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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.21
Committed: 2005-11-21T23:38:46Z (18 years, 7 months ago) by gbeauche
Branch: MAIN
Changes since 1.20: +26 -9 lines
Log Message:
Remove obsolete Cygwin/X11 addressing hack. Fix DirectX fullscreen mode
with hardware surface. On the other hand, DIB (SDL_VIDEODRIVER=windib)
always seems the fastest on my system for both windowed and fullscreen
modes.

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4 gbeauche 1.15 * Basilisk II (C) 1997-2005 Christian Bauer
5 gbeauche 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24 gbeauche 1.19 * Ctrl-Tab = suspend DGA mode (TODO)
25 gbeauche 1.1 * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30 gbeauche 1.19 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
31 gbeauche 1.1 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
32     * - Mouse acceleration, there is no API in SDL yet for that
33     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
34     * - Fullscreen mode
35     * - Gamma tables support is likely to be broken here
36 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
37     * to PumpEvents() within the same thread as the one that called SetVideoMode().
38     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 gbeauche 1.6 * - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
40     * - Backport hw cursor acceleration to Basilisk II?
41 gbeauche 1.19 * - Factor out code
42 gbeauche 1.1 */
43    
44     #include "sysdeps.h"
45    
46     #include <SDL.h>
47     #include <SDL_mutex.h>
48     #include <SDL_thread.h>
49     #include <errno.h>
50 gbeauche 1.4 #include <vector>
51 gbeauche 1.1
52     #include "cpu_emulation.h"
53     #include "main.h"
54     #include "adb.h"
55     #include "macos_util.h"
56     #include "prefs.h"
57     #include "user_strings.h"
58     #include "video.h"
59 gbeauche 1.4 #include "video_defs.h"
60 gbeauche 1.1 #include "video_blit.h"
61 gbeauche 1.13 #include "vm_alloc.h"
62 gbeauche 1.1
63     #define DEBUG 0
64     #include "debug.h"
65    
66    
67     // Supported video modes
68 gbeauche 1.4 using std::vector;
69     static vector<VIDEO_MODE> VideoModes;
70 gbeauche 1.1
71     // Display types
72 gbeauche 1.4 #ifdef SHEEPSHAVER
73 gbeauche 1.1 enum {
74 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
75     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
76 gbeauche 1.1 };
77 gbeauche 1.4 extern int display_type; // See enum above
78     #else
79     enum {
80     DISPLAY_WINDOW, // windowed display
81     DISPLAY_SCREEN // fullscreen display
82     };
83     static int display_type = DISPLAY_WINDOW; // See enum above
84     #endif
85 gbeauche 1.1
86     // Constants
87 gbeauche 1.16 #ifdef WIN32
88     const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
89     #else
90 gbeauche 1.1 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
91 gbeauche 1.16 #endif
92 gbeauche 1.1
93    
94     // Global variables
95     static int32 frame_skip; // Prefs items
96     static int16 mouse_wheel_mode;
97     static int16 mouse_wheel_lines;
98    
99     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
100     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
101     static uint32 the_buffer_size; // Size of allocated the_buffer
102    
103     static bool redraw_thread_active = false; // Flag: Redraw thread installed
104 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
105 gbeauche 1.1 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
106     static SDL_Thread *redraw_thread = NULL; // Redraw thread
107 gbeauche 1.20 #ifdef SHEEPSHAVER
108 gbeauche 1.13 static volatile bool thread_stop_req = false;
109     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
110 gbeauche 1.20 #endif
111     #endif
112 gbeauche 1.1
113     #ifdef ENABLE_VOSF
114 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
115 gbeauche 1.1 #else
116     static const bool use_vosf = false; // VOSF not possible
117     #endif
118    
119     static bool ctrl_down = false; // Flag: Ctrl key pressed
120     static bool caps_on = false; // Flag: Caps Lock on
121     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
122     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
123     static bool emul_suspended = false; // Flag: Emulator suspended
124    
125     static bool classic_mode = false; // Flag: Classic Mac video mode
126    
127     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
128     static int keycode_table[256]; // X keycode -> Mac keycode translation table
129    
130     // SDL variables
131     static int screen_depth; // Depth of current screen
132 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
133     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
134 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
135     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
136 gbeauche 1.2 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
137 gbeauche 1.1
138     // Mutex to protect palette
139     static SDL_mutex *sdl_palette_lock = NULL;
140     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
141     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
142    
143     // Mutex to protect frame buffer
144     static SDL_mutex *frame_buffer_lock = NULL;
145     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
146     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
147    
148     // Video refresh function
149     static void VideoRefreshInit(void);
150     static void (*video_refresh)(void);
151    
152    
153     // Prototypes
154     static int redraw_func(void *arg);
155    
156     // From sys_unix.cpp
157     extern void SysMountFirstFloppy(void);
158    
159    
160     /*
161 gbeauche 1.21 * SDL surface locking glue
162     */
163    
164     #ifdef ENABLE_VOSF
165     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
166     if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
167     the_host_buffer = (uint8 *)(SURFACE)->pixels; \
168     } while (0)
169     #else
170     #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
171     #endif
172    
173     #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
174     if (SDL_MUSTLOCK(SURFACE)) { \
175     SDL_LockSurface(SURFACE); \
176     SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
177     } \
178     } while (0)
179    
180     #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
181     if (SDL_MUSTLOCK(SURFACE)) \
182     SDL_UnlockSurface(SURFACE); \
183     } while (0)
184    
185    
186     /*
187 gbeauche 1.13 * Framebuffer allocation routines
188     */
189    
190     static void *vm_acquire_framebuffer(uint32 size)
191     {
192     return vm_acquire(size);
193     }
194    
195     static inline void vm_release_framebuffer(void *fb, uint32 size)
196     {
197     vm_release(fb, size);
198     }
199    
200    
201     /*
202 gbeauche 1.4 * SheepShaver glue
203     */
204    
205     #ifdef SHEEPSHAVER
206     // Color depth modes type
207     typedef int video_depth;
208    
209     // 1, 2, 4 and 8 bit depths use a color palette
210     static inline bool IsDirectMode(VIDEO_MODE const & mode)
211     {
212     return IsDirectMode(mode.viAppleMode);
213     }
214    
215     // Abstract base class representing one (possibly virtual) monitor
216     // ("monitor" = rectangular display with a contiguous frame buffer)
217     class monitor_desc {
218     public:
219     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
220     virtual ~monitor_desc() {}
221    
222     // Get current Mac frame buffer base address
223     uint32 get_mac_frame_base(void) const {return screen_base;}
224    
225     // Set Mac frame buffer base address (called from switch_to_mode())
226     void set_mac_frame_base(uint32 base) {screen_base = base;}
227    
228     // Get current video mode
229     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
230    
231     // Called by the video driver to switch the video mode on this display
232     // (must call set_mac_frame_base())
233     virtual void switch_to_current_mode(void) = 0;
234    
235     // Called by the video driver to set the color palette (in indexed modes)
236     // or the gamma table (in direct modes)
237     virtual void set_palette(uint8 *pal, int num) = 0;
238     };
239    
240     // Vector of pointers to available monitor descriptions, filled by VideoInit()
241     static vector<monitor_desc *> VideoMonitors;
242    
243     // Find Apple mode matching best specified dimensions
244     static int find_apple_resolution(int xsize, int ysize)
245     {
246     int apple_id;
247     if (xsize < 800)
248     apple_id = APPLE_640x480;
249     else if (xsize < 1024)
250     apple_id = APPLE_800x600;
251     else if (xsize < 1152)
252     apple_id = APPLE_1024x768;
253     else if (xsize < 1280) {
254     if (ysize < 900)
255     apple_id = APPLE_1152x768;
256     else
257     apple_id = APPLE_1152x900;
258     }
259     else if (xsize < 1600)
260     apple_id = APPLE_1280x1024;
261     else
262     apple_id = APPLE_1600x1200;
263     return apple_id;
264     }
265    
266     // Set parameters to specified Apple mode
267     static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
268     {
269     switch (apple_id) {
270     case APPLE_640x480:
271     xsize = 640;
272     ysize = 480;
273     break;
274     case APPLE_800x600:
275     xsize = 800;
276     ysize = 600;
277     break;
278     case APPLE_1024x768:
279     xsize = 1024;
280     ysize = 768;
281     break;
282     case APPLE_1152x768:
283     xsize = 1152;
284     ysize = 768;
285     break;
286     case APPLE_1152x900:
287     xsize = 1152;
288     ysize = 900;
289     break;
290     case APPLE_1280x1024:
291     xsize = 1280;
292     ysize = 1024;
293     break;
294     case APPLE_1600x1200:
295     xsize = 1600;
296     ysize = 1200;
297     break;
298     default:
299     abort();
300     }
301     }
302    
303     // Match Apple mode matching best specified dimensions
304     static int match_apple_resolution(int &xsize, int &ysize)
305     {
306     int apple_id = find_apple_resolution(xsize, ysize);
307     set_apple_resolution(apple_id, xsize, ysize);
308     return apple_id;
309     }
310    
311     // Display error alert
312     static void ErrorAlert(int error)
313     {
314     ErrorAlert(GetString(error));
315     }
316 gbeauche 1.7
317     // Display warning alert
318     static void WarningAlert(int warning)
319     {
320     WarningAlert(GetString(warning));
321     }
322 gbeauche 1.4 #endif
323    
324    
325     /*
326 gbeauche 1.1 * monitor_desc subclass for SDL display
327     */
328    
329     class SDL_monitor_desc : public monitor_desc {
330     public:
331 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
332 gbeauche 1.1 ~SDL_monitor_desc() {}
333    
334     virtual void switch_to_current_mode(void);
335     virtual void set_palette(uint8 *pal, int num);
336    
337     bool video_open(void);
338     void video_close(void);
339     };
340    
341    
342     /*
343     * Utility functions
344     */
345    
346 gbeauche 1.4 // Find palette size for given color depth
347     static int palette_size(int mode)
348     {
349     switch (mode) {
350     case VIDEO_DEPTH_1BIT: return 2;
351     case VIDEO_DEPTH_2BIT: return 4;
352     case VIDEO_DEPTH_4BIT: return 16;
353     case VIDEO_DEPTH_8BIT: return 256;
354     case VIDEO_DEPTH_16BIT: return 32;
355     case VIDEO_DEPTH_32BIT: return 256;
356     default: return 0;
357     }
358     }
359    
360     // Return bytes per pixel for requested depth
361     static inline int bytes_per_pixel(int depth)
362     {
363     int bpp;
364     switch (depth) {
365     case 8:
366     bpp = 1;
367     break;
368     case 15: case 16:
369     bpp = 2;
370     break;
371     case 24: case 32:
372     bpp = 4;
373     break;
374     default:
375     abort();
376     }
377     return bpp;
378     }
379    
380 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
381 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
382 gbeauche 1.1 {
383     int depth = -1;
384     switch (video_depth) {
385 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
386 gbeauche 1.1 depth = 1;
387     break;
388 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
389 gbeauche 1.1 depth = 2;
390     break;
391 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
392 gbeauche 1.1 depth = 4;
393     break;
394 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
395 gbeauche 1.1 depth = 8;
396     break;
397 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
398 gbeauche 1.1 depth = 16;
399     break;
400 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
401 gbeauche 1.1 depth = 32;
402     break;
403     default:
404     abort();
405     }
406     return depth;
407     }
408    
409 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
410     static int sdl_depth_of_video_depth(int video_depth)
411     {
412     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
413     }
414    
415 gbeauche 1.5 // Check wether specified mode is available
416     static bool has_mode(int type, int width, int height)
417     {
418     #ifdef SHEEPSHAVER
419     // Filter out Classic resolutiosn
420     if (width == 512 && height == 384)
421     return false;
422    
423 gbeauche 1.19 // "screen" prefs items always succeeds
424     if (PrefsFindString("screen"))
425     return true;
426    
427     // Read window & screen modes prefs
428 gbeauche 1.5 static uint32 window_modes = 0;
429     static uint32 screen_modes = 0;
430     if (window_modes == 0 || screen_modes == 0) {
431     window_modes = PrefsFindInt32("windowmodes");
432     screen_modes = PrefsFindInt32("screenmodes");
433     if (window_modes == 0 || screen_modes == 0)
434     window_modes |= 3; // Allow at least 640x480 and 800x600 window modes
435     }
436    
437 gbeauche 1.19 int test_modes;
438     switch (type) {
439     case DISPLAY_WINDOW:
440     test_modes = window_modes;
441     break;
442     case DISPLAY_SCREEN:
443     test_modes = screen_modes;
444     break;
445     default:
446     test_modes = 0;
447     break;
448     }
449    
450     int apple_mask;
451     switch (find_apple_resolution(width, height)) {
452     case APPLE_640x480: apple_mask = 0x01; break;
453     case APPLE_800x600: apple_mask = 0x02; break;
454     case APPLE_1024x768: apple_mask = 0x04; break;
455     case APPLE_1152x768: apple_mask = 0x40; break;
456     case APPLE_1152x900: apple_mask = 0x08; break;
457     case APPLE_1280x1024: apple_mask = 0x10; break;
458     case APPLE_1600x1200: apple_mask = 0x20; break;
459     default: apple_mask = 0x00; break;
460 gbeauche 1.5 }
461 gbeauche 1.19 return (test_modes & apple_mask);
462     #endif
463 gbeauche 1.5 return true;
464     }
465    
466 gbeauche 1.1 // Add mode to list of supported modes
467 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
468 gbeauche 1.1 {
469 gbeauche 1.5 // Filter out unsupported modes
470     if (!has_mode(type, width, height))
471     return;
472    
473     // Fill in VideoMode entry
474 gbeauche 1.4 VIDEO_MODE mode;
475     #ifdef SHEEPSHAVER
476     // Recalculate dimensions to fit Apple modes
477     resolution_id = match_apple_resolution(width, height);
478     mode.viType = type;
479     #endif
480     VIDEO_MODE_X = width;
481     VIDEO_MODE_Y = height;
482     VIDEO_MODE_RESOLUTION = resolution_id;
483     VIDEO_MODE_ROW_BYTES = bytes_per_row;
484 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
485 gbeauche 1.1 VideoModes.push_back(mode);
486     }
487    
488     // Add standard list of windowed modes for given color depth
489 gbeauche 1.4 static void add_window_modes(int depth)
490 gbeauche 1.1 {
491 gbeauche 1.4 video_depth vdepth = (video_depth)depth;
492     add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
493     add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
494     add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
495     add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
496     add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
497     add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
498     add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
499 gbeauche 1.1 }
500    
501     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
502 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
503 gbeauche 1.1 {
504     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
505     int layout = FLAYOUT_DIRECT;
506 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
507 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
508 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
509 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
510     if (native_byte_order)
511     MacFrameLayout = layout;
512     else
513     MacFrameLayout = FLAYOUT_DIRECT;
514     monitor.set_mac_frame_base(MacFrameBaseMac);
515    
516     // Set variables used by UAE memory banking
517 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
518 gbeauche 1.1 MacFrameBaseHost = the_buffer;
519 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
520 gbeauche 1.1 InitFrameBufferMapping();
521     #else
522     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
523     #endif
524     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
525     }
526    
527     // Set window name and class
528     static void set_window_name(int name)
529     {
530     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
531     if (vi && vi->wm_available) {
532     const char *str = GetString(name);
533     SDL_WM_SetCaption(str, str);
534     }
535     }
536    
537     // Set mouse grab mode
538     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
539     {
540 gbeauche 1.19 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
541 gbeauche 1.1 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
542     }
543    
544    
545     /*
546     * Display "driver" classes
547     */
548    
549     class driver_base {
550     public:
551     driver_base(SDL_monitor_desc &m);
552     virtual ~driver_base();
553    
554     virtual void update_palette(void);
555     virtual void suspend(void) {}
556     virtual void resume(void) {}
557     virtual void toggle_mouse_grab(void) {}
558     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
559    
560     void disable_mouse_accel(void);
561     void restore_mouse_accel(void);
562    
563     virtual void grab_mouse(void) {}
564     virtual void ungrab_mouse(void) {}
565    
566     public:
567     SDL_monitor_desc &monitor; // Associated video monitor
568 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
569 gbeauche 1.1
570     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
571     SDL_Surface *s; // The surface we draw into
572     };
573    
574     class driver_window;
575     static void update_display_window_vosf(driver_window *drv);
576     static void update_display_dynamic(int ticker, driver_window *drv);
577     static void update_display_static(driver_window *drv);
578    
579     class driver_window : public driver_base {
580     friend void update_display_window_vosf(driver_window *drv);
581     friend void update_display_dynamic(int ticker, driver_window *drv);
582     friend void update_display_static(driver_window *drv);
583    
584     public:
585     driver_window(SDL_monitor_desc &monitor);
586     ~driver_window();
587    
588     void toggle_mouse_grab(void);
589     void mouse_moved(int x, int y);
590    
591     void grab_mouse(void);
592     void ungrab_mouse(void);
593    
594     private:
595     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
596     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
597     };
598    
599 gbeauche 1.19 class driver_fullscreen : public driver_base {
600     public:
601     driver_fullscreen(SDL_monitor_desc &monitor);
602     ~driver_fullscreen();
603     };
604    
605 gbeauche 1.1 static driver_base *drv = NULL; // Pointer to currently used driver object
606    
607     #ifdef ENABLE_VOSF
608     # include "video_vosf.h"
609     #endif
610    
611     driver_base::driver_base(SDL_monitor_desc &m)
612     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
613     {
614     the_buffer = NULL;
615     the_buffer_copy = NULL;
616     }
617    
618     driver_base::~driver_base()
619     {
620     ungrab_mouse();
621     restore_mouse_accel();
622    
623     if (s)
624     SDL_FreeSurface(s);
625    
626 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
627     if (the_buffer != VM_MAP_FAILED) {
628     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
629     vm_release_framebuffer(the_buffer, the_buffer_size);
630     the_buffer = NULL;
631     }
632    
633 gbeauche 1.1 // Free frame buffer(s)
634     if (!use_vosf) {
635     if (the_buffer_copy) {
636     free(the_buffer_copy);
637     the_buffer_copy = NULL;
638     }
639     }
640     #ifdef ENABLE_VOSF
641     else {
642     if (the_host_buffer) {
643     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
644     free(the_host_buffer);
645     the_host_buffer = NULL;
646     }
647     if (the_buffer_copy) {
648     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
649     free(the_buffer_copy);
650     the_buffer_copy = NULL;
651     }
652 gbeauche 1.13
653     // Deinitialize VOSF
654     video_vosf_exit();
655 gbeauche 1.1 }
656     #endif
657     }
658    
659     // Palette has changed
660     void driver_base::update_palette(void)
661     {
662 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
663 gbeauche 1.1
664 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
665 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
666     }
667    
668     // Disable mouse acceleration
669     void driver_base::disable_mouse_accel(void)
670     {
671     }
672    
673     // Restore mouse acceleration to original value
674     void driver_base::restore_mouse_accel(void)
675     {
676     }
677    
678    
679     /*
680     * Windowed display driver
681     */
682    
683     // Open display
684     driver_window::driver_window(SDL_monitor_desc &m)
685     : driver_base(m), mouse_grabbed(false)
686     {
687 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
688 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
689     int aligned_height = (height + 15) & ~15;
690    
691     // Set absolute mouse mode
692     ADBSetRelMouseMode(mouse_grabbed);
693    
694     // Create surface
695 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
696 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
697     return;
698    
699     #ifdef ENABLE_VOSF
700     use_vosf = true;
701     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
702     the_host_buffer = (uint8 *)s->pixels;
703     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
704 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
705 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
706     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
707 gbeauche 1.7
708     // Check whether we can initialize the VOSF subsystem and it's profitable
709     if (!video_vosf_init(m)) {
710     WarningAlert(STR_VOSF_INIT_ERR);
711     use_vosf = false;
712     }
713     else if (!video_vosf_profitable()) {
714     video_vosf_exit();
715 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
716 gbeauche 1.7 use_vosf = false;
717     }
718     if (!use_vosf) {
719     free(the_buffer_copy);
720     vm_release(the_buffer, the_buffer_size);
721     the_host_buffer = NULL;
722     }
723 gbeauche 1.1 #endif
724 gbeauche 1.7 if (!use_vosf) {
725     // Allocate memory for frame buffer
726     the_buffer_size = (aligned_height + 2) * s->pitch;
727     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
728 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
729 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
730     }
731    
732 gbeauche 1.6 #ifdef SHEEPSHAVER
733     // Create cursor
734     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
735     SDL_SetCursor(sdl_cursor);
736     cursor_changed = false;
737     }
738     #else
739     // Hide cursor
740     SDL_ShowCursor(0);
741     #endif
742    
743 gbeauche 1.1 // Set window name/class
744     set_window_name(STR_WINDOW_TITLE);
745    
746     // Init blitting routines
747     SDL_PixelFormat *f = s->format;
748     VisualFormat visualFormat;
749     visualFormat.depth = depth;
750     visualFormat.Rmask = f->Rmask;
751     visualFormat.Gmask = f->Gmask;
752     visualFormat.Bmask = f->Bmask;
753 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
754 gbeauche 1.1
755     // Load gray ramp to 8->16/32 expand map
756     if (!IsDirectMode(mode))
757     for (int i=0; i<256; i++)
758     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
759    
760     // Set frame buffer base
761 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
762 gbeauche 1.1
763     // Everything went well
764     init_ok = true;
765     }
766    
767     // Close display
768     driver_window::~driver_window()
769     {
770     #ifdef ENABLE_VOSF
771     if (use_vosf)
772     the_host_buffer = NULL; // don't free() in driver_base dtor
773     #endif
774     if (s)
775     SDL_FreeSurface(s);
776     }
777    
778     // Toggle mouse grab
779     void driver_window::toggle_mouse_grab(void)
780     {
781     if (mouse_grabbed)
782     ungrab_mouse();
783     else
784     grab_mouse();
785     }
786    
787     // Grab mouse, switch to relative mouse mode
788     void driver_window::grab_mouse(void)
789     {
790     if (!mouse_grabbed) {
791     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
792     if (new_mode == SDL_GRAB_ON) {
793     set_window_name(STR_WINDOW_TITLE_GRABBED);
794     disable_mouse_accel();
795     mouse_grabbed = true;
796     }
797     }
798     }
799    
800     // Ungrab mouse, switch to absolute mouse mode
801     void driver_window::ungrab_mouse(void)
802     {
803     if (mouse_grabbed) {
804     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
805     if (new_mode == SDL_GRAB_OFF) {
806     set_window_name(STR_WINDOW_TITLE);
807     restore_mouse_accel();
808     mouse_grabbed = false;
809     }
810     }
811     }
812    
813     // Mouse moved
814     void driver_window::mouse_moved(int x, int y)
815     {
816     mouse_last_x = x; mouse_last_y = y;
817     ADBMouseMoved(x, y);
818     }
819    
820 gbeauche 1.19
821     /*
822     * Full-screen display driver
823     */
824    
825     // Open display
826     driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
827     : driver_base(m)
828     {
829     int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
830     int aligned_width = (width + 15) & ~15;
831     int aligned_height = (height + 15) & ~15;
832    
833     // Set absolute mouse mode
834     ADBSetRelMouseMode(false);
835    
836     // Create surface
837     int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
838     if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
839     return;
840    
841     #ifdef ENABLE_VOSF
842     use_vosf = true;
843     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
844     the_host_buffer = (uint8 *)s->pixels;
845     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
846     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
847     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
848     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
849    
850     // Check whether we can initialize the VOSF subsystem and it's profitable
851     if (!video_vosf_init(m)) {
852     WarningAlert(STR_VOSF_INIT_ERR);
853     use_vosf = false;
854     }
855     else if (!video_vosf_profitable()) {
856     video_vosf_exit();
857     printf("VOSF acceleration is not profitable on this platform, disabling it\n");
858     use_vosf = false;
859     }
860     if (!use_vosf) {
861     free(the_buffer_copy);
862     vm_release(the_buffer, the_buffer_size);
863     the_host_buffer = NULL;
864     }
865     #endif
866     if (!use_vosf) {
867     // Allocate memory for frame buffer
868     the_buffer_size = (aligned_height + 2) * s->pitch;
869     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
870     the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
871     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
872     }
873    
874     // Hide cursor
875     SDL_ShowCursor(0);
876    
877     // Init blitting routines
878     SDL_PixelFormat *f = s->format;
879     VisualFormat visualFormat;
880     visualFormat.depth = depth;
881     visualFormat.Rmask = f->Rmask;
882     visualFormat.Gmask = f->Gmask;
883     visualFormat.Bmask = f->Bmask;
884     Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
885    
886     // Load gray ramp to 8->16/32 expand map
887     if (!IsDirectMode(mode))
888     for (int i=0; i<256; i++)
889     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
890    
891     // Set frame buffer base
892     set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
893    
894     // Everything went well
895     init_ok = true;
896     }
897    
898     // Close display
899     driver_fullscreen::~driver_fullscreen()
900     {
901     #ifdef ENABLE_VOSF
902     if (use_vosf)
903     the_host_buffer = NULL; // don't free() in driver_base dtor
904     #endif
905     if (s)
906     SDL_FreeSurface(s);
907    
908     // Show cursor
909     SDL_ShowCursor(1);
910     }
911    
912    
913 gbeauche 1.1 /*
914     * Initialization
915     */
916    
917     // Init keycode translation table
918     static void keycode_init(void)
919     {
920     bool use_kc = PrefsFindBool("keycodes");
921     if (use_kc) {
922    
923     // Get keycode file path from preferences
924     const char *kc_path = PrefsFindString("keycodefile");
925    
926     // Open keycode table
927     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
928     if (f == NULL) {
929     char str[256];
930     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
931     WarningAlert(str);
932     return;
933     }
934    
935     // Default translation table
936     for (int i=0; i<256; i++)
937     keycode_table[i] = -1;
938    
939     // Search for server vendor string, then read keycodes
940     char video_driver[256];
941     SDL_VideoDriverName(video_driver, sizeof(video_driver));
942     bool video_driver_found = false;
943     char line[256];
944 gbeauche 1.14 int n_keys = 0;
945 gbeauche 1.1 while (fgets(line, sizeof(line) - 1, f)) {
946     // Read line
947     int len = strlen(line);
948     if (len == 0)
949     continue;
950     line[len-1] = 0;
951    
952     // Comments begin with "#" or ";"
953     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
954     continue;
955    
956     if (video_driver_found) {
957 gbeauche 1.14 // Skip aliases as long as we have read keycodes yet
958     // Otherwise, it's another mapping and we have to stop
959 gbeauche 1.9 static const char sdl_str[] = "sdl";
960 gbeauche 1.14 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
961 gbeauche 1.1 continue;
962    
963     // Read keycode
964     int x_code, mac_code;
965     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
966 gbeauche 1.14 keycode_table[x_code & 0xff] = mac_code, n_keys++;
967 gbeauche 1.1 else
968     break;
969     } else {
970     // Search for SDL video driver string
971 gbeauche 1.9 static const char sdl_str[] = "sdl";
972     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
973     char *p = line + sizeof(sdl_str);
974 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
975     video_driver_found = true;
976     }
977     }
978     }
979    
980     // Keycode file completely read
981     fclose(f);
982     use_keycodes = video_driver_found;
983    
984     // Vendor not found? Then display warning
985     if (!video_driver_found) {
986     char str[256];
987     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
988     WarningAlert(str);
989     return;
990     }
991 gbeauche 1.14
992     D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
993 gbeauche 1.1 }
994     }
995    
996     // Open display for current mode
997     bool SDL_monitor_desc::video_open(void)
998     {
999     D(bug("video_open()\n"));
1000 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1001 gbeauche 1.5 #if DEBUG
1002     D(bug("Current video mode:\n"));
1003     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1004     #endif
1005 gbeauche 1.1
1006     // Create display driver object of requested type
1007     switch (display_type) {
1008     case DISPLAY_WINDOW:
1009     drv = new(std::nothrow) driver_window(*this);
1010     break;
1011 gbeauche 1.19 case DISPLAY_SCREEN:
1012     drv = new(std::nothrow) driver_fullscreen(*this);
1013     break;
1014 gbeauche 1.1 }
1015     if (drv == NULL)
1016     return false;
1017     if (!drv->init_ok) {
1018     delete drv;
1019     drv = NULL;
1020     return false;
1021     }
1022    
1023     // Initialize VideoRefresh function
1024     VideoRefreshInit();
1025    
1026     // Lock down frame buffer
1027     LOCK_FRAME_BUFFER;
1028    
1029     // Start redraw/input thread
1030 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1031 gbeauche 1.1 redraw_thread_cancel = false;
1032 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1033 gbeauche 1.1 if (!redraw_thread_active) {
1034     printf("FATAL: cannot create redraw thread\n");
1035     return false;
1036     }
1037 gbeauche 1.20 #else
1038     redraw_thread_active = true;
1039     #endif
1040 gbeauche 1.1 return true;
1041     }
1042    
1043 gbeauche 1.4 #ifdef SHEEPSHAVER
1044     bool VideoInit(void)
1045     {
1046     const bool classic = false;
1047     #else
1048 gbeauche 1.1 bool VideoInit(bool classic)
1049     {
1050 gbeauche 1.4 #endif
1051 gbeauche 1.1 classic_mode = classic;
1052    
1053     #ifdef ENABLE_VOSF
1054     // Zero the mainBuffer structure
1055     mainBuffer.dirtyPages = NULL;
1056     mainBuffer.pageInfo = NULL;
1057     #endif
1058    
1059     // Create Mutexes
1060     if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1061     return false;
1062     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1063     return false;
1064    
1065     // Init keycode translation
1066     keycode_init();
1067    
1068     // Read prefs
1069     frame_skip = PrefsFindInt32("frameskip");
1070     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1071     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1072    
1073     // Get screen mode from preferences
1074 gbeauche 1.5 const char *mode_str = NULL;
1075 gbeauche 1.1 if (classic_mode)
1076     mode_str = "win/512/342";
1077     else
1078     mode_str = PrefsFindString("screen");
1079    
1080     // Determine display type and default dimensions
1081 gbeauche 1.4 int default_width, default_height;
1082     if (classic) {
1083     default_width = 512;
1084     default_height = 384;
1085     }
1086     else {
1087     default_width = 640;
1088     default_height = 480;
1089     }
1090 gbeauche 1.1 display_type = DISPLAY_WINDOW;
1091     if (mode_str) {
1092     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1093     display_type = DISPLAY_WINDOW;
1094 gbeauche 1.19 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1095     display_type = DISPLAY_SCREEN;
1096 gbeauche 1.1 }
1097     int max_width = 640, max_height = 480;
1098 gbeauche 1.5 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
1099     if (modes && modes != (SDL_Rect **)-1) {
1100 gbeauche 1.17 // It turns out that on some implementations, and contrary to the documentation,
1101     // the returned list is not sorted from largest to smallest (e.g. Windows)
1102     for (int i = 0; modes[i] != NULL; i++) {
1103     const int w = modes[i]->w;
1104     const int h = modes[i]->h;
1105     if (w > max_width && h > max_height) {
1106     max_width = w;
1107     max_height = h;
1108     }
1109     }
1110 gbeauche 1.5 if (default_width > max_width)
1111     default_width = max_width;
1112     if (default_height > max_height)
1113     default_height = max_height;
1114 gbeauche 1.1 }
1115     if (default_width <= 0)
1116     default_width = max_width;
1117     if (default_height <= 0)
1118     default_height = max_height;
1119    
1120     // Mac screen depth follows X depth
1121     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1122 gbeauche 1.4 int default_depth;
1123 gbeauche 1.1 switch (screen_depth) {
1124     case 8:
1125 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
1126 gbeauche 1.1 break;
1127     case 15: case 16:
1128 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
1129 gbeauche 1.1 break;
1130     case 24: case 32:
1131 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
1132 gbeauche 1.1 break;
1133     default:
1134 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
1135 gbeauche 1.1 break;
1136     }
1137    
1138     // Construct list of supported modes
1139     if (display_type == DISPLAY_WINDOW) {
1140     if (classic)
1141 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1142 gbeauche 1.1 else {
1143 gbeauche 1.4 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1144 gbeauche 1.12 int bpp = sdl_depth_of_video_depth(d);
1145 gbeauche 1.1 if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
1146     add_window_modes(video_depth(d));
1147     }
1148     }
1149 gbeauche 1.19 } else if (display_type == DISPLAY_SCREEN) {
1150     struct {
1151     int w;
1152     int h;
1153     int resolution_id;
1154     }
1155     video_modes[] = {
1156     { -1, -1, 0x80 },
1157     { 640, 480, 0x81 },
1158     { 800, 600, 0x82 },
1159     { 1024, 768, 0x83 },
1160     { 1152, 870, 0x84 },
1161     { 1280, 1024, 0x85 },
1162     { 1600, 1200, 0x86 },
1163     { 0, }
1164     };
1165     video_modes[0].w = default_width;
1166     video_modes[0].h = default_height;
1167    
1168     for (int i = 0; video_modes[i].w != 0; i++) {
1169     const int w = video_modes[i].w;
1170     const int h = video_modes[i].h;
1171     if (i > 0 && (w >= default_width || h >= default_height))
1172     continue;
1173     #ifdef ENABLE_VOSF
1174     for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
1175     int bpp = sdl_depth_of_video_depth(d);
1176     if (SDL_VideoModeOK(w, h, bpp, SDL_HWSURFACE | SDL_FULLSCREEN))
1177     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1178     }
1179     #else
1180     add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1181     #endif
1182     }
1183     }
1184    
1185 gbeauche 1.1 if (VideoModes.empty()) {
1186     ErrorAlert(STR_NO_XVISUAL_ERR);
1187     return false;
1188     }
1189    
1190     // Find requested default mode with specified dimensions
1191     uint32 default_id;
1192 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1193 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1194 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1195     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1196     default_id = VIDEO_MODE_RESOLUTION;
1197     #ifdef SHEEPSHAVER
1198     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1199     cur_mode = distance(begin, i);
1200     #endif
1201 gbeauche 1.1 break;
1202     }
1203     }
1204     if (i == end) { // not found, use first available mode
1205 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1206     default_depth = VIDEO_MODE_DEPTH;
1207     default_id = VIDEO_MODE_RESOLUTION;
1208     #ifdef SHEEPSHAVER
1209     cur_mode = 0;
1210     #endif
1211 gbeauche 1.1 }
1212    
1213 gbeauche 1.4 #ifdef SHEEPSHAVER
1214 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1215 gbeauche 1.4 VModes[i] = VideoModes[i];
1216 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1217     p->viType = DIS_INVALID; // End marker
1218     p->viRowBytes = 0;
1219     p->viXsize = p->viYsize = 0;
1220     p->viAppleMode = 0;
1221     p->viAppleID = 0;
1222 gbeauche 1.4 #endif
1223    
1224 gbeauche 1.1 #if DEBUG
1225     D(bug("Available video modes:\n"));
1226     for (i = VideoModes.begin(); i != end; ++i) {
1227 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1228     int bits = 1 << VIDEO_MODE_DEPTH;
1229 gbeauche 1.1 if (bits == 16)
1230     bits = 15;
1231     else if (bits == 32)
1232     bits = 24;
1233 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1234 gbeauche 1.1 }
1235     #endif
1236    
1237     // Create SDL_monitor_desc for this (the only) display
1238 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1239 gbeauche 1.1 VideoMonitors.push_back(monitor);
1240    
1241     // Open display
1242     return monitor->video_open();
1243     }
1244    
1245    
1246     /*
1247     * Deinitialization
1248     */
1249    
1250     // Close display
1251     void SDL_monitor_desc::video_close(void)
1252     {
1253     D(bug("video_close()\n"));
1254    
1255     // Stop redraw thread
1256 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
1257 gbeauche 1.1 if (redraw_thread_active) {
1258     redraw_thread_cancel = true;
1259 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1260 gbeauche 1.1 }
1261 gbeauche 1.20 #endif
1262 gbeauche 1.1 redraw_thread_active = false;
1263    
1264     // Unlock frame buffer
1265     UNLOCK_FRAME_BUFFER;
1266     D(bug(" frame buffer unlocked\n"));
1267    
1268     // Close display
1269     delete drv;
1270     drv = NULL;
1271     }
1272    
1273     void VideoExit(void)
1274     {
1275     // Close displays
1276     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1277     for (i = VideoMonitors.begin(); i != end; ++i)
1278     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1279    
1280     // Destroy locks
1281     if (frame_buffer_lock)
1282     SDL_DestroyMutex(frame_buffer_lock);
1283     if (sdl_palette_lock)
1284     SDL_DestroyMutex(sdl_palette_lock);
1285     }
1286    
1287    
1288     /*
1289     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1290     */
1291    
1292     void VideoQuitFullScreen(void)
1293     {
1294     D(bug("VideoQuitFullScreen()\n"));
1295     quit_full_screen = true;
1296     }
1297    
1298    
1299     /*
1300     * Mac VBL interrupt
1301     */
1302    
1303 gbeauche 1.4 /*
1304     * Execute video VBL routine
1305     */
1306    
1307     #ifdef SHEEPSHAVER
1308     void VideoVBL(void)
1309     {
1310     // Emergency quit requested? Then quit
1311     if (emerg_quit)
1312     QuitEmulator();
1313    
1314     // Temporarily give up frame buffer lock (this is the point where
1315     // we are suspended when the user presses Ctrl-Tab)
1316     UNLOCK_FRAME_BUFFER;
1317     LOCK_FRAME_BUFFER;
1318    
1319     // Execute video VBL
1320     if (private_data != NULL && private_data->interruptsEnabled)
1321     VSLDoInterruptService(private_data->vslServiceID);
1322     }
1323     #else
1324 gbeauche 1.1 void VideoInterrupt(void)
1325     {
1326 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1327     SDL_PumpEvents();
1328    
1329 gbeauche 1.1 // Emergency quit requested? Then quit
1330     if (emerg_quit)
1331     QuitEmulator();
1332    
1333     // Temporarily give up frame buffer lock (this is the point where
1334     // we are suspended when the user presses Ctrl-Tab)
1335     UNLOCK_FRAME_BUFFER;
1336     LOCK_FRAME_BUFFER;
1337     }
1338 gbeauche 1.4 #endif
1339 gbeauche 1.1
1340    
1341     /*
1342     * Set palette
1343     */
1344    
1345 gbeauche 1.4 #ifdef SHEEPSHAVER
1346     void video_set_palette(void)
1347     {
1348     monitor_desc * monitor = VideoMonitors[0];
1349     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1350     uint8 pal[256 * 3];
1351     for (int c = 0; c < n_colors; c++) {
1352     pal[c*3 + 0] = mac_pal[c].red;
1353     pal[c*3 + 1] = mac_pal[c].green;
1354     pal[c*3 + 2] = mac_pal[c].blue;
1355     }
1356     monitor->set_palette(pal, n_colors);
1357     }
1358     #endif
1359    
1360 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1361     {
1362 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1363 gbeauche 1.1
1364     // FIXME: how can we handle the gamma ramp?
1365 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1366 gbeauche 1.1 return;
1367    
1368     LOCK_PALETTE;
1369    
1370     // Convert colors to XColor array
1371     int num_out = 256;
1372     bool stretch = false;
1373     SDL_Color *p = sdl_palette;
1374     for (int i=0; i<num_out; i++) {
1375     int c = (stretch ? (i * num_in) / num_out : i);
1376     p->r = pal[c*3 + 0] * 0x0101;
1377     p->g = pal[c*3 + 1] * 0x0101;
1378     p->b = pal[c*3 + 2] * 0x0101;
1379     p++;
1380     }
1381    
1382     // Recalculate pixel color expansion map
1383     if (!IsDirectMode(mode)) {
1384     for (int i=0; i<256; i++) {
1385     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1386     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1387     }
1388    
1389     #ifdef ENABLE_VOSF
1390 gbeauche 1.7 if (use_vosf) {
1391     // We have to redraw everything because the interpretation of pixel values changed
1392     LOCK_VOSF;
1393     PFLAG_SET_ALL;
1394     UNLOCK_VOSF;
1395     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1396     }
1397 gbeauche 1.1 #endif
1398     }
1399    
1400     // Tell redraw thread to change palette
1401     sdl_palette_changed = true;
1402    
1403     UNLOCK_PALETTE;
1404     }
1405    
1406    
1407     /*
1408     * Switch video mode
1409     */
1410    
1411 gbeauche 1.4 #ifdef SHEEPSHAVER
1412     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1413     {
1414     /* return if no mode change */
1415     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1416     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1417    
1418     /* first find video mode in table */
1419     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1420     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1421     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1422     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1423     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1424     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1425    
1426 gbeauche 1.13 // Disable interrupts and pause redraw thread
1427 gbeauche 1.4 DisableInterrupt();
1428 gbeauche 1.13 thread_stop_ack = false;
1429     thread_stop_req = true;
1430     while (!thread_stop_ack) ;
1431 gbeauche 1.4
1432     cur_mode = i;
1433     monitor_desc *monitor = VideoMonitors[0];
1434     monitor->switch_to_current_mode();
1435    
1436     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1437     csSave->saveBaseAddr=screen_base;
1438     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1439     csSave->saveMode=VModes[cur_mode].viAppleMode;
1440    
1441 gbeauche 1.13 // Enable interrupts and resume redraw thread
1442     thread_stop_req = false;
1443 gbeauche 1.4 EnableInterrupt();
1444     return noErr;
1445     }
1446     }
1447     return paramErr;
1448     }
1449     #endif
1450    
1451 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1452     {
1453     // Close and reopen display
1454     video_close();
1455     video_open();
1456    
1457     if (drv == NULL) {
1458     ErrorAlert(STR_OPEN_WINDOW_ERR);
1459     QuitEmulator();
1460     }
1461     }
1462    
1463    
1464     /*
1465 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1466     */
1467    
1468     #ifdef SHEEPSHAVER
1469     bool video_can_change_cursor(void)
1470     {
1471 gbeauche 1.6 return (display_type == DISPLAY_WINDOW);
1472 gbeauche 1.4 }
1473     #endif
1474    
1475    
1476     /*
1477     * Set cursor image for window
1478     */
1479    
1480     #ifdef SHEEPSHAVER
1481     void video_set_cursor(void)
1482     {
1483 gbeauche 1.6 cursor_changed = true;
1484 gbeauche 1.4 }
1485     #endif
1486    
1487    
1488     /*
1489 gbeauche 1.9 * Keyboard-related utilify functions
1490 gbeauche 1.1 */
1491    
1492 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1493     {
1494     switch (e.keysym.sym) {
1495     case SDLK_NUMLOCK:
1496     case SDLK_CAPSLOCK:
1497     case SDLK_SCROLLOCK:
1498     case SDLK_RSHIFT:
1499     case SDLK_LSHIFT:
1500     case SDLK_RCTRL:
1501     case SDLK_LCTRL:
1502     case SDLK_RALT:
1503     case SDLK_LALT:
1504     case SDLK_RMETA:
1505     case SDLK_LMETA:
1506     case SDLK_LSUPER:
1507     case SDLK_RSUPER:
1508     case SDLK_MODE:
1509     case SDLK_COMPOSE:
1510     return true;
1511     }
1512     return false;
1513     }
1514    
1515 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1516     {
1517     return ctrl_down || (ks.mod & KMOD_CTRL);
1518     }
1519    
1520 gbeauche 1.9
1521     /*
1522     * Translate key event to Mac keycode, returns -1 if no keycode was found
1523     * and -2 if the key was recognized as a hotkey
1524     */
1525    
1526 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1527     {
1528     switch (ks.sym) {
1529     case SDLK_a: return 0x00;
1530     case SDLK_b: return 0x0b;
1531     case SDLK_c: return 0x08;
1532     case SDLK_d: return 0x02;
1533     case SDLK_e: return 0x0e;
1534     case SDLK_f: return 0x03;
1535     case SDLK_g: return 0x05;
1536     case SDLK_h: return 0x04;
1537     case SDLK_i: return 0x22;
1538     case SDLK_j: return 0x26;
1539     case SDLK_k: return 0x28;
1540     case SDLK_l: return 0x25;
1541     case SDLK_m: return 0x2e;
1542     case SDLK_n: return 0x2d;
1543     case SDLK_o: return 0x1f;
1544     case SDLK_p: return 0x23;
1545     case SDLK_q: return 0x0c;
1546     case SDLK_r: return 0x0f;
1547     case SDLK_s: return 0x01;
1548     case SDLK_t: return 0x11;
1549     case SDLK_u: return 0x20;
1550     case SDLK_v: return 0x09;
1551     case SDLK_w: return 0x0d;
1552     case SDLK_x: return 0x07;
1553     case SDLK_y: return 0x10;
1554     case SDLK_z: return 0x06;
1555    
1556     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1557     case SDLK_2: case SDLK_AT: return 0x13;
1558 gbeauche 1.18 case SDLK_3: case SDLK_HASH: return 0x14;
1559 gbeauche 1.1 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1560 gbeauche 1.18 case SDLK_5: return 0x17;
1561 gbeauche 1.1 case SDLK_6: return 0x16;
1562     case SDLK_7: return 0x1a;
1563     case SDLK_8: return 0x1c;
1564     case SDLK_9: return 0x19;
1565     case SDLK_0: return 0x1d;
1566    
1567 gbeauche 1.18 case SDLK_BACKQUOTE: return 0x0a;
1568 gbeauche 1.1 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1569     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1570 gbeauche 1.18 case SDLK_LEFTBRACKET: return 0x21;
1571     case SDLK_RIGHTBRACKET: return 0x1e;
1572     case SDLK_BACKSLASH: return 0x2a;
1573 gbeauche 1.1 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1574 gbeauche 1.18 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1575 gbeauche 1.1 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1576     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1577     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1578    
1579     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1580     case SDLK_RETURN: return 0x24;
1581     case SDLK_SPACE: return 0x31;
1582     case SDLK_BACKSPACE: return 0x33;
1583    
1584     case SDLK_DELETE: return 0x75;
1585     case SDLK_INSERT: return 0x72;
1586     case SDLK_HOME: case SDLK_HELP: return 0x73;
1587     case SDLK_END: return 0x77;
1588     case SDLK_PAGEUP: return 0x74;
1589     case SDLK_PAGEDOWN: return 0x79;
1590    
1591     case SDLK_LCTRL: return 0x36;
1592     case SDLK_RCTRL: return 0x36;
1593     case SDLK_LSHIFT: return 0x38;
1594     case SDLK_RSHIFT: return 0x38;
1595 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1596     case SDLK_LALT: return 0x3a;
1597     case SDLK_RALT: return 0x3a;
1598     case SDLK_LMETA: return 0x37;
1599     case SDLK_RMETA: return 0x37;
1600     #else
1601 gbeauche 1.1 case SDLK_LALT: return 0x37;
1602     case SDLK_RALT: return 0x37;
1603     case SDLK_LMETA: return 0x3a;
1604     case SDLK_RMETA: return 0x3a;
1605 gbeauche 1.9 #endif
1606 gbeauche 1.19 case SDLK_LSUPER: return 0x3a; // "Windows" key
1607     case SDLK_RSUPER: return 0x3a;
1608 gbeauche 1.1 case SDLK_MENU: return 0x32;
1609     case SDLK_CAPSLOCK: return 0x39;
1610     case SDLK_NUMLOCK: return 0x47;
1611    
1612     case SDLK_UP: return 0x3e;
1613     case SDLK_DOWN: return 0x3d;
1614     case SDLK_LEFT: return 0x3b;
1615     case SDLK_RIGHT: return 0x3c;
1616    
1617     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1618    
1619     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1620     case SDLK_F2: return 0x78;
1621     case SDLK_F3: return 0x63;
1622     case SDLK_F4: return 0x76;
1623     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1624     case SDLK_F6: return 0x61;
1625     case SDLK_F7: return 0x62;
1626     case SDLK_F8: return 0x64;
1627     case SDLK_F9: return 0x65;
1628     case SDLK_F10: return 0x6d;
1629     case SDLK_F11: return 0x67;
1630     case SDLK_F12: return 0x6f;
1631    
1632     case SDLK_PRINT: return 0x69;
1633     case SDLK_SCROLLOCK: return 0x6b;
1634     case SDLK_PAUSE: return 0x71;
1635    
1636     case SDLK_KP0: return 0x52;
1637     case SDLK_KP1: return 0x53;
1638     case SDLK_KP2: return 0x54;
1639     case SDLK_KP3: return 0x55;
1640     case SDLK_KP4: return 0x56;
1641     case SDLK_KP5: return 0x57;
1642     case SDLK_KP6: return 0x58;
1643     case SDLK_KP7: return 0x59;
1644     case SDLK_KP8: return 0x5b;
1645     case SDLK_KP9: return 0x5c;
1646     case SDLK_KP_PERIOD: return 0x41;
1647     case SDLK_KP_PLUS: return 0x45;
1648     case SDLK_KP_MINUS: return 0x4e;
1649     case SDLK_KP_MULTIPLY: return 0x43;
1650     case SDLK_KP_DIVIDE: return 0x4b;
1651     case SDLK_KP_ENTER: return 0x4c;
1652     case SDLK_KP_EQUALS: return 0x51;
1653     }
1654     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1655     return -1;
1656     }
1657    
1658     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1659     {
1660     return kc_decode(ev.keysym, key_down);
1661     }
1662    
1663    
1664     /*
1665     * SDL event handling
1666     */
1667    
1668     static void handle_events(void)
1669     {
1670 gbeauche 1.2 SDL_Event events[10];
1671     const int n_max_events = sizeof(events) / sizeof(events[0]);
1672     int n_events;
1673    
1674     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1675     for (int i = 0; i < n_events; i++) {
1676     SDL_Event const & event = events[i];
1677     switch (event.type) {
1678 gbeauche 1.1
1679     // Mouse button
1680     case SDL_MOUSEBUTTONDOWN: {
1681     unsigned int button = event.button.button;
1682     if (button < 4)
1683     ADBMouseDown(button - 1);
1684     else if (button < 6) { // Wheel mouse
1685     if (mouse_wheel_mode == 0) {
1686     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1687     ADBKeyDown(key);
1688     ADBKeyUp(key);
1689     } else {
1690     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1691     for(int i=0; i<mouse_wheel_lines; i++) {
1692     ADBKeyDown(key);
1693     ADBKeyUp(key);
1694     }
1695     }
1696     }
1697     break;
1698     }
1699     case SDL_MOUSEBUTTONUP: {
1700     unsigned int button = event.button.button;
1701     if (button < 4)
1702     ADBMouseUp(button - 1);
1703     break;
1704     }
1705    
1706     // Mouse moved
1707     case SDL_MOUSEMOTION:
1708     drv->mouse_moved(event.motion.x, event.motion.y);
1709     break;
1710    
1711     // Keyboard
1712     case SDL_KEYDOWN: {
1713     int code = -1;
1714 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1715 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1716     code = keycode_table[event.key.keysym.scancode & 0xff];
1717     } else
1718     code = event2keycode(event.key, true);
1719     if (code >= 0) {
1720     if (!emul_suspended) {
1721     if (code == 0x39) { // Caps Lock pressed
1722     if (caps_on) {
1723     ADBKeyUp(code);
1724     caps_on = false;
1725     } else {
1726     ADBKeyDown(code);
1727     caps_on = true;
1728     }
1729     } else
1730     ADBKeyDown(code);
1731     if (code == 0x36)
1732     ctrl_down = true;
1733     } else {
1734     if (code == 0x31)
1735     drv->resume(); // Space wakes us up
1736     }
1737     }
1738     break;
1739     }
1740     case SDL_KEYUP: {
1741     int code = -1;
1742 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1743 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1744     code = keycode_table[event.key.keysym.scancode & 0xff];
1745     } else
1746     code = event2keycode(event.key, false);
1747 gbeauche 1.9 if (code >= 0) {
1748     if (code == 0x39) { // Caps Lock released
1749     if (caps_on) {
1750     ADBKeyUp(code);
1751     caps_on = false;
1752     } else {
1753     ADBKeyDown(code);
1754     caps_on = true;
1755     }
1756     } else
1757     ADBKeyUp(code);
1758 gbeauche 1.1 if (code == 0x36)
1759     ctrl_down = false;
1760     }
1761     break;
1762     }
1763    
1764     // Hidden parts exposed, force complete refresh of window
1765     case SDL_VIDEOEXPOSE:
1766     if (display_type == DISPLAY_WINDOW) {
1767 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1768 gbeauche 1.1 #ifdef ENABLE_VOSF
1769     if (use_vosf) { // VOSF refresh
1770     LOCK_VOSF;
1771     PFLAG_SET_ALL;
1772     UNLOCK_VOSF;
1773 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1774 gbeauche 1.1 }
1775     else
1776     #endif
1777 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1778 gbeauche 1.1 }
1779     break;
1780    
1781     // Window "close" widget clicked
1782     case SDL_QUIT:
1783     ADBKeyDown(0x7f); // Power key
1784     ADBKeyUp(0x7f);
1785     break;
1786 gbeauche 1.2 }
1787 gbeauche 1.1 }
1788     }
1789     }
1790    
1791    
1792     /*
1793     * Window display update
1794     */
1795    
1796     // Static display update (fixed frame rate, but incremental)
1797     static void update_display_static(driver_window *drv)
1798     {
1799     // Incremental update code
1800     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1801 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1802     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1803 gbeauche 1.1 uint8 *p, *p2;
1804    
1805     // Check for first line from top and first line from bottom that have changed
1806     y1 = 0;
1807 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1808 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1809     y1 = j;
1810     break;
1811     }
1812     }
1813     y2 = y1 - 1;
1814 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1815 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1816     y2 = j;
1817     break;
1818     }
1819     }
1820     high = y2 - y1 + 1;
1821    
1822     // Check for first column from left and first column from right that have changed
1823     if (high) {
1824 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1825 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1826     const int dst_bytes_per_row = drv->s->pitch;
1827 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1828 gbeauche 1.1
1829 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1830 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1831     p = &the_buffer[j * bytes_per_row];
1832     p2 = &the_buffer_copy[j * bytes_per_row];
1833     for (i = 0; i < x1; i++) {
1834     if (*p != *p2) {
1835     x1 = i;
1836     break;
1837     }
1838     p++; p2++;
1839     }
1840     }
1841     x2 = x1;
1842     for (j = y1; j <= y2; j++) {
1843     p = &the_buffer[j * bytes_per_row];
1844     p2 = &the_buffer_copy[j * bytes_per_row];
1845     p += bytes_per_row;
1846     p2 += bytes_per_row;
1847 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1848 gbeauche 1.1 p--; p2--;
1849     if (*p != *p2) {
1850     x2 = i;
1851     break;
1852     }
1853     }
1854     }
1855     x1 *= pixels_per_byte;
1856     x2 *= pixels_per_byte;
1857     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1858    
1859     // Update copy of the_buffer
1860     if (high && wide) {
1861    
1862     // Lock surface, if required
1863     if (SDL_MUSTLOCK(drv->s))
1864     SDL_LockSurface(drv->s);
1865    
1866     // Blit to screen surface
1867     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1868     int di = y1 * dst_bytes_per_row + x1;
1869     for (j = y1; j <= y2; j++) {
1870     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1871     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1872     si += src_bytes_per_row;
1873     di += dst_bytes_per_row;
1874     }
1875    
1876     // Unlock surface, if required
1877     if (SDL_MUSTLOCK(drv->s))
1878     SDL_UnlockSurface(drv->s);
1879    
1880     // Refresh display
1881     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1882     }
1883    
1884     } else {
1885 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1886 gbeauche 1.1
1887 gbeauche 1.4 x1 = VIDEO_MODE_X;
1888 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1889     p = &the_buffer[j * bytes_per_row];
1890     p2 = &the_buffer_copy[j * bytes_per_row];
1891     for (i=0; i<x1*bytes_per_pixel; i++) {
1892     if (*p != *p2) {
1893     x1 = i / bytes_per_pixel;
1894     break;
1895     }
1896     p++; p2++;
1897     }
1898     }
1899     x2 = x1;
1900     for (j=y1; j<=y2; j++) {
1901     p = &the_buffer[j * bytes_per_row];
1902     p2 = &the_buffer_copy[j * bytes_per_row];
1903     p += bytes_per_row;
1904     p2 += bytes_per_row;
1905 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1906 gbeauche 1.1 p--;
1907     p2--;
1908     if (*p != *p2) {
1909     x2 = i / bytes_per_pixel;
1910     break;
1911     }
1912     }
1913     }
1914     wide = x2 - x1;
1915    
1916     // Update copy of the_buffer
1917     if (high && wide) {
1918    
1919     // Lock surface, if required
1920     if (SDL_MUSTLOCK(drv->s))
1921     SDL_LockSurface(drv->s);
1922    
1923     // Blit to screen surface
1924     for (j=y1; j<=y2; j++) {
1925     i = j * bytes_per_row + x1 * bytes_per_pixel;
1926     memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1927     Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1928     }
1929    
1930     // Unlock surface, if required
1931     if (SDL_MUSTLOCK(drv->s))
1932     SDL_UnlockSurface(drv->s);
1933    
1934     // Refresh display
1935     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1936     }
1937     }
1938     }
1939     }
1940    
1941    
1942     // We suggest the compiler to inline the next two functions so that it
1943     // may specialise the code according to the current screen depth and
1944     // display type. A clever compiler would do that job by itself though...
1945    
1946     // NOTE: update_display_vosf is inlined too
1947    
1948     static inline void possibly_quit_dga_mode()
1949     {
1950     // Quit DGA mode if requested (something terrible has happened and we
1951     // want to give control back to the user)
1952     if (quit_full_screen) {
1953     quit_full_screen = false;
1954     delete drv;
1955     drv = NULL;
1956     }
1957     }
1958    
1959     static inline void possibly_ungrab_mouse()
1960     {
1961     // Ungrab mouse if requested (something terrible has happened and we
1962     // want to give control back to the user)
1963     if (quit_full_screen) {
1964     quit_full_screen = false;
1965     if (drv)
1966     drv->ungrab_mouse();
1967     }
1968     }
1969    
1970     static inline void handle_palette_changes(void)
1971     {
1972     LOCK_PALETTE;
1973    
1974     if (sdl_palette_changed) {
1975     sdl_palette_changed = false;
1976     drv->update_palette();
1977     }
1978    
1979     UNLOCK_PALETTE;
1980     }
1981    
1982     static void video_refresh_dga(void)
1983     {
1984     // Quit DGA mode if requested
1985     possibly_quit_dga_mode();
1986     }
1987    
1988     #ifdef ENABLE_VOSF
1989     #if REAL_ADDRESSING || DIRECT_ADDRESSING
1990     static void video_refresh_dga_vosf(void)
1991     {
1992     // Quit DGA mode if requested
1993     possibly_quit_dga_mode();
1994    
1995     // Update display (VOSF variant)
1996     static int tick_counter = 0;
1997     if (++tick_counter >= frame_skip) {
1998     tick_counter = 0;
1999     if (mainBuffer.dirty) {
2000     LOCK_VOSF;
2001 gbeauche 1.19 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2002 gbeauche 1.1 UNLOCK_VOSF;
2003     }
2004     }
2005     }
2006     #endif
2007    
2008     static void video_refresh_window_vosf(void)
2009     {
2010     // Ungrab mouse if requested
2011     possibly_ungrab_mouse();
2012    
2013     // Update display (VOSF variant)
2014     static int tick_counter = 0;
2015     if (++tick_counter >= frame_skip) {
2016     tick_counter = 0;
2017     if (mainBuffer.dirty) {
2018     LOCK_VOSF;
2019     update_display_window_vosf(static_cast<driver_window *>(drv));
2020     UNLOCK_VOSF;
2021     }
2022     }
2023     }
2024     #endif // def ENABLE_VOSF
2025    
2026     static void video_refresh_window_static(void)
2027     {
2028     // Ungrab mouse if requested
2029     possibly_ungrab_mouse();
2030    
2031     // Update display (static variant)
2032     static int tick_counter = 0;
2033     if (++tick_counter >= frame_skip) {
2034     tick_counter = 0;
2035     update_display_static(static_cast<driver_window *>(drv));
2036     }
2037     }
2038    
2039    
2040     /*
2041     * Thread for screen refresh, input handling etc.
2042     */
2043    
2044     static void VideoRefreshInit(void)
2045     {
2046     // TODO: set up specialised 8bpp VideoRefresh handlers ?
2047     if (display_type == DISPLAY_SCREEN) {
2048     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2049     if (use_vosf)
2050     video_refresh = video_refresh_dga_vosf;
2051     else
2052     #endif
2053     video_refresh = video_refresh_dga;
2054     }
2055     else {
2056     #ifdef ENABLE_VOSF
2057     if (use_vosf)
2058     video_refresh = video_refresh_window_vosf;
2059     else
2060     #endif
2061     video_refresh = video_refresh_window_static;
2062     }
2063     }
2064    
2065 gbeauche 1.20 static inline void do_video_refresh(void)
2066     {
2067     // Handle SDL events
2068     handle_events();
2069    
2070     // Update display
2071     video_refresh();
2072    
2073     #ifdef SHEEPSHAVER
2074     // Set new cursor image if it was changed
2075     if (cursor_changed && sdl_cursor) {
2076     cursor_changed = false;
2077     SDL_FreeCursor(sdl_cursor);
2078     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2079     if (sdl_cursor)
2080     SDL_SetCursor(sdl_cursor);
2081     }
2082     #endif
2083    
2084     // Set new palette if it was changed
2085     handle_palette_changes();
2086     }
2087    
2088     // This function is called on non-threaded platforms from a timer interrupt
2089     void VideoRefresh(void)
2090     {
2091     // We need to check redraw_thread_active to inhibit refreshed during
2092     // mode changes on non-threaded platforms
2093     if (!redraw_thread_active)
2094     return;
2095    
2096     // Process pending events and update display
2097     do_video_refresh();
2098     }
2099    
2100 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
2101     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2102    
2103 gbeauche 1.20 #ifndef USE_CPU_EMUL_SERVICES
2104 gbeauche 1.1 static int redraw_func(void *arg)
2105     {
2106     uint64 start = GetTicks_usec();
2107     int64 ticks = 0;
2108 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2109 gbeauche 1.1
2110     while (!redraw_thread_cancel) {
2111    
2112     // Wait
2113 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
2114     int64 delay = next - GetTicks_usec();
2115     if (delay > 0)
2116     Delay_usec(delay);
2117     else if (delay < -VIDEO_REFRESH_DELAY)
2118     next = GetTicks_usec();
2119     ticks++;
2120 gbeauche 1.1
2121 gbeauche 1.13 #ifdef SHEEPSHAVER
2122     // Pause if requested (during video mode switches)
2123     if (thread_stop_req) {
2124     thread_stop_ack = true;
2125     continue;
2126     }
2127     #endif
2128    
2129 gbeauche 1.20 // Process pending events and update display
2130     do_video_refresh();
2131 gbeauche 1.1 }
2132    
2133     uint64 end = GetTicks_usec();
2134     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2135     return 0;
2136     }
2137 gbeauche 1.20 #endif