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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.42
Committed: 2011-12-28T22:15:10Z (12 years, 6 months ago) by asvitkine
Branch: MAIN
Changes since 1.41: +10 -0 lines
Log Message:
fix SDL leak by wrapping video_refresh() call with an NSAutoReleasePool

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4 gbeauche 1.34 * Basilisk II (C) 1997-2008 Christian Bauer
5 gbeauche 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24 gbeauche 1.19 * Ctrl-Tab = suspend DGA mode (TODO)
25 gbeauche 1.1 * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30 gbeauche 1.29 * - Windows requires an extra mouse event to update the actual cursor image?
31 gbeauche 1.19 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32 gbeauche 1.1 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33     * - Mouse acceleration, there is no API in SDL yet for that
34     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
35     * - Gamma tables support is likely to be broken here
36 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
37     * to PumpEvents() within the same thread as the one that called SetVideoMode().
38     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 gbeauche 1.6 * - Backport hw cursor acceleration to Basilisk II?
40 gbeauche 1.19 * - Factor out code
41 gbeauche 1.1 */
42    
43     #include "sysdeps.h"
44    
45     #include <SDL.h>
46     #include <SDL_mutex.h>
47     #include <SDL_thread.h>
48     #include <errno.h>
49 gbeauche 1.4 #include <vector>
50 gbeauche 1.1
51 gbeauche 1.28 #ifdef WIN32
52     #include <malloc.h> /* alloca() */
53     #endif
54    
55 gbeauche 1.1 #include "cpu_emulation.h"
56     #include "main.h"
57     #include "adb.h"
58     #include "macos_util.h"
59     #include "prefs.h"
60     #include "user_strings.h"
61     #include "video.h"
62 gbeauche 1.4 #include "video_defs.h"
63 gbeauche 1.1 #include "video_blit.h"
64 gbeauche 1.13 #include "vm_alloc.h"
65 gbeauche 1.1
66     #define DEBUG 0
67     #include "debug.h"
68    
69 asvitkine 1.42 #if (defined(__APPLE__) && defined(__MACH__))
70     extern "C" {
71     void NSAutoReleasePool_wrap(void (*fn)(void));
72     }
73     #endif
74 gbeauche 1.1
75     // Supported video modes
76 gbeauche 1.4 using std::vector;
77     static vector<VIDEO_MODE> VideoModes;
78 gbeauche 1.1
79     // Display types
80 gbeauche 1.4 #ifdef SHEEPSHAVER
81 gbeauche 1.1 enum {
82 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
83     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
84 gbeauche 1.1 };
85 gbeauche 1.4 extern int display_type; // See enum above
86     #else
87     enum {
88     DISPLAY_WINDOW, // windowed display
89     DISPLAY_SCREEN // fullscreen display
90     };
91     static int display_type = DISPLAY_WINDOW; // See enum above
92     #endif
93 gbeauche 1.1
94     // Constants
95 gbeauche 1.16 #ifdef WIN32
96     const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
97     #else
98 gbeauche 1.1 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
99 gbeauche 1.16 #endif
100 gbeauche 1.1
101    
102     // Global variables
103     static int32 frame_skip; // Prefs items
104     static int16 mouse_wheel_mode;
105     static int16 mouse_wheel_lines;
106    
107     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
108     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
109     static uint32 the_buffer_size; // Size of allocated the_buffer
110    
111     static bool redraw_thread_active = false; // Flag: Redraw thread installed
112 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
113 gbeauche 1.1 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
114     static SDL_Thread *redraw_thread = NULL; // Redraw thread
115 gbeauche 1.20 #ifdef SHEEPSHAVER
116 gbeauche 1.13 static volatile bool thread_stop_req = false;
117     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
118 gbeauche 1.20 #endif
119     #endif
120 gbeauche 1.1
121     #ifdef ENABLE_VOSF
122 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
123 gbeauche 1.1 #else
124     static const bool use_vosf = false; // VOSF not possible
125     #endif
126    
127     static bool ctrl_down = false; // Flag: Ctrl key pressed
128     static bool caps_on = false; // Flag: Caps Lock on
129     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
130     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
131     static bool emul_suspended = false; // Flag: Emulator suspended
132    
133     static bool classic_mode = false; // Flag: Classic Mac video mode
134    
135     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
136     static int keycode_table[256]; // X keycode -> Mac keycode translation table
137    
138     // SDL variables
139     static int screen_depth; // Depth of current screen
140 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
141     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
142 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
143     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
144 asvitkine 1.35 static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
145 gbeauche 1.1
146 gbeauche 1.22 // Mutex to protect SDL events
147     static SDL_mutex *sdl_events_lock = NULL;
148     #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
149     #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
150    
151 gbeauche 1.1 // Mutex to protect palette
152     static SDL_mutex *sdl_palette_lock = NULL;
153     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
154     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
155    
156     // Mutex to protect frame buffer
157     static SDL_mutex *frame_buffer_lock = NULL;
158     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
159     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
160    
161     // Video refresh function
162     static void VideoRefreshInit(void);
163     static void (*video_refresh)(void);
164    
165    
166     // Prototypes
167     static int redraw_func(void *arg);
168    
169     // From sys_unix.cpp
170     extern void SysMountFirstFloppy(void);
171    
172    
173     /*
174 gbeauche 1.21 * SDL surface locking glue
175     */
176    
177     #ifdef ENABLE_VOSF
178     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
179     if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
180     the_host_buffer = (uint8 *)(SURFACE)->pixels; \
181     } while (0)
182     #else
183     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
184     #endif
185    
186     #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
187     if (SDL_MUSTLOCK(SURFACE)) { \
188     SDL_LockSurface(SURFACE); \
189     SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
190     } \
191     } while (0)
192    
193     #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
194     if (SDL_MUSTLOCK(SURFACE)) \
195     SDL_UnlockSurface(SURFACE); \
196     } while (0)
197    
198    
199     /*
200 gbeauche 1.13 * Framebuffer allocation routines
201     */
202    
203     static void *vm_acquire_framebuffer(uint32 size)
204     {
205 gbeauche 1.33 // always try to reallocate framebuffer at the same address
206     static void *fb = VM_MAP_FAILED;
207     if (fb != VM_MAP_FAILED) {
208     if (vm_acquire_fixed(fb, size) < 0) {
209     #ifndef SHEEPSHAVER
210     printf("FATAL: Could not reallocate framebuffer at previous address\n");
211     #endif
212     fb = VM_MAP_FAILED;
213     }
214     }
215     if (fb == VM_MAP_FAILED)
216     fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
217     return fb;
218 gbeauche 1.13 }
219    
220     static inline void vm_release_framebuffer(void *fb, uint32 size)
221     {
222     vm_release(fb, size);
223     }
224    
225    
226     /*
227 gbeauche 1.23 * Windows message handler
228     */
229    
230     #ifdef WIN32
231     #include <dbt.h>
232     static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
233    
234     extern void SysMediaArrived(void);
235     extern void SysMediaRemoved(void);
236     extern HWND GetMainWindowHandle(void);
237    
238     static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
239     {
240     switch (msg) {
241     case WM_DEVICECHANGE:
242     if (wParam == DBT_DEVICEREMOVECOMPLETE) {
243     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
244     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
245     SysMediaRemoved();
246     }
247     else if (wParam == DBT_DEVICEARRIVAL) {
248     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
249     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
250     SysMediaArrived();
251     }
252     return 0;
253    
254     default:
255     if (sdl_window_proc)
256     return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
257     }
258    
259     return DefWindowProc(hwnd, msg, wParam, lParam);
260     }
261     #endif
262    
263    
264     /*
265 gbeauche 1.4 * SheepShaver glue
266     */
267    
268     #ifdef SHEEPSHAVER
269     // Color depth modes type
270     typedef int video_depth;
271    
272     // 1, 2, 4 and 8 bit depths use a color palette
273     static inline bool IsDirectMode(VIDEO_MODE const & mode)
274     {
275     return IsDirectMode(mode.viAppleMode);
276     }
277    
278     // Abstract base class representing one (possibly virtual) monitor
279     // ("monitor" = rectangular display with a contiguous frame buffer)
280     class monitor_desc {
281     public:
282     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
283     virtual ~monitor_desc() {}
284    
285     // Get current Mac frame buffer base address
286     uint32 get_mac_frame_base(void) const {return screen_base;}
287    
288     // Set Mac frame buffer base address (called from switch_to_mode())
289     void set_mac_frame_base(uint32 base) {screen_base = base;}
290    
291     // Get current video mode
292     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
293    
294     // Called by the video driver to switch the video mode on this display
295     // (must call set_mac_frame_base())
296     virtual void switch_to_current_mode(void) = 0;
297    
298     // Called by the video driver to set the color palette (in indexed modes)
299     // or the gamma table (in direct modes)
300     virtual void set_palette(uint8 *pal, int num) = 0;
301     };
302    
303     // Vector of pointers to available monitor descriptions, filled by VideoInit()
304     static vector<monitor_desc *> VideoMonitors;
305    
306     // Find Apple mode matching best specified dimensions
307     static int find_apple_resolution(int xsize, int ysize)
308     {
309 gbeauche 1.24 if (xsize == 640 && ysize == 480)
310     return APPLE_640x480;
311     if (xsize == 800 && ysize == 600)
312     return APPLE_800x600;
313     if (xsize == 1024 && ysize == 768)
314     return APPLE_1024x768;
315     if (xsize == 1152 && ysize == 768)
316     return APPLE_1152x768;
317     if (xsize == 1152 && ysize == 900)
318     return APPLE_1152x900;
319     if (xsize == 1280 && ysize == 1024)
320     return APPLE_1280x1024;
321     if (xsize == 1600 && ysize == 1200)
322     return APPLE_1600x1200;
323     return APPLE_CUSTOM;
324 gbeauche 1.4 }
325    
326     // Display error alert
327     static void ErrorAlert(int error)
328     {
329     ErrorAlert(GetString(error));
330     }
331 gbeauche 1.7
332     // Display warning alert
333     static void WarningAlert(int warning)
334     {
335     WarningAlert(GetString(warning));
336     }
337 gbeauche 1.4 #endif
338    
339    
340     /*
341 gbeauche 1.1 * monitor_desc subclass for SDL display
342     */
343    
344     class SDL_monitor_desc : public monitor_desc {
345     public:
346 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
347 gbeauche 1.1 ~SDL_monitor_desc() {}
348    
349     virtual void switch_to_current_mode(void);
350     virtual void set_palette(uint8 *pal, int num);
351    
352     bool video_open(void);
353     void video_close(void);
354     };
355    
356    
357     /*
358     * Utility functions
359     */
360    
361 gbeauche 1.4 // Find palette size for given color depth
362     static int palette_size(int mode)
363     {
364     switch (mode) {
365     case VIDEO_DEPTH_1BIT: return 2;
366     case VIDEO_DEPTH_2BIT: return 4;
367     case VIDEO_DEPTH_4BIT: return 16;
368     case VIDEO_DEPTH_8BIT: return 256;
369     case VIDEO_DEPTH_16BIT: return 32;
370     case VIDEO_DEPTH_32BIT: return 256;
371     default: return 0;
372     }
373     }
374    
375     // Return bytes per pixel for requested depth
376     static inline int bytes_per_pixel(int depth)
377     {
378     int bpp;
379     switch (depth) {
380     case 8:
381     bpp = 1;
382     break;
383     case 15: case 16:
384     bpp = 2;
385     break;
386     case 24: case 32:
387     bpp = 4;
388     break;
389     default:
390     abort();
391     }
392     return bpp;
393     }
394    
395 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
396 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
397 gbeauche 1.1 {
398     int depth = -1;
399     switch (video_depth) {
400 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
401 gbeauche 1.1 depth = 1;
402     break;
403 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
404 gbeauche 1.1 depth = 2;
405     break;
406 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
407 gbeauche 1.1 depth = 4;
408     break;
409 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
410 gbeauche 1.1 depth = 8;
411     break;
412 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
413 gbeauche 1.1 depth = 16;
414     break;
415 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
416 gbeauche 1.1 depth = 32;
417     break;
418     default:
419     abort();
420     }
421     return depth;
422     }
423    
424 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
425     static int sdl_depth_of_video_depth(int video_depth)
426     {
427     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
428     }
429    
430 gbeauche 1.24 // Get screen dimensions
431     static void sdl_display_dimensions(int &width, int &height)
432     {
433     static int max_width, max_height;
434     if (max_width == 0 && max_height == 0) {
435     max_width = 640 ; max_height = 480;
436     SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
437     if (modes && modes != (SDL_Rect **)-1) {
438     // It turns out that on some implementations, and contrary to the documentation,
439     // the returned list is not sorted from largest to smallest (e.g. Windows)
440     for (int i = 0; modes[i] != NULL; i++) {
441     const int w = modes[i]->w;
442     const int h = modes[i]->h;
443     if (w > max_width && h > max_height) {
444     max_width = w;
445     max_height = h;
446     }
447     }
448     }
449     }
450     width = max_width;
451     height = max_height;
452     }
453    
454     static inline int sdl_display_width(void)
455     {
456     int width, height;
457     sdl_display_dimensions(width, height);
458     return width;
459     }
460    
461     static inline int sdl_display_height(void)
462     {
463     int width, height;
464     sdl_display_dimensions(width, height);
465     return height;
466     }
467    
468 gbeauche 1.5 // Check wether specified mode is available
469 gbeauche 1.24 static bool has_mode(int type, int width, int height, int depth)
470 gbeauche 1.5 {
471     #ifdef SHEEPSHAVER
472 gbeauche 1.24 // Filter out Classic resolutions
473 gbeauche 1.5 if (width == 512 && height == 384)
474     return false;
475 gbeauche 1.24 #endif
476 gbeauche 1.5
477 gbeauche 1.24 // Filter out out-of-bounds resolutions
478     if (width > sdl_display_width() || height > sdl_display_height())
479     return false;
480 gbeauche 1.19
481 gbeauche 1.24 // Rely on SDL capabilities
482     return SDL_VideoModeOK(width, height,
483     sdl_depth_of_video_depth(depth),
484     SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
485 gbeauche 1.5 }
486    
487 gbeauche 1.1 // Add mode to list of supported modes
488 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
489 gbeauche 1.1 {
490 gbeauche 1.5 // Filter out unsupported modes
491 gbeauche 1.24 if (!has_mode(type, width, height, depth))
492 gbeauche 1.5 return;
493    
494     // Fill in VideoMode entry
495 gbeauche 1.4 VIDEO_MODE mode;
496     #ifdef SHEEPSHAVER
497 gbeauche 1.24 resolution_id = find_apple_resolution(width, height);
498 gbeauche 1.4 mode.viType = type;
499     #endif
500     VIDEO_MODE_X = width;
501     VIDEO_MODE_Y = height;
502     VIDEO_MODE_RESOLUTION = resolution_id;
503     VIDEO_MODE_ROW_BYTES = bytes_per_row;
504 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
505 gbeauche 1.1 VideoModes.push_back(mode);
506     }
507    
508     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
509 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
510 gbeauche 1.1 {
511     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
512     int layout = FLAYOUT_DIRECT;
513 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
514 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
515 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
516 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
517     if (native_byte_order)
518     MacFrameLayout = layout;
519     else
520     MacFrameLayout = FLAYOUT_DIRECT;
521     monitor.set_mac_frame_base(MacFrameBaseMac);
522    
523     // Set variables used by UAE memory banking
524 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
525 gbeauche 1.1 MacFrameBaseHost = the_buffer;
526 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
527 gbeauche 1.1 InitFrameBufferMapping();
528     #else
529     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
530     #endif
531     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
532     }
533    
534     // Set window name and class
535     static void set_window_name(int name)
536     {
537     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
538     if (vi && vi->wm_available) {
539     const char *str = GetString(name);
540     SDL_WM_SetCaption(str, str);
541     }
542     }
543    
544     // Set mouse grab mode
545     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
546     {
547 gbeauche 1.19 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
548 gbeauche 1.1 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
549     }
550    
551 gbeauche 1.24 // Migrate preferences items (XXX to be handled in MigratePrefs())
552     static void migrate_screen_prefs(void)
553     {
554     #ifdef SHEEPSHAVER
555     // Look-up priorities are: "screen", "screenmodes", "windowmodes".
556     if (PrefsFindString("screen"))
557     return;
558    
559     uint32 window_modes = PrefsFindInt32("windowmodes");
560     uint32 screen_modes = PrefsFindInt32("screenmodes");
561     int width = 0, height = 0;
562     if (screen_modes) {
563     static const struct {
564     int id;
565     int width;
566     int height;
567     }
568     modes[] = {
569     { 1, 640, 480 },
570     { 2, 800, 600 },
571     { 4, 1024, 768 },
572     { 64, 1152, 768 },
573     { 8, 1152, 900 },
574     { 16, 1280, 1024 },
575     { 32, 1600, 1200 },
576     { 0, }
577     };
578     for (int i = 0; modes[i].id != 0; i++) {
579     if (screen_modes & modes[i].id) {
580     if (width < modes[i].width && height < modes[i].height) {
581     width = modes[i].width;
582     height = modes[i].height;
583     }
584     }
585     }
586     } else {
587     if (window_modes & 1)
588     width = 640, height = 480;
589     if (window_modes & 2)
590     width = 800, height = 600;
591     }
592     if (width && height) {
593     char str[32];
594     sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
595     PrefsReplaceString("screen", str);
596     }
597     #endif
598     }
599    
600 gbeauche 1.1
601     /*
602     * Display "driver" classes
603     */
604    
605     class driver_base {
606     public:
607     driver_base(SDL_monitor_desc &m);
608     virtual ~driver_base();
609    
610     virtual void update_palette(void);
611     virtual void suspend(void) {}
612     virtual void resume(void) {}
613     virtual void toggle_mouse_grab(void) {}
614     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
615    
616     void disable_mouse_accel(void);
617     void restore_mouse_accel(void);
618    
619     virtual void grab_mouse(void) {}
620     virtual void ungrab_mouse(void) {}
621    
622     public:
623     SDL_monitor_desc &monitor; // Associated video monitor
624 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
625 gbeauche 1.1
626     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
627     SDL_Surface *s; // The surface we draw into
628     };
629    
630     class driver_window;
631     static void update_display_window_vosf(driver_window *drv);
632     static void update_display_dynamic(int ticker, driver_window *drv);
633 asvitkine 1.38 static void update_display_static(driver_base *drv);
634 gbeauche 1.1
635     class driver_window : public driver_base {
636     friend void update_display_window_vosf(driver_window *drv);
637     friend void update_display_dynamic(int ticker, driver_window *drv);
638 asvitkine 1.38 friend void update_display_static(driver_base *drv);
639 gbeauche 1.1
640     public:
641     driver_window(SDL_monitor_desc &monitor);
642     ~driver_window();
643    
644     void toggle_mouse_grab(void);
645     void mouse_moved(int x, int y);
646    
647     void grab_mouse(void);
648     void ungrab_mouse(void);
649    
650     private:
651     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
652     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
653     };
654    
655 gbeauche 1.19 class driver_fullscreen : public driver_base {
656     public:
657     driver_fullscreen(SDL_monitor_desc &monitor);
658     ~driver_fullscreen();
659     };
660    
661 gbeauche 1.1 static driver_base *drv = NULL; // Pointer to currently used driver object
662    
663     #ifdef ENABLE_VOSF
664     # include "video_vosf.h"
665     #endif
666    
667     driver_base::driver_base(SDL_monitor_desc &m)
668     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
669     {
670     the_buffer = NULL;
671     the_buffer_copy = NULL;
672     }
673    
674     driver_base::~driver_base()
675     {
676     ungrab_mouse();
677     restore_mouse_accel();
678    
679     if (s)
680     SDL_FreeSurface(s);
681    
682 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
683     if (the_buffer != VM_MAP_FAILED) {
684     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
685     vm_release_framebuffer(the_buffer, the_buffer_size);
686     the_buffer = NULL;
687     }
688    
689 gbeauche 1.1 // Free frame buffer(s)
690     if (!use_vosf) {
691     if (the_buffer_copy) {
692     free(the_buffer_copy);
693     the_buffer_copy = NULL;
694     }
695     }
696     #ifdef ENABLE_VOSF
697     else {
698     if (the_host_buffer) {
699     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
700     free(the_host_buffer);
701     the_host_buffer = NULL;
702     }
703     if (the_buffer_copy) {
704     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
705     free(the_buffer_copy);
706     the_buffer_copy = NULL;
707     }
708 gbeauche 1.13
709     // Deinitialize VOSF
710     video_vosf_exit();
711 gbeauche 1.1 }
712     #endif
713     }
714    
715     // Palette has changed
716     void driver_base::update_palette(void)
717     {
718 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
719 gbeauche 1.1
720 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
721 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
722     }
723    
724     // Disable mouse acceleration
725     void driver_base::disable_mouse_accel(void)
726     {
727     }
728    
729     // Restore mouse acceleration to original value
730     void driver_base::restore_mouse_accel(void)
731     {
732     }
733    
734    
735     /*
736     * Windowed display driver
737     */
738    
739 gbeauche 1.33 static bool SDL_display_opened = false;
740 asvitkine 1.30
741 gbeauche 1.1 // Open display
742     driver_window::driver_window(SDL_monitor_desc &m)
743     : driver_base(m), mouse_grabbed(false)
744     {
745 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
746 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
747     int aligned_height = (height + 15) & ~15;
748    
749     // Set absolute mouse mode
750     ADBSetRelMouseMode(mouse_grabbed);
751    
752 asvitkine 1.30 // This is ugly:
753     // If we're switching resolutions (ie, not setting it for the first time),
754     // there's a bug in SDL where the SDL_Surface created will not be properly
755 asvitkine 1.32 // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
756     // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
757     // and all will be well). Without this, the video becomes corrupted (at least
758     // on Mac OS X), after the resolution switch.
759     if (SDL_display_opened)
760     SDL_QuitSubSystem(SDL_INIT_VIDEO);
761 asvitkine 1.30
762 gbeauche 1.1 // Create surface
763 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
764 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
765     return;
766    
767 gbeauche 1.33 SDL_display_opened = true;
768 asvitkine 1.30
769 gbeauche 1.1 #ifdef ENABLE_VOSF
770     use_vosf = true;
771     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
772     the_host_buffer = (uint8 *)s->pixels;
773     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
774 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
775 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
776     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
777 gbeauche 1.7
778     // Check whether we can initialize the VOSF subsystem and it's profitable
779     if (!video_vosf_init(m)) {
780     WarningAlert(STR_VOSF_INIT_ERR);
781     use_vosf = false;
782     }
783     else if (!video_vosf_profitable()) {
784     video_vosf_exit();
785 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
786 gbeauche 1.7 use_vosf = false;
787     }
788     if (!use_vosf) {
789     free(the_buffer_copy);
790     vm_release(the_buffer, the_buffer_size);
791     the_host_buffer = NULL;
792     }
793 gbeauche 1.1 #endif
794 gbeauche 1.7 if (!use_vosf) {
795     // Allocate memory for frame buffer
796     the_buffer_size = (aligned_height + 2) * s->pitch;
797     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
798 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
799 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
800     }
801    
802 gbeauche 1.6 #ifdef SHEEPSHAVER
803     // Create cursor
804     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
805     SDL_SetCursor(sdl_cursor);
806     cursor_changed = false;
807     }
808     #else
809     // Hide cursor
810     SDL_ShowCursor(0);
811     #endif
812    
813 gbeauche 1.1 // Set window name/class
814     set_window_name(STR_WINDOW_TITLE);
815    
816     // Init blitting routines
817     SDL_PixelFormat *f = s->format;
818     VisualFormat visualFormat;
819     visualFormat.depth = depth;
820     visualFormat.Rmask = f->Rmask;
821     visualFormat.Gmask = f->Gmask;
822     visualFormat.Bmask = f->Bmask;
823 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
824 gbeauche 1.1
825     // Load gray ramp to 8->16/32 expand map
826     if (!IsDirectMode(mode))
827     for (int i=0; i<256; i++)
828     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
829    
830     // Set frame buffer base
831 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
832 gbeauche 1.1
833     // Everything went well
834     init_ok = true;
835     }
836    
837     // Close display
838     driver_window::~driver_window()
839     {
840     #ifdef ENABLE_VOSF
841     if (use_vosf)
842     the_host_buffer = NULL; // don't free() in driver_base dtor
843     #endif
844     if (s)
845     SDL_FreeSurface(s);
846     }
847    
848     // Toggle mouse grab
849     void driver_window::toggle_mouse_grab(void)
850     {
851     if (mouse_grabbed)
852     ungrab_mouse();
853     else
854     grab_mouse();
855     }
856    
857     // Grab mouse, switch to relative mouse mode
858     void driver_window::grab_mouse(void)
859     {
860     if (!mouse_grabbed) {
861     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
862     if (new_mode == SDL_GRAB_ON) {
863     set_window_name(STR_WINDOW_TITLE_GRABBED);
864     disable_mouse_accel();
865     mouse_grabbed = true;
866     }
867     }
868     }
869    
870     // Ungrab mouse, switch to absolute mouse mode
871     void driver_window::ungrab_mouse(void)
872     {
873     if (mouse_grabbed) {
874     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
875     if (new_mode == SDL_GRAB_OFF) {
876     set_window_name(STR_WINDOW_TITLE);
877     restore_mouse_accel();
878     mouse_grabbed = false;
879     }
880     }
881     }
882    
883     // Mouse moved
884     void driver_window::mouse_moved(int x, int y)
885     {
886     mouse_last_x = x; mouse_last_y = y;
887     ADBMouseMoved(x, y);
888     }
889    
890 gbeauche 1.19
891     /*
892     * Full-screen display driver
893     */
894    
895     // Open display
896     driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
897     : driver_base(m)
898     {
899     int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
900     int aligned_width = (width + 15) & ~15;
901     int aligned_height = (height + 15) & ~15;
902    
903     // Set absolute mouse mode
904     ADBSetRelMouseMode(false);
905    
906     // Create surface
907     int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
908     if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
909     return;
910    
911     #ifdef ENABLE_VOSF
912     use_vosf = true;
913     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
914     the_host_buffer = (uint8 *)s->pixels;
915     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
916     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
917     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
918     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
919    
920     // Check whether we can initialize the VOSF subsystem and it's profitable
921     if (!video_vosf_init(m)) {
922     WarningAlert(STR_VOSF_INIT_ERR);
923     use_vosf = false;
924     }
925     else if (!video_vosf_profitable()) {
926     video_vosf_exit();
927     printf("VOSF acceleration is not profitable on this platform, disabling it\n");
928     use_vosf = false;
929     }
930     if (!use_vosf) {
931     free(the_buffer_copy);
932     vm_release(the_buffer, the_buffer_size);
933     the_host_buffer = NULL;
934     }
935     #endif
936     if (!use_vosf) {
937     // Allocate memory for frame buffer
938     the_buffer_size = (aligned_height + 2) * s->pitch;
939     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
940     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
941     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
942     }
943    
944     // Hide cursor
945     SDL_ShowCursor(0);
946    
947     // Init blitting routines
948     SDL_PixelFormat *f = s->format;
949     VisualFormat visualFormat;
950     visualFormat.depth = depth;
951     visualFormat.Rmask = f->Rmask;
952     visualFormat.Gmask = f->Gmask;
953     visualFormat.Bmask = f->Bmask;
954     Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
955    
956     // Load gray ramp to 8->16/32 expand map
957     if (!IsDirectMode(mode))
958     for (int i=0; i<256; i++)
959     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
960    
961     // Set frame buffer base
962     set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
963    
964     // Everything went well
965     init_ok = true;
966     }
967    
968     // Close display
969     driver_fullscreen::~driver_fullscreen()
970     {
971     #ifdef ENABLE_VOSF
972     if (use_vosf)
973     the_host_buffer = NULL; // don't free() in driver_base dtor
974     #endif
975     if (s)
976     SDL_FreeSurface(s);
977    
978     // Show cursor
979     SDL_ShowCursor(1);
980     }
981    
982    
983 gbeauche 1.1 /*
984     * Initialization
985     */
986    
987     // Init keycode translation table
988     static void keycode_init(void)
989     {
990     bool use_kc = PrefsFindBool("keycodes");
991     if (use_kc) {
992    
993     // Get keycode file path from preferences
994     const char *kc_path = PrefsFindString("keycodefile");
995    
996     // Open keycode table
997     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
998     if (f == NULL) {
999     char str[256];
1000     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
1001     WarningAlert(str);
1002     return;
1003     }
1004    
1005     // Default translation table
1006     for (int i=0; i<256; i++)
1007     keycode_table[i] = -1;
1008    
1009     // Search for server vendor string, then read keycodes
1010     char video_driver[256];
1011     SDL_VideoDriverName(video_driver, sizeof(video_driver));
1012     bool video_driver_found = false;
1013     char line[256];
1014 gbeauche 1.14 int n_keys = 0;
1015 gbeauche 1.1 while (fgets(line, sizeof(line) - 1, f)) {
1016     // Read line
1017     int len = strlen(line);
1018     if (len == 0)
1019     continue;
1020     line[len-1] = 0;
1021    
1022     // Comments begin with "#" or ";"
1023     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
1024     continue;
1025    
1026     if (video_driver_found) {
1027 gbeauche 1.14 // Skip aliases as long as we have read keycodes yet
1028     // Otherwise, it's another mapping and we have to stop
1029 gbeauche 1.9 static const char sdl_str[] = "sdl";
1030 gbeauche 1.14 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1031 gbeauche 1.1 continue;
1032    
1033     // Read keycode
1034     int x_code, mac_code;
1035     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1036 gbeauche 1.14 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1037 gbeauche 1.1 else
1038     break;
1039     } else {
1040     // Search for SDL video driver string
1041 gbeauche 1.9 static const char sdl_str[] = "sdl";
1042     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1043     char *p = line + sizeof(sdl_str);
1044 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
1045     video_driver_found = true;
1046     }
1047     }
1048     }
1049    
1050     // Keycode file completely read
1051     fclose(f);
1052     use_keycodes = video_driver_found;
1053    
1054     // Vendor not found? Then display warning
1055     if (!video_driver_found) {
1056     char str[256];
1057     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1058     WarningAlert(str);
1059     return;
1060     }
1061 gbeauche 1.14
1062     D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1063 gbeauche 1.1 }
1064     }
1065    
1066     // Open display for current mode
1067     bool SDL_monitor_desc::video_open(void)
1068     {
1069     D(bug("video_open()\n"));
1070 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1071 gbeauche 1.5 #if DEBUG
1072     D(bug("Current video mode:\n"));
1073     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1074     #endif
1075 gbeauche 1.1
1076     // Create display driver object of requested type
1077     switch (display_type) {
1078     case DISPLAY_WINDOW:
1079     drv = new(std::nothrow) driver_window(*this);
1080     break;
1081 gbeauche 1.19 case DISPLAY_SCREEN:
1082     drv = new(std::nothrow) driver_fullscreen(*this);
1083     break;
1084 gbeauche 1.1 }
1085     if (drv == NULL)
1086     return false;
1087     if (!drv->init_ok) {
1088     delete drv;
1089     drv = NULL;
1090     return false;
1091     }
1092    
1093 gbeauche 1.23 #ifdef WIN32
1094     // Chain in a new message handler for WM_DEVICECHANGE
1095     HWND the_window = GetMainWindowHandle();
1096     sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1097     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1098     #endif
1099    
1100 gbeauche 1.1 // Initialize VideoRefresh function
1101     VideoRefreshInit();
1102    
1103     // Lock down frame buffer
1104     LOCK_FRAME_BUFFER;
1105    
1106     // Start redraw/input thread
1107 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1108 gbeauche 1.1 redraw_thread_cancel = false;
1109 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1110 gbeauche 1.1 if (!redraw_thread_active) {
1111     printf("FATAL: cannot create redraw thread\n");
1112     return false;
1113     }
1114 gbeauche 1.20 #else
1115     redraw_thread_active = true;
1116     #endif
1117 gbeauche 1.1 return true;
1118     }
1119    
1120 gbeauche 1.4 #ifdef SHEEPSHAVER
1121     bool VideoInit(void)
1122     {
1123     const bool classic = false;
1124     #else
1125 gbeauche 1.1 bool VideoInit(bool classic)
1126     {
1127 gbeauche 1.4 #endif
1128 gbeauche 1.1 classic_mode = classic;
1129    
1130     #ifdef ENABLE_VOSF
1131     // Zero the mainBuffer structure
1132     mainBuffer.dirtyPages = NULL;
1133     mainBuffer.pageInfo = NULL;
1134     #endif
1135    
1136     // Create Mutexes
1137 gbeauche 1.22 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1138     return false;
1139 gbeauche 1.1 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1140     return false;
1141     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1142     return false;
1143    
1144     // Init keycode translation
1145     keycode_init();
1146    
1147     // Read prefs
1148     frame_skip = PrefsFindInt32("frameskip");
1149     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1150     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1151    
1152     // Get screen mode from preferences
1153 gbeauche 1.24 migrate_screen_prefs();
1154 gbeauche 1.5 const char *mode_str = NULL;
1155 gbeauche 1.1 if (classic_mode)
1156     mode_str = "win/512/342";
1157     else
1158     mode_str = PrefsFindString("screen");
1159    
1160     // Determine display type and default dimensions
1161 gbeauche 1.4 int default_width, default_height;
1162     if (classic) {
1163     default_width = 512;
1164     default_height = 384;
1165     }
1166     else {
1167     default_width = 640;
1168     default_height = 480;
1169     }
1170 gbeauche 1.1 display_type = DISPLAY_WINDOW;
1171     if (mode_str) {
1172     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1173     display_type = DISPLAY_WINDOW;
1174 gbeauche 1.19 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1175     display_type = DISPLAY_SCREEN;
1176 gbeauche 1.1 }
1177     if (default_width <= 0)
1178 gbeauche 1.24 default_width = sdl_display_width();
1179     else if (default_width > sdl_display_width())
1180     default_width = sdl_display_width();
1181 gbeauche 1.1 if (default_height <= 0)
1182 gbeauche 1.24 default_height = sdl_display_height();
1183     else if (default_height > sdl_display_height())
1184     default_height = sdl_display_height();
1185 gbeauche 1.1
1186     // Mac screen depth follows X depth
1187     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1188 gbeauche 1.4 int default_depth;
1189 gbeauche 1.1 switch (screen_depth) {
1190     case 8:
1191 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
1192 gbeauche 1.1 break;
1193     case 15: case 16:
1194 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
1195 gbeauche 1.1 break;
1196     case 24: case 32:
1197 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
1198 gbeauche 1.1 break;
1199     default:
1200 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
1201 gbeauche 1.1 break;
1202     }
1203    
1204 gbeauche 1.24 // Initialize list of video modes to try
1205     struct {
1206     int w;
1207     int h;
1208     int resolution_id;
1209     }
1210     video_modes[] = {
1211     { -1, -1, 0x80 },
1212     { 512, 384, 0x80 },
1213     { 640, 480, 0x81 },
1214     { 800, 600, 0x82 },
1215     { 1024, 768, 0x83 },
1216     { 1152, 870, 0x84 },
1217     { 1280, 1024, 0x85 },
1218     { 1600, 1200, 0x86 },
1219     { 0, }
1220     };
1221     video_modes[0].w = default_width;
1222     video_modes[0].h = default_height;
1223    
1224 gbeauche 1.1 // Construct list of supported modes
1225     if (display_type == DISPLAY_WINDOW) {
1226     if (classic)
1227 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1228 gbeauche 1.1 else {
1229 gbeauche 1.24 for (int i = 0; video_modes[i].w != 0; i++) {
1230     const int w = video_modes[i].w;
1231     const int h = video_modes[i].h;
1232     if (i > 0 && (w >= default_width || h >= default_height))
1233     continue;
1234     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1235     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1236 gbeauche 1.1 }
1237     }
1238 gbeauche 1.19 } else if (display_type == DISPLAY_SCREEN) {
1239     for (int i = 0; video_modes[i].w != 0; i++) {
1240     const int w = video_modes[i].w;
1241     const int h = video_modes[i].h;
1242     if (i > 0 && (w >= default_width || h >= default_height))
1243     continue;
1244 gbeauche 1.24 if (w == 512 && h == 384)
1245     continue;
1246     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1247     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1248 gbeauche 1.19 }
1249     }
1250    
1251 gbeauche 1.1 if (VideoModes.empty()) {
1252     ErrorAlert(STR_NO_XVISUAL_ERR);
1253     return false;
1254     }
1255    
1256     // Find requested default mode with specified dimensions
1257     uint32 default_id;
1258 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1259 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1260 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1261     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1262     default_id = VIDEO_MODE_RESOLUTION;
1263     #ifdef SHEEPSHAVER
1264     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1265     cur_mode = distance(begin, i);
1266     #endif
1267 gbeauche 1.1 break;
1268     }
1269     }
1270     if (i == end) { // not found, use first available mode
1271 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1272     default_depth = VIDEO_MODE_DEPTH;
1273     default_id = VIDEO_MODE_RESOLUTION;
1274     #ifdef SHEEPSHAVER
1275     cur_mode = 0;
1276     #endif
1277 gbeauche 1.1 }
1278    
1279 gbeauche 1.4 #ifdef SHEEPSHAVER
1280 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1281 gbeauche 1.4 VModes[i] = VideoModes[i];
1282 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1283     p->viType = DIS_INVALID; // End marker
1284     p->viRowBytes = 0;
1285     p->viXsize = p->viYsize = 0;
1286     p->viAppleMode = 0;
1287     p->viAppleID = 0;
1288 gbeauche 1.4 #endif
1289    
1290 gbeauche 1.1 #if DEBUG
1291     D(bug("Available video modes:\n"));
1292     for (i = VideoModes.begin(); i != end; ++i) {
1293 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1294     int bits = 1 << VIDEO_MODE_DEPTH;
1295 gbeauche 1.1 if (bits == 16)
1296     bits = 15;
1297     else if (bits == 32)
1298     bits = 24;
1299 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1300 gbeauche 1.1 }
1301     #endif
1302    
1303     // Create SDL_monitor_desc for this (the only) display
1304 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1305 gbeauche 1.1 VideoMonitors.push_back(monitor);
1306    
1307     // Open display
1308     return monitor->video_open();
1309     }
1310    
1311    
1312     /*
1313     * Deinitialization
1314     */
1315    
1316     // Close display
1317     void SDL_monitor_desc::video_close(void)
1318     {
1319     D(bug("video_close()\n"));
1320    
1321 gbeauche 1.23 #ifdef WIN32
1322     // Remove message handler for WM_DEVICECHANGE
1323     HWND the_window = GetMainWindowHandle();
1324     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1325     #endif
1326    
1327 gbeauche 1.1 // Stop redraw thread
1328 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1329 gbeauche 1.1 if (redraw_thread_active) {
1330     redraw_thread_cancel = true;
1331 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1332 gbeauche 1.1 }
1333 gbeauche 1.20 #endif
1334 gbeauche 1.1 redraw_thread_active = false;
1335    
1336     // Unlock frame buffer
1337     UNLOCK_FRAME_BUFFER;
1338     D(bug(" frame buffer unlocked\n"));
1339    
1340     // Close display
1341     delete drv;
1342     drv = NULL;
1343     }
1344    
1345     void VideoExit(void)
1346     {
1347     // Close displays
1348     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1349     for (i = VideoMonitors.begin(); i != end; ++i)
1350     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1351    
1352     // Destroy locks
1353     if (frame_buffer_lock)
1354     SDL_DestroyMutex(frame_buffer_lock);
1355     if (sdl_palette_lock)
1356     SDL_DestroyMutex(sdl_palette_lock);
1357 gbeauche 1.22 if (sdl_events_lock)
1358     SDL_DestroyMutex(sdl_events_lock);
1359 gbeauche 1.1 }
1360    
1361    
1362     /*
1363     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1364     */
1365    
1366     void VideoQuitFullScreen(void)
1367     {
1368     D(bug("VideoQuitFullScreen()\n"));
1369     quit_full_screen = true;
1370     }
1371    
1372    
1373     /*
1374     * Mac VBL interrupt
1375     */
1376    
1377 gbeauche 1.4 /*
1378     * Execute video VBL routine
1379     */
1380    
1381     #ifdef SHEEPSHAVER
1382     void VideoVBL(void)
1383     {
1384     // Emergency quit requested? Then quit
1385     if (emerg_quit)
1386     QuitEmulator();
1387    
1388     // Temporarily give up frame buffer lock (this is the point where
1389     // we are suspended when the user presses Ctrl-Tab)
1390     UNLOCK_FRAME_BUFFER;
1391     LOCK_FRAME_BUFFER;
1392    
1393     // Execute video VBL
1394     if (private_data != NULL && private_data->interruptsEnabled)
1395     VSLDoInterruptService(private_data->vslServiceID);
1396     }
1397     #else
1398 gbeauche 1.1 void VideoInterrupt(void)
1399     {
1400 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1401     SDL_PumpEvents();
1402    
1403 gbeauche 1.1 // Emergency quit requested? Then quit
1404     if (emerg_quit)
1405     QuitEmulator();
1406    
1407     // Temporarily give up frame buffer lock (this is the point where
1408     // we are suspended when the user presses Ctrl-Tab)
1409     UNLOCK_FRAME_BUFFER;
1410     LOCK_FRAME_BUFFER;
1411     }
1412 gbeauche 1.4 #endif
1413 gbeauche 1.1
1414    
1415     /*
1416     * Set palette
1417     */
1418    
1419 gbeauche 1.4 #ifdef SHEEPSHAVER
1420     void video_set_palette(void)
1421     {
1422     monitor_desc * monitor = VideoMonitors[0];
1423     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1424     uint8 pal[256 * 3];
1425     for (int c = 0; c < n_colors; c++) {
1426     pal[c*3 + 0] = mac_pal[c].red;
1427     pal[c*3 + 1] = mac_pal[c].green;
1428     pal[c*3 + 2] = mac_pal[c].blue;
1429     }
1430     monitor->set_palette(pal, n_colors);
1431     }
1432     #endif
1433    
1434 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1435     {
1436 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1437 gbeauche 1.1
1438     // FIXME: how can we handle the gamma ramp?
1439 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1440 gbeauche 1.1 return;
1441    
1442     LOCK_PALETTE;
1443    
1444     // Convert colors to XColor array
1445     int num_out = 256;
1446     bool stretch = false;
1447     SDL_Color *p = sdl_palette;
1448     for (int i=0; i<num_out; i++) {
1449     int c = (stretch ? (i * num_in) / num_out : i);
1450     p->r = pal[c*3 + 0] * 0x0101;
1451     p->g = pal[c*3 + 1] * 0x0101;
1452     p->b = pal[c*3 + 2] * 0x0101;
1453     p++;
1454     }
1455    
1456     // Recalculate pixel color expansion map
1457     if (!IsDirectMode(mode)) {
1458     for (int i=0; i<256; i++) {
1459     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1460     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1461     }
1462    
1463     #ifdef ENABLE_VOSF
1464 gbeauche 1.7 if (use_vosf) {
1465     // We have to redraw everything because the interpretation of pixel values changed
1466     LOCK_VOSF;
1467     PFLAG_SET_ALL;
1468     UNLOCK_VOSF;
1469     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1470     }
1471 gbeauche 1.1 #endif
1472     }
1473    
1474     // Tell redraw thread to change palette
1475     sdl_palette_changed = true;
1476    
1477     UNLOCK_PALETTE;
1478     }
1479    
1480    
1481     /*
1482     * Switch video mode
1483     */
1484    
1485 gbeauche 1.4 #ifdef SHEEPSHAVER
1486     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1487     {
1488     /* return if no mode change */
1489     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1490     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1491    
1492     /* first find video mode in table */
1493     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1494     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1495     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1496     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1497     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1498     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1499    
1500 gbeauche 1.13 // Disable interrupts and pause redraw thread
1501 gbeauche 1.4 DisableInterrupt();
1502 gbeauche 1.13 thread_stop_ack = false;
1503     thread_stop_req = true;
1504     while (!thread_stop_ack) ;
1505 gbeauche 1.4
1506     cur_mode = i;
1507     monitor_desc *monitor = VideoMonitors[0];
1508     monitor->switch_to_current_mode();
1509    
1510     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1511     csSave->saveBaseAddr=screen_base;
1512     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1513     csSave->saveMode=VModes[cur_mode].viAppleMode;
1514    
1515 gbeauche 1.13 // Enable interrupts and resume redraw thread
1516     thread_stop_req = false;
1517 gbeauche 1.4 EnableInterrupt();
1518     return noErr;
1519     }
1520     }
1521     return paramErr;
1522     }
1523     #endif
1524    
1525 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1526     {
1527     // Close and reopen display
1528 gbeauche 1.22 LOCK_EVENTS;
1529 gbeauche 1.1 video_close();
1530     video_open();
1531 gbeauche 1.22 UNLOCK_EVENTS;
1532 gbeauche 1.1
1533     if (drv == NULL) {
1534     ErrorAlert(STR_OPEN_WINDOW_ERR);
1535     QuitEmulator();
1536     }
1537     }
1538    
1539    
1540     /*
1541 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1542     */
1543    
1544     #ifdef SHEEPSHAVER
1545     bool video_can_change_cursor(void)
1546     {
1547 asvitkine 1.36 static char driver[] = "Quartz?";
1548     static int quartzok = -1;
1549    
1550     if (display_type != DISPLAY_WINDOW)
1551     return false;
1552    
1553     if (quartzok < 0) {
1554     if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1555     quartzok = true;
1556     else {
1557 asvitkine 1.41 // Quartz driver bug prevents cursor changing in SDL 1.2.11 and later
1558 asvitkine 1.36 const SDL_version *vp = SDL_Linked_Version();
1559 asvitkine 1.41 quartzok = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch) <= SDL_VERSIONNUM(1, 2, 10);
1560 asvitkine 1.36 }
1561     }
1562    
1563     return quartzok;
1564 gbeauche 1.4 }
1565     #endif
1566    
1567    
1568     /*
1569     * Set cursor image for window
1570     */
1571    
1572     #ifdef SHEEPSHAVER
1573     void video_set_cursor(void)
1574     {
1575 gbeauche 1.6 cursor_changed = true;
1576 gbeauche 1.4 }
1577     #endif
1578    
1579    
1580     /*
1581 gbeauche 1.9 * Keyboard-related utilify functions
1582 gbeauche 1.1 */
1583    
1584 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1585     {
1586     switch (e.keysym.sym) {
1587     case SDLK_NUMLOCK:
1588     case SDLK_CAPSLOCK:
1589     case SDLK_SCROLLOCK:
1590     case SDLK_RSHIFT:
1591     case SDLK_LSHIFT:
1592     case SDLK_RCTRL:
1593     case SDLK_LCTRL:
1594     case SDLK_RALT:
1595     case SDLK_LALT:
1596     case SDLK_RMETA:
1597     case SDLK_LMETA:
1598     case SDLK_LSUPER:
1599     case SDLK_RSUPER:
1600     case SDLK_MODE:
1601     case SDLK_COMPOSE:
1602     return true;
1603     }
1604     return false;
1605     }
1606    
1607 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1608     {
1609     return ctrl_down || (ks.mod & KMOD_CTRL);
1610     }
1611    
1612 gbeauche 1.9
1613     /*
1614     * Translate key event to Mac keycode, returns -1 if no keycode was found
1615     * and -2 if the key was recognized as a hotkey
1616     */
1617    
1618 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1619     {
1620     switch (ks.sym) {
1621     case SDLK_a: return 0x00;
1622     case SDLK_b: return 0x0b;
1623     case SDLK_c: return 0x08;
1624     case SDLK_d: return 0x02;
1625     case SDLK_e: return 0x0e;
1626     case SDLK_f: return 0x03;
1627     case SDLK_g: return 0x05;
1628     case SDLK_h: return 0x04;
1629     case SDLK_i: return 0x22;
1630     case SDLK_j: return 0x26;
1631     case SDLK_k: return 0x28;
1632     case SDLK_l: return 0x25;
1633     case SDLK_m: return 0x2e;
1634     case SDLK_n: return 0x2d;
1635     case SDLK_o: return 0x1f;
1636     case SDLK_p: return 0x23;
1637     case SDLK_q: return 0x0c;
1638     case SDLK_r: return 0x0f;
1639     case SDLK_s: return 0x01;
1640     case SDLK_t: return 0x11;
1641     case SDLK_u: return 0x20;
1642     case SDLK_v: return 0x09;
1643     case SDLK_w: return 0x0d;
1644     case SDLK_x: return 0x07;
1645     case SDLK_y: return 0x10;
1646     case SDLK_z: return 0x06;
1647    
1648     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1649     case SDLK_2: case SDLK_AT: return 0x13;
1650 gbeauche 1.18 case SDLK_3: case SDLK_HASH: return 0x14;
1651 gbeauche 1.1 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1652 gbeauche 1.18 case SDLK_5: return 0x17;
1653 gbeauche 1.1 case SDLK_6: return 0x16;
1654     case SDLK_7: return 0x1a;
1655     case SDLK_8: return 0x1c;
1656     case SDLK_9: return 0x19;
1657     case SDLK_0: return 0x1d;
1658    
1659 gbeauche 1.18 case SDLK_BACKQUOTE: return 0x0a;
1660 gbeauche 1.1 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1661     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1662 gbeauche 1.18 case SDLK_LEFTBRACKET: return 0x21;
1663     case SDLK_RIGHTBRACKET: return 0x1e;
1664     case SDLK_BACKSLASH: return 0x2a;
1665 gbeauche 1.1 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1666 gbeauche 1.18 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1667 gbeauche 1.1 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1668     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1669     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1670    
1671     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1672     case SDLK_RETURN: return 0x24;
1673     case SDLK_SPACE: return 0x31;
1674     case SDLK_BACKSPACE: return 0x33;
1675    
1676     case SDLK_DELETE: return 0x75;
1677     case SDLK_INSERT: return 0x72;
1678     case SDLK_HOME: case SDLK_HELP: return 0x73;
1679     case SDLK_END: return 0x77;
1680     case SDLK_PAGEUP: return 0x74;
1681     case SDLK_PAGEDOWN: return 0x79;
1682    
1683     case SDLK_LCTRL: return 0x36;
1684     case SDLK_RCTRL: return 0x36;
1685     case SDLK_LSHIFT: return 0x38;
1686     case SDLK_RSHIFT: return 0x38;
1687 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1688     case SDLK_LALT: return 0x3a;
1689     case SDLK_RALT: return 0x3a;
1690     case SDLK_LMETA: return 0x37;
1691     case SDLK_RMETA: return 0x37;
1692     #else
1693 gbeauche 1.1 case SDLK_LALT: return 0x37;
1694     case SDLK_RALT: return 0x37;
1695     case SDLK_LMETA: return 0x3a;
1696     case SDLK_RMETA: return 0x3a;
1697 gbeauche 1.9 #endif
1698 gbeauche 1.19 case SDLK_LSUPER: return 0x3a; // "Windows" key
1699     case SDLK_RSUPER: return 0x3a;
1700 gbeauche 1.1 case SDLK_MENU: return 0x32;
1701     case SDLK_CAPSLOCK: return 0x39;
1702     case SDLK_NUMLOCK: return 0x47;
1703    
1704     case SDLK_UP: return 0x3e;
1705     case SDLK_DOWN: return 0x3d;
1706     case SDLK_LEFT: return 0x3b;
1707     case SDLK_RIGHT: return 0x3c;
1708    
1709     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1710    
1711     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1712     case SDLK_F2: return 0x78;
1713     case SDLK_F3: return 0x63;
1714     case SDLK_F4: return 0x76;
1715     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1716     case SDLK_F6: return 0x61;
1717     case SDLK_F7: return 0x62;
1718     case SDLK_F8: return 0x64;
1719     case SDLK_F9: return 0x65;
1720     case SDLK_F10: return 0x6d;
1721     case SDLK_F11: return 0x67;
1722     case SDLK_F12: return 0x6f;
1723    
1724     case SDLK_PRINT: return 0x69;
1725     case SDLK_SCROLLOCK: return 0x6b;
1726     case SDLK_PAUSE: return 0x71;
1727    
1728     case SDLK_KP0: return 0x52;
1729     case SDLK_KP1: return 0x53;
1730     case SDLK_KP2: return 0x54;
1731     case SDLK_KP3: return 0x55;
1732     case SDLK_KP4: return 0x56;
1733     case SDLK_KP5: return 0x57;
1734     case SDLK_KP6: return 0x58;
1735     case SDLK_KP7: return 0x59;
1736     case SDLK_KP8: return 0x5b;
1737     case SDLK_KP9: return 0x5c;
1738     case SDLK_KP_PERIOD: return 0x41;
1739     case SDLK_KP_PLUS: return 0x45;
1740     case SDLK_KP_MINUS: return 0x4e;
1741     case SDLK_KP_MULTIPLY: return 0x43;
1742     case SDLK_KP_DIVIDE: return 0x4b;
1743     case SDLK_KP_ENTER: return 0x4c;
1744     case SDLK_KP_EQUALS: return 0x51;
1745     }
1746     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1747     return -1;
1748     }
1749    
1750     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1751     {
1752     return kc_decode(ev.keysym, key_down);
1753     }
1754    
1755    
1756     /*
1757     * SDL event handling
1758     */
1759    
1760     static void handle_events(void)
1761     {
1762 gbeauche 1.2 SDL_Event events[10];
1763     const int n_max_events = sizeof(events) / sizeof(events[0]);
1764     int n_events;
1765    
1766     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1767     for (int i = 0; i < n_events; i++) {
1768     SDL_Event const & event = events[i];
1769     switch (event.type) {
1770 gbeauche 1.1
1771     // Mouse button
1772     case SDL_MOUSEBUTTONDOWN: {
1773     unsigned int button = event.button.button;
1774 asvitkine 1.37 if (button == SDL_BUTTON_LEFT)
1775     ADBMouseDown(0);
1776     else if (button == SDL_BUTTON_RIGHT)
1777     ADBMouseDown(1);
1778     else if (button == SDL_BUTTON_MIDDLE)
1779     ADBMouseDown(2);
1780 gbeauche 1.1 else if (button < 6) { // Wheel mouse
1781     if (mouse_wheel_mode == 0) {
1782     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1783     ADBKeyDown(key);
1784     ADBKeyUp(key);
1785     } else {
1786     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1787     for(int i=0; i<mouse_wheel_lines; i++) {
1788     ADBKeyDown(key);
1789     ADBKeyUp(key);
1790     }
1791     }
1792     }
1793     break;
1794     }
1795     case SDL_MOUSEBUTTONUP: {
1796     unsigned int button = event.button.button;
1797 asvitkine 1.37 if (button == SDL_BUTTON_LEFT)
1798     ADBMouseUp(0);
1799     else if (button == SDL_BUTTON_RIGHT)
1800     ADBMouseUp(1);
1801     else if (button == SDL_BUTTON_MIDDLE)
1802     ADBMouseUp(2);
1803 gbeauche 1.1 break;
1804     }
1805    
1806     // Mouse moved
1807     case SDL_MOUSEMOTION:
1808     drv->mouse_moved(event.motion.x, event.motion.y);
1809     break;
1810    
1811     // Keyboard
1812     case SDL_KEYDOWN: {
1813     int code = -1;
1814 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1815 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1816     code = keycode_table[event.key.keysym.scancode & 0xff];
1817     } else
1818     code = event2keycode(event.key, true);
1819     if (code >= 0) {
1820     if (!emul_suspended) {
1821     if (code == 0x39) { // Caps Lock pressed
1822     if (caps_on) {
1823     ADBKeyUp(code);
1824     caps_on = false;
1825     } else {
1826     ADBKeyDown(code);
1827     caps_on = true;
1828     }
1829     } else
1830     ADBKeyDown(code);
1831     if (code == 0x36)
1832     ctrl_down = true;
1833     } else {
1834     if (code == 0x31)
1835     drv->resume(); // Space wakes us up
1836     }
1837     }
1838     break;
1839     }
1840     case SDL_KEYUP: {
1841     int code = -1;
1842 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1843 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1844     code = keycode_table[event.key.keysym.scancode & 0xff];
1845     } else
1846     code = event2keycode(event.key, false);
1847 gbeauche 1.9 if (code >= 0) {
1848     if (code == 0x39) { // Caps Lock released
1849     if (caps_on) {
1850     ADBKeyUp(code);
1851     caps_on = false;
1852     } else {
1853     ADBKeyDown(code);
1854     caps_on = true;
1855     }
1856     } else
1857     ADBKeyUp(code);
1858 gbeauche 1.1 if (code == 0x36)
1859     ctrl_down = false;
1860     }
1861     break;
1862     }
1863    
1864     // Hidden parts exposed, force complete refresh of window
1865     case SDL_VIDEOEXPOSE:
1866     if (display_type == DISPLAY_WINDOW) {
1867 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1868 gbeauche 1.1 #ifdef ENABLE_VOSF
1869     if (use_vosf) { // VOSF refresh
1870     LOCK_VOSF;
1871     PFLAG_SET_ALL;
1872     UNLOCK_VOSF;
1873 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1874 gbeauche 1.1 }
1875     else
1876     #endif
1877 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1878 gbeauche 1.1 }
1879     break;
1880    
1881     // Window "close" widget clicked
1882     case SDL_QUIT:
1883     ADBKeyDown(0x7f); // Power key
1884     ADBKeyUp(0x7f);
1885     break;
1886 asvitkine 1.35
1887     // Application activate/deactivate; consume the event but otherwise ignore it
1888     case SDL_ACTIVEEVENT:
1889     break;
1890 gbeauche 1.2 }
1891 gbeauche 1.1 }
1892     }
1893     }
1894    
1895    
1896     /*
1897     * Window display update
1898     */
1899    
1900     // Static display update (fixed frame rate, but incremental)
1901 asvitkine 1.38 static void update_display_static(driver_base *drv)
1902 gbeauche 1.1 {
1903     // Incremental update code
1904     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1905 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1906     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1907 gbeauche 1.1 uint8 *p, *p2;
1908    
1909     // Check for first line from top and first line from bottom that have changed
1910     y1 = 0;
1911 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1912 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1913     y1 = j;
1914     break;
1915     }
1916     }
1917     y2 = y1 - 1;
1918 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1919 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1920     y2 = j;
1921     break;
1922     }
1923     }
1924     high = y2 - y1 + 1;
1925    
1926     // Check for first column from left and first column from right that have changed
1927     if (high) {
1928 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1929 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1930     const int dst_bytes_per_row = drv->s->pitch;
1931 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1932 gbeauche 1.1
1933 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1934 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1935     p = &the_buffer[j * bytes_per_row];
1936     p2 = &the_buffer_copy[j * bytes_per_row];
1937     for (i = 0; i < x1; i++) {
1938     if (*p != *p2) {
1939     x1 = i;
1940     break;
1941     }
1942     p++; p2++;
1943     }
1944     }
1945     x2 = x1;
1946     for (j = y1; j <= y2; j++) {
1947     p = &the_buffer[j * bytes_per_row];
1948     p2 = &the_buffer_copy[j * bytes_per_row];
1949     p += bytes_per_row;
1950     p2 += bytes_per_row;
1951 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1952 gbeauche 1.1 p--; p2--;
1953     if (*p != *p2) {
1954     x2 = i;
1955     break;
1956     }
1957     }
1958     }
1959     x1 *= pixels_per_byte;
1960     x2 *= pixels_per_byte;
1961     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1962    
1963     // Update copy of the_buffer
1964     if (high && wide) {
1965    
1966     // Lock surface, if required
1967     if (SDL_MUSTLOCK(drv->s))
1968     SDL_LockSurface(drv->s);
1969    
1970     // Blit to screen surface
1971     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1972     int di = y1 * dst_bytes_per_row + x1;
1973     for (j = y1; j <= y2; j++) {
1974     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1975     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1976     si += src_bytes_per_row;
1977     di += dst_bytes_per_row;
1978     }
1979    
1980     // Unlock surface, if required
1981     if (SDL_MUSTLOCK(drv->s))
1982     SDL_UnlockSurface(drv->s);
1983    
1984     // Refresh display
1985     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1986     }
1987    
1988     } else {
1989 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1990 asvitkine 1.38 const int dst_bytes_per_row = drv->s->pitch;
1991 gbeauche 1.1
1992 gbeauche 1.4 x1 = VIDEO_MODE_X;
1993 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1994     p = &the_buffer[j * bytes_per_row];
1995     p2 = &the_buffer_copy[j * bytes_per_row];
1996     for (i=0; i<x1*bytes_per_pixel; i++) {
1997     if (*p != *p2) {
1998     x1 = i / bytes_per_pixel;
1999     break;
2000     }
2001     p++; p2++;
2002     }
2003     }
2004     x2 = x1;
2005     for (j=y1; j<=y2; j++) {
2006     p = &the_buffer[j * bytes_per_row];
2007     p2 = &the_buffer_copy[j * bytes_per_row];
2008     p += bytes_per_row;
2009     p2 += bytes_per_row;
2010 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
2011 gbeauche 1.1 p--;
2012     p2--;
2013     if (*p != *p2) {
2014     x2 = i / bytes_per_pixel;
2015     break;
2016     }
2017     }
2018     }
2019     wide = x2 - x1;
2020    
2021     // Update copy of the_buffer
2022     if (high && wide) {
2023    
2024     // Lock surface, if required
2025     if (SDL_MUSTLOCK(drv->s))
2026     SDL_LockSurface(drv->s);
2027    
2028     // Blit to screen surface
2029     for (j=y1; j<=y2; j++) {
2030     i = j * bytes_per_row + x1 * bytes_per_pixel;
2031 asvitkine 1.38 int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2032 gbeauche 1.1 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2033 asvitkine 1.38 Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2034 gbeauche 1.1 }
2035    
2036     // Unlock surface, if required
2037     if (SDL_MUSTLOCK(drv->s))
2038     SDL_UnlockSurface(drv->s);
2039    
2040     // Refresh display
2041     SDL_UpdateRect(drv->s, x1, y1, wide, high);
2042     }
2043     }
2044     }
2045     }
2046    
2047 gbeauche 1.25 // Static display update (fixed frame rate, bounding boxes based)
2048     // XXX use NQD bounding boxes to help detect dirty areas?
2049 asvitkine 1.38 static void update_display_static_bbox(driver_base *drv)
2050 gbeauche 1.25 {
2051     const VIDEO_MODE &mode = drv->mode;
2052    
2053     // Allocate bounding boxes for SDL_UpdateRects()
2054     const int N_PIXELS = 64;
2055     const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2056     const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2057     SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2058     int nr_boxes = 0;
2059    
2060     // Lock surface, if required
2061     if (SDL_MUSTLOCK(drv->s))
2062     SDL_LockSurface(drv->s);
2063    
2064     // Update the surface from Mac screen
2065     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2066     const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2067 asvitkine 1.38 const int dst_bytes_per_row = drv->s->pitch;
2068 gbeauche 1.25 int x, y;
2069     for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2070     int h = N_PIXELS;
2071     if (h > VIDEO_MODE_Y - y)
2072     h = VIDEO_MODE_Y - y;
2073     for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2074     int w = N_PIXELS;
2075     if (w > VIDEO_MODE_X - x)
2076     w = VIDEO_MODE_X - x;
2077     const int xs = w * bytes_per_pixel;
2078     const int xb = x * bytes_per_pixel;
2079     bool dirty = false;
2080     for (int j = y; j < (y + h); j++) {
2081     const int yb = j * bytes_per_row;
2082 asvitkine 1.38 const int dst_yb = j * dst_bytes_per_row;
2083 gbeauche 1.25 if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2084     memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2085 asvitkine 1.38 Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2086 gbeauche 1.25 dirty = true;
2087     }
2088     }
2089     if (dirty) {
2090     boxes[nr_boxes].x = x;
2091     boxes[nr_boxes].y = y;
2092     boxes[nr_boxes].w = w;
2093     boxes[nr_boxes].h = h;
2094     nr_boxes++;
2095     }
2096     }
2097     }
2098    
2099     // Unlock surface, if required
2100     if (SDL_MUSTLOCK(drv->s))
2101     SDL_UnlockSurface(drv->s);
2102    
2103     // Refresh display
2104     if (nr_boxes)
2105     SDL_UpdateRects(drv->s, nr_boxes, boxes);
2106     }
2107    
2108 gbeauche 1.1
2109     // We suggest the compiler to inline the next two functions so that it
2110     // may specialise the code according to the current screen depth and
2111     // display type. A clever compiler would do that job by itself though...
2112    
2113     // NOTE: update_display_vosf is inlined too
2114    
2115     static inline void possibly_quit_dga_mode()
2116     {
2117     // Quit DGA mode if requested (something terrible has happened and we
2118     // want to give control back to the user)
2119     if (quit_full_screen) {
2120     quit_full_screen = false;
2121     delete drv;
2122     drv = NULL;
2123     }
2124     }
2125    
2126     static inline void possibly_ungrab_mouse()
2127     {
2128     // Ungrab mouse if requested (something terrible has happened and we
2129     // want to give control back to the user)
2130     if (quit_full_screen) {
2131     quit_full_screen = false;
2132     if (drv)
2133     drv->ungrab_mouse();
2134     }
2135     }
2136    
2137     static inline void handle_palette_changes(void)
2138     {
2139     LOCK_PALETTE;
2140    
2141     if (sdl_palette_changed) {
2142     sdl_palette_changed = false;
2143     drv->update_palette();
2144     }
2145    
2146     UNLOCK_PALETTE;
2147     }
2148    
2149 asvitkine 1.38 static void video_refresh_window_static(void);
2150    
2151 gbeauche 1.1 static void video_refresh_dga(void)
2152     {
2153     // Quit DGA mode if requested
2154     possibly_quit_dga_mode();
2155 asvitkine 1.38 video_refresh_window_static();
2156 gbeauche 1.1 }
2157    
2158     #ifdef ENABLE_VOSF
2159     #if REAL_ADDRESSING || DIRECT_ADDRESSING
2160     static void video_refresh_dga_vosf(void)
2161     {
2162     // Quit DGA mode if requested
2163     possibly_quit_dga_mode();
2164    
2165     // Update display (VOSF variant)
2166     static int tick_counter = 0;
2167     if (++tick_counter >= frame_skip) {
2168     tick_counter = 0;
2169     if (mainBuffer.dirty) {
2170     LOCK_VOSF;
2171 gbeauche 1.19 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2172 gbeauche 1.1 UNLOCK_VOSF;
2173     }
2174     }
2175     }
2176     #endif
2177    
2178     static void video_refresh_window_vosf(void)
2179     {
2180     // Ungrab mouse if requested
2181     possibly_ungrab_mouse();
2182    
2183     // Update display (VOSF variant)
2184     static int tick_counter = 0;
2185     if (++tick_counter >= frame_skip) {
2186     tick_counter = 0;
2187     if (mainBuffer.dirty) {
2188     LOCK_VOSF;
2189     update_display_window_vosf(static_cast<driver_window *>(drv));
2190     UNLOCK_VOSF;
2191     }
2192     }
2193     }
2194     #endif // def ENABLE_VOSF
2195    
2196     static void video_refresh_window_static(void)
2197     {
2198     // Ungrab mouse if requested
2199     possibly_ungrab_mouse();
2200    
2201     // Update display (static variant)
2202     static int tick_counter = 0;
2203     if (++tick_counter >= frame_skip) {
2204     tick_counter = 0;
2205 gbeauche 1.25 const VIDEO_MODE &mode = drv->mode;
2206     if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2207 asvitkine 1.38 update_display_static_bbox(drv);
2208 gbeauche 1.25 else
2209 asvitkine 1.38 update_display_static(drv);
2210 gbeauche 1.1 }
2211     }
2212    
2213    
2214     /*
2215     * Thread for screen refresh, input handling etc.
2216     */
2217    
2218     static void VideoRefreshInit(void)
2219     {
2220     // TODO: set up specialised 8bpp VideoRefresh handlers ?
2221     if (display_type == DISPLAY_SCREEN) {
2222     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2223     if (use_vosf)
2224     video_refresh = video_refresh_dga_vosf;
2225     else
2226     #endif
2227     video_refresh = video_refresh_dga;
2228     }
2229     else {
2230     #ifdef ENABLE_VOSF
2231     if (use_vosf)
2232     video_refresh = video_refresh_window_vosf;
2233     else
2234     #endif
2235     video_refresh = video_refresh_window_static;
2236     }
2237     }
2238    
2239 gbeauche 1.20 static inline void do_video_refresh(void)
2240     {
2241     // Handle SDL events
2242     handle_events();
2243    
2244     // Update display
2245 asvitkine 1.42 #if (defined(__APPLE__) && defined(__MACH__))
2246     // SDL expects an auto-release pool to be present.
2247     NSAutoReleasePool_wrap(video_refresh);
2248     #else
2249 gbeauche 1.20 video_refresh();
2250 asvitkine 1.42 #endif
2251 gbeauche 1.20
2252     #ifdef SHEEPSHAVER
2253     // Set new cursor image if it was changed
2254     if (cursor_changed && sdl_cursor) {
2255     cursor_changed = false;
2256 gbeauche 1.22 LOCK_EVENTS;
2257 gbeauche 1.20 SDL_FreeCursor(sdl_cursor);
2258     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2259 gbeauche 1.29 if (sdl_cursor) {
2260 asvitkine 1.36 SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2261 gbeauche 1.20 SDL_SetCursor(sdl_cursor);
2262 gbeauche 1.29 #ifdef WIN32
2263     // XXX Windows apparently needs an extra mouse event to
2264     // make the new cursor image visible
2265     int visible = SDL_ShowCursor(-1);
2266     if (visible) {
2267     int x, y;
2268     SDL_GetMouseState(&x, &y);
2269     SDL_WarpMouse(x, y);
2270     }
2271     #endif
2272     }
2273 gbeauche 1.22 UNLOCK_EVENTS;
2274 gbeauche 1.20 }
2275     #endif
2276    
2277     // Set new palette if it was changed
2278     handle_palette_changes();
2279     }
2280    
2281     // This function is called on non-threaded platforms from a timer interrupt
2282     void VideoRefresh(void)
2283     {
2284     // We need to check redraw_thread_active to inhibit refreshed during
2285     // mode changes on non-threaded platforms
2286     if (!redraw_thread_active)
2287     return;
2288    
2289     // Process pending events and update display
2290     do_video_refresh();
2291     }
2292    
2293 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
2294     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2295    
2296 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
2297 gbeauche 1.1 static int redraw_func(void *arg)
2298     {
2299     uint64 start = GetTicks_usec();
2300     int64 ticks = 0;
2301 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2302 gbeauche 1.1
2303     while (!redraw_thread_cancel) {
2304    
2305     // Wait
2306 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
2307     int64 delay = next - GetTicks_usec();
2308     if (delay > 0)
2309     Delay_usec(delay);
2310     else if (delay < -VIDEO_REFRESH_DELAY)
2311     next = GetTicks_usec();
2312     ticks++;
2313 gbeauche 1.1
2314 gbeauche 1.13 #ifdef SHEEPSHAVER
2315     // Pause if requested (during video mode switches)
2316     if (thread_stop_req) {
2317     thread_stop_ack = true;
2318     continue;
2319     }
2320     #endif
2321    
2322 gbeauche 1.20 // Process pending events and update display
2323     do_video_refresh();
2324 gbeauche 1.1 }
2325    
2326     uint64 end = GetTicks_usec();
2327     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2328     return 0;
2329     }
2330 gbeauche 1.20 #endif
2331 gbeauche 1.26
2332    
2333     /*
2334     * Record dirty area from NQD
2335     */
2336    
2337     #ifdef SHEEPSHAVER
2338     void video_set_dirty_area(int x, int y, int w, int h)
2339     {
2340 asvitkine 1.39 #ifdef ENABLE_VOSF
2341 gbeauche 1.26 const VIDEO_MODE &mode = drv->mode;
2342     const int screen_width = VIDEO_MODE_X;
2343     const int screen_height = VIDEO_MODE_Y;
2344     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2345    
2346     if (use_vosf) {
2347 gbeauche 1.27 vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2348 gbeauche 1.26 return;
2349     }
2350     #endif
2351    
2352     // XXX handle dirty bounding boxes for non-VOSF modes
2353     }
2354     #endif