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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.29
Committed: 2006-05-14T14:11:46Z (18 years, 2 months ago) by gbeauche
Branch: MAIN
CVS Tags: nigel-build-19
Changes since 1.28: +13 -3 lines
Log Message:
Windows apparently needs an extra mouse event to make the new cursor image
visible.

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4 gbeauche 1.15 * Basilisk II (C) 1997-2005 Christian Bauer
5 gbeauche 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24 gbeauche 1.19 * Ctrl-Tab = suspend DGA mode (TODO)
25 gbeauche 1.1 * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30 gbeauche 1.29 * - Windows requires an extra mouse event to update the actual cursor image?
31 gbeauche 1.19 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32 gbeauche 1.1 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33     * - Mouse acceleration, there is no API in SDL yet for that
34     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
35     * - Gamma tables support is likely to be broken here
36 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
37     * to PumpEvents() within the same thread as the one that called SetVideoMode().
38     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 gbeauche 1.6 * - Backport hw cursor acceleration to Basilisk II?
40 gbeauche 1.19 * - Factor out code
41 gbeauche 1.1 */
42    
43     #include "sysdeps.h"
44    
45     #include <SDL.h>
46     #include <SDL_mutex.h>
47     #include <SDL_thread.h>
48     #include <errno.h>
49 gbeauche 1.4 #include <vector>
50 gbeauche 1.1
51 gbeauche 1.28 #ifdef WIN32
52     #include <malloc.h> /* alloca() */
53     #endif
54    
55 gbeauche 1.1 #include "cpu_emulation.h"
56     #include "main.h"
57     #include "adb.h"
58     #include "macos_util.h"
59     #include "prefs.h"
60     #include "user_strings.h"
61     #include "video.h"
62 gbeauche 1.4 #include "video_defs.h"
63 gbeauche 1.1 #include "video_blit.h"
64 gbeauche 1.13 #include "vm_alloc.h"
65 gbeauche 1.1
66     #define DEBUG 0
67     #include "debug.h"
68    
69    
70     // Supported video modes
71 gbeauche 1.4 using std::vector;
72     static vector<VIDEO_MODE> VideoModes;
73 gbeauche 1.1
74     // Display types
75 gbeauche 1.4 #ifdef SHEEPSHAVER
76 gbeauche 1.1 enum {
77 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
78     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
79 gbeauche 1.1 };
80 gbeauche 1.4 extern int display_type; // See enum above
81     #else
82     enum {
83     DISPLAY_WINDOW, // windowed display
84     DISPLAY_SCREEN // fullscreen display
85     };
86     static int display_type = DISPLAY_WINDOW; // See enum above
87     #endif
88 gbeauche 1.1
89     // Constants
90 gbeauche 1.16 #ifdef WIN32
91     const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
92     #else
93 gbeauche 1.1 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
94 gbeauche 1.16 #endif
95 gbeauche 1.1
96    
97     // Global variables
98     static int32 frame_skip; // Prefs items
99     static int16 mouse_wheel_mode;
100     static int16 mouse_wheel_lines;
101    
102     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
103     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
104     static uint32 the_buffer_size; // Size of allocated the_buffer
105    
106     static bool redraw_thread_active = false; // Flag: Redraw thread installed
107 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
108 gbeauche 1.1 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
109     static SDL_Thread *redraw_thread = NULL; // Redraw thread
110 gbeauche 1.20 #ifdef SHEEPSHAVER
111 gbeauche 1.13 static volatile bool thread_stop_req = false;
112     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
113 gbeauche 1.20 #endif
114     #endif
115 gbeauche 1.1
116     #ifdef ENABLE_VOSF
117 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
118 gbeauche 1.1 #else
119     static const bool use_vosf = false; // VOSF not possible
120     #endif
121    
122     static bool ctrl_down = false; // Flag: Ctrl key pressed
123     static bool caps_on = false; // Flag: Caps Lock on
124     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
125     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
126     static bool emul_suspended = false; // Flag: Emulator suspended
127    
128     static bool classic_mode = false; // Flag: Classic Mac video mode
129    
130     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
131     static int keycode_table[256]; // X keycode -> Mac keycode translation table
132    
133     // SDL variables
134     static int screen_depth; // Depth of current screen
135 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
136     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
137 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
138     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
139 gbeauche 1.2 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
140 gbeauche 1.1
141 gbeauche 1.22 // Mutex to protect SDL events
142     static SDL_mutex *sdl_events_lock = NULL;
143     #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
144     #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
145    
146 gbeauche 1.1 // Mutex to protect palette
147     static SDL_mutex *sdl_palette_lock = NULL;
148     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
149     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
150    
151     // Mutex to protect frame buffer
152     static SDL_mutex *frame_buffer_lock = NULL;
153     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
154     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
155    
156     // Video refresh function
157     static void VideoRefreshInit(void);
158     static void (*video_refresh)(void);
159    
160    
161     // Prototypes
162     static int redraw_func(void *arg);
163    
164     // From sys_unix.cpp
165     extern void SysMountFirstFloppy(void);
166    
167    
168     /*
169 gbeauche 1.21 * SDL surface locking glue
170     */
171    
172     #ifdef ENABLE_VOSF
173     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
174     if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
175     the_host_buffer = (uint8 *)(SURFACE)->pixels; \
176     } while (0)
177     #else
178     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
179     #endif
180    
181     #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
182     if (SDL_MUSTLOCK(SURFACE)) { \
183     SDL_LockSurface(SURFACE); \
184     SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
185     } \
186     } while (0)
187    
188     #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
189     if (SDL_MUSTLOCK(SURFACE)) \
190     SDL_UnlockSurface(SURFACE); \
191     } while (0)
192    
193    
194     /*
195 gbeauche 1.13 * Framebuffer allocation routines
196     */
197    
198     static void *vm_acquire_framebuffer(uint32 size)
199     {
200     return vm_acquire(size);
201     }
202    
203     static inline void vm_release_framebuffer(void *fb, uint32 size)
204     {
205     vm_release(fb, size);
206     }
207    
208    
209     /*
210 gbeauche 1.23 * Windows message handler
211     */
212    
213     #ifdef WIN32
214     #include <dbt.h>
215     static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
216    
217     extern void SysMediaArrived(void);
218     extern void SysMediaRemoved(void);
219     extern HWND GetMainWindowHandle(void);
220    
221     static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
222     {
223     switch (msg) {
224     case WM_DEVICECHANGE:
225     if (wParam == DBT_DEVICEREMOVECOMPLETE) {
226     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
227     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
228     SysMediaRemoved();
229     }
230     else if (wParam == DBT_DEVICEARRIVAL) {
231     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
232     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
233     SysMediaArrived();
234     }
235     return 0;
236    
237     default:
238     if (sdl_window_proc)
239     return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
240     }
241    
242     return DefWindowProc(hwnd, msg, wParam, lParam);
243     }
244     #endif
245    
246    
247     /*
248 gbeauche 1.4 * SheepShaver glue
249     */
250    
251     #ifdef SHEEPSHAVER
252     // Color depth modes type
253     typedef int video_depth;
254    
255     // 1, 2, 4 and 8 bit depths use a color palette
256     static inline bool IsDirectMode(VIDEO_MODE const & mode)
257     {
258     return IsDirectMode(mode.viAppleMode);
259     }
260    
261     // Abstract base class representing one (possibly virtual) monitor
262     // ("monitor" = rectangular display with a contiguous frame buffer)
263     class monitor_desc {
264     public:
265     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
266     virtual ~monitor_desc() {}
267    
268     // Get current Mac frame buffer base address
269     uint32 get_mac_frame_base(void) const {return screen_base;}
270    
271     // Set Mac frame buffer base address (called from switch_to_mode())
272     void set_mac_frame_base(uint32 base) {screen_base = base;}
273    
274     // Get current video mode
275     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
276    
277     // Called by the video driver to switch the video mode on this display
278     // (must call set_mac_frame_base())
279     virtual void switch_to_current_mode(void) = 0;
280    
281     // Called by the video driver to set the color palette (in indexed modes)
282     // or the gamma table (in direct modes)
283     virtual void set_palette(uint8 *pal, int num) = 0;
284     };
285    
286     // Vector of pointers to available monitor descriptions, filled by VideoInit()
287     static vector<monitor_desc *> VideoMonitors;
288    
289     // Find Apple mode matching best specified dimensions
290     static int find_apple_resolution(int xsize, int ysize)
291     {
292 gbeauche 1.24 if (xsize == 640 && ysize == 480)
293     return APPLE_640x480;
294     if (xsize == 800 && ysize == 600)
295     return APPLE_800x600;
296     if (xsize == 1024 && ysize == 768)
297     return APPLE_1024x768;
298     if (xsize == 1152 && ysize == 768)
299     return APPLE_1152x768;
300     if (xsize == 1152 && ysize == 900)
301     return APPLE_1152x900;
302     if (xsize == 1280 && ysize == 1024)
303     return APPLE_1280x1024;
304     if (xsize == 1600 && ysize == 1200)
305     return APPLE_1600x1200;
306     return APPLE_CUSTOM;
307 gbeauche 1.4 }
308    
309     // Display error alert
310     static void ErrorAlert(int error)
311     {
312     ErrorAlert(GetString(error));
313     }
314 gbeauche 1.7
315     // Display warning alert
316     static void WarningAlert(int warning)
317     {
318     WarningAlert(GetString(warning));
319     }
320 gbeauche 1.4 #endif
321    
322    
323     /*
324 gbeauche 1.1 * monitor_desc subclass for SDL display
325     */
326    
327     class SDL_monitor_desc : public monitor_desc {
328     public:
329 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
330 gbeauche 1.1 ~SDL_monitor_desc() {}
331    
332     virtual void switch_to_current_mode(void);
333     virtual void set_palette(uint8 *pal, int num);
334    
335     bool video_open(void);
336     void video_close(void);
337     };
338    
339    
340     /*
341     * Utility functions
342     */
343    
344 gbeauche 1.4 // Find palette size for given color depth
345     static int palette_size(int mode)
346     {
347     switch (mode) {
348     case VIDEO_DEPTH_1BIT: return 2;
349     case VIDEO_DEPTH_2BIT: return 4;
350     case VIDEO_DEPTH_4BIT: return 16;
351     case VIDEO_DEPTH_8BIT: return 256;
352     case VIDEO_DEPTH_16BIT: return 32;
353     case VIDEO_DEPTH_32BIT: return 256;
354     default: return 0;
355     }
356     }
357    
358     // Return bytes per pixel for requested depth
359     static inline int bytes_per_pixel(int depth)
360     {
361     int bpp;
362     switch (depth) {
363     case 8:
364     bpp = 1;
365     break;
366     case 15: case 16:
367     bpp = 2;
368     break;
369     case 24: case 32:
370     bpp = 4;
371     break;
372     default:
373     abort();
374     }
375     return bpp;
376     }
377    
378 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
379 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
380 gbeauche 1.1 {
381     int depth = -1;
382     switch (video_depth) {
383 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
384 gbeauche 1.1 depth = 1;
385     break;
386 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
387 gbeauche 1.1 depth = 2;
388     break;
389 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
390 gbeauche 1.1 depth = 4;
391     break;
392 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
393 gbeauche 1.1 depth = 8;
394     break;
395 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
396 gbeauche 1.1 depth = 16;
397     break;
398 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
399 gbeauche 1.1 depth = 32;
400     break;
401     default:
402     abort();
403     }
404     return depth;
405     }
406    
407 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
408     static int sdl_depth_of_video_depth(int video_depth)
409     {
410     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
411     }
412    
413 gbeauche 1.24 // Get screen dimensions
414     static void sdl_display_dimensions(int &width, int &height)
415     {
416     static int max_width, max_height;
417     if (max_width == 0 && max_height == 0) {
418     max_width = 640 ; max_height = 480;
419     SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
420     if (modes && modes != (SDL_Rect **)-1) {
421     // It turns out that on some implementations, and contrary to the documentation,
422     // the returned list is not sorted from largest to smallest (e.g. Windows)
423     for (int i = 0; modes[i] != NULL; i++) {
424     const int w = modes[i]->w;
425     const int h = modes[i]->h;
426     if (w > max_width && h > max_height) {
427     max_width = w;
428     max_height = h;
429     }
430     }
431     }
432     }
433     width = max_width;
434     height = max_height;
435     }
436    
437     static inline int sdl_display_width(void)
438     {
439     int width, height;
440     sdl_display_dimensions(width, height);
441     return width;
442     }
443    
444     static inline int sdl_display_height(void)
445     {
446     int width, height;
447     sdl_display_dimensions(width, height);
448     return height;
449     }
450    
451 gbeauche 1.5 // Check wether specified mode is available
452 gbeauche 1.24 static bool has_mode(int type, int width, int height, int depth)
453 gbeauche 1.5 {
454     #ifdef SHEEPSHAVER
455 gbeauche 1.24 // Filter out Classic resolutions
456 gbeauche 1.5 if (width == 512 && height == 384)
457     return false;
458 gbeauche 1.24 #endif
459 gbeauche 1.5
460 gbeauche 1.24 // Filter out out-of-bounds resolutions
461     if (width > sdl_display_width() || height > sdl_display_height())
462     return false;
463 gbeauche 1.19
464 gbeauche 1.24 // Rely on SDL capabilities
465     return SDL_VideoModeOK(width, height,
466     sdl_depth_of_video_depth(depth),
467     SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
468 gbeauche 1.5 }
469    
470 gbeauche 1.1 // Add mode to list of supported modes
471 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
472 gbeauche 1.1 {
473 gbeauche 1.5 // Filter out unsupported modes
474 gbeauche 1.24 if (!has_mode(type, width, height, depth))
475 gbeauche 1.5 return;
476    
477     // Fill in VideoMode entry
478 gbeauche 1.4 VIDEO_MODE mode;
479     #ifdef SHEEPSHAVER
480 gbeauche 1.24 resolution_id = find_apple_resolution(width, height);
481 gbeauche 1.4 mode.viType = type;
482     #endif
483     VIDEO_MODE_X = width;
484     VIDEO_MODE_Y = height;
485     VIDEO_MODE_RESOLUTION = resolution_id;
486     VIDEO_MODE_ROW_BYTES = bytes_per_row;
487 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
488 gbeauche 1.1 VideoModes.push_back(mode);
489     }
490    
491     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
492 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
493 gbeauche 1.1 {
494     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
495     int layout = FLAYOUT_DIRECT;
496 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
497 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
498 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
499 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
500     if (native_byte_order)
501     MacFrameLayout = layout;
502     else
503     MacFrameLayout = FLAYOUT_DIRECT;
504     monitor.set_mac_frame_base(MacFrameBaseMac);
505    
506     // Set variables used by UAE memory banking
507 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
508 gbeauche 1.1 MacFrameBaseHost = the_buffer;
509 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
510 gbeauche 1.1 InitFrameBufferMapping();
511     #else
512     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
513     #endif
514     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
515     }
516    
517     // Set window name and class
518     static void set_window_name(int name)
519     {
520     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
521     if (vi && vi->wm_available) {
522     const char *str = GetString(name);
523     SDL_WM_SetCaption(str, str);
524     }
525     }
526    
527     // Set mouse grab mode
528     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
529     {
530 gbeauche 1.19 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
531 gbeauche 1.1 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
532     }
533    
534 gbeauche 1.24 // Migrate preferences items (XXX to be handled in MigratePrefs())
535     static void migrate_screen_prefs(void)
536     {
537     #ifdef SHEEPSHAVER
538     // Look-up priorities are: "screen", "screenmodes", "windowmodes".
539     if (PrefsFindString("screen"))
540     return;
541    
542     uint32 window_modes = PrefsFindInt32("windowmodes");
543     uint32 screen_modes = PrefsFindInt32("screenmodes");
544     int width = 0, height = 0;
545     if (screen_modes) {
546     static const struct {
547     int id;
548     int width;
549     int height;
550     }
551     modes[] = {
552     { 1, 640, 480 },
553     { 2, 800, 600 },
554     { 4, 1024, 768 },
555     { 64, 1152, 768 },
556     { 8, 1152, 900 },
557     { 16, 1280, 1024 },
558     { 32, 1600, 1200 },
559     { 0, }
560     };
561     for (int i = 0; modes[i].id != 0; i++) {
562     if (screen_modes & modes[i].id) {
563     if (width < modes[i].width && height < modes[i].height) {
564     width = modes[i].width;
565     height = modes[i].height;
566     }
567     }
568     }
569     } else {
570     if (window_modes & 1)
571     width = 640, height = 480;
572     if (window_modes & 2)
573     width = 800, height = 600;
574     }
575     if (width && height) {
576     char str[32];
577     sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
578     PrefsReplaceString("screen", str);
579     }
580     #endif
581     }
582    
583 gbeauche 1.1
584     /*
585     * Display "driver" classes
586     */
587    
588     class driver_base {
589     public:
590     driver_base(SDL_monitor_desc &m);
591     virtual ~driver_base();
592    
593     virtual void update_palette(void);
594     virtual void suspend(void) {}
595     virtual void resume(void) {}
596     virtual void toggle_mouse_grab(void) {}
597     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
598    
599     void disable_mouse_accel(void);
600     void restore_mouse_accel(void);
601    
602     virtual void grab_mouse(void) {}
603     virtual void ungrab_mouse(void) {}
604    
605     public:
606     SDL_monitor_desc &monitor; // Associated video monitor
607 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
608 gbeauche 1.1
609     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
610     SDL_Surface *s; // The surface we draw into
611     };
612    
613     class driver_window;
614     static void update_display_window_vosf(driver_window *drv);
615     static void update_display_dynamic(int ticker, driver_window *drv);
616     static void update_display_static(driver_window *drv);
617    
618     class driver_window : public driver_base {
619     friend void update_display_window_vosf(driver_window *drv);
620     friend void update_display_dynamic(int ticker, driver_window *drv);
621     friend void update_display_static(driver_window *drv);
622    
623     public:
624     driver_window(SDL_monitor_desc &monitor);
625     ~driver_window();
626    
627     void toggle_mouse_grab(void);
628     void mouse_moved(int x, int y);
629    
630     void grab_mouse(void);
631     void ungrab_mouse(void);
632    
633     private:
634     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
635     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
636     };
637    
638 gbeauche 1.19 class driver_fullscreen : public driver_base {
639     public:
640     driver_fullscreen(SDL_monitor_desc &monitor);
641     ~driver_fullscreen();
642     };
643    
644 gbeauche 1.1 static driver_base *drv = NULL; // Pointer to currently used driver object
645    
646     #ifdef ENABLE_VOSF
647     # include "video_vosf.h"
648     #endif
649    
650     driver_base::driver_base(SDL_monitor_desc &m)
651     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
652     {
653     the_buffer = NULL;
654     the_buffer_copy = NULL;
655     }
656    
657     driver_base::~driver_base()
658     {
659     ungrab_mouse();
660     restore_mouse_accel();
661    
662     if (s)
663     SDL_FreeSurface(s);
664    
665 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
666     if (the_buffer != VM_MAP_FAILED) {
667     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
668     vm_release_framebuffer(the_buffer, the_buffer_size);
669     the_buffer = NULL;
670     }
671    
672 gbeauche 1.1 // Free frame buffer(s)
673     if (!use_vosf) {
674     if (the_buffer_copy) {
675     free(the_buffer_copy);
676     the_buffer_copy = NULL;
677     }
678     }
679     #ifdef ENABLE_VOSF
680     else {
681     if (the_host_buffer) {
682     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
683     free(the_host_buffer);
684     the_host_buffer = NULL;
685     }
686     if (the_buffer_copy) {
687     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
688     free(the_buffer_copy);
689     the_buffer_copy = NULL;
690     }
691 gbeauche 1.13
692     // Deinitialize VOSF
693     video_vosf_exit();
694 gbeauche 1.1 }
695     #endif
696     }
697    
698     // Palette has changed
699     void driver_base::update_palette(void)
700     {
701 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
702 gbeauche 1.1
703 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
704 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
705     }
706    
707     // Disable mouse acceleration
708     void driver_base::disable_mouse_accel(void)
709     {
710     }
711    
712     // Restore mouse acceleration to original value
713     void driver_base::restore_mouse_accel(void)
714     {
715     }
716    
717    
718     /*
719     * Windowed display driver
720     */
721    
722     // Open display
723     driver_window::driver_window(SDL_monitor_desc &m)
724     : driver_base(m), mouse_grabbed(false)
725     {
726 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
727 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
728     int aligned_height = (height + 15) & ~15;
729    
730     // Set absolute mouse mode
731     ADBSetRelMouseMode(mouse_grabbed);
732    
733     // Create surface
734 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
735 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
736     return;
737    
738     #ifdef ENABLE_VOSF
739     use_vosf = true;
740     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
741     the_host_buffer = (uint8 *)s->pixels;
742     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
743 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
744 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
745     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
746 gbeauche 1.7
747     // Check whether we can initialize the VOSF subsystem and it's profitable
748     if (!video_vosf_init(m)) {
749     WarningAlert(STR_VOSF_INIT_ERR);
750     use_vosf = false;
751     }
752     else if (!video_vosf_profitable()) {
753     video_vosf_exit();
754 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
755 gbeauche 1.7 use_vosf = false;
756     }
757     if (!use_vosf) {
758     free(the_buffer_copy);
759     vm_release(the_buffer, the_buffer_size);
760     the_host_buffer = NULL;
761     }
762 gbeauche 1.1 #endif
763 gbeauche 1.7 if (!use_vosf) {
764     // Allocate memory for frame buffer
765     the_buffer_size = (aligned_height + 2) * s->pitch;
766     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
767 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
768 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
769     }
770    
771 gbeauche 1.6 #ifdef SHEEPSHAVER
772     // Create cursor
773     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
774     SDL_SetCursor(sdl_cursor);
775     cursor_changed = false;
776     }
777     #else
778     // Hide cursor
779     SDL_ShowCursor(0);
780     #endif
781    
782 gbeauche 1.1 // Set window name/class
783     set_window_name(STR_WINDOW_TITLE);
784    
785     // Init blitting routines
786     SDL_PixelFormat *f = s->format;
787     VisualFormat visualFormat;
788     visualFormat.depth = depth;
789     visualFormat.Rmask = f->Rmask;
790     visualFormat.Gmask = f->Gmask;
791     visualFormat.Bmask = f->Bmask;
792 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
793 gbeauche 1.1
794     // Load gray ramp to 8->16/32 expand map
795     if (!IsDirectMode(mode))
796     for (int i=0; i<256; i++)
797     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
798    
799     // Set frame buffer base
800 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
801 gbeauche 1.1
802     // Everything went well
803     init_ok = true;
804     }
805    
806     // Close display
807     driver_window::~driver_window()
808     {
809     #ifdef ENABLE_VOSF
810     if (use_vosf)
811     the_host_buffer = NULL; // don't free() in driver_base dtor
812     #endif
813     if (s)
814     SDL_FreeSurface(s);
815     }
816    
817     // Toggle mouse grab
818     void driver_window::toggle_mouse_grab(void)
819     {
820     if (mouse_grabbed)
821     ungrab_mouse();
822     else
823     grab_mouse();
824     }
825    
826     // Grab mouse, switch to relative mouse mode
827     void driver_window::grab_mouse(void)
828     {
829     if (!mouse_grabbed) {
830     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
831     if (new_mode == SDL_GRAB_ON) {
832     set_window_name(STR_WINDOW_TITLE_GRABBED);
833     disable_mouse_accel();
834     mouse_grabbed = true;
835     }
836     }
837     }
838    
839     // Ungrab mouse, switch to absolute mouse mode
840     void driver_window::ungrab_mouse(void)
841     {
842     if (mouse_grabbed) {
843     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
844     if (new_mode == SDL_GRAB_OFF) {
845     set_window_name(STR_WINDOW_TITLE);
846     restore_mouse_accel();
847     mouse_grabbed = false;
848     }
849     }
850     }
851    
852     // Mouse moved
853     void driver_window::mouse_moved(int x, int y)
854     {
855     mouse_last_x = x; mouse_last_y = y;
856     ADBMouseMoved(x, y);
857     }
858    
859 gbeauche 1.19
860     /*
861     * Full-screen display driver
862     */
863    
864     // Open display
865     driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
866     : driver_base(m)
867     {
868     int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
869     int aligned_width = (width + 15) & ~15;
870     int aligned_height = (height + 15) & ~15;
871    
872     // Set absolute mouse mode
873     ADBSetRelMouseMode(false);
874    
875     // Create surface
876     int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
877     if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
878     return;
879    
880     #ifdef ENABLE_VOSF
881     use_vosf = true;
882     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
883     the_host_buffer = (uint8 *)s->pixels;
884     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
885     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
886     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
887     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
888    
889     // Check whether we can initialize the VOSF subsystem and it's profitable
890     if (!video_vosf_init(m)) {
891     WarningAlert(STR_VOSF_INIT_ERR);
892     use_vosf = false;
893     }
894     else if (!video_vosf_profitable()) {
895     video_vosf_exit();
896     printf("VOSF acceleration is not profitable on this platform, disabling it\n");
897     use_vosf = false;
898     }
899     if (!use_vosf) {
900     free(the_buffer_copy);
901     vm_release(the_buffer, the_buffer_size);
902     the_host_buffer = NULL;
903     }
904     #endif
905     if (!use_vosf) {
906     // Allocate memory for frame buffer
907     the_buffer_size = (aligned_height + 2) * s->pitch;
908     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
909     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
910     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
911     }
912    
913     // Hide cursor
914     SDL_ShowCursor(0);
915    
916     // Init blitting routines
917     SDL_PixelFormat *f = s->format;
918     VisualFormat visualFormat;
919     visualFormat.depth = depth;
920     visualFormat.Rmask = f->Rmask;
921     visualFormat.Gmask = f->Gmask;
922     visualFormat.Bmask = f->Bmask;
923     Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
924    
925     // Load gray ramp to 8->16/32 expand map
926     if (!IsDirectMode(mode))
927     for (int i=0; i<256; i++)
928     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
929    
930     // Set frame buffer base
931     set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
932    
933     // Everything went well
934     init_ok = true;
935     }
936    
937     // Close display
938     driver_fullscreen::~driver_fullscreen()
939     {
940     #ifdef ENABLE_VOSF
941     if (use_vosf)
942     the_host_buffer = NULL; // don't free() in driver_base dtor
943     #endif
944     if (s)
945     SDL_FreeSurface(s);
946    
947     // Show cursor
948     SDL_ShowCursor(1);
949     }
950    
951    
952 gbeauche 1.1 /*
953     * Initialization
954     */
955    
956     // Init keycode translation table
957     static void keycode_init(void)
958     {
959     bool use_kc = PrefsFindBool("keycodes");
960     if (use_kc) {
961    
962     // Get keycode file path from preferences
963     const char *kc_path = PrefsFindString("keycodefile");
964    
965     // Open keycode table
966     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
967     if (f == NULL) {
968     char str[256];
969     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
970     WarningAlert(str);
971     return;
972     }
973    
974     // Default translation table
975     for (int i=0; i<256; i++)
976     keycode_table[i] = -1;
977    
978     // Search for server vendor string, then read keycodes
979     char video_driver[256];
980     SDL_VideoDriverName(video_driver, sizeof(video_driver));
981     bool video_driver_found = false;
982     char line[256];
983 gbeauche 1.14 int n_keys = 0;
984 gbeauche 1.1 while (fgets(line, sizeof(line) - 1, f)) {
985     // Read line
986     int len = strlen(line);
987     if (len == 0)
988     continue;
989     line[len-1] = 0;
990    
991     // Comments begin with "#" or ";"
992     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
993     continue;
994    
995     if (video_driver_found) {
996 gbeauche 1.14 // Skip aliases as long as we have read keycodes yet
997     // Otherwise, it's another mapping and we have to stop
998 gbeauche 1.9 static const char sdl_str[] = "sdl";
999 gbeauche 1.14 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1000 gbeauche 1.1 continue;
1001    
1002     // Read keycode
1003     int x_code, mac_code;
1004     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1005 gbeauche 1.14 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1006 gbeauche 1.1 else
1007     break;
1008     } else {
1009     // Search for SDL video driver string
1010 gbeauche 1.9 static const char sdl_str[] = "sdl";
1011     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1012     char *p = line + sizeof(sdl_str);
1013 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
1014     video_driver_found = true;
1015     }
1016     }
1017     }
1018    
1019     // Keycode file completely read
1020     fclose(f);
1021     use_keycodes = video_driver_found;
1022    
1023     // Vendor not found? Then display warning
1024     if (!video_driver_found) {
1025     char str[256];
1026     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1027     WarningAlert(str);
1028     return;
1029     }
1030 gbeauche 1.14
1031     D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1032 gbeauche 1.1 }
1033     }
1034    
1035     // Open display for current mode
1036     bool SDL_monitor_desc::video_open(void)
1037     {
1038     D(bug("video_open()\n"));
1039 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1040 gbeauche 1.5 #if DEBUG
1041     D(bug("Current video mode:\n"));
1042     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1043     #endif
1044 gbeauche 1.1
1045     // Create display driver object of requested type
1046     switch (display_type) {
1047     case DISPLAY_WINDOW:
1048     drv = new(std::nothrow) driver_window(*this);
1049     break;
1050 gbeauche 1.19 case DISPLAY_SCREEN:
1051     drv = new(std::nothrow) driver_fullscreen(*this);
1052     break;
1053 gbeauche 1.1 }
1054     if (drv == NULL)
1055     return false;
1056     if (!drv->init_ok) {
1057     delete drv;
1058     drv = NULL;
1059     return false;
1060     }
1061    
1062 gbeauche 1.23 #ifdef WIN32
1063     // Chain in a new message handler for WM_DEVICECHANGE
1064     HWND the_window = GetMainWindowHandle();
1065     sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1066     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1067     #endif
1068    
1069 gbeauche 1.1 // Initialize VideoRefresh function
1070     VideoRefreshInit();
1071    
1072     // Lock down frame buffer
1073     LOCK_FRAME_BUFFER;
1074    
1075     // Start redraw/input thread
1076 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1077 gbeauche 1.1 redraw_thread_cancel = false;
1078 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1079 gbeauche 1.1 if (!redraw_thread_active) {
1080     printf("FATAL: cannot create redraw thread\n");
1081     return false;
1082     }
1083 gbeauche 1.20 #else
1084     redraw_thread_active = true;
1085     #endif
1086 gbeauche 1.1 return true;
1087     }
1088    
1089 gbeauche 1.4 #ifdef SHEEPSHAVER
1090     bool VideoInit(void)
1091     {
1092     const bool classic = false;
1093     #else
1094 gbeauche 1.1 bool VideoInit(bool classic)
1095     {
1096 gbeauche 1.4 #endif
1097 gbeauche 1.1 classic_mode = classic;
1098    
1099     #ifdef ENABLE_VOSF
1100     // Zero the mainBuffer structure
1101     mainBuffer.dirtyPages = NULL;
1102     mainBuffer.pageInfo = NULL;
1103     #endif
1104    
1105     // Create Mutexes
1106 gbeauche 1.22 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1107     return false;
1108 gbeauche 1.1 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1109     return false;
1110     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1111     return false;
1112    
1113     // Init keycode translation
1114     keycode_init();
1115    
1116     // Read prefs
1117     frame_skip = PrefsFindInt32("frameskip");
1118     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1119     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1120    
1121     // Get screen mode from preferences
1122 gbeauche 1.24 migrate_screen_prefs();
1123 gbeauche 1.5 const char *mode_str = NULL;
1124 gbeauche 1.1 if (classic_mode)
1125     mode_str = "win/512/342";
1126     else
1127     mode_str = PrefsFindString("screen");
1128    
1129     // Determine display type and default dimensions
1130 gbeauche 1.4 int default_width, default_height;
1131     if (classic) {
1132     default_width = 512;
1133     default_height = 384;
1134     }
1135     else {
1136     default_width = 640;
1137     default_height = 480;
1138     }
1139 gbeauche 1.1 display_type = DISPLAY_WINDOW;
1140     if (mode_str) {
1141     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1142     display_type = DISPLAY_WINDOW;
1143 gbeauche 1.19 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1144     display_type = DISPLAY_SCREEN;
1145 gbeauche 1.1 }
1146     if (default_width <= 0)
1147 gbeauche 1.24 default_width = sdl_display_width();
1148     else if (default_width > sdl_display_width())
1149     default_width = sdl_display_width();
1150 gbeauche 1.1 if (default_height <= 0)
1151 gbeauche 1.24 default_height = sdl_display_height();
1152     else if (default_height > sdl_display_height())
1153     default_height = sdl_display_height();
1154 gbeauche 1.1
1155     // Mac screen depth follows X depth
1156     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1157 gbeauche 1.4 int default_depth;
1158 gbeauche 1.1 switch (screen_depth) {
1159     case 8:
1160 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
1161 gbeauche 1.1 break;
1162     case 15: case 16:
1163 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
1164 gbeauche 1.1 break;
1165     case 24: case 32:
1166 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
1167 gbeauche 1.1 break;
1168     default:
1169 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
1170 gbeauche 1.1 break;
1171     }
1172    
1173 gbeauche 1.24 // Initialize list of video modes to try
1174     struct {
1175     int w;
1176     int h;
1177     int resolution_id;
1178     }
1179     video_modes[] = {
1180     { -1, -1, 0x80 },
1181     { 512, 384, 0x80 },
1182     { 640, 480, 0x81 },
1183     { 800, 600, 0x82 },
1184     { 1024, 768, 0x83 },
1185     { 1152, 870, 0x84 },
1186     { 1280, 1024, 0x85 },
1187     { 1600, 1200, 0x86 },
1188     { 0, }
1189     };
1190     video_modes[0].w = default_width;
1191     video_modes[0].h = default_height;
1192    
1193 gbeauche 1.1 // Construct list of supported modes
1194     if (display_type == DISPLAY_WINDOW) {
1195     if (classic)
1196 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1197 gbeauche 1.1 else {
1198 gbeauche 1.24 for (int i = 0; video_modes[i].w != 0; i++) {
1199     const int w = video_modes[i].w;
1200     const int h = video_modes[i].h;
1201     if (i > 0 && (w >= default_width || h >= default_height))
1202     continue;
1203     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1204     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1205 gbeauche 1.1 }
1206     }
1207 gbeauche 1.19 } else if (display_type == DISPLAY_SCREEN) {
1208     for (int i = 0; video_modes[i].w != 0; i++) {
1209     const int w = video_modes[i].w;
1210     const int h = video_modes[i].h;
1211     if (i > 0 && (w >= default_width || h >= default_height))
1212     continue;
1213 gbeauche 1.24 if (w == 512 && h == 384)
1214     continue;
1215 gbeauche 1.19 #ifdef ENABLE_VOSF
1216 gbeauche 1.24 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1217     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1218 gbeauche 1.19 #else
1219     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1220     #endif
1221     }
1222     }
1223    
1224 gbeauche 1.1 if (VideoModes.empty()) {
1225     ErrorAlert(STR_NO_XVISUAL_ERR);
1226     return false;
1227     }
1228    
1229     // Find requested default mode with specified dimensions
1230     uint32 default_id;
1231 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1232 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1233 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1234     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1235     default_id = VIDEO_MODE_RESOLUTION;
1236     #ifdef SHEEPSHAVER
1237     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1238     cur_mode = distance(begin, i);
1239     #endif
1240 gbeauche 1.1 break;
1241     }
1242     }
1243     if (i == end) { // not found, use first available mode
1244 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1245     default_depth = VIDEO_MODE_DEPTH;
1246     default_id = VIDEO_MODE_RESOLUTION;
1247     #ifdef SHEEPSHAVER
1248     cur_mode = 0;
1249     #endif
1250 gbeauche 1.1 }
1251    
1252 gbeauche 1.4 #ifdef SHEEPSHAVER
1253 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1254 gbeauche 1.4 VModes[i] = VideoModes[i];
1255 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1256     p->viType = DIS_INVALID; // End marker
1257     p->viRowBytes = 0;
1258     p->viXsize = p->viYsize = 0;
1259     p->viAppleMode = 0;
1260     p->viAppleID = 0;
1261 gbeauche 1.4 #endif
1262    
1263 gbeauche 1.1 #if DEBUG
1264     D(bug("Available video modes:\n"));
1265     for (i = VideoModes.begin(); i != end; ++i) {
1266 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1267     int bits = 1 << VIDEO_MODE_DEPTH;
1268 gbeauche 1.1 if (bits == 16)
1269     bits = 15;
1270     else if (bits == 32)
1271     bits = 24;
1272 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1273 gbeauche 1.1 }
1274     #endif
1275    
1276     // Create SDL_monitor_desc for this (the only) display
1277 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1278 gbeauche 1.1 VideoMonitors.push_back(monitor);
1279    
1280     // Open display
1281     return monitor->video_open();
1282     }
1283    
1284    
1285     /*
1286     * Deinitialization
1287     */
1288    
1289     // Close display
1290     void SDL_monitor_desc::video_close(void)
1291     {
1292     D(bug("video_close()\n"));
1293    
1294 gbeauche 1.23 #ifdef WIN32
1295     // Remove message handler for WM_DEVICECHANGE
1296     HWND the_window = GetMainWindowHandle();
1297     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1298     #endif
1299    
1300 gbeauche 1.1 // Stop redraw thread
1301 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1302 gbeauche 1.1 if (redraw_thread_active) {
1303     redraw_thread_cancel = true;
1304 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1305 gbeauche 1.1 }
1306 gbeauche 1.20 #endif
1307 gbeauche 1.1 redraw_thread_active = false;
1308    
1309     // Unlock frame buffer
1310     UNLOCK_FRAME_BUFFER;
1311     D(bug(" frame buffer unlocked\n"));
1312    
1313     // Close display
1314     delete drv;
1315     drv = NULL;
1316     }
1317    
1318     void VideoExit(void)
1319     {
1320     // Close displays
1321     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1322     for (i = VideoMonitors.begin(); i != end; ++i)
1323     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1324    
1325     // Destroy locks
1326     if (frame_buffer_lock)
1327     SDL_DestroyMutex(frame_buffer_lock);
1328     if (sdl_palette_lock)
1329     SDL_DestroyMutex(sdl_palette_lock);
1330 gbeauche 1.22 if (sdl_events_lock)
1331     SDL_DestroyMutex(sdl_events_lock);
1332 gbeauche 1.1 }
1333    
1334    
1335     /*
1336     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1337     */
1338    
1339     void VideoQuitFullScreen(void)
1340     {
1341     D(bug("VideoQuitFullScreen()\n"));
1342     quit_full_screen = true;
1343     }
1344    
1345    
1346     /*
1347     * Mac VBL interrupt
1348     */
1349    
1350 gbeauche 1.4 /*
1351     * Execute video VBL routine
1352     */
1353    
1354     #ifdef SHEEPSHAVER
1355     void VideoVBL(void)
1356     {
1357     // Emergency quit requested? Then quit
1358     if (emerg_quit)
1359     QuitEmulator();
1360    
1361     // Temporarily give up frame buffer lock (this is the point where
1362     // we are suspended when the user presses Ctrl-Tab)
1363     UNLOCK_FRAME_BUFFER;
1364     LOCK_FRAME_BUFFER;
1365    
1366     // Execute video VBL
1367     if (private_data != NULL && private_data->interruptsEnabled)
1368     VSLDoInterruptService(private_data->vslServiceID);
1369     }
1370     #else
1371 gbeauche 1.1 void VideoInterrupt(void)
1372     {
1373 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1374     SDL_PumpEvents();
1375    
1376 gbeauche 1.1 // Emergency quit requested? Then quit
1377     if (emerg_quit)
1378     QuitEmulator();
1379    
1380     // Temporarily give up frame buffer lock (this is the point where
1381     // we are suspended when the user presses Ctrl-Tab)
1382     UNLOCK_FRAME_BUFFER;
1383     LOCK_FRAME_BUFFER;
1384     }
1385 gbeauche 1.4 #endif
1386 gbeauche 1.1
1387    
1388     /*
1389     * Set palette
1390     */
1391    
1392 gbeauche 1.4 #ifdef SHEEPSHAVER
1393     void video_set_palette(void)
1394     {
1395     monitor_desc * monitor = VideoMonitors[0];
1396     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1397     uint8 pal[256 * 3];
1398     for (int c = 0; c < n_colors; c++) {
1399     pal[c*3 + 0] = mac_pal[c].red;
1400     pal[c*3 + 1] = mac_pal[c].green;
1401     pal[c*3 + 2] = mac_pal[c].blue;
1402     }
1403     monitor->set_palette(pal, n_colors);
1404     }
1405     #endif
1406    
1407 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1408     {
1409 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1410 gbeauche 1.1
1411     // FIXME: how can we handle the gamma ramp?
1412 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1413 gbeauche 1.1 return;
1414    
1415     LOCK_PALETTE;
1416    
1417     // Convert colors to XColor array
1418     int num_out = 256;
1419     bool stretch = false;
1420     SDL_Color *p = sdl_palette;
1421     for (int i=0; i<num_out; i++) {
1422     int c = (stretch ? (i * num_in) / num_out : i);
1423     p->r = pal[c*3 + 0] * 0x0101;
1424     p->g = pal[c*3 + 1] * 0x0101;
1425     p->b = pal[c*3 + 2] * 0x0101;
1426     p++;
1427     }
1428    
1429     // Recalculate pixel color expansion map
1430     if (!IsDirectMode(mode)) {
1431     for (int i=0; i<256; i++) {
1432     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1433     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1434     }
1435    
1436     #ifdef ENABLE_VOSF
1437 gbeauche 1.7 if (use_vosf) {
1438     // We have to redraw everything because the interpretation of pixel values changed
1439     LOCK_VOSF;
1440     PFLAG_SET_ALL;
1441     UNLOCK_VOSF;
1442     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1443     }
1444 gbeauche 1.1 #endif
1445     }
1446    
1447     // Tell redraw thread to change palette
1448     sdl_palette_changed = true;
1449    
1450     UNLOCK_PALETTE;
1451     }
1452    
1453    
1454     /*
1455     * Switch video mode
1456     */
1457    
1458 gbeauche 1.4 #ifdef SHEEPSHAVER
1459     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1460     {
1461     /* return if no mode change */
1462     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1463     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1464    
1465     /* first find video mode in table */
1466     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1467     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1468     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1469     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1470     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1471     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1472    
1473 gbeauche 1.13 // Disable interrupts and pause redraw thread
1474 gbeauche 1.4 DisableInterrupt();
1475 gbeauche 1.13 thread_stop_ack = false;
1476     thread_stop_req = true;
1477     while (!thread_stop_ack) ;
1478 gbeauche 1.4
1479     cur_mode = i;
1480     monitor_desc *monitor = VideoMonitors[0];
1481     monitor->switch_to_current_mode();
1482    
1483     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1484     csSave->saveBaseAddr=screen_base;
1485     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1486     csSave->saveMode=VModes[cur_mode].viAppleMode;
1487    
1488 gbeauche 1.13 // Enable interrupts and resume redraw thread
1489     thread_stop_req = false;
1490 gbeauche 1.4 EnableInterrupt();
1491     return noErr;
1492     }
1493     }
1494     return paramErr;
1495     }
1496     #endif
1497    
1498 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1499     {
1500     // Close and reopen display
1501 gbeauche 1.22 LOCK_EVENTS;
1502 gbeauche 1.1 video_close();
1503     video_open();
1504 gbeauche 1.22 UNLOCK_EVENTS;
1505 gbeauche 1.1
1506     if (drv == NULL) {
1507     ErrorAlert(STR_OPEN_WINDOW_ERR);
1508     QuitEmulator();
1509     }
1510     }
1511    
1512    
1513     /*
1514 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1515     */
1516    
1517     #ifdef SHEEPSHAVER
1518     bool video_can_change_cursor(void)
1519     {
1520 gbeauche 1.6 return (display_type == DISPLAY_WINDOW);
1521 gbeauche 1.4 }
1522     #endif
1523    
1524    
1525     /*
1526     * Set cursor image for window
1527     */
1528    
1529     #ifdef SHEEPSHAVER
1530     void video_set_cursor(void)
1531     {
1532 gbeauche 1.6 cursor_changed = true;
1533 gbeauche 1.4 }
1534     #endif
1535    
1536    
1537     /*
1538 gbeauche 1.9 * Keyboard-related utilify functions
1539 gbeauche 1.1 */
1540    
1541 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1542     {
1543     switch (e.keysym.sym) {
1544     case SDLK_NUMLOCK:
1545     case SDLK_CAPSLOCK:
1546     case SDLK_SCROLLOCK:
1547     case SDLK_RSHIFT:
1548     case SDLK_LSHIFT:
1549     case SDLK_RCTRL:
1550     case SDLK_LCTRL:
1551     case SDLK_RALT:
1552     case SDLK_LALT:
1553     case SDLK_RMETA:
1554     case SDLK_LMETA:
1555     case SDLK_LSUPER:
1556     case SDLK_RSUPER:
1557     case SDLK_MODE:
1558     case SDLK_COMPOSE:
1559     return true;
1560     }
1561     return false;
1562     }
1563    
1564 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1565     {
1566     return ctrl_down || (ks.mod & KMOD_CTRL);
1567     }
1568    
1569 gbeauche 1.9
1570     /*
1571     * Translate key event to Mac keycode, returns -1 if no keycode was found
1572     * and -2 if the key was recognized as a hotkey
1573     */
1574    
1575 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1576     {
1577     switch (ks.sym) {
1578     case SDLK_a: return 0x00;
1579     case SDLK_b: return 0x0b;
1580     case SDLK_c: return 0x08;
1581     case SDLK_d: return 0x02;
1582     case SDLK_e: return 0x0e;
1583     case SDLK_f: return 0x03;
1584     case SDLK_g: return 0x05;
1585     case SDLK_h: return 0x04;
1586     case SDLK_i: return 0x22;
1587     case SDLK_j: return 0x26;
1588     case SDLK_k: return 0x28;
1589     case SDLK_l: return 0x25;
1590     case SDLK_m: return 0x2e;
1591     case SDLK_n: return 0x2d;
1592     case SDLK_o: return 0x1f;
1593     case SDLK_p: return 0x23;
1594     case SDLK_q: return 0x0c;
1595     case SDLK_r: return 0x0f;
1596     case SDLK_s: return 0x01;
1597     case SDLK_t: return 0x11;
1598     case SDLK_u: return 0x20;
1599     case SDLK_v: return 0x09;
1600     case SDLK_w: return 0x0d;
1601     case SDLK_x: return 0x07;
1602     case SDLK_y: return 0x10;
1603     case SDLK_z: return 0x06;
1604    
1605     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1606     case SDLK_2: case SDLK_AT: return 0x13;
1607 gbeauche 1.18 case SDLK_3: case SDLK_HASH: return 0x14;
1608 gbeauche 1.1 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1609 gbeauche 1.18 case SDLK_5: return 0x17;
1610 gbeauche 1.1 case SDLK_6: return 0x16;
1611     case SDLK_7: return 0x1a;
1612     case SDLK_8: return 0x1c;
1613     case SDLK_9: return 0x19;
1614     case SDLK_0: return 0x1d;
1615    
1616 gbeauche 1.18 case SDLK_BACKQUOTE: return 0x0a;
1617 gbeauche 1.1 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1618     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1619 gbeauche 1.18 case SDLK_LEFTBRACKET: return 0x21;
1620     case SDLK_RIGHTBRACKET: return 0x1e;
1621     case SDLK_BACKSLASH: return 0x2a;
1622 gbeauche 1.1 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1623 gbeauche 1.18 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1624 gbeauche 1.1 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1625     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1626     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1627    
1628     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1629     case SDLK_RETURN: return 0x24;
1630     case SDLK_SPACE: return 0x31;
1631     case SDLK_BACKSPACE: return 0x33;
1632    
1633     case SDLK_DELETE: return 0x75;
1634     case SDLK_INSERT: return 0x72;
1635     case SDLK_HOME: case SDLK_HELP: return 0x73;
1636     case SDLK_END: return 0x77;
1637     case SDLK_PAGEUP: return 0x74;
1638     case SDLK_PAGEDOWN: return 0x79;
1639    
1640     case SDLK_LCTRL: return 0x36;
1641     case SDLK_RCTRL: return 0x36;
1642     case SDLK_LSHIFT: return 0x38;
1643     case SDLK_RSHIFT: return 0x38;
1644 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1645     case SDLK_LALT: return 0x3a;
1646     case SDLK_RALT: return 0x3a;
1647     case SDLK_LMETA: return 0x37;
1648     case SDLK_RMETA: return 0x37;
1649     #else
1650 gbeauche 1.1 case SDLK_LALT: return 0x37;
1651     case SDLK_RALT: return 0x37;
1652     case SDLK_LMETA: return 0x3a;
1653     case SDLK_RMETA: return 0x3a;
1654 gbeauche 1.9 #endif
1655 gbeauche 1.19 case SDLK_LSUPER: return 0x3a; // "Windows" key
1656     case SDLK_RSUPER: return 0x3a;
1657 gbeauche 1.1 case SDLK_MENU: return 0x32;
1658     case SDLK_CAPSLOCK: return 0x39;
1659     case SDLK_NUMLOCK: return 0x47;
1660    
1661     case SDLK_UP: return 0x3e;
1662     case SDLK_DOWN: return 0x3d;
1663     case SDLK_LEFT: return 0x3b;
1664     case SDLK_RIGHT: return 0x3c;
1665    
1666     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1667    
1668     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1669     case SDLK_F2: return 0x78;
1670     case SDLK_F3: return 0x63;
1671     case SDLK_F4: return 0x76;
1672     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1673     case SDLK_F6: return 0x61;
1674     case SDLK_F7: return 0x62;
1675     case SDLK_F8: return 0x64;
1676     case SDLK_F9: return 0x65;
1677     case SDLK_F10: return 0x6d;
1678     case SDLK_F11: return 0x67;
1679     case SDLK_F12: return 0x6f;
1680    
1681     case SDLK_PRINT: return 0x69;
1682     case SDLK_SCROLLOCK: return 0x6b;
1683     case SDLK_PAUSE: return 0x71;
1684    
1685     case SDLK_KP0: return 0x52;
1686     case SDLK_KP1: return 0x53;
1687     case SDLK_KP2: return 0x54;
1688     case SDLK_KP3: return 0x55;
1689     case SDLK_KP4: return 0x56;
1690     case SDLK_KP5: return 0x57;
1691     case SDLK_KP6: return 0x58;
1692     case SDLK_KP7: return 0x59;
1693     case SDLK_KP8: return 0x5b;
1694     case SDLK_KP9: return 0x5c;
1695     case SDLK_KP_PERIOD: return 0x41;
1696     case SDLK_KP_PLUS: return 0x45;
1697     case SDLK_KP_MINUS: return 0x4e;
1698     case SDLK_KP_MULTIPLY: return 0x43;
1699     case SDLK_KP_DIVIDE: return 0x4b;
1700     case SDLK_KP_ENTER: return 0x4c;
1701     case SDLK_KP_EQUALS: return 0x51;
1702     }
1703     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1704     return -1;
1705     }
1706    
1707     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1708     {
1709     return kc_decode(ev.keysym, key_down);
1710     }
1711    
1712    
1713     /*
1714     * SDL event handling
1715     */
1716    
1717     static void handle_events(void)
1718     {
1719 gbeauche 1.2 SDL_Event events[10];
1720     const int n_max_events = sizeof(events) / sizeof(events[0]);
1721     int n_events;
1722    
1723     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1724     for (int i = 0; i < n_events; i++) {
1725     SDL_Event const & event = events[i];
1726     switch (event.type) {
1727 gbeauche 1.1
1728     // Mouse button
1729     case SDL_MOUSEBUTTONDOWN: {
1730     unsigned int button = event.button.button;
1731     if (button < 4)
1732     ADBMouseDown(button - 1);
1733     else if (button < 6) { // Wheel mouse
1734     if (mouse_wheel_mode == 0) {
1735     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1736     ADBKeyDown(key);
1737     ADBKeyUp(key);
1738     } else {
1739     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1740     for(int i=0; i<mouse_wheel_lines; i++) {
1741     ADBKeyDown(key);
1742     ADBKeyUp(key);
1743     }
1744     }
1745     }
1746     break;
1747     }
1748     case SDL_MOUSEBUTTONUP: {
1749     unsigned int button = event.button.button;
1750     if (button < 4)
1751     ADBMouseUp(button - 1);
1752     break;
1753     }
1754    
1755     // Mouse moved
1756     case SDL_MOUSEMOTION:
1757     drv->mouse_moved(event.motion.x, event.motion.y);
1758     break;
1759    
1760     // Keyboard
1761     case SDL_KEYDOWN: {
1762     int code = -1;
1763 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1764 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1765     code = keycode_table[event.key.keysym.scancode & 0xff];
1766     } else
1767     code = event2keycode(event.key, true);
1768     if (code >= 0) {
1769     if (!emul_suspended) {
1770     if (code == 0x39) { // Caps Lock pressed
1771     if (caps_on) {
1772     ADBKeyUp(code);
1773     caps_on = false;
1774     } else {
1775     ADBKeyDown(code);
1776     caps_on = true;
1777     }
1778     } else
1779     ADBKeyDown(code);
1780     if (code == 0x36)
1781     ctrl_down = true;
1782     } else {
1783     if (code == 0x31)
1784     drv->resume(); // Space wakes us up
1785     }
1786     }
1787     break;
1788     }
1789     case SDL_KEYUP: {
1790     int code = -1;
1791 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1792 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1793     code = keycode_table[event.key.keysym.scancode & 0xff];
1794     } else
1795     code = event2keycode(event.key, false);
1796 gbeauche 1.9 if (code >= 0) {
1797     if (code == 0x39) { // Caps Lock released
1798     if (caps_on) {
1799     ADBKeyUp(code);
1800     caps_on = false;
1801     } else {
1802     ADBKeyDown(code);
1803     caps_on = true;
1804     }
1805     } else
1806     ADBKeyUp(code);
1807 gbeauche 1.1 if (code == 0x36)
1808     ctrl_down = false;
1809     }
1810     break;
1811     }
1812    
1813     // Hidden parts exposed, force complete refresh of window
1814     case SDL_VIDEOEXPOSE:
1815     if (display_type == DISPLAY_WINDOW) {
1816 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1817 gbeauche 1.1 #ifdef ENABLE_VOSF
1818     if (use_vosf) { // VOSF refresh
1819     LOCK_VOSF;
1820     PFLAG_SET_ALL;
1821     UNLOCK_VOSF;
1822 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1823 gbeauche 1.1 }
1824     else
1825     #endif
1826 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1827 gbeauche 1.1 }
1828     break;
1829    
1830     // Window "close" widget clicked
1831     case SDL_QUIT:
1832     ADBKeyDown(0x7f); // Power key
1833     ADBKeyUp(0x7f);
1834     break;
1835 gbeauche 1.2 }
1836 gbeauche 1.1 }
1837     }
1838     }
1839    
1840    
1841     /*
1842     * Window display update
1843     */
1844    
1845     // Static display update (fixed frame rate, but incremental)
1846     static void update_display_static(driver_window *drv)
1847     {
1848     // Incremental update code
1849     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1850 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1851     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1852 gbeauche 1.1 uint8 *p, *p2;
1853    
1854     // Check for first line from top and first line from bottom that have changed
1855     y1 = 0;
1856 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1857 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1858     y1 = j;
1859     break;
1860     }
1861     }
1862     y2 = y1 - 1;
1863 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1864 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1865     y2 = j;
1866     break;
1867     }
1868     }
1869     high = y2 - y1 + 1;
1870    
1871     // Check for first column from left and first column from right that have changed
1872     if (high) {
1873 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1874 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1875     const int dst_bytes_per_row = drv->s->pitch;
1876 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1877 gbeauche 1.1
1878 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1879 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1880     p = &the_buffer[j * bytes_per_row];
1881     p2 = &the_buffer_copy[j * bytes_per_row];
1882     for (i = 0; i < x1; i++) {
1883     if (*p != *p2) {
1884     x1 = i;
1885     break;
1886     }
1887     p++; p2++;
1888     }
1889     }
1890     x2 = x1;
1891     for (j = y1; j <= y2; j++) {
1892     p = &the_buffer[j * bytes_per_row];
1893     p2 = &the_buffer_copy[j * bytes_per_row];
1894     p += bytes_per_row;
1895     p2 += bytes_per_row;
1896 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1897 gbeauche 1.1 p--; p2--;
1898     if (*p != *p2) {
1899     x2 = i;
1900     break;
1901     }
1902     }
1903     }
1904     x1 *= pixels_per_byte;
1905     x2 *= pixels_per_byte;
1906     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1907    
1908     // Update copy of the_buffer
1909     if (high && wide) {
1910    
1911     // Lock surface, if required
1912     if (SDL_MUSTLOCK(drv->s))
1913     SDL_LockSurface(drv->s);
1914    
1915     // Blit to screen surface
1916     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1917     int di = y1 * dst_bytes_per_row + x1;
1918     for (j = y1; j <= y2; j++) {
1919     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1920     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1921     si += src_bytes_per_row;
1922     di += dst_bytes_per_row;
1923     }
1924    
1925     // Unlock surface, if required
1926     if (SDL_MUSTLOCK(drv->s))
1927     SDL_UnlockSurface(drv->s);
1928    
1929     // Refresh display
1930     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1931     }
1932    
1933     } else {
1934 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1935 gbeauche 1.1
1936 gbeauche 1.4 x1 = VIDEO_MODE_X;
1937 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1938     p = &the_buffer[j * bytes_per_row];
1939     p2 = &the_buffer_copy[j * bytes_per_row];
1940     for (i=0; i<x1*bytes_per_pixel; i++) {
1941     if (*p != *p2) {
1942     x1 = i / bytes_per_pixel;
1943     break;
1944     }
1945     p++; p2++;
1946     }
1947     }
1948     x2 = x1;
1949     for (j=y1; j<=y2; j++) {
1950     p = &the_buffer[j * bytes_per_row];
1951     p2 = &the_buffer_copy[j * bytes_per_row];
1952     p += bytes_per_row;
1953     p2 += bytes_per_row;
1954 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1955 gbeauche 1.1 p--;
1956     p2--;
1957     if (*p != *p2) {
1958     x2 = i / bytes_per_pixel;
1959     break;
1960     }
1961     }
1962     }
1963     wide = x2 - x1;
1964    
1965     // Update copy of the_buffer
1966     if (high && wide) {
1967    
1968     // Lock surface, if required
1969     if (SDL_MUSTLOCK(drv->s))
1970     SDL_LockSurface(drv->s);
1971    
1972     // Blit to screen surface
1973     for (j=y1; j<=y2; j++) {
1974     i = j * bytes_per_row + x1 * bytes_per_pixel;
1975     memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1976     Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1977     }
1978    
1979     // Unlock surface, if required
1980     if (SDL_MUSTLOCK(drv->s))
1981     SDL_UnlockSurface(drv->s);
1982    
1983     // Refresh display
1984     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1985     }
1986     }
1987     }
1988     }
1989    
1990 gbeauche 1.25 // Static display update (fixed frame rate, bounding boxes based)
1991     // XXX use NQD bounding boxes to help detect dirty areas?
1992     static void update_display_static_bbox(driver_window *drv)
1993     {
1994     const VIDEO_MODE &mode = drv->mode;
1995    
1996     // Allocate bounding boxes for SDL_UpdateRects()
1997     const int N_PIXELS = 64;
1998     const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
1999     const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2000     SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2001     int nr_boxes = 0;
2002    
2003     // Lock surface, if required
2004     if (SDL_MUSTLOCK(drv->s))
2005     SDL_LockSurface(drv->s);
2006    
2007     // Update the surface from Mac screen
2008     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2009     const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2010     int x, y;
2011     for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2012     int h = N_PIXELS;
2013     if (h > VIDEO_MODE_Y - y)
2014     h = VIDEO_MODE_Y - y;
2015     for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2016     int w = N_PIXELS;
2017     if (w > VIDEO_MODE_X - x)
2018     w = VIDEO_MODE_X - x;
2019     const int xs = w * bytes_per_pixel;
2020     const int xb = x * bytes_per_pixel;
2021     bool dirty = false;
2022     for (int j = y; j < (y + h); j++) {
2023     const int yb = j * bytes_per_row;
2024     if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2025     memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2026     Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2027     dirty = true;
2028     }
2029     }
2030     if (dirty) {
2031     boxes[nr_boxes].x = x;
2032     boxes[nr_boxes].y = y;
2033     boxes[nr_boxes].w = w;
2034     boxes[nr_boxes].h = h;
2035     nr_boxes++;
2036     }
2037     }
2038     }
2039    
2040     // Unlock surface, if required
2041     if (SDL_MUSTLOCK(drv->s))
2042     SDL_UnlockSurface(drv->s);
2043    
2044     // Refresh display
2045     if (nr_boxes)
2046     SDL_UpdateRects(drv->s, nr_boxes, boxes);
2047     }
2048    
2049 gbeauche 1.1
2050     // We suggest the compiler to inline the next two functions so that it
2051     // may specialise the code according to the current screen depth and
2052     // display type. A clever compiler would do that job by itself though...
2053    
2054     // NOTE: update_display_vosf is inlined too
2055    
2056     static inline void possibly_quit_dga_mode()
2057     {
2058     // Quit DGA mode if requested (something terrible has happened and we
2059     // want to give control back to the user)
2060     if (quit_full_screen) {
2061     quit_full_screen = false;
2062     delete drv;
2063     drv = NULL;
2064     }
2065     }
2066    
2067     static inline void possibly_ungrab_mouse()
2068     {
2069     // Ungrab mouse if requested (something terrible has happened and we
2070     // want to give control back to the user)
2071     if (quit_full_screen) {
2072     quit_full_screen = false;
2073     if (drv)
2074     drv->ungrab_mouse();
2075     }
2076     }
2077    
2078     static inline void handle_palette_changes(void)
2079     {
2080     LOCK_PALETTE;
2081    
2082     if (sdl_palette_changed) {
2083     sdl_palette_changed = false;
2084     drv->update_palette();
2085     }
2086    
2087     UNLOCK_PALETTE;
2088     }
2089    
2090     static void video_refresh_dga(void)
2091     {
2092     // Quit DGA mode if requested
2093     possibly_quit_dga_mode();
2094     }
2095    
2096     #ifdef ENABLE_VOSF
2097     #if REAL_ADDRESSING || DIRECT_ADDRESSING
2098     static void video_refresh_dga_vosf(void)
2099     {
2100     // Quit DGA mode if requested
2101     possibly_quit_dga_mode();
2102    
2103     // Update display (VOSF variant)
2104     static int tick_counter = 0;
2105     if (++tick_counter >= frame_skip) {
2106     tick_counter = 0;
2107     if (mainBuffer.dirty) {
2108     LOCK_VOSF;
2109 gbeauche 1.19 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2110 gbeauche 1.1 UNLOCK_VOSF;
2111     }
2112     }
2113     }
2114     #endif
2115    
2116     static void video_refresh_window_vosf(void)
2117     {
2118     // Ungrab mouse if requested
2119     possibly_ungrab_mouse();
2120    
2121     // Update display (VOSF variant)
2122     static int tick_counter = 0;
2123     if (++tick_counter >= frame_skip) {
2124     tick_counter = 0;
2125     if (mainBuffer.dirty) {
2126     LOCK_VOSF;
2127     update_display_window_vosf(static_cast<driver_window *>(drv));
2128     UNLOCK_VOSF;
2129     }
2130     }
2131     }
2132     #endif // def ENABLE_VOSF
2133    
2134     static void video_refresh_window_static(void)
2135     {
2136     // Ungrab mouse if requested
2137     possibly_ungrab_mouse();
2138    
2139     // Update display (static variant)
2140     static int tick_counter = 0;
2141     if (++tick_counter >= frame_skip) {
2142     tick_counter = 0;
2143 gbeauche 1.25 const VIDEO_MODE &mode = drv->mode;
2144     if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2145     update_display_static_bbox(static_cast<driver_window *>(drv));
2146     else
2147     update_display_static(static_cast<driver_window *>(drv));
2148 gbeauche 1.1 }
2149     }
2150    
2151    
2152     /*
2153     * Thread for screen refresh, input handling etc.
2154     */
2155    
2156     static void VideoRefreshInit(void)
2157     {
2158     // TODO: set up specialised 8bpp VideoRefresh handlers ?
2159     if (display_type == DISPLAY_SCREEN) {
2160     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2161     if (use_vosf)
2162     video_refresh = video_refresh_dga_vosf;
2163     else
2164     #endif
2165     video_refresh = video_refresh_dga;
2166     }
2167     else {
2168     #ifdef ENABLE_VOSF
2169     if (use_vosf)
2170     video_refresh = video_refresh_window_vosf;
2171     else
2172     #endif
2173     video_refresh = video_refresh_window_static;
2174     }
2175     }
2176    
2177 gbeauche 1.20 static inline void do_video_refresh(void)
2178     {
2179     // Handle SDL events
2180     handle_events();
2181    
2182     // Update display
2183     video_refresh();
2184    
2185     #ifdef SHEEPSHAVER
2186     // Set new cursor image if it was changed
2187     if (cursor_changed && sdl_cursor) {
2188     cursor_changed = false;
2189 gbeauche 1.22 LOCK_EVENTS;
2190 gbeauche 1.20 SDL_FreeCursor(sdl_cursor);
2191     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2192 gbeauche 1.29 if (sdl_cursor) {
2193 gbeauche 1.20 SDL_SetCursor(sdl_cursor);
2194 gbeauche 1.29 #ifdef WIN32
2195     // XXX Windows apparently needs an extra mouse event to
2196     // make the new cursor image visible
2197     int visible = SDL_ShowCursor(-1);
2198     if (visible) {
2199     int x, y;
2200     SDL_GetMouseState(&x, &y);
2201     SDL_WarpMouse(x, y);
2202     }
2203     #endif
2204     }
2205 gbeauche 1.22 UNLOCK_EVENTS;
2206 gbeauche 1.20 }
2207     #endif
2208    
2209     // Set new palette if it was changed
2210     handle_palette_changes();
2211     }
2212    
2213     // This function is called on non-threaded platforms from a timer interrupt
2214     void VideoRefresh(void)
2215     {
2216     // We need to check redraw_thread_active to inhibit refreshed during
2217     // mode changes on non-threaded platforms
2218     if (!redraw_thread_active)
2219     return;
2220    
2221     // Process pending events and update display
2222     do_video_refresh();
2223     }
2224    
2225 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
2226     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2227    
2228 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
2229 gbeauche 1.1 static int redraw_func(void *arg)
2230     {
2231     uint64 start = GetTicks_usec();
2232     int64 ticks = 0;
2233 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2234 gbeauche 1.1
2235     while (!redraw_thread_cancel) {
2236    
2237     // Wait
2238 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
2239     int64 delay = next - GetTicks_usec();
2240     if (delay > 0)
2241     Delay_usec(delay);
2242     else if (delay < -VIDEO_REFRESH_DELAY)
2243     next = GetTicks_usec();
2244     ticks++;
2245 gbeauche 1.1
2246 gbeauche 1.13 #ifdef SHEEPSHAVER
2247     // Pause if requested (during video mode switches)
2248     if (thread_stop_req) {
2249     thread_stop_ack = true;
2250     continue;
2251     }
2252     #endif
2253    
2254 gbeauche 1.20 // Process pending events and update display
2255     do_video_refresh();
2256 gbeauche 1.1 }
2257    
2258     uint64 end = GetTicks_usec();
2259     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2260     return 0;
2261     }
2262 gbeauche 1.20 #endif
2263 gbeauche 1.26
2264    
2265     /*
2266     * Record dirty area from NQD
2267     */
2268    
2269     #ifdef SHEEPSHAVER
2270     void video_set_dirty_area(int x, int y, int w, int h)
2271     {
2272     const VIDEO_MODE &mode = drv->mode;
2273     const int screen_width = VIDEO_MODE_X;
2274     const int screen_height = VIDEO_MODE_Y;
2275     const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2276    
2277     #ifdef ENABLE_VOSF
2278     if (use_vosf) {
2279 gbeauche 1.27 vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2280 gbeauche 1.26 return;
2281     }
2282     #endif
2283    
2284     // XXX handle dirty bounding boxes for non-VOSF modes
2285     }
2286     #endif