver_window::mouse_moved(int x, int y)
883     {
884     mouse_last_x = x; mouse_last_y = y;
885     ADBMouseMoved(x, y);
886     }
887    
888 gbeauche 1.19
889     /*
890     * Full-screen display driver
891     */
892    
893     // Open display
894     driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
895     : driver_base(m)
896     {
897     int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
898     int aligned_width = (width + 15) & ~15;
899     int aligned_height = (height + 15) & ~15;
900    
901     // Set absolute mouse mode
902     ADBSetRelMouseMode(false);
903    
904     // Create surface
905     int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
906     if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
907     return;
908    
909     #ifdef ENABLE_VOSF
910     use_vosf = true;
911     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
912     the_host_buffer = (uint8 *)s->pixels;
913     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
914     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
915     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
916     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
917    
918     // Check whether we can initialize the VOSF subsystem and it's profitable
919     if (!video_vosf_init(m)) {
920     WarningAlert(STR_VOSF_INIT_ERR);
921     use_vosf = false;
922     }
923     else if (!video_vosf_profitable()) {
924     video_vosf_exit();
925     printf("VOSF acceleration is not profitable on this platform, disabling it\n");
926     use_vosf = false;
927     }
928     if (!use_vosf) {
929     free(the_buffer_copy);
930     vm_release(the_buffer, the_buffer_size);
931     the_host_buffer = NULL;
932     }
933     #endif
934     if (!use_vosf) {
935     // Allocate memory for frame buffer
936     the_buffer_size = (aligned_height + 2) * s->pitch;
937     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
938     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
939     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
940     }
941    
942     // Hide cursor
943     SDL_ShowCursor(0);
944    
945     // Init blitting routines
946     SDL_PixelFormat *f = s->format;
947     VisualFormat visualFormat;
948     visualFormat.depth = depth;
949     visualFormat.Rmask = f->Rmask;
950     visualFormat.Gmask = f->Gmask;
951     visualFormat.Bmask = f->Bmask;
952     Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
953    
954     // Load gray ramp to 8->16/32 expand map
955     if (!IsDirectMode(mode))
956     for (int i=0; i<256; i++)
957     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
958    
959     // Set frame buffer base
960     set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
961    
962     // Everything went well
963     init_ok = true;
964     }
965    
966     // Close display
967     driver_fullscreen::~driver_fullscreen()
968     {
969     #ifdef ENABLE_VOSF
970     if (use_vosf)
971     the_host_buffer = NULL; // don't free() in driver_base dtor
972     #endif
973     if (s)
974     SDL_FreeSurface(s);
975    
976     // Show cursor
977     SDL_ShowCursor(1);
978     }
979    
980    
981 gbeauche 1.1 /*
982     * Initialization
983     */
984    
985     // Init keycode translation table
986     static void keycode_init(void)
987     {
988     bool use_kc = PrefsFindBool("keycodes");
989     if (use_kc) {
990    
991     // Get keycode file path from preferences
992     const char *kc_path = PrefsFindString("keycodefile");
993    
994     // Open keycode table
995     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
996     if (f == NULL) {
997     char str[256];
998     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
999     WarningAlert(str);
1000     return;
1001     }
1002    
1003     // Default translation table
1004     for (int i=0; i<256; i++)
1005     keycode_table[i] = -1;
1006    
1007     // Search for server vendor string, then read keycodes
1008     char video_driver[256];
1009     SDL_VideoDriverName(video_driver, sizeof(video_driver));
1010     bool video_driver_found = false;
1011     char line[256];
1012 gbeauche 1.14 int n_keys = 0;
1013 gbeauche 1.1 while (fgets(line, sizeof(line) - 1, f)) {
1014     // Read line
1015     int len = strlen(line);
1016     if (len == 0)
1017     continue;
1018     line[len-1] = 0;
1019    
1020     // Comments begin with "#" or ";"
1021     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
1022     continue;
1023    
1024     if (video_driver_found) {
1025 gbeauche 1.14 // Skip aliases as long as we have read keycodes yet
1026     // Otherwise, it's another mapping and we have to stop
1027 gbeauche 1.9 static const char sdl_str[] = "sdl";
1028 gbeauche 1.14 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1029 gbeauche 1.1 continue;
1030    
1031     // Read keycode
1032     int x_code, mac_code;
1033     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1034 gbeauche 1.14 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1035 gbeauche 1.1 else
1036     break;
1037     } else {
1038     // Search for SDL video driver string
1039 gbeauche 1.9 static const char sdl_str[] = "sdl";
1040     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1041     char *p = line + sizeof(sdl_str);
1042 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
1043     video_driver_found = true;
1044     }
1045     }
1046     }
1047    
1048     // Keycode file completely read
1049     fclose(f);
1050     use_keycodes = video_driver_found;
1051    
1052     // Vendor not found? Then display warning
1053     if (!video_driver_found) {
1054     char str[256];
1055     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1056     WarningAlert(str);
1057     return;
1058     }
1059 gbeauche 1.14
1060     D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1061 gbeauche 1.1 }
1062     }
1063    
1064     // Open display for current mode
1065     bool SDL_monitor_desc::video_open(void)
1066     {
1067     D(bug("video_open()\n"));
1068 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1069 gbeauche 1.5 #if DEBUG
1070     D(bug("Current video mode:\n"));
1071     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1072     #endif
1073 gbeauche 1.1
1074     // Create display driver object of requested type
1075     switch (display_type) {
1076     case DISPLAY_WINDOW:
1077     drv = new(std::nothrow) driver_window(*this);
1078     break;
1079 gbeauche 1.19 case DISPLAY_SCREEN:
1080     drv = new(std::nothrow) driver_fullscreen(*this);
1081     break;
1082 gbeauche 1.1 }
1083     if (drv == NULL)
1084     return false;
1085     if (!drv->init_ok) {
1086     delete drv;
1087     drv = NULL;
1088     return false;
1089     }
1090    
1091 gbeauche 1.23 #ifdef WIN32
1092     // Chain in a new message handler for WM_DEVICECHANGE
1093     HWND the_window = GetMainWindowHandle();
1094     sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1095     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1096     #endif
1097    
1098 gbeauche 1.1 // Initialize VideoRefresh function
1099     VideoRefreshInit();
1100    
1101     // Lock down frame buffer
1102     LOCK_FRAME_BUFFER;
1103    
1104     // Start redraw/input thread
1105 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1106 gbeauche 1.1 redraw_thread_cancel = false;
1107 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1108 gbeauche 1.1 if (!redraw_thread_active) {
1109     printf("FATAL: cannot create redraw thread\n");
1110     return false;
1111     }
1112 gbeauche 1.20 #else
1113     redraw_thread_active = true;
1114     #endif
1115 gbeauche 1.1 return true;
1116     }
1117    
1118 gbeauche 1.4 #ifdef SHEEPSHAVER
1119     bool VideoInit(void)
1120     {
1121     const bool classic = false;
1122     #else
1123 gbeauche 1.1 bool VideoInit(bool classic)
1124     {
1125 gbeauche 1.4 #endif
1126 gbeauche 1.1 classic_mode = classic;
1127    
1128     #ifdef ENABLE_VOSF
1129     // Zero the mainBuffer structure
1130     mainBuffer.dirtyPages = NULL;
1131     mainBuffer.pageInfo = NULL;
1132     #endif
1133    
1134     // Create Mutexes
1135 gbeauche 1.22 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1136     return false;
1137 gbeauche 1.1 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1138     return false;
1139     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1140     return false;
1141    
1142     // Init keycode translation
1143     keycode_init();
1144    
1145     // Read prefs
1146     frame_skip = PrefsFindInt32("frameskip");
1147     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1148     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1149    
1150     // Get screen mode from preferences
1151 gbeauche 1.24 migrate_screen_prefs();
1152 gbeauche 1.5 const char *mode_str = NULL;
1153 gbeauche 1.1 if (classic_mode)
1154     mode_str = "win/512/342";
1155     else
1156     mode_str = PrefsFindString("screen");
1157    
1158     // Determine display type and default dimensions
1159 gbeauche 1.4 int default_width, default_height;
1160     if (classic) {
1161     default_width = 512;
1162     default_height = 384;
1163     }
1164     else {
1165     default_width = 640;
1166     default_height = 480;
1167     }
1168 gbeauche 1.1 display_type = DISPLAY_WINDOW;
1169     if (mode_str) {
1170     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1171     display_type = DISPLAY_WINDOW;
1172 gbeauche 1.19 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1173     display_type = DISPLAY_SCREEN;
1174 gbeauche 1.1 }
1175     if (default_width <= 0)
1176 gbeauche 1.24 default_width = sdl_display_width();
1177     else if (default_width > sdl_display_width())
1178     default_width = sdl_display_width();
1179 gbeauche 1.1 if (default_height <= 0)
1180 gbeauche 1.24 default_height = sdl_display_height();
1181     else if (default_height > sdl_display_height())
1182     default_height = sdl_display_height();
1183 gbeauche 1.1
1184     // Mac screen depth follows X depth
1185     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1186 gbeauche 1.4 int default_depth;
1187 gbeauche 1.1 switch (screen_depth) {
1188     case 8:
1189 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
1190 gbeauche 1.1 break;
1191     case 15: case 16:
1192 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
1193 gbeauche 1.1 break;
1194     case 24: case 32:
1195 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
1196 gbeauche 1.1 break;
1197     default:
1198 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
1199 gbeauche 1.1 break;
1200     }
1201    
1202 gbeauche 1.24 // Initialize list of video modes to try
1203     struct {
1204     int w;
1205     int h;
1206     int resolution_id;
1207     }
1208     video_modes[] = {
1209     { -1, -1, 0x80 },
1210     { 512, 384, 0x80 },
1211     { 640, 480, 0x81 },
1212     { 800, 600, 0x82 },
1213     { 1024, 768, 0x83 },
1214     { 1152, 870, 0x84 },
1215     { 1280, 1024, 0x85 },
1216     { 1600, 1200, 0x86 },
1217     { 0, }
1218     };
1219     video_modes[0].w = default_width;
1220     video_modes[0].h = default_height;
1221    
1222 gbeauche 1.1 // Construct list of supported modes
1223     if (display_type == DISPLAY_WINDOW) {
1224     if (classic)
1225 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1226 gbeauche 1.1 else {
1227 gbeauche 1.24 for (int i = 0; video_modes[i].w != 0; i++) {
1228     const int w = video_modes[i].w;
1229     const int h = video_modes[i].h;
1230     if (i > 0 && (w >= default_width || h >= default_height))
1231     continue;
1232     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1233     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1234 gbeauche 1.1 }
1235     }
1236 gbeauche 1.19 } else if (display_type == DISPLAY_SCREEN) {
1237     for (int i = 0; video_modes[i].w != 0; i++) {
1238     const int w = video_modes[i].w;
1239     const int h = video_modes[i].h;
1240     if (i > 0 && (w >= default_width || h >= default_height))
1241     continue;
1242 gbeauche 1.24 if (w == 512 && h == 384)
1243     continue;
1244     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1245     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1246 gbeauche 1.19 }
1247     }
1248    
1249 gbeauche 1.1 if (VideoModes.empty()) {
1250     ErrorAlert(STR_NO_XVISUAL_ERR);
1251     return false;
1252     }
1253    
1254     // Find requested default mode with specified dimensions
1255     uint32 default_id;
1256 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1257 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1258 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1259     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1260     default_id = VIDEO_MODE_RESOLUTION;
1261     #ifdef SHEEPSHAVER
1262     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1263     cur_mode = distance(begin, i);
1264     #endif
1265 gbeauche 1.1 break;
1266     }
1267     }
1268     if (i == end) { // not found, use first available mode
1269 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1270     default_depth = VIDEO_MODE_DEPTH;
1271     default_id = VIDEO_MODE_RESOLUTION;
1272     #ifdef SHEEPSHAVER
1273     cur_mode = 0;
1274     #endif
1275 gbeauche 1.1 }
1276    
1277 gbeauche 1.4 #ifdef SHEEPSHAVER
1278 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1279 gbeauche 1.4 VModes[i] = VideoModes[i];
1280 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1281     p->viType = DIS_INVALID; // End marker
1282     p->viRowBytes = 0;
1283     p->viXsize = p->viYsize = 0;
1284     p->viAppleMode = 0;
1285     p->viAppleID = 0;
1286 gbeauche 1.4 #endif
1287    
1288 gbeauche 1.1 #if DEBUG
1289     D(bug("Available video modes:\n"));
1290     for (i = VideoModes.begin(); i != end; ++i) {
1291 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1292     int bits = 1 << VIDEO_MODE_DEPTH;
1293 gbeauche 1.1 if (bits == 16)
1294     bits = 15;
1295     else if (bits == 32)
1296     bits = 24;
1297 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1298 gbeauche 1.1 }
1299     #endif
1300    
1301     // Create SDL_monitor_desc for this (the only) display
1302 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1303 gbeauche 1.1 VideoMonitors.push_back(monitor);
1304    
1305     // Open display
1306     return monitor->video_open();
1307     }
1308    
1309    
1310     /*
1311     * Deinitialization
1312     */
1313    
1314     // Close display
1315     void SDL_monitor_desc::video_close(void)
1316     {
1317     D(bug("video_close()\n"));
1318    
1319 gbeauche 1.23 #ifdef WIN32
1320     // Remove message handler for WM_DEVICECHANGE
1321     HWND the_window = GetMainWindowHandle();
1322     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1323     #endif
1324    
1325 gbeauche 1.1 // Stop redraw thread
1326 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1327 gbeauche 1.1 if (redraw_thread_active) {
1328     redraw_thread_cancel = true;
1329 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1330 gbeauche 1.1 }
1331 gbeauche 1.20 #endif
1332 gbeauche 1.1 redraw_thread_active = false;
1333    
1334     // Unlock frame buffer
1335     UNLOCK_FRAME_BUFFER;
1336     D(bug(" frame buffer unlocked\n"));
1337    
1338     // Close display
1339     delete drv;
1340     drv = NULL;
1341     }
1342    
1343     void VideoExit(void)
1344     {
1345     // Close displays
1346     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1347     for (i = VideoMonitors.begin(); i != end; ++i)
1348     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1349    
1350     // Destroy locks
1351     if (frame_buffer_lock)
1352     SDL_DestroyMutex(frame_buffer_lock);
1353     if (sdl_palette_lock)
1354     SDL_DestroyMutex(sdl_palette_lock);
1355 gbeauche 1.22 if (sdl_events_lock)
1356     SDL_DestroyMutex(sdl_events_lock);
1357 gbeauche 1.1 }
1358    
1359    
1360     /*
1361     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1362     */
1363    
1364     void VideoQuitFullScreen(void)
1365     {
1366     D(bug("VideoQuitFullScreen()\n"));
1367     quit_full_screen = true;
1368     }
1369    
1370    
1371     /*
1372     * Mac VBL interrupt
1373     */
1374    
1375 gbeauche 1.4 /*
1376     * Execute video VBL routine
1377     */
1378    
1379     #ifdef SHEEPSHAVER
1380     void VideoVBL(void)
1381     {
1382     // Emergency quit requested? Then quit
1383     if (emerg_quit)
1384     QuitEmulator();
1385    
1386     // Temporarily give up frame buffer lock (this is the point where
1387     // we are suspended when the user presses Ctrl-Tab)
1388     UNLOCK_FRAME_BUFFER;
1389     LOCK_FRAME_BUFFER;
1390    
1391     // Execute video VBL
1392     if (private_data != NULL && private_data->interruptsEnabled)
1393     VSLDoInterruptService(private_data->vslServiceID);
1394     }
1395     #else
1396 gbeauche 1.1 void VideoInterrupt(void)
1397     {
1398 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1399     SDL_PumpEvents();
1400    
1401 gbeauche 1.1 // Emergency quit requested? Then quit
1402     if (emerg_quit)
1403     QuitEmulator();
1404    
1405     // Temporarily give up frame buffer lock (this is the point where
1406     // we are suspended when the user presses Ctrl-Tab)
1407     UNLOCK_FRAME_BUFFER;
1408     LOCK_FRAME_BUFFER;
1409     }
1410 gbeauche 1.4 #endif
1411 gbeauche 1.1
1412    
1413     /*
1414     * Set palette
1415     */
1416    
1417 gbeauche 1.4 #ifdef SHEEPSHAVER
1418     void video_set_palette(void)
1419     {
1420     monitor_desc * monitor = VideoMonitors[0];
1421     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1422     uint8 pal[256 * 3];
1423     for (int c = 0; c < n_colors; c++) {
1424     pal[c*3 + 0] = mac_pal[c].red;
1425     pal[c*3 + 1] = mac_pal[c].green;
1426     pal[c*3 + 2] = mac_pal[c].blue;
1427     }
1428     monitor->set_palette(pal, n_colors);
1429     }
1430     #endif
1431    
1432 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1433     {
1434 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1435 gbeauche 1.1
1436     // FIXME: how can we handle the gamma ramp?
1437 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1438 gbeauche 1.1 return;
1439    
1440     LOCK_PALETTE;
1441    
1442     // Convert colors to XColor array
1443     int num_out = 256;
1444     bool stretch = false;
1445     SDL_Color *p = sdl_palette;
1446     for (int i=0; i<num_out; i++) {
1447     int c = (stretch ? (i * num_in) / num_out : i);
1448     p->r = pal[c*3 + 0] * 0x0101;
1449     p->g = pal[c*3 + 1] * 0x0101;
1450     p->b = pal[c*3 + 2] * 0x0101;
1451     p++;
1452     }
1453    
1454     // Recalculate pixel color expansion map
1455     if (!IsDirectMode(mode)) {
1456     for (int i=0; i<256; i++) {
1457     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1458     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1459     }
1460    
1461     #ifdef ENABLE_VOSF
1462 gbeauche 1.7 if (use_vosf) {
1463     // We have to redraw everything because the interpretation of pixel values changed
1464     LOCK_VOSF;
1465     PFLAG_SET_ALL;
1466     UNLOCK_VOSF;
1467     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1468     }
1469 gbeauche 1.1 #endif
1470     }
1471    
1472     // Tell redraw thread to change palette
1473     sdl_palette_changed = true;
1474    
1475     UNLOCK_PALETTE;
1476     }
1477    
1478    
1479     /*
1480     * Switch video mode
1481     */
1482    
1483 gbeauche 1.4 #ifdef SHEEPSHAVER
1484     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1485     {
1486     /* return if no mode change */
1487     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1488     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1489    
1490     /* first find video mode in table */
1491     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1492     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1493     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1494     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1495     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1496     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1497    
1498 gbeauche 1.13 // Disable interrupts and pause redraw thread
1499 gbeauche 1.4 DisableInterrupt();
1500 gbeauche 1.13 thread_stop_ack = false;
1501     thread_stop_req = true;
1502     while (!thread_stop_ack) ;
1503 gbeauche 1.4
1504     cur_mode = i;
1505     monitor_desc *monitor = VideoMonitors[0];
1506     monitor->switch_to_current_mode();
1507    
1508     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1509     csSave->saveBaseAddr=screen_base;
1510     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1511     csSave->saveMode=VModes[cur_mode].viAppleMode;
1512    
1513 gbeauche 1.13 // Enable interrupts and resume redraw thread
1514     thread_stop_req = false;
1515 gbeauche 1.4 EnableInterrupt();
1516     return noErr;
1517     }
1518     }
1519     return paramErr;
1520     }
1521     #endif
1522    
1523 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1524     {
1525     // Close and reopen display
1526 gbeauche 1.22 LOCK_EVENTS;
1527 gbeauche 1.1 video_close();
1528     video_open();
1529 gbeauche 1.22 UNLOCK_EVENTS;
1530 gbeauche 1.1
1531     if (drv == NULL) {
1532     ErrorAlert(STR_OPEN_WINDOW_ERR);
1533     QuitEmulator();
1534     }
1535     }
1536    
1537    
1538     /*
1539 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1540     */
1541    
1542     #ifdef SHEEPSHAVER
1543     bool video_can_change_cursor(void)
1544     {
1545 asvitkine 1.36 static char driver[] = "Quartz?";
1546     static int quartzok = -1;
1547    
1548     if (display_type != DISPLAY_WINDOW)
1549     return false;
1550    
1551     if (quartzok < 0) {
1552     if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1553     quartzok = true;
1554     else {
1555 asvitkine 1.41 // Quartz driver bug prevents cursor changing in SDL 1.2.11 and later
1556 asvitkine 1.36 const SDL_version *vp = SDL_Linked_Version();
1557 asvitkine 1.41 quartzok = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch) <= SDL_VERSIONNUM(1, 2, 10);
1558 asvitkine 1.36 }
1559     }
1560    
1561     return quartzok;
1562 gbeauche 1.4 }
1563     #endif
1564    
1565    
1566     /*
1567     * Set cursor image for window
1568     */
1569    
1570     #ifdef SHEEPSHAVER
1571     void video_set_cursor(void)
1572     {
1573 gbeauche 1.6 cursor_changed = true;
1574 gbeauche 1.4 }
1575     #endif
1576    
1577    
1578     /*
1579 gbeauche 1.9 * Keyboard-related utilify functions
1580 gbeauche 1.1 */
1581    
1582 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1583     {
1584     switch (e.keysym.sym) {
1585     case SDLK_NUMLOCK:
1586     case SDLK_CAPSLOCK:
1587     case SDLK_SCROLLOCK:
1588     case SDLK_RSHIFT:
1589     case SDLK_LSHIFT:
1590     case SDLK_RCTRL:
1591     case SDLK_LCTRL:
1592     case SDLK_RALT:
1593     case SDLK_LALT:
1594     case SDLK_RMETA:
1595     case SDLK_LMETA:
1596     case SDLK_LSUPER:
1597     case SDLK_RSUPER:
1598     case SDLK_MODE:
1599     case SDLK_COMPOSE:
1600     return true;
1601     }
1602     return false;
1603     }
1604    
1605 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1606     {
1607     return ctrl_down || (ks.mod & KMOD_CTRL);
1608     }
1609    
1610 gbeauche 1.9
1611     /*
1612     * Translate key event to Mac keycode, returns -1 if no keycode was found
1613     * and -2 if the key was recognized as a hotkey
1614     */
1615    
1616 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1617     {
1618     switch (ks.sym) {
1619     case SDLK_a: return 0x00;
1620     case SDLK_b: return 0x0b;
1621     case SDLK_c: return 0x08;
1622     case SDLK_d: return 0x02;
1623     case SDLK_e: return 0x0e;
1624     case SDLK_f: return 0x03;
1625     case SDLK_g: return 0x05;
1626     case SDLK_h: return 0x04;
1627     case SDLK_i: return 0x22;
1628     case SDLK_j: return 0x26;
1629     case SDLK_k: return 0x28;
1630     case SDLK_l: return 0x25;
1631     case SDLK_m: return 0x2e;
1632     case SDLK_n: return 0x2d;
1633     case SDLK_o: return 0x1f;
1634     case SDLK_p: return 0x23;
1635     case SDLK_q: return 0x0c;
1636     case SDLK_r: return 0x0f;
1637     case SDLK_s: return 0x01;
1638     case SDLK_t: return 0x11;
1639     case SDLK_u: return 0x20;
1640     case SDLK_v: return 0x09;
1641     case SDLK_w: return 0x0d;
1642     case SDLK_x: return 0x07;
1643     case SDLK_y: return 0x10;
1644     case SDLK_z: return 0x06;
1645    
1646     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1647     case SDLK_2: case SDLK_AT: return 0x13;
1648 gbeauche 1.18 case SDLK_3: case SDLK_HASH: return 0x14;
1649 gbeauche 1.1 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1650 gbeauche 1.18 case SDLK_5: return 0x17;
1651 gbeauche 1.1 case SDLK_6: return 0x16;
1652     case SDLK_7: return 0x1a;
1653     case SDLK_8: return 0x1c;
1654     case SDLK_9: return 0x19;
1655     case SDLK_0: return 0x1d;
1656    
1657 gbeauche 1.18 case SDLK_BACKQUOTE: return 0x0a;
1658 gbeauche 1.1 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1659     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1660 gbeauche 1.18 case SDLK_LEFTBRACKET: return 0x21;
1661     case SDLK_RIGHTBRACKET: return 0x1e;
1662     case SDLK_BACKSLASH: return 0x2a;
1663 gbeauche 1.1 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1664 gbeauche 1.18 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1665 gbeauche 1.1 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1666     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1667     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1668    
1669     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1670     case SDLK_RETURN: return 0x24;
1671     case SDLK_SPACE: return 0x31;
1672     case SDLK_BACKSPACE: return 0x33;
1673    
1674     case SDLK_DELETE: return 0x75;
1675     case SDLK_INSERT: return 0x72;
1676     case SDLK_HOME: case SDLK_HELP: return 0x73;
1677     case SDLK_END: return 0x77;
1678     case SDLK_PAGEUP: return 0x74;
1679     case SDLK_PAGEDOWN: return 0x79;
1680    
1681     case SDLK_LCTRL: return 0x36;
1682     case SDLK_RCTRL: return 0x36;
1683     case SDLK_LSHIFT: return 0x38;
1684     case SDLK_RSHIFT: return 0x38;
1685 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1686     case SDLK_LALT: return 0x3a;
1687     case SDLK_RALT: return 0x3a;
1688     case SDLK_LMETA: return 0x37;
1689     case SDLK_RMETA: return 0x37;
1690     #else
1691 gbeauche 1.1 case SDLK_LALT: return 0x37;
1692     case SDLK_RALT: return 0x37;
1693     case SDLK_LMETA: return 0x3a;
1694     case SDLK_RMETA: return 0x3a;
1695 gbeauche 1.9 #endif
1696 gbeauche 1.19 case SDLK_LSUPER: return 0x3a; // "Windows" key
1697     case SDLK_RSUPER: return 0x3a;
1698 gbeauche 1.1 case SDLK_MENU: return 0x32;
1699     case SDLK_CAPSLOCK: return 0x39;
1700     case SDLK_NUMLOCK: return 0x47;
1701    
1702     case SDLK_UP: return 0x3e;
1703     case SDLK_DOWN: return 0x3d;
1704     case SDLK_LEFT: return 0x3b;
1705     case SDLK_RIGHT: return 0x3c;
1706    
1707     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1708    
1709     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1710     case SDLK_F2: return 0x78;
1711     case SDLK_F3: return 0x63;
1712     case SDLK_F4: return 0x76;
1713     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1714     case SDLK_F6: return 0x61;
1715     case SDLK_F7: return 0x62;
1716     case SDLK_F8: return 0x64;
1717     case SDLK_F9: return 0x65;
1718     case SDLK_F10: return 0x6d;
1719     case SDLK_F11: return 0x67;
1720     case SDLK_F12: return 0x6f;
1721    
1722     case SDLK_PRINT: return 0x69;
1723     case SDLK_SCROLLOCK: return 0x6b;
1724     case SDLK_PAUSE: return 0x71;
1725    
1726     case SDLK_KP0: return 0x52;
1727     case SDLK_KP1: return 0x53;
1728     case SDLK_KP2: return 0x54;
1729     case SDLK_KP3: return 0x55;
1730     case SDLK_KP4: return 0x56;
1731     case SDLK_KP5: return 0x57;
1732     case SDLK_KP6: return 0x58;
1733     case SDLK_KP7: return 0x59;
1734     case SDLK_KP8: return 0x5b;
1735     case SDLK_KP9: return 0x5c;
1736     case SDLK_KP_PERIOD: return 0x41;
1737     case SDLK_KP_PLUS: return 0x45;
1738     case SDLK_KP_MINUS: return 0x4e;
1739     case SDLK_KP_MULTIPLY: return 0x43;
1740     case SDLK_KP_DIVIDE: return 0x4b;
1741     case SDLK_KP_ENTER: return 0x4c;
1742     case SDLK_KP_EQUALS: return 0x51;
1743     }
1744     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1745     return -1;
1746     }
1747    
1748     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1749     {
1750     return kc_decode(ev.keysym, key_down);
1751     }
1752    
1753    
1754     /*
1755     * SDL event handling
1756     */
1757    
1758     static void handle_events(void)
1759     {
1760 gbeauche 1.2 SDL_Event events[10];
1761     const int n_max_events = sizeof(events) / sizeof(events[0]);
1762     int n_events;
1763    
1764     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1765     for (int i = 0; i < n_events; i++) {
1766     SDL_Event const & event = events[i];
1767     switch (event.type) {
1768 gbeauche 1.1
1769     // Mouse button
1770     case SDL_MOUSEBUTTONDOWN: {
1771     unsigned int button = event.button.button;
1772 asvitkine 1.37 if (button == SDL_BUTTON_LEFT)
1773     ADBMouseDown(0);
1774     else if (button == SDL_BUTTON_RIGHT)
1775     ADBMouseDown(1);
1776     else if (button == SDL_BUTTON_MIDDLE)
1777     ADBMouseDown(2);
1778 gbeauche 1.1 else if (button < 6) { // Wheel mouse
1779     if (mouse_wheel_mode == 0) {
1780     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1781     ADBKeyDown(key);
1782     ADBKeyUp(key);
1783     } else {
1784     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1785     for(int i=0; i<mouse_wheel_lines; i++) {
1786     ADBKeyDown(key);
1787     ADBKeyUp(key);
1788     }
1789     }
1790     }
1791     break;
1792     }
1793     case SDL_MOUSEBUTTONUP: {
1794     unsigned int button = event.button.button;
1795 asvitkine 1.37 if (button == SDL_BUTTON_LEFT)
1796     ADBMouseUp(0);
1797     else if (button == SDL_BUTTON_RIGHT)
1798     ADBMouseUp(1);
1799     else if (button == SDL_BUTTON_MIDDLE)
1800     ADBMouseUp(2);
1801 gbeauche 1.1 break;
1802     }
1803    
1804     // Mouse moved
1805     case SDL_MOUSEMOTION:
1806     drv->mouse_moved(event.motion.x, event.motion.y);
1807     break;
1808    
1809     // Keyboard
1810     case SDL_KEYDOWN: {
1811     int code = -1;
1812 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1813 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1814     code = keycode_table[event.key.keysym.scancode & 0xff];
1815     } else
1816     code = event2keycode(event.key, true);
1817     if (code >= 0) {
1818     if (!emul_suspended) {
1819     if (code == 0x39) { // Caps Lock pressed
1820     if (caps_on) {
1821     ADBKeyUp(code);
1822     caps_on = false;
1823     } else {
1824     ADBKeyDown(code);
1825     caps_on = true;
1826     }
1827     } else
1828     ADBKeyDown(code);
1829     if (code == 0x36)
1830     ctrl_down = true;
1831     } else {
1832     if (code == 0x31)
1833     drv->resume(); // Space wakes us up
1834     }
1835     }
1836     break;
1837     }
1838     case SDL_KEYUP: {
1839     int code = -1;
1840 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1841 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1842     code = keycode_table[event.key.keysym.scancode & 0xff];
1843     } else
1844     code = event2keycode(event.key, false);
1845 gbeauche 1.9 if (code >= 0) {
1846     if (code == 0x39) { // Caps Lock released
1847     if (caps_on) {
1848     ADBKeyUp(code);
1849     caps_on = false;
1850     } else {
1851     ADBKeyDown(code);
1852     caps_on = true;
1853     }
1854     } else
1855     ADBKeyUp(code);
1856 gbeauche 1.1 if (code == 0x36)
1857     ctrl_down = false;
1858     }
1859     break;
1860     }
1861    
1862     // Hidden parts exposed, force complete refresh of window
1863     case SDL_VIDEOEXPOSE:
1864     if (display_type == DISPLAY_WINDOW) {
1865 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1866 gbeauche 1.1 #ifdef ENABLE_VOSF
1867     if (use_vosf) { // VOSF refresh
1868     LOCK_VOSF;
1869     PFLAG_SET_ALL;
1870     UNLOCK_VOSF;
1871 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1872 gbeauche 1.1 }
1873     else
1874     #endif
1875 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1876 gbeauche 1.1 }
1877     break;
1878    
1879     // Window "close" widget clicked
1880     case SDL_QUIT:
1881     ADBKeyDown(0x7f); // Power key
1882     ADBKeyUp(0x7f);
1883     break;
1884 asvitkine 1.35
1885     // Application activate/deactivate; consume the event but otherwise ignore it
1886     case SDL_ACTIVEEVENT:
1887     break;
1888 gbeauche 1.2 }
1889 gbeauche 1.1 }
1890     }
1891     }
1892    
1893    
1894     /*
1895     * Window display update
1896     */
1897    
1898     // Static display update (fixed frame rate, but incremental)
1899 asvitkine 1.38 static void update_display_static(driver_base *drv)
1900 gbeauche 1.1 {
1901     // Incremental update code
1902     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1903 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1904     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1905 gbeauche 1.1 uint8 *p, *p2;
1906    
1907     // Check for first line from top and first line from bottom that have changed
1908     y1 = 0;
1909 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1910 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1911     y1 = j;
1912     break;
1913     }
1914     }
1915     y2 = y1 - 1;
1916 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1917 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1918     y2 = j;
1919     break;
1920     }
1921     }
1922     high = y2 - y1 + 1;
1923    
1924     // Check for first column from left and first column from right that have changed
1925     if (high) {
1926 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1927 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1928     const int dst_bytes_per_row = drv->s->pitch;
1929 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1930 gbeauche 1.1
1931 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1932 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1933     p = &the_buffer[j * bytes_per_row];
1934     p2 = &the_buffer_copy[j * bytes_per_row];
1935     for (i = 0; i < x1; i++) {
1936     if (*p != *p2) {
1937     x1 = i;
1938     break;
1939     }
1940     p++; p2++;
1941     }
1942     }
1943     x2 = x1;
1944     for (j = y1; j <= y2; j++) {
1945     p = &the_buffer[j * bytes_per_row];
1946     p2 = &the_buffer_copy[j * bytes_per_row];
1947     p += bytes_per_row;
1948     p2 += bytes_per_row;
1949 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1950 gbeauche 1.1 p--; p2--;
1951     if (*p != *p2) {
1952     x2 = i;
1953     break;
1954     }
1955     }
1956     }
1957     x1 *= pixels_per_byte;
1958     x2 *= pixels_per_byte;
1959     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1960    
1961     // Update copy of the_buffer
1962     if (high && wide) {
1963    
1964     // Lock surface, if required
1965     if (SDL_MUSTLOCK(drv->s))
1966     SDL_LockSurface(drv->s);
1967    
1968     // Blit to screen surface
1969     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1970     int di = y1 * dst_bytes_per_row + x1;
1971     for (j = y1; j <= y2; j++) {
1972     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1973     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1974     si += src_bytes_per_row;
1975     di += dst_bytes_per_row;
1976     }
1977    
1978     // Unlock surface, if required
1979     if (SDL_MUSTLOCK(drv->s))
1980     SDL_UnlockSurface(drv->s);
1981    
1982     // Refresh display
1983     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1984     }
1985    
1986     } else {
1987 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1988 asvitkine 1.38 const int dst_bytes_per_row = drv->s->pitch;
1989 gbeauche 1.1
1990 gbeauche 1.4 x1 = VIDEO_MODE_X;
1991 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1992     p = &the_buffer[j * bytes_per_row];
1993     p2 = &the_buffer_copy[j * bytes_per_row];
1994     for (i=0; i<x1*bytes_per_pixel; i++) {
1995     if (*p != *p2) {
1996     x1 = i / bytes_per_pixel;
1997     break;
1998     }
1999     p++; p2++;
2000     }
2001     }
2002     x2 = x1;
2003     for (j=y1; j<=y2; j++) {
2004     p = &the_buffer[j * bytes_per_row];
2005     p2 = &the_buffer_copy[j * bytes_per_row];
2006     p += bytes_per_row;
2007     p2 += bytes_per_row;
2008 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
2009 gbeauche 1.1 p--;
2010     p2--;
2011     if (*p != *p2) {
2012     x2 = i / bytes_per_pixel;
2013     break;
2014     }
2015     }
2016     }
2017     wide = x2 - x1;
2018    
2019     // Update copy of the_buffer
2020     if (high && wide) {
2021    
2022     // Lock surface, if required
2023     if (SDL_MUSTLOCK(drv->s))
2024     SDL_LockSurface(drv->s);
2025    
2026     // Blit to screen surface
2027     for (j=y1; j<=y2; j++) {
2028     i = j * bytes_per_row + x1 * bytes_per_pixel;
2029 asvitkine 1.38 int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2030 gbeauche 1.1 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2031 asvitkine 1.38 Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2032 gbeauche 1.1 }
2033    
2034     // Unlock surface, if required
2035     if (SDL_MUSTLOCK(drv->s))
2036     SDL_UnlockSurface(drv->s);
2037    
2038     // Refresh display
2039     SDL_UpdateRect(drv->s, x1, y1, wide, high);
2040     }
2041     }
2042     }
2043     }
2044    
2045 gbeauche 1.25 // Static display update (fixed frame rate, bounding boxes based)
2046     // XXX use NQD bounding boxes to help detect dirty areas?
2047 asvitkine 1.38 static void update_display_static_bbox(driver_base *drv)
2048 gbeauche 1.25 {
2049     const VIDEO_MODE &mode = drv->mode;
2050    
2051     // Allocate bounding boxes for SDL_UpdateRects()
2052     const int N_PIXELS = 64;
2053     const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2054     const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2055     SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2056     int nr_boxes = 0;
2057    
2058     // Lock surface, if required
2059     if (SDL_MUSTLOCK(drv->s))
2060     SDL_LockSurface(drv->s);
2061    
2062     // Update the surface from Mac screen
2063     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2064     const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2065 asvitkine 1.38 const int dst_bytes_per_row = drv->s->pitch;
2066 gbeauche 1.25 int x, y;
2067     for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2068     int h = N_PIXELS;
2069     if (h > VIDEO_MODE_Y - y)
2070     h = VIDEO_MODE_Y - y;
2071     for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2072     int w = N_PIXELS;
2073     if (w > VIDEO_MODE_X - x)
2074     w = VIDEO_MODE_X - x;
2075     const int xs = w * bytes_per_pixel;
2076     const int xb = x * bytes_per_pixel;
2077     bool dirty = false;
2078     for (int j = y; j < (y + h); j++) {
2079     const int yb = j * bytes_per_row;
2080 asvitkine 1.38 const int dst_yb = j * dst_bytes_per_row;
2081 gbeauche 1.25 if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2082     memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2083 asvitkine 1.38 Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2084 gbeauche 1.25 dirty = true;
2085     }
2086     }
2087     if (dirty) {
2088     boxes[nr_boxes].x = x;
2089     boxes[nr_boxes].y = y;
2090     boxes[nr_boxes].w = w;
2091     boxes[nr_boxes].h = h;
2092     nr_boxes++;
2093     }
2094     }
2095     }
2096    
2097     // Unlock surface, if required
2098     if (SDL_MUSTLOCK(drv->s))
2099     SDL_UnlockSurface(drv->s);
2100    
2101     // Refresh display
2102     if (nr_boxes)
2103     SDL_UpdateRects(drv->s, nr_boxes, boxes);
2104     }
2105    
2106 gbeauche 1.1
2107     // We suggest the compiler to inline the next two functions so that it
2108     // may specialise the code according to the current screen depth and
2109     // display type. A clever compiler would do that job by itself though...
2110    
2111     // NOTE: update_display_vosf is inlined too
2112    
2113     static inline void possibly_quit_dga_mode()
2114     {
2115     // Quit DGA mode if requested (something terrible has happened and we
2116     // want to give control back to the user)
2117     if (quit_full_screen) {
2118     quit_full_screen = false;
2119     delete drv;
2120     drv = NULL;
2121     }
2122     }
2123    
2124     static inline void possibly_ungrab_mouse()
2125     {
2126     // Ungrab mouse if requested (something terrible has happened and we
2127     // want to give control back to the user)
2128     if (quit_full_screen) {
2129     quit_full_screen = false;
2130     if (drv)
2131     drv->ungrab_mouse();
2132     }
2133     }
2134    
2135     static inline void handle_palette_changes(void)
2136     {
2137     LOCK_PALETTE;
2138    
2139     if (sdl_palette_changed) {
2140     sdl_palette_changed = false;
2141     drv->update_palette();
2142     }
2143    
2144     UNLOCK_PALETTE;
2145     }
2146    
2147 asvitkine 1.38 static void video_refresh_window_static(void);
2148    
2149 gbeauche 1.1 static void video_refresh_dga(void)
2150     {
2151     // Quit DGA mode if requested
2152     possibly_quit_dga_mode();
2153 asvitkine 1.38 video_refresh_window_static();
2154 gbeauche 1.1 }
2155    
2156     #ifdef ENABLE_VOSF
2157     #if REAL_ADDRESSING || DIRECT_ADDRESSING
2158     static void video_refresh_dga_vosf(void)
2159     {
2160     // Quit DGA mode if requested
2161     possibly_quit_dga_mode();
2162    
2163     // Update display (VOSF variant)
2164     static int tick_counter = 0;
2165     if (++tick_counter >= frame_skip) {
2166     tick_counter = 0;
2167     if (mainBuffer.dirty) {
2168     LOCK_VOSF;
2169 gbeauche 1.19 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2170 gbeauche 1.1 UNLOCK_VOSF;
2171     }
2172     }
2173     }
2174     #endif
2175    
2176     static void video_refresh_window_vosf(void)
2177     {
2178     // Ungrab mouse if requested
2179     possibly_ungrab_mouse();
2180    
2181     // Update display (VOSF variant)
2182     static int tick_counter = 0;
2183     if (++tick_counter >= frame_skip) {
2184     tick_counter = 0;
2185     if (mainBuffer.dirty) {
2186     LOCK_VOSF;
2187     update_display_window_vosf(static_cast<driver_window *>(drv));
2188     UNLOCK_VOSF;
2189     }
2190     }
2191     }
2192     #endif // def ENABLE_VOSF
2193    
2194     static void video_refresh_window_static(void)
2195     {
2196     // Ungrab mouse if requested
2197     possibly_ungrab_mouse();
2198    
2199     // Update display (static variant)
2200     static int tick_counter = 0;
2201     if (++tick_counter >= frame_skip) {
2202     tick_counter = 0;
2203 gbeauche 1.25 const VIDEO_MODE &mode = drv->mode;
2204     if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2205 asvitkine 1.38 update_display_static_bbox(drv);
2206 gbeauche 1.25 else
2207 asvitkine 1.38 update_display_static(drv);
2208 gbeauche 1.1 }
2209     }
2210    
2211    
2212     /*
2213     * Thread for screen refresh, input handling etc.
2214     */
2215    
2216     static void VideoRefreshInit(void)
2217     {
2218     // TODO: set up specialised 8bpp VideoRefresh handlers ?
2219     if (display_type == DISPLAY_SCREEN) {
2220     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2221     if (use_vosf)
2222     video_refresh = video_refresh_dga_vosf;
2223     else
2224     #endif
2225     video_refresh = video_refresh_dga;
2226     }
2227     else {
2228     #ifdef ENABLE_VOSF
2229     if (use_vosf)
2230     video_refresh = video_refresh_window_vosf;
2231     else
2232     #endif
2233     video_refresh = video_refresh_window_static;
2234     }
2235     }
2236    
2237 gbeauche 1.20 static inline void do_video_refresh(void)
2238     {
2239     // Handle SDL events
2240     handle_events();
2241    
2242     // Update display
2243 asvitkine 1.42 #if (defined(__APPLE__) && defined(__MACH__))
2244     // SDL expects an auto-release pool to be present.
2245     NSAutoReleasePool_wrap(video_refresh);
2246     #else
2247 gbeauche 1.20 video_refresh();
2248 asvitkine 1.42 #endif
2249 gbeauche 1.20
2250     #ifdef SHEEPSHAVER
2251     // Set new cursor image if it was changed
2252     if (cursor_changed && sdl_cursor) {
2253     cursor_changed = false;
2254 gbeauche 1.22 LOCK_EVENTS;
2255 gbeauche 1.20 SDL_FreeCursor(sdl_cursor);
2256     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2257 gbeauche 1.29 if (sdl_cursor) {
2258 asvitkine 1.36 SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2259 gbeauche 1.20 SDL_SetCursor(sdl_cursor);
2260 gbeauche 1.29 #ifdef WIN32
2261     // XXX Windows apparently needs an extra mouse event to
2262     // make the new cursor image visible
2263     int visible = SDL_ShowCursor(-1);
2264     if (visible) {
2265     int x, y;
2266     SDL_GetMouseState(&x, &y);
2267     SDL_WarpMouse(x, y);
2268     }
2269     #endif
2270     }
2271 gbeauche 1.22 UNLOCK_EVENTS;
2272 gbeauche 1.20 }
2273     #endif
2274    
2275     // Set new palette if it was changed
2276     handle_palette_changes();
2277     }
2278    
2279     // This function is called on non-threaded platforms from a timer interrupt
2280     void VideoRefresh(void)
2281     {
2282     // We need to check redraw_thread_active to inhibit refreshed during
2283     // mode changes on non-threaded platforms
2284     if (!redraw_thread_active)
2285     return;
2286    
2287     // Process pending events and update display
2288     do_video_refresh();
2289     }
2290    
2291 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
2292     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2293    
2294 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
2295 gbeauche 1.1 static int redraw_func(void *arg)
2296     {
2297     uint64 start = GetTicks_usec();
2298     int64 ticks = 0;
2299 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2300 gbeauche 1.1
2301     while (!redraw_thread_cancel) {
2302    
2303     // Wait
2304 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
2305     int64 delay = next - GetTicks_usec();
2306     if (delay > 0)
2307     Delay_usec(delay);
2308     else if (delay < -VIDEO_REFRESH_DELAY)
2309     next = GetTicks_usec();
2310     ticks++;
2311 gbeauche 1.1
2312 gbeauche 1.13 #ifdef SHEEPSHAVER
2313     // Pause if requested (during video mode switches)
2314     if (thread_stop_req) {
2315     thread_stop_ack = true;
2316     continue;
2317     }
2318     #endif
2319    
2320 gbeauche 1.20 // Process pending events and update display
2321     do_video_refresh();
2322 gbeauche 1.1 }
2323    
2324     uint64 end = GetTicks_usec();
2325     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2326     return 0;
2327     }
2328 gbeauche 1.20 #endif
2329 gbeauche 1.26
2330    
2331     /*
2332     * Record dirty area from NQD
2333     */
2334    
2335     #ifdef SHEEPSHAVER
2336     void video_set_dirty_area(int x, int y, int w, int h)
2337     {
2338 asvitkine 1.39 #ifdef ENABLE_VOSF
2339 gbeauche 1.26 const VIDEO_MODE &mode = drv->mode;
2340     const int screen_width = VIDEO_MODE_X;
2341     const int screen_height = VIDEO_MODE_Y;
2342     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2343    
2344     if (use_vosf) {
2345 gbeauche 1.27 vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2346 gbeauche 1.26 return;
2347     }
2348     #endif
2349    
2350     // XXX handle dirty bounding boxes for non-VOSF modes
2351     }
2352     #endif