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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.24
Committed: 2006-05-09T21:41:02Z (18 years, 2 months ago) by gbeauche
Branch: MAIN
Changes since 1.23: +152 -168 lines
Log Message:
SDL Video updates:
- Properly handle migration from "screenmodes" and "windowmodes" to "screen"
- Fix has_mode() logic to really test for actual mode availability. i.e.
  no longer start in large screen mode if user specified a max size.

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4 gbeauche 1.15 * Basilisk II (C) 1997-2005 Christian Bauer
5 gbeauche 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24 gbeauche 1.19 * Ctrl-Tab = suspend DGA mode (TODO)
25 gbeauche 1.1 * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30 gbeauche 1.19 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
31 gbeauche 1.1 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
32     * - Mouse acceleration, there is no API in SDL yet for that
33     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
34     * - Fullscreen mode
35     * - Gamma tables support is likely to be broken here
36 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
37     * to PumpEvents() within the same thread as the one that called SetVideoMode().
38     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 gbeauche 1.6 * - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
40     * - Backport hw cursor acceleration to Basilisk II?
41 gbeauche 1.19 * - Factor out code
42 gbeauche 1.1 */
43    
44     #include "sysdeps.h"
45    
46     #include <SDL.h>
47     #include <SDL_mutex.h>
48     #include <SDL_thread.h>
49     #include <errno.h>
50 gbeauche 1.4 #include <vector>
51 gbeauche 1.1
52     #include "cpu_emulation.h"
53     #include "main.h"
54     #include "adb.h"
55     #include "macos_util.h"
56     #include "prefs.h"
57     #include "user_strings.h"
58     #include "video.h"
59 gbeauche 1.4 #include "video_defs.h"
60 gbeauche 1.1 #include "video_blit.h"
61 gbeauche 1.13 #include "vm_alloc.h"
62 gbeauche 1.1
63     #define DEBUG 0
64     #include "debug.h"
65    
66    
67     // Supported video modes
68 gbeauche 1.4 using std::vector;
69     static vector<VIDEO_MODE> VideoModes;
70 gbeauche 1.1
71     // Display types
72 gbeauche 1.4 #ifdef SHEEPSHAVER
73 gbeauche 1.1 enum {
74 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
75     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
76 gbeauche 1.1 };
77 gbeauche 1.4 extern int display_type; // See enum above
78     #else
79     enum {
80     DISPLAY_WINDOW, // windowed display
81     DISPLAY_SCREEN // fullscreen display
82     };
83     static int display_type = DISPLAY_WINDOW; // See enum above
84     #endif
85 gbeauche 1.1
86     // Constants
87 gbeauche 1.16 #ifdef WIN32
88     const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
89     #else
90 gbeauche 1.1 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
91 gbeauche 1.16 #endif
92 gbeauche 1.1
93    
94     // Global variables
95     static int32 frame_skip; // Prefs items
96     static int16 mouse_wheel_mode;
97     static int16 mouse_wheel_lines;
98    
99     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
100     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
101     static uint32 the_buffer_size; // Size of allocated the_buffer
102    
103     static bool redraw_thread_active = false; // Flag: Redraw thread installed
104 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
105 gbeauche 1.1 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
106     static SDL_Thread *redraw_thread = NULL; // Redraw thread
107 gbeauche 1.20 #ifdef SHEEPSHAVER
108 gbeauche 1.13 static volatile bool thread_stop_req = false;
109     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
110 gbeauche 1.20 #endif
111     #endif
112 gbeauche 1.1
113     #ifdef ENABLE_VOSF
114 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
115 gbeauche 1.1 #else
116     static const bool use_vosf = false; // VOSF not possible
117     #endif
118    
119     static bool ctrl_down = false; // Flag: Ctrl key pressed
120     static bool caps_on = false; // Flag: Caps Lock on
121     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
122     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
123     static bool emul_suspended = false; // Flag: Emulator suspended
124    
125     static bool classic_mode = false; // Flag: Classic Mac video mode
126    
127     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
128     static int keycode_table[256]; // X keycode -> Mac keycode translation table
129    
130     // SDL variables
131     static int screen_depth; // Depth of current screen
132 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
133     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
134 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
135     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
136 gbeauche 1.2 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
137 gbeauche 1.1
138 gbeauche 1.22 // Mutex to protect SDL events
139     static SDL_mutex *sdl_events_lock = NULL;
140     #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
141     #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
142    
143 gbeauche 1.1 // Mutex to protect palette
144     static SDL_mutex *sdl_palette_lock = NULL;
145     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
146     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
147    
148     // Mutex to protect frame buffer
149     static SDL_mutex *frame_buffer_lock = NULL;
150     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
151     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
152    
153     // Video refresh function
154     static void VideoRefreshInit(void);
155     static void (*video_refresh)(void);
156    
157    
158     // Prototypes
159     static int redraw_func(void *arg);
160    
161     // From sys_unix.cpp
162     extern void SysMountFirstFloppy(void);
163    
164    
165     /*
166 gbeauche 1.21 * SDL surface locking glue
167     */
168    
169     #ifdef ENABLE_VOSF
170     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
171     if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
172     the_host_buffer = (uint8 *)(SURFACE)->pixels; \
173     } while (0)
174     #else
175     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
176     #endif
177    
178     #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
179     if (SDL_MUSTLOCK(SURFACE)) { \
180     SDL_LockSurface(SURFACE); \
181     SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
182     } \
183     } while (0)
184    
185     #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
186     if (SDL_MUSTLOCK(SURFACE)) \
187     SDL_UnlockSurface(SURFACE); \
188     } while (0)
189    
190    
191     /*
192 gbeauche 1.13 * Framebuffer allocation routines
193     */
194    
195     static void *vm_acquire_framebuffer(uint32 size)
196     {
197     return vm_acquire(size);
198     }
199    
200     static inline void vm_release_framebuffer(void *fb, uint32 size)
201     {
202     vm_release(fb, size);
203     }
204    
205    
206     /*
207 gbeauche 1.23 * Windows message handler
208     */
209    
210     #ifdef WIN32
211     #include <dbt.h>
212     static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
213    
214     extern void SysMediaArrived(void);
215     extern void SysMediaRemoved(void);
216     extern HWND GetMainWindowHandle(void);
217    
218     static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
219     {
220     switch (msg) {
221     case WM_DEVICECHANGE:
222     if (wParam == DBT_DEVICEREMOVECOMPLETE) {
223     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
224     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
225     SysMediaRemoved();
226     }
227     else if (wParam == DBT_DEVICEARRIVAL) {
228     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
229     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
230     SysMediaArrived();
231     }
232     return 0;
233    
234     default:
235     if (sdl_window_proc)
236     return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
237     }
238    
239     return DefWindowProc(hwnd, msg, wParam, lParam);
240     }
241     #endif
242    
243    
244     /*
245 gbeauche 1.4 * SheepShaver glue
246     */
247    
248     #ifdef SHEEPSHAVER
249     // Color depth modes type
250     typedef int video_depth;
251    
252     // 1, 2, 4 and 8 bit depths use a color palette
253     static inline bool IsDirectMode(VIDEO_MODE const & mode)
254     {
255     return IsDirectMode(mode.viAppleMode);
256     }
257    
258     // Abstract base class representing one (possibly virtual) monitor
259     // ("monitor" = rectangular display with a contiguous frame buffer)
260     class monitor_desc {
261     public:
262     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
263     virtual ~monitor_desc() {}
264    
265     // Get current Mac frame buffer base address
266     uint32 get_mac_frame_base(void) const {return screen_base;}
267    
268     // Set Mac frame buffer base address (called from switch_to_mode())
269     void set_mac_frame_base(uint32 base) {screen_base = base;}
270    
271     // Get current video mode
272     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
273    
274     // Called by the video driver to switch the video mode on this display
275     // (must call set_mac_frame_base())
276     virtual void switch_to_current_mode(void) = 0;
277    
278     // Called by the video driver to set the color palette (in indexed modes)
279     // or the gamma table (in direct modes)
280     virtual void set_palette(uint8 *pal, int num) = 0;
281     };
282    
283     // Vector of pointers to available monitor descriptions, filled by VideoInit()
284     static vector<monitor_desc *> VideoMonitors;
285    
286     // Find Apple mode matching best specified dimensions
287     static int find_apple_resolution(int xsize, int ysize)
288     {
289 gbeauche 1.24 if (xsize == 640 && ysize == 480)
290     return APPLE_640x480;
291     if (xsize == 800 && ysize == 600)
292     return APPLE_800x600;
293     if (xsize == 1024 && ysize == 768)
294     return APPLE_1024x768;
295     if (xsize == 1152 && ysize == 768)
296     return APPLE_1152x768;
297     if (xsize == 1152 && ysize == 900)
298     return APPLE_1152x900;
299     if (xsize == 1280 && ysize == 1024)
300     return APPLE_1280x1024;
301     if (xsize == 1600 && ysize == 1200)
302     return APPLE_1600x1200;
303     return APPLE_CUSTOM;
304 gbeauche 1.4 }
305    
306     // Display error alert
307     static void ErrorAlert(int error)
308     {
309     ErrorAlert(GetString(error));
310     }
311 gbeauche 1.7
312     // Display warning alert
313     static void WarningAlert(int warning)
314     {
315     WarningAlert(GetString(warning));
316     }
317 gbeauche 1.4 #endif
318    
319    
320     /*
321 gbeauche 1.1 * monitor_desc subclass for SDL display
322     */
323    
324     class SDL_monitor_desc : public monitor_desc {
325     public:
326 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
327 gbeauche 1.1 ~SDL_monitor_desc() {}
328    
329     virtual void switch_to_current_mode(void);
330     virtual void set_palette(uint8 *pal, int num);
331    
332     bool video_open(void);
333     void video_close(void);
334     };
335    
336    
337     /*
338     * Utility functions
339     */
340    
341 gbeauche 1.4 // Find palette size for given color depth
342     static int palette_size(int mode)
343     {
344     switch (mode) {
345     case VIDEO_DEPTH_1BIT: return 2;
346     case VIDEO_DEPTH_2BIT: return 4;
347     case VIDEO_DEPTH_4BIT: return 16;
348     case VIDEO_DEPTH_8BIT: return 256;
349     case VIDEO_DEPTH_16BIT: return 32;
350     case VIDEO_DEPTH_32BIT: return 256;
351     default: return 0;
352     }
353     }
354    
355     // Return bytes per pixel for requested depth
356     static inline int bytes_per_pixel(int depth)
357     {
358     int bpp;
359     switch (depth) {
360     case 8:
361     bpp = 1;
362     break;
363     case 15: case 16:
364     bpp = 2;
365     break;
366     case 24: case 32:
367     bpp = 4;
368     break;
369     default:
370     abort();
371     }
372     return bpp;
373     }
374    
375 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
376 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
377 gbeauche 1.1 {
378     int depth = -1;
379     switch (video_depth) {
380 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
381 gbeauche 1.1 depth = 1;
382     break;
383 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
384 gbeauche 1.1 depth = 2;
385     break;
386 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
387 gbeauche 1.1 depth = 4;
388     break;
389 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
390 gbeauche 1.1 depth = 8;
391     break;
392 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
393 gbeauche 1.1 depth = 16;
394     break;
395 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
396 gbeauche 1.1 depth = 32;
397     break;
398     default:
399     abort();
400     }
401     return depth;
402     }
403    
404 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
405     static int sdl_depth_of_video_depth(int video_depth)
406     {
407     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
408     }
409    
410 gbeauche 1.24 // Get screen dimensions
411     static void sdl_display_dimensions(int &width, int &height)
412     {
413     static int max_width, max_height;
414     if (max_width == 0 && max_height == 0) {
415     max_width = 640 ; max_height = 480;
416     SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
417     if (modes && modes != (SDL_Rect **)-1) {
418     // It turns out that on some implementations, and contrary to the documentation,
419     // the returned list is not sorted from largest to smallest (e.g. Windows)
420     for (int i = 0; modes[i] != NULL; i++) {
421     const int w = modes[i]->w;
422     const int h = modes[i]->h;
423     if (w > max_width && h > max_height) {
424     max_width = w;
425     max_height = h;
426     }
427     }
428     }
429     }
430     width = max_width;
431     height = max_height;
432     }
433    
434     static inline int sdl_display_width(void)
435     {
436     int width, height;
437     sdl_display_dimensions(width, height);
438     return width;
439     }
440    
441     static inline int sdl_display_height(void)
442     {
443     int width, height;
444     sdl_display_dimensions(width, height);
445     return height;
446     }
447    
448 gbeauche 1.5 // Check wether specified mode is available
449 gbeauche 1.24 static bool has_mode(int type, int width, int height, int depth)
450 gbeauche 1.5 {
451     #ifdef SHEEPSHAVER
452 gbeauche 1.24 // Filter out Classic resolutions
453 gbeauche 1.5 if (width == 512 && height == 384)
454     return false;
455 gbeauche 1.24 #endif
456 gbeauche 1.5
457 gbeauche 1.24 // Filter out out-of-bounds resolutions
458     if (width > sdl_display_width() || height > sdl_display_height())
459     return false;
460 gbeauche 1.19
461 gbeauche 1.24 // Rely on SDL capabilities
462     return SDL_VideoModeOK(width, height,
463     sdl_depth_of_video_depth(depth),
464     SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
465 gbeauche 1.5 }
466    
467 gbeauche 1.1 // Add mode to list of supported modes
468 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
469 gbeauche 1.1 {
470 gbeauche 1.5 // Filter out unsupported modes
471 gbeauche 1.24 if (!has_mode(type, width, height, depth))
472 gbeauche 1.5 return;
473    
474     // Fill in VideoMode entry
475 gbeauche 1.4 VIDEO_MODE mode;
476     #ifdef SHEEPSHAVER
477 gbeauche 1.24 resolution_id = find_apple_resolution(width, height);
478 gbeauche 1.4 mode.viType = type;
479     #endif
480     VIDEO_MODE_X = width;
481     VIDEO_MODE_Y = height;
482     VIDEO_MODE_RESOLUTION = resolution_id;
483     VIDEO_MODE_ROW_BYTES = bytes_per_row;
484 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
485 gbeauche 1.1 VideoModes.push_back(mode);
486     }
487    
488     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
489 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
490 gbeauche 1.1 {
491     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
492     int layout = FLAYOUT_DIRECT;
493 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
494 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
495 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
496 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
497     if (native_byte_order)
498     MacFrameLayout = layout;
499     else
500     MacFrameLayout = FLAYOUT_DIRECT;
501     monitor.set_mac_frame_base(MacFrameBaseMac);
502    
503     // Set variables used by UAE memory banking
504 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
505 gbeauche 1.1 MacFrameBaseHost = the_buffer;
506 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
507 gbeauche 1.1 InitFrameBufferMapping();
508     #else
509     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
510     #endif
511     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
512     }
513    
514     // Set window name and class
515     static void set_window_name(int name)
516     {
517     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
518     if (vi && vi->wm_available) {
519     const char *str = GetString(name);
520     SDL_WM_SetCaption(str, str);
521     }
522     }
523    
524     // Set mouse grab mode
525     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
526     {
527 gbeauche 1.19 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
528 gbeauche 1.1 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
529     }
530    
531 gbeauche 1.24 // Migrate preferences items (XXX to be handled in MigratePrefs())
532     static void migrate_screen_prefs(void)
533     {
534     #ifdef SHEEPSHAVER
535     // Look-up priorities are: "screen", "screenmodes", "windowmodes".
536     if (PrefsFindString("screen"))
537     return;
538    
539     uint32 window_modes = PrefsFindInt32("windowmodes");
540     uint32 screen_modes = PrefsFindInt32("screenmodes");
541     int width = 0, height = 0;
542     if (screen_modes) {
543     static const struct {
544     int id;
545     int width;
546     int height;
547     }
548     modes[] = {
549     { 1, 640, 480 },
550     { 2, 800, 600 },
551     { 4, 1024, 768 },
552     { 64, 1152, 768 },
553     { 8, 1152, 900 },
554     { 16, 1280, 1024 },
555     { 32, 1600, 1200 },
556     { 0, }
557     };
558     for (int i = 0; modes[i].id != 0; i++) {
559     if (screen_modes & modes[i].id) {
560     if (width < modes[i].width && height < modes[i].height) {
561     width = modes[i].width;
562     height = modes[i].height;
563     }
564     }
565     }
566     } else {
567     if (window_modes & 1)
568     width = 640, height = 480;
569     if (window_modes & 2)
570     width = 800, height = 600;
571     }
572     if (width && height) {
573     char str[32];
574     sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
575     PrefsReplaceString("screen", str);
576     }
577     #endif
578     }
579    
580 gbeauche 1.1
581     /*
582     * Display "driver" classes
583     */
584    
585     class driver_base {
586     public:
587     driver_base(SDL_monitor_desc &m);
588     virtual ~driver_base();
589    
590     virtual void update_palette(void);
591     virtual void suspend(void) {}
592     virtual void resume(void) {}
593     virtual void toggle_mouse_grab(void) {}
594     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
595    
596     void disable_mouse_accel(void);
597     void restore_mouse_accel(void);
598    
599     virtual void grab_mouse(void) {}
600     virtual void ungrab_mouse(void) {}
601    
602     public:
603     SDL_monitor_desc &monitor; // Associated video monitor
604 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
605 gbeauche 1.1
606     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
607     SDL_Surface *s; // The surface we draw into
608     };
609    
610     class driver_window;
611     static void update_display_window_vosf(driver_window *drv);
612     static void update_display_dynamic(int ticker, driver_window *drv);
613     static void update_display_static(driver_window *drv);
614    
615     class driver_window : public driver_base {
616     friend void update_display_window_vosf(driver_window *drv);
617     friend void update_display_dynamic(int ticker, driver_window *drv);
618     friend void update_display_static(driver_window *drv);
619    
620     public:
621     driver_window(SDL_monitor_desc &monitor);
622     ~driver_window();
623    
624     void toggle_mouse_grab(void);
625     void mouse_moved(int x, int y);
626    
627     void grab_mouse(void);
628     void ungrab_mouse(void);
629    
630     private:
631     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
632     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
633     };
634    
635 gbeauche 1.19 class driver_fullscreen : public driver_base {
636     public:
637     driver_fullscreen(SDL_monitor_desc &monitor);
638     ~driver_fullscreen();
639     };
640    
641 gbeauche 1.1 static driver_base *drv = NULL; // Pointer to currently used driver object
642    
643     #ifdef ENABLE_VOSF
644     # include "video_vosf.h"
645     #endif
646    
647     driver_base::driver_base(SDL_monitor_desc &m)
648     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
649     {
650     the_buffer = NULL;
651     the_buffer_copy = NULL;
652     }
653    
654     driver_base::~driver_base()
655     {
656     ungrab_mouse();
657     restore_mouse_accel();
658    
659     if (s)
660     SDL_FreeSurface(s);
661    
662 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
663     if (the_buffer != VM_MAP_FAILED) {
664     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
665     vm_release_framebuffer(the_buffer, the_buffer_size);
666     the_buffer = NULL;
667     }
668    
669 gbeauche 1.1 // Free frame buffer(s)
670     if (!use_vosf) {
671     if (the_buffer_copy) {
672     free(the_buffer_copy);
673     the_buffer_copy = NULL;
674     }
675     }
676     #ifdef ENABLE_VOSF
677     else {
678     if (the_host_buffer) {
679     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
680     free(the_host_buffer);
681     the_host_buffer = NULL;
682     }
683     if (the_buffer_copy) {
684     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
685     free(the_buffer_copy);
686     the_buffer_copy = NULL;
687     }
688 gbeauche 1.13
689     // Deinitialize VOSF
690     video_vosf_exit();
691 gbeauche 1.1 }
692     #endif
693     }
694    
695     // Palette has changed
696     void driver_base::update_palette(void)
697     {
698 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
699 gbeauche 1.1
700 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
701 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
702     }
703    
704     // Disable mouse acceleration
705     void driver_base::disable_mouse_accel(void)
706     {
707     }
708    
709     // Restore mouse acceleration to original value
710     void driver_base::restore_mouse_accel(void)
711     {
712     }
713    
714    
715     /*
716     * Windowed display driver
717     */
718    
719     // Open display
720     driver_window::driver_window(SDL_monitor_desc &m)
721     : driver_base(m), mouse_grabbed(false)
722     {
723 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
724 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
725     int aligned_height = (height + 15) & ~15;
726    
727     // Set absolute mouse mode
728     ADBSetRelMouseMode(mouse_grabbed);
729    
730     // Create surface
731 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
732 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
733     return;
734    
735     #ifdef ENABLE_VOSF
736     use_vosf = true;
737     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
738     the_host_buffer = (uint8 *)s->pixels;
739     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
740 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
741 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
742     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
743 gbeauche 1.7
744     // Check whether we can initialize the VOSF subsystem and it's profitable
745     if (!video_vosf_init(m)) {
746     WarningAlert(STR_VOSF_INIT_ERR);
747     use_vosf = false;
748     }
749     else if (!video_vosf_profitable()) {
750     video_vosf_exit();
751 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
752 gbeauche 1.7 use_vosf = false;
753     }
754     if (!use_vosf) {
755     free(the_buffer_copy);
756     vm_release(the_buffer, the_buffer_size);
757     the_host_buffer = NULL;
758     }
759 gbeauche 1.1 #endif
760 gbeauche 1.7 if (!use_vosf) {
761     // Allocate memory for frame buffer
762     the_buffer_size = (aligned_height + 2) * s->pitch;
763     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
764 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
765 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
766     }
767    
768 gbeauche 1.6 #ifdef SHEEPSHAVER
769     // Create cursor
770     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
771     SDL_SetCursor(sdl_cursor);
772     cursor_changed = false;
773     }
774     #else
775     // Hide cursor
776     SDL_ShowCursor(0);
777     #endif
778    
779 gbeauche 1.1 // Set window name/class
780     set_window_name(STR_WINDOW_TITLE);
781    
782     // Init blitting routines
783     SDL_PixelFormat *f = s->format;
784     VisualFormat visualFormat;
785     visualFormat.depth = depth;
786     visualFormat.Rmask = f->Rmask;
787     visualFormat.Gmask = f->Gmask;
788     visualFormat.Bmask = f->Bmask;
789 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
790 gbeauche 1.1
791     // Load gray ramp to 8->16/32 expand map
792     if (!IsDirectMode(mode))
793     for (int i=0; i<256; i++)
794     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
795    
796     // Set frame buffer base
797 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
798 gbeauche 1.1
799     // Everything went well
800     init_ok = true;
801     }
802    
803     // Close display
804     driver_window::~driver_window()
805     {
806     #ifdef ENABLE_VOSF
807     if (use_vosf)
808     the_host_buffer = NULL; // don't free() in driver_base dtor
809     #endif
810     if (s)
811     SDL_FreeSurface(s);
812     }
813    
814     // Toggle mouse grab
815     void driver_window::toggle_mouse_grab(void)
816     {
817     if (mouse_grabbed)
818     ungrab_mouse();
819     else
820     grab_mouse();
821     }
822    
823     // Grab mouse, switch to relative mouse mode
824     void driver_window::grab_mouse(void)
825     {
826     if (!mouse_grabbed) {
827     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
828     if (new_mode == SDL_GRAB_ON) {
829     set_window_name(STR_WINDOW_TITLE_GRABBED);
830     disable_mouse_accel();
831     mouse_grabbed = true;
832     }
833     }
834     }
835    
836     // Ungrab mouse, switch to absolute mouse mode
837     void driver_window::ungrab_mouse(void)
838     {
839     if (mouse_grabbed) {
840     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
841     if (new_mode == SDL_GRAB_OFF) {
842     set_window_name(STR_WINDOW_TITLE);
843     restore_mouse_accel();
844     mouse_grabbed = false;
845     }
846     }
847     }
848    
849     // Mouse moved
850     void driver_window::mouse_moved(int x, int y)
851     {
852     mouse_last_x = x; mouse_last_y = y;
853     ADBMouseMoved(x, y);
854     }
855    
856 gbeauche 1.19
857     /*
858     * Full-screen display driver
859     */
860    
861     // Open display
862     driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
863     : driver_base(m)
864     {
865     int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
866     int aligned_width = (width + 15) & ~15;
867     int aligned_height = (height + 15) & ~15;
868    
869     // Set absolute mouse mode
870     ADBSetRelMouseMode(false);
871    
872     // Create surface
873     int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
874     if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
875     return;
876    
877     #ifdef ENABLE_VOSF
878     use_vosf = true;
879     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
880     the_host_buffer = (uint8 *)s->pixels;
881     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
882     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
883     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
884     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
885    
886     // Check whether we can initialize the VOSF subsystem and it's profitable
887     if (!video_vosf_init(m)) {
888     WarningAlert(STR_VOSF_INIT_ERR);
889     use_vosf = false;
890     }
891     else if (!video_vosf_profitable()) {
892     video_vosf_exit();
893     printf("VOSF acceleration is not profitable on this platform, disabling it\n");
894     use_vosf = false;
895     }
896     if (!use_vosf) {
897     free(the_buffer_copy);
898     vm_release(the_buffer, the_buffer_size);
899     the_host_buffer = NULL;
900     }
901     #endif
902     if (!use_vosf) {
903     // Allocate memory for frame buffer
904     the_buffer_size = (aligned_height + 2) * s->pitch;
905     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
906     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
907     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
908     }
909    
910     // Hide cursor
911     SDL_ShowCursor(0);
912    
913     // Init blitting routines
914     SDL_PixelFormat *f = s->format;
915     VisualFormat visualFormat;
916     visualFormat.depth = depth;
917     visualFormat.Rmask = f->Rmask;
918     visualFormat.Gmask = f->Gmask;
919     visualFormat.Bmask = f->Bmask;
920     Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
921    
922     // Load gray ramp to 8->16/32 expand map
923     if (!IsDirectMode(mode))
924     for (int i=0; i<256; i++)
925     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
926    
927     // Set frame buffer base
928     set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
929    
930     // Everything went well
931     init_ok = true;
932     }
933    
934     // Close display
935     driver_fullscreen::~driver_fullscreen()
936     {
937     #ifdef ENABLE_VOSF
938     if (use_vosf)
939     the_host_buffer = NULL; // don't free() in driver_base dtor
940     #endif
941     if (s)
942     SDL_FreeSurface(s);
943    
944     // Show cursor
945     SDL_ShowCursor(1);
946     }
947    
948    
949 gbeauche 1.1 /*
950     * Initialization
951     */
952    
953     // Init keycode translation table
954     static void keycode_init(void)
955     {
956     bool use_kc = PrefsFindBool("keycodes");
957     if (use_kc) {
958    
959     // Get keycode file path from preferences
960     const char *kc_path = PrefsFindString("keycodefile");
961    
962     // Open keycode table
963     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
964     if (f == NULL) {
965     char str[256];
966     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
967     WarningAlert(str);
968     return;
969     }
970    
971     // Default translation table
972     for (int i=0; i<256; i++)
973     keycode_table[i] = -1;
974    
975     // Search for server vendor string, then read keycodes
976     char video_driver[256];
977     SDL_VideoDriverName(video_driver, sizeof(video_driver));
978     bool video_driver_found = false;
979     char line[256];
980 gbeauche 1.14 int n_keys = 0;
981 gbeauche 1.1 while (fgets(line, sizeof(line) - 1, f)) {
982     // Read line
983     int len = strlen(line);
984     if (len == 0)
985     continue;
986     line[len-1] = 0;
987    
988     // Comments begin with "#" or ";"
989     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
990     continue;
991    
992     if (video_driver_found) {
993 gbeauche 1.14 // Skip aliases as long as we have read keycodes yet
994     // Otherwise, it's another mapping and we have to stop
995 gbeauche 1.9 static const char sdl_str[] = "sdl";
996 gbeauche 1.14 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
997 gbeauche 1.1 continue;
998    
999     // Read keycode
1000     int x_code, mac_code;
1001     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1002 gbeauche 1.14 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1003 gbeauche 1.1 else
1004     break;
1005     } else {
1006     // Search for SDL video driver string
1007 gbeauche 1.9 static const char sdl_str[] = "sdl";
1008     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1009     char *p = line + sizeof(sdl_str);
1010 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
1011     video_driver_found = true;
1012     }
1013     }
1014     }
1015    
1016     // Keycode file completely read
1017     fclose(f);
1018     use_keycodes = video_driver_found;
1019    
1020     // Vendor not found? Then display warning
1021     if (!video_driver_found) {
1022     char str[256];
1023     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1024     WarningAlert(str);
1025     return;
1026     }
1027 gbeauche 1.14
1028     D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1029 gbeauche 1.1 }
1030     }
1031    
1032     // Open display for current mode
1033     bool SDL_monitor_desc::video_open(void)
1034     {
1035     D(bug("video_open()\n"));
1036 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1037 gbeauche 1.5 #if DEBUG
1038     D(bug("Current video mode:\n"));
1039     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1040     #endif
1041 gbeauche 1.1
1042     // Create display driver object of requested type
1043     switch (display_type) {
1044     case DISPLAY_WINDOW:
1045     drv = new(std::nothrow) driver_window(*this);
1046     break;
1047 gbeauche 1.19 case DISPLAY_SCREEN:
1048     drv = new(std::nothrow) driver_fullscreen(*this);
1049     break;
1050 gbeauche 1.1 }
1051     if (drv == NULL)
1052     return false;
1053     if (!drv->init_ok) {
1054     delete drv;
1055     drv = NULL;
1056     return false;
1057     }
1058    
1059 gbeauche 1.23 #ifdef WIN32
1060     // Chain in a new message handler for WM_DEVICECHANGE
1061     HWND the_window = GetMainWindowHandle();
1062     sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1063     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1064     #endif
1065    
1066 gbeauche 1.1 // Initialize VideoRefresh function
1067     VideoRefreshInit();
1068    
1069     // Lock down frame buffer
1070     LOCK_FRAME_BUFFER;
1071    
1072     // Start redraw/input thread
1073 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1074 gbeauche 1.1 redraw_thread_cancel = false;
1075 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1076 gbeauche 1.1 if (!redraw_thread_active) {
1077     printf("FATAL: cannot create redraw thread\n");
1078     return false;
1079     }
1080 gbeauche 1.20 #else
1081     redraw_thread_active = true;
1082     #endif
1083 gbeauche 1.1 return true;
1084     }
1085    
1086 gbeauche 1.4 #ifdef SHEEPSHAVER
1087     bool VideoInit(void)
1088     {
1089     const bool classic = false;
1090     #else
1091 gbeauche 1.1 bool VideoInit(bool classic)
1092     {
1093 gbeauche 1.4 #endif
1094 gbeauche 1.1 classic_mode = classic;
1095    
1096     #ifdef ENABLE_VOSF
1097     // Zero the mainBuffer structure
1098     mainBuffer.dirtyPages = NULL;
1099     mainBuffer.pageInfo = NULL;
1100     #endif
1101    
1102     // Create Mutexes
1103 gbeauche 1.22 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1104     return false;
1105 gbeauche 1.1 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1106     return false;
1107     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1108     return false;
1109    
1110     // Init keycode translation
1111     keycode_init();
1112    
1113     // Read prefs
1114     frame_skip = PrefsFindInt32("frameskip");
1115     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1116     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1117    
1118     // Get screen mode from preferences
1119 gbeauche 1.24 migrate_screen_prefs();
1120 gbeauche 1.5 const char *mode_str = NULL;
1121 gbeauche 1.1 if (classic_mode)
1122     mode_str = "win/512/342";
1123     else
1124     mode_str = PrefsFindString("screen");
1125    
1126     // Determine display type and default dimensions
1127 gbeauche 1.4 int default_width, default_height;
1128     if (classic) {
1129     default_width = 512;
1130     default_height = 384;
1131     }
1132     else {
1133     default_width = 640;
1134     default_height = 480;
1135     }
1136 gbeauche 1.1 display_type = DISPLAY_WINDOW;
1137     if (mode_str) {
1138     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1139     display_type = DISPLAY_WINDOW;
1140 gbeauche 1.19 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1141     display_type = DISPLAY_SCREEN;
1142 gbeauche 1.1 }
1143     if (default_width <= 0)
1144 gbeauche 1.24 default_width = sdl_display_width();
1145     else if (default_width > sdl_display_width())
1146     default_width = sdl_display_width();
1147 gbeauche 1.1 if (default_height <= 0)
1148 gbeauche 1.24 default_height = sdl_display_height();
1149     else if (default_height > sdl_display_height())
1150     default_height = sdl_display_height();
1151 gbeauche 1.1
1152     // Mac screen depth follows X depth
1153     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1154 gbeauche 1.4 int default_depth;
1155 gbeauche 1.1 switch (screen_depth) {
1156     case 8:
1157 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
1158 gbeauche 1.1 break;
1159     case 15: case 16:
1160 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
1161 gbeauche 1.1 break;
1162     case 24: case 32:
1163 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
1164 gbeauche 1.1 break;
1165     default:
1166 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
1167 gbeauche 1.1 break;
1168     }
1169    
1170 gbeauche 1.24 // Initialize list of video modes to try
1171     struct {
1172     int w;
1173     int h;
1174     int resolution_id;
1175     }
1176     video_modes[] = {
1177     { -1, -1, 0x80 },
1178     { 512, 384, 0x80 },
1179     { 640, 480, 0x81 },
1180     { 800, 600, 0x82 },
1181     { 1024, 768, 0x83 },
1182     { 1152, 870, 0x84 },
1183     { 1280, 1024, 0x85 },
1184     { 1600, 1200, 0x86 },
1185     { 0, }
1186     };
1187     video_modes[0].w = default_width;
1188     video_modes[0].h = default_height;
1189    
1190 gbeauche 1.1 // Construct list of supported modes
1191     if (display_type == DISPLAY_WINDOW) {
1192     if (classic)
1193 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1194 gbeauche 1.1 else {
1195 gbeauche 1.24 for (int i = 0; video_modes[i].w != 0; i++) {
1196     const int w = video_modes[i].w;
1197     const int h = video_modes[i].h;
1198     if (i > 0 && (w >= default_width || h >= default_height))
1199     continue;
1200     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1201     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1202 gbeauche 1.1 }
1203     }
1204 gbeauche 1.19 } else if (display_type == DISPLAY_SCREEN) {
1205     for (int i = 0; video_modes[i].w != 0; i++) {
1206     const int w = video_modes[i].w;
1207     const int h = video_modes[i].h;
1208     if (i > 0 && (w >= default_width || h >= default_height))
1209     continue;
1210 gbeauche 1.24 if (w == 512 && h == 384)
1211     continue;
1212 gbeauche 1.19 #ifdef ENABLE_VOSF
1213 gbeauche 1.24 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1214     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1215 gbeauche 1.19 #else
1216     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1217     #endif
1218     }
1219     }
1220    
1221 gbeauche 1.1 if (VideoModes.empty()) {
1222     ErrorAlert(STR_NO_XVISUAL_ERR);
1223     return false;
1224     }
1225    
1226     // Find requested default mode with specified dimensions
1227     uint32 default_id;
1228 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1229 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1230 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1231     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1232     default_id = VIDEO_MODE_RESOLUTION;
1233     #ifdef SHEEPSHAVER
1234     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1235     cur_mode = distance(begin, i);
1236     #endif
1237 gbeauche 1.1 break;
1238     }
1239     }
1240     if (i == end) { // not found, use first available mode
1241 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1242     default_depth = VIDEO_MODE_DEPTH;
1243     default_id = VIDEO_MODE_RESOLUTION;
1244     #ifdef SHEEPSHAVER
1245     cur_mode = 0;
1246     #endif
1247 gbeauche 1.1 }
1248    
1249 gbeauche 1.4 #ifdef SHEEPSHAVER
1250 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1251 gbeauche 1.4 VModes[i] = VideoModes[i];
1252 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1253     p->viType = DIS_INVALID; // End marker
1254     p->viRowBytes = 0;
1255     p->viXsize = p->viYsize = 0;
1256     p->viAppleMode = 0;
1257     p->viAppleID = 0;
1258 gbeauche 1.4 #endif
1259    
1260 gbeauche 1.1 #if DEBUG
1261     D(bug("Available video modes:\n"));
1262     for (i = VideoModes.begin(); i != end; ++i) {
1263 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1264     int bits = 1 << VIDEO_MODE_DEPTH;
1265 gbeauche 1.1 if (bits == 16)
1266     bits = 15;
1267     else if (bits == 32)
1268     bits = 24;
1269 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1270 gbeauche 1.1 }
1271     #endif
1272    
1273     // Create SDL_monitor_desc for this (the only) display
1274 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1275 gbeauche 1.1 VideoMonitors.push_back(monitor);
1276    
1277     // Open display
1278     return monitor->video_open();
1279     }
1280    
1281    
1282     /*
1283     * Deinitialization
1284     */
1285    
1286     // Close display
1287     void SDL_monitor_desc::video_close(void)
1288     {
1289     D(bug("video_close()\n"));
1290    
1291 gbeauche 1.23 #ifdef WIN32
1292     // Remove message handler for WM_DEVICECHANGE
1293     HWND the_window = GetMainWindowHandle();
1294     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1295     #endif
1296    
1297 gbeauche 1.1 // Stop redraw thread
1298 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1299 gbeauche 1.1 if (redraw_thread_active) {
1300     redraw_thread_cancel = true;
1301 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1302 gbeauche 1.1 }
1303 gbeauche 1.20 #endif
1304 gbeauche 1.1 redraw_thread_active = false;
1305    
1306     // Unlock frame buffer
1307     UNLOCK_FRAME_BUFFER;
1308     D(bug(" frame buffer unlocked\n"));
1309    
1310     // Close display
1311     delete drv;
1312     drv = NULL;
1313     }
1314    
1315     void VideoExit(void)
1316     {
1317     // Close displays
1318     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1319     for (i = VideoMonitors.begin(); i != end; ++i)
1320     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1321    
1322     // Destroy locks
1323     if (frame_buffer_lock)
1324     SDL_DestroyMutex(frame_buffer_lock);
1325     if (sdl_palette_lock)
1326     SDL_DestroyMutex(sdl_palette_lock);
1327 gbeauche 1.22 if (sdl_events_lock)
1328     SDL_DestroyMutex(sdl_events_lock);
1329 gbeauche 1.1 }
1330    
1331    
1332     /*
1333     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1334     */
1335    
1336     void VideoQuitFullScreen(void)
1337     {
1338     D(bug("VideoQuitFullScreen()\n"));
1339     quit_full_screen = true;
1340     }
1341    
1342    
1343     /*
1344     * Mac VBL interrupt
1345     */
1346    
1347 gbeauche 1.4 /*
1348     * Execute video VBL routine
1349     */
1350    
1351     #ifdef SHEEPSHAVER
1352     void VideoVBL(void)
1353     {
1354     // Emergency quit requested? Then quit
1355     if (emerg_quit)
1356     QuitEmulator();
1357    
1358     // Temporarily give up frame buffer lock (this is the point where
1359     // we are suspended when the user presses Ctrl-Tab)
1360     UNLOCK_FRAME_BUFFER;
1361     LOCK_FRAME_BUFFER;
1362    
1363     // Execute video VBL
1364     if (private_data != NULL && private_data->interruptsEnabled)
1365     VSLDoInterruptService(private_data->vslServiceID);
1366     }
1367     #else
1368 gbeauche 1.1 void VideoInterrupt(void)
1369     {
1370 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1371     SDL_PumpEvents();
1372    
1373 gbeauche 1.1 // Emergency quit requested? Then quit
1374     if (emerg_quit)
1375     QuitEmulator();
1376    
1377     // Temporarily give up frame buffer lock (this is the point where
1378     // we are suspended when the user presses Ctrl-Tab)
1379     UNLOCK_FRAME_BUFFER;
1380     LOCK_FRAME_BUFFER;
1381     }
1382 gbeauche 1.4 #endif
1383 gbeauche 1.1
1384    
1385     /*
1386     * Set palette
1387     */
1388    
1389 gbeauche 1.4 #ifdef SHEEPSHAVER
1390     void video_set_palette(void)
1391     {
1392     monitor_desc * monitor = VideoMonitors[0];
1393     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1394     uint8 pal[256 * 3];
1395     for (int c = 0; c < n_colors; c++) {
1396     pal[c*3 + 0] = mac_pal[c].red;
1397     pal[c*3 + 1] = mac_pal[c].green;
1398     pal[c*3 + 2] = mac_pal[c].blue;
1399     }
1400     monitor->set_palette(pal, n_colors);
1401     }
1402     #endif
1403    
1404 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1405     {
1406 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1407 gbeauche 1.1
1408     // FIXME: how can we handle the gamma ramp?
1409 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1410 gbeauche 1.1 return;
1411    
1412     LOCK_PALETTE;
1413    
1414     // Convert colors to XColor array
1415     int num_out = 256;
1416     bool stretch = false;
1417     SDL_Color *p = sdl_palette;
1418     for (int i=0; i<num_out; i++) {
1419     int c = (stretch ? (i * num_in) / num_out : i);
1420     p->r = pal[c*3 + 0] * 0x0101;
1421     p->g = pal[c*3 + 1] * 0x0101;
1422     p->b = pal[c*3 + 2] * 0x0101;
1423     p++;
1424     }
1425    
1426     // Recalculate pixel color expansion map
1427     if (!IsDirectMode(mode)) {
1428     for (int i=0; i<256; i++) {
1429     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1430     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1431     }
1432    
1433     #ifdef ENABLE_VOSF
1434 gbeauche 1.7 if (use_vosf) {
1435     // We have to redraw everything because the interpretation of pixel values changed
1436     LOCK_VOSF;
1437     PFLAG_SET_ALL;
1438     UNLOCK_VOSF;
1439     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1440     }
1441 gbeauche 1.1 #endif
1442     }
1443    
1444     // Tell redraw thread to change palette
1445     sdl_palette_changed = true;
1446    
1447     UNLOCK_PALETTE;
1448     }
1449    
1450    
1451     /*
1452     * Switch video mode
1453     */
1454    
1455 gbeauche 1.4 #ifdef SHEEPSHAVER
1456     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1457     {
1458     /* return if no mode change */
1459     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1460     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1461    
1462     /* first find video mode in table */
1463     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1464     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1465     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1466     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1467     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1468     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1469    
1470 gbeauche 1.13 // Disable interrupts and pause redraw thread
1471 gbeauche 1.4 DisableInterrupt();
1472 gbeauche 1.13 thread_stop_ack = false;
1473     thread_stop_req = true;
1474     while (!thread_stop_ack) ;
1475 gbeauche 1.4
1476     cur_mode = i;
1477     monitor_desc *monitor = VideoMonitors[0];
1478     monitor->switch_to_current_mode();
1479    
1480     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1481     csSave->saveBaseAddr=screen_base;
1482     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1483     csSave->saveMode=VModes[cur_mode].viAppleMode;
1484    
1485 gbeauche 1.13 // Enable interrupts and resume redraw thread
1486     thread_stop_req = false;
1487 gbeauche 1.4 EnableInterrupt();
1488     return noErr;
1489     }
1490     }
1491     return paramErr;
1492     }
1493     #endif
1494    
1495 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1496     {
1497     // Close and reopen display
1498 gbeauche 1.22 LOCK_EVENTS;
1499 gbeauche 1.1 video_close();
1500     video_open();
1501 gbeauche 1.22 UNLOCK_EVENTS;
1502 gbeauche 1.1
1503     if (drv == NULL) {
1504     ErrorAlert(STR_OPEN_WINDOW_ERR);
1505     QuitEmulator();
1506     }
1507     }
1508    
1509    
1510     /*
1511 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1512     */
1513    
1514     #ifdef SHEEPSHAVER
1515     bool video_can_change_cursor(void)
1516     {
1517 gbeauche 1.6 return (display_type == DISPLAY_WINDOW);
1518 gbeauche 1.4 }
1519     #endif
1520    
1521    
1522     /*
1523     * Set cursor image for window
1524     */
1525    
1526     #ifdef SHEEPSHAVER
1527     void video_set_cursor(void)
1528     {
1529 gbeauche 1.6 cursor_changed = true;
1530 gbeauche 1.4 }
1531     #endif
1532    
1533    
1534     /*
1535 gbeauche 1.9 * Keyboard-related utilify functions
1536 gbeauche 1.1 */
1537    
1538 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1539     {
1540     switch (e.keysym.sym) {
1541     case SDLK_NUMLOCK:
1542     case SDLK_CAPSLOCK:
1543     case SDLK_SCROLLOCK:
1544     case SDLK_RSHIFT:
1545     case SDLK_LSHIFT:
1546     case SDLK_RCTRL:
1547     case SDLK_LCTRL:
1548     case SDLK_RALT:
1549     case SDLK_LALT:
1550     case SDLK_RMETA:
1551     case SDLK_LMETA:
1552     case SDLK_LSUPER:
1553     case SDLK_RSUPER:
1554     case SDLK_MODE:
1555     case SDLK_COMPOSE:
1556     return true;
1557     }
1558     return false;
1559     }
1560    
1561 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1562     {
1563     return ctrl_down || (ks.mod & KMOD_CTRL);
1564     }
1565    
1566 gbeauche 1.9
1567     /*
1568     * Translate key event to Mac keycode, returns -1 if no keycode was found
1569     * and -2 if the key was recognized as a hotkey
1570     */
1571    
1572 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1573     {
1574     switch (ks.sym) {
1575     case SDLK_a: return 0x00;
1576     case SDLK_b: return 0x0b;
1577     case SDLK_c: return 0x08;
1578     case SDLK_d: return 0x02;
1579     case SDLK_e: return 0x0e;
1580     case SDLK_f: return 0x03;
1581     case SDLK_g: return 0x05;
1582     case SDLK_h: return 0x04;
1583     case SDLK_i: return 0x22;
1584     case SDLK_j: return 0x26;
1585     case SDLK_k: return 0x28;
1586     case SDLK_l: return 0x25;
1587     case SDLK_m: return 0x2e;
1588     case SDLK_n: return 0x2d;
1589     case SDLK_o: return 0x1f;
1590     case SDLK_p: return 0x23;
1591     case SDLK_q: return 0x0c;
1592     case SDLK_r: return 0x0f;
1593     case SDLK_s: return 0x01;
1594     case SDLK_t: return 0x11;
1595     case SDLK_u: return 0x20;
1596     case SDLK_v: return 0x09;
1597     case SDLK_w: return 0x0d;
1598     case SDLK_x: return 0x07;
1599     case SDLK_y: return 0x10;
1600     case SDLK_z: return 0x06;
1601    
1602     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1603     case SDLK_2: case SDLK_AT: return 0x13;
1604 gbeauche 1.18 case SDLK_3: case SDLK_HASH: return 0x14;
1605 gbeauche 1.1 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1606 gbeauche 1.18 case SDLK_5: return 0x17;
1607 gbeauche 1.1 case SDLK_6: return 0x16;
1608     case SDLK_7: return 0x1a;
1609     case SDLK_8: return 0x1c;
1610     case SDLK_9: return 0x19;
1611     case SDLK_0: return 0x1d;
1612    
1613 gbeauche 1.18 case SDLK_BACKQUOTE: return 0x0a;
1614 gbeauche 1.1 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1615     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1616 gbeauche 1.18 case SDLK_LEFTBRACKET: return 0x21;
1617     case SDLK_RIGHTBRACKET: return 0x1e;
1618     case SDLK_BACKSLASH: return 0x2a;
1619 gbeauche 1.1 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1620 gbeauche 1.18 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1621 gbeauche 1.1 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1622     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1623     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1624    
1625     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1626     case SDLK_RETURN: return 0x24;
1627     case SDLK_SPACE: return 0x31;
1628     case SDLK_BACKSPACE: return 0x33;
1629    
1630     case SDLK_DELETE: return 0x75;
1631     case SDLK_INSERT: return 0x72;
1632     case SDLK_HOME: case SDLK_HELP: return 0x73;
1633     case SDLK_END: return 0x77;
1634     case SDLK_PAGEUP: return 0x74;
1635     case SDLK_PAGEDOWN: return 0x79;
1636    
1637     case SDLK_LCTRL: return 0x36;
1638     case SDLK_RCTRL: return 0x36;
1639     case SDLK_LSHIFT: return 0x38;
1640     case SDLK_RSHIFT: return 0x38;
1641 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1642     case SDLK_LALT: return 0x3a;
1643     case SDLK_RALT: return 0x3a;
1644     case SDLK_LMETA: return 0x37;
1645     case SDLK_RMETA: return 0x37;
1646     #else
1647 gbeauche 1.1 case SDLK_LALT: return 0x37;
1648     case SDLK_RALT: return 0x37;
1649     case SDLK_LMETA: return 0x3a;
1650     case SDLK_RMETA: return 0x3a;
1651 gbeauche 1.9 #endif
1652 gbeauche 1.19 case SDLK_LSUPER: return 0x3a; // "Windows" key
1653     case SDLK_RSUPER: return 0x3a;
1654 gbeauche 1.1 case SDLK_MENU: return 0x32;
1655     case SDLK_CAPSLOCK: return 0x39;
1656     case SDLK_NUMLOCK: return 0x47;
1657    
1658     case SDLK_UP: return 0x3e;
1659     case SDLK_DOWN: return 0x3d;
1660     case SDLK_LEFT: return 0x3b;
1661     case SDLK_RIGHT: return 0x3c;
1662    
1663     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1664    
1665     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1666     case SDLK_F2: return 0x78;
1667     case SDLK_F3: return 0x63;
1668     case SDLK_F4: return 0x76;
1669     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1670     case SDLK_F6: return 0x61;
1671     case SDLK_F7: return 0x62;
1672     case SDLK_F8: return 0x64;
1673     case SDLK_F9: return 0x65;
1674     case SDLK_F10: return 0x6d;
1675     case SDLK_F11: return 0x67;
1676     case SDLK_F12: return 0x6f;
1677    
1678     case SDLK_PRINT: return 0x69;
1679     case SDLK_SCROLLOCK: return 0x6b;
1680     case SDLK_PAUSE: return 0x71;
1681    
1682     case SDLK_KP0: return 0x52;
1683     case SDLK_KP1: return 0x53;
1684     case SDLK_KP2: return 0x54;
1685     case SDLK_KP3: return 0x55;
1686     case SDLK_KP4: return 0x56;
1687     case SDLK_KP5: return 0x57;
1688     case SDLK_KP6: return 0x58;
1689     case SDLK_KP7: return 0x59;
1690     case SDLK_KP8: return 0x5b;
1691     case SDLK_KP9: return 0x5c;
1692     case SDLK_KP_PERIOD: return 0x41;
1693     case SDLK_KP_PLUS: return 0x45;
1694     case SDLK_KP_MINUS: return 0x4e;
1695     case SDLK_KP_MULTIPLY: return 0x43;
1696     case SDLK_KP_DIVIDE: return 0x4b;
1697     case SDLK_KP_ENTER: return 0x4c;
1698     case SDLK_KP_EQUALS: return 0x51;
1699     }
1700     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1701     return -1;
1702     }
1703    
1704     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1705     {
1706     return kc_decode(ev.keysym, key_down);
1707     }
1708    
1709    
1710     /*
1711     * SDL event handling
1712     */
1713    
1714     static void handle_events(void)
1715     {
1716 gbeauche 1.2 SDL_Event events[10];
1717     const int n_max_events = sizeof(events) / sizeof(events[0]);
1718     int n_events;
1719    
1720     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1721     for (int i = 0; i < n_events; i++) {
1722     SDL_Event const & event = events[i];
1723     switch (event.type) {
1724 gbeauche 1.1
1725     // Mouse button
1726     case SDL_MOUSEBUTTONDOWN: {
1727     unsigned int button = event.button.button;
1728     if (button < 4)
1729     ADBMouseDown(button - 1);
1730     else if (button < 6) { // Wheel mouse
1731     if (mouse_wheel_mode == 0) {
1732     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1733     ADBKeyDown(key);
1734     ADBKeyUp(key);
1735     } else {
1736     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1737     for(int i=0; i<mouse_wheel_lines; i++) {
1738     ADBKeyDown(key);
1739     ADBKeyUp(key);
1740     }
1741     }
1742     }
1743     break;
1744     }
1745     case SDL_MOUSEBUTTONUP: {
1746     unsigned int button = event.button.button;
1747     if (button < 4)
1748     ADBMouseUp(button - 1);
1749     break;
1750     }
1751    
1752     // Mouse moved
1753     case SDL_MOUSEMOTION:
1754     drv->mouse_moved(event.motion.x, event.motion.y);
1755     break;
1756    
1757     // Keyboard
1758     case SDL_KEYDOWN: {
1759     int code = -1;
1760 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1761 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1762     code = keycode_table[event.key.keysym.scancode & 0xff];
1763     } else
1764     code = event2keycode(event.key, true);
1765     if (code >= 0) {
1766     if (!emul_suspended) {
1767     if (code == 0x39) { // Caps Lock pressed
1768     if (caps_on) {
1769     ADBKeyUp(code);
1770     caps_on = false;
1771     } else {
1772     ADBKeyDown(code);
1773     caps_on = true;
1774     }
1775     } else
1776     ADBKeyDown(code);
1777     if (code == 0x36)
1778     ctrl_down = true;
1779     } else {
1780     if (code == 0x31)
1781     drv->resume(); // Space wakes us up
1782     }
1783     }
1784     break;
1785     }
1786     case SDL_KEYUP: {
1787     int code = -1;
1788 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1789 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1790     code = keycode_table[event.key.keysym.scancode & 0xff];
1791     } else
1792     code = event2keycode(event.key, false);
1793 gbeauche 1.9 if (code >= 0) {
1794     if (code == 0x39) { // Caps Lock released
1795     if (caps_on) {
1796     ADBKeyUp(code);
1797     caps_on = false;
1798     } else {
1799     ADBKeyDown(code);
1800     caps_on = true;
1801     }
1802     } else
1803     ADBKeyUp(code);
1804 gbeauche 1.1 if (code == 0x36)
1805     ctrl_down = false;
1806     }
1807     break;
1808     }
1809    
1810     // Hidden parts exposed, force complete refresh of window
1811     case SDL_VIDEOEXPOSE:
1812     if (display_type == DISPLAY_WINDOW) {
1813 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1814 gbeauche 1.1 #ifdef ENABLE_VOSF
1815     if (use_vosf) { // VOSF refresh
1816     LOCK_VOSF;
1817     PFLAG_SET_ALL;
1818     UNLOCK_VOSF;
1819 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1820 gbeauche 1.1 }
1821     else
1822     #endif
1823 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1824 gbeauche 1.1 }
1825     break;
1826    
1827     // Window "close" widget clicked
1828     case SDL_QUIT:
1829     ADBKeyDown(0x7f); // Power key
1830     ADBKeyUp(0x7f);
1831     break;
1832 gbeauche 1.2 }
1833 gbeauche 1.1 }
1834     }
1835     }
1836    
1837    
1838     /*
1839     * Window display update
1840     */
1841    
1842     // Static display update (fixed frame rate, but incremental)
1843     static void update_display_static(driver_window *drv)
1844     {
1845     // Incremental update code
1846     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1847 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1848     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1849 gbeauche 1.1 uint8 *p, *p2;
1850    
1851     // Check for first line from top and first line from bottom that have changed
1852     y1 = 0;
1853 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1854 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1855     y1 = j;
1856     break;
1857     }
1858     }
1859     y2 = y1 - 1;
1860 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1861 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1862     y2 = j;
1863     break;
1864     }
1865     }
1866     high = y2 - y1 + 1;
1867    
1868     // Check for first column from left and first column from right that have changed
1869     if (high) {
1870 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1871 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1872     const int dst_bytes_per_row = drv->s->pitch;
1873 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1874 gbeauche 1.1
1875 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1876 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1877     p = &the_buffer[j * bytes_per_row];
1878     p2 = &the_buffer_copy[j * bytes_per_row];
1879     for (i = 0; i < x1; i++) {
1880     if (*p != *p2) {
1881     x1 = i;
1882     break;
1883     }
1884     p++; p2++;
1885     }
1886     }
1887     x2 = x1;
1888     for (j = y1; j <= y2; j++) {
1889     p = &the_buffer[j * bytes_per_row];
1890     p2 = &the_buffer_copy[j * bytes_per_row];
1891     p += bytes_per_row;
1892     p2 += bytes_per_row;
1893 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1894 gbeauche 1.1 p--; p2--;
1895     if (*p != *p2) {
1896     x2 = i;
1897     break;
1898     }
1899     }
1900     }
1901     x1 *= pixels_per_byte;
1902     x2 *= pixels_per_byte;
1903     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1904    
1905     // Update copy of the_buffer
1906     if (high && wide) {
1907    
1908     // Lock surface, if required
1909     if (SDL_MUSTLOCK(drv->s))
1910     SDL_LockSurface(drv->s);
1911    
1912     // Blit to screen surface
1913     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1914     int di = y1 * dst_bytes_per_row + x1;
1915     for (j = y1; j <= y2; j++) {
1916     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1917     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1918     si += src_bytes_per_row;
1919     di += dst_bytes_per_row;
1920     }
1921    
1922     // Unlock surface, if required
1923     if (SDL_MUSTLOCK(drv->s))
1924     SDL_UnlockSurface(drv->s);
1925    
1926     // Refresh display
1927     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1928     }
1929    
1930     } else {
1931 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1932 gbeauche 1.1
1933 gbeauche 1.4 x1 = VIDEO_MODE_X;
1934 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1935     p = &the_buffer[j * bytes_per_row];
1936     p2 = &the_buffer_copy[j * bytes_per_row];
1937     for (i=0; i<x1*bytes_per_pixel; i++) {
1938     if (*p != *p2) {
1939     x1 = i / bytes_per_pixel;
1940     break;
1941     }
1942     p++; p2++;
1943     }
1944     }
1945     x2 = x1;
1946     for (j=y1; j<=y2; j++) {
1947     p = &the_buffer[j * bytes_per_row];
1948     p2 = &the_buffer_copy[j * bytes_per_row];
1949     p += bytes_per_row;
1950     p2 += bytes_per_row;
1951 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1952 gbeauche 1.1 p--;
1953     p2--;
1954     if (*p != *p2) {
1955     x2 = i / bytes_per_pixel;
1956     break;
1957     }
1958     }
1959     }
1960     wide = x2 - x1;
1961    
1962     // Update copy of the_buffer
1963     if (high && wide) {
1964    
1965     // Lock surface, if required
1966     if (SDL_MUSTLOCK(drv->s))
1967     SDL_LockSurface(drv->s);
1968    
1969     // Blit to screen surface
1970     for (j=y1; j<=y2; j++) {
1971     i = j * bytes_per_row + x1 * bytes_per_pixel;
1972     memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1973     Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1974     }
1975    
1976     // Unlock surface, if required
1977     if (SDL_MUSTLOCK(drv->s))
1978     SDL_UnlockSurface(drv->s);
1979    
1980     // Refresh display
1981     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1982     }
1983     }
1984     }
1985     }
1986    
1987    
1988     // We suggest the compiler to inline the next two functions so that it
1989     // may specialise the code according to the current screen depth and
1990     // display type. A clever compiler would do that job by itself though...
1991    
1992     // NOTE: update_display_vosf is inlined too
1993    
1994     static inline void possibly_quit_dga_mode()
1995     {
1996     // Quit DGA mode if requested (something terrible has happened and we
1997     // want to give control back to the user)
1998     if (quit_full_screen) {
1999     quit_full_screen = false;
2000     delete drv;
2001     drv = NULL;
2002     }
2003     }
2004    
2005     static inline void possibly_ungrab_mouse()
2006     {
2007     // Ungrab mouse if requested (something terrible has happened and we
2008     // want to give control back to the user)
2009     if (quit_full_screen) {
2010     quit_full_screen = false;
2011     if (drv)
2012     drv->ungrab_mouse();
2013     }
2014     }
2015    
2016     static inline void handle_palette_changes(void)
2017     {
2018     LOCK_PALETTE;
2019    
2020     if (sdl_palette_changed) {
2021     sdl_palette_changed = false;
2022     drv->update_palette();
2023     }
2024    
2025     UNLOCK_PALETTE;
2026     }
2027    
2028     static void video_refresh_dga(void)
2029     {
2030     // Quit DGA mode if requested
2031     possibly_quit_dga_mode();
2032     }
2033    
2034     #ifdef ENABLE_VOSF
2035     #if REAL_ADDRESSING || DIRECT_ADDRESSING
2036     static void video_refresh_dga_vosf(void)
2037     {
2038     // Quit DGA mode if requested
2039     possibly_quit_dga_mode();
2040    
2041     // Update display (VOSF variant)
2042     static int tick_counter = 0;
2043     if (++tick_counter >= frame_skip) {
2044     tick_counter = 0;
2045     if (mainBuffer.dirty) {
2046     LOCK_VOSF;
2047 gbeauche 1.19 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2048 gbeauche 1.1 UNLOCK_VOSF;
2049     }
2050     }
2051     }
2052     #endif
2053    
2054     static void video_refresh_window_vosf(void)
2055     {
2056     // Ungrab mouse if requested
2057     possibly_ungrab_mouse();
2058    
2059     // Update display (VOSF variant)
2060     static int tick_counter = 0;
2061     if (++tick_counter >= frame_skip) {
2062     tick_counter = 0;
2063     if (mainBuffer.dirty) {
2064     LOCK_VOSF;
2065     update_display_window_vosf(static_cast<driver_window *>(drv));
2066     UNLOCK_VOSF;
2067     }
2068     }
2069     }
2070     #endif // def ENABLE_VOSF
2071    
2072     static void video_refresh_window_static(void)
2073     {
2074     // Ungrab mouse if requested
2075     possibly_ungrab_mouse();
2076    
2077     // Update display (static variant)
2078     static int tick_counter = 0;
2079     if (++tick_counter >= frame_skip) {
2080     tick_counter = 0;
2081     update_display_static(static_cast<driver_window *>(drv));
2082     }
2083     }
2084    
2085    
2086     /*
2087     * Thread for screen refresh, input handling etc.
2088     */
2089    
2090     static void VideoRefreshInit(void)
2091     {
2092     // TODO: set up specialised 8bpp VideoRefresh handlers ?
2093     if (display_type == DISPLAY_SCREEN) {
2094     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2095     if (use_vosf)
2096     video_refresh = video_refresh_dga_vosf;
2097     else
2098     #endif
2099     video_refresh = video_refresh_dga;
2100     }
2101     else {
2102     #ifdef ENABLE_VOSF
2103     if (use_vosf)
2104     video_refresh = video_refresh_window_vosf;
2105     else
2106     #endif
2107     video_refresh = video_refresh_window_static;
2108     }
2109     }
2110    
2111 gbeauche 1.20 static inline void do_video_refresh(void)
2112     {
2113     // Handle SDL events
2114     handle_events();
2115    
2116     // Update display
2117     video_refresh();
2118    
2119     #ifdef SHEEPSHAVER
2120     // Set new cursor image if it was changed
2121     if (cursor_changed && sdl_cursor) {
2122     cursor_changed = false;
2123 gbeauche 1.22 LOCK_EVENTS;
2124 gbeauche 1.20 SDL_FreeCursor(sdl_cursor);
2125     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2126     if (sdl_cursor)
2127     SDL_SetCursor(sdl_cursor);
2128 gbeauche 1.22 UNLOCK_EVENTS;
2129 gbeauche 1.20 }
2130     #endif
2131    
2132     // Set new palette if it was changed
2133     handle_palette_changes();
2134     }
2135    
2136     // This function is called on non-threaded platforms from a timer interrupt
2137     void VideoRefresh(void)
2138     {
2139     // We need to check redraw_thread_active to inhibit refreshed during
2140     // mode changes on non-threaded platforms
2141     if (!redraw_thread_active)
2142     return;
2143    
2144     // Process pending events and update display
2145     do_video_refresh();
2146     }
2147    
2148 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
2149     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2150    
2151 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
2152 gbeauche 1.1 static int redraw_func(void *arg)
2153     {
2154     uint64 start = GetTicks_usec();
2155     int64 ticks = 0;
2156 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2157 gbeauche 1.1
2158     while (!redraw_thread_cancel) {
2159    
2160     // Wait
2161 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
2162     int64 delay = next - GetTicks_usec();
2163     if (delay > 0)
2164     Delay_usec(delay);
2165     else if (delay < -VIDEO_REFRESH_DELAY)
2166     next = GetTicks_usec();
2167     ticks++;
2168 gbeauche 1.1
2169 gbeauche 1.13 #ifdef SHEEPSHAVER
2170     // Pause if requested (during video mode switches)
2171     if (thread_stop_req) {
2172     thread_stop_ack = true;
2173     continue;
2174     }
2175     #endif
2176    
2177 gbeauche 1.20 // Process pending events and update display
2178     do_video_refresh();
2179 gbeauche 1.1 }
2180    
2181     uint64 end = GetTicks_usec();
2182     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2183     return 0;
2184     }
2185 gbeauche 1.20 #endif