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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.38
Committed: 2009-03-03T08:14:53Z (15 years, 8 months ago) by asvitkine
Branch: MAIN
Changes since 1.37: +15 -12 lines
Log Message:
[patch by Dave Vasilevsky]
Fix for bug: SheepShaver compiled with VOSF off will not display
fullscreen on OS X. The VM boots, but the display is entirely black.
This was expected, I suppose, since video_refresh_dga() didn't
actually attempt to draw anything!

The patch fixes this. Notes:
* video_refresh_window() now takes an argument of type driver_base,
since nothing specific to driver_window was used
* video_refresh_dga() can now call video_refresh_window_static()
* update_display_static_bbox() now respects the destination having a
different bytes-per-row from the source
* fullscreen modes are now created for all depths

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4 gbeauche 1.34 * Basilisk II (C) 1997-2008 Christian Bauer
5 gbeauche 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24 gbeauche 1.19 * Ctrl-Tab = suspend DGA mode (TODO)
25 gbeauche 1.1 * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30 gbeauche 1.29 * - Windows requires an extra mouse event to update the actual cursor image?
31 gbeauche 1.19 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32 gbeauche 1.1 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33     * - Mouse acceleration, there is no API in SDL yet for that
34     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
35     * - Gamma tables support is likely to be broken here
36 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
37     * to PumpEvents() within the same thread as the one that called SetVideoMode().
38     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 gbeauche 1.6 * - Backport hw cursor acceleration to Basilisk II?
40 gbeauche 1.19 * - Factor out code
41 gbeauche 1.1 */
42    
43     #include "sysdeps.h"
44    
45     #include <SDL.h>
46     #include <SDL_mutex.h>
47     #include <SDL_thread.h>
48     #include <errno.h>
49 gbeauche 1.4 #include <vector>
50 gbeauche 1.1
51 gbeauche 1.28 #ifdef WIN32
52     #include <malloc.h> /* alloca() */
53     #endif
54    
55 gbeauche 1.1 #include "cpu_emulation.h"
56     #include "main.h"
57     #include "adb.h"
58     #include "macos_util.h"
59     #include "prefs.h"
60     #include "user_strings.h"
61     #include "video.h"
62 gbeauche 1.4 #include "video_defs.h"
63 gbeauche 1.1 #include "video_blit.h"
64 gbeauche 1.13 #include "vm_alloc.h"
65 gbeauche 1.1
66     #define DEBUG 0
67     #include "debug.h"
68    
69    
70     // Supported video modes
71 gbeauche 1.4 using std::vector;
72     static vector<VIDEO_MODE> VideoModes;
73 gbeauche 1.1
74     // Display types
75 gbeauche 1.4 #ifdef SHEEPSHAVER
76 gbeauche 1.1 enum {
77 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
78     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
79 gbeauche 1.1 };
80 gbeauche 1.4 extern int display_type; // See enum above
81     #else
82     enum {
83     DISPLAY_WINDOW, // windowed display
84     DISPLAY_SCREEN // fullscreen display
85     };
86     static int display_type = DISPLAY_WINDOW; // See enum above
87     #endif
88 gbeauche 1.1
89     // Constants
90 gbeauche 1.16 #ifdef WIN32
91     const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
92     #else
93 gbeauche 1.1 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
94 gbeauche 1.16 #endif
95 gbeauche 1.1
96    
97     // Global variables
98     static int32 frame_skip; // Prefs items
99     static int16 mouse_wheel_mode;
100     static int16 mouse_wheel_lines;
101    
102     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
103     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
104     static uint32 the_buffer_size; // Size of allocated the_buffer
105    
106     static bool redraw_thread_active = false; // Flag: Redraw thread installed
107 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
108 gbeauche 1.1 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
109     static SDL_Thread *redraw_thread = NULL; // Redraw thread
110 gbeauche 1.20 #ifdef SHEEPSHAVER
111 gbeauche 1.13 static volatile bool thread_stop_req = false;
112     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
113 gbeauche 1.20 #endif
114     #endif
115 gbeauche 1.1
116     #ifdef ENABLE_VOSF
117 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
118 gbeauche 1.1 #else
119     static const bool use_vosf = false; // VOSF not possible
120     #endif
121    
122     static bool ctrl_down = false; // Flag: Ctrl key pressed
123     static bool caps_on = false; // Flag: Caps Lock on
124     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
125     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
126     static bool emul_suspended = false; // Flag: Emulator suspended
127    
128     static bool classic_mode = false; // Flag: Classic Mac video mode
129    
130     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
131     static int keycode_table[256]; // X keycode -> Mac keycode translation table
132    
133     // SDL variables
134     static int screen_depth; // Depth of current screen
135 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
136     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
137 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
138     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
139 asvitkine 1.35 static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
140 gbeauche 1.1
141 gbeauche 1.22 // Mutex to protect SDL events
142     static SDL_mutex *sdl_events_lock = NULL;
143     #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
144     #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
145    
146 gbeauche 1.1 // Mutex to protect palette
147     static SDL_mutex *sdl_palette_lock = NULL;
148     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
149     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
150    
151     // Mutex to protect frame buffer
152     static SDL_mutex *frame_buffer_lock = NULL;
153     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
154     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
155    
156     // Video refresh function
157     static void VideoRefreshInit(void);
158     static void (*video_refresh)(void);
159    
160    
161     // Prototypes
162     static int redraw_func(void *arg);
163    
164     // From sys_unix.cpp
165     extern void SysMountFirstFloppy(void);
166    
167    
168     /*
169 gbeauche 1.21 * SDL surface locking glue
170     */
171    
172     #ifdef ENABLE_VOSF
173     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
174     if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
175     the_host_buffer = (uint8 *)(SURFACE)->pixels; \
176     } while (0)
177     #else
178     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
179     #endif
180    
181     #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
182     if (SDL_MUSTLOCK(SURFACE)) { \
183     SDL_LockSurface(SURFACE); \
184     SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
185     } \
186     } while (0)
187    
188     #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
189     if (SDL_MUSTLOCK(SURFACE)) \
190     SDL_UnlockSurface(SURFACE); \
191     } while (0)
192    
193    
194     /*
195 gbeauche 1.13 * Framebuffer allocation routines
196     */
197    
198     static void *vm_acquire_framebuffer(uint32 size)
199     {
200 gbeauche 1.33 // always try to reallocate framebuffer at the same address
201     static void *fb = VM_MAP_FAILED;
202     if (fb != VM_MAP_FAILED) {
203     if (vm_acquire_fixed(fb, size) < 0) {
204     #ifndef SHEEPSHAVER
205     printf("FATAL: Could not reallocate framebuffer at previous address\n");
206     #endif
207     fb = VM_MAP_FAILED;
208     }
209     }
210     if (fb == VM_MAP_FAILED)
211     fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
212     return fb;
213 gbeauche 1.13 }
214    
215     static inline void vm_release_framebuffer(void *fb, uint32 size)
216     {
217     vm_release(fb, size);
218     }
219    
220    
221     /*
222 gbeauche 1.23 * Windows message handler
223     */
224    
225     #ifdef WIN32
226     #include <dbt.h>
227     static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
228    
229     extern void SysMediaArrived(void);
230     extern void SysMediaRemoved(void);
231     extern HWND GetMainWindowHandle(void);
232    
233     static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
234     {
235     switch (msg) {
236     case WM_DEVICECHANGE:
237     if (wParam == DBT_DEVICEREMOVECOMPLETE) {
238     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
239     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
240     SysMediaRemoved();
241     }
242     else if (wParam == DBT_DEVICEARRIVAL) {
243     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
244     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
245     SysMediaArrived();
246     }
247     return 0;
248    
249     default:
250     if (sdl_window_proc)
251     return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
252     }
253    
254     return DefWindowProc(hwnd, msg, wParam, lParam);
255     }
256     #endif
257    
258    
259     /*
260 gbeauche 1.4 * SheepShaver glue
261     */
262    
263     #ifdef SHEEPSHAVER
264     // Color depth modes type
265     typedef int video_depth;
266    
267     // 1, 2, 4 and 8 bit depths use a color palette
268     static inline bool IsDirectMode(VIDEO_MODE const & mode)
269     {
270     return IsDirectMode(mode.viAppleMode);
271     }
272    
273     // Abstract base class representing one (possibly virtual) monitor
274     // ("monitor" = rectangular display with a contiguous frame buffer)
275     class monitor_desc {
276     public:
277     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
278     virtual ~monitor_desc() {}
279    
280     // Get current Mac frame buffer base address
281     uint32 get_mac_frame_base(void) const {return screen_base;}
282    
283     // Set Mac frame buffer base address (called from switch_to_mode())
284     void set_mac_frame_base(uint32 base) {screen_base = base;}
285    
286     // Get current video mode
287     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
288    
289     // Called by the video driver to switch the video mode on this display
290     // (must call set_mac_frame_base())
291     virtual void switch_to_current_mode(void) = 0;
292    
293     // Called by the video driver to set the color palette (in indexed modes)
294     // or the gamma table (in direct modes)
295     virtual void set_palette(uint8 *pal, int num) = 0;
296     };
297    
298     // Vector of pointers to available monitor descriptions, filled by VideoInit()
299     static vector<monitor_desc *> VideoMonitors;
300    
301     // Find Apple mode matching best specified dimensions
302     static int find_apple_resolution(int xsize, int ysize)
303     {
304 gbeauche 1.24 if (xsize == 640 && ysize == 480)
305     return APPLE_640x480;
306     if (xsize == 800 && ysize == 600)
307     return APPLE_800x600;
308     if (xsize == 1024 && ysize == 768)
309     return APPLE_1024x768;
310     if (xsize == 1152 && ysize == 768)
311     return APPLE_1152x768;
312     if (xsize == 1152 && ysize == 900)
313     return APPLE_1152x900;
314     if (xsize == 1280 && ysize == 1024)
315     return APPLE_1280x1024;
316     if (xsize == 1600 && ysize == 1200)
317     return APPLE_1600x1200;
318     return APPLE_CUSTOM;
319 gbeauche 1.4 }
320    
321     // Display error alert
322     static void ErrorAlert(int error)
323     {
324     ErrorAlert(GetString(error));
325     }
326 gbeauche 1.7
327     // Display warning alert
328     static void WarningAlert(int warning)
329     {
330     WarningAlert(GetString(warning));
331     }
332 gbeauche 1.4 #endif
333    
334    
335     /*
336 gbeauche 1.1 * monitor_desc subclass for SDL display
337     */
338    
339     class SDL_monitor_desc : public monitor_desc {
340     public:
341 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
342 gbeauche 1.1 ~SDL_monitor_desc() {}
343    
344     virtual void switch_to_current_mode(void);
345     virtual void set_palette(uint8 *pal, int num);
346    
347     bool video_open(void);
348     void video_close(void);
349     };
350    
351    
352     /*
353     * Utility functions
354     */
355    
356 gbeauche 1.4 // Find palette size for given color depth
357     static int palette_size(int mode)
358     {
359     switch (mode) {
360     case VIDEO_DEPTH_1BIT: return 2;
361     case VIDEO_DEPTH_2BIT: return 4;
362     case VIDEO_DEPTH_4BIT: return 16;
363     case VIDEO_DEPTH_8BIT: return 256;
364     case VIDEO_DEPTH_16BIT: return 32;
365     case VIDEO_DEPTH_32BIT: return 256;
366     default: return 0;
367     }
368     }
369    
370     // Return bytes per pixel for requested depth
371     static inline int bytes_per_pixel(int depth)
372     {
373     int bpp;
374     switch (depth) {
375     case 8:
376     bpp = 1;
377     break;
378     case 15: case 16:
379     bpp = 2;
380     break;
381     case 24: case 32:
382     bpp = 4;
383     break;
384     default:
385     abort();
386     }
387     return bpp;
388     }
389    
390 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
391 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
392 gbeauche 1.1 {
393     int depth = -1;
394     switch (video_depth) {
395 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
396 gbeauche 1.1 depth = 1;
397     break;
398 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
399 gbeauche 1.1 depth = 2;
400     break;
401 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
402 gbeauche 1.1 depth = 4;
403     break;
404 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
405 gbeauche 1.1 depth = 8;
406     break;
407 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
408 gbeauche 1.1 depth = 16;
409     break;
410 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
411 gbeauche 1.1 depth = 32;
412     break;
413     default:
414     abort();
415     }
416     return depth;
417     }
418    
419 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
420     static int sdl_depth_of_video_depth(int video_depth)
421     {
422     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
423     }
424    
425 gbeauche 1.24 // Get screen dimensions
426     static void sdl_display_dimensions(int &width, int &height)
427     {
428     static int max_width, max_height;
429     if (max_width == 0 && max_height == 0) {
430     max_width = 640 ; max_height = 480;
431     SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
432     if (modes && modes != (SDL_Rect **)-1) {
433     // It turns out that on some implementations, and contrary to the documentation,
434     // the returned list is not sorted from largest to smallest (e.g. Windows)
435     for (int i = 0; modes[i] != NULL; i++) {
436     const int w = modes[i]->w;
437     const int h = modes[i]->h;
438     if (w > max_width && h > max_height) {
439     max_width = w;
440     max_height = h;
441     }
442     }
443     }
444     }
445     width = max_width;
446     height = max_height;
447     }
448    
449     static inline int sdl_display_width(void)
450     {
451     int width, height;
452     sdl_display_dimensions(width, height);
453     return width;
454     }
455    
456     static inline int sdl_display_height(void)
457     {
458     int width, height;
459     sdl_display_dimensions(width, height);
460     return height;
461     }
462    
463 gbeauche 1.5 // Check wether specified mode is available
464 gbeauche 1.24 static bool has_mode(int type, int width, int height, int depth)
465 gbeauche 1.5 {
466     #ifdef SHEEPSHAVER
467 gbeauche 1.24 // Filter out Classic resolutions
468 gbeauche 1.5 if (width == 512 && height == 384)
469     return false;
470 gbeauche 1.24 #endif
471 gbeauche 1.5
472 gbeauche 1.24 // Filter out out-of-bounds resolutions
473     if (width > sdl_display_width() || height > sdl_display_height())
474     return false;
475 gbeauche 1.19
476 gbeauche 1.24 // Rely on SDL capabilities
477     return SDL_VideoModeOK(width, height,
478     sdl_depth_of_video_depth(depth),
479     SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
480 gbeauche 1.5 }
481    
482 gbeauche 1.1 // Add mode to list of supported modes
483 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
484 gbeauche 1.1 {
485 gbeauche 1.5 // Filter out unsupported modes
486 gbeauche 1.24 if (!has_mode(type, width, height, depth))
487 gbeauche 1.5 return;
488    
489     // Fill in VideoMode entry
490 gbeauche 1.4 VIDEO_MODE mode;
491     #ifdef SHEEPSHAVER
492 gbeauche 1.24 resolution_id = find_apple_resolution(width, height);
493 gbeauche 1.4 mode.viType = type;
494     #endif
495     VIDEO_MODE_X = width;
496     VIDEO_MODE_Y = height;
497     VIDEO_MODE_RESOLUTION = resolution_id;
498     VIDEO_MODE_ROW_BYTES = bytes_per_row;
499 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
500 gbeauche 1.1 VideoModes.push_back(mode);
501     }
502    
503     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
504 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
505 gbeauche 1.1 {
506     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
507     int layout = FLAYOUT_DIRECT;
508 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
509 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
510 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
511 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
512     if (native_byte_order)
513     MacFrameLayout = layout;
514     else
515     MacFrameLayout = FLAYOUT_DIRECT;
516     monitor.set_mac_frame_base(MacFrameBaseMac);
517    
518     // Set variables used by UAE memory banking
519 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
520 gbeauche 1.1 MacFrameBaseHost = the_buffer;
521 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
522 gbeauche 1.1 InitFrameBufferMapping();
523     #else
524     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
525     #endif
526     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
527     }
528    
529     // Set window name and class
530     static void set_window_name(int name)
531     {
532     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
533     if (vi && vi->wm_available) {
534     const char *str = GetString(name);
535     SDL_WM_SetCaption(str, str);
536     }
537     }
538    
539     // Set mouse grab mode
540     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
541     {
542 gbeauche 1.19 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
543 gbeauche 1.1 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
544     }
545    
546 gbeauche 1.24 // Migrate preferences items (XXX to be handled in MigratePrefs())
547     static void migrate_screen_prefs(void)
548     {
549     #ifdef SHEEPSHAVER
550     // Look-up priorities are: "screen", "screenmodes", "windowmodes".
551     if (PrefsFindString("screen"))
552     return;
553    
554     uint32 window_modes = PrefsFindInt32("windowmodes");
555     uint32 screen_modes = PrefsFindInt32("screenmodes");
556     int width = 0, height = 0;
557     if (screen_modes) {
558     static const struct {
559     int id;
560     int width;
561     int height;
562     }
563     modes[] = {
564     { 1, 640, 480 },
565     { 2, 800, 600 },
566     { 4, 1024, 768 },
567     { 64, 1152, 768 },
568     { 8, 1152, 900 },
569     { 16, 1280, 1024 },
570     { 32, 1600, 1200 },
571     { 0, }
572     };
573     for (int i = 0; modes[i].id != 0; i++) {
574     if (screen_modes & modes[i].id) {
575     if (width < modes[i].width && height < modes[i].height) {
576     width = modes[i].width;
577     height = modes[i].height;
578     }
579     }
580     }
581     } else {
582     if (window_modes & 1)
583     width = 640, height = 480;
584     if (window_modes & 2)
585     width = 800, height = 600;
586     }
587     if (width && height) {
588     char str[32];
589     sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
590     PrefsReplaceString("screen", str);
591     }
592     #endif
593     }
594    
595 gbeauche 1.1
596     /*
597     * Display "driver" classes
598     */
599    
600     class driver_base {
601     public:
602     driver_base(SDL_monitor_desc &m);
603     virtual ~driver_base();
604    
605     virtual void update_palette(void);
606     virtual void suspend(void) {}
607     virtual void resume(void) {}
608     virtual void toggle_mouse_grab(void) {}
609     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
610    
611     void disable_mouse_accel(void);
612     void restore_mouse_accel(void);
613    
614     virtual void grab_mouse(void) {}
615     virtual void ungrab_mouse(void) {}
616    
617     public:
618     SDL_monitor_desc &monitor; // Associated video monitor
619 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
620 gbeauche 1.1
621     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
622     SDL_Surface *s; // The surface we draw into
623     };
624    
625     class driver_window;
626     static void update_display_window_vosf(driver_window *drv);
627     static void update_display_dynamic(int ticker, driver_window *drv);
628 asvitkine 1.38 static void update_display_static(driver_base *drv);
629 gbeauche 1.1
630     class driver_window : public driver_base {
631     friend void update_display_window_vosf(driver_window *drv);
632     friend void update_display_dynamic(int ticker, driver_window *drv);
633 asvitkine 1.38 friend void update_display_static(driver_base *drv);
634 gbeauche 1.1
635     public:
636     driver_window(SDL_monitor_desc &monitor);
637     ~driver_window();
638    
639     void toggle_mouse_grab(void);
640     void mouse_moved(int x, int y);
641    
642     void grab_mouse(void);
643     void ungrab_mouse(void);
644    
645     private:
646     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
647     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
648     };
649    
650 gbeauche 1.19 class driver_fullscreen : public driver_base {
651     public:
652     driver_fullscreen(SDL_monitor_desc &monitor);
653     ~driver_fullscreen();
654     };
655    
656 gbeauche 1.1 static driver_base *drv = NULL; // Pointer to currently used driver object
657    
658     #ifdef ENABLE_VOSF
659     # include "video_vosf.h"
660     #endif
661    
662     driver_base::driver_base(SDL_monitor_desc &m)
663     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
664     {
665     the_buffer = NULL;
666     the_buffer_copy = NULL;
667     }
668    
669     driver_base::~driver_base()
670     {
671     ungrab_mouse();
672     restore_mouse_accel();
673    
674     if (s)
675     SDL_FreeSurface(s);
676    
677 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
678     if (the_buffer != VM_MAP_FAILED) {
679     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
680     vm_release_framebuffer(the_buffer, the_buffer_size);
681     the_buffer = NULL;
682     }
683    
684 gbeauche 1.1 // Free frame buffer(s)
685     if (!use_vosf) {
686     if (the_buffer_copy) {
687     free(the_buffer_copy);
688     the_buffer_copy = NULL;
689     }
690     }
691     #ifdef ENABLE_VOSF
692     else {
693     if (the_host_buffer) {
694     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
695     free(the_host_buffer);
696     the_host_buffer = NULL;
697     }
698     if (the_buffer_copy) {
699     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
700     free(the_buffer_copy);
701     the_buffer_copy = NULL;
702     }
703 gbeauche 1.13
704     // Deinitialize VOSF
705     video_vosf_exit();
706 gbeauche 1.1 }
707     #endif
708     }
709    
710     // Palette has changed
711     void driver_base::update_palette(void)
712     {
713 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
714 gbeauche 1.1
715 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
716 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
717     }
718    
719     // Disable mouse acceleration
720     void driver_base::disable_mouse_accel(void)
721     {
722     }
723    
724     // Restore mouse acceleration to original value
725     void driver_base::restore_mouse_accel(void)
726     {
727     }
728    
729    
730     /*
731     * Windowed display driver
732     */
733    
734 gbeauche 1.33 static bool SDL_display_opened = false;
735 asvitkine 1.30
736 gbeauche 1.1 // Open display
737     driver_window::driver_window(SDL_monitor_desc &m)
738     : driver_base(m), mouse_grabbed(false)
739     {
740 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
741 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
742     int aligned_height = (height + 15) & ~15;
743    
744     // Set absolute mouse mode
745     ADBSetRelMouseMode(mouse_grabbed);
746    
747 asvitkine 1.30 // This is ugly:
748     // If we're switching resolutions (ie, not setting it for the first time),
749     // there's a bug in SDL where the SDL_Surface created will not be properly
750 asvitkine 1.32 // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
751     // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
752     // and all will be well). Without this, the video becomes corrupted (at least
753     // on Mac OS X), after the resolution switch.
754     if (SDL_display_opened)
755     SDL_QuitSubSystem(SDL_INIT_VIDEO);
756 asvitkine 1.30
757 gbeauche 1.1 // Create surface
758 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
759 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
760     return;
761    
762 gbeauche 1.33 SDL_display_opened = true;
763 asvitkine 1.30
764 gbeauche 1.1 #ifdef ENABLE_VOSF
765     use_vosf = true;
766     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
767     the_host_buffer = (uint8 *)s->pixels;
768     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
769 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
770 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
771     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
772 gbeauche 1.7
773     // Check whether we can initialize the VOSF subsystem and it's profitable
774     if (!video_vosf_init(m)) {
775     WarningAlert(STR_VOSF_INIT_ERR);
776     use_vosf = false;
777     }
778     else if (!video_vosf_profitable()) {
779     video_vosf_exit();
780 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
781 gbeauche 1.7 use_vosf = false;
782     }
783     if (!use_vosf) {
784     free(the_buffer_copy);
785     vm_release(the_buffer, the_buffer_size);
786     the_host_buffer = NULL;
787     }
788 gbeauche 1.1 #endif
789 gbeauche 1.7 if (!use_vosf) {
790     // Allocate memory for frame buffer
791     the_buffer_size = (aligned_height + 2) * s->pitch;
792     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
793 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
794 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
795     }
796    
797 gbeauche 1.6 #ifdef SHEEPSHAVER
798     // Create cursor
799     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
800     SDL_SetCursor(sdl_cursor);
801     cursor_changed = false;
802     }
803     #else
804     // Hide cursor
805     SDL_ShowCursor(0);
806     #endif
807    
808 gbeauche 1.1 // Set window name/class
809     set_window_name(STR_WINDOW_TITLE);
810    
811     // Init blitting routines
812     SDL_PixelFormat *f = s->format;
813     VisualFormat visualFormat;
814     visualFormat.depth = depth;
815     visualFormat.Rmask = f->Rmask;
816     visualFormat.Gmask = f->Gmask;
817     visualFormat.Bmask = f->Bmask;
818 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
819 gbeauche 1.1
820     // Load gray ramp to 8->16/32 expand map
821     if (!IsDirectMode(mode))
822     for (int i=0; i<256; i++)
823     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
824    
825     // Set frame buffer base
826 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
827 gbeauche 1.1
828     // Everything went well
829     init_ok = true;
830     }
831    
832     // Close display
833     driver_window::~driver_window()
834     {
835     #ifdef ENABLE_VOSF
836     if (use_vosf)
837     the_host_buffer = NULL; // don't free() in driver_base dtor
838     #endif
839     if (s)
840     SDL_FreeSurface(s);
841     }
842    
843     // Toggle mouse grab
844     void driver_window::toggle_mouse_grab(void)
845     {
846     if (mouse_grabbed)
847     ungrab_mouse();
848     else
849     grab_mouse();
850     }
851    
852     // Grab mouse, switch to relative mouse mode
853     void driver_window::grab_mouse(void)
854     {
855     if (!mouse_grabbed) {
856     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
857     if (new_mode == SDL_GRAB_ON) {
858     set_window_name(STR_WINDOW_TITLE_GRABBED);
859     disable_mouse_accel();
860     mouse_grabbed = true;
861     }
862     }
863     }
864    
865     // Ungrab mouse, switch to absolute mouse mode
866     void driver_window::ungrab_mouse(void)
867     {
868     if (mouse_grabbed) {
869     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
870     if (new_mode == SDL_GRAB_OFF) {
871     set_window_name(STR_WINDOW_TITLE);
872     restore_mouse_accel();
873     mouse_grabbed = false;
874     }
875     }
876     }
877    
878     // Mouse moved
879     void driver_window::mouse_moved(int x, int y)
880     {
881     mouse_last_x = x; mouse_last_y = y;
882     ADBMouseMoved(x, y);
883     }
884    
885 gbeauche 1.19
886     /*
887     * Full-screen display driver
888     */
889    
890     // Open display
891     driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
892     : driver_base(m)
893     {
894     int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
895     int aligned_width = (width + 15) & ~15;
896     int aligned_height = (height + 15) & ~15;
897    
898     // Set absolute mouse mode
899     ADBSetRelMouseMode(false);
900    
901     // Create surface
902     int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
903     if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
904     return;
905    
906     #ifdef ENABLE_VOSF
907     use_vosf = true;
908     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
909     the_host_buffer = (uint8 *)s->pixels;
910     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
911     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
912     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
913     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
914    
915     // Check whether we can initialize the VOSF subsystem and it's profitable
916     if (!video_vosf_init(m)) {
917     WarningAlert(STR_VOSF_INIT_ERR);
918     use_vosf = false;
919     }
920     else if (!video_vosf_profitable()) {
921     video_vosf_exit();
922     printf("VOSF acceleration is not profitable on this platform, disabling it\n");
923     use_vosf = false;
924     }
925     if (!use_vosf) {
926     free(the_buffer_copy);
927     vm_release(the_buffer, the_buffer_size);
928     the_host_buffer = NULL;
929     }
930     #endif
931     if (!use_vosf) {
932     // Allocate memory for frame buffer
933     the_buffer_size = (aligned_height + 2) * s->pitch;
934     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
935     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
936     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
937     }
938    
939     // Hide cursor
940     SDL_ShowCursor(0);
941    
942     // Init blitting routines
943     SDL_PixelFormat *f = s->format;
944     VisualFormat visualFormat;
945     visualFormat.depth = depth;
946     visualFormat.Rmask = f->Rmask;
947     visualFormat.Gmask = f->Gmask;
948     visualFormat.Bmask = f->Bmask;
949     Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
950    
951     // Load gray ramp to 8->16/32 expand map
952     if (!IsDirectMode(mode))
953     for (int i=0; i<256; i++)
954     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
955    
956     // Set frame buffer base
957     set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
958    
959     // Everything went well
960     init_ok = true;
961     }
962    
963     // Close display
964     driver_fullscreen::~driver_fullscreen()
965     {
966     #ifdef ENABLE_VOSF
967     if (use_vosf)
968     the_host_buffer = NULL; // don't free() in driver_base dtor
969     #endif
970     if (s)
971     SDL_FreeSurface(s);
972    
973     // Show cursor
974     SDL_ShowCursor(1);
975     }
976    
977    
978 gbeauche 1.1 /*
979     * Initialization
980     */
981    
982     // Init keycode translation table
983     static void keycode_init(void)
984     {
985     bool use_kc = PrefsFindBool("keycodes");
986     if (use_kc) {
987    
988     // Get keycode file path from preferences
989     const char *kc_path = PrefsFindString("keycodefile");
990    
991     // Open keycode table
992     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
993     if (f == NULL) {
994     char str[256];
995     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
996     WarningAlert(str);
997     return;
998     }
999    
1000     // Default translation table
1001     for (int i=0; i<256; i++)
1002     keycode_table[i] = -1;
1003    
1004     // Search for server vendor string, then read keycodes
1005     char video_driver[256];
1006     SDL_VideoDriverName(video_driver, sizeof(video_driver));
1007     bool video_driver_found = false;
1008     char line[256];
1009 gbeauche 1.14 int n_keys = 0;
1010 gbeauche 1.1 while (fgets(line, sizeof(line) - 1, f)) {
1011     // Read line
1012     int len = strlen(line);
1013     if (len == 0)
1014     continue;
1015     line[len-1] = 0;
1016    
1017     // Comments begin with "#" or ";"
1018     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
1019     continue;
1020    
1021     if (video_driver_found) {
1022 gbeauche 1.14 // Skip aliases as long as we have read keycodes yet
1023     // Otherwise, it's another mapping and we have to stop
1024 gbeauche 1.9 static const char sdl_str[] = "sdl";
1025 gbeauche 1.14 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1026 gbeauche 1.1 continue;
1027    
1028     // Read keycode
1029     int x_code, mac_code;
1030     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1031 gbeauche 1.14 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1032 gbeauche 1.1 else
1033     break;
1034     } else {
1035     // Search for SDL video driver string
1036 gbeauche 1.9 static const char sdl_str[] = "sdl";
1037     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1038     char *p = line + sizeof(sdl_str);
1039 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
1040     video_driver_found = true;
1041     }
1042     }
1043     }
1044    
1045     // Keycode file completely read
1046     fclose(f);
1047     use_keycodes = video_driver_found;
1048    
1049     // Vendor not found? Then display warning
1050     if (!video_driver_found) {
1051     char str[256];
1052     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1053     WarningAlert(str);
1054     return;
1055     }
1056 gbeauche 1.14
1057     D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1058 gbeauche 1.1 }
1059     }
1060    
1061     // Open display for current mode
1062     bool SDL_monitor_desc::video_open(void)
1063     {
1064     D(bug("video_open()\n"));
1065 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1066 gbeauche 1.5 #if DEBUG
1067     D(bug("Current video mode:\n"));
1068     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1069     #endif
1070 gbeauche 1.1
1071     // Create display driver object of requested type
1072     switch (display_type) {
1073     case DISPLAY_WINDOW:
1074     drv = new(std::nothrow) driver_window(*this);
1075     break;
1076 gbeauche 1.19 case DISPLAY_SCREEN:
1077     drv = new(std::nothrow) driver_fullscreen(*this);
1078     break;
1079 gbeauche 1.1 }
1080     if (drv == NULL)
1081     return false;
1082     if (!drv->init_ok) {
1083     delete drv;
1084     drv = NULL;
1085     return false;
1086     }
1087    
1088 gbeauche 1.23 #ifdef WIN32
1089     // Chain in a new message handler for WM_DEVICECHANGE
1090     HWND the_window = GetMainWindowHandle();
1091     sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1092     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1093     #endif
1094    
1095 gbeauche 1.1 // Initialize VideoRefresh function
1096     VideoRefreshInit();
1097    
1098     // Lock down frame buffer
1099     LOCK_FRAME_BUFFER;
1100    
1101     // Start redraw/input thread
1102 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1103 gbeauche 1.1 redraw_thread_cancel = false;
1104 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1105 gbeauche 1.1 if (!redraw_thread_active) {
1106     printf("FATAL: cannot create redraw thread\n");
1107     return false;
1108     }
1109 gbeauche 1.20 #else
1110     redraw_thread_active = true;
1111     #endif
1112 gbeauche 1.1 return true;
1113     }
1114    
1115 gbeauche 1.4 #ifdef SHEEPSHAVER
1116     bool VideoInit(void)
1117     {
1118     const bool classic = false;
1119     #else
1120 gbeauche 1.1 bool VideoInit(bool classic)
1121     {
1122 gbeauche 1.4 #endif
1123 gbeauche 1.1 classic_mode = classic;
1124    
1125     #ifdef ENABLE_VOSF
1126     // Zero the mainBuffer structure
1127     mainBuffer.dirtyPages = NULL;
1128     mainBuffer.pageInfo = NULL;
1129     #endif
1130    
1131     // Create Mutexes
1132 gbeauche 1.22 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1133     return false;
1134 gbeauche 1.1 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1135     return false;
1136     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1137     return false;
1138    
1139     // Init keycode translation
1140     keycode_init();
1141    
1142     // Read prefs
1143     frame_skip = PrefsFindInt32("frameskip");
1144     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1145     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1146    
1147     // Get screen mode from preferences
1148 gbeauche 1.24 migrate_screen_prefs();
1149 gbeauche 1.5 const char *mode_str = NULL;
1150 gbeauche 1.1 if (classic_mode)
1151     mode_str = "win/512/342";
1152     else
1153     mode_str = PrefsFindString("screen");
1154    
1155     // Determine display type and default dimensions
1156 gbeauche 1.4 int default_width, default_height;
1157     if (classic) {
1158     default_width = 512;
1159     default_height = 384;
1160     }
1161     else {
1162     default_width = 640;
1163     default_height = 480;
1164     }
1165 gbeauche 1.1 display_type = DISPLAY_WINDOW;
1166     if (mode_str) {
1167     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1168     display_type = DISPLAY_WINDOW;
1169 gbeauche 1.19 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1170     display_type = DISPLAY_SCREEN;
1171 gbeauche 1.1 }
1172     if (default_width <= 0)
1173 gbeauche 1.24 default_width = sdl_display_width();
1174     else if (default_width > sdl_display_width())
1175     default_width = sdl_display_width();
1176 gbeauche 1.1 if (default_height <= 0)
1177 gbeauche 1.24 default_height = sdl_display_height();
1178     else if (default_height > sdl_display_height())
1179     default_height = sdl_display_height();
1180 gbeauche 1.1
1181     // Mac screen depth follows X depth
1182     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1183 gbeauche 1.4 int default_depth;
1184 gbeauche 1.1 switch (screen_depth) {
1185     case 8:
1186 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
1187 gbeauche 1.1 break;
1188     case 15: case 16:
1189 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
1190 gbeauche 1.1 break;
1191     case 24: case 32:
1192 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
1193 gbeauche 1.1 break;
1194     default:
1195 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
1196 gbeauche 1.1 break;
1197     }
1198    
1199 gbeauche 1.24 // Initialize list of video modes to try
1200     struct {
1201     int w;
1202     int h;
1203     int resolution_id;
1204     }
1205     video_modes[] = {
1206     { -1, -1, 0x80 },
1207     { 512, 384, 0x80 },
1208     { 640, 480, 0x81 },
1209     { 800, 600, 0x82 },
1210     { 1024, 768, 0x83 },
1211     { 1152, 870, 0x84 },
1212     { 1280, 1024, 0x85 },
1213     { 1600, 1200, 0x86 },
1214     { 0, }
1215     };
1216     video_modes[0].w = default_width;
1217     video_modes[0].h = default_height;
1218    
1219 gbeauche 1.1 // Construct list of supported modes
1220     if (display_type == DISPLAY_WINDOW) {
1221     if (classic)
1222 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1223 gbeauche 1.1 else {
1224 gbeauche 1.24 for (int i = 0; video_modes[i].w != 0; i++) {
1225     const int w = video_modes[i].w;
1226     const int h = video_modes[i].h;
1227     if (i > 0 && (w >= default_width || h >= default_height))
1228     continue;
1229     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1230     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1231 gbeauche 1.1 }
1232     }
1233 gbeauche 1.19 } else if (display_type == DISPLAY_SCREEN) {
1234     for (int i = 0; video_modes[i].w != 0; i++) {
1235     const int w = video_modes[i].w;
1236     const int h = video_modes[i].h;
1237     if (i > 0 && (w >= default_width || h >= default_height))
1238     continue;
1239 gbeauche 1.24 if (w == 512 && h == 384)
1240     continue;
1241     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1242     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1243 gbeauche 1.19 }
1244     }
1245    
1246 gbeauche 1.1 if (VideoModes.empty()) {
1247     ErrorAlert(STR_NO_XVISUAL_ERR);
1248     return false;
1249     }
1250    
1251     // Find requested default mode with specified dimensions
1252     uint32 default_id;
1253 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1254 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1255 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1256     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1257     default_id = VIDEO_MODE_RESOLUTION;
1258     #ifdef SHEEPSHAVER
1259     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1260     cur_mode = distance(begin, i);
1261     #endif
1262 gbeauche 1.1 break;
1263     }
1264     }
1265     if (i == end) { // not found, use first available mode
1266 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1267     default_depth = VIDEO_MODE_DEPTH;
1268     default_id = VIDEO_MODE_RESOLUTION;
1269     #ifdef SHEEPSHAVER
1270     cur_mode = 0;
1271     #endif
1272 gbeauche 1.1 }
1273    
1274 gbeauche 1.4 #ifdef SHEEPSHAVER
1275 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1276 gbeauche 1.4 VModes[i] = VideoModes[i];
1277 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1278     p->viType = DIS_INVALID; // End marker
1279     p->viRowBytes = 0;
1280     p->viXsize = p->viYsize = 0;
1281     p->viAppleMode = 0;
1282     p->viAppleID = 0;
1283 gbeauche 1.4 #endif
1284    
1285 gbeauche 1.1 #if DEBUG
1286     D(bug("Available video modes:\n"));
1287     for (i = VideoModes.begin(); i != end; ++i) {
1288 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1289     int bits = 1 << VIDEO_MODE_DEPTH;
1290 gbeauche 1.1 if (bits == 16)
1291     bits = 15;
1292     else if (bits == 32)
1293     bits = 24;
1294 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1295 gbeauche 1.1 }
1296     #endif
1297    
1298     // Create SDL_monitor_desc for this (the only) display
1299 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1300 gbeauche 1.1 VideoMonitors.push_back(monitor);
1301    
1302     // Open display
1303     return monitor->video_open();
1304     }
1305    
1306    
1307     /*
1308     * Deinitialization
1309     */
1310    
1311     // Close display
1312     void SDL_monitor_desc::video_close(void)
1313     {
1314     D(bug("video_close()\n"));
1315    
1316 gbeauche 1.23 #ifdef WIN32
1317     // Remove message handler for WM_DEVICECHANGE
1318     HWND the_window = GetMainWindowHandle();
1319     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1320     #endif
1321    
1322 gbeauche 1.1 // Stop redraw thread
1323 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1324 gbeauche 1.1 if (redraw_thread_active) {
1325     redraw_thread_cancel = true;
1326 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1327 gbeauche 1.1 }
1328 gbeauche 1.20 #endif
1329 gbeauche 1.1 redraw_thread_active = false;
1330    
1331     // Unlock frame buffer
1332     UNLOCK_FRAME_BUFFER;
1333     D(bug(" frame buffer unlocked\n"));
1334    
1335     // Close display
1336     delete drv;
1337     drv = NULL;
1338     }
1339    
1340     void VideoExit(void)
1341     {
1342     // Close displays
1343     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1344     for (i = VideoMonitors.begin(); i != end; ++i)
1345     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1346    
1347     // Destroy locks
1348     if (frame_buffer_lock)
1349     SDL_DestroyMutex(frame_buffer_lock);
1350     if (sdl_palette_lock)
1351     SDL_DestroyMutex(sdl_palette_lock);
1352 gbeauche 1.22 if (sdl_events_lock)
1353     SDL_DestroyMutex(sdl_events_lock);
1354 gbeauche 1.1 }
1355    
1356    
1357     /*
1358     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1359     */
1360    
1361     void VideoQuitFullScreen(void)
1362     {
1363     D(bug("VideoQuitFullScreen()\n"));
1364     quit_full_screen = true;
1365     }
1366    
1367    
1368     /*
1369     * Mac VBL interrupt
1370     */
1371    
1372 gbeauche 1.4 /*
1373     * Execute video VBL routine
1374     */
1375    
1376     #ifdef SHEEPSHAVER
1377     void VideoVBL(void)
1378     {
1379     // Emergency quit requested? Then quit
1380     if (emerg_quit)
1381     QuitEmulator();
1382    
1383     // Temporarily give up frame buffer lock (this is the point where
1384     // we are suspended when the user presses Ctrl-Tab)
1385     UNLOCK_FRAME_BUFFER;
1386     LOCK_FRAME_BUFFER;
1387    
1388     // Execute video VBL
1389     if (private_data != NULL && private_data->interruptsEnabled)
1390     VSLDoInterruptService(private_data->vslServiceID);
1391     }
1392     #else
1393 gbeauche 1.1 void VideoInterrupt(void)
1394     {
1395 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1396     SDL_PumpEvents();
1397    
1398 gbeauche 1.1 // Emergency quit requested? Then quit
1399     if (emerg_quit)
1400     QuitEmulator();
1401    
1402     // Temporarily give up frame buffer lock (this is the point where
1403     // we are suspended when the user presses Ctrl-Tab)
1404     UNLOCK_FRAME_BUFFER;
1405     LOCK_FRAME_BUFFER;
1406     }
1407 gbeauche 1.4 #endif
1408 gbeauche 1.1
1409    
1410     /*
1411     * Set palette
1412     */
1413    
1414 gbeauche 1.4 #ifdef SHEEPSHAVER
1415     void video_set_palette(void)
1416     {
1417     monitor_desc * monitor = VideoMonitors[0];
1418     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1419     uint8 pal[256 * 3];
1420     for (int c = 0; c < n_colors; c++) {
1421     pal[c*3 + 0] = mac_pal[c].red;
1422     pal[c*3 + 1] = mac_pal[c].green;
1423     pal[c*3 + 2] = mac_pal[c].blue;
1424     }
1425     monitor->set_palette(pal, n_colors);
1426     }
1427     #endif
1428    
1429 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1430     {
1431 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1432 gbeauche 1.1
1433     // FIXME: how can we handle the gamma ramp?
1434 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1435 gbeauche 1.1 return;
1436    
1437     LOCK_PALETTE;
1438    
1439     // Convert colors to XColor array
1440     int num_out = 256;
1441     bool stretch = false;
1442     SDL_Color *p = sdl_palette;
1443     for (int i=0; i<num_out; i++) {
1444     int c = (stretch ? (i * num_in) / num_out : i);
1445     p->r = pal[c*3 + 0] * 0x0101;
1446     p->g = pal[c*3 + 1] * 0x0101;
1447     p->b = pal[c*3 + 2] * 0x0101;
1448     p++;
1449     }
1450    
1451     // Recalculate pixel color expansion map
1452     if (!IsDirectMode(mode)) {
1453     for (int i=0; i<256; i++) {
1454     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1455     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1456     }
1457    
1458     #ifdef ENABLE_VOSF
1459 gbeauche 1.7 if (use_vosf) {
1460     // We have to redraw everything because the interpretation of pixel values changed
1461     LOCK_VOSF;
1462     PFLAG_SET_ALL;
1463     UNLOCK_VOSF;
1464     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1465     }
1466 gbeauche 1.1 #endif
1467     }
1468    
1469     // Tell redraw thread to change palette
1470     sdl_palette_changed = true;
1471    
1472     UNLOCK_PALETTE;
1473     }
1474    
1475    
1476     /*
1477     * Switch video mode
1478     */
1479    
1480 gbeauche 1.4 #ifdef SHEEPSHAVER
1481     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1482     {
1483     /* return if no mode change */
1484     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1485     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1486    
1487     /* first find video mode in table */
1488     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1489     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1490     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1491     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1492     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1493     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1494    
1495 gbeauche 1.13 // Disable interrupts and pause redraw thread
1496 gbeauche 1.4 DisableInterrupt();
1497 gbeauche 1.13 thread_stop_ack = false;
1498     thread_stop_req = true;
1499     while (!thread_stop_ack) ;
1500 gbeauche 1.4
1501     cur_mode = i;
1502     monitor_desc *monitor = VideoMonitors[0];
1503     monitor->switch_to_current_mode();
1504    
1505     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1506     csSave->saveBaseAddr=screen_base;
1507     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1508     csSave->saveMode=VModes[cur_mode].viAppleMode;
1509    
1510 gbeauche 1.13 // Enable interrupts and resume redraw thread
1511     thread_stop_req = false;
1512 gbeauche 1.4 EnableInterrupt();
1513     return noErr;
1514     }
1515     }
1516     return paramErr;
1517     }
1518     #endif
1519    
1520 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1521     {
1522     // Close and reopen display
1523 gbeauche 1.22 LOCK_EVENTS;
1524 gbeauche 1.1 video_close();
1525     video_open();
1526 gbeauche 1.22 UNLOCK_EVENTS;
1527 gbeauche 1.1
1528     if (drv == NULL) {
1529     ErrorAlert(STR_OPEN_WINDOW_ERR);
1530     QuitEmulator();
1531     }
1532     }
1533    
1534    
1535     /*
1536 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1537     */
1538    
1539     #ifdef SHEEPSHAVER
1540     bool video_can_change_cursor(void)
1541     {
1542 asvitkine 1.36 static char driver[] = "Quartz?";
1543     static int quartzok = -1;
1544    
1545     if (display_type != DISPLAY_WINDOW)
1546     return false;
1547    
1548     if (quartzok < 0) {
1549     if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1550     quartzok = true;
1551     else {
1552     // Quartz driver bug prevents cursor changing in SDL 1.2.11 and later
1553     const SDL_version *vp = SDL_Linked_Version();
1554     quartzok = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch) <= SDL_VERSIONNUM(1, 2, 10);
1555     }
1556     }
1557    
1558     return quartzok;
1559 gbeauche 1.4 }
1560     #endif
1561    
1562    
1563     /*
1564     * Set cursor image for window
1565     */
1566    
1567     #ifdef SHEEPSHAVER
1568     void video_set_cursor(void)
1569     {
1570 gbeauche 1.6 cursor_changed = true;
1571 gbeauche 1.4 }
1572     #endif
1573    
1574    
1575     /*
1576 gbeauche 1.9 * Keyboard-related utilify functions
1577 gbeauche 1.1 */
1578    
1579 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1580     {
1581     switch (e.keysym.sym) {
1582     case SDLK_NUMLOCK:
1583     case SDLK_CAPSLOCK:
1584     case SDLK_SCROLLOCK:
1585     case SDLK_RSHIFT:
1586     case SDLK_LSHIFT:
1587     case SDLK_RCTRL:
1588     case SDLK_LCTRL:
1589     case SDLK_RALT:
1590     case SDLK_LALT:
1591     case SDLK_RMETA:
1592     case SDLK_LMETA:
1593     case SDLK_LSUPER:
1594     case SDLK_RSUPER:
1595     case SDLK_MODE:
1596     case SDLK_COMPOSE:
1597     return true;
1598     }
1599     return false;
1600     }
1601    
1602 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1603     {
1604     return ctrl_down || (ks.mod & KMOD_CTRL);
1605     }
1606    
1607 gbeauche 1.9
1608     /*
1609     * Translate key event to Mac keycode, returns -1 if no keycode was found
1610     * and -2 if the key was recognized as a hotkey
1611     */
1612    
1613 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1614     {
1615     switch (ks.sym) {
1616     case SDLK_a: return 0x00;
1617     case SDLK_b: return 0x0b;
1618     case SDLK_c: return 0x08;
1619     case SDLK_d: return 0x02;
1620     case SDLK_e: return 0x0e;
1621     case SDLK_f: return 0x03;
1622     case SDLK_g: return 0x05;
1623     case SDLK_h: return 0x04;
1624     case SDLK_i: return 0x22;
1625     case SDLK_j: return 0x26;
1626     case SDLK_k: return 0x28;
1627     case SDLK_l: return 0x25;
1628     case SDLK_m: return 0x2e;
1629     case SDLK_n: return 0x2d;
1630     case SDLK_o: return 0x1f;
1631     case SDLK_p: return 0x23;
1632     case SDLK_q: return 0x0c;
1633     case SDLK_r: return 0x0f;
1634     case SDLK_s: return 0x01;
1635     case SDLK_t: return 0x11;
1636     case SDLK_u: return 0x20;
1637     case SDLK_v: return 0x09;
1638     case SDLK_w: return 0x0d;
1639     case SDLK_x: return 0x07;
1640     case SDLK_y: return 0x10;
1641     case SDLK_z: return 0x06;
1642    
1643     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1644     case SDLK_2: case SDLK_AT: return 0x13;
1645 gbeauche 1.18 case SDLK_3: case SDLK_HASH: return 0x14;
1646 gbeauche 1.1 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1647 gbeauche 1.18 case SDLK_5: return 0x17;
1648 gbeauche 1.1 case SDLK_6: return 0x16;
1649     case SDLK_7: return 0x1a;
1650     case SDLK_8: return 0x1c;
1651     case SDLK_9: return 0x19;
1652     case SDLK_0: return 0x1d;
1653    
1654 gbeauche 1.18 case SDLK_BACKQUOTE: return 0x0a;
1655 gbeauche 1.1 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1656     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1657 gbeauche 1.18 case SDLK_LEFTBRACKET: return 0x21;
1658     case SDLK_RIGHTBRACKET: return 0x1e;
1659     case SDLK_BACKSLASH: return 0x2a;
1660 gbeauche 1.1 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1661 gbeauche 1.18 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1662 gbeauche 1.1 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1663     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1664     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1665    
1666     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1667     case SDLK_RETURN: return 0x24;
1668     case SDLK_SPACE: return 0x31;
1669     case SDLK_BACKSPACE: return 0x33;
1670    
1671     case SDLK_DELETE: return 0x75;
1672     case SDLK_INSERT: return 0x72;
1673     case SDLK_HOME: case SDLK_HELP: return 0x73;
1674     case SDLK_END: return 0x77;
1675     case SDLK_PAGEUP: return 0x74;
1676     case SDLK_PAGEDOWN: return 0x79;
1677    
1678     case SDLK_LCTRL: return 0x36;
1679     case SDLK_RCTRL: return 0x36;
1680     case SDLK_LSHIFT: return 0x38;
1681     case SDLK_RSHIFT: return 0x38;
1682 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1683     case SDLK_LALT: return 0x3a;
1684     case SDLK_RALT: return 0x3a;
1685     case SDLK_LMETA: return 0x37;
1686     case SDLK_RMETA: return 0x37;
1687     #else
1688 gbeauche 1.1 case SDLK_LALT: return 0x37;
1689     case SDLK_RALT: return 0x37;
1690     case SDLK_LMETA: return 0x3a;
1691     case SDLK_RMETA: return 0x3a;
1692 gbeauche 1.9 #endif
1693 gbeauche 1.19 case SDLK_LSUPER: return 0x3a; // "Windows" key
1694     case SDLK_RSUPER: return 0x3a;
1695 gbeauche 1.1 case SDLK_MENU: return 0x32;
1696     case SDLK_CAPSLOCK: return 0x39;
1697     case SDLK_NUMLOCK: return 0x47;
1698    
1699     case SDLK_UP: return 0x3e;
1700     case SDLK_DOWN: return 0x3d;
1701     case SDLK_LEFT: return 0x3b;
1702     case SDLK_RIGHT: return 0x3c;
1703    
1704     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1705    
1706     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1707     case SDLK_F2: return 0x78;
1708     case SDLK_F3: return 0x63;
1709     case SDLK_F4: return 0x76;
1710     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1711     case SDLK_F6: return 0x61;
1712     case SDLK_F7: return 0x62;
1713     case SDLK_F8: return 0x64;
1714     case SDLK_F9: return 0x65;
1715     case SDLK_F10: return 0x6d;
1716     case SDLK_F11: return 0x67;
1717     case SDLK_F12: return 0x6f;
1718    
1719     case SDLK_PRINT: return 0x69;
1720     case SDLK_SCROLLOCK: return 0x6b;
1721     case SDLK_PAUSE: return 0x71;
1722    
1723     case SDLK_KP0: return 0x52;
1724     case SDLK_KP1: return 0x53;
1725     case SDLK_KP2: return 0x54;
1726     case SDLK_KP3: return 0x55;
1727     case SDLK_KP4: return 0x56;
1728     case SDLK_KP5: return 0x57;
1729     case SDLK_KP6: return 0x58;
1730     case SDLK_KP7: return 0x59;
1731     case SDLK_KP8: return 0x5b;
1732     case SDLK_KP9: return 0x5c;
1733     case SDLK_KP_PERIOD: return 0x41;
1734     case SDLK_KP_PLUS: return 0x45;
1735     case SDLK_KP_MINUS: return 0x4e;
1736     case SDLK_KP_MULTIPLY: return 0x43;
1737     case SDLK_KP_DIVIDE: return 0x4b;
1738     case SDLK_KP_ENTER: return 0x4c;
1739     case SDLK_KP_EQUALS: return 0x51;
1740     }
1741     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1742     return -1;
1743     }
1744    
1745     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1746     {
1747     return kc_decode(ev.keysym, key_down);
1748     }
1749    
1750    
1751     /*
1752     * SDL event handling
1753     */
1754    
1755     static void handle_events(void)
1756     {
1757 gbeauche 1.2 SDL_Event events[10];
1758     const int n_max_events = sizeof(events) / sizeof(events[0]);
1759     int n_events;
1760    
1761     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1762     for (int i = 0; i < n_events; i++) {
1763     SDL_Event const & event = events[i];
1764     switch (event.type) {
1765 gbeauche 1.1
1766     // Mouse button
1767     case SDL_MOUSEBUTTONDOWN: {
1768     unsigned int button = event.button.button;
1769 asvitkine 1.37 if (button == SDL_BUTTON_LEFT)
1770     ADBMouseDown(0);
1771     else if (button == SDL_BUTTON_RIGHT)
1772     ADBMouseDown(1);
1773     else if (button == SDL_BUTTON_MIDDLE)
1774     ADBMouseDown(2);
1775 gbeauche 1.1 else if (button < 6) { // Wheel mouse
1776     if (mouse_wheel_mode == 0) {
1777     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1778     ADBKeyDown(key);
1779     ADBKeyUp(key);
1780     } else {
1781     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1782     for(int i=0; i<mouse_wheel_lines; i++) {
1783     ADBKeyDown(key);
1784     ADBKeyUp(key);
1785     }
1786     }
1787     }
1788     break;
1789     }
1790     case SDL_MOUSEBUTTONUP: {
1791     unsigned int button = event.button.button;
1792 asvitkine 1.37 if (button == SDL_BUTTON_LEFT)
1793     ADBMouseUp(0);
1794     else if (button == SDL_BUTTON_RIGHT)
1795     ADBMouseUp(1);
1796     else if (button == SDL_BUTTON_MIDDLE)
1797     ADBMouseUp(2);
1798 gbeauche 1.1 break;
1799     }
1800    
1801     // Mouse moved
1802     case SDL_MOUSEMOTION:
1803     drv->mouse_moved(event.motion.x, event.motion.y);
1804     break;
1805    
1806     // Keyboard
1807     case SDL_KEYDOWN: {
1808     int code = -1;
1809 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1810 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1811     code = keycode_table[event.key.keysym.scancode & 0xff];
1812     } else
1813     code = event2keycode(event.key, true);
1814     if (code >= 0) {
1815     if (!emul_suspended) {
1816     if (code == 0x39) { // Caps Lock pressed
1817     if (caps_on) {
1818     ADBKeyUp(code);
1819     caps_on = false;
1820     } else {
1821     ADBKeyDown(code);
1822     caps_on = true;
1823     }
1824     } else
1825     ADBKeyDown(code);
1826     if (code == 0x36)
1827     ctrl_down = true;
1828     } else {
1829     if (code == 0x31)
1830     drv->resume(); // Space wakes us up
1831     }
1832     }
1833     break;
1834     }
1835     case SDL_KEYUP: {
1836     int code = -1;
1837 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1838 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1839     code = keycode_table[event.key.keysym.scancode & 0xff];
1840     } else
1841     code = event2keycode(event.key, false);
1842 gbeauche 1.9 if (code >= 0) {
1843     if (code == 0x39) { // Caps Lock released
1844     if (caps_on) {
1845     ADBKeyUp(code);
1846     caps_on = false;
1847     } else {
1848     ADBKeyDown(code);
1849     caps_on = true;
1850     }
1851     } else
1852     ADBKeyUp(code);
1853 gbeauche 1.1 if (code == 0x36)
1854     ctrl_down = false;
1855     }
1856     break;
1857     }
1858    
1859     // Hidden parts exposed, force complete refresh of window
1860     case SDL_VIDEOEXPOSE:
1861     if (display_type == DISPLAY_WINDOW) {
1862 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1863 gbeauche 1.1 #ifdef ENABLE_VOSF
1864     if (use_vosf) { // VOSF refresh
1865     LOCK_VOSF;
1866     PFLAG_SET_ALL;
1867     UNLOCK_VOSF;
1868 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1869 gbeauche 1.1 }
1870     else
1871     #endif
1872 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1873 gbeauche 1.1 }
1874     break;
1875    
1876     // Window "close" widget clicked
1877     case SDL_QUIT:
1878     ADBKeyDown(0x7f); // Power key
1879     ADBKeyUp(0x7f);
1880     break;
1881 asvitkine 1.35
1882     // Application activate/deactivate; consume the event but otherwise ignore it
1883     case SDL_ACTIVEEVENT:
1884     break;
1885 gbeauche 1.2 }
1886 gbeauche 1.1 }
1887     }
1888     }
1889    
1890    
1891     /*
1892     * Window display update
1893     */
1894    
1895     // Static display update (fixed frame rate, but incremental)
1896 asvitkine 1.38 static void update_display_static(driver_base *drv)
1897 gbeauche 1.1 {
1898     // Incremental update code
1899     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1900 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1901     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1902 gbeauche 1.1 uint8 *p, *p2;
1903    
1904     // Check for first line from top and first line from bottom that have changed
1905     y1 = 0;
1906 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1907 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1908     y1 = j;
1909     break;
1910     }
1911     }
1912     y2 = y1 - 1;
1913 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1914 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1915     y2 = j;
1916     break;
1917     }
1918     }
1919     high = y2 - y1 + 1;
1920    
1921     // Check for first column from left and first column from right that have changed
1922     if (high) {
1923 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1924 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1925     const int dst_bytes_per_row = drv->s->pitch;
1926 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1927 gbeauche 1.1
1928 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1929 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1930     p = &the_buffer[j * bytes_per_row];
1931     p2 = &the_buffer_copy[j * bytes_per_row];
1932     for (i = 0; i < x1; i++) {
1933     if (*p != *p2) {
1934     x1 = i;
1935     break;
1936     }
1937     p++; p2++;
1938     }
1939     }
1940     x2 = x1;
1941     for (j = y1; j <= y2; j++) {
1942     p = &the_buffer[j * bytes_per_row];
1943     p2 = &the_buffer_copy[j * bytes_per_row];
1944     p += bytes_per_row;
1945     p2 += bytes_per_row;
1946 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1947 gbeauche 1.1 p--; p2--;
1948     if (*p != *p2) {
1949     x2 = i;
1950     break;
1951     }
1952     }
1953     }
1954     x1 *= pixels_per_byte;
1955     x2 *= pixels_per_byte;
1956     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1957    
1958     // Update copy of the_buffer
1959     if (high && wide) {
1960    
1961     // Lock surface, if required
1962     if (SDL_MUSTLOCK(drv->s))
1963     SDL_LockSurface(drv->s);
1964    
1965     // Blit to screen surface
1966     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1967     int di = y1 * dst_bytes_per_row + x1;
1968     for (j = y1; j <= y2; j++) {
1969     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1970     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1971     si += src_bytes_per_row;
1972     di += dst_bytes_per_row;
1973     }
1974    
1975     // Unlock surface, if required
1976     if (SDL_MUSTLOCK(drv->s))
1977     SDL_UnlockSurface(drv->s);
1978    
1979     // Refresh display
1980     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1981     }
1982    
1983     } else {
1984 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1985 asvitkine 1.38 const int dst_bytes_per_row = drv->s->pitch;
1986 gbeauche 1.1
1987 gbeauche 1.4 x1 = VIDEO_MODE_X;
1988 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1989     p = &the_buffer[j * bytes_per_row];
1990     p2 = &the_buffer_copy[j * bytes_per_row];
1991     for (i=0; i<x1*bytes_per_pixel; i++) {
1992     if (*p != *p2) {
1993     x1 = i / bytes_per_pixel;
1994     break;
1995     }
1996     p++; p2++;
1997     }
1998     }
1999     x2 = x1;
2000     for (j=y1; j<=y2; j++) {
2001     p = &the_buffer[j * bytes_per_row];
2002     p2 = &the_buffer_copy[j * bytes_per_row];
2003     p += bytes_per_row;
2004     p2 += bytes_per_row;
2005 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
2006 gbeauche 1.1 p--;
2007     p2--;
2008     if (*p != *p2) {
2009     x2 = i / bytes_per_pixel;
2010     break;
2011     }
2012     }
2013     }
2014     wide = x2 - x1;
2015    
2016     // Update copy of the_buffer
2017     if (high && wide) {
2018    
2019     // Lock surface, if required
2020     if (SDL_MUSTLOCK(drv->s))
2021     SDL_LockSurface(drv->s);
2022    
2023     // Blit to screen surface
2024     for (j=y1; j<=y2; j++) {
2025     i = j * bytes_per_row + x1 * bytes_per_pixel;
2026 asvitkine 1.38 int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2027 gbeauche 1.1 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2028 asvitkine 1.38 Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2029 gbeauche 1.1 }
2030    
2031     // Unlock surface, if required
2032     if (SDL_MUSTLOCK(drv->s))
2033     SDL_UnlockSurface(drv->s);
2034    
2035     // Refresh display
2036     SDL_UpdateRect(drv->s, x1, y1, wide, high);
2037     }
2038     }
2039     }
2040     }
2041    
2042 gbeauche 1.25 // Static display update (fixed frame rate, bounding boxes based)
2043     // XXX use NQD bounding boxes to help detect dirty areas?
2044 asvitkine 1.38 static void update_display_static_bbox(driver_base *drv)
2045 gbeauche 1.25 {
2046     const VIDEO_MODE &mode = drv->mode;
2047    
2048     // Allocate bounding boxes for SDL_UpdateRects()
2049     const int N_PIXELS = 64;
2050     const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2051     const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2052     SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2053     int nr_boxes = 0;
2054    
2055     // Lock surface, if required
2056     if (SDL_MUSTLOCK(drv->s))
2057     SDL_LockSurface(drv->s);
2058    
2059     // Update the surface from Mac screen
2060     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2061     const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2062 asvitkine 1.38 const int dst_bytes_per_row = drv->s->pitch;
2063 gbeauche 1.25 int x, y;
2064     for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2065     int h = N_PIXELS;
2066     if (h > VIDEO_MODE_Y - y)
2067     h = VIDEO_MODE_Y - y;
2068     for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2069     int w = N_PIXELS;
2070     if (w > VIDEO_MODE_X - x)
2071     w = VIDEO_MODE_X - x;
2072     const int xs = w * bytes_per_pixel;
2073     const int xb = x * bytes_per_pixel;
2074     bool dirty = false;
2075     for (int j = y; j < (y + h); j++) {
2076     const int yb = j * bytes_per_row;
2077 asvitkine 1.38 const int dst_yb = j * dst_bytes_per_row;
2078 gbeauche 1.25 if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2079     memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2080 asvitkine 1.38 Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2081 gbeauche 1.25 dirty = true;
2082     }
2083     }
2084     if (dirty) {
2085     boxes[nr_boxes].x = x;
2086     boxes[nr_boxes].y = y;
2087     boxes[nr_boxes].w = w;
2088     boxes[nr_boxes].h = h;
2089     nr_boxes++;
2090     }
2091     }
2092     }
2093    
2094     // Unlock surface, if required
2095     if (SDL_MUSTLOCK(drv->s))
2096     SDL_UnlockSurface(drv->s);
2097    
2098     // Refresh display
2099     if (nr_boxes)
2100     SDL_UpdateRects(drv->s, nr_boxes, boxes);
2101     }
2102    
2103 gbeauche 1.1
2104     // We suggest the compiler to inline the next two functions so that it
2105     // may specialise the code according to the current screen depth and
2106     // display type. A clever compiler would do that job by itself though...
2107    
2108     // NOTE: update_display_vosf is inlined too
2109    
2110     static inline void possibly_quit_dga_mode()
2111     {
2112     // Quit DGA mode if requested (something terrible has happened and we
2113     // want to give control back to the user)
2114     if (quit_full_screen) {
2115     quit_full_screen = false;
2116     delete drv;
2117     drv = NULL;
2118     }
2119     }
2120    
2121     static inline void possibly_ungrab_mouse()
2122     {
2123     // Ungrab mouse if requested (something terrible has happened and we
2124     // want to give control back to the user)
2125     if (quit_full_screen) {
2126     quit_full_screen = false;
2127     if (drv)
2128     drv->ungrab_mouse();
2129     }
2130     }
2131    
2132     static inline void handle_palette_changes(void)
2133     {
2134     LOCK_PALETTE;
2135    
2136     if (sdl_palette_changed) {
2137     sdl_palette_changed = false;
2138     drv->update_palette();
2139     }
2140    
2141     UNLOCK_PALETTE;
2142     }
2143    
2144 asvitkine 1.38 static void video_refresh_window_static(void);
2145    
2146 gbeauche 1.1 static void video_refresh_dga(void)
2147     {
2148     // Quit DGA mode if requested
2149     possibly_quit_dga_mode();
2150 asvitkine 1.38 video_refresh_window_static();
2151 gbeauche 1.1 }
2152    
2153     #ifdef ENABLE_VOSF
2154     #if REAL_ADDRESSING || DIRECT_ADDRESSING
2155     static void video_refresh_dga_vosf(void)
2156     {
2157     // Quit DGA mode if requested
2158     possibly_quit_dga_mode();
2159    
2160     // Update display (VOSF variant)
2161     static int tick_counter = 0;
2162     if (++tick_counter >= frame_skip) {
2163     tick_counter = 0;
2164     if (mainBuffer.dirty) {
2165     LOCK_VOSF;
2166 gbeauche 1.19 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2167 gbeauche 1.1 UNLOCK_VOSF;
2168     }
2169     }
2170     }
2171     #endif
2172    
2173     static void video_refresh_window_vosf(void)
2174     {
2175     // Ungrab mouse if requested
2176     possibly_ungrab_mouse();
2177    
2178     // Update display (VOSF variant)
2179     static int tick_counter = 0;
2180     if (++tick_counter >= frame_skip) {
2181     tick_counter = 0;
2182     if (mainBuffer.dirty) {
2183     LOCK_VOSF;
2184     update_display_window_vosf(static_cast<driver_window *>(drv));
2185     UNLOCK_VOSF;
2186     }
2187     }
2188     }
2189     #endif // def ENABLE_VOSF
2190    
2191     static void video_refresh_window_static(void)
2192     {
2193     // Ungrab mouse if requested
2194     possibly_ungrab_mouse();
2195    
2196     // Update display (static variant)
2197     static int tick_counter = 0;
2198     if (++tick_counter >= frame_skip) {
2199     tick_counter = 0;
2200 gbeauche 1.25 const VIDEO_MODE &mode = drv->mode;
2201     if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2202 asvitkine 1.38 update_display_static_bbox(drv);
2203 gbeauche 1.25 else
2204 asvitkine 1.38 update_display_static(drv);
2205 gbeauche 1.1 }
2206     }
2207    
2208    
2209     /*
2210     * Thread for screen refresh, input handling etc.
2211     */
2212    
2213     static void VideoRefreshInit(void)
2214     {
2215     // TODO: set up specialised 8bpp VideoRefresh handlers ?
2216     if (display_type == DISPLAY_SCREEN) {
2217     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2218     if (use_vosf)
2219     video_refresh = video_refresh_dga_vosf;
2220     else
2221     #endif
2222     video_refresh = video_refresh_dga;
2223     }
2224     else {
2225     #ifdef ENABLE_VOSF
2226     if (use_vosf)
2227     video_refresh = video_refresh_window_vosf;
2228     else
2229     #endif
2230     video_refresh = video_refresh_window_static;
2231     }
2232     }
2233    
2234 gbeauche 1.20 static inline void do_video_refresh(void)
2235     {
2236     // Handle SDL events
2237     handle_events();
2238    
2239     // Update display
2240     video_refresh();
2241    
2242     #ifdef SHEEPSHAVER
2243     // Set new cursor image if it was changed
2244     if (cursor_changed && sdl_cursor) {
2245     cursor_changed = false;
2246 gbeauche 1.22 LOCK_EVENTS;
2247 gbeauche 1.20 SDL_FreeCursor(sdl_cursor);
2248     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2249 gbeauche 1.29 if (sdl_cursor) {
2250 asvitkine 1.36 SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2251 gbeauche 1.20 SDL_SetCursor(sdl_cursor);
2252 gbeauche 1.29 #ifdef WIN32
2253     // XXX Windows apparently needs an extra mouse event to
2254     // make the new cursor image visible
2255     int visible = SDL_ShowCursor(-1);
2256     if (visible) {
2257     int x, y;
2258     SDL_GetMouseState(&x, &y);
2259     SDL_WarpMouse(x, y);
2260     }
2261     #endif
2262     }
2263 gbeauche 1.22 UNLOCK_EVENTS;
2264 gbeauche 1.20 }
2265     #endif
2266    
2267     // Set new palette if it was changed
2268     handle_palette_changes();
2269     }
2270    
2271     // This function is called on non-threaded platforms from a timer interrupt
2272     void VideoRefresh(void)
2273     {
2274     // We need to check redraw_thread_active to inhibit refreshed during
2275     // mode changes on non-threaded platforms
2276     if (!redraw_thread_active)
2277     return;
2278    
2279     // Process pending events and update display
2280     do_video_refresh();
2281     }
2282    
2283 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
2284     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2285    
2286 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
2287 gbeauche 1.1 static int redraw_func(void *arg)
2288     {
2289     uint64 start = GetTicks_usec();
2290     int64 ticks = 0;
2291 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2292 gbeauche 1.1
2293     while (!redraw_thread_cancel) {
2294    
2295     // Wait
2296 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
2297     int64 delay = next - GetTicks_usec();
2298     if (delay > 0)
2299     Delay_usec(delay);
2300     else if (delay < -VIDEO_REFRESH_DELAY)
2301     next = GetTicks_usec();
2302     ticks++;
2303 gbeauche 1.1
2304 gbeauche 1.13 #ifdef SHEEPSHAVER
2305     // Pause if requested (during video mode switches)
2306     if (thread_stop_req) {
2307     thread_stop_ack = true;
2308     continue;
2309     }
2310     #endif
2311    
2312 gbeauche 1.20 // Process pending events and update display
2313     do_video_refresh();
2314 gbeauche 1.1 }
2315    
2316     uint64 end = GetTicks_usec();
2317     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2318     return 0;
2319     }
2320 gbeauche 1.20 #endif
2321 gbeauche 1.26
2322    
2323     /*
2324     * Record dirty area from NQD
2325     */
2326    
2327     #ifdef SHEEPSHAVER
2328     void video_set_dirty_area(int x, int y, int w, int h)
2329     {
2330     const VIDEO_MODE &mode = drv->mode;
2331     const int screen_width = VIDEO_MODE_X;
2332     const int screen_height = VIDEO_MODE_Y;
2333     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2334    
2335     #ifdef ENABLE_VOSF
2336     if (use_vosf) {
2337 gbeauche 1.27 vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2338 gbeauche 1.26 return;
2339     }
2340     #endif
2341    
2342     // XXX handle dirty bounding boxes for non-VOSF modes
2343     }
2344     #endif