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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.31
Committed: 2007-01-22T00:32:25Z (17 years, 8 months ago) by asvitkine
Branch: MAIN
Changes since 1.30: +3 -2 lines
Log Message:
back out my previous change, it breaks audio

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4 gbeauche 1.15 * Basilisk II (C) 1997-2005 Christian Bauer
5 gbeauche 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24 gbeauche 1.19 * Ctrl-Tab = suspend DGA mode (TODO)
25 gbeauche 1.1 * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30 gbeauche 1.29 * - Windows requires an extra mouse event to update the actual cursor image?
31 gbeauche 1.19 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32 gbeauche 1.1 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33     * - Mouse acceleration, there is no API in SDL yet for that
34     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
35     * - Gamma tables support is likely to be broken here
36 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
37     * to PumpEvents() within the same thread as the one that called SetVideoMode().
38     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 gbeauche 1.6 * - Backport hw cursor acceleration to Basilisk II?
40 gbeauche 1.19 * - Factor out code
41 gbeauche 1.1 */
42    
43     #include "sysdeps.h"
44    
45     #include <SDL.h>
46     #include <SDL_mutex.h>
47     #include <SDL_thread.h>
48     #include <errno.h>
49 gbeauche 1.4 #include <vector>
50 gbeauche 1.1
51 gbeauche 1.28 #ifdef WIN32
52     #include <malloc.h> /* alloca() */
53     #endif
54    
55 gbeauche 1.1 #include "cpu_emulation.h"
56     #include "main.h"
57     #include "adb.h"
58     #include "macos_util.h"
59     #include "prefs.h"
60     #include "user_strings.h"
61     #include "video.h"
62 gbeauche 1.4 #include "video_defs.h"
63 gbeauche 1.1 #include "video_blit.h"
64 gbeauche 1.13 #include "vm_alloc.h"
65 gbeauche 1.1
66     #define DEBUG 0
67     #include "debug.h"
68    
69    
70     // Supported video modes
71 gbeauche 1.4 using std::vector;
72     static vector<VIDEO_MODE> VideoModes;
73 gbeauche 1.1
74     // Display types
75 gbeauche 1.4 #ifdef SHEEPSHAVER
76 gbeauche 1.1 enum {
77 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
78     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
79 gbeauche 1.1 };
80 gbeauche 1.4 extern int display_type; // See enum above
81     #else
82     enum {
83     DISPLAY_WINDOW, // windowed display
84     DISPLAY_SCREEN // fullscreen display
85     };
86     static int display_type = DISPLAY_WINDOW; // See enum above
87     #endif
88 gbeauche 1.1
89     // Constants
90 gbeauche 1.16 #ifdef WIN32
91     const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
92     #else
93 gbeauche 1.1 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
94 gbeauche 1.16 #endif
95 gbeauche 1.1
96    
97     // Global variables
98     static int32 frame_skip; // Prefs items
99     static int16 mouse_wheel_mode;
100     static int16 mouse_wheel_lines;
101    
102     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
103     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
104     static uint32 the_buffer_size; // Size of allocated the_buffer
105    
106     static bool redraw_thread_active = false; // Flag: Redraw thread installed
107 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
108 gbeauche 1.1 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
109     static SDL_Thread *redraw_thread = NULL; // Redraw thread
110 gbeauche 1.20 #ifdef SHEEPSHAVER
111 gbeauche 1.13 static volatile bool thread_stop_req = false;
112     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
113 gbeauche 1.20 #endif
114     #endif
115 gbeauche 1.1
116     #ifdef ENABLE_VOSF
117 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
118 gbeauche 1.1 #else
119     static const bool use_vosf = false; // VOSF not possible
120     #endif
121    
122     static bool ctrl_down = false; // Flag: Ctrl key pressed
123     static bool caps_on = false; // Flag: Caps Lock on
124     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
125     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
126     static bool emul_suspended = false; // Flag: Emulator suspended
127    
128     static bool classic_mode = false; // Flag: Classic Mac video mode
129    
130     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
131     static int keycode_table[256]; // X keycode -> Mac keycode translation table
132    
133     // SDL variables
134     static int screen_depth; // Depth of current screen
135 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
136     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
137 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
138     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
139 gbeauche 1.2 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
140 gbeauche 1.1
141 gbeauche 1.22 // Mutex to protect SDL events
142     static SDL_mutex *sdl_events_lock = NULL;
143     #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
144     #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
145    
146 gbeauche 1.1 // Mutex to protect palette
147     static SDL_mutex *sdl_palette_lock = NULL;
148     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
149     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
150    
151     // Mutex to protect frame buffer
152     static SDL_mutex *frame_buffer_lock = NULL;
153     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
154     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
155    
156     // Video refresh function
157     static void VideoRefreshInit(void);
158     static void (*video_refresh)(void);
159    
160    
161     // Prototypes
162     static int redraw_func(void *arg);
163    
164     // From sys_unix.cpp
165     extern void SysMountFirstFloppy(void);
166    
167    
168     /*
169 gbeauche 1.21 * SDL surface locking glue
170     */
171    
172     #ifdef ENABLE_VOSF
173     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
174     if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
175     the_host_buffer = (uint8 *)(SURFACE)->pixels; \
176     } while (0)
177     #else
178     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
179     #endif
180    
181     #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
182     if (SDL_MUSTLOCK(SURFACE)) { \
183     SDL_LockSurface(SURFACE); \
184     SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
185     } \
186     } while (0)
187    
188     #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
189     if (SDL_MUSTLOCK(SURFACE)) \
190     SDL_UnlockSurface(SURFACE); \
191     } while (0)
192    
193    
194     /*
195 gbeauche 1.13 * Framebuffer allocation routines
196     */
197    
198     static void *vm_acquire_framebuffer(uint32 size)
199     {
200     return vm_acquire(size);
201     }
202    
203     static inline void vm_release_framebuffer(void *fb, uint32 size)
204     {
205     vm_release(fb, size);
206     }
207    
208    
209     /*
210 gbeauche 1.23 * Windows message handler
211     */
212    
213     #ifdef WIN32
214     #include <dbt.h>
215     static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
216    
217     extern void SysMediaArrived(void);
218     extern void SysMediaRemoved(void);
219     extern HWND GetMainWindowHandle(void);
220    
221     static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
222     {
223     switch (msg) {
224     case WM_DEVICECHANGE:
225     if (wParam == DBT_DEVICEREMOVECOMPLETE) {
226     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
227     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
228     SysMediaRemoved();
229     }
230     else if (wParam == DBT_DEVICEARRIVAL) {
231     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
232     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
233     SysMediaArrived();
234     }
235     return 0;
236    
237     default:
238     if (sdl_window_proc)
239     return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
240     }
241    
242     return DefWindowProc(hwnd, msg, wParam, lParam);
243     }
244     #endif
245    
246    
247     /*
248 gbeauche 1.4 * SheepShaver glue
249     */
250    
251     #ifdef SHEEPSHAVER
252     // Color depth modes type
253     typedef int video_depth;
254    
255     // 1, 2, 4 and 8 bit depths use a color palette
256     static inline bool IsDirectMode(VIDEO_MODE const & mode)
257     {
258     return IsDirectMode(mode.viAppleMode);
259     }
260    
261     // Abstract base class representing one (possibly virtual) monitor
262     // ("monitor" = rectangular display with a contiguous frame buffer)
263     class monitor_desc {
264     public:
265     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
266     virtual ~monitor_desc() {}
267    
268     // Get current Mac frame buffer base address
269     uint32 get_mac_frame_base(void) const {return screen_base;}
270    
271     // Set Mac frame buffer base address (called from switch_to_mode())
272     void set_mac_frame_base(uint32 base) {screen_base = base;}
273    
274     // Get current video mode
275     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
276    
277     // Called by the video driver to switch the video mode on this display
278     // (must call set_mac_frame_base())
279     virtual void switch_to_current_mode(void) = 0;
280    
281     // Called by the video driver to set the color palette (in indexed modes)
282     // or the gamma table (in direct modes)
283     virtual void set_palette(uint8 *pal, int num) = 0;
284     };
285    
286     // Vector of pointers to available monitor descriptions, filled by VideoInit()
287     static vector<monitor_desc *> VideoMonitors;
288    
289     // Find Apple mode matching best specified dimensions
290     static int find_apple_resolution(int xsize, int ysize)
291     {
292 gbeauche 1.24 if (xsize == 640 && ysize == 480)
293     return APPLE_640x480;
294     if (xsize == 800 && ysize == 600)
295     return APPLE_800x600;
296     if (xsize == 1024 && ysize == 768)
297     return APPLE_1024x768;
298     if (xsize == 1152 && ysize == 768)
299     return APPLE_1152x768;
300     if (xsize == 1152 && ysize == 900)
301     return APPLE_1152x900;
302     if (xsize == 1280 && ysize == 1024)
303     return APPLE_1280x1024;
304     if (xsize == 1600 && ysize == 1200)
305     return APPLE_1600x1200;
306     return APPLE_CUSTOM;
307 gbeauche 1.4 }
308    
309     // Display error alert
310     static void ErrorAlert(int error)
311     {
312     ErrorAlert(GetString(error));
313     }
314 gbeauche 1.7
315     // Display warning alert
316     static void WarningAlert(int warning)
317     {
318     WarningAlert(GetString(warning));
319     }
320 gbeauche 1.4 #endif
321    
322    
323     /*
324 gbeauche 1.1 * monitor_desc subclass for SDL display
325     */
326    
327     class SDL_monitor_desc : public monitor_desc {
328     public:
329 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
330 gbeauche 1.1 ~SDL_monitor_desc() {}
331    
332     virtual void switch_to_current_mode(void);
333     virtual void set_palette(uint8 *pal, int num);
334    
335     bool video_open(void);
336     void video_close(void);
337     };
338    
339    
340     /*
341     * Utility functions
342     */
343    
344 gbeauche 1.4 // Find palette size for given color depth
345     static int palette_size(int mode)
346     {
347     switch (mode) {
348     case VIDEO_DEPTH_1BIT: return 2;
349     case VIDEO_DEPTH_2BIT: return 4;
350     case VIDEO_DEPTH_4BIT: return 16;
351     case VIDEO_DEPTH_8BIT: return 256;
352     case VIDEO_DEPTH_16BIT: return 32;
353     case VIDEO_DEPTH_32BIT: return 256;
354     default: return 0;
355     }
356     }
357    
358     // Return bytes per pixel for requested depth
359     static inline int bytes_per_pixel(int depth)
360     {
361     int bpp;
362     switch (depth) {
363     case 8:
364     bpp = 1;
365     break;
366     case 15: case 16:
367     bpp = 2;
368     break;
369     case 24: case 32:
370     bpp = 4;
371     break;
372     default:
373     abort();
374     }
375     return bpp;
376     }
377    
378 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
379 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
380 gbeauche 1.1 {
381     int depth = -1;
382     switch (video_depth) {
383 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
384 gbeauche 1.1 depth = 1;
385     break;
386 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
387 gbeauche 1.1 depth = 2;
388     break;
389 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
390 gbeauche 1.1 depth = 4;
391     break;
392 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
393 gbeauche 1.1 depth = 8;
394     break;
395 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
396 gbeauche 1.1 depth = 16;
397     break;
398 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
399 gbeauche 1.1 depth = 32;
400     break;
401     default:
402     abort();
403     }
404     return depth;
405     }
406    
407 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
408     static int sdl_depth_of_video_depth(int video_depth)
409     {
410     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
411     }
412    
413 gbeauche 1.24 // Get screen dimensions
414     static void sdl_display_dimensions(int &width, int &height)
415     {
416     static int max_width, max_height;
417     if (max_width == 0 && max_height == 0) {
418     max_width = 640 ; max_height = 480;
419     SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
420     if (modes && modes != (SDL_Rect **)-1) {
421     // It turns out that on some implementations, and contrary to the documentation,
422     // the returned list is not sorted from largest to smallest (e.g. Windows)
423     for (int i = 0; modes[i] != NULL; i++) {
424     const int w = modes[i]->w;
425     const int h = modes[i]->h;
426     if (w > max_width && h > max_height) {
427     max_width = w;
428     max_height = h;
429     }
430     }
431     }
432     }
433     width = max_width;
434     height = max_height;
435     }
436    
437     static inline int sdl_display_width(void)
438     {
439     int width, height;
440     sdl_display_dimensions(width, height);
441     return width;
442     }
443    
444     static inline int sdl_display_height(void)
445     {
446     int width, height;
447     sdl_display_dimensions(width, height);
448     return height;
449     }
450    
451 gbeauche 1.5 // Check wether specified mode is available
452 gbeauche 1.24 static bool has_mode(int type, int width, int height, int depth)
453 gbeauche 1.5 {
454     #ifdef SHEEPSHAVER
455 gbeauche 1.24 // Filter out Classic resolutions
456 gbeauche 1.5 if (width == 512 && height == 384)
457     return false;
458 gbeauche 1.24 #endif
459 gbeauche 1.5
460 gbeauche 1.24 // Filter out out-of-bounds resolutions
461     if (width > sdl_display_width() || height > sdl_display_height())
462     return false;
463 gbeauche 1.19
464 gbeauche 1.24 // Rely on SDL capabilities
465     return SDL_VideoModeOK(width, height,
466     sdl_depth_of_video_depth(depth),
467     SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
468 gbeauche 1.5 }
469    
470 gbeauche 1.1 // Add mode to list of supported modes
471 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
472 gbeauche 1.1 {
473 gbeauche 1.5 // Filter out unsupported modes
474 gbeauche 1.24 if (!has_mode(type, width, height, depth))
475 gbeauche 1.5 return;
476    
477     // Fill in VideoMode entry
478 gbeauche 1.4 VIDEO_MODE mode;
479     #ifdef SHEEPSHAVER
480 gbeauche 1.24 resolution_id = find_apple_resolution(width, height);
481 gbeauche 1.4 mode.viType = type;
482     #endif
483     VIDEO_MODE_X = width;
484     VIDEO_MODE_Y = height;
485     VIDEO_MODE_RESOLUTION = resolution_id;
486     VIDEO_MODE_ROW_BYTES = bytes_per_row;
487 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
488 gbeauche 1.1 VideoModes.push_back(mode);
489     }
490    
491     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
492 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
493 gbeauche 1.1 {
494     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
495     int layout = FLAYOUT_DIRECT;
496 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
497 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
498 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
499 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
500     if (native_byte_order)
501     MacFrameLayout = layout;
502     else
503     MacFrameLayout = FLAYOUT_DIRECT;
504     monitor.set_mac_frame_base(MacFrameBaseMac);
505    
506     // Set variables used by UAE memory banking
507 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
508 gbeauche 1.1 MacFrameBaseHost = the_buffer;
509 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
510 gbeauche 1.1 InitFrameBufferMapping();
511     #else
512     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
513     #endif
514     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
515     }
516    
517     // Set window name and class
518     static void set_window_name(int name)
519     {
520     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
521     if (vi && vi->wm_available) {
522     const char *str = GetString(name);
523     SDL_WM_SetCaption(str, str);
524     }
525     }
526    
527     // Set mouse grab mode
528     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
529     {
530 gbeauche 1.19 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
531 gbeauche 1.1 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
532     }
533    
534 gbeauche 1.24 // Migrate preferences items (XXX to be handled in MigratePrefs())
535     static void migrate_screen_prefs(void)
536     {
537     #ifdef SHEEPSHAVER
538     // Look-up priorities are: "screen", "screenmodes", "windowmodes".
539     if (PrefsFindString("screen"))
540     return;
541    
542     uint32 window_modes = PrefsFindInt32("windowmodes");
543     uint32 screen_modes = PrefsFindInt32("screenmodes");
544     int width = 0, height = 0;
545     if (screen_modes) {
546     static const struct {
547     int id;
548     int width;
549     int height;
550     }
551     modes[] = {
552     { 1, 640, 480 },
553     { 2, 800, 600 },
554     { 4, 1024, 768 },
555     { 64, 1152, 768 },
556     { 8, 1152, 900 },
557     { 16, 1280, 1024 },
558     { 32, 1600, 1200 },
559     { 0, }
560     };
561     for (int i = 0; modes[i].id != 0; i++) {
562     if (screen_modes & modes[i].id) {
563     if (width < modes[i].width && height < modes[i].height) {
564     width = modes[i].width;
565     height = modes[i].height;
566     }
567     }
568     }
569     } else {
570     if (window_modes & 1)
571     width = 640, height = 480;
572     if (window_modes & 2)
573     width = 800, height = 600;
574     }
575     if (width && height) {
576     char str[32];
577     sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
578     PrefsReplaceString("screen", str);
579     }
580     #endif
581     }
582    
583 gbeauche 1.1
584     /*
585     * Display "driver" classes
586     */
587    
588     class driver_base {
589     public:
590     driver_base(SDL_monitor_desc &m);
591     virtual ~driver_base();
592    
593     virtual void update_palette(void);
594     virtual void suspend(void) {}
595     virtual void resume(void) {}
596     virtual void toggle_mouse_grab(void) {}
597     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
598    
599     void disable_mouse_accel(void);
600     void restore_mouse_accel(void);
601    
602     virtual void grab_mouse(void) {}
603     virtual void ungrab_mouse(void) {}
604    
605     public:
606     SDL_monitor_desc &monitor; // Associated video monitor
607 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
608 gbeauche 1.1
609     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
610     SDL_Surface *s; // The surface we draw into
611     };
612    
613     class driver_window;
614     static void update_display_window_vosf(driver_window *drv);
615     static void update_display_dynamic(int ticker, driver_window *drv);
616     static void update_display_static(driver_window *drv);
617    
618     class driver_window : public driver_base {
619     friend void update_display_window_vosf(driver_window *drv);
620     friend void update_display_dynamic(int ticker, driver_window *drv);
621     friend void update_display_static(driver_window *drv);
622    
623     public:
624     driver_window(SDL_monitor_desc &monitor);
625     ~driver_window();
626    
627     void toggle_mouse_grab(void);
628     void mouse_moved(int x, int y);
629    
630     void grab_mouse(void);
631     void ungrab_mouse(void);
632    
633     private:
634     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
635     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
636     };
637    
638 gbeauche 1.19 class driver_fullscreen : public driver_base {
639     public:
640     driver_fullscreen(SDL_monitor_desc &monitor);
641     ~driver_fullscreen();
642     };
643    
644 gbeauche 1.1 static driver_base *drv = NULL; // Pointer to currently used driver object
645    
646     #ifdef ENABLE_VOSF
647     # include "video_vosf.h"
648     #endif
649    
650     driver_base::driver_base(SDL_monitor_desc &m)
651     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
652     {
653     the_buffer = NULL;
654     the_buffer_copy = NULL;
655     }
656    
657     driver_base::~driver_base()
658     {
659     ungrab_mouse();
660     restore_mouse_accel();
661    
662     if (s)
663     SDL_FreeSurface(s);
664    
665 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
666     if (the_buffer != VM_MAP_FAILED) {
667     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
668     vm_release_framebuffer(the_buffer, the_buffer_size);
669     the_buffer = NULL;
670     }
671    
672 gbeauche 1.1 // Free frame buffer(s)
673     if (!use_vosf) {
674     if (the_buffer_copy) {
675     free(the_buffer_copy);
676     the_buffer_copy = NULL;
677     }
678     }
679     #ifdef ENABLE_VOSF
680     else {
681     if (the_host_buffer) {
682     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
683     free(the_host_buffer);
684     the_host_buffer = NULL;
685     }
686     if (the_buffer_copy) {
687     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
688     free(the_buffer_copy);
689     the_buffer_copy = NULL;
690     }
691 gbeauche 1.13
692     // Deinitialize VOSF
693     video_vosf_exit();
694 gbeauche 1.1 }
695     #endif
696     }
697    
698     // Palette has changed
699     void driver_base::update_palette(void)
700     {
701 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
702 gbeauche 1.1
703 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
704 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
705     }
706    
707     // Disable mouse acceleration
708     void driver_base::disable_mouse_accel(void)
709     {
710     }
711    
712     // Restore mouse acceleration to original value
713     void driver_base::restore_mouse_accel(void)
714     {
715     }
716    
717    
718     /*
719     * Windowed display driver
720     */
721    
722 asvitkine 1.30 static int SDL_display_opened = FALSE;
723    
724 gbeauche 1.1 // Open display
725     driver_window::driver_window(SDL_monitor_desc &m)
726     : driver_base(m), mouse_grabbed(false)
727     {
728 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
729 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
730     int aligned_height = (height + 15) & ~15;
731    
732     // Set absolute mouse mode
733     ADBSetRelMouseMode(mouse_grabbed);
734    
735 asvitkine 1.30 // This is ugly:
736     // If we're switching resolutions (ie, not setting it for the first time),
737     // there's a bug in SDL where the SDL_Surface created will not be properly
738     // setup. The solution is to SDL_Quit() before calling SDL_SetVideoMode for
739     // the second time (SDL_SetVideoMode will call SDL_Init() and all will be
740     // well). Without this, the video becomes corrupted (at least on Mac OS X),
741     // after the resolution switch (for the second and subsequent times).
742 asvitkine 1.31 // EDIT: Ack, this breaks audio!
743     // if (SDL_display_opened)
744     // SDL_Quit();
745 asvitkine 1.30
746 gbeauche 1.1 // Create surface
747 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
748 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
749     return;
750    
751 asvitkine 1.30 SDL_display_opened = TRUE;
752    
753 gbeauche 1.1 #ifdef ENABLE_VOSF
754     use_vosf = true;
755     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
756     the_host_buffer = (uint8 *)s->pixels;
757     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
758 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
759 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
760     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
761 gbeauche 1.7
762     // Check whether we can initialize the VOSF subsystem and it's profitable
763     if (!video_vosf_init(m)) {
764     WarningAlert(STR_VOSF_INIT_ERR);
765     use_vosf = false;
766     }
767     else if (!video_vosf_profitable()) {
768     video_vosf_exit();
769 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
770 gbeauche 1.7 use_vosf = false;
771     }
772     if (!use_vosf) {
773     free(the_buffer_copy);
774     vm_release(the_buffer, the_buffer_size);
775     the_host_buffer = NULL;
776     }
777 gbeauche 1.1 #endif
778 gbeauche 1.7 if (!use_vosf) {
779     // Allocate memory for frame buffer
780     the_buffer_size = (aligned_height + 2) * s->pitch;
781     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
782 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
783 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
784     }
785    
786 gbeauche 1.6 #ifdef SHEEPSHAVER
787     // Create cursor
788     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
789     SDL_SetCursor(sdl_cursor);
790     cursor_changed = false;
791     }
792     #else
793     // Hide cursor
794     SDL_ShowCursor(0);
795     #endif
796    
797 gbeauche 1.1 // Set window name/class
798     set_window_name(STR_WINDOW_TITLE);
799    
800     // Init blitting routines
801     SDL_PixelFormat *f = s->format;
802     VisualFormat visualFormat;
803     visualFormat.depth = depth;
804     visualFormat.Rmask = f->Rmask;
805     visualFormat.Gmask = f->Gmask;
806     visualFormat.Bmask = f->Bmask;
807 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
808 gbeauche 1.1
809     // Load gray ramp to 8->16/32 expand map
810     if (!IsDirectMode(mode))
811     for (int i=0; i<256; i++)
812     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
813    
814     // Set frame buffer base
815 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
816 gbeauche 1.1
817     // Everything went well
818     init_ok = true;
819     }
820    
821     // Close display
822     driver_window::~driver_window()
823     {
824     #ifdef ENABLE_VOSF
825     if (use_vosf)
826     the_host_buffer = NULL; // don't free() in driver_base dtor
827     #endif
828     if (s)
829     SDL_FreeSurface(s);
830     }
831    
832     // Toggle mouse grab
833     void driver_window::toggle_mouse_grab(void)
834     {
835     if (mouse_grabbed)
836     ungrab_mouse();
837     else
838     grab_mouse();
839     }
840    
841     // Grab mouse, switch to relative mouse mode
842     void driver_window::grab_mouse(void)
843     {
844     if (!mouse_grabbed) {
845     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
846     if (new_mode == SDL_GRAB_ON) {
847     set_window_name(STR_WINDOW_TITLE_GRABBED);
848     disable_mouse_accel();
849     mouse_grabbed = true;
850     }
851     }
852     }
853    
854     // Ungrab mouse, switch to absolute mouse mode
855     void driver_window::ungrab_mouse(void)
856     {
857     if (mouse_grabbed) {
858     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
859     if (new_mode == SDL_GRAB_OFF) {
860     set_window_name(STR_WINDOW_TITLE);
861     restore_mouse_accel();
862     mouse_grabbed = false;
863     }
864     }
865     }
866    
867     // Mouse moved
868     void driver_window::mouse_moved(int x, int y)
869     {
870     mouse_last_x = x; mouse_last_y = y;
871     ADBMouseMoved(x, y);
872     }
873    
874 gbeauche 1.19
875     /*
876     * Full-screen display driver
877     */
878    
879     // Open display
880     driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
881     : driver_base(m)
882     {
883     int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
884     int aligned_width = (width + 15) & ~15;
885     int aligned_height = (height + 15) & ~15;
886    
887     // Set absolute mouse mode
888     ADBSetRelMouseMode(false);
889    
890     // Create surface
891     int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
892     if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
893     return;
894    
895     #ifdef ENABLE_VOSF
896     use_vosf = true;
897     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
898     the_host_buffer = (uint8 *)s->pixels;
899     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
900     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
901     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
902     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
903    
904     // Check whether we can initialize the VOSF subsystem and it's profitable
905     if (!video_vosf_init(m)) {
906     WarningAlert(STR_VOSF_INIT_ERR);
907     use_vosf = false;
908     }
909     else if (!video_vosf_profitable()) {
910     video_vosf_exit();
911     printf("VOSF acceleration is not profitable on this platform, disabling it\n");
912     use_vosf = false;
913     }
914     if (!use_vosf) {
915     free(the_buffer_copy);
916     vm_release(the_buffer, the_buffer_size);
917     the_host_buffer = NULL;
918     }
919     #endif
920     if (!use_vosf) {
921     // Allocate memory for frame buffer
922     the_buffer_size = (aligned_height + 2) * s->pitch;
923     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
924     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
925     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
926     }
927    
928     // Hide cursor
929     SDL_ShowCursor(0);
930    
931     // Init blitting routines
932     SDL_PixelFormat *f = s->format;
933     VisualFormat visualFormat;
934     visualFormat.depth = depth;
935     visualFormat.Rmask = f->Rmask;
936     visualFormat.Gmask = f->Gmask;
937     visualFormat.Bmask = f->Bmask;
938     Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
939    
940     // Load gray ramp to 8->16/32 expand map
941     if (!IsDirectMode(mode))
942     for (int i=0; i<256; i++)
943     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
944    
945     // Set frame buffer base
946     set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
947    
948     // Everything went well
949     init_ok = true;
950     }
951    
952     // Close display
953     driver_fullscreen::~driver_fullscreen()
954     {
955     #ifdef ENABLE_VOSF
956     if (use_vosf)
957     the_host_buffer = NULL; // don't free() in driver_base dtor
958     #endif
959     if (s)
960     SDL_FreeSurface(s);
961    
962     // Show cursor
963     SDL_ShowCursor(1);
964     }
965    
966    
967 gbeauche 1.1 /*
968     * Initialization
969     */
970    
971     // Init keycode translation table
972     static void keycode_init(void)
973     {
974     bool use_kc = PrefsFindBool("keycodes");
975     if (use_kc) {
976    
977     // Get keycode file path from preferences
978     const char *kc_path = PrefsFindString("keycodefile");
979    
980     // Open keycode table
981     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
982     if (f == NULL) {
983     char str[256];
984     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
985     WarningAlert(str);
986     return;
987     }
988    
989     // Default translation table
990     for (int i=0; i<256; i++)
991     keycode_table[i] = -1;
992    
993     // Search for server vendor string, then read keycodes
994     char video_driver[256];
995     SDL_VideoDriverName(video_driver, sizeof(video_driver));
996     bool video_driver_found = false;
997     char line[256];
998 gbeauche 1.14 int n_keys = 0;
999 gbeauche 1.1 while (fgets(line, sizeof(line) - 1, f)) {
1000     // Read line
1001     int len = strlen(line);
1002     if (len == 0)
1003     continue;
1004     line[len-1] = 0;
1005    
1006     // Comments begin with "#" or ";"
1007     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
1008     continue;
1009    
1010     if (video_driver_found) {
1011 gbeauche 1.14 // Skip aliases as long as we have read keycodes yet
1012     // Otherwise, it's another mapping and we have to stop
1013 gbeauche 1.9 static const char sdl_str[] = "sdl";
1014 gbeauche 1.14 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1015 gbeauche 1.1 continue;
1016    
1017     // Read keycode
1018     int x_code, mac_code;
1019     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1020 gbeauche 1.14 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1021 gbeauche 1.1 else
1022     break;
1023     } else {
1024     // Search for SDL video driver string
1025 gbeauche 1.9 static const char sdl_str[] = "sdl";
1026     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1027     char *p = line + sizeof(sdl_str);
1028 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
1029     video_driver_found = true;
1030     }
1031     }
1032     }
1033    
1034     // Keycode file completely read
1035     fclose(f);
1036     use_keycodes = video_driver_found;
1037    
1038     // Vendor not found? Then display warning
1039     if (!video_driver_found) {
1040     char str[256];
1041     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1042     WarningAlert(str);
1043     return;
1044     }
1045 gbeauche 1.14
1046     D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1047 gbeauche 1.1 }
1048     }
1049    
1050     // Open display for current mode
1051     bool SDL_monitor_desc::video_open(void)
1052     {
1053     D(bug("video_open()\n"));
1054 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1055 gbeauche 1.5 #if DEBUG
1056     D(bug("Current video mode:\n"));
1057     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1058     #endif
1059 gbeauche 1.1
1060     // Create display driver object of requested type
1061     switch (display_type) {
1062     case DISPLAY_WINDOW:
1063     drv = new(std::nothrow) driver_window(*this);
1064     break;
1065 gbeauche 1.19 case DISPLAY_SCREEN:
1066     drv = new(std::nothrow) driver_fullscreen(*this);
1067     break;
1068 gbeauche 1.1 }
1069     if (drv == NULL)
1070     return false;
1071     if (!drv->init_ok) {
1072     delete drv;
1073     drv = NULL;
1074     return false;
1075     }
1076    
1077 gbeauche 1.23 #ifdef WIN32
1078     // Chain in a new message handler for WM_DEVICECHANGE
1079     HWND the_window = GetMainWindowHandle();
1080     sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1081     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1082     #endif
1083    
1084 gbeauche 1.1 // Initialize VideoRefresh function
1085     VideoRefreshInit();
1086    
1087     // Lock down frame buffer
1088     LOCK_FRAME_BUFFER;
1089    
1090     // Start redraw/input thread
1091 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1092 gbeauche 1.1 redraw_thread_cancel = false;
1093 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1094 gbeauche 1.1 if (!redraw_thread_active) {
1095     printf("FATAL: cannot create redraw thread\n");
1096     return false;
1097     }
1098 gbeauche 1.20 #else
1099     redraw_thread_active = true;
1100     #endif
1101 gbeauche 1.1 return true;
1102     }
1103    
1104 gbeauche 1.4 #ifdef SHEEPSHAVER
1105     bool VideoInit(void)
1106     {
1107     const bool classic = false;
1108     #else
1109 gbeauche 1.1 bool VideoInit(bool classic)
1110     {
1111 gbeauche 1.4 #endif
1112 gbeauche 1.1 classic_mode = classic;
1113    
1114     #ifdef ENABLE_VOSF
1115     // Zero the mainBuffer structure
1116     mainBuffer.dirtyPages = NULL;
1117     mainBuffer.pageInfo = NULL;
1118     #endif
1119    
1120     // Create Mutexes
1121 gbeauche 1.22 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1122     return false;
1123 gbeauche 1.1 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1124     return false;
1125     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1126     return false;
1127    
1128     // Init keycode translation
1129     keycode_init();
1130    
1131     // Read prefs
1132     frame_skip = PrefsFindInt32("frameskip");
1133     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1134     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1135    
1136     // Get screen mode from preferences
1137 gbeauche 1.24 migrate_screen_prefs();
1138 gbeauche 1.5 const char *mode_str = NULL;
1139 gbeauche 1.1 if (classic_mode)
1140     mode_str = "win/512/342";
1141     else
1142     mode_str = PrefsFindString("screen");
1143    
1144     // Determine display type and default dimensions
1145 gbeauche 1.4 int default_width, default_height;
1146     if (classic) {
1147     default_width = 512;
1148     default_height = 384;
1149     }
1150     else {
1151     default_width = 640;
1152     default_height = 480;
1153     }
1154 gbeauche 1.1 display_type = DISPLAY_WINDOW;
1155     if (mode_str) {
1156     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1157     display_type = DISPLAY_WINDOW;
1158 gbeauche 1.19 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1159     display_type = DISPLAY_SCREEN;
1160 gbeauche 1.1 }
1161     if (default_width <= 0)
1162 gbeauche 1.24 default_width = sdl_display_width();
1163     else if (default_width > sdl_display_width())
1164     default_width = sdl_display_width();
1165 gbeauche 1.1 if (default_height <= 0)
1166 gbeauche 1.24 default_height = sdl_display_height();
1167     else if (default_height > sdl_display_height())
1168     default_height = sdl_display_height();
1169 gbeauche 1.1
1170     // Mac screen depth follows X depth
1171     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1172 gbeauche 1.4 int default_depth;
1173 gbeauche 1.1 switch (screen_depth) {
1174     case 8:
1175 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
1176 gbeauche 1.1 break;
1177     case 15: case 16:
1178 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
1179 gbeauche 1.1 break;
1180     case 24: case 32:
1181 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
1182 gbeauche 1.1 break;
1183     default:
1184 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
1185 gbeauche 1.1 break;
1186     }
1187    
1188 gbeauche 1.24 // Initialize list of video modes to try
1189     struct {
1190     int w;
1191     int h;
1192     int resolution_id;
1193     }
1194     video_modes[] = {
1195     { -1, -1, 0x80 },
1196     { 512, 384, 0x80 },
1197     { 640, 480, 0x81 },
1198     { 800, 600, 0x82 },
1199     { 1024, 768, 0x83 },
1200     { 1152, 870, 0x84 },
1201     { 1280, 1024, 0x85 },
1202     { 1600, 1200, 0x86 },
1203     { 0, }
1204     };
1205     video_modes[0].w = default_width;
1206     video_modes[0].h = default_height;
1207    
1208 gbeauche 1.1 // Construct list of supported modes
1209     if (display_type == DISPLAY_WINDOW) {
1210     if (classic)
1211 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1212 gbeauche 1.1 else {
1213 gbeauche 1.24 for (int i = 0; video_modes[i].w != 0; i++) {
1214     const int w = video_modes[i].w;
1215     const int h = video_modes[i].h;
1216     if (i > 0 && (w >= default_width || h >= default_height))
1217     continue;
1218     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1219     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1220 gbeauche 1.1 }
1221     }
1222 gbeauche 1.19 } else if (display_type == DISPLAY_SCREEN) {
1223     for (int i = 0; video_modes[i].w != 0; i++) {
1224     const int w = video_modes[i].w;
1225     const int h = video_modes[i].h;
1226     if (i > 0 && (w >= default_width || h >= default_height))
1227     continue;
1228 gbeauche 1.24 if (w == 512 && h == 384)
1229     continue;
1230 gbeauche 1.19 #ifdef ENABLE_VOSF
1231 gbeauche 1.24 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1232     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1233 gbeauche 1.19 #else
1234     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1235     #endif
1236     }
1237     }
1238    
1239 gbeauche 1.1 if (VideoModes.empty()) {
1240     ErrorAlert(STR_NO_XVISUAL_ERR);
1241     return false;
1242     }
1243    
1244     // Find requested default mode with specified dimensions
1245     uint32 default_id;
1246 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1247 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1248 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1249     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1250     default_id = VIDEO_MODE_RESOLUTION;
1251     #ifdef SHEEPSHAVER
1252     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1253     cur_mode = distance(begin, i);
1254     #endif
1255 gbeauche 1.1 break;
1256     }
1257     }
1258     if (i == end) { // not found, use first available mode
1259 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1260     default_depth = VIDEO_MODE_DEPTH;
1261     default_id = VIDEO_MODE_RESOLUTION;
1262     #ifdef SHEEPSHAVER
1263     cur_mode = 0;
1264     #endif
1265 gbeauche 1.1 }
1266    
1267 gbeauche 1.4 #ifdef SHEEPSHAVER
1268 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1269 gbeauche 1.4 VModes[i] = VideoModes[i];
1270 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1271     p->viType = DIS_INVALID; // End marker
1272     p->viRowBytes = 0;
1273     p->viXsize = p->viYsize = 0;
1274     p->viAppleMode = 0;
1275     p->viAppleID = 0;
1276 gbeauche 1.4 #endif
1277    
1278 gbeauche 1.1 #if DEBUG
1279     D(bug("Available video modes:\n"));
1280     for (i = VideoModes.begin(); i != end; ++i) {
1281 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1282     int bits = 1 << VIDEO_MODE_DEPTH;
1283 gbeauche 1.1 if (bits == 16)
1284     bits = 15;
1285     else if (bits == 32)
1286     bits = 24;
1287 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1288 gbeauche 1.1 }
1289     #endif
1290    
1291     // Create SDL_monitor_desc for this (the only) display
1292 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1293 gbeauche 1.1 VideoMonitors.push_back(monitor);
1294    
1295     // Open display
1296     return monitor->video_open();
1297     }
1298    
1299    
1300     /*
1301     * Deinitialization
1302     */
1303    
1304     // Close display
1305     void SDL_monitor_desc::video_close(void)
1306     {
1307     D(bug("video_close()\n"));
1308    
1309 gbeauche 1.23 #ifdef WIN32
1310     // Remove message handler for WM_DEVICECHANGE
1311     HWND the_window = GetMainWindowHandle();
1312     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1313     #endif
1314    
1315 gbeauche 1.1 // Stop redraw thread
1316 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1317 gbeauche 1.1 if (redraw_thread_active) {
1318     redraw_thread_cancel = true;
1319 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1320 gbeauche 1.1 }
1321 gbeauche 1.20 #endif
1322 gbeauche 1.1 redraw_thread_active = false;
1323    
1324     // Unlock frame buffer
1325     UNLOCK_FRAME_BUFFER;
1326     D(bug(" frame buffer unlocked\n"));
1327    
1328     // Close display
1329     delete drv;
1330     drv = NULL;
1331     }
1332    
1333     void VideoExit(void)
1334     {
1335     // Close displays
1336     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1337     for (i = VideoMonitors.begin(); i != end; ++i)
1338     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1339    
1340     // Destroy locks
1341     if (frame_buffer_lock)
1342     SDL_DestroyMutex(frame_buffer_lock);
1343     if (sdl_palette_lock)
1344     SDL_DestroyMutex(sdl_palette_lock);
1345 gbeauche 1.22 if (sdl_events_lock)
1346     SDL_DestroyMutex(sdl_events_lock);
1347 gbeauche 1.1 }
1348    
1349    
1350     /*
1351     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1352     */
1353    
1354     void VideoQuitFullScreen(void)
1355     {
1356     D(bug("VideoQuitFullScreen()\n"));
1357     quit_full_screen = true;
1358     }
1359    
1360    
1361     /*
1362     * Mac VBL interrupt
1363     */
1364    
1365 gbeauche 1.4 /*
1366     * Execute video VBL routine
1367     */
1368    
1369     #ifdef SHEEPSHAVER
1370     void VideoVBL(void)
1371     {
1372     // Emergency quit requested? Then quit
1373     if (emerg_quit)
1374     QuitEmulator();
1375    
1376     // Temporarily give up frame buffer lock (this is the point where
1377     // we are suspended when the user presses Ctrl-Tab)
1378     UNLOCK_FRAME_BUFFER;
1379     LOCK_FRAME_BUFFER;
1380    
1381     // Execute video VBL
1382     if (private_data != NULL && private_data->interruptsEnabled)
1383     VSLDoInterruptService(private_data->vslServiceID);
1384     }
1385     #else
1386 gbeauche 1.1 void VideoInterrupt(void)
1387     {
1388 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1389     SDL_PumpEvents();
1390    
1391 gbeauche 1.1 // Emergency quit requested? Then quit
1392     if (emerg_quit)
1393     QuitEmulator();
1394    
1395     // Temporarily give up frame buffer lock (this is the point where
1396     // we are suspended when the user presses Ctrl-Tab)
1397     UNLOCK_FRAME_BUFFER;
1398     LOCK_FRAME_BUFFER;
1399     }
1400 gbeauche 1.4 #endif
1401 gbeauche 1.1
1402    
1403     /*
1404     * Set palette
1405     */
1406    
1407 gbeauche 1.4 #ifdef SHEEPSHAVER
1408     void video_set_palette(void)
1409     {
1410     monitor_desc * monitor = VideoMonitors[0];
1411     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1412     uint8 pal[256 * 3];
1413     for (int c = 0; c < n_colors; c++) {
1414     pal[c*3 + 0] = mac_pal[c].red;
1415     pal[c*3 + 1] = mac_pal[c].green;
1416     pal[c*3 + 2] = mac_pal[c].blue;
1417     }
1418     monitor->set_palette(pal, n_colors);
1419     }
1420     #endif
1421    
1422 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1423     {
1424 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1425 gbeauche 1.1
1426     // FIXME: how can we handle the gamma ramp?
1427 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1428 gbeauche 1.1 return;
1429    
1430     LOCK_PALETTE;
1431    
1432     // Convert colors to XColor array
1433     int num_out = 256;
1434     bool stretch = false;
1435     SDL_Color *p = sdl_palette;
1436     for (int i=0; i<num_out; i++) {
1437     int c = (stretch ? (i * num_in) / num_out : i);
1438     p->r = pal[c*3 + 0] * 0x0101;
1439     p->g = pal[c*3 + 1] * 0x0101;
1440     p->b = pal[c*3 + 2] * 0x0101;
1441     p++;
1442     }
1443    
1444     // Recalculate pixel color expansion map
1445     if (!IsDirectMode(mode)) {
1446     for (int i=0; i<256; i++) {
1447     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1448     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1449     }
1450    
1451     #ifdef ENABLE_VOSF
1452 gbeauche 1.7 if (use_vosf) {
1453     // We have to redraw everything because the interpretation of pixel values changed
1454     LOCK_VOSF;
1455     PFLAG_SET_ALL;
1456     UNLOCK_VOSF;
1457     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1458     }
1459 gbeauche 1.1 #endif
1460     }
1461    
1462     // Tell redraw thread to change palette
1463     sdl_palette_changed = true;
1464    
1465     UNLOCK_PALETTE;
1466     }
1467    
1468    
1469     /*
1470     * Switch video mode
1471     */
1472    
1473 gbeauche 1.4 #ifdef SHEEPSHAVER
1474     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1475     {
1476     /* return if no mode change */
1477     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1478     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1479    
1480     /* first find video mode in table */
1481     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1482     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1483     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1484     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1485     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1486     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1487    
1488 gbeauche 1.13 // Disable interrupts and pause redraw thread
1489 gbeauche 1.4 DisableInterrupt();
1490 gbeauche 1.13 thread_stop_ack = false;
1491     thread_stop_req = true;
1492     while (!thread_stop_ack) ;
1493 gbeauche 1.4
1494     cur_mode = i;
1495     monitor_desc *monitor = VideoMonitors[0];
1496     monitor->switch_to_current_mode();
1497    
1498     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1499     csSave->saveBaseAddr=screen_base;
1500     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1501     csSave->saveMode=VModes[cur_mode].viAppleMode;
1502    
1503 gbeauche 1.13 // Enable interrupts and resume redraw thread
1504     thread_stop_req = false;
1505 gbeauche 1.4 EnableInterrupt();
1506     return noErr;
1507     }
1508     }
1509     return paramErr;
1510     }
1511     #endif
1512    
1513 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1514     {
1515     // Close and reopen display
1516 gbeauche 1.22 LOCK_EVENTS;
1517 gbeauche 1.1 video_close();
1518     video_open();
1519 gbeauche 1.22 UNLOCK_EVENTS;
1520 gbeauche 1.1
1521     if (drv == NULL) {
1522     ErrorAlert(STR_OPEN_WINDOW_ERR);
1523     QuitEmulator();
1524     }
1525     }
1526    
1527    
1528     /*
1529 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1530     */
1531    
1532     #ifdef SHEEPSHAVER
1533     bool video_can_change_cursor(void)
1534     {
1535 gbeauche 1.6 return (display_type == DISPLAY_WINDOW);
1536 gbeauche 1.4 }
1537     #endif
1538    
1539    
1540     /*
1541     * Set cursor image for window
1542     */
1543    
1544     #ifdef SHEEPSHAVER
1545     void video_set_cursor(void)
1546     {
1547 gbeauche 1.6 cursor_changed = true;
1548 gbeauche 1.4 }
1549     #endif
1550    
1551    
1552     /*
1553 gbeauche 1.9 * Keyboard-related utilify functions
1554 gbeauche 1.1 */
1555    
1556 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1557     {
1558     switch (e.keysym.sym) {
1559     case SDLK_NUMLOCK:
1560     case SDLK_CAPSLOCK:
1561     case SDLK_SCROLLOCK:
1562     case SDLK_RSHIFT:
1563     case SDLK_LSHIFT:
1564     case SDLK_RCTRL:
1565     case SDLK_LCTRL:
1566     case SDLK_RALT:
1567     case SDLK_LALT:
1568     case SDLK_RMETA:
1569     case SDLK_LMETA:
1570     case SDLK_LSUPER:
1571     case SDLK_RSUPER:
1572     case SDLK_MODE:
1573     case SDLK_COMPOSE:
1574     return true;
1575     }
1576     return false;
1577     }
1578    
1579 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1580     {
1581     return ctrl_down || (ks.mod & KMOD_CTRL);
1582     }
1583    
1584 gbeauche 1.9
1585     /*
1586     * Translate key event to Mac keycode, returns -1 if no keycode was found
1587     * and -2 if the key was recognized as a hotkey
1588     */
1589    
1590 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1591     {
1592     switch (ks.sym) {
1593     case SDLK_a: return 0x00;
1594     case SDLK_b: return 0x0b;
1595     case SDLK_c: return 0x08;
1596     case SDLK_d: return 0x02;
1597     case SDLK_e: return 0x0e;
1598     case SDLK_f: return 0x03;
1599     case SDLK_g: return 0x05;
1600     case SDLK_h: return 0x04;
1601     case SDLK_i: return 0x22;
1602     case SDLK_j: return 0x26;
1603     case SDLK_k: return 0x28;
1604     case SDLK_l: return 0x25;
1605     case SDLK_m: return 0x2e;
1606     case SDLK_n: return 0x2d;
1607     case SDLK_o: return 0x1f;
1608     case SDLK_p: return 0x23;
1609     case SDLK_q: return 0x0c;
1610     case SDLK_r: return 0x0f;
1611     case SDLK_s: return 0x01;
1612     case SDLK_t: return 0x11;
1613     case SDLK_u: return 0x20;
1614     case SDLK_v: return 0x09;
1615     case SDLK_w: return 0x0d;
1616     case SDLK_x: return 0x07;
1617     case SDLK_y: return 0x10;
1618     case SDLK_z: return 0x06;
1619    
1620     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1621     case SDLK_2: case SDLK_AT: return 0x13;
1622 gbeauche 1.18 case SDLK_3: case SDLK_HASH: return 0x14;
1623 gbeauche 1.1 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1624 gbeauche 1.18 case SDLK_5: return 0x17;
1625 gbeauche 1.1 case SDLK_6: return 0x16;
1626     case SDLK_7: return 0x1a;
1627     case SDLK_8: return 0x1c;
1628     case SDLK_9: return 0x19;
1629     case SDLK_0: return 0x1d;
1630    
1631 gbeauche 1.18 case SDLK_BACKQUOTE: return 0x0a;
1632 gbeauche 1.1 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1633     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1634 gbeauche 1.18 case SDLK_LEFTBRACKET: return 0x21;
1635     case SDLK_RIGHTBRACKET: return 0x1e;
1636     case SDLK_BACKSLASH: return 0x2a;
1637 gbeauche 1.1 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1638 gbeauche 1.18 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1639 gbeauche 1.1 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1640     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1641     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1642    
1643     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1644     case SDLK_RETURN: return 0x24;
1645     case SDLK_SPACE: return 0x31;
1646     case SDLK_BACKSPACE: return 0x33;
1647    
1648     case SDLK_DELETE: return 0x75;
1649     case SDLK_INSERT: return 0x72;
1650     case SDLK_HOME: case SDLK_HELP: return 0x73;
1651     case SDLK_END: return 0x77;
1652     case SDLK_PAGEUP: return 0x74;
1653     case SDLK_PAGEDOWN: return 0x79;
1654    
1655     case SDLK_LCTRL: return 0x36;
1656     case SDLK_RCTRL: return 0x36;
1657     case SDLK_LSHIFT: return 0x38;
1658     case SDLK_RSHIFT: return 0x38;
1659 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1660     case SDLK_LALT: return 0x3a;
1661     case SDLK_RALT: return 0x3a;
1662     case SDLK_LMETA: return 0x37;
1663     case SDLK_RMETA: return 0x37;
1664     #else
1665 gbeauche 1.1 case SDLK_LALT: return 0x37;
1666     case SDLK_RALT: return 0x37;
1667     case SDLK_LMETA: return 0x3a;
1668     case SDLK_RMETA: return 0x3a;
1669 gbeauche 1.9 #endif
1670 gbeauche 1.19 case SDLK_LSUPER: return 0x3a; // "Windows" key
1671     case SDLK_RSUPER: return 0x3a;
1672 gbeauche 1.1 case SDLK_MENU: return 0x32;
1673     case SDLK_CAPSLOCK: return 0x39;
1674     case SDLK_NUMLOCK: return 0x47;
1675    
1676     case SDLK_UP: return 0x3e;
1677     case SDLK_DOWN: return 0x3d;
1678     case SDLK_LEFT: return 0x3b;
1679     case SDLK_RIGHT: return 0x3c;
1680    
1681     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1682    
1683     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1684     case SDLK_F2: return 0x78;
1685     case SDLK_F3: return 0x63;
1686     case SDLK_F4: return 0x76;
1687     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1688     case SDLK_F6: return 0x61;
1689     case SDLK_F7: return 0x62;
1690     case SDLK_F8: return 0x64;
1691     case SDLK_F9: return 0x65;
1692     case SDLK_F10: return 0x6d;
1693     case SDLK_F11: return 0x67;
1694     case SDLK_F12: return 0x6f;
1695    
1696     case SDLK_PRINT: return 0x69;
1697     case SDLK_SCROLLOCK: return 0x6b;
1698     case SDLK_PAUSE: return 0x71;
1699    
1700     case SDLK_KP0: return 0x52;
1701     case SDLK_KP1: return 0x53;
1702     case SDLK_KP2: return 0x54;
1703     case SDLK_KP3: return 0x55;
1704     case SDLK_KP4: return 0x56;
1705     case SDLK_KP5: return 0x57;
1706     case SDLK_KP6: return 0x58;
1707     case SDLK_KP7: return 0x59;
1708     case SDLK_KP8: return 0x5b;
1709     case SDLK_KP9: return 0x5c;
1710     case SDLK_KP_PERIOD: return 0x41;
1711     case SDLK_KP_PLUS: return 0x45;
1712     case SDLK_KP_MINUS: return 0x4e;
1713     case SDLK_KP_MULTIPLY: return 0x43;
1714     case SDLK_KP_DIVIDE: return 0x4b;
1715     case SDLK_KP_ENTER: return 0x4c;
1716     case SDLK_KP_EQUALS: return 0x51;
1717     }
1718     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1719     return -1;
1720     }
1721    
1722     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1723     {
1724     return kc_decode(ev.keysym, key_down);
1725     }
1726    
1727    
1728     /*
1729     * SDL event handling
1730     */
1731    
1732     static void handle_events(void)
1733     {
1734 gbeauche 1.2 SDL_Event events[10];
1735     const int n_max_events = sizeof(events) / sizeof(events[0]);
1736     int n_events;
1737    
1738     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1739     for (int i = 0; i < n_events; i++) {
1740     SDL_Event const & event = events[i];
1741     switch (event.type) {
1742 gbeauche 1.1
1743     // Mouse button
1744     case SDL_MOUSEBUTTONDOWN: {
1745     unsigned int button = event.button.button;
1746     if (button < 4)
1747     ADBMouseDown(button - 1);
1748     else if (button < 6) { // Wheel mouse
1749     if (mouse_wheel_mode == 0) {
1750     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1751     ADBKeyDown(key);
1752     ADBKeyUp(key);
1753     } else {
1754     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1755     for(int i=0; i<mouse_wheel_lines; i++) {
1756     ADBKeyDown(key);
1757     ADBKeyUp(key);
1758     }
1759     }
1760     }
1761     break;
1762     }
1763     case SDL_MOUSEBUTTONUP: {
1764     unsigned int button = event.button.button;
1765     if (button < 4)
1766     ADBMouseUp(button - 1);
1767     break;
1768     }
1769    
1770     // Mouse moved
1771     case SDL_MOUSEMOTION:
1772     drv->mouse_moved(event.motion.x, event.motion.y);
1773     break;
1774    
1775     // Keyboard
1776     case SDL_KEYDOWN: {
1777     int code = -1;
1778 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1779 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1780     code = keycode_table[event.key.keysym.scancode & 0xff];
1781     } else
1782     code = event2keycode(event.key, true);
1783     if (code >= 0) {
1784     if (!emul_suspended) {
1785     if (code == 0x39) { // Caps Lock pressed
1786     if (caps_on) {
1787     ADBKeyUp(code);
1788     caps_on = false;
1789     } else {
1790     ADBKeyDown(code);
1791     caps_on = true;
1792     }
1793     } else
1794     ADBKeyDown(code);
1795     if (code == 0x36)
1796     ctrl_down = true;
1797     } else {
1798     if (code == 0x31)
1799     drv->resume(); // Space wakes us up
1800     }
1801     }
1802     break;
1803     }
1804     case SDL_KEYUP: {
1805     int code = -1;
1806 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1807 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1808     code = keycode_table[event.key.keysym.scancode & 0xff];
1809     } else
1810     code = event2keycode(event.key, false);
1811 gbeauche 1.9 if (code >= 0) {
1812     if (code == 0x39) { // Caps Lock released
1813     if (caps_on) {
1814     ADBKeyUp(code);
1815     caps_on = false;
1816     } else {
1817     ADBKeyDown(code);
1818     caps_on = true;
1819     }
1820     } else
1821     ADBKeyUp(code);
1822 gbeauche 1.1 if (code == 0x36)
1823     ctrl_down = false;
1824     }
1825     break;
1826     }
1827    
1828     // Hidden parts exposed, force complete refresh of window
1829     case SDL_VIDEOEXPOSE:
1830     if (display_type == DISPLAY_WINDOW) {
1831 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1832 gbeauche 1.1 #ifdef ENABLE_VOSF
1833     if (use_vosf) { // VOSF refresh
1834     LOCK_VOSF;
1835     PFLAG_SET_ALL;
1836     UNLOCK_VOSF;
1837 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1838 gbeauche 1.1 }
1839     else
1840     #endif
1841 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1842 gbeauche 1.1 }
1843     break;
1844    
1845     // Window "close" widget clicked
1846     case SDL_QUIT:
1847     ADBKeyDown(0x7f); // Power key
1848     ADBKeyUp(0x7f);
1849     break;
1850 gbeauche 1.2 }
1851 gbeauche 1.1 }
1852     }
1853     }
1854    
1855    
1856     /*
1857     * Window display update
1858     */
1859    
1860     // Static display update (fixed frame rate, but incremental)
1861     static void update_display_static(driver_window *drv)
1862     {
1863     // Incremental update code
1864     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1865 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1866     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1867 gbeauche 1.1 uint8 *p, *p2;
1868    
1869     // Check for first line from top and first line from bottom that have changed
1870     y1 = 0;
1871 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1872 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1873     y1 = j;
1874     break;
1875     }
1876     }
1877     y2 = y1 - 1;
1878 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1879 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1880     y2 = j;
1881     break;
1882     }
1883     }
1884     high = y2 - y1 + 1;
1885    
1886     // Check for first column from left and first column from right that have changed
1887     if (high) {
1888 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1889 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1890     const int dst_bytes_per_row = drv->s->pitch;
1891 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1892 gbeauche 1.1
1893 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1894 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1895     p = &the_buffer[j * bytes_per_row];
1896     p2 = &the_buffer_copy[j * bytes_per_row];
1897     for (i = 0; i < x1; i++) {
1898     if (*p != *p2) {
1899     x1 = i;
1900     break;
1901     }
1902     p++; p2++;
1903     }
1904     }
1905     x2 = x1;
1906     for (j = y1; j <= y2; j++) {
1907     p = &the_buffer[j * bytes_per_row];
1908     p2 = &the_buffer_copy[j * bytes_per_row];
1909     p += bytes_per_row;
1910     p2 += bytes_per_row;
1911 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1912 gbeauche 1.1 p--; p2--;
1913     if (*p != *p2) {
1914     x2 = i;
1915     break;
1916     }
1917     }
1918     }
1919     x1 *= pixels_per_byte;
1920     x2 *= pixels_per_byte;
1921     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1922    
1923     // Update copy of the_buffer
1924     if (high && wide) {
1925    
1926     // Lock surface, if required
1927     if (SDL_MUSTLOCK(drv->s))
1928     SDL_LockSurface(drv->s);
1929    
1930     // Blit to screen surface
1931     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1932     int di = y1 * dst_bytes_per_row + x1;
1933     for (j = y1; j <= y2; j++) {
1934     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1935     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1936     si += src_bytes_per_row;
1937     di += dst_bytes_per_row;
1938     }
1939    
1940     // Unlock surface, if required
1941     if (SDL_MUSTLOCK(drv->s))
1942     SDL_UnlockSurface(drv->s);
1943    
1944     // Refresh display
1945     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1946     }
1947    
1948     } else {
1949 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1950 gbeauche 1.1
1951 gbeauche 1.4 x1 = VIDEO_MODE_X;
1952 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1953     p = &the_buffer[j * bytes_per_row];
1954     p2 = &the_buffer_copy[j * bytes_per_row];
1955     for (i=0; i<x1*bytes_per_pixel; i++) {
1956     if (*p != *p2) {
1957     x1 = i / bytes_per_pixel;
1958     break;
1959     }
1960     p++; p2++;
1961     }
1962     }
1963     x2 = x1;
1964     for (j=y1; j<=y2; j++) {
1965     p = &the_buffer[j * bytes_per_row];
1966     p2 = &the_buffer_copy[j * bytes_per_row];
1967     p += bytes_per_row;
1968     p2 += bytes_per_row;
1969 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1970 gbeauche 1.1 p--;
1971     p2--;
1972     if (*p != *p2) {
1973     x2 = i / bytes_per_pixel;
1974     break;
1975     }
1976     }
1977     }
1978     wide = x2 - x1;
1979    
1980     // Update copy of the_buffer
1981     if (high && wide) {
1982    
1983     // Lock surface, if required
1984     if (SDL_MUSTLOCK(drv->s))
1985     SDL_LockSurface(drv->s);
1986    
1987     // Blit to screen surface
1988     for (j=y1; j<=y2; j++) {
1989     i = j * bytes_per_row + x1 * bytes_per_pixel;
1990     memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1991     Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1992     }
1993    
1994     // Unlock surface, if required
1995     if (SDL_MUSTLOCK(drv->s))
1996     SDL_UnlockSurface(drv->s);
1997    
1998     // Refresh display
1999     SDL_UpdateRect(drv->s, x1, y1, wide, high);
2000     }
2001     }
2002     }
2003     }
2004    
2005 gbeauche 1.25 // Static display update (fixed frame rate, bounding boxes based)
2006     // XXX use NQD bounding boxes to help detect dirty areas?
2007     static void update_display_static_bbox(driver_window *drv)
2008     {
2009     const VIDEO_MODE &mode = drv->mode;
2010    
2011     // Allocate bounding boxes for SDL_UpdateRects()
2012     const int N_PIXELS = 64;
2013     const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2014     const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2015     SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2016     int nr_boxes = 0;
2017    
2018     // Lock surface, if required
2019     if (SDL_MUSTLOCK(drv->s))
2020     SDL_LockSurface(drv->s);
2021    
2022     // Update the surface from Mac screen
2023     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2024     const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2025     int x, y;
2026     for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2027     int h = N_PIXELS;
2028     if (h > VIDEO_MODE_Y - y)
2029     h = VIDEO_MODE_Y - y;
2030     for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2031     int w = N_PIXELS;
2032     if (w > VIDEO_MODE_X - x)
2033     w = VIDEO_MODE_X - x;
2034     const int xs = w * bytes_per_pixel;
2035     const int xb = x * bytes_per_pixel;
2036     bool dirty = false;
2037     for (int j = y; j < (y + h); j++) {
2038     const int yb = j * bytes_per_row;
2039     if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2040     memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2041     Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2042     dirty = true;
2043     }
2044     }
2045     if (dirty) {
2046     boxes[nr_boxes].x = x;
2047     boxes[nr_boxes].y = y;
2048     boxes[nr_boxes].w = w;
2049     boxes[nr_boxes].h = h;
2050     nr_boxes++;
2051     }
2052     }
2053     }
2054    
2055     // Unlock surface, if required
2056     if (SDL_MUSTLOCK(drv->s))
2057     SDL_UnlockSurface(drv->s);
2058    
2059     // Refresh display
2060     if (nr_boxes)
2061     SDL_UpdateRects(drv->s, nr_boxes, boxes);
2062     }
2063    
2064 gbeauche 1.1
2065     // We suggest the compiler to inline the next two functions so that it
2066     // may specialise the code according to the current screen depth and
2067     // display type. A clever compiler would do that job by itself though...
2068    
2069     // NOTE: update_display_vosf is inlined too
2070    
2071     static inline void possibly_quit_dga_mode()
2072     {
2073     // Quit DGA mode if requested (something terrible has happened and we
2074     // want to give control back to the user)
2075     if (quit_full_screen) {
2076     quit_full_screen = false;
2077     delete drv;
2078     drv = NULL;
2079     }
2080     }
2081    
2082     static inline void possibly_ungrab_mouse()
2083     {
2084     // Ungrab mouse if requested (something terrible has happened and we
2085     // want to give control back to the user)
2086     if (quit_full_screen) {
2087     quit_full_screen = false;
2088     if (drv)
2089     drv->ungrab_mouse();
2090     }
2091     }
2092    
2093     static inline void handle_palette_changes(void)
2094     {
2095     LOCK_PALETTE;
2096    
2097     if (sdl_palette_changed) {
2098     sdl_palette_changed = false;
2099     drv->update_palette();
2100     }
2101    
2102     UNLOCK_PALETTE;
2103     }
2104    
2105     static void video_refresh_dga(void)
2106     {
2107     // Quit DGA mode if requested
2108     possibly_quit_dga_mode();
2109     }
2110    
2111     #ifdef ENABLE_VOSF
2112     #if REAL_ADDRESSING || DIRECT_ADDRESSING
2113     static void video_refresh_dga_vosf(void)
2114     {
2115     // Quit DGA mode if requested
2116     possibly_quit_dga_mode();
2117    
2118     // Update display (VOSF variant)
2119     static int tick_counter = 0;
2120     if (++tick_counter >= frame_skip) {
2121     tick_counter = 0;
2122     if (mainBuffer.dirty) {
2123     LOCK_VOSF;
2124 gbeauche 1.19 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2125 gbeauche 1.1 UNLOCK_VOSF;
2126     }
2127     }
2128     }
2129     #endif
2130    
2131     static void video_refresh_window_vosf(void)
2132     {
2133     // Ungrab mouse if requested
2134     possibly_ungrab_mouse();
2135    
2136     // Update display (VOSF variant)
2137     static int tick_counter = 0;
2138     if (++tick_counter >= frame_skip) {
2139     tick_counter = 0;
2140     if (mainBuffer.dirty) {
2141     LOCK_VOSF;
2142     update_display_window_vosf(static_cast<driver_window *>(drv));
2143     UNLOCK_VOSF;
2144     }
2145     }
2146     }
2147     #endif // def ENABLE_VOSF
2148    
2149     static void video_refresh_window_static(void)
2150     {
2151     // Ungrab mouse if requested
2152     possibly_ungrab_mouse();
2153    
2154     // Update display (static variant)
2155     static int tick_counter = 0;
2156     if (++tick_counter >= frame_skip) {
2157     tick_counter = 0;
2158 gbeauche 1.25 const VIDEO_MODE &mode = drv->mode;
2159     if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2160     update_display_static_bbox(static_cast<driver_window *>(drv));
2161     else
2162     update_display_static(static_cast<driver_window *>(drv));
2163 gbeauche 1.1 }
2164     }
2165    
2166    
2167     /*
2168     * Thread for screen refresh, input handling etc.
2169     */
2170    
2171     static void VideoRefreshInit(void)
2172     {
2173     // TODO: set up specialised 8bpp VideoRefresh handlers ?
2174     if (display_type == DISPLAY_SCREEN) {
2175     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2176     if (use_vosf)
2177     video_refresh = video_refresh_dga_vosf;
2178     else
2179     #endif
2180     video_refresh = video_refresh_dga;
2181     }
2182     else {
2183     #ifdef ENABLE_VOSF
2184     if (use_vosf)
2185     video_refresh = video_refresh_window_vosf;
2186     else
2187     #endif
2188     video_refresh = video_refresh_window_static;
2189     }
2190     }
2191    
2192 gbeauche 1.20 static inline void do_video_refresh(void)
2193     {
2194     // Handle SDL events
2195     handle_events();
2196    
2197     // Update display
2198     video_refresh();
2199    
2200     #ifdef SHEEPSHAVER
2201     // Set new cursor image if it was changed
2202     if (cursor_changed && sdl_cursor) {
2203     cursor_changed = false;
2204 gbeauche 1.22 LOCK_EVENTS;
2205 gbeauche 1.20 SDL_FreeCursor(sdl_cursor);
2206     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2207 gbeauche 1.29 if (sdl_cursor) {
2208 gbeauche 1.20 SDL_SetCursor(sdl_cursor);
2209 gbeauche 1.29 #ifdef WIN32
2210     // XXX Windows apparently needs an extra mouse event to
2211     // make the new cursor image visible
2212     int visible = SDL_ShowCursor(-1);
2213     if (visible) {
2214     int x, y;
2215     SDL_GetMouseState(&x, &y);
2216     SDL_WarpMouse(x, y);
2217     }
2218     #endif
2219     }
2220 gbeauche 1.22 UNLOCK_EVENTS;
2221 gbeauche 1.20 }
2222     #endif
2223    
2224     // Set new palette if it was changed
2225     handle_palette_changes();
2226     }
2227    
2228     // This function is called on non-threaded platforms from a timer interrupt
2229     void VideoRefresh(void)
2230     {
2231     // We need to check redraw_thread_active to inhibit refreshed during
2232     // mode changes on non-threaded platforms
2233     if (!redraw_thread_active)
2234     return;
2235    
2236     // Process pending events and update display
2237     do_video_refresh();
2238     }
2239    
2240 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
2241     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2242    
2243 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
2244 gbeauche 1.1 static int redraw_func(void *arg)
2245     {
2246     uint64 start = GetTicks_usec();
2247     int64 ticks = 0;
2248 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2249 gbeauche 1.1
2250     while (!redraw_thread_cancel) {
2251    
2252     // Wait
2253 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
2254     int64 delay = next - GetTicks_usec();
2255     if (delay > 0)
2256     Delay_usec(delay);
2257     else if (delay < -VIDEO_REFRESH_DELAY)
2258     next = GetTicks_usec();
2259     ticks++;
2260 gbeauche 1.1
2261 gbeauche 1.13 #ifdef SHEEPSHAVER
2262     // Pause if requested (during video mode switches)
2263     if (thread_stop_req) {
2264     thread_stop_ack = true;
2265     continue;
2266     }
2267     #endif
2268    
2269 gbeauche 1.20 // Process pending events and update display
2270     do_video_refresh();
2271 gbeauche 1.1 }
2272    
2273     uint64 end = GetTicks_usec();
2274     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2275     return 0;
2276     }
2277 gbeauche 1.20 #endif
2278 gbeauche 1.26
2279    
2280     /*
2281     * Record dirty area from NQD
2282     */
2283    
2284     #ifdef SHEEPSHAVER
2285     void video_set_dirty_area(int x, int y, int w, int h)
2286     {
2287     const VIDEO_MODE &mode = drv->mode;
2288     const int screen_width = VIDEO_MODE_X;
2289     const int screen_height = VIDEO_MODE_Y;
2290     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2291    
2292     #ifdef ENABLE_VOSF
2293     if (use_vosf) {
2294 gbeauche 1.27 vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2295 gbeauche 1.26 return;
2296     }
2297     #endif
2298    
2299     // XXX handle dirty bounding boxes for non-VOSF modes
2300     }
2301     #endif