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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.23
Committed: 2006-03-28T07:01:19Z (18 years, 3 months ago) by gbeauche
Branch: MAIN
Changes since 1.22: +51 -0 lines
Log Message:
Fix pollmedia on Windows, it's no longer necessary to boot with a CD-ROM in
the drive to use it. Side effect: media can be changed without problems now

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4 gbeauche 1.15 * Basilisk II (C) 1997-2005 Christian Bauer
5 gbeauche 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24 gbeauche 1.19 * Ctrl-Tab = suspend DGA mode (TODO)
25 gbeauche 1.1 * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30 gbeauche 1.19 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
31 gbeauche 1.1 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
32     * - Mouse acceleration, there is no API in SDL yet for that
33     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
34     * - Fullscreen mode
35     * - Gamma tables support is likely to be broken here
36 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
37     * to PumpEvents() within the same thread as the one that called SetVideoMode().
38     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 gbeauche 1.6 * - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
40     * - Backport hw cursor acceleration to Basilisk II?
41 gbeauche 1.19 * - Factor out code
42 gbeauche 1.1 */
43    
44     #include "sysdeps.h"
45    
46     #include <SDL.h>
47     #include <SDL_mutex.h>
48     #include <SDL_thread.h>
49     #include <errno.h>
50 gbeauche 1.4 #include <vector>
51 gbeauche 1.1
52     #include "cpu_emulation.h"
53     #include "main.h"
54     #include "adb.h"
55     #include "macos_util.h"
56     #include "prefs.h"
57     #include "user_strings.h"
58     #include "video.h"
59 gbeauche 1.4 #include "video_defs.h"
60 gbeauche 1.1 #include "video_blit.h"
61 gbeauche 1.13 #include "vm_alloc.h"
62 gbeauche 1.1
63     #define DEBUG 0
64     #include "debug.h"
65    
66    
67     // Supported video modes
68 gbeauche 1.4 using std::vector;
69     static vector<VIDEO_MODE> VideoModes;
70 gbeauche 1.1
71     // Display types
72 gbeauche 1.4 #ifdef SHEEPSHAVER
73 gbeauche 1.1 enum {
74 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
75     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
76 gbeauche 1.1 };
77 gbeauche 1.4 extern int display_type; // See enum above
78     #else
79     enum {
80     DISPLAY_WINDOW, // windowed display
81     DISPLAY_SCREEN // fullscreen display
82     };
83     static int display_type = DISPLAY_WINDOW; // See enum above
84     #endif
85 gbeauche 1.1
86     // Constants
87 gbeauche 1.16 #ifdef WIN32
88     const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
89     #else
90 gbeauche 1.1 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
91 gbeauche 1.16 #endif
92 gbeauche 1.1
93    
94     // Global variables
95     static int32 frame_skip; // Prefs items
96     static int16 mouse_wheel_mode;
97     static int16 mouse_wheel_lines;
98    
99     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
100     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
101     static uint32 the_buffer_size; // Size of allocated the_buffer
102    
103     static bool redraw_thread_active = false; // Flag: Redraw thread installed
104 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
105 gbeauche 1.1 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
106     static SDL_Thread *redraw_thread = NULL; // Redraw thread
107 gbeauche 1.20 #ifdef SHEEPSHAVER
108 gbeauche 1.13 static volatile bool thread_stop_req = false;
109     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
110 gbeauche 1.20 #endif
111     #endif
112 gbeauche 1.1
113     #ifdef ENABLE_VOSF
114 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
115 gbeauche 1.1 #else
116     static const bool use_vosf = false; // VOSF not possible
117     #endif
118    
119     static bool ctrl_down = false; // Flag: Ctrl key pressed
120     static bool caps_on = false; // Flag: Caps Lock on
121     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
122     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
123     static bool emul_suspended = false; // Flag: Emulator suspended
124    
125     static bool classic_mode = false; // Flag: Classic Mac video mode
126    
127     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
128     static int keycode_table[256]; // X keycode -> Mac keycode translation table
129    
130     // SDL variables
131     static int screen_depth; // Depth of current screen
132 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
133     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
134 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
135     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
136 gbeauche 1.2 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
137 gbeauche 1.1
138 gbeauche 1.22 // Mutex to protect SDL events
139     static SDL_mutex *sdl_events_lock = NULL;
140     #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
141     #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
142    
143 gbeauche 1.1 // Mutex to protect palette
144     static SDL_mutex *sdl_palette_lock = NULL;
145     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
146     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
147    
148     // Mutex to protect frame buffer
149     static SDL_mutex *frame_buffer_lock = NULL;
150     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
151     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
152    
153     // Video refresh function
154     static void VideoRefreshInit(void);
155     static void (*video_refresh)(void);
156    
157    
158     // Prototypes
159     static int redraw_func(void *arg);
160    
161     // From sys_unix.cpp
162     extern void SysMountFirstFloppy(void);
163    
164    
165     /*
166 gbeauche 1.21 * SDL surface locking glue
167     */
168    
169     #ifdef ENABLE_VOSF
170     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
171     if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
172     the_host_buffer = (uint8 *)(SURFACE)->pixels; \
173     } while (0)
174     #else
175     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
176     #endif
177    
178     #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
179     if (SDL_MUSTLOCK(SURFACE)) { \
180     SDL_LockSurface(SURFACE); \
181     SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
182     } \
183     } while (0)
184    
185     #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
186     if (SDL_MUSTLOCK(SURFACE)) \
187     SDL_UnlockSurface(SURFACE); \
188     } while (0)
189    
190    
191     /*
192 gbeauche 1.13 * Framebuffer allocation routines
193     */
194    
195     static void *vm_acquire_framebuffer(uint32 size)
196     {
197     return vm_acquire(size);
198     }
199    
200     static inline void vm_release_framebuffer(void *fb, uint32 size)
201     {
202     vm_release(fb, size);
203     }
204    
205    
206     /*
207 gbeauche 1.23 * Windows message handler
208     */
209    
210     #ifdef WIN32
211     #include <dbt.h>
212     static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
213    
214     extern void SysMediaArrived(void);
215     extern void SysMediaRemoved(void);
216     extern HWND GetMainWindowHandle(void);
217    
218     static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
219     {
220     switch (msg) {
221     case WM_DEVICECHANGE:
222     if (wParam == DBT_DEVICEREMOVECOMPLETE) {
223     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
224     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
225     SysMediaRemoved();
226     }
227     else if (wParam == DBT_DEVICEARRIVAL) {
228     DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
229     if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
230     SysMediaArrived();
231     }
232     return 0;
233    
234     default:
235     if (sdl_window_proc)
236     return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
237     }
238    
239     return DefWindowProc(hwnd, msg, wParam, lParam);
240     }
241     #endif
242    
243    
244     /*
245 gbeauche 1.4 * SheepShaver glue
246     */
247    
248     #ifdef SHEEPSHAVER
249     // Color depth modes type
250     typedef int video_depth;
251    
252     // 1, 2, 4 and 8 bit depths use a color palette
253     static inline bool IsDirectMode(VIDEO_MODE const & mode)
254     {
255     return IsDirectMode(mode.viAppleMode);
256     }
257    
258     // Abstract base class representing one (possibly virtual) monitor
259     // ("monitor" = rectangular display with a contiguous frame buffer)
260     class monitor_desc {
261     public:
262     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
263     virtual ~monitor_desc() {}
264    
265     // Get current Mac frame buffer base address
266     uint32 get_mac_frame_base(void) const {return screen_base;}
267    
268     // Set Mac frame buffer base address (called from switch_to_mode())
269     void set_mac_frame_base(uint32 base) {screen_base = base;}
270    
271     // Get current video mode
272     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
273    
274     // Called by the video driver to switch the video mode on this display
275     // (must call set_mac_frame_base())
276     virtual void switch_to_current_mode(void) = 0;
277    
278     // Called by the video driver to set the color palette (in indexed modes)
279     // or the gamma table (in direct modes)
280     virtual void set_palette(uint8 *pal, int num) = 0;
281     };
282    
283     // Vector of pointers to available monitor descriptions, filled by VideoInit()
284     static vector<monitor_desc *> VideoMonitors;
285    
286     // Find Apple mode matching best specified dimensions
287     static int find_apple_resolution(int xsize, int ysize)
288     {
289     int apple_id;
290     if (xsize < 800)
291     apple_id = APPLE_640x480;
292     else if (xsize < 1024)
293     apple_id = APPLE_800x600;
294     else if (xsize < 1152)
295     apple_id = APPLE_1024x768;
296     else if (xsize < 1280) {
297     if (ysize < 900)
298     apple_id = APPLE_1152x768;
299     else
300     apple_id = APPLE_1152x900;
301     }
302     else if (xsize < 1600)
303     apple_id = APPLE_1280x1024;
304     else
305     apple_id = APPLE_1600x1200;
306     return apple_id;
307     }
308    
309     // Set parameters to specified Apple mode
310     static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
311     {
312     switch (apple_id) {
313     case APPLE_640x480:
314     xsize = 640;
315     ysize = 480;
316     break;
317     case APPLE_800x600:
318     xsize = 800;
319     ysize = 600;
320     break;
321     case APPLE_1024x768:
322     xsize = 1024;
323     ysize = 768;
324     break;
325     case APPLE_1152x768:
326     xsize = 1152;
327     ysize = 768;
328     break;
329     case APPLE_1152x900:
330     xsize = 1152;
331     ysize = 900;
332     break;
333     case APPLE_1280x1024:
334     xsize = 1280;
335     ysize = 1024;
336     break;
337     case APPLE_1600x1200:
338     xsize = 1600;
339     ysize = 1200;
340     break;
341     default:
342     abort();
343     }
344     }
345    
346     // Match Apple mode matching best specified dimensions
347     static int match_apple_resolution(int &xsize, int &ysize)
348     {
349     int apple_id = find_apple_resolution(xsize, ysize);
350     set_apple_resolution(apple_id, xsize, ysize);
351     return apple_id;
352     }
353    
354     // Display error alert
355     static void ErrorAlert(int error)
356     {
357     ErrorAlert(GetString(error));
358     }
359 gbeauche 1.7
360     // Display warning alert
361     static void WarningAlert(int warning)
362     {
363     WarningAlert(GetString(warning));
364     }
365 gbeauche 1.4 #endif
366    
367    
368     /*
369 gbeauche 1.1 * monitor_desc subclass for SDL display
370     */
371    
372     class SDL_monitor_desc : public monitor_desc {
373     public:
374 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
375 gbeauche 1.1 ~SDL_monitor_desc() {}
376    
377     virtual void switch_to_current_mode(void);
378     virtual void set_palette(uint8 *pal, int num);
379    
380     bool video_open(void);
381     void video_close(void);
382     };
383    
384    
385     /*
386     * Utility functions
387     */
388    
389 gbeauche 1.4 // Find palette size for given color depth
390     static int palette_size(int mode)
391     {
392     switch (mode) {
393     case VIDEO_DEPTH_1BIT: return 2;
394     case VIDEO_DEPTH_2BIT: return 4;
395     case VIDEO_DEPTH_4BIT: return 16;
396     case VIDEO_DEPTH_8BIT: return 256;
397     case VIDEO_DEPTH_16BIT: return 32;
398     case VIDEO_DEPTH_32BIT: return 256;
399     default: return 0;
400     }
401     }
402    
403     // Return bytes per pixel for requested depth
404     static inline int bytes_per_pixel(int depth)
405     {
406     int bpp;
407     switch (depth) {
408     case 8:
409     bpp = 1;
410     break;
411     case 15: case 16:
412     bpp = 2;
413     break;
414     case 24: case 32:
415     bpp = 4;
416     break;
417     default:
418     abort();
419     }
420     return bpp;
421     }
422    
423 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
424 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
425 gbeauche 1.1 {
426     int depth = -1;
427     switch (video_depth) {
428 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
429 gbeauche 1.1 depth = 1;
430     break;
431 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
432 gbeauche 1.1 depth = 2;
433     break;
434 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
435 gbeauche 1.1 depth = 4;
436     break;
437 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
438 gbeauche 1.1 depth = 8;
439     break;
440 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
441 gbeauche 1.1 depth = 16;
442     break;
443 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
444 gbeauche 1.1 depth = 32;
445     break;
446     default:
447     abort();
448     }
449     return depth;
450     }
451    
452 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
453     static int sdl_depth_of_video_depth(int video_depth)
454     {
455     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
456     }
457    
458 gbeauche 1.5 // Check wether specified mode is available
459     static bool has_mode(int type, int width, int height)
460     {
461     #ifdef SHEEPSHAVER
462     // Filter out Classic resolutiosn
463     if (width == 512 && height == 384)
464     return false;
465    
466 gbeauche 1.19 // "screen" prefs items always succeeds
467     if (PrefsFindString("screen"))
468     return true;
469    
470     // Read window & screen modes prefs
471 gbeauche 1.5 static uint32 window_modes = 0;
472     static uint32 screen_modes = 0;
473     if (window_modes == 0 || screen_modes == 0) {
474     window_modes = PrefsFindInt32("windowmodes");
475     screen_modes = PrefsFindInt32("screenmodes");
476     if (window_modes == 0 || screen_modes == 0)
477     window_modes |= 3; // Allow at least 640x480 and 800x600 window modes
478     }
479    
480 gbeauche 1.19 int test_modes;
481     switch (type) {
482     case DISPLAY_WINDOW:
483     test_modes = window_modes;
484     break;
485     case DISPLAY_SCREEN:
486     test_modes = screen_modes;
487     break;
488     default:
489     test_modes = 0;
490     break;
491     }
492    
493     int apple_mask;
494     switch (find_apple_resolution(width, height)) {
495     case APPLE_640x480: apple_mask = 0x01; break;
496     case APPLE_800x600: apple_mask = 0x02; break;
497     case APPLE_1024x768: apple_mask = 0x04; break;
498     case APPLE_1152x768: apple_mask = 0x40; break;
499     case APPLE_1152x900: apple_mask = 0x08; break;
500     case APPLE_1280x1024: apple_mask = 0x10; break;
501     case APPLE_1600x1200: apple_mask = 0x20; break;
502     default: apple_mask = 0x00; break;
503 gbeauche 1.5 }
504 gbeauche 1.19 return (test_modes & apple_mask);
505     #endif
506 gbeauche 1.5 return true;
507     }
508    
509 gbeauche 1.1 // Add mode to list of supported modes
510 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
511 gbeauche 1.1 {
512 gbeauche 1.5 // Filter out unsupported modes
513     if (!has_mode(type, width, height))
514     return;
515    
516     // Fill in VideoMode entry
517 gbeauche 1.4 VIDEO_MODE mode;
518     #ifdef SHEEPSHAVER
519     // Recalculate dimensions to fit Apple modes
520     resolution_id = match_apple_resolution(width, height);
521     mode.viType = type;
522     #endif
523     VIDEO_MODE_X = width;
524     VIDEO_MODE_Y = height;
525     VIDEO_MODE_RESOLUTION = resolution_id;
526     VIDEO_MODE_ROW_BYTES = bytes_per_row;
527 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
528 gbeauche 1.1 VideoModes.push_back(mode);
529     }
530    
531     // Add standard list of windowed modes for given color depth
532 gbeauche 1.4 static void add_window_modes(int depth)
533 gbeauche 1.1 {
534 gbeauche 1.4 video_depth vdepth = (video_depth)depth;
535     add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
536     add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
537     add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
538     add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
539     add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
540     add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
541     add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
542 gbeauche 1.1 }
543    
544     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
545 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
546 gbeauche 1.1 {
547     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
548     int layout = FLAYOUT_DIRECT;
549 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
550 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
551 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
552 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
553     if (native_byte_order)
554     MacFrameLayout = layout;
555     else
556     MacFrameLayout = FLAYOUT_DIRECT;
557     monitor.set_mac_frame_base(MacFrameBaseMac);
558    
559     // Set variables used by UAE memory banking
560 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
561 gbeauche 1.1 MacFrameBaseHost = the_buffer;
562 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
563 gbeauche 1.1 InitFrameBufferMapping();
564     #else
565     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
566     #endif
567     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
568     }
569    
570     // Set window name and class
571     static void set_window_name(int name)
572     {
573     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
574     if (vi && vi->wm_available) {
575     const char *str = GetString(name);
576     SDL_WM_SetCaption(str, str);
577     }
578     }
579    
580     // Set mouse grab mode
581     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
582     {
583 gbeauche 1.19 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
584 gbeauche 1.1 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
585     }
586    
587    
588     /*
589     * Display "driver" classes
590     */
591    
592     class driver_base {
593     public:
594     driver_base(SDL_monitor_desc &m);
595     virtual ~driver_base();
596    
597     virtual void update_palette(void);
598     virtual void suspend(void) {}
599     virtual void resume(void) {}
600     virtual void toggle_mouse_grab(void) {}
601     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
602    
603     void disable_mouse_accel(void);
604     void restore_mouse_accel(void);
605    
606     virtual void grab_mouse(void) {}
607     virtual void ungrab_mouse(void) {}
608    
609     public:
610     SDL_monitor_desc &monitor; // Associated video monitor
611 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
612 gbeauche 1.1
613     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
614     SDL_Surface *s; // The surface we draw into
615     };
616    
617     class driver_window;
618     static void update_display_window_vosf(driver_window *drv);
619     static void update_display_dynamic(int ticker, driver_window *drv);
620     static void update_display_static(driver_window *drv);
621    
622     class driver_window : public driver_base {
623     friend void update_display_window_vosf(driver_window *drv);
624     friend void update_display_dynamic(int ticker, driver_window *drv);
625     friend void update_display_static(driver_window *drv);
626    
627     public:
628     driver_window(SDL_monitor_desc &monitor);
629     ~driver_window();
630    
631     void toggle_mouse_grab(void);
632     void mouse_moved(int x, int y);
633    
634     void grab_mouse(void);
635     void ungrab_mouse(void);
636    
637     private:
638     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
639     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
640     };
641    
642 gbeauche 1.19 class driver_fullscreen : public driver_base {
643     public:
644     driver_fullscreen(SDL_monitor_desc &monitor);
645     ~driver_fullscreen();
646     };
647    
648 gbeauche 1.1 static driver_base *drv = NULL; // Pointer to currently used driver object
649    
650     #ifdef ENABLE_VOSF
651     # include "video_vosf.h"
652     #endif
653    
654     driver_base::driver_base(SDL_monitor_desc &m)
655     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
656     {
657     the_buffer = NULL;
658     the_buffer_copy = NULL;
659     }
660    
661     driver_base::~driver_base()
662     {
663     ungrab_mouse();
664     restore_mouse_accel();
665    
666     if (s)
667     SDL_FreeSurface(s);
668    
669 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
670     if (the_buffer != VM_MAP_FAILED) {
671     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
672     vm_release_framebuffer(the_buffer, the_buffer_size);
673     the_buffer = NULL;
674     }
675    
676 gbeauche 1.1 // Free frame buffer(s)
677     if (!use_vosf) {
678     if (the_buffer_copy) {
679     free(the_buffer_copy);
680     the_buffer_copy = NULL;
681     }
682     }
683     #ifdef ENABLE_VOSF
684     else {
685     if (the_host_buffer) {
686     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
687     free(the_host_buffer);
688     the_host_buffer = NULL;
689     }
690     if (the_buffer_copy) {
691     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
692     free(the_buffer_copy);
693     the_buffer_copy = NULL;
694     }
695 gbeauche 1.13
696     // Deinitialize VOSF
697     video_vosf_exit();
698 gbeauche 1.1 }
699     #endif
700     }
701    
702     // Palette has changed
703     void driver_base::update_palette(void)
704     {
705 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
706 gbeauche 1.1
707 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
708 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
709     }
710    
711     // Disable mouse acceleration
712     void driver_base::disable_mouse_accel(void)
713     {
714     }
715    
716     // Restore mouse acceleration to original value
717     void driver_base::restore_mouse_accel(void)
718     {
719     }
720    
721    
722     /*
723     * Windowed display driver
724     */
725    
726     // Open display
727     driver_window::driver_window(SDL_monitor_desc &m)
728     : driver_base(m), mouse_grabbed(false)
729     {
730 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
731 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
732     int aligned_height = (height + 15) & ~15;
733    
734     // Set absolute mouse mode
735     ADBSetRelMouseMode(mouse_grabbed);
736    
737     // Create surface
738 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
739 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
740     return;
741    
742     #ifdef ENABLE_VOSF
743     use_vosf = true;
744     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
745     the_host_buffer = (uint8 *)s->pixels;
746     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
747 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
748 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
749     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
750 gbeauche 1.7
751     // Check whether we can initialize the VOSF subsystem and it's profitable
752     if (!video_vosf_init(m)) {
753     WarningAlert(STR_VOSF_INIT_ERR);
754     use_vosf = false;
755     }
756     else if (!video_vosf_profitable()) {
757     video_vosf_exit();
758 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
759 gbeauche 1.7 use_vosf = false;
760     }
761     if (!use_vosf) {
762     free(the_buffer_copy);
763     vm_release(the_buffer, the_buffer_size);
764     the_host_buffer = NULL;
765     }
766 gbeauche 1.1 #endif
767 gbeauche 1.7 if (!use_vosf) {
768     // Allocate memory for frame buffer
769     the_buffer_size = (aligned_height + 2) * s->pitch;
770     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
771 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
772 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
773     }
774    
775 gbeauche 1.6 #ifdef SHEEPSHAVER
776     // Create cursor
777     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
778     SDL_SetCursor(sdl_cursor);
779     cursor_changed = false;
780     }
781     #else
782     // Hide cursor
783     SDL_ShowCursor(0);
784     #endif
785    
786 gbeauche 1.1 // Set window name/class
787     set_window_name(STR_WINDOW_TITLE);
788    
789     // Init blitting routines
790     SDL_PixelFormat *f = s->format;
791     VisualFormat visualFormat;
792     visualFormat.depth = depth;
793     visualFormat.Rmask = f->Rmask;
794     visualFormat.Gmask = f->Gmask;
795     visualFormat.Bmask = f->Bmask;
796 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
797 gbeauche 1.1
798     // Load gray ramp to 8->16/32 expand map
799     if (!IsDirectMode(mode))
800     for (int i=0; i<256; i++)
801     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
802    
803     // Set frame buffer base
804 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
805 gbeauche 1.1
806     // Everything went well
807     init_ok = true;
808     }
809    
810     // Close display
811     driver_window::~driver_window()
812     {
813     #ifdef ENABLE_VOSF
814     if (use_vosf)
815     the_host_buffer = NULL; // don't free() in driver_base dtor
816     #endif
817     if (s)
818     SDL_FreeSurface(s);
819     }
820    
821     // Toggle mouse grab
822     void driver_window::toggle_mouse_grab(void)
823     {
824     if (mouse_grabbed)
825     ungrab_mouse();
826     else
827     grab_mouse();
828     }
829    
830     // Grab mouse, switch to relative mouse mode
831     void driver_window::grab_mouse(void)
832     {
833     if (!mouse_grabbed) {
834     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
835     if (new_mode == SDL_GRAB_ON) {
836     set_window_name(STR_WINDOW_TITLE_GRABBED);
837     disable_mouse_accel();
838     mouse_grabbed = true;
839     }
840     }
841     }
842    
843     // Ungrab mouse, switch to absolute mouse mode
844     void driver_window::ungrab_mouse(void)
845     {
846     if (mouse_grabbed) {
847     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
848     if (new_mode == SDL_GRAB_OFF) {
849     set_window_name(STR_WINDOW_TITLE);
850     restore_mouse_accel();
851     mouse_grabbed = false;
852     }
853     }
854     }
855    
856     // Mouse moved
857     void driver_window::mouse_moved(int x, int y)
858     {
859     mouse_last_x = x; mouse_last_y = y;
860     ADBMouseMoved(x, y);
861     }
862    
863 gbeauche 1.19
864     /*
865     * Full-screen display driver
866     */
867    
868     // Open display
869     driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
870     : driver_base(m)
871     {
872     int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
873     int aligned_width = (width + 15) & ~15;
874     int aligned_height = (height + 15) & ~15;
875    
876     // Set absolute mouse mode
877     ADBSetRelMouseMode(false);
878    
879     // Create surface
880     int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
881     if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
882     return;
883    
884     #ifdef ENABLE_VOSF
885     use_vosf = true;
886     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
887     the_host_buffer = (uint8 *)s->pixels;
888     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
889     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
890     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
891     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
892    
893     // Check whether we can initialize the VOSF subsystem and it's profitable
894     if (!video_vosf_init(m)) {
895     WarningAlert(STR_VOSF_INIT_ERR);
896     use_vosf = false;
897     }
898     else if (!video_vosf_profitable()) {
899     video_vosf_exit();
900     printf("VOSF acceleration is not profitable on this platform, disabling it\n");
901     use_vosf = false;
902     }
903     if (!use_vosf) {
904     free(the_buffer_copy);
905     vm_release(the_buffer, the_buffer_size);
906     the_host_buffer = NULL;
907     }
908     #endif
909     if (!use_vosf) {
910     // Allocate memory for frame buffer
911     the_buffer_size = (aligned_height + 2) * s->pitch;
912     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
913     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
914     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
915     }
916    
917     // Hide cursor
918     SDL_ShowCursor(0);
919    
920     // Init blitting routines
921     SDL_PixelFormat *f = s->format;
922     VisualFormat visualFormat;
923     visualFormat.depth = depth;
924     visualFormat.Rmask = f->Rmask;
925     visualFormat.Gmask = f->Gmask;
926     visualFormat.Bmask = f->Bmask;
927     Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
928    
929     // Load gray ramp to 8->16/32 expand map
930     if (!IsDirectMode(mode))
931     for (int i=0; i<256; i++)
932     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
933    
934     // Set frame buffer base
935     set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
936    
937     // Everything went well
938     init_ok = true;
939     }
940    
941     // Close display
942     driver_fullscreen::~driver_fullscreen()
943     {
944     #ifdef ENABLE_VOSF
945     if (use_vosf)
946     the_host_buffer = NULL; // don't free() in driver_base dtor
947     #endif
948     if (s)
949     SDL_FreeSurface(s);
950    
951     // Show cursor
952     SDL_ShowCursor(1);
953     }
954    
955    
956 gbeauche 1.1 /*
957     * Initialization
958     */
959    
960     // Init keycode translation table
961     static void keycode_init(void)
962     {
963     bool use_kc = PrefsFindBool("keycodes");
964     if (use_kc) {
965    
966     // Get keycode file path from preferences
967     const char *kc_path = PrefsFindString("keycodefile");
968    
969     // Open keycode table
970     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
971     if (f == NULL) {
972     char str[256];
973     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
974     WarningAlert(str);
975     return;
976     }
977    
978     // Default translation table
979     for (int i=0; i<256; i++)
980     keycode_table[i] = -1;
981    
982     // Search for server vendor string, then read keycodes
983     char video_driver[256];
984     SDL_VideoDriverName(video_driver, sizeof(video_driver));
985     bool video_driver_found = false;
986     char line[256];
987 gbeauche 1.14 int n_keys = 0;
988 gbeauche 1.1 while (fgets(line, sizeof(line) - 1, f)) {
989     // Read line
990     int len = strlen(line);
991     if (len == 0)
992     continue;
993     line[len-1] = 0;
994    
995     // Comments begin with "#" or ";"
996     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
997     continue;
998    
999     if (video_driver_found) {
1000 gbeauche 1.14 // Skip aliases as long as we have read keycodes yet
1001     // Otherwise, it's another mapping and we have to stop
1002 gbeauche 1.9 static const char sdl_str[] = "sdl";
1003 gbeauche 1.14 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1004 gbeauche 1.1 continue;
1005    
1006     // Read keycode
1007     int x_code, mac_code;
1008     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1009 gbeauche 1.14 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1010 gbeauche 1.1 else
1011     break;
1012     } else {
1013     // Search for SDL video driver string
1014 gbeauche 1.9 static const char sdl_str[] = "sdl";
1015     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1016     char *p = line + sizeof(sdl_str);
1017 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
1018     video_driver_found = true;
1019     }
1020     }
1021     }
1022    
1023     // Keycode file completely read
1024     fclose(f);
1025     use_keycodes = video_driver_found;
1026    
1027     // Vendor not found? Then display warning
1028     if (!video_driver_found) {
1029     char str[256];
1030     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1031     WarningAlert(str);
1032     return;
1033     }
1034 gbeauche 1.14
1035     D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1036 gbeauche 1.1 }
1037     }
1038    
1039     // Open display for current mode
1040     bool SDL_monitor_desc::video_open(void)
1041     {
1042     D(bug("video_open()\n"));
1043 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1044 gbeauche 1.5 #if DEBUG
1045     D(bug("Current video mode:\n"));
1046     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1047     #endif
1048 gbeauche 1.1
1049     // Create display driver object of requested type
1050     switch (display_type) {
1051     case DISPLAY_WINDOW:
1052     drv = new(std::nothrow) driver_window(*this);
1053     break;
1054 gbeauche 1.19 case DISPLAY_SCREEN:
1055     drv = new(std::nothrow) driver_fullscreen(*this);
1056     break;
1057 gbeauche 1.1 }
1058     if (drv == NULL)
1059     return false;
1060     if (!drv->init_ok) {
1061     delete drv;
1062     drv = NULL;
1063     return false;
1064     }
1065    
1066 gbeauche 1.23 #ifdef WIN32
1067     // Chain in a new message handler for WM_DEVICECHANGE
1068     HWND the_window = GetMainWindowHandle();
1069     sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1070     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1071     #endif
1072    
1073 gbeauche 1.1 // Initialize VideoRefresh function
1074     VideoRefreshInit();
1075    
1076     // Lock down frame buffer
1077     LOCK_FRAME_BUFFER;
1078    
1079     // Start redraw/input thread
1080 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1081 gbeauche 1.1 redraw_thread_cancel = false;
1082 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1083 gbeauche 1.1 if (!redraw_thread_active) {
1084     printf("FATAL: cannot create redraw thread\n");
1085     return false;
1086     }
1087 gbeauche 1.20 #else
1088     redraw_thread_active = true;
1089     #endif
1090 gbeauche 1.1 return true;
1091     }
1092    
1093 gbeauche 1.4 #ifdef SHEEPSHAVER
1094     bool VideoInit(void)
1095     {
1096     const bool classic = false;
1097     #else
1098 gbeauche 1.1 bool VideoInit(bool classic)
1099     {
1100 gbeauche 1.4 #endif
1101 gbeauche 1.1 classic_mode = classic;
1102    
1103     #ifdef ENABLE_VOSF
1104     // Zero the mainBuffer structure
1105     mainBuffer.dirtyPages = NULL;
1106     mainBuffer.pageInfo = NULL;
1107     #endif
1108    
1109     // Create Mutexes
1110 gbeauche 1.22 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1111     return false;
1112 gbeauche 1.1 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1113     return false;
1114     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1115     return false;
1116    
1117     // Init keycode translation
1118     keycode_init();
1119    
1120     // Read prefs
1121     frame_skip = PrefsFindInt32("frameskip");
1122     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1123     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1124    
1125     // Get screen mode from preferences
1126 gbeauche 1.5 const char *mode_str = NULL;
1127 gbeauche 1.1 if (classic_mode)
1128     mode_str = "win/512/342";
1129     else
1130     mode_str = PrefsFindString("screen");
1131    
1132     // Determine display type and default dimensions
1133 gbeauche 1.4 int default_width, default_height;
1134     if (classic) {
1135     default_width = 512;
1136     default_height = 384;
1137     }
1138     else {
1139     default_width = 640;
1140     default_height = 480;
1141     }
1142 gbeauche 1.1 display_type = DISPLAY_WINDOW;
1143     if (mode_str) {
1144     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1145     display_type = DISPLAY_WINDOW;
1146 gbeauche 1.19 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1147     display_type = DISPLAY_SCREEN;
1148 gbeauche 1.1 }
1149     int max_width = 640, max_height = 480;
1150 gbeauche 1.5 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
1151     if (modes && modes != (SDL_Rect **)-1) {
1152 gbeauche 1.17 // It turns out that on some implementations, and contrary to the documentation,
1153     // the returned list is not sorted from largest to smallest (e.g. Windows)
1154     for (int i = 0; modes[i] != NULL; i++) {
1155     const int w = modes[i]->w;
1156     const int h = modes[i]->h;
1157     if (w > max_width && h > max_height) {
1158     max_width = w;
1159     max_height = h;
1160     }
1161     }
1162 gbeauche 1.5 if (default_width > max_width)
1163     default_width = max_width;
1164     if (default_height > max_height)
1165     default_height = max_height;
1166 gbeauche 1.1 }
1167     if (default_width <= 0)
1168     default_width = max_width;
1169     if (default_height <= 0)
1170     default_height = max_height;
1171    
1172     // Mac screen depth follows X depth
1173     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1174 gbeauche 1.4 int default_depth;
1175 gbeauche 1.1 switch (screen_depth) {
1176     case 8:
1177 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
1178 gbeauche 1.1 break;
1179     case 15: case 16:
1180 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
1181 gbeauche 1.1 break;
1182     case 24: case 32:
1183 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
1184 gbeauche 1.1 break;
1185     default:
1186 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
1187 gbeauche 1.1 break;
1188     }
1189    
1190     // Construct list of supported modes
1191     if (display_type == DISPLAY_WINDOW) {
1192     if (classic)
1193 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1194 gbeauche 1.1 else {
1195 gbeauche 1.4 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1196 gbeauche 1.12 int bpp = sdl_depth_of_video_depth(d);
1197 gbeauche 1.1 if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
1198     add_window_modes(video_depth(d));
1199     }
1200     }
1201 gbeauche 1.19 } else if (display_type == DISPLAY_SCREEN) {
1202     struct {
1203     int w;
1204     int h;
1205     int resolution_id;
1206     }
1207     video_modes[] = {
1208     { -1, -1, 0x80 },
1209     { 640, 480, 0x81 },
1210     { 800, 600, 0x82 },
1211     { 1024, 768, 0x83 },
1212     { 1152, 870, 0x84 },
1213     { 1280, 1024, 0x85 },
1214     { 1600, 1200, 0x86 },
1215     { 0, }
1216     };
1217     video_modes[0].w = default_width;
1218     video_modes[0].h = default_height;
1219    
1220     for (int i = 0; video_modes[i].w != 0; i++) {
1221     const int w = video_modes[i].w;
1222     const int h = video_modes[i].h;
1223     if (i > 0 && (w >= default_width || h >= default_height))
1224     continue;
1225     #ifdef ENABLE_VOSF
1226     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1227     int bpp = sdl_depth_of_video_depth(d);
1228     if (SDL_VideoModeOK(w, h, bpp, SDL_HWSURFACE | SDL_FULLSCREEN))
1229     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1230     }
1231     #else
1232     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1233     #endif
1234     }
1235     }
1236    
1237 gbeauche 1.1 if (VideoModes.empty()) {
1238     ErrorAlert(STR_NO_XVISUAL_ERR);
1239     return false;
1240     }
1241    
1242     // Find requested default mode with specified dimensions
1243     uint32 default_id;
1244 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1245 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1246 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1247     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1248     default_id = VIDEO_MODE_RESOLUTION;
1249     #ifdef SHEEPSHAVER
1250     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1251     cur_mode = distance(begin, i);
1252     #endif
1253 gbeauche 1.1 break;
1254     }
1255     }
1256     if (i == end) { // not found, use first available mode
1257 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1258     default_depth = VIDEO_MODE_DEPTH;
1259     default_id = VIDEO_MODE_RESOLUTION;
1260     #ifdef SHEEPSHAVER
1261     cur_mode = 0;
1262     #endif
1263 gbeauche 1.1 }
1264    
1265 gbeauche 1.4 #ifdef SHEEPSHAVER
1266 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1267 gbeauche 1.4 VModes[i] = VideoModes[i];
1268 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1269     p->viType = DIS_INVALID; // End marker
1270     p->viRowBytes = 0;
1271     p->viXsize = p->viYsize = 0;
1272     p->viAppleMode = 0;
1273     p->viAppleID = 0;
1274 gbeauche 1.4 #endif
1275    
1276 gbeauche 1.1 #if DEBUG
1277     D(bug("Available video modes:\n"));
1278     for (i = VideoModes.begin(); i != end; ++i) {
1279 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1280     int bits = 1 << VIDEO_MODE_DEPTH;
1281 gbeauche 1.1 if (bits == 16)
1282     bits = 15;
1283     else if (bits == 32)
1284     bits = 24;
1285 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1286 gbeauche 1.1 }
1287     #endif
1288    
1289     // Create SDL_monitor_desc for this (the only) display
1290 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1291 gbeauche 1.1 VideoMonitors.push_back(monitor);
1292    
1293     // Open display
1294     return monitor->video_open();
1295     }
1296    
1297    
1298     /*
1299     * Deinitialization
1300     */
1301    
1302     // Close display
1303     void SDL_monitor_desc::video_close(void)
1304     {
1305     D(bug("video_close()\n"));
1306    
1307 gbeauche 1.23 #ifdef WIN32
1308     // Remove message handler for WM_DEVICECHANGE
1309     HWND the_window = GetMainWindowHandle();
1310     SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1311     #endif
1312    
1313 gbeauche 1.1 // Stop redraw thread
1314 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1315 gbeauche 1.1 if (redraw_thread_active) {
1316     redraw_thread_cancel = true;
1317 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1318 gbeauche 1.1 }
1319 gbeauche 1.20 #endif
1320 gbeauche 1.1 redraw_thread_active = false;
1321    
1322     // Unlock frame buffer
1323     UNLOCK_FRAME_BUFFER;
1324     D(bug(" frame buffer unlocked\n"));
1325    
1326     // Close display
1327     delete drv;
1328     drv = NULL;
1329     }
1330    
1331     void VideoExit(void)
1332     {
1333     // Close displays
1334     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1335     for (i = VideoMonitors.begin(); i != end; ++i)
1336     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1337    
1338     // Destroy locks
1339     if (frame_buffer_lock)
1340     SDL_DestroyMutex(frame_buffer_lock);
1341     if (sdl_palette_lock)
1342     SDL_DestroyMutex(sdl_palette_lock);
1343 gbeauche 1.22 if (sdl_events_lock)
1344     SDL_DestroyMutex(sdl_events_lock);
1345 gbeauche 1.1 }
1346    
1347    
1348     /*
1349     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1350     */
1351    
1352     void VideoQuitFullScreen(void)
1353     {
1354     D(bug("VideoQuitFullScreen()\n"));
1355     quit_full_screen = true;
1356     }
1357    
1358    
1359     /*
1360     * Mac VBL interrupt
1361     */
1362    
1363 gbeauche 1.4 /*
1364     * Execute video VBL routine
1365     */
1366    
1367     #ifdef SHEEPSHAVER
1368     void VideoVBL(void)
1369     {
1370     // Emergency quit requested? Then quit
1371     if (emerg_quit)
1372     QuitEmulator();
1373    
1374     // Temporarily give up frame buffer lock (this is the point where
1375     // we are suspended when the user presses Ctrl-Tab)
1376     UNLOCK_FRAME_BUFFER;
1377     LOCK_FRAME_BUFFER;
1378    
1379     // Execute video VBL
1380     if (private_data != NULL && private_data->interruptsEnabled)
1381     VSLDoInterruptService(private_data->vslServiceID);
1382     }
1383     #else
1384 gbeauche 1.1 void VideoInterrupt(void)
1385     {
1386 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1387     SDL_PumpEvents();
1388    
1389 gbeauche 1.1 // Emergency quit requested? Then quit
1390     if (emerg_quit)
1391     QuitEmulator();
1392    
1393     // Temporarily give up frame buffer lock (this is the point where
1394     // we are suspended when the user presses Ctrl-Tab)
1395     UNLOCK_FRAME_BUFFER;
1396     LOCK_FRAME_BUFFER;
1397     }
1398 gbeauche 1.4 #endif
1399 gbeauche 1.1
1400    
1401     /*
1402     * Set palette
1403     */
1404    
1405 gbeauche 1.4 #ifdef SHEEPSHAVER
1406     void video_set_palette(void)
1407     {
1408     monitor_desc * monitor = VideoMonitors[0];
1409     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1410     uint8 pal[256 * 3];
1411     for (int c = 0; c < n_colors; c++) {
1412     pal[c*3 + 0] = mac_pal[c].red;
1413     pal[c*3 + 1] = mac_pal[c].green;
1414     pal[c*3 + 2] = mac_pal[c].blue;
1415     }
1416     monitor->set_palette(pal, n_colors);
1417     }
1418     #endif
1419    
1420 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1421     {
1422 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1423 gbeauche 1.1
1424     // FIXME: how can we handle the gamma ramp?
1425 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1426 gbeauche 1.1 return;
1427    
1428     LOCK_PALETTE;
1429    
1430     // Convert colors to XColor array
1431     int num_out = 256;
1432     bool stretch = false;
1433     SDL_Color *p = sdl_palette;
1434     for (int i=0; i<num_out; i++) {
1435     int c = (stretch ? (i * num_in) / num_out : i);
1436     p->r = pal[c*3 + 0] * 0x0101;
1437     p->g = pal[c*3 + 1] * 0x0101;
1438     p->b = pal[c*3 + 2] * 0x0101;
1439     p++;
1440     }
1441    
1442     // Recalculate pixel color expansion map
1443     if (!IsDirectMode(mode)) {
1444     for (int i=0; i<256; i++) {
1445     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1446     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1447     }
1448    
1449     #ifdef ENABLE_VOSF
1450 gbeauche 1.7 if (use_vosf) {
1451     // We have to redraw everything because the interpretation of pixel values changed
1452     LOCK_VOSF;
1453     PFLAG_SET_ALL;
1454     UNLOCK_VOSF;
1455     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1456     }
1457 gbeauche 1.1 #endif
1458     }
1459    
1460     // Tell redraw thread to change palette
1461     sdl_palette_changed = true;
1462    
1463     UNLOCK_PALETTE;
1464     }
1465    
1466    
1467     /*
1468     * Switch video mode
1469     */
1470    
1471 gbeauche 1.4 #ifdef SHEEPSHAVER
1472     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1473     {
1474     /* return if no mode change */
1475     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1476     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1477    
1478     /* first find video mode in table */
1479     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1480     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1481     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1482     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1483     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1484     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1485    
1486 gbeauche 1.13 // Disable interrupts and pause redraw thread
1487 gbeauche 1.4 DisableInterrupt();
1488 gbeauche 1.13 thread_stop_ack = false;
1489     thread_stop_req = true;
1490     while (!thread_stop_ack) ;
1491 gbeauche 1.4
1492     cur_mode = i;
1493     monitor_desc *monitor = VideoMonitors[0];
1494     monitor->switch_to_current_mode();
1495    
1496     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1497     csSave->saveBaseAddr=screen_base;
1498     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1499     csSave->saveMode=VModes[cur_mode].viAppleMode;
1500    
1501 gbeauche 1.13 // Enable interrupts and resume redraw thread
1502     thread_stop_req = false;
1503 gbeauche 1.4 EnableInterrupt();
1504     return noErr;
1505     }
1506     }
1507     return paramErr;
1508     }
1509     #endif
1510    
1511 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1512     {
1513     // Close and reopen display
1514 gbeauche 1.22 LOCK_EVENTS;
1515 gbeauche 1.1 video_close();
1516     video_open();
1517 gbeauche 1.22 UNLOCK_EVENTS;
1518 gbeauche 1.1
1519     if (drv == NULL) {
1520     ErrorAlert(STR_OPEN_WINDOW_ERR);
1521     QuitEmulator();
1522     }
1523     }
1524    
1525    
1526     /*
1527 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1528     */
1529    
1530     #ifdef SHEEPSHAVER
1531     bool video_can_change_cursor(void)
1532     {
1533 gbeauche 1.6 return (display_type == DISPLAY_WINDOW);
1534 gbeauche 1.4 }
1535     #endif
1536    
1537    
1538     /*
1539     * Set cursor image for window
1540     */
1541    
1542     #ifdef SHEEPSHAVER
1543     void video_set_cursor(void)
1544     {
1545 gbeauche 1.6 cursor_changed = true;
1546 gbeauche 1.4 }
1547     #endif
1548    
1549    
1550     /*
1551 gbeauche 1.9 * Keyboard-related utilify functions
1552 gbeauche 1.1 */
1553    
1554 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1555     {
1556     switch (e.keysym.sym) {
1557     case SDLK_NUMLOCK:
1558     case SDLK_CAPSLOCK:
1559     case SDLK_SCROLLOCK:
1560     case SDLK_RSHIFT:
1561     case SDLK_LSHIFT:
1562     case SDLK_RCTRL:
1563     case SDLK_LCTRL:
1564     case SDLK_RALT:
1565     case SDLK_LALT:
1566     case SDLK_RMETA:
1567     case SDLK_LMETA:
1568     case SDLK_LSUPER:
1569     case SDLK_RSUPER:
1570     case SDLK_MODE:
1571     case SDLK_COMPOSE:
1572     return true;
1573     }
1574     return false;
1575     }
1576    
1577 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1578     {
1579     return ctrl_down || (ks.mod & KMOD_CTRL);
1580     }
1581    
1582 gbeauche 1.9
1583     /*
1584     * Translate key event to Mac keycode, returns -1 if no keycode was found
1585     * and -2 if the key was recognized as a hotkey
1586     */
1587    
1588 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1589     {
1590     switch (ks.sym) {
1591     case SDLK_a: return 0x00;
1592     case SDLK_b: return 0x0b;
1593     case SDLK_c: return 0x08;
1594     case SDLK_d: return 0x02;
1595     case SDLK_e: return 0x0e;
1596     case SDLK_f: return 0x03;
1597     case SDLK_g: return 0x05;
1598     case SDLK_h: return 0x04;
1599     case SDLK_i: return 0x22;
1600     case SDLK_j: return 0x26;
1601     case SDLK_k: return 0x28;
1602     case SDLK_l: return 0x25;
1603     case SDLK_m: return 0x2e;
1604     case SDLK_n: return 0x2d;
1605     case SDLK_o: return 0x1f;
1606     case SDLK_p: return 0x23;
1607     case SDLK_q: return 0x0c;
1608     case SDLK_r: return 0x0f;
1609     case SDLK_s: return 0x01;
1610     case SDLK_t: return 0x11;
1611     case SDLK_u: return 0x20;
1612     case SDLK_v: return 0x09;
1613     case SDLK_w: return 0x0d;
1614     case SDLK_x: return 0x07;
1615     case SDLK_y: return 0x10;
1616     case SDLK_z: return 0x06;
1617    
1618     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1619     case SDLK_2: case SDLK_AT: return 0x13;
1620 gbeauche 1.18 case SDLK_3: case SDLK_HASH: return 0x14;
1621 gbeauche 1.1 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1622 gbeauche 1.18 case SDLK_5: return 0x17;
1623 gbeauche 1.1 case SDLK_6: return 0x16;
1624     case SDLK_7: return 0x1a;
1625     case SDLK_8: return 0x1c;
1626     case SDLK_9: return 0x19;
1627     case SDLK_0: return 0x1d;
1628    
1629 gbeauche 1.18 case SDLK_BACKQUOTE: return 0x0a;
1630 gbeauche 1.1 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1631     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1632 gbeauche 1.18 case SDLK_LEFTBRACKET: return 0x21;
1633     case SDLK_RIGHTBRACKET: return 0x1e;
1634     case SDLK_BACKSLASH: return 0x2a;
1635 gbeauche 1.1 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1636 gbeauche 1.18 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1637 gbeauche 1.1 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1638     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1639     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1640    
1641     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1642     case SDLK_RETURN: return 0x24;
1643     case SDLK_SPACE: return 0x31;
1644     case SDLK_BACKSPACE: return 0x33;
1645    
1646     case SDLK_DELETE: return 0x75;
1647     case SDLK_INSERT: return 0x72;
1648     case SDLK_HOME: case SDLK_HELP: return 0x73;
1649     case SDLK_END: return 0x77;
1650     case SDLK_PAGEUP: return 0x74;
1651     case SDLK_PAGEDOWN: return 0x79;
1652    
1653     case SDLK_LCTRL: return 0x36;
1654     case SDLK_RCTRL: return 0x36;
1655     case SDLK_LSHIFT: return 0x38;
1656     case SDLK_RSHIFT: return 0x38;
1657 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1658     case SDLK_LALT: return 0x3a;
1659     case SDLK_RALT: return 0x3a;
1660     case SDLK_LMETA: return 0x37;
1661     case SDLK_RMETA: return 0x37;
1662     #else
1663 gbeauche 1.1 case SDLK_LALT: return 0x37;
1664     case SDLK_RALT: return 0x37;
1665     case SDLK_LMETA: return 0x3a;
1666     case SDLK_RMETA: return 0x3a;
1667 gbeauche 1.9 #endif
1668 gbeauche 1.19 case SDLK_LSUPER: return 0x3a; // "Windows" key
1669     case SDLK_RSUPER: return 0x3a;
1670 gbeauche 1.1 case SDLK_MENU: return 0x32;
1671     case SDLK_CAPSLOCK: return 0x39;
1672     case SDLK_NUMLOCK: return 0x47;
1673    
1674     case SDLK_UP: return 0x3e;
1675     case SDLK_DOWN: return 0x3d;
1676     case SDLK_LEFT: return 0x3b;
1677     case SDLK_RIGHT: return 0x3c;
1678    
1679     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1680    
1681     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1682     case SDLK_F2: return 0x78;
1683     case SDLK_F3: return 0x63;
1684     case SDLK_F4: return 0x76;
1685     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1686     case SDLK_F6: return 0x61;
1687     case SDLK_F7: return 0x62;
1688     case SDLK_F8: return 0x64;
1689     case SDLK_F9: return 0x65;
1690     case SDLK_F10: return 0x6d;
1691     case SDLK_F11: return 0x67;
1692     case SDLK_F12: return 0x6f;
1693    
1694     case SDLK_PRINT: return 0x69;
1695     case SDLK_SCROLLOCK: return 0x6b;
1696     case SDLK_PAUSE: return 0x71;
1697    
1698     case SDLK_KP0: return 0x52;
1699     case SDLK_KP1: return 0x53;
1700     case SDLK_KP2: return 0x54;
1701     case SDLK_KP3: return 0x55;
1702     case SDLK_KP4: return 0x56;
1703     case SDLK_KP5: return 0x57;
1704     case SDLK_KP6: return 0x58;
1705     case SDLK_KP7: return 0x59;
1706     case SDLK_KP8: return 0x5b;
1707     case SDLK_KP9: return 0x5c;
1708     case SDLK_KP_PERIOD: return 0x41;
1709     case SDLK_KP_PLUS: return 0x45;
1710     case SDLK_KP_MINUS: return 0x4e;
1711     case SDLK_KP_MULTIPLY: return 0x43;
1712     case SDLK_KP_DIVIDE: return 0x4b;
1713     case SDLK_KP_ENTER: return 0x4c;
1714     case SDLK_KP_EQUALS: return 0x51;
1715     }
1716     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1717     return -1;
1718     }
1719    
1720     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1721     {
1722     return kc_decode(ev.keysym, key_down);
1723     }
1724    
1725    
1726     /*
1727     * SDL event handling
1728     */
1729    
1730     static void handle_events(void)
1731     {
1732 gbeauche 1.2 SDL_Event events[10];
1733     const int n_max_events = sizeof(events) / sizeof(events[0]);
1734     int n_events;
1735    
1736     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1737     for (int i = 0; i < n_events; i++) {
1738     SDL_Event const & event = events[i];
1739     switch (event.type) {
1740 gbeauche 1.1
1741     // Mouse button
1742     case SDL_MOUSEBUTTONDOWN: {
1743     unsigned int button = event.button.button;
1744     if (button < 4)
1745     ADBMouseDown(button - 1);
1746     else if (button < 6) { // Wheel mouse
1747     if (mouse_wheel_mode == 0) {
1748     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1749     ADBKeyDown(key);
1750     ADBKeyUp(key);
1751     } else {
1752     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1753     for(int i=0; i<mouse_wheel_lines; i++) {
1754     ADBKeyDown(key);
1755     ADBKeyUp(key);
1756     }
1757     }
1758     }
1759     break;
1760     }
1761     case SDL_MOUSEBUTTONUP: {
1762     unsigned int button = event.button.button;
1763     if (button < 4)
1764     ADBMouseUp(button - 1);
1765     break;
1766     }
1767    
1768     // Mouse moved
1769     case SDL_MOUSEMOTION:
1770     drv->mouse_moved(event.motion.x, event.motion.y);
1771     break;
1772    
1773     // Keyboard
1774     case SDL_KEYDOWN: {
1775     int code = -1;
1776 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1777 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1778     code = keycode_table[event.key.keysym.scancode & 0xff];
1779     } else
1780     code = event2keycode(event.key, true);
1781     if (code >= 0) {
1782     if (!emul_suspended) {
1783     if (code == 0x39) { // Caps Lock pressed
1784     if (caps_on) {
1785     ADBKeyUp(code);
1786     caps_on = false;
1787     } else {
1788     ADBKeyDown(code);
1789     caps_on = true;
1790     }
1791     } else
1792     ADBKeyDown(code);
1793     if (code == 0x36)
1794     ctrl_down = true;
1795     } else {
1796     if (code == 0x31)
1797     drv->resume(); // Space wakes us up
1798     }
1799     }
1800     break;
1801     }
1802     case SDL_KEYUP: {
1803     int code = -1;
1804 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1805 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1806     code = keycode_table[event.key.keysym.scancode & 0xff];
1807     } else
1808     code = event2keycode(event.key, false);
1809 gbeauche 1.9 if (code >= 0) {
1810     if (code == 0x39) { // Caps Lock released
1811     if (caps_on) {
1812     ADBKeyUp(code);
1813     caps_on = false;
1814     } else {
1815     ADBKeyDown(code);
1816     caps_on = true;
1817     }
1818     } else
1819     ADBKeyUp(code);
1820 gbeauche 1.1 if (code == 0x36)
1821     ctrl_down = false;
1822     }
1823     break;
1824     }
1825    
1826     // Hidden parts exposed, force complete refresh of window
1827     case SDL_VIDEOEXPOSE:
1828     if (display_type == DISPLAY_WINDOW) {
1829 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1830 gbeauche 1.1 #ifdef ENABLE_VOSF
1831     if (use_vosf) { // VOSF refresh
1832     LOCK_VOSF;
1833     PFLAG_SET_ALL;
1834     UNLOCK_VOSF;
1835 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1836 gbeauche 1.1 }
1837     else
1838     #endif
1839 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1840 gbeauche 1.1 }
1841     break;
1842    
1843     // Window "close" widget clicked
1844     case SDL_QUIT:
1845     ADBKeyDown(0x7f); // Power key
1846     ADBKeyUp(0x7f);
1847     break;
1848 gbeauche 1.2 }
1849 gbeauche 1.1 }
1850     }
1851     }
1852    
1853    
1854     /*
1855     * Window display update
1856     */
1857    
1858     // Static display update (fixed frame rate, but incremental)
1859     static void update_display_static(driver_window *drv)
1860     {
1861     // Incremental update code
1862     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1863 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1864     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1865 gbeauche 1.1 uint8 *p, *p2;
1866    
1867     // Check for first line from top and first line from bottom that have changed
1868     y1 = 0;
1869 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1870 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1871     y1 = j;
1872     break;
1873     }
1874     }
1875     y2 = y1 - 1;
1876 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1877 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1878     y2 = j;
1879     break;
1880     }
1881     }
1882     high = y2 - y1 + 1;
1883    
1884     // Check for first column from left and first column from right that have changed
1885     if (high) {
1886 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1887 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1888     const int dst_bytes_per_row = drv->s->pitch;
1889 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1890 gbeauche 1.1
1891 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1892 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1893     p = &the_buffer[j * bytes_per_row];
1894     p2 = &the_buffer_copy[j * bytes_per_row];
1895     for (i = 0; i < x1; i++) {
1896     if (*p != *p2) {
1897     x1 = i;
1898     break;
1899     }
1900     p++; p2++;
1901     }
1902     }
1903     x2 = x1;
1904     for (j = y1; j <= y2; j++) {
1905     p = &the_buffer[j * bytes_per_row];
1906     p2 = &the_buffer_copy[j * bytes_per_row];
1907     p += bytes_per_row;
1908     p2 += bytes_per_row;
1909 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1910 gbeauche 1.1 p--; p2--;
1911     if (*p != *p2) {
1912     x2 = i;
1913     break;
1914     }
1915     }
1916     }
1917     x1 *= pixels_per_byte;
1918     x2 *= pixels_per_byte;
1919     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1920    
1921     // Update copy of the_buffer
1922     if (high && wide) {
1923    
1924     // Lock surface, if required
1925     if (SDL_MUSTLOCK(drv->s))
1926     SDL_LockSurface(drv->s);
1927    
1928     // Blit to screen surface
1929     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1930     int di = y1 * dst_bytes_per_row + x1;
1931     for (j = y1; j <= y2; j++) {
1932     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1933     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1934     si += src_bytes_per_row;
1935     di += dst_bytes_per_row;
1936     }
1937    
1938     // Unlock surface, if required
1939     if (SDL_MUSTLOCK(drv->s))
1940     SDL_UnlockSurface(drv->s);
1941    
1942     // Refresh display
1943     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1944     }
1945    
1946     } else {
1947 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1948 gbeauche 1.1
1949 gbeauche 1.4 x1 = VIDEO_MODE_X;
1950 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1951     p = &the_buffer[j * bytes_per_row];
1952     p2 = &the_buffer_copy[j * bytes_per_row];
1953     for (i=0; i<x1*bytes_per_pixel; i++) {
1954     if (*p != *p2) {
1955     x1 = i / bytes_per_pixel;
1956     break;
1957     }
1958     p++; p2++;
1959     }
1960     }
1961     x2 = x1;
1962     for (j=y1; j<=y2; j++) {
1963     p = &the_buffer[j * bytes_per_row];
1964     p2 = &the_buffer_copy[j * bytes_per_row];
1965     p += bytes_per_row;
1966     p2 += bytes_per_row;
1967 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1968 gbeauche 1.1 p--;
1969     p2--;
1970     if (*p != *p2) {
1971     x2 = i / bytes_per_pixel;
1972     break;
1973     }
1974     }
1975     }
1976     wide = x2 - x1;
1977    
1978     // Update copy of the_buffer
1979     if (high && wide) {
1980    
1981     // Lock surface, if required
1982     if (SDL_MUSTLOCK(drv->s))
1983     SDL_LockSurface(drv->s);
1984    
1985     // Blit to screen surface
1986     for (j=y1; j<=y2; j++) {
1987     i = j * bytes_per_row + x1 * bytes_per_pixel;
1988     memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1989     Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1990     }
1991    
1992     // Unlock surface, if required
1993     if (SDL_MUSTLOCK(drv->s))
1994     SDL_UnlockSurface(drv->s);
1995    
1996     // Refresh display
1997     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1998     }
1999     }
2000     }
2001     }
2002    
2003    
2004     // We suggest the compiler to inline the next two functions so that it
2005     // may specialise the code according to the current screen depth and
2006     // display type. A clever compiler would do that job by itself though...
2007    
2008     // NOTE: update_display_vosf is inlined too
2009    
2010     static inline void possibly_quit_dga_mode()
2011     {
2012     // Quit DGA mode if requested (something terrible has happened and we
2013     // want to give control back to the user)
2014     if (quit_full_screen) {
2015     quit_full_screen = false;
2016     delete drv;
2017     drv = NULL;
2018     }
2019     }
2020    
2021     static inline void possibly_ungrab_mouse()
2022     {
2023     // Ungrab mouse if requested (something terrible has happened and we
2024     // want to give control back to the user)
2025     if (quit_full_screen) {
2026     quit_full_screen = false;
2027     if (drv)
2028     drv->ungrab_mouse();
2029     }
2030     }
2031    
2032     static inline void handle_palette_changes(void)
2033     {
2034     LOCK_PALETTE;
2035    
2036     if (sdl_palette_changed) {
2037     sdl_palette_changed = false;
2038     drv->update_palette();
2039     }
2040    
2041     UNLOCK_PALETTE;
2042     }
2043    
2044     static void video_refresh_dga(void)
2045     {
2046     // Quit DGA mode if requested
2047     possibly_quit_dga_mode();
2048     }
2049    
2050     #ifdef ENABLE_VOSF
2051     #if REAL_ADDRESSING || DIRECT_ADDRESSING
2052     static void video_refresh_dga_vosf(void)
2053     {
2054     // Quit DGA mode if requested
2055     possibly_quit_dga_mode();
2056    
2057     // Update display (VOSF variant)
2058     static int tick_counter = 0;
2059     if (++tick_counter >= frame_skip) {
2060     tick_counter = 0;
2061     if (mainBuffer.dirty) {
2062     LOCK_VOSF;
2063 gbeauche 1.19 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2064 gbeauche 1.1 UNLOCK_VOSF;
2065     }
2066     }
2067     }
2068     #endif
2069    
2070     static void video_refresh_window_vosf(void)
2071     {
2072     // Ungrab mouse if requested
2073     possibly_ungrab_mouse();
2074    
2075     // Update display (VOSF variant)
2076     static int tick_counter = 0;
2077     if (++tick_counter >= frame_skip) {
2078     tick_counter = 0;
2079     if (mainBuffer.dirty) {
2080     LOCK_VOSF;
2081     update_display_window_vosf(static_cast<driver_window *>(drv));
2082     UNLOCK_VOSF;
2083     }
2084     }
2085     }
2086     #endif // def ENABLE_VOSF
2087    
2088     static void video_refresh_window_static(void)
2089     {
2090     // Ungrab mouse if requested
2091     possibly_ungrab_mouse();
2092    
2093     // Update display (static variant)
2094     static int tick_counter = 0;
2095     if (++tick_counter >= frame_skip) {
2096     tick_counter = 0;
2097     update_display_static(static_cast<driver_window *>(drv));
2098     }
2099     }
2100    
2101    
2102     /*
2103     * Thread for screen refresh, input handling etc.
2104     */
2105    
2106     static void VideoRefreshInit(void)
2107     {
2108     // TODO: set up specialised 8bpp VideoRefresh handlers ?
2109     if (display_type == DISPLAY_SCREEN) {
2110     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2111     if (use_vosf)
2112     video_refresh = video_refresh_dga_vosf;
2113     else
2114     #endif
2115     video_refresh = video_refresh_dga;
2116     }
2117     else {
2118     #ifdef ENABLE_VOSF
2119     if (use_vosf)
2120     video_refresh = video_refresh_window_vosf;
2121     else
2122     #endif
2123     video_refresh = video_refresh_window_static;
2124     }
2125     }
2126    
2127 gbeauche 1.20 static inline void do_video_refresh(void)
2128     {
2129     // Handle SDL events
2130     handle_events();
2131    
2132     // Update display
2133     video_refresh();
2134    
2135     #ifdef SHEEPSHAVER
2136     // Set new cursor image if it was changed
2137     if (cursor_changed && sdl_cursor) {
2138     cursor_changed = false;
2139 gbeauche 1.22 LOCK_EVENTS;
2140 gbeauche 1.20 SDL_FreeCursor(sdl_cursor);
2141     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2142     if (sdl_cursor)
2143     SDL_SetCursor(sdl_cursor);
2144 gbeauche 1.22 UNLOCK_EVENTS;
2145 gbeauche 1.20 }
2146     #endif
2147    
2148     // Set new palette if it was changed
2149     handle_palette_changes();
2150     }
2151    
2152     // This function is called on non-threaded platforms from a timer interrupt
2153     void VideoRefresh(void)
2154     {
2155     // We need to check redraw_thread_active to inhibit refreshed during
2156     // mode changes on non-threaded platforms
2157     if (!redraw_thread_active)
2158     return;
2159    
2160     // Process pending events and update display
2161     do_video_refresh();
2162     }
2163    
2164 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
2165     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2166    
2167 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
2168 gbeauche 1.1 static int redraw_func(void *arg)
2169     {
2170     uint64 start = GetTicks_usec();
2171     int64 ticks = 0;
2172 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2173 gbeauche 1.1
2174     while (!redraw_thread_cancel) {
2175    
2176     // Wait
2177 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
2178     int64 delay = next - GetTicks_usec();
2179     if (delay > 0)
2180     Delay_usec(delay);
2181     else if (delay < -VIDEO_REFRESH_DELAY)
2182     next = GetTicks_usec();
2183     ticks++;
2184 gbeauche 1.1
2185 gbeauche 1.13 #ifdef SHEEPSHAVER
2186     // Pause if requested (during video mode switches)
2187     if (thread_stop_req) {
2188     thread_stop_ack = true;
2189     continue;
2190     }
2191     #endif
2192    
2193 gbeauche 1.20 // Process pending events and update display
2194     do_video_refresh();
2195 gbeauche 1.1 }
2196    
2197     uint64 end = GetTicks_usec();
2198     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2199     return 0;
2200     }
2201 gbeauche 1.20 #endif