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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.15
Committed: 2005-01-30T21:42:14Z (19 years, 5 months ago) by gbeauche
Branch: MAIN
Changes since 1.14: +1 -1 lines
Log Message:
Happy New Year!

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4 gbeauche 1.15 * Basilisk II (C) 1997-2005 Christian Bauer
5 gbeauche 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24     * Ctrl-Tab = suspend DGA mode
25     * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30     * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
31     * - Mouse acceleration, there is no API in SDL yet for that
32     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
33     * - Fullscreen mode
34     * - Gamma tables support is likely to be broken here
35 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
36     * to PumpEvents() within the same thread as the one that called SetVideoMode().
37     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
38 gbeauche 1.6 * - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39     * - Backport hw cursor acceleration to Basilisk II?
40 gbeauche 1.1 */
41    
42     #include "sysdeps.h"
43    
44     #include <SDL.h>
45     #include <SDL_mutex.h>
46     #include <SDL_thread.h>
47     #include <errno.h>
48 gbeauche 1.4 #include <vector>
49 gbeauche 1.1
50     #include "cpu_emulation.h"
51     #include "main.h"
52     #include "adb.h"
53     #include "macos_util.h"
54     #include "prefs.h"
55     #include "user_strings.h"
56     #include "video.h"
57 gbeauche 1.4 #include "video_defs.h"
58 gbeauche 1.1 #include "video_blit.h"
59 gbeauche 1.13 #include "vm_alloc.h"
60 gbeauche 1.1
61     #define DEBUG 0
62     #include "debug.h"
63    
64    
65     // Supported video modes
66 gbeauche 1.4 using std::vector;
67     static vector<VIDEO_MODE> VideoModes;
68 gbeauche 1.1
69     // Display types
70 gbeauche 1.4 #ifdef SHEEPSHAVER
71 gbeauche 1.1 enum {
72 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
73     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
74 gbeauche 1.1 };
75 gbeauche 1.4 extern int display_type; // See enum above
76     #else
77     enum {
78     DISPLAY_WINDOW, // windowed display
79     DISPLAY_SCREEN // fullscreen display
80     };
81     static int display_type = DISPLAY_WINDOW; // See enum above
82     #endif
83 gbeauche 1.1
84     // Constants
85     const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
86    
87    
88     // Global variables
89     static int32 frame_skip; // Prefs items
90     static int16 mouse_wheel_mode;
91     static int16 mouse_wheel_lines;
92    
93     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
94     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
95     static uint32 the_buffer_size; // Size of allocated the_buffer
96    
97     static bool redraw_thread_active = false; // Flag: Redraw thread installed
98     static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
99     static SDL_Thread *redraw_thread = NULL; // Redraw thread
100 gbeauche 1.13 static volatile bool thread_stop_req = false;
101     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
102 gbeauche 1.1
103     #ifdef ENABLE_VOSF
104 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
105 gbeauche 1.1 #else
106     static const bool use_vosf = false; // VOSF not possible
107     #endif
108    
109     static bool ctrl_down = false; // Flag: Ctrl key pressed
110     static bool caps_on = false; // Flag: Caps Lock on
111     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
112     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
113     static bool emul_suspended = false; // Flag: Emulator suspended
114    
115     static bool classic_mode = false; // Flag: Classic Mac video mode
116    
117     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
118     static int keycode_table[256]; // X keycode -> Mac keycode translation table
119    
120     // SDL variables
121     static int screen_depth; // Depth of current screen
122 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
123     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
124 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
125     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
126 gbeauche 1.2 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
127 gbeauche 1.1
128     // Mutex to protect palette
129     static SDL_mutex *sdl_palette_lock = NULL;
130     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
131     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
132    
133     // Mutex to protect frame buffer
134     static SDL_mutex *frame_buffer_lock = NULL;
135     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
136     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
137    
138     // Video refresh function
139     static void VideoRefreshInit(void);
140     static void (*video_refresh)(void);
141    
142    
143     // Prototypes
144     static int redraw_func(void *arg);
145    
146     // From sys_unix.cpp
147     extern void SysMountFirstFloppy(void);
148    
149    
150     /*
151 gbeauche 1.13 * Framebuffer allocation routines
152     */
153    
154     static void *vm_acquire_framebuffer(uint32 size)
155     {
156     #ifdef SHEEPSHAVER
157     #ifdef DIRECT_ADDRESSING_HACK
158     const uint32 FRAME_BUFFER_BASE = 0x61000000;
159     uint8 *fb = Mac2HostAddr(FRAME_BUFFER_BASE);
160     if (vm_acquire_fixed(fb, size) < 0)
161     fb = VM_MAP_FAILED;
162     return fb;
163     #endif
164     #endif
165     return vm_acquire(size);
166     }
167    
168     static inline void vm_release_framebuffer(void *fb, uint32 size)
169     {
170     vm_release(fb, size);
171     }
172    
173    
174     /*
175 gbeauche 1.4 * SheepShaver glue
176     */
177    
178     #ifdef SHEEPSHAVER
179     // Color depth modes type
180     typedef int video_depth;
181    
182     // 1, 2, 4 and 8 bit depths use a color palette
183     static inline bool IsDirectMode(VIDEO_MODE const & mode)
184     {
185     return IsDirectMode(mode.viAppleMode);
186     }
187    
188     // Abstract base class representing one (possibly virtual) monitor
189     // ("monitor" = rectangular display with a contiguous frame buffer)
190     class monitor_desc {
191     public:
192     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
193     virtual ~monitor_desc() {}
194    
195     // Get current Mac frame buffer base address
196     uint32 get_mac_frame_base(void) const {return screen_base;}
197    
198     // Set Mac frame buffer base address (called from switch_to_mode())
199     void set_mac_frame_base(uint32 base) {screen_base = base;}
200    
201     // Get current video mode
202     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
203    
204     // Called by the video driver to switch the video mode on this display
205     // (must call set_mac_frame_base())
206     virtual void switch_to_current_mode(void) = 0;
207    
208     // Called by the video driver to set the color palette (in indexed modes)
209     // or the gamma table (in direct modes)
210     virtual void set_palette(uint8 *pal, int num) = 0;
211     };
212    
213     // Vector of pointers to available monitor descriptions, filled by VideoInit()
214     static vector<monitor_desc *> VideoMonitors;
215    
216     // Find Apple mode matching best specified dimensions
217     static int find_apple_resolution(int xsize, int ysize)
218     {
219     int apple_id;
220     if (xsize < 800)
221     apple_id = APPLE_640x480;
222     else if (xsize < 1024)
223     apple_id = APPLE_800x600;
224     else if (xsize < 1152)
225     apple_id = APPLE_1024x768;
226     else if (xsize < 1280) {
227     if (ysize < 900)
228     apple_id = APPLE_1152x768;
229     else
230     apple_id = APPLE_1152x900;
231     }
232     else if (xsize < 1600)
233     apple_id = APPLE_1280x1024;
234     else
235     apple_id = APPLE_1600x1200;
236     return apple_id;
237     }
238    
239     // Set parameters to specified Apple mode
240     static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
241     {
242     switch (apple_id) {
243     case APPLE_640x480:
244     xsize = 640;
245     ysize = 480;
246     break;
247     case APPLE_800x600:
248     xsize = 800;
249     ysize = 600;
250     break;
251     case APPLE_1024x768:
252     xsize = 1024;
253     ysize = 768;
254     break;
255     case APPLE_1152x768:
256     xsize = 1152;
257     ysize = 768;
258     break;
259     case APPLE_1152x900:
260     xsize = 1152;
261     ysize = 900;
262     break;
263     case APPLE_1280x1024:
264     xsize = 1280;
265     ysize = 1024;
266     break;
267     case APPLE_1600x1200:
268     xsize = 1600;
269     ysize = 1200;
270     break;
271     default:
272     abort();
273     }
274     }
275    
276     // Match Apple mode matching best specified dimensions
277     static int match_apple_resolution(int &xsize, int &ysize)
278     {
279     int apple_id = find_apple_resolution(xsize, ysize);
280     set_apple_resolution(apple_id, xsize, ysize);
281     return apple_id;
282     }
283    
284     // Display error alert
285     static void ErrorAlert(int error)
286     {
287     ErrorAlert(GetString(error));
288     }
289 gbeauche 1.7
290     // Display warning alert
291     static void WarningAlert(int warning)
292     {
293     WarningAlert(GetString(warning));
294     }
295 gbeauche 1.4 #endif
296    
297    
298     /*
299 gbeauche 1.1 * monitor_desc subclass for SDL display
300     */
301    
302     class SDL_monitor_desc : public monitor_desc {
303     public:
304 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
305 gbeauche 1.1 ~SDL_monitor_desc() {}
306    
307     virtual void switch_to_current_mode(void);
308     virtual void set_palette(uint8 *pal, int num);
309    
310     bool video_open(void);
311     void video_close(void);
312     };
313    
314    
315     /*
316     * Utility functions
317     */
318    
319 gbeauche 1.4 // Find palette size for given color depth
320     static int palette_size(int mode)
321     {
322     switch (mode) {
323     case VIDEO_DEPTH_1BIT: return 2;
324     case VIDEO_DEPTH_2BIT: return 4;
325     case VIDEO_DEPTH_4BIT: return 16;
326     case VIDEO_DEPTH_8BIT: return 256;
327     case VIDEO_DEPTH_16BIT: return 32;
328     case VIDEO_DEPTH_32BIT: return 256;
329     default: return 0;
330     }
331     }
332    
333     // Return bytes per pixel for requested depth
334     static inline int bytes_per_pixel(int depth)
335     {
336     int bpp;
337     switch (depth) {
338     case 8:
339     bpp = 1;
340     break;
341     case 15: case 16:
342     bpp = 2;
343     break;
344     case 24: case 32:
345     bpp = 4;
346     break;
347     default:
348     abort();
349     }
350     return bpp;
351     }
352    
353 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
354 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
355 gbeauche 1.1 {
356     int depth = -1;
357     switch (video_depth) {
358 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
359 gbeauche 1.1 depth = 1;
360     break;
361 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
362 gbeauche 1.1 depth = 2;
363     break;
364 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
365 gbeauche 1.1 depth = 4;
366     break;
367 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
368 gbeauche 1.1 depth = 8;
369     break;
370 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
371 gbeauche 1.1 depth = 16;
372     break;
373 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
374 gbeauche 1.1 depth = 32;
375     break;
376     default:
377     abort();
378     }
379     return depth;
380     }
381    
382 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
383     static int sdl_depth_of_video_depth(int video_depth)
384     {
385     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
386     }
387    
388 gbeauche 1.5 // Check wether specified mode is available
389     static bool has_mode(int type, int width, int height)
390     {
391     // FIXME: no fullscreen support yet
392     if (type == DISPLAY_SCREEN)
393     return false;
394    
395     #ifdef SHEEPSHAVER
396     // Filter out Classic resolutiosn
397     if (width == 512 && height == 384)
398     return false;
399    
400     // Read window modes prefs
401     static uint32 window_modes = 0;
402     static uint32 screen_modes = 0;
403     if (window_modes == 0 || screen_modes == 0) {
404     window_modes = PrefsFindInt32("windowmodes");
405     screen_modes = PrefsFindInt32("screenmodes");
406     if (window_modes == 0 || screen_modes == 0)
407     window_modes |= 3; // Allow at least 640x480 and 800x600 window modes
408     }
409    
410     if (type == DISPLAY_WINDOW) {
411     int apple_mask, apple_id = find_apple_resolution(width, height);
412     switch (apple_id) {
413     case APPLE_640x480: apple_mask = 0x01; break;
414     case APPLE_800x600: apple_mask = 0x02; break;
415     case APPLE_1024x768: apple_mask = 0x04; break;
416     case APPLE_1152x768: apple_mask = 0x40; break;
417     case APPLE_1152x900: apple_mask = 0x08; break;
418     case APPLE_1280x1024: apple_mask = 0x10; break;
419     case APPLE_1600x1200: apple_mask = 0x20; break;
420     default: apple_mask = 0x00; break;
421     }
422     return (window_modes & apple_mask);
423     }
424     #else
425     return true;
426     #endif
427     return false;
428     }
429    
430 gbeauche 1.1 // Add mode to list of supported modes
431 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
432 gbeauche 1.1 {
433 gbeauche 1.5 // Filter out unsupported modes
434     if (!has_mode(type, width, height))
435     return;
436    
437     // Fill in VideoMode entry
438 gbeauche 1.4 VIDEO_MODE mode;
439     #ifdef SHEEPSHAVER
440     // Recalculate dimensions to fit Apple modes
441     resolution_id = match_apple_resolution(width, height);
442     mode.viType = type;
443     #endif
444     VIDEO_MODE_X = width;
445     VIDEO_MODE_Y = height;
446     VIDEO_MODE_RESOLUTION = resolution_id;
447     VIDEO_MODE_ROW_BYTES = bytes_per_row;
448 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
449 gbeauche 1.1 VideoModes.push_back(mode);
450     }
451    
452     // Add standard list of windowed modes for given color depth
453 gbeauche 1.4 static void add_window_modes(int depth)
454 gbeauche 1.1 {
455 gbeauche 1.4 video_depth vdepth = (video_depth)depth;
456     add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
457     add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
458     add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
459     add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
460     add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
461     add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
462     add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
463 gbeauche 1.1 }
464    
465     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
466 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
467 gbeauche 1.1 {
468     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
469     int layout = FLAYOUT_DIRECT;
470 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
471 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
472 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
473 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
474     if (native_byte_order)
475     MacFrameLayout = layout;
476     else
477     MacFrameLayout = FLAYOUT_DIRECT;
478     monitor.set_mac_frame_base(MacFrameBaseMac);
479    
480     // Set variables used by UAE memory banking
481 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
482 gbeauche 1.1 MacFrameBaseHost = the_buffer;
483 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
484 gbeauche 1.1 InitFrameBufferMapping();
485     #else
486     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
487     #endif
488     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
489     }
490    
491     // Set window name and class
492     static void set_window_name(int name)
493     {
494     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
495     if (vi && vi->wm_available) {
496     const char *str = GetString(name);
497     SDL_WM_SetCaption(str, str);
498     }
499     }
500    
501     // Set mouse grab mode
502     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
503     {
504     const SDL_VideoInfo *vi =SDL_GetVideoInfo();
505     return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
506     }
507    
508    
509     /*
510     * Display "driver" classes
511     */
512    
513     class driver_base {
514     public:
515     driver_base(SDL_monitor_desc &m);
516     virtual ~driver_base();
517    
518     virtual void update_palette(void);
519     virtual void suspend(void) {}
520     virtual void resume(void) {}
521     virtual void toggle_mouse_grab(void) {}
522     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
523    
524     void disable_mouse_accel(void);
525     void restore_mouse_accel(void);
526    
527     virtual void grab_mouse(void) {}
528     virtual void ungrab_mouse(void) {}
529    
530     public:
531     SDL_monitor_desc &monitor; // Associated video monitor
532 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
533 gbeauche 1.1
534     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
535     SDL_Surface *s; // The surface we draw into
536     };
537    
538     class driver_window;
539     static void update_display_window_vosf(driver_window *drv);
540     static void update_display_dynamic(int ticker, driver_window *drv);
541     static void update_display_static(driver_window *drv);
542    
543     class driver_window : public driver_base {
544     friend void update_display_window_vosf(driver_window *drv);
545     friend void update_display_dynamic(int ticker, driver_window *drv);
546     friend void update_display_static(driver_window *drv);
547    
548     public:
549     driver_window(SDL_monitor_desc &monitor);
550     ~driver_window();
551    
552     void toggle_mouse_grab(void);
553     void mouse_moved(int x, int y);
554    
555     void grab_mouse(void);
556     void ungrab_mouse(void);
557    
558     private:
559     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
560     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
561     };
562    
563     static driver_base *drv = NULL; // Pointer to currently used driver object
564    
565     #ifdef ENABLE_VOSF
566     # include "video_vosf.h"
567     #endif
568    
569     driver_base::driver_base(SDL_monitor_desc &m)
570     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
571     {
572     the_buffer = NULL;
573     the_buffer_copy = NULL;
574     }
575    
576     driver_base::~driver_base()
577     {
578     ungrab_mouse();
579     restore_mouse_accel();
580    
581     if (s)
582     SDL_FreeSurface(s);
583    
584 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
585     if (the_buffer != VM_MAP_FAILED) {
586     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
587     vm_release_framebuffer(the_buffer, the_buffer_size);
588     the_buffer = NULL;
589     }
590    
591 gbeauche 1.1 // Free frame buffer(s)
592     if (!use_vosf) {
593     if (the_buffer_copy) {
594     free(the_buffer_copy);
595     the_buffer_copy = NULL;
596     }
597     }
598     #ifdef ENABLE_VOSF
599     else {
600     if (the_host_buffer) {
601     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
602     free(the_host_buffer);
603     the_host_buffer = NULL;
604     }
605     if (the_buffer_copy) {
606     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
607     free(the_buffer_copy);
608     the_buffer_copy = NULL;
609     }
610 gbeauche 1.13
611     // Deinitialize VOSF
612     video_vosf_exit();
613 gbeauche 1.1 }
614     #endif
615     }
616    
617     // Palette has changed
618     void driver_base::update_palette(void)
619     {
620 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
621 gbeauche 1.1
622 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
623 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
624     }
625    
626     // Disable mouse acceleration
627     void driver_base::disable_mouse_accel(void)
628     {
629     }
630    
631     // Restore mouse acceleration to original value
632     void driver_base::restore_mouse_accel(void)
633     {
634     }
635    
636    
637     /*
638     * Windowed display driver
639     */
640    
641     // Open display
642     driver_window::driver_window(SDL_monitor_desc &m)
643     : driver_base(m), mouse_grabbed(false)
644     {
645 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
646 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
647     int aligned_height = (height + 15) & ~15;
648    
649     // Set absolute mouse mode
650     ADBSetRelMouseMode(mouse_grabbed);
651    
652     // Create surface
653 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
654 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
655     return;
656    
657     #ifdef ENABLE_VOSF
658     use_vosf = true;
659     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
660     the_host_buffer = (uint8 *)s->pixels;
661     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
662 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
663 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
664     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
665 gbeauche 1.7
666     // Check whether we can initialize the VOSF subsystem and it's profitable
667     if (!video_vosf_init(m)) {
668     WarningAlert(STR_VOSF_INIT_ERR);
669     use_vosf = false;
670     }
671     else if (!video_vosf_profitable()) {
672     video_vosf_exit();
673 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
674 gbeauche 1.7 use_vosf = false;
675     }
676     if (!use_vosf) {
677     free(the_buffer_copy);
678     vm_release(the_buffer, the_buffer_size);
679     the_host_buffer = NULL;
680     }
681 gbeauche 1.1 #endif
682 gbeauche 1.7 if (!use_vosf) {
683     // Allocate memory for frame buffer
684     the_buffer_size = (aligned_height + 2) * s->pitch;
685     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
686 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
687 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
688     }
689    
690 gbeauche 1.6 #ifdef SHEEPSHAVER
691     // Create cursor
692     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
693     SDL_SetCursor(sdl_cursor);
694     cursor_changed = false;
695     }
696     #else
697     // Hide cursor
698     SDL_ShowCursor(0);
699     #endif
700    
701 gbeauche 1.1 // Set window name/class
702     set_window_name(STR_WINDOW_TITLE);
703    
704     // Init blitting routines
705     SDL_PixelFormat *f = s->format;
706     VisualFormat visualFormat;
707     visualFormat.depth = depth;
708     visualFormat.Rmask = f->Rmask;
709     visualFormat.Gmask = f->Gmask;
710     visualFormat.Bmask = f->Bmask;
711 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
712 gbeauche 1.1
713     // Load gray ramp to 8->16/32 expand map
714     if (!IsDirectMode(mode))
715     for (int i=0; i<256; i++)
716     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
717    
718     // Set frame buffer base
719 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
720 gbeauche 1.1
721     // Everything went well
722     init_ok = true;
723     }
724    
725     // Close display
726     driver_window::~driver_window()
727     {
728     #ifdef ENABLE_VOSF
729     if (use_vosf)
730     the_host_buffer = NULL; // don't free() in driver_base dtor
731     #endif
732     if (s)
733     SDL_FreeSurface(s);
734     }
735    
736     // Toggle mouse grab
737     void driver_window::toggle_mouse_grab(void)
738     {
739     if (mouse_grabbed)
740     ungrab_mouse();
741     else
742     grab_mouse();
743     }
744    
745     // Grab mouse, switch to relative mouse mode
746     void driver_window::grab_mouse(void)
747     {
748     if (!mouse_grabbed) {
749     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
750     if (new_mode == SDL_GRAB_ON) {
751     set_window_name(STR_WINDOW_TITLE_GRABBED);
752     disable_mouse_accel();
753     mouse_grabbed = true;
754     }
755     }
756     }
757    
758     // Ungrab mouse, switch to absolute mouse mode
759     void driver_window::ungrab_mouse(void)
760     {
761     if (mouse_grabbed) {
762     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
763     if (new_mode == SDL_GRAB_OFF) {
764     set_window_name(STR_WINDOW_TITLE);
765     restore_mouse_accel();
766     mouse_grabbed = false;
767     }
768     }
769     }
770    
771     // Mouse moved
772     void driver_window::mouse_moved(int x, int y)
773     {
774     mouse_last_x = x; mouse_last_y = y;
775     ADBMouseMoved(x, y);
776     }
777    
778     /*
779     * Initialization
780     */
781    
782     // Init keycode translation table
783     static void keycode_init(void)
784     {
785     bool use_kc = PrefsFindBool("keycodes");
786     if (use_kc) {
787    
788     // Get keycode file path from preferences
789     const char *kc_path = PrefsFindString("keycodefile");
790    
791     // Open keycode table
792     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
793     if (f == NULL) {
794     char str[256];
795     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
796     WarningAlert(str);
797     return;
798     }
799    
800     // Default translation table
801     for (int i=0; i<256; i++)
802     keycode_table[i] = -1;
803    
804     // Search for server vendor string, then read keycodes
805     char video_driver[256];
806     SDL_VideoDriverName(video_driver, sizeof(video_driver));
807     bool video_driver_found = false;
808     char line[256];
809 gbeauche 1.14 int n_keys = 0;
810 gbeauche 1.1 while (fgets(line, sizeof(line) - 1, f)) {
811     // Read line
812     int len = strlen(line);
813     if (len == 0)
814     continue;
815     line[len-1] = 0;
816    
817     // Comments begin with "#" or ";"
818     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
819     continue;
820    
821     if (video_driver_found) {
822 gbeauche 1.14 // Skip aliases as long as we have read keycodes yet
823     // Otherwise, it's another mapping and we have to stop
824 gbeauche 1.9 static const char sdl_str[] = "sdl";
825 gbeauche 1.14 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
826 gbeauche 1.1 continue;
827    
828     // Read keycode
829     int x_code, mac_code;
830     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
831 gbeauche 1.14 keycode_table[x_code & 0xff] = mac_code, n_keys++;
832 gbeauche 1.1 else
833     break;
834     } else {
835     // Search for SDL video driver string
836 gbeauche 1.9 static const char sdl_str[] = "sdl";
837     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
838     char *p = line + sizeof(sdl_str);
839 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
840     video_driver_found = true;
841     }
842     }
843     }
844    
845     // Keycode file completely read
846     fclose(f);
847     use_keycodes = video_driver_found;
848    
849     // Vendor not found? Then display warning
850     if (!video_driver_found) {
851     char str[256];
852     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
853     WarningAlert(str);
854     return;
855     }
856 gbeauche 1.14
857     D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
858 gbeauche 1.1 }
859     }
860    
861     // Open display for current mode
862     bool SDL_monitor_desc::video_open(void)
863     {
864     D(bug("video_open()\n"));
865 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
866 gbeauche 1.5 #if DEBUG
867     D(bug("Current video mode:\n"));
868     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
869     #endif
870 gbeauche 1.1
871     // Create display driver object of requested type
872     switch (display_type) {
873     case DISPLAY_WINDOW:
874     drv = new(std::nothrow) driver_window(*this);
875     break;
876     }
877     if (drv == NULL)
878     return false;
879     if (!drv->init_ok) {
880     delete drv;
881     drv = NULL;
882     return false;
883     }
884    
885     // Initialize VideoRefresh function
886     VideoRefreshInit();
887    
888     // Lock down frame buffer
889     LOCK_FRAME_BUFFER;
890    
891     // Start redraw/input thread
892     redraw_thread_cancel = false;
893 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
894 gbeauche 1.1 if (!redraw_thread_active) {
895     printf("FATAL: cannot create redraw thread\n");
896     return false;
897     }
898     return true;
899     }
900    
901 gbeauche 1.4 #ifdef SHEEPSHAVER
902     bool VideoInit(void)
903     {
904     const bool classic = false;
905     #else
906 gbeauche 1.1 bool VideoInit(bool classic)
907     {
908 gbeauche 1.4 #endif
909 gbeauche 1.1 classic_mode = classic;
910    
911     #ifdef ENABLE_VOSF
912     // Zero the mainBuffer structure
913     mainBuffer.dirtyPages = NULL;
914     mainBuffer.pageInfo = NULL;
915     #endif
916    
917     // Create Mutexes
918     if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
919     return false;
920     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
921     return false;
922    
923     // Init keycode translation
924     keycode_init();
925    
926     // Read prefs
927     frame_skip = PrefsFindInt32("frameskip");
928     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
929     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
930    
931     // Get screen mode from preferences
932 gbeauche 1.5 const char *mode_str = NULL;
933     #ifndef SHEEPSHAVER
934 gbeauche 1.1 if (classic_mode)
935     mode_str = "win/512/342";
936     else
937     mode_str = PrefsFindString("screen");
938 gbeauche 1.5 #endif
939 gbeauche 1.1
940     // Determine display type and default dimensions
941 gbeauche 1.4 int default_width, default_height;
942     if (classic) {
943     default_width = 512;
944     default_height = 384;
945     }
946     else {
947     default_width = 640;
948     default_height = 480;
949     }
950 gbeauche 1.1 display_type = DISPLAY_WINDOW;
951     if (mode_str) {
952     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
953     display_type = DISPLAY_WINDOW;
954     }
955     int max_width = 640, max_height = 480;
956 gbeauche 1.5 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
957     if (modes && modes != (SDL_Rect **)-1) {
958     max_width = modes[0]->w;
959     max_height = modes[0]->h;
960     if (default_width > max_width)
961     default_width = max_width;
962     if (default_height > max_height)
963     default_height = max_height;
964 gbeauche 1.1 }
965     if (default_width <= 0)
966     default_width = max_width;
967     if (default_height <= 0)
968     default_height = max_height;
969    
970     // Mac screen depth follows X depth
971     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
972 gbeauche 1.4 int default_depth;
973 gbeauche 1.1 switch (screen_depth) {
974     case 8:
975 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
976 gbeauche 1.1 break;
977     case 15: case 16:
978 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
979 gbeauche 1.1 break;
980     case 24: case 32:
981 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
982 gbeauche 1.1 break;
983     default:
984 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
985 gbeauche 1.1 break;
986     }
987    
988     // Construct list of supported modes
989     if (display_type == DISPLAY_WINDOW) {
990     if (classic)
991 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
992 gbeauche 1.1 else {
993 gbeauche 1.4 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
994 gbeauche 1.12 int bpp = sdl_depth_of_video_depth(d);
995 gbeauche 1.1 if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
996     add_window_modes(video_depth(d));
997     }
998     }
999     } else
1000 gbeauche 1.4 add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
1001 gbeauche 1.1 if (VideoModes.empty()) {
1002     ErrorAlert(STR_NO_XVISUAL_ERR);
1003     return false;
1004     }
1005    
1006     // Find requested default mode with specified dimensions
1007     uint32 default_id;
1008 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1009 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1010 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1011     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1012     default_id = VIDEO_MODE_RESOLUTION;
1013     #ifdef SHEEPSHAVER
1014     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1015     cur_mode = distance(begin, i);
1016     #endif
1017 gbeauche 1.1 break;
1018     }
1019     }
1020     if (i == end) { // not found, use first available mode
1021 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1022     default_depth = VIDEO_MODE_DEPTH;
1023     default_id = VIDEO_MODE_RESOLUTION;
1024     #ifdef SHEEPSHAVER
1025     cur_mode = 0;
1026     #endif
1027 gbeauche 1.1 }
1028    
1029 gbeauche 1.4 #ifdef SHEEPSHAVER
1030 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1031 gbeauche 1.4 VModes[i] = VideoModes[i];
1032 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1033     p->viType = DIS_INVALID; // End marker
1034     p->viRowBytes = 0;
1035     p->viXsize = p->viYsize = 0;
1036     p->viAppleMode = 0;
1037     p->viAppleID = 0;
1038 gbeauche 1.4 #endif
1039    
1040 gbeauche 1.1 #if DEBUG
1041     D(bug("Available video modes:\n"));
1042     for (i = VideoModes.begin(); i != end; ++i) {
1043 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1044     int bits = 1 << VIDEO_MODE_DEPTH;
1045 gbeauche 1.1 if (bits == 16)
1046     bits = 15;
1047     else if (bits == 32)
1048     bits = 24;
1049 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1050 gbeauche 1.1 }
1051     #endif
1052    
1053     // Create SDL_monitor_desc for this (the only) display
1054 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1055 gbeauche 1.1 VideoMonitors.push_back(monitor);
1056    
1057     // Open display
1058     return monitor->video_open();
1059     }
1060    
1061    
1062     /*
1063     * Deinitialization
1064     */
1065    
1066     // Close display
1067     void SDL_monitor_desc::video_close(void)
1068     {
1069     D(bug("video_close()\n"));
1070    
1071     // Stop redraw thread
1072     if (redraw_thread_active) {
1073     redraw_thread_cancel = true;
1074 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1075 gbeauche 1.1 }
1076     redraw_thread_active = false;
1077    
1078     // Unlock frame buffer
1079     UNLOCK_FRAME_BUFFER;
1080     D(bug(" frame buffer unlocked\n"));
1081    
1082     // Close display
1083     delete drv;
1084     drv = NULL;
1085     }
1086    
1087     void VideoExit(void)
1088     {
1089     // Close displays
1090     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1091     for (i = VideoMonitors.begin(); i != end; ++i)
1092     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1093    
1094     // Destroy locks
1095     if (frame_buffer_lock)
1096     SDL_DestroyMutex(frame_buffer_lock);
1097     if (sdl_palette_lock)
1098     SDL_DestroyMutex(sdl_palette_lock);
1099     }
1100    
1101    
1102     /*
1103     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1104     */
1105    
1106     void VideoQuitFullScreen(void)
1107     {
1108     D(bug("VideoQuitFullScreen()\n"));
1109     quit_full_screen = true;
1110     }
1111    
1112    
1113     /*
1114     * Mac VBL interrupt
1115     */
1116    
1117 gbeauche 1.4 /*
1118     * Execute video VBL routine
1119     */
1120    
1121     #ifdef SHEEPSHAVER
1122     void VideoVBL(void)
1123     {
1124     // Emergency quit requested? Then quit
1125     if (emerg_quit)
1126     QuitEmulator();
1127    
1128     // Temporarily give up frame buffer lock (this is the point where
1129     // we are suspended when the user presses Ctrl-Tab)
1130     UNLOCK_FRAME_BUFFER;
1131     LOCK_FRAME_BUFFER;
1132    
1133     // Execute video VBL
1134     if (private_data != NULL && private_data->interruptsEnabled)
1135     VSLDoInterruptService(private_data->vslServiceID);
1136     }
1137     #else
1138 gbeauche 1.1 void VideoInterrupt(void)
1139     {
1140 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1141     SDL_PumpEvents();
1142    
1143 gbeauche 1.1 // Emergency quit requested? Then quit
1144     if (emerg_quit)
1145     QuitEmulator();
1146    
1147     // Temporarily give up frame buffer lock (this is the point where
1148     // we are suspended when the user presses Ctrl-Tab)
1149     UNLOCK_FRAME_BUFFER;
1150     LOCK_FRAME_BUFFER;
1151     }
1152 gbeauche 1.4 #endif
1153 gbeauche 1.1
1154    
1155     /*
1156     * Set palette
1157     */
1158    
1159 gbeauche 1.4 #ifdef SHEEPSHAVER
1160     void video_set_palette(void)
1161     {
1162     monitor_desc * monitor = VideoMonitors[0];
1163     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1164     uint8 pal[256 * 3];
1165     for (int c = 0; c < n_colors; c++) {
1166     pal[c*3 + 0] = mac_pal[c].red;
1167     pal[c*3 + 1] = mac_pal[c].green;
1168     pal[c*3 + 2] = mac_pal[c].blue;
1169     }
1170     monitor->set_palette(pal, n_colors);
1171     }
1172     #endif
1173    
1174 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1175     {
1176 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1177 gbeauche 1.1
1178     // FIXME: how can we handle the gamma ramp?
1179 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1180 gbeauche 1.1 return;
1181    
1182     LOCK_PALETTE;
1183    
1184     // Convert colors to XColor array
1185     int num_out = 256;
1186     bool stretch = false;
1187     SDL_Color *p = sdl_palette;
1188     for (int i=0; i<num_out; i++) {
1189     int c = (stretch ? (i * num_in) / num_out : i);
1190     p->r = pal[c*3 + 0] * 0x0101;
1191     p->g = pal[c*3 + 1] * 0x0101;
1192     p->b = pal[c*3 + 2] * 0x0101;
1193     p++;
1194     }
1195    
1196     // Recalculate pixel color expansion map
1197     if (!IsDirectMode(mode)) {
1198     for (int i=0; i<256; i++) {
1199     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1200     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1201     }
1202    
1203     #ifdef ENABLE_VOSF
1204 gbeauche 1.7 if (use_vosf) {
1205     // We have to redraw everything because the interpretation of pixel values changed
1206     LOCK_VOSF;
1207     PFLAG_SET_ALL;
1208     UNLOCK_VOSF;
1209     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1210     }
1211 gbeauche 1.1 #endif
1212     }
1213    
1214     // Tell redraw thread to change palette
1215     sdl_palette_changed = true;
1216    
1217     UNLOCK_PALETTE;
1218     }
1219    
1220    
1221     /*
1222     * Switch video mode
1223     */
1224    
1225 gbeauche 1.4 #ifdef SHEEPSHAVER
1226     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1227     {
1228     /* return if no mode change */
1229     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1230     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1231    
1232     /* first find video mode in table */
1233     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1234     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1235     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1236     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1237     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1238     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1239    
1240 gbeauche 1.13 // Disable interrupts and pause redraw thread
1241 gbeauche 1.4 DisableInterrupt();
1242 gbeauche 1.13 thread_stop_ack = false;
1243     thread_stop_req = true;
1244     while (!thread_stop_ack) ;
1245 gbeauche 1.4
1246     cur_mode = i;
1247     monitor_desc *monitor = VideoMonitors[0];
1248     monitor->switch_to_current_mode();
1249    
1250     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1251     csSave->saveBaseAddr=screen_base;
1252     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1253     csSave->saveMode=VModes[cur_mode].viAppleMode;
1254    
1255 gbeauche 1.13 // Enable interrupts and resume redraw thread
1256     thread_stop_req = false;
1257 gbeauche 1.4 EnableInterrupt();
1258     return noErr;
1259     }
1260     }
1261     return paramErr;
1262     }
1263     #endif
1264    
1265 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1266     {
1267     // Close and reopen display
1268     video_close();
1269     video_open();
1270    
1271     if (drv == NULL) {
1272     ErrorAlert(STR_OPEN_WINDOW_ERR);
1273     QuitEmulator();
1274     }
1275     }
1276    
1277    
1278     /*
1279 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1280     */
1281    
1282     #ifdef SHEEPSHAVER
1283     bool video_can_change_cursor(void)
1284     {
1285 gbeauche 1.6 return (display_type == DISPLAY_WINDOW);
1286 gbeauche 1.4 }
1287     #endif
1288    
1289    
1290     /*
1291     * Set cursor image for window
1292     */
1293    
1294     #ifdef SHEEPSHAVER
1295     void video_set_cursor(void)
1296     {
1297 gbeauche 1.6 cursor_changed = true;
1298 gbeauche 1.4 }
1299     #endif
1300    
1301    
1302     /*
1303 gbeauche 1.9 * Keyboard-related utilify functions
1304 gbeauche 1.1 */
1305    
1306 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1307     {
1308     switch (e.keysym.sym) {
1309     case SDLK_NUMLOCK:
1310     case SDLK_CAPSLOCK:
1311     case SDLK_SCROLLOCK:
1312     case SDLK_RSHIFT:
1313     case SDLK_LSHIFT:
1314     case SDLK_RCTRL:
1315     case SDLK_LCTRL:
1316     case SDLK_RALT:
1317     case SDLK_LALT:
1318     case SDLK_RMETA:
1319     case SDLK_LMETA:
1320     case SDLK_LSUPER:
1321     case SDLK_RSUPER:
1322     case SDLK_MODE:
1323     case SDLK_COMPOSE:
1324     return true;
1325     }
1326     return false;
1327     }
1328    
1329 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1330     {
1331     return ctrl_down || (ks.mod & KMOD_CTRL);
1332     }
1333    
1334 gbeauche 1.9
1335     /*
1336     * Translate key event to Mac keycode, returns -1 if no keycode was found
1337     * and -2 if the key was recognized as a hotkey
1338     */
1339    
1340 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1341     {
1342     switch (ks.sym) {
1343     case SDLK_a: return 0x00;
1344     case SDLK_b: return 0x0b;
1345     case SDLK_c: return 0x08;
1346     case SDLK_d: return 0x02;
1347     case SDLK_e: return 0x0e;
1348     case SDLK_f: return 0x03;
1349     case SDLK_g: return 0x05;
1350     case SDLK_h: return 0x04;
1351     case SDLK_i: return 0x22;
1352     case SDLK_j: return 0x26;
1353     case SDLK_k: return 0x28;
1354     case SDLK_l: return 0x25;
1355     case SDLK_m: return 0x2e;
1356     case SDLK_n: return 0x2d;
1357     case SDLK_o: return 0x1f;
1358     case SDLK_p: return 0x23;
1359     case SDLK_q: return 0x0c;
1360     case SDLK_r: return 0x0f;
1361     case SDLK_s: return 0x01;
1362     case SDLK_t: return 0x11;
1363     case SDLK_u: return 0x20;
1364     case SDLK_v: return 0x09;
1365     case SDLK_w: return 0x0d;
1366     case SDLK_x: return 0x07;
1367     case SDLK_y: return 0x10;
1368     case SDLK_z: return 0x06;
1369    
1370     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1371     case SDLK_2: case SDLK_AT: return 0x13;
1372     // case SDLK_3: case SDLK_numbersign: return 0x14;
1373     case SDLK_4: case SDLK_DOLLAR: return 0x15;
1374     // case SDLK_5: case SDLK_percent: return 0x17;
1375     case SDLK_6: return 0x16;
1376     case SDLK_7: return 0x1a;
1377     case SDLK_8: return 0x1c;
1378     case SDLK_9: return 0x19;
1379     case SDLK_0: return 0x1d;
1380    
1381     // case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1382     case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1383     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1384     // case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1385     // case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1386     // case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1387     case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1388     // case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1389     case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1390     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1391     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1392    
1393     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1394     case SDLK_RETURN: return 0x24;
1395     case SDLK_SPACE: return 0x31;
1396     case SDLK_BACKSPACE: return 0x33;
1397    
1398     case SDLK_DELETE: return 0x75;
1399     case SDLK_INSERT: return 0x72;
1400     case SDLK_HOME: case SDLK_HELP: return 0x73;
1401     case SDLK_END: return 0x77;
1402     case SDLK_PAGEUP: return 0x74;
1403     case SDLK_PAGEDOWN: return 0x79;
1404    
1405     case SDLK_LCTRL: return 0x36;
1406     case SDLK_RCTRL: return 0x36;
1407     case SDLK_LSHIFT: return 0x38;
1408     case SDLK_RSHIFT: return 0x38;
1409 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1410     case SDLK_LALT: return 0x3a;
1411     case SDLK_RALT: return 0x3a;
1412     case SDLK_LMETA: return 0x37;
1413     case SDLK_RMETA: return 0x37;
1414     #else
1415 gbeauche 1.1 case SDLK_LALT: return 0x37;
1416     case SDLK_RALT: return 0x37;
1417     case SDLK_LMETA: return 0x3a;
1418     case SDLK_RMETA: return 0x3a;
1419 gbeauche 1.9 #endif
1420 gbeauche 1.1 case SDLK_MENU: return 0x32;
1421     case SDLK_CAPSLOCK: return 0x39;
1422     case SDLK_NUMLOCK: return 0x47;
1423    
1424     case SDLK_UP: return 0x3e;
1425     case SDLK_DOWN: return 0x3d;
1426     case SDLK_LEFT: return 0x3b;
1427     case SDLK_RIGHT: return 0x3c;
1428    
1429     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1430    
1431     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1432     case SDLK_F2: return 0x78;
1433     case SDLK_F3: return 0x63;
1434     case SDLK_F4: return 0x76;
1435     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1436     case SDLK_F6: return 0x61;
1437     case SDLK_F7: return 0x62;
1438     case SDLK_F8: return 0x64;
1439     case SDLK_F9: return 0x65;
1440     case SDLK_F10: return 0x6d;
1441     case SDLK_F11: return 0x67;
1442     case SDLK_F12: return 0x6f;
1443    
1444     case SDLK_PRINT: return 0x69;
1445     case SDLK_SCROLLOCK: return 0x6b;
1446     case SDLK_PAUSE: return 0x71;
1447    
1448     case SDLK_KP0: return 0x52;
1449     case SDLK_KP1: return 0x53;
1450     case SDLK_KP2: return 0x54;
1451     case SDLK_KP3: return 0x55;
1452     case SDLK_KP4: return 0x56;
1453     case SDLK_KP5: return 0x57;
1454     case SDLK_KP6: return 0x58;
1455     case SDLK_KP7: return 0x59;
1456     case SDLK_KP8: return 0x5b;
1457     case SDLK_KP9: return 0x5c;
1458     case SDLK_KP_PERIOD: return 0x41;
1459     case SDLK_KP_PLUS: return 0x45;
1460     case SDLK_KP_MINUS: return 0x4e;
1461     case SDLK_KP_MULTIPLY: return 0x43;
1462     case SDLK_KP_DIVIDE: return 0x4b;
1463     case SDLK_KP_ENTER: return 0x4c;
1464     case SDLK_KP_EQUALS: return 0x51;
1465     }
1466     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1467     return -1;
1468     }
1469    
1470     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1471     {
1472     return kc_decode(ev.keysym, key_down);
1473     }
1474    
1475    
1476     /*
1477     * SDL event handling
1478     */
1479    
1480     static void handle_events(void)
1481     {
1482 gbeauche 1.2 SDL_Event events[10];
1483     const int n_max_events = sizeof(events) / sizeof(events[0]);
1484     int n_events;
1485    
1486     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1487     for (int i = 0; i < n_events; i++) {
1488     SDL_Event const & event = events[i];
1489     switch (event.type) {
1490 gbeauche 1.1
1491     // Mouse button
1492     case SDL_MOUSEBUTTONDOWN: {
1493     unsigned int button = event.button.button;
1494     if (button < 4)
1495     ADBMouseDown(button - 1);
1496     else if (button < 6) { // Wheel mouse
1497     if (mouse_wheel_mode == 0) {
1498     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1499     ADBKeyDown(key);
1500     ADBKeyUp(key);
1501     } else {
1502     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1503     for(int i=0; i<mouse_wheel_lines; i++) {
1504     ADBKeyDown(key);
1505     ADBKeyUp(key);
1506     }
1507     }
1508     }
1509     break;
1510     }
1511     case SDL_MOUSEBUTTONUP: {
1512     unsigned int button = event.button.button;
1513     if (button < 4)
1514     ADBMouseUp(button - 1);
1515     break;
1516     }
1517    
1518     // Mouse moved
1519     case SDL_MOUSEMOTION:
1520     drv->mouse_moved(event.motion.x, event.motion.y);
1521     break;
1522    
1523     // Keyboard
1524     case SDL_KEYDOWN: {
1525     int code = -1;
1526 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1527 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1528     code = keycode_table[event.key.keysym.scancode & 0xff];
1529     } else
1530     code = event2keycode(event.key, true);
1531     if (code >= 0) {
1532     if (!emul_suspended) {
1533     if (code == 0x39) { // Caps Lock pressed
1534     if (caps_on) {
1535     ADBKeyUp(code);
1536     caps_on = false;
1537     } else {
1538     ADBKeyDown(code);
1539     caps_on = true;
1540     }
1541     } else
1542     ADBKeyDown(code);
1543     if (code == 0x36)
1544     ctrl_down = true;
1545     } else {
1546     if (code == 0x31)
1547     drv->resume(); // Space wakes us up
1548     }
1549     }
1550     break;
1551     }
1552     case SDL_KEYUP: {
1553     int code = -1;
1554 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1555 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1556     code = keycode_table[event.key.keysym.scancode & 0xff];
1557     } else
1558     code = event2keycode(event.key, false);
1559 gbeauche 1.9 if (code >= 0) {
1560     if (code == 0x39) { // Caps Lock released
1561     if (caps_on) {
1562     ADBKeyUp(code);
1563     caps_on = false;
1564     } else {
1565     ADBKeyDown(code);
1566     caps_on = true;
1567     }
1568     } else
1569     ADBKeyUp(code);
1570 gbeauche 1.1 if (code == 0x36)
1571     ctrl_down = false;
1572     }
1573     break;
1574     }
1575    
1576     // Hidden parts exposed, force complete refresh of window
1577     case SDL_VIDEOEXPOSE:
1578     if (display_type == DISPLAY_WINDOW) {
1579 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1580 gbeauche 1.1 #ifdef ENABLE_VOSF
1581     if (use_vosf) { // VOSF refresh
1582     LOCK_VOSF;
1583     PFLAG_SET_ALL;
1584     UNLOCK_VOSF;
1585 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1586 gbeauche 1.1 }
1587     else
1588     #endif
1589 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1590 gbeauche 1.1 }
1591     break;
1592    
1593     // Window "close" widget clicked
1594     case SDL_QUIT:
1595     ADBKeyDown(0x7f); // Power key
1596     ADBKeyUp(0x7f);
1597     break;
1598 gbeauche 1.2 }
1599 gbeauche 1.1 }
1600     }
1601     }
1602    
1603    
1604     /*
1605     * Window display update
1606     */
1607    
1608     // Static display update (fixed frame rate, but incremental)
1609     static void update_display_static(driver_window *drv)
1610     {
1611     // Incremental update code
1612     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1613 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1614     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1615 gbeauche 1.1 uint8 *p, *p2;
1616    
1617     // Check for first line from top and first line from bottom that have changed
1618     y1 = 0;
1619 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1620 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1621     y1 = j;
1622     break;
1623     }
1624     }
1625     y2 = y1 - 1;
1626 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1627 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1628     y2 = j;
1629     break;
1630     }
1631     }
1632     high = y2 - y1 + 1;
1633    
1634     // Check for first column from left and first column from right that have changed
1635     if (high) {
1636 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1637 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1638     const int dst_bytes_per_row = drv->s->pitch;
1639 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1640 gbeauche 1.1
1641 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1642 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1643     p = &the_buffer[j * bytes_per_row];
1644     p2 = &the_buffer_copy[j * bytes_per_row];
1645     for (i = 0; i < x1; i++) {
1646     if (*p != *p2) {
1647     x1 = i;
1648     break;
1649     }
1650     p++; p2++;
1651     }
1652     }
1653     x2 = x1;
1654     for (j = y1; j <= y2; j++) {
1655     p = &the_buffer[j * bytes_per_row];
1656     p2 = &the_buffer_copy[j * bytes_per_row];
1657     p += bytes_per_row;
1658     p2 += bytes_per_row;
1659 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1660 gbeauche 1.1 p--; p2--;
1661     if (*p != *p2) {
1662     x2 = i;
1663     break;
1664     }
1665     }
1666     }
1667     x1 *= pixels_per_byte;
1668     x2 *= pixels_per_byte;
1669     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1670    
1671     // Update copy of the_buffer
1672     if (high && wide) {
1673    
1674     // Lock surface, if required
1675     if (SDL_MUSTLOCK(drv->s))
1676     SDL_LockSurface(drv->s);
1677    
1678     // Blit to screen surface
1679     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1680     int di = y1 * dst_bytes_per_row + x1;
1681     for (j = y1; j <= y2; j++) {
1682     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1683     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1684     si += src_bytes_per_row;
1685     di += dst_bytes_per_row;
1686     }
1687    
1688     // Unlock surface, if required
1689     if (SDL_MUSTLOCK(drv->s))
1690     SDL_UnlockSurface(drv->s);
1691    
1692     // Refresh display
1693     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1694     }
1695    
1696     } else {
1697 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1698 gbeauche 1.1
1699 gbeauche 1.4 x1 = VIDEO_MODE_X;
1700 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1701     p = &the_buffer[j * bytes_per_row];
1702     p2 = &the_buffer_copy[j * bytes_per_row];
1703     for (i=0; i<x1*bytes_per_pixel; i++) {
1704     if (*p != *p2) {
1705     x1 = i / bytes_per_pixel;
1706     break;
1707     }
1708     p++; p2++;
1709     }
1710     }
1711     x2 = x1;
1712     for (j=y1; j<=y2; j++) {
1713     p = &the_buffer[j * bytes_per_row];
1714     p2 = &the_buffer_copy[j * bytes_per_row];
1715     p += bytes_per_row;
1716     p2 += bytes_per_row;
1717 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1718 gbeauche 1.1 p--;
1719     p2--;
1720     if (*p != *p2) {
1721     x2 = i / bytes_per_pixel;
1722     break;
1723     }
1724     }
1725     }
1726     wide = x2 - x1;
1727    
1728     // Update copy of the_buffer
1729     if (high && wide) {
1730    
1731     // Lock surface, if required
1732     if (SDL_MUSTLOCK(drv->s))
1733     SDL_LockSurface(drv->s);
1734    
1735     // Blit to screen surface
1736     for (j=y1; j<=y2; j++) {
1737     i = j * bytes_per_row + x1 * bytes_per_pixel;
1738     memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1739     Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1740     }
1741    
1742     // Unlock surface, if required
1743     if (SDL_MUSTLOCK(drv->s))
1744     SDL_UnlockSurface(drv->s);
1745    
1746     // Refresh display
1747     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1748     }
1749     }
1750     }
1751     }
1752    
1753    
1754     // We suggest the compiler to inline the next two functions so that it
1755     // may specialise the code according to the current screen depth and
1756     // display type. A clever compiler would do that job by itself though...
1757    
1758     // NOTE: update_display_vosf is inlined too
1759    
1760     static inline void possibly_quit_dga_mode()
1761     {
1762     // Quit DGA mode if requested (something terrible has happened and we
1763     // want to give control back to the user)
1764     if (quit_full_screen) {
1765     quit_full_screen = false;
1766     delete drv;
1767     drv = NULL;
1768     }
1769     }
1770    
1771     static inline void possibly_ungrab_mouse()
1772     {
1773     // Ungrab mouse if requested (something terrible has happened and we
1774     // want to give control back to the user)
1775     if (quit_full_screen) {
1776     quit_full_screen = false;
1777     if (drv)
1778     drv->ungrab_mouse();
1779     }
1780     }
1781    
1782     static inline void handle_palette_changes(void)
1783     {
1784     LOCK_PALETTE;
1785    
1786     if (sdl_palette_changed) {
1787     sdl_palette_changed = false;
1788     drv->update_palette();
1789     }
1790    
1791     UNLOCK_PALETTE;
1792     }
1793    
1794     static void video_refresh_dga(void)
1795     {
1796     // Quit DGA mode if requested
1797     possibly_quit_dga_mode();
1798     }
1799    
1800     #ifdef ENABLE_VOSF
1801     #if REAL_ADDRESSING || DIRECT_ADDRESSING
1802     static void video_refresh_dga_vosf(void)
1803     {
1804     // Quit DGA mode if requested
1805     possibly_quit_dga_mode();
1806    
1807     // Update display (VOSF variant)
1808     static int tick_counter = 0;
1809     if (++tick_counter >= frame_skip) {
1810     tick_counter = 0;
1811     if (mainBuffer.dirty) {
1812     LOCK_VOSF;
1813     update_display_dga_vosf();
1814     UNLOCK_VOSF;
1815     }
1816     }
1817     }
1818     #endif
1819    
1820     static void video_refresh_window_vosf(void)
1821     {
1822     // Ungrab mouse if requested
1823     possibly_ungrab_mouse();
1824    
1825     // Update display (VOSF variant)
1826     static int tick_counter = 0;
1827     if (++tick_counter >= frame_skip) {
1828     tick_counter = 0;
1829     if (mainBuffer.dirty) {
1830     LOCK_VOSF;
1831     update_display_window_vosf(static_cast<driver_window *>(drv));
1832     UNLOCK_VOSF;
1833     }
1834     }
1835     }
1836     #endif // def ENABLE_VOSF
1837    
1838     static void video_refresh_window_static(void)
1839     {
1840     // Ungrab mouse if requested
1841     possibly_ungrab_mouse();
1842    
1843     // Update display (static variant)
1844     static int tick_counter = 0;
1845     if (++tick_counter >= frame_skip) {
1846     tick_counter = 0;
1847     update_display_static(static_cast<driver_window *>(drv));
1848     }
1849     }
1850    
1851    
1852     /*
1853     * Thread for screen refresh, input handling etc.
1854     */
1855    
1856     static void VideoRefreshInit(void)
1857     {
1858     // TODO: set up specialised 8bpp VideoRefresh handlers ?
1859     if (display_type == DISPLAY_SCREEN) {
1860     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
1861     if (use_vosf)
1862     video_refresh = video_refresh_dga_vosf;
1863     else
1864     #endif
1865     video_refresh = video_refresh_dga;
1866     }
1867     else {
1868     #ifdef ENABLE_VOSF
1869     if (use_vosf)
1870     video_refresh = video_refresh_window_vosf;
1871     else
1872     #endif
1873     video_refresh = video_refresh_window_static;
1874     }
1875     }
1876    
1877 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
1878     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
1879    
1880 gbeauche 1.1 static int redraw_func(void *arg)
1881     {
1882     uint64 start = GetTicks_usec();
1883     int64 ticks = 0;
1884 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
1885 gbeauche 1.1
1886     while (!redraw_thread_cancel) {
1887    
1888     // Wait
1889 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
1890     int64 delay = next - GetTicks_usec();
1891     if (delay > 0)
1892     Delay_usec(delay);
1893     else if (delay < -VIDEO_REFRESH_DELAY)
1894     next = GetTicks_usec();
1895     ticks++;
1896 gbeauche 1.1
1897 gbeauche 1.13 #ifdef SHEEPSHAVER
1898     // Pause if requested (during video mode switches)
1899     if (thread_stop_req) {
1900     thread_stop_ack = true;
1901     continue;
1902     }
1903     #endif
1904    
1905 gbeauche 1.1 // Handle SDL events
1906     handle_events();
1907    
1908     // Refresh display
1909     video_refresh();
1910    
1911 gbeauche 1.6 #ifdef SHEEPSHAVER
1912     // Set new cursor image if it was changed
1913     if (cursor_changed && sdl_cursor) {
1914     cursor_changed = false;
1915     SDL_FreeCursor(sdl_cursor);
1916     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
1917     if (sdl_cursor)
1918     SDL_SetCursor(sdl_cursor);
1919     }
1920     #endif
1921    
1922 gbeauche 1.1 // Set new palette if it was changed
1923     handle_palette_changes();
1924     }
1925    
1926     uint64 end = GetTicks_usec();
1927     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
1928     return 0;
1929     }