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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.13
Committed: 2004-11-28T19:31:11Z (19 years, 7 months ago) by gbeauche
Branch: MAIN
Changes since 1.12: +53 -21 lines
Log Message:
Always use vm_acquire* to allocate frame buffers, so that cygwin/x86 version
can have a chance in case VOSF is not profitable (on video mode switches)
Improve video mode switches in SheepShaver/SDL, aka avoid crashes on win32
as there is apparently no thread canceleation algorithm used in SDL/win32.

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4     * Basilisk II (C) 1997-2004 Christian Bauer
5     *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24     * Ctrl-Tab = suspend DGA mode
25     * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30     * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
31     * - Mouse acceleration, there is no API in SDL yet for that
32     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
33     * - Fullscreen mode
34     * - Gamma tables support is likely to be broken here
35 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
36     * to PumpEvents() within the same thread as the one that called SetVideoMode().
37     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
38 gbeauche 1.6 * - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39     * - Backport hw cursor acceleration to Basilisk II?
40 gbeauche 1.1 */
41    
42     #include "sysdeps.h"
43    
44     #include <SDL.h>
45     #include <SDL_mutex.h>
46     #include <SDL_thread.h>
47     #include <errno.h>
48 gbeauche 1.4 #include <vector>
49 gbeauche 1.1
50     #include "cpu_emulation.h"
51     #include "main.h"
52     #include "adb.h"
53     #include "macos_util.h"
54     #include "prefs.h"
55     #include "user_strings.h"
56     #include "video.h"
57 gbeauche 1.4 #include "video_defs.h"
58 gbeauche 1.1 #include "video_blit.h"
59 gbeauche 1.13 #include "vm_alloc.h"
60 gbeauche 1.1
61     #define DEBUG 0
62     #include "debug.h"
63    
64    
65     // Supported video modes
66 gbeauche 1.4 using std::vector;
67     static vector<VIDEO_MODE> VideoModes;
68 gbeauche 1.1
69     // Display types
70 gbeauche 1.4 #ifdef SHEEPSHAVER
71 gbeauche 1.1 enum {
72 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
73     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
74 gbeauche 1.1 };
75 gbeauche 1.4 extern int display_type; // See enum above
76     #else
77     enum {
78     DISPLAY_WINDOW, // windowed display
79     DISPLAY_SCREEN // fullscreen display
80     };
81     static int display_type = DISPLAY_WINDOW; // See enum above
82     #endif
83 gbeauche 1.1
84     // Constants
85     const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
86    
87    
88     // Global variables
89     static int32 frame_skip; // Prefs items
90     static int16 mouse_wheel_mode;
91     static int16 mouse_wheel_lines;
92    
93     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
94     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
95     static uint32 the_buffer_size; // Size of allocated the_buffer
96    
97     static bool redraw_thread_active = false; // Flag: Redraw thread installed
98     static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
99     static SDL_Thread *redraw_thread = NULL; // Redraw thread
100 gbeauche 1.13 static volatile bool thread_stop_req = false;
101     static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
102 gbeauche 1.1
103     #ifdef ENABLE_VOSF
104 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
105 gbeauche 1.1 #else
106     static const bool use_vosf = false; // VOSF not possible
107     #endif
108    
109     static bool ctrl_down = false; // Flag: Ctrl key pressed
110     static bool caps_on = false; // Flag: Caps Lock on
111     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
112     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
113     static bool emul_suspended = false; // Flag: Emulator suspended
114    
115     static bool classic_mode = false; // Flag: Classic Mac video mode
116    
117     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
118     static int keycode_table[256]; // X keycode -> Mac keycode translation table
119    
120     // SDL variables
121     static int screen_depth; // Depth of current screen
122 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
123     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
124 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
125     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
126 gbeauche 1.2 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
127 gbeauche 1.1
128     // Mutex to protect palette
129     static SDL_mutex *sdl_palette_lock = NULL;
130     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
131     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
132    
133     // Mutex to protect frame buffer
134     static SDL_mutex *frame_buffer_lock = NULL;
135     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
136     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
137    
138     // Video refresh function
139     static void VideoRefreshInit(void);
140     static void (*video_refresh)(void);
141    
142    
143     // Prototypes
144     static int redraw_func(void *arg);
145    
146     // From sys_unix.cpp
147     extern void SysMountFirstFloppy(void);
148    
149    
150     /*
151 gbeauche 1.13 * Framebuffer allocation routines
152     */
153    
154     static void *vm_acquire_framebuffer(uint32 size)
155     {
156     #ifdef SHEEPSHAVER
157     #ifdef DIRECT_ADDRESSING_HACK
158     const uint32 FRAME_BUFFER_BASE = 0x61000000;
159     uint8 *fb = Mac2HostAddr(FRAME_BUFFER_BASE);
160     if (vm_acquire_fixed(fb, size) < 0)
161     fb = VM_MAP_FAILED;
162     return fb;
163     #endif
164     #endif
165     return vm_acquire(size);
166     }
167    
168     static inline void vm_release_framebuffer(void *fb, uint32 size)
169     {
170     vm_release(fb, size);
171     }
172    
173    
174     /*
175 gbeauche 1.4 * SheepShaver glue
176     */
177    
178     #ifdef SHEEPSHAVER
179     // Color depth modes type
180     typedef int video_depth;
181    
182     // 1, 2, 4 and 8 bit depths use a color palette
183     static inline bool IsDirectMode(VIDEO_MODE const & mode)
184     {
185     return IsDirectMode(mode.viAppleMode);
186     }
187    
188     // Abstract base class representing one (possibly virtual) monitor
189     // ("monitor" = rectangular display with a contiguous frame buffer)
190     class monitor_desc {
191     public:
192     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
193     virtual ~monitor_desc() {}
194    
195     // Get current Mac frame buffer base address
196     uint32 get_mac_frame_base(void) const {return screen_base;}
197    
198     // Set Mac frame buffer base address (called from switch_to_mode())
199     void set_mac_frame_base(uint32 base) {screen_base = base;}
200    
201     // Get current video mode
202     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
203    
204     // Called by the video driver to switch the video mode on this display
205     // (must call set_mac_frame_base())
206     virtual void switch_to_current_mode(void) = 0;
207    
208     // Called by the video driver to set the color palette (in indexed modes)
209     // or the gamma table (in direct modes)
210     virtual void set_palette(uint8 *pal, int num) = 0;
211     };
212    
213     // Vector of pointers to available monitor descriptions, filled by VideoInit()
214     static vector<monitor_desc *> VideoMonitors;
215    
216     // Find Apple mode matching best specified dimensions
217     static int find_apple_resolution(int xsize, int ysize)
218     {
219     int apple_id;
220     if (xsize < 800)
221     apple_id = APPLE_640x480;
222     else if (xsize < 1024)
223     apple_id = APPLE_800x600;
224     else if (xsize < 1152)
225     apple_id = APPLE_1024x768;
226     else if (xsize < 1280) {
227     if (ysize < 900)
228     apple_id = APPLE_1152x768;
229     else
230     apple_id = APPLE_1152x900;
231     }
232     else if (xsize < 1600)
233     apple_id = APPLE_1280x1024;
234     else
235     apple_id = APPLE_1600x1200;
236     return apple_id;
237     }
238    
239     // Set parameters to specified Apple mode
240     static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
241     {
242     switch (apple_id) {
243     case APPLE_640x480:
244     xsize = 640;
245     ysize = 480;
246     break;
247     case APPLE_800x600:
248     xsize = 800;
249     ysize = 600;
250     break;
251     case APPLE_1024x768:
252     xsize = 1024;
253     ysize = 768;
254     break;
255     case APPLE_1152x768:
256     xsize = 1152;
257     ysize = 768;
258     break;
259     case APPLE_1152x900:
260     xsize = 1152;
261     ysize = 900;
262     break;
263     case APPLE_1280x1024:
264     xsize = 1280;
265     ysize = 1024;
266     break;
267     case APPLE_1600x1200:
268     xsize = 1600;
269     ysize = 1200;
270     break;
271     default:
272     abort();
273     }
274     }
275    
276     // Match Apple mode matching best specified dimensions
277     static int match_apple_resolution(int &xsize, int &ysize)
278     {
279     int apple_id = find_apple_resolution(xsize, ysize);
280     set_apple_resolution(apple_id, xsize, ysize);
281     return apple_id;
282     }
283    
284     // Display error alert
285     static void ErrorAlert(int error)
286     {
287     ErrorAlert(GetString(error));
288     }
289 gbeauche 1.7
290     // Display warning alert
291     static void WarningAlert(int warning)
292     {
293     WarningAlert(GetString(warning));
294     }
295 gbeauche 1.4 #endif
296    
297    
298     /*
299 gbeauche 1.1 * monitor_desc subclass for SDL display
300     */
301    
302     class SDL_monitor_desc : public monitor_desc {
303     public:
304 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
305 gbeauche 1.1 ~SDL_monitor_desc() {}
306    
307     virtual void switch_to_current_mode(void);
308     virtual void set_palette(uint8 *pal, int num);
309    
310     bool video_open(void);
311     void video_close(void);
312     };
313    
314    
315     /*
316     * Utility functions
317     */
318    
319 gbeauche 1.4 // Find palette size for given color depth
320     static int palette_size(int mode)
321     {
322     switch (mode) {
323     case VIDEO_DEPTH_1BIT: return 2;
324     case VIDEO_DEPTH_2BIT: return 4;
325     case VIDEO_DEPTH_4BIT: return 16;
326     case VIDEO_DEPTH_8BIT: return 256;
327     case VIDEO_DEPTH_16BIT: return 32;
328     case VIDEO_DEPTH_32BIT: return 256;
329     default: return 0;
330     }
331     }
332    
333     // Return bytes per pixel for requested depth
334     static inline int bytes_per_pixel(int depth)
335     {
336     int bpp;
337     switch (depth) {
338     case 8:
339     bpp = 1;
340     break;
341     case 15: case 16:
342     bpp = 2;
343     break;
344     case 24: case 32:
345     bpp = 4;
346     break;
347     default:
348     abort();
349     }
350     return bpp;
351     }
352    
353 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
354 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
355 gbeauche 1.1 {
356     int depth = -1;
357     switch (video_depth) {
358 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
359 gbeauche 1.1 depth = 1;
360     break;
361 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
362 gbeauche 1.1 depth = 2;
363     break;
364 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
365 gbeauche 1.1 depth = 4;
366     break;
367 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
368 gbeauche 1.1 depth = 8;
369     break;
370 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
371 gbeauche 1.1 depth = 16;
372     break;
373 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
374 gbeauche 1.1 depth = 32;
375     break;
376     default:
377     abort();
378     }
379     return depth;
380     }
381    
382 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
383     static int sdl_depth_of_video_depth(int video_depth)
384     {
385     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
386     }
387    
388 gbeauche 1.5 // Check wether specified mode is available
389     static bool has_mode(int type, int width, int height)
390     {
391     // FIXME: no fullscreen support yet
392     if (type == DISPLAY_SCREEN)
393     return false;
394    
395     #ifdef SHEEPSHAVER
396     // Filter out Classic resolutiosn
397     if (width == 512 && height == 384)
398     return false;
399    
400     // Read window modes prefs
401     static uint32 window_modes = 0;
402     static uint32 screen_modes = 0;
403     if (window_modes == 0 || screen_modes == 0) {
404     window_modes = PrefsFindInt32("windowmodes");
405     screen_modes = PrefsFindInt32("screenmodes");
406     if (window_modes == 0 || screen_modes == 0)
407     window_modes |= 3; // Allow at least 640x480 and 800x600 window modes
408     }
409    
410     if (type == DISPLAY_WINDOW) {
411     int apple_mask, apple_id = find_apple_resolution(width, height);
412     switch (apple_id) {
413     case APPLE_640x480: apple_mask = 0x01; break;
414     case APPLE_800x600: apple_mask = 0x02; break;
415     case APPLE_1024x768: apple_mask = 0x04; break;
416     case APPLE_1152x768: apple_mask = 0x40; break;
417     case APPLE_1152x900: apple_mask = 0x08; break;
418     case APPLE_1280x1024: apple_mask = 0x10; break;
419     case APPLE_1600x1200: apple_mask = 0x20; break;
420     default: apple_mask = 0x00; break;
421     }
422     return (window_modes & apple_mask);
423     }
424     #else
425     return true;
426     #endif
427     return false;
428     }
429    
430 gbeauche 1.1 // Add mode to list of supported modes
431 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
432 gbeauche 1.1 {
433 gbeauche 1.5 // Filter out unsupported modes
434     if (!has_mode(type, width, height))
435     return;
436    
437     // Fill in VideoMode entry
438 gbeauche 1.4 VIDEO_MODE mode;
439     #ifdef SHEEPSHAVER
440     // Recalculate dimensions to fit Apple modes
441     resolution_id = match_apple_resolution(width, height);
442     mode.viType = type;
443     #endif
444     VIDEO_MODE_X = width;
445     VIDEO_MODE_Y = height;
446     VIDEO_MODE_RESOLUTION = resolution_id;
447     VIDEO_MODE_ROW_BYTES = bytes_per_row;
448 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
449 gbeauche 1.1 VideoModes.push_back(mode);
450     }
451    
452     // Add standard list of windowed modes for given color depth
453 gbeauche 1.4 static void add_window_modes(int depth)
454 gbeauche 1.1 {
455 gbeauche 1.4 video_depth vdepth = (video_depth)depth;
456     add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
457     add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
458     add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
459     add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
460     add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
461     add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
462     add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
463 gbeauche 1.1 }
464    
465     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
466 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
467 gbeauche 1.1 {
468     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
469     int layout = FLAYOUT_DIRECT;
470 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
471 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
472 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
473 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
474     if (native_byte_order)
475     MacFrameLayout = layout;
476     else
477     MacFrameLayout = FLAYOUT_DIRECT;
478     monitor.set_mac_frame_base(MacFrameBaseMac);
479    
480     // Set variables used by UAE memory banking
481 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
482 gbeauche 1.1 MacFrameBaseHost = the_buffer;
483 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
484 gbeauche 1.1 InitFrameBufferMapping();
485     #else
486     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
487     #endif
488     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
489     }
490    
491     // Set window name and class
492     static void set_window_name(int name)
493     {
494     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
495     if (vi && vi->wm_available) {
496     const char *str = GetString(name);
497     SDL_WM_SetCaption(str, str);
498     }
499     }
500    
501     // Set mouse grab mode
502     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
503     {
504     const SDL_VideoInfo *vi =SDL_GetVideoInfo();
505     return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
506     }
507    
508    
509     /*
510     * Display "driver" classes
511     */
512    
513     class driver_base {
514     public:
515     driver_base(SDL_monitor_desc &m);
516     virtual ~driver_base();
517    
518     virtual void update_palette(void);
519     virtual void suspend(void) {}
520     virtual void resume(void) {}
521     virtual void toggle_mouse_grab(void) {}
522     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
523    
524     void disable_mouse_accel(void);
525     void restore_mouse_accel(void);
526    
527     virtual void grab_mouse(void) {}
528     virtual void ungrab_mouse(void) {}
529    
530     public:
531     SDL_monitor_desc &monitor; // Associated video monitor
532 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
533 gbeauche 1.1
534     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
535     SDL_Surface *s; // The surface we draw into
536     };
537    
538     class driver_window;
539     static void update_display_window_vosf(driver_window *drv);
540     static void update_display_dynamic(int ticker, driver_window *drv);
541     static void update_display_static(driver_window *drv);
542    
543     class driver_window : public driver_base {
544     friend void update_display_window_vosf(driver_window *drv);
545     friend void update_display_dynamic(int ticker, driver_window *drv);
546     friend void update_display_static(driver_window *drv);
547    
548     public:
549     driver_window(SDL_monitor_desc &monitor);
550     ~driver_window();
551    
552     void toggle_mouse_grab(void);
553     void mouse_moved(int x, int y);
554    
555     void grab_mouse(void);
556     void ungrab_mouse(void);
557    
558     private:
559     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
560     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
561     };
562    
563     static driver_base *drv = NULL; // Pointer to currently used driver object
564    
565     #ifdef ENABLE_VOSF
566     # include "video_vosf.h"
567     #endif
568    
569     driver_base::driver_base(SDL_monitor_desc &m)
570     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
571     {
572     the_buffer = NULL;
573     the_buffer_copy = NULL;
574     }
575    
576     driver_base::~driver_base()
577     {
578     ungrab_mouse();
579     restore_mouse_accel();
580    
581     if (s)
582     SDL_FreeSurface(s);
583    
584 gbeauche 1.13 // the_buffer shall always be mapped through vm_acquire_framebuffer()
585     if (the_buffer != VM_MAP_FAILED) {
586     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
587     vm_release_framebuffer(the_buffer, the_buffer_size);
588     the_buffer = NULL;
589     }
590    
591 gbeauche 1.1 // Free frame buffer(s)
592     if (!use_vosf) {
593     if (the_buffer_copy) {
594     free(the_buffer_copy);
595     the_buffer_copy = NULL;
596     }
597     }
598     #ifdef ENABLE_VOSF
599     else {
600     if (the_host_buffer) {
601     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
602     free(the_host_buffer);
603     the_host_buffer = NULL;
604     }
605     if (the_buffer_copy) {
606     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
607     free(the_buffer_copy);
608     the_buffer_copy = NULL;
609     }
610 gbeauche 1.13
611     // Deinitialize VOSF
612     video_vosf_exit();
613 gbeauche 1.1 }
614     #endif
615     }
616    
617     // Palette has changed
618     void driver_base::update_palette(void)
619     {
620 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
621 gbeauche 1.1
622 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
623 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
624     }
625    
626     // Disable mouse acceleration
627     void driver_base::disable_mouse_accel(void)
628     {
629     }
630    
631     // Restore mouse acceleration to original value
632     void driver_base::restore_mouse_accel(void)
633     {
634     }
635    
636    
637     /*
638     * Windowed display driver
639     */
640    
641     // Open display
642     driver_window::driver_window(SDL_monitor_desc &m)
643     : driver_base(m), mouse_grabbed(false)
644     {
645 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
646 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
647     int aligned_height = (height + 15) & ~15;
648    
649     // Set absolute mouse mode
650     ADBSetRelMouseMode(mouse_grabbed);
651    
652     // Create surface
653 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
654 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
655     return;
656    
657     #ifdef ENABLE_VOSF
658     use_vosf = true;
659     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
660     the_host_buffer = (uint8 *)s->pixels;
661     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
662 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
663 gbeauche 1.1 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
664     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
665 gbeauche 1.7
666     // Check whether we can initialize the VOSF subsystem and it's profitable
667     if (!video_vosf_init(m)) {
668     WarningAlert(STR_VOSF_INIT_ERR);
669     use_vosf = false;
670     }
671     else if (!video_vosf_profitable()) {
672     video_vosf_exit();
673 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
674 gbeauche 1.7 use_vosf = false;
675     }
676     if (!use_vosf) {
677     free(the_buffer_copy);
678     vm_release(the_buffer, the_buffer_size);
679     the_host_buffer = NULL;
680     }
681 gbeauche 1.1 #endif
682 gbeauche 1.7 if (!use_vosf) {
683     // Allocate memory for frame buffer
684     the_buffer_size = (aligned_height + 2) * s->pitch;
685     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
686 gbeauche 1.13 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
687 gbeauche 1.7 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
688     }
689    
690 gbeauche 1.6 #ifdef SHEEPSHAVER
691     // Create cursor
692     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
693     SDL_SetCursor(sdl_cursor);
694     cursor_changed = false;
695     }
696     #else
697     // Hide cursor
698     SDL_ShowCursor(0);
699     #endif
700    
701 gbeauche 1.1 // Set window name/class
702     set_window_name(STR_WINDOW_TITLE);
703    
704     // Init blitting routines
705     SDL_PixelFormat *f = s->format;
706     VisualFormat visualFormat;
707     visualFormat.depth = depth;
708     visualFormat.Rmask = f->Rmask;
709     visualFormat.Gmask = f->Gmask;
710     visualFormat.Bmask = f->Bmask;
711 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
712 gbeauche 1.1
713     // Load gray ramp to 8->16/32 expand map
714     if (!IsDirectMode(mode))
715     for (int i=0; i<256; i++)
716     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
717    
718     // Set frame buffer base
719 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
720 gbeauche 1.1
721     // Everything went well
722     init_ok = true;
723     }
724    
725     // Close display
726     driver_window::~driver_window()
727     {
728     #ifdef ENABLE_VOSF
729     if (use_vosf)
730     the_host_buffer = NULL; // don't free() in driver_base dtor
731     #endif
732     if (s)
733     SDL_FreeSurface(s);
734     }
735    
736     // Toggle mouse grab
737     void driver_window::toggle_mouse_grab(void)
738     {
739     if (mouse_grabbed)
740     ungrab_mouse();
741     else
742     grab_mouse();
743     }
744    
745     // Grab mouse, switch to relative mouse mode
746     void driver_window::grab_mouse(void)
747     {
748     if (!mouse_grabbed) {
749     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
750     if (new_mode == SDL_GRAB_ON) {
751     set_window_name(STR_WINDOW_TITLE_GRABBED);
752     disable_mouse_accel();
753     mouse_grabbed = true;
754     }
755     }
756     }
757    
758     // Ungrab mouse, switch to absolute mouse mode
759     void driver_window::ungrab_mouse(void)
760     {
761     if (mouse_grabbed) {
762     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
763     if (new_mode == SDL_GRAB_OFF) {
764     set_window_name(STR_WINDOW_TITLE);
765     restore_mouse_accel();
766     mouse_grabbed = false;
767     }
768     }
769     }
770    
771     // Mouse moved
772     void driver_window::mouse_moved(int x, int y)
773     {
774     mouse_last_x = x; mouse_last_y = y;
775     ADBMouseMoved(x, y);
776     }
777    
778     /*
779     * Initialization
780     */
781    
782     // Init keycode translation table
783     static void keycode_init(void)
784     {
785     bool use_kc = PrefsFindBool("keycodes");
786     if (use_kc) {
787    
788     // Get keycode file path from preferences
789     const char *kc_path = PrefsFindString("keycodefile");
790    
791     // Open keycode table
792     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
793     if (f == NULL) {
794     char str[256];
795     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
796     WarningAlert(str);
797     return;
798     }
799    
800     // Default translation table
801     for (int i=0; i<256; i++)
802     keycode_table[i] = -1;
803    
804     // Search for server vendor string, then read keycodes
805     char video_driver[256];
806     SDL_VideoDriverName(video_driver, sizeof(video_driver));
807     bool video_driver_found = false;
808     char line[256];
809     while (fgets(line, sizeof(line) - 1, f)) {
810     // Read line
811     int len = strlen(line);
812     if (len == 0)
813     continue;
814     line[len-1] = 0;
815    
816     // Comments begin with "#" or ";"
817     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
818     continue;
819    
820     if (video_driver_found) {
821     // Skip aliases
822 gbeauche 1.9 static const char sdl_str[] = "sdl";
823     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0)
824 gbeauche 1.1 continue;
825    
826     // Read keycode
827     int x_code, mac_code;
828     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
829     keycode_table[x_code & 0xff] = mac_code;
830     else
831     break;
832     } else {
833     // Search for SDL video driver string
834 gbeauche 1.9 static const char sdl_str[] = "sdl";
835     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
836     char *p = line + sizeof(sdl_str);
837 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
838     video_driver_found = true;
839     }
840     }
841     }
842    
843     // Keycode file completely read
844     fclose(f);
845     use_keycodes = video_driver_found;
846    
847     // Vendor not found? Then display warning
848     if (!video_driver_found) {
849     char str[256];
850     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
851     WarningAlert(str);
852     return;
853     }
854     }
855     }
856    
857     // Open display for current mode
858     bool SDL_monitor_desc::video_open(void)
859     {
860     D(bug("video_open()\n"));
861 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
862 gbeauche 1.5 #if DEBUG
863     D(bug("Current video mode:\n"));
864     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
865     #endif
866 gbeauche 1.1
867     // Create display driver object of requested type
868     switch (display_type) {
869     case DISPLAY_WINDOW:
870     drv = new(std::nothrow) driver_window(*this);
871     break;
872     }
873     if (drv == NULL)
874     return false;
875     if (!drv->init_ok) {
876     delete drv;
877     drv = NULL;
878     return false;
879     }
880    
881     // Initialize VideoRefresh function
882     VideoRefreshInit();
883    
884     // Lock down frame buffer
885     LOCK_FRAME_BUFFER;
886    
887     // Start redraw/input thread
888     redraw_thread_cancel = false;
889 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
890 gbeauche 1.1 if (!redraw_thread_active) {
891     printf("FATAL: cannot create redraw thread\n");
892     return false;
893     }
894     return true;
895     }
896    
897 gbeauche 1.4 #ifdef SHEEPSHAVER
898     bool VideoInit(void)
899     {
900     const bool classic = false;
901     #else
902 gbeauche 1.1 bool VideoInit(bool classic)
903     {
904 gbeauche 1.4 #endif
905 gbeauche 1.1 classic_mode = classic;
906    
907     #ifdef ENABLE_VOSF
908     // Zero the mainBuffer structure
909     mainBuffer.dirtyPages = NULL;
910     mainBuffer.pageInfo = NULL;
911     #endif
912    
913     // Create Mutexes
914     if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
915     return false;
916     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
917     return false;
918    
919     // Init keycode translation
920     keycode_init();
921    
922     // Read prefs
923     frame_skip = PrefsFindInt32("frameskip");
924     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
925     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
926    
927     // Get screen mode from preferences
928 gbeauche 1.5 const char *mode_str = NULL;
929     #ifndef SHEEPSHAVER
930 gbeauche 1.1 if (classic_mode)
931     mode_str = "win/512/342";
932     else
933     mode_str = PrefsFindString("screen");
934 gbeauche 1.5 #endif
935 gbeauche 1.1
936     // Determine display type and default dimensions
937 gbeauche 1.4 int default_width, default_height;
938     if (classic) {
939     default_width = 512;
940     default_height = 384;
941     }
942     else {
943     default_width = 640;
944     default_height = 480;
945     }
946 gbeauche 1.1 display_type = DISPLAY_WINDOW;
947     if (mode_str) {
948     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
949     display_type = DISPLAY_WINDOW;
950     }
951     int max_width = 640, max_height = 480;
952 gbeauche 1.5 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
953     if (modes && modes != (SDL_Rect **)-1) {
954     max_width = modes[0]->w;
955     max_height = modes[0]->h;
956     if (default_width > max_width)
957     default_width = max_width;
958     if (default_height > max_height)
959     default_height = max_height;
960 gbeauche 1.1 }
961     if (default_width <= 0)
962     default_width = max_width;
963     if (default_height <= 0)
964     default_height = max_height;
965    
966     // Mac screen depth follows X depth
967     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
968 gbeauche 1.4 int default_depth;
969 gbeauche 1.1 switch (screen_depth) {
970     case 8:
971 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
972 gbeauche 1.1 break;
973     case 15: case 16:
974 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
975 gbeauche 1.1 break;
976     case 24: case 32:
977 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
978 gbeauche 1.1 break;
979     default:
980 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
981 gbeauche 1.1 break;
982     }
983    
984     // Construct list of supported modes
985     if (display_type == DISPLAY_WINDOW) {
986     if (classic)
987 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
988 gbeauche 1.1 else {
989 gbeauche 1.4 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
990 gbeauche 1.12 int bpp = sdl_depth_of_video_depth(d);
991 gbeauche 1.1 if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
992     add_window_modes(video_depth(d));
993     }
994     }
995     } else
996 gbeauche 1.4 add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
997 gbeauche 1.1 if (VideoModes.empty()) {
998     ErrorAlert(STR_NO_XVISUAL_ERR);
999     return false;
1000     }
1001    
1002     // Find requested default mode with specified dimensions
1003     uint32 default_id;
1004 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1005 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
1006 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1007     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1008     default_id = VIDEO_MODE_RESOLUTION;
1009     #ifdef SHEEPSHAVER
1010     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1011     cur_mode = distance(begin, i);
1012     #endif
1013 gbeauche 1.1 break;
1014     }
1015     }
1016     if (i == end) { // not found, use first available mode
1017 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
1018     default_depth = VIDEO_MODE_DEPTH;
1019     default_id = VIDEO_MODE_RESOLUTION;
1020     #ifdef SHEEPSHAVER
1021     cur_mode = 0;
1022     #endif
1023 gbeauche 1.1 }
1024    
1025 gbeauche 1.4 #ifdef SHEEPSHAVER
1026 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1027 gbeauche 1.4 VModes[i] = VideoModes[i];
1028 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1029     p->viType = DIS_INVALID; // End marker
1030     p->viRowBytes = 0;
1031     p->viXsize = p->viYsize = 0;
1032     p->viAppleMode = 0;
1033     p->viAppleID = 0;
1034 gbeauche 1.4 #endif
1035    
1036 gbeauche 1.1 #if DEBUG
1037     D(bug("Available video modes:\n"));
1038     for (i = VideoModes.begin(); i != end; ++i) {
1039 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1040     int bits = 1 << VIDEO_MODE_DEPTH;
1041 gbeauche 1.1 if (bits == 16)
1042     bits = 15;
1043     else if (bits == 32)
1044     bits = 24;
1045 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1046 gbeauche 1.1 }
1047     #endif
1048    
1049     // Create SDL_monitor_desc for this (the only) display
1050 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1051 gbeauche 1.1 VideoMonitors.push_back(monitor);
1052    
1053     // Open display
1054     return monitor->video_open();
1055     }
1056    
1057    
1058     /*
1059     * Deinitialization
1060     */
1061    
1062     // Close display
1063     void SDL_monitor_desc::video_close(void)
1064     {
1065     D(bug("video_close()\n"));
1066    
1067     // Stop redraw thread
1068     if (redraw_thread_active) {
1069     redraw_thread_cancel = true;
1070 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1071 gbeauche 1.1 }
1072     redraw_thread_active = false;
1073    
1074     // Unlock frame buffer
1075     UNLOCK_FRAME_BUFFER;
1076     D(bug(" frame buffer unlocked\n"));
1077    
1078     // Close display
1079     delete drv;
1080     drv = NULL;
1081     }
1082    
1083     void VideoExit(void)
1084     {
1085     // Close displays
1086     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1087     for (i = VideoMonitors.begin(); i != end; ++i)
1088     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1089    
1090     // Destroy locks
1091     if (frame_buffer_lock)
1092     SDL_DestroyMutex(frame_buffer_lock);
1093     if (sdl_palette_lock)
1094     SDL_DestroyMutex(sdl_palette_lock);
1095     }
1096    
1097    
1098     /*
1099     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1100     */
1101    
1102     void VideoQuitFullScreen(void)
1103     {
1104     D(bug("VideoQuitFullScreen()\n"));
1105     quit_full_screen = true;
1106     }
1107    
1108    
1109     /*
1110     * Mac VBL interrupt
1111     */
1112    
1113 gbeauche 1.4 /*
1114     * Execute video VBL routine
1115     */
1116    
1117     #ifdef SHEEPSHAVER
1118     void VideoVBL(void)
1119     {
1120     // Emergency quit requested? Then quit
1121     if (emerg_quit)
1122     QuitEmulator();
1123    
1124     // Temporarily give up frame buffer lock (this is the point where
1125     // we are suspended when the user presses Ctrl-Tab)
1126     UNLOCK_FRAME_BUFFER;
1127     LOCK_FRAME_BUFFER;
1128    
1129     // Execute video VBL
1130     if (private_data != NULL && private_data->interruptsEnabled)
1131     VSLDoInterruptService(private_data->vslServiceID);
1132     }
1133     #else
1134 gbeauche 1.1 void VideoInterrupt(void)
1135     {
1136 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1137     SDL_PumpEvents();
1138    
1139 gbeauche 1.1 // Emergency quit requested? Then quit
1140     if (emerg_quit)
1141     QuitEmulator();
1142    
1143     // Temporarily give up frame buffer lock (this is the point where
1144     // we are suspended when the user presses Ctrl-Tab)
1145     UNLOCK_FRAME_BUFFER;
1146     LOCK_FRAME_BUFFER;
1147     }
1148 gbeauche 1.4 #endif
1149 gbeauche 1.1
1150    
1151     /*
1152     * Set palette
1153     */
1154    
1155 gbeauche 1.4 #ifdef SHEEPSHAVER
1156     void video_set_palette(void)
1157     {
1158     monitor_desc * monitor = VideoMonitors[0];
1159     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1160     uint8 pal[256 * 3];
1161     for (int c = 0; c < n_colors; c++) {
1162     pal[c*3 + 0] = mac_pal[c].red;
1163     pal[c*3 + 1] = mac_pal[c].green;
1164     pal[c*3 + 2] = mac_pal[c].blue;
1165     }
1166     monitor->set_palette(pal, n_colors);
1167     }
1168     #endif
1169    
1170 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1171     {
1172 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1173 gbeauche 1.1
1174     // FIXME: how can we handle the gamma ramp?
1175 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1176 gbeauche 1.1 return;
1177    
1178     LOCK_PALETTE;
1179    
1180     // Convert colors to XColor array
1181     int num_out = 256;
1182     bool stretch = false;
1183     SDL_Color *p = sdl_palette;
1184     for (int i=0; i<num_out; i++) {
1185     int c = (stretch ? (i * num_in) / num_out : i);
1186     p->r = pal[c*3 + 0] * 0x0101;
1187     p->g = pal[c*3 + 1] * 0x0101;
1188     p->b = pal[c*3 + 2] * 0x0101;
1189     p++;
1190     }
1191    
1192     // Recalculate pixel color expansion map
1193     if (!IsDirectMode(mode)) {
1194     for (int i=0; i<256; i++) {
1195     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1196     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1197     }
1198    
1199     #ifdef ENABLE_VOSF
1200 gbeauche 1.7 if (use_vosf) {
1201     // We have to redraw everything because the interpretation of pixel values changed
1202     LOCK_VOSF;
1203     PFLAG_SET_ALL;
1204     UNLOCK_VOSF;
1205     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1206     }
1207 gbeauche 1.1 #endif
1208     }
1209    
1210     // Tell redraw thread to change palette
1211     sdl_palette_changed = true;
1212    
1213     UNLOCK_PALETTE;
1214     }
1215    
1216    
1217     /*
1218     * Switch video mode
1219     */
1220    
1221 gbeauche 1.4 #ifdef SHEEPSHAVER
1222     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1223     {
1224     /* return if no mode change */
1225     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1226     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1227    
1228     /* first find video mode in table */
1229     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1230     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1231     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1232     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1233     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1234     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1235    
1236 gbeauche 1.13 // Disable interrupts and pause redraw thread
1237 gbeauche 1.4 DisableInterrupt();
1238 gbeauche 1.13 thread_stop_ack = false;
1239     thread_stop_req = true;
1240     while (!thread_stop_ack) ;
1241 gbeauche 1.4
1242     cur_mode = i;
1243     monitor_desc *monitor = VideoMonitors[0];
1244     monitor->switch_to_current_mode();
1245    
1246     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1247     csSave->saveBaseAddr=screen_base;
1248     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1249     csSave->saveMode=VModes[cur_mode].viAppleMode;
1250    
1251 gbeauche 1.13 // Enable interrupts and resume redraw thread
1252     thread_stop_req = false;
1253 gbeauche 1.4 EnableInterrupt();
1254     return noErr;
1255     }
1256     }
1257     return paramErr;
1258     }
1259     #endif
1260    
1261 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1262     {
1263     // Close and reopen display
1264     video_close();
1265     video_open();
1266    
1267     if (drv == NULL) {
1268     ErrorAlert(STR_OPEN_WINDOW_ERR);
1269     QuitEmulator();
1270     }
1271     }
1272    
1273    
1274     /*
1275 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1276     */
1277    
1278     #ifdef SHEEPSHAVER
1279     bool video_can_change_cursor(void)
1280     {
1281 gbeauche 1.6 return (display_type == DISPLAY_WINDOW);
1282 gbeauche 1.4 }
1283     #endif
1284    
1285    
1286     /*
1287     * Set cursor image for window
1288     */
1289    
1290     #ifdef SHEEPSHAVER
1291     void video_set_cursor(void)
1292     {
1293 gbeauche 1.6 cursor_changed = true;
1294 gbeauche 1.4 }
1295     #endif
1296    
1297    
1298     /*
1299 gbeauche 1.9 * Keyboard-related utilify functions
1300 gbeauche 1.1 */
1301    
1302 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1303     {
1304     switch (e.keysym.sym) {
1305     case SDLK_NUMLOCK:
1306     case SDLK_CAPSLOCK:
1307     case SDLK_SCROLLOCK:
1308     case SDLK_RSHIFT:
1309     case SDLK_LSHIFT:
1310     case SDLK_RCTRL:
1311     case SDLK_LCTRL:
1312     case SDLK_RALT:
1313     case SDLK_LALT:
1314     case SDLK_RMETA:
1315     case SDLK_LMETA:
1316     case SDLK_LSUPER:
1317     case SDLK_RSUPER:
1318     case SDLK_MODE:
1319     case SDLK_COMPOSE:
1320     return true;
1321     }
1322     return false;
1323     }
1324    
1325 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1326     {
1327     return ctrl_down || (ks.mod & KMOD_CTRL);
1328     }
1329    
1330 gbeauche 1.9
1331     /*
1332     * Translate key event to Mac keycode, returns -1 if no keycode was found
1333     * and -2 if the key was recognized as a hotkey
1334     */
1335    
1336 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1337     {
1338     switch (ks.sym) {
1339     case SDLK_a: return 0x00;
1340     case SDLK_b: return 0x0b;
1341     case SDLK_c: return 0x08;
1342     case SDLK_d: return 0x02;
1343     case SDLK_e: return 0x0e;
1344     case SDLK_f: return 0x03;
1345     case SDLK_g: return 0x05;
1346     case SDLK_h: return 0x04;
1347     case SDLK_i: return 0x22;
1348     case SDLK_j: return 0x26;
1349     case SDLK_k: return 0x28;
1350     case SDLK_l: return 0x25;
1351     case SDLK_m: return 0x2e;
1352     case SDLK_n: return 0x2d;
1353     case SDLK_o: return 0x1f;
1354     case SDLK_p: return 0x23;
1355     case SDLK_q: return 0x0c;
1356     case SDLK_r: return 0x0f;
1357     case SDLK_s: return 0x01;
1358     case SDLK_t: return 0x11;
1359     case SDLK_u: return 0x20;
1360     case SDLK_v: return 0x09;
1361     case SDLK_w: return 0x0d;
1362     case SDLK_x: return 0x07;
1363     case SDLK_y: return 0x10;
1364     case SDLK_z: return 0x06;
1365    
1366     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1367     case SDLK_2: case SDLK_AT: return 0x13;
1368     // case SDLK_3: case SDLK_numbersign: return 0x14;
1369     case SDLK_4: case SDLK_DOLLAR: return 0x15;
1370     // case SDLK_5: case SDLK_percent: return 0x17;
1371     case SDLK_6: return 0x16;
1372     case SDLK_7: return 0x1a;
1373     case SDLK_8: return 0x1c;
1374     case SDLK_9: return 0x19;
1375     case SDLK_0: return 0x1d;
1376    
1377     // case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1378     case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1379     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1380     // case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1381     // case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1382     // case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1383     case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1384     // case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1385     case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1386     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1387     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1388    
1389     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1390     case SDLK_RETURN: return 0x24;
1391     case SDLK_SPACE: return 0x31;
1392     case SDLK_BACKSPACE: return 0x33;
1393    
1394     case SDLK_DELETE: return 0x75;
1395     case SDLK_INSERT: return 0x72;
1396     case SDLK_HOME: case SDLK_HELP: return 0x73;
1397     case SDLK_END: return 0x77;
1398     case SDLK_PAGEUP: return 0x74;
1399     case SDLK_PAGEDOWN: return 0x79;
1400    
1401     case SDLK_LCTRL: return 0x36;
1402     case SDLK_RCTRL: return 0x36;
1403     case SDLK_LSHIFT: return 0x38;
1404     case SDLK_RSHIFT: return 0x38;
1405 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1406     case SDLK_LALT: return 0x3a;
1407     case SDLK_RALT: return 0x3a;
1408     case SDLK_LMETA: return 0x37;
1409     case SDLK_RMETA: return 0x37;
1410     #else
1411 gbeauche 1.1 case SDLK_LALT: return 0x37;
1412     case SDLK_RALT: return 0x37;
1413     case SDLK_LMETA: return 0x3a;
1414     case SDLK_RMETA: return 0x3a;
1415 gbeauche 1.9 #endif
1416 gbeauche 1.1 case SDLK_MENU: return 0x32;
1417     case SDLK_CAPSLOCK: return 0x39;
1418     case SDLK_NUMLOCK: return 0x47;
1419    
1420     case SDLK_UP: return 0x3e;
1421     case SDLK_DOWN: return 0x3d;
1422     case SDLK_LEFT: return 0x3b;
1423     case SDLK_RIGHT: return 0x3c;
1424    
1425     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1426    
1427     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1428     case SDLK_F2: return 0x78;
1429     case SDLK_F3: return 0x63;
1430     case SDLK_F4: return 0x76;
1431     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1432     case SDLK_F6: return 0x61;
1433     case SDLK_F7: return 0x62;
1434     case SDLK_F8: return 0x64;
1435     case SDLK_F9: return 0x65;
1436     case SDLK_F10: return 0x6d;
1437     case SDLK_F11: return 0x67;
1438     case SDLK_F12: return 0x6f;
1439    
1440     case SDLK_PRINT: return 0x69;
1441     case SDLK_SCROLLOCK: return 0x6b;
1442     case SDLK_PAUSE: return 0x71;
1443    
1444     case SDLK_KP0: return 0x52;
1445     case SDLK_KP1: return 0x53;
1446     case SDLK_KP2: return 0x54;
1447     case SDLK_KP3: return 0x55;
1448     case SDLK_KP4: return 0x56;
1449     case SDLK_KP5: return 0x57;
1450     case SDLK_KP6: return 0x58;
1451     case SDLK_KP7: return 0x59;
1452     case SDLK_KP8: return 0x5b;
1453     case SDLK_KP9: return 0x5c;
1454     case SDLK_KP_PERIOD: return 0x41;
1455     case SDLK_KP_PLUS: return 0x45;
1456     case SDLK_KP_MINUS: return 0x4e;
1457     case SDLK_KP_MULTIPLY: return 0x43;
1458     case SDLK_KP_DIVIDE: return 0x4b;
1459     case SDLK_KP_ENTER: return 0x4c;
1460     case SDLK_KP_EQUALS: return 0x51;
1461     }
1462     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1463     return -1;
1464     }
1465    
1466     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1467     {
1468     return kc_decode(ev.keysym, key_down);
1469     }
1470    
1471    
1472     /*
1473     * SDL event handling
1474     */
1475    
1476     static void handle_events(void)
1477     {
1478 gbeauche 1.2 SDL_Event events[10];
1479     const int n_max_events = sizeof(events) / sizeof(events[0]);
1480     int n_events;
1481    
1482     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1483     for (int i = 0; i < n_events; i++) {
1484     SDL_Event const & event = events[i];
1485     switch (event.type) {
1486 gbeauche 1.1
1487     // Mouse button
1488     case SDL_MOUSEBUTTONDOWN: {
1489     unsigned int button = event.button.button;
1490     if (button < 4)
1491     ADBMouseDown(button - 1);
1492     else if (button < 6) { // Wheel mouse
1493     if (mouse_wheel_mode == 0) {
1494     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1495     ADBKeyDown(key);
1496     ADBKeyUp(key);
1497     } else {
1498     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1499     for(int i=0; i<mouse_wheel_lines; i++) {
1500     ADBKeyDown(key);
1501     ADBKeyUp(key);
1502     }
1503     }
1504     }
1505     break;
1506     }
1507     case SDL_MOUSEBUTTONUP: {
1508     unsigned int button = event.button.button;
1509     if (button < 4)
1510     ADBMouseUp(button - 1);
1511     break;
1512     }
1513    
1514     // Mouse moved
1515     case SDL_MOUSEMOTION:
1516     drv->mouse_moved(event.motion.x, event.motion.y);
1517     break;
1518    
1519     // Keyboard
1520     case SDL_KEYDOWN: {
1521     int code = -1;
1522 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1523 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1524     code = keycode_table[event.key.keysym.scancode & 0xff];
1525     } else
1526     code = event2keycode(event.key, true);
1527     if (code >= 0) {
1528     if (!emul_suspended) {
1529     if (code == 0x39) { // Caps Lock pressed
1530     if (caps_on) {
1531     ADBKeyUp(code);
1532     caps_on = false;
1533     } else {
1534     ADBKeyDown(code);
1535     caps_on = true;
1536     }
1537     } else
1538     ADBKeyDown(code);
1539     if (code == 0x36)
1540     ctrl_down = true;
1541     } else {
1542     if (code == 0x31)
1543     drv->resume(); // Space wakes us up
1544     }
1545     }
1546     break;
1547     }
1548     case SDL_KEYUP: {
1549     int code = -1;
1550 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1551 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1552     code = keycode_table[event.key.keysym.scancode & 0xff];
1553     } else
1554     code = event2keycode(event.key, false);
1555 gbeauche 1.9 if (code >= 0) {
1556     if (code == 0x39) { // Caps Lock released
1557     if (caps_on) {
1558     ADBKeyUp(code);
1559     caps_on = false;
1560     } else {
1561     ADBKeyDown(code);
1562     caps_on = true;
1563     }
1564     } else
1565     ADBKeyUp(code);
1566 gbeauche 1.1 if (code == 0x36)
1567     ctrl_down = false;
1568     }
1569     break;
1570     }
1571    
1572     // Hidden parts exposed, force complete refresh of window
1573     case SDL_VIDEOEXPOSE:
1574     if (display_type == DISPLAY_WINDOW) {
1575 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1576 gbeauche 1.1 #ifdef ENABLE_VOSF
1577     if (use_vosf) { // VOSF refresh
1578     LOCK_VOSF;
1579     PFLAG_SET_ALL;
1580     UNLOCK_VOSF;
1581 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1582 gbeauche 1.1 }
1583     else
1584     #endif
1585 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1586 gbeauche 1.1 }
1587     break;
1588    
1589     // Window "close" widget clicked
1590     case SDL_QUIT:
1591     ADBKeyDown(0x7f); // Power key
1592     ADBKeyUp(0x7f);
1593     break;
1594 gbeauche 1.2 }
1595 gbeauche 1.1 }
1596     }
1597     }
1598    
1599    
1600     /*
1601     * Window display update
1602     */
1603    
1604     // Static display update (fixed frame rate, but incremental)
1605     static void update_display_static(driver_window *drv)
1606     {
1607     // Incremental update code
1608     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1609 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1610     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1611 gbeauche 1.1 uint8 *p, *p2;
1612    
1613     // Check for first line from top and first line from bottom that have changed
1614     y1 = 0;
1615 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1616 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1617     y1 = j;
1618     break;
1619     }
1620     }
1621     y2 = y1 - 1;
1622 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1623 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1624     y2 = j;
1625     break;
1626     }
1627     }
1628     high = y2 - y1 + 1;
1629    
1630     // Check for first column from left and first column from right that have changed
1631     if (high) {
1632 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1633 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1634     const int dst_bytes_per_row = drv->s->pitch;
1635 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1636 gbeauche 1.1
1637 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1638 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1639     p = &the_buffer[j * bytes_per_row];
1640     p2 = &the_buffer_copy[j * bytes_per_row];
1641     for (i = 0; i < x1; i++) {
1642     if (*p != *p2) {
1643     x1 = i;
1644     break;
1645     }
1646     p++; p2++;
1647     }
1648     }
1649     x2 = x1;
1650     for (j = y1; j <= y2; j++) {
1651     p = &the_buffer[j * bytes_per_row];
1652     p2 = &the_buffer_copy[j * bytes_per_row];
1653     p += bytes_per_row;
1654     p2 += bytes_per_row;
1655 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1656 gbeauche 1.1 p--; p2--;
1657     if (*p != *p2) {
1658     x2 = i;
1659     break;
1660     }
1661     }
1662     }
1663     x1 *= pixels_per_byte;
1664     x2 *= pixels_per_byte;
1665     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1666    
1667     // Update copy of the_buffer
1668     if (high && wide) {
1669    
1670     // Lock surface, if required
1671     if (SDL_MUSTLOCK(drv->s))
1672     SDL_LockSurface(drv->s);
1673    
1674     // Blit to screen surface
1675     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1676     int di = y1 * dst_bytes_per_row + x1;
1677     for (j = y1; j <= y2; j++) {
1678     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1679     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1680     si += src_bytes_per_row;
1681     di += dst_bytes_per_row;
1682     }
1683    
1684     // Unlock surface, if required
1685     if (SDL_MUSTLOCK(drv->s))
1686     SDL_UnlockSurface(drv->s);
1687    
1688     // Refresh display
1689     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1690     }
1691    
1692     } else {
1693 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1694 gbeauche 1.1
1695 gbeauche 1.4 x1 = VIDEO_MODE_X;
1696 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1697     p = &the_buffer[j * bytes_per_row];
1698     p2 = &the_buffer_copy[j * bytes_per_row];
1699     for (i=0; i<x1*bytes_per_pixel; i++) {
1700     if (*p != *p2) {
1701     x1 = i / bytes_per_pixel;
1702     break;
1703     }
1704     p++; p2++;
1705     }
1706     }
1707     x2 = x1;
1708     for (j=y1; j<=y2; j++) {
1709     p = &the_buffer[j * bytes_per_row];
1710     p2 = &the_buffer_copy[j * bytes_per_row];
1711     p += bytes_per_row;
1712     p2 += bytes_per_row;
1713 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1714 gbeauche 1.1 p--;
1715     p2--;
1716     if (*p != *p2) {
1717     x2 = i / bytes_per_pixel;
1718     break;
1719     }
1720     }
1721     }
1722     wide = x2 - x1;
1723    
1724     // Update copy of the_buffer
1725     if (high && wide) {
1726    
1727     // Lock surface, if required
1728     if (SDL_MUSTLOCK(drv->s))
1729     SDL_LockSurface(drv->s);
1730    
1731     // Blit to screen surface
1732     for (j=y1; j<=y2; j++) {
1733     i = j * bytes_per_row + x1 * bytes_per_pixel;
1734     memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1735     Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1736     }
1737    
1738     // Unlock surface, if required
1739     if (SDL_MUSTLOCK(drv->s))
1740     SDL_UnlockSurface(drv->s);
1741    
1742     // Refresh display
1743     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1744     }
1745     }
1746     }
1747     }
1748    
1749    
1750     // We suggest the compiler to inline the next two functions so that it
1751     // may specialise the code according to the current screen depth and
1752     // display type. A clever compiler would do that job by itself though...
1753    
1754     // NOTE: update_display_vosf is inlined too
1755    
1756     static inline void possibly_quit_dga_mode()
1757     {
1758     // Quit DGA mode if requested (something terrible has happened and we
1759     // want to give control back to the user)
1760     if (quit_full_screen) {
1761     quit_full_screen = false;
1762     delete drv;
1763     drv = NULL;
1764     }
1765     }
1766    
1767     static inline void possibly_ungrab_mouse()
1768     {
1769     // Ungrab mouse if requested (something terrible has happened and we
1770     // want to give control back to the user)
1771     if (quit_full_screen) {
1772     quit_full_screen = false;
1773     if (drv)
1774     drv->ungrab_mouse();
1775     }
1776     }
1777    
1778     static inline void handle_palette_changes(void)
1779     {
1780     LOCK_PALETTE;
1781    
1782     if (sdl_palette_changed) {
1783     sdl_palette_changed = false;
1784     drv->update_palette();
1785     }
1786    
1787     UNLOCK_PALETTE;
1788     }
1789    
1790     static void video_refresh_dga(void)
1791     {
1792     // Quit DGA mode if requested
1793     possibly_quit_dga_mode();
1794     }
1795    
1796     #ifdef ENABLE_VOSF
1797     #if REAL_ADDRESSING || DIRECT_ADDRESSING
1798     static void video_refresh_dga_vosf(void)
1799     {
1800     // Quit DGA mode if requested
1801     possibly_quit_dga_mode();
1802    
1803     // Update display (VOSF variant)
1804     static int tick_counter = 0;
1805     if (++tick_counter >= frame_skip) {
1806     tick_counter = 0;
1807     if (mainBuffer.dirty) {
1808     LOCK_VOSF;
1809     update_display_dga_vosf();
1810     UNLOCK_VOSF;
1811     }
1812     }
1813     }
1814     #endif
1815    
1816     static void video_refresh_window_vosf(void)
1817     {
1818     // Ungrab mouse if requested
1819     possibly_ungrab_mouse();
1820    
1821     // Update display (VOSF variant)
1822     static int tick_counter = 0;
1823     if (++tick_counter >= frame_skip) {
1824     tick_counter = 0;
1825     if (mainBuffer.dirty) {
1826     LOCK_VOSF;
1827     update_display_window_vosf(static_cast<driver_window *>(drv));
1828     UNLOCK_VOSF;
1829     }
1830     }
1831     }
1832     #endif // def ENABLE_VOSF
1833    
1834     static void video_refresh_window_static(void)
1835     {
1836     // Ungrab mouse if requested
1837     possibly_ungrab_mouse();
1838    
1839     // Update display (static variant)
1840     static int tick_counter = 0;
1841     if (++tick_counter >= frame_skip) {
1842     tick_counter = 0;
1843     update_display_static(static_cast<driver_window *>(drv));
1844     }
1845     }
1846    
1847    
1848     /*
1849     * Thread for screen refresh, input handling etc.
1850     */
1851    
1852     static void VideoRefreshInit(void)
1853     {
1854     // TODO: set up specialised 8bpp VideoRefresh handlers ?
1855     if (display_type == DISPLAY_SCREEN) {
1856     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
1857     if (use_vosf)
1858     video_refresh = video_refresh_dga_vosf;
1859     else
1860     #endif
1861     video_refresh = video_refresh_dga;
1862     }
1863     else {
1864     #ifdef ENABLE_VOSF
1865     if (use_vosf)
1866     video_refresh = video_refresh_window_vosf;
1867     else
1868     #endif
1869     video_refresh = video_refresh_window_static;
1870     }
1871     }
1872    
1873 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
1874     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
1875    
1876 gbeauche 1.1 static int redraw_func(void *arg)
1877     {
1878     uint64 start = GetTicks_usec();
1879     int64 ticks = 0;
1880 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
1881 gbeauche 1.1
1882     while (!redraw_thread_cancel) {
1883    
1884     // Wait
1885 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
1886     int64 delay = next - GetTicks_usec();
1887     if (delay > 0)
1888     Delay_usec(delay);
1889     else if (delay < -VIDEO_REFRESH_DELAY)
1890     next = GetTicks_usec();
1891     ticks++;
1892 gbeauche 1.1
1893 gbeauche 1.13 #ifdef SHEEPSHAVER
1894     // Pause if requested (during video mode switches)
1895     if (thread_stop_req) {
1896     thread_stop_ack = true;
1897     continue;
1898     }
1899     #endif
1900    
1901 gbeauche 1.1 // Handle SDL events
1902     handle_events();
1903    
1904     // Refresh display
1905     video_refresh();
1906    
1907 gbeauche 1.6 #ifdef SHEEPSHAVER
1908     // Set new cursor image if it was changed
1909     if (cursor_changed && sdl_cursor) {
1910     cursor_changed = false;
1911     SDL_FreeCursor(sdl_cursor);
1912     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
1913     if (sdl_cursor)
1914     SDL_SetCursor(sdl_cursor);
1915     }
1916     #endif
1917    
1918 gbeauche 1.1 // Set new palette if it was changed
1919     handle_palette_changes();
1920     }
1921    
1922     uint64 end = GetTicks_usec();
1923     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
1924     return 0;
1925     }