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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.12
Committed: 2004-07-27T21:40:52Z (19 years, 11 months ago) by gbeauche
Branch: MAIN
Changes since 1.11: +10 -4 lines
Log Message:
Try to fix 16 bpp over 32 bpp on MacOS X.

File Contents

# User Rev Content
1 gbeauche 1.1 /*
2     * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3     *
4     * Basilisk II (C) 1997-2004 Christian Bauer
5     *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     /*
22     * NOTES:
23     * The Ctrl key works like a qualifier for special actions:
24     * Ctrl-Tab = suspend DGA mode
25     * Ctrl-Esc = emergency quit
26     * Ctrl-F1 = mount floppy
27     * Ctrl-F5 = grab mouse (in windowed mode)
28     *
29     * FIXMEs and TODOs:
30     * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
31     * - Mouse acceleration, there is no API in SDL yet for that
32     * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
33     * - Fullscreen mode
34     * - Gamma tables support is likely to be broken here
35 gbeauche 1.2 * - Events processing is bound to the general emulation thread as SDL requires
36     * to PumpEvents() within the same thread as the one that called SetVideoMode().
37     * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
38 gbeauche 1.6 * - Refresh performance is still slow. Use SDL_CreateRGBSurface()?
39     * - Backport hw cursor acceleration to Basilisk II?
40 gbeauche 1.1 */
41    
42     #include "sysdeps.h"
43    
44     #include <SDL.h>
45     #include <SDL_mutex.h>
46     #include <SDL_thread.h>
47     #include <errno.h>
48 gbeauche 1.4 #include <vector>
49 gbeauche 1.1
50     #include "cpu_emulation.h"
51     #include "main.h"
52     #include "adb.h"
53     #include "macos_util.h"
54     #include "prefs.h"
55     #include "user_strings.h"
56     #include "video.h"
57 gbeauche 1.4 #include "video_defs.h"
58 gbeauche 1.1 #include "video_blit.h"
59    
60     #define DEBUG 0
61     #include "debug.h"
62    
63    
64     // Supported video modes
65 gbeauche 1.4 using std::vector;
66     static vector<VIDEO_MODE> VideoModes;
67 gbeauche 1.1
68     // Display types
69 gbeauche 1.4 #ifdef SHEEPSHAVER
70 gbeauche 1.1 enum {
71 gbeauche 1.4 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
72     DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
73 gbeauche 1.1 };
74 gbeauche 1.4 extern int display_type; // See enum above
75     #else
76     enum {
77     DISPLAY_WINDOW, // windowed display
78     DISPLAY_SCREEN // fullscreen display
79     };
80     static int display_type = DISPLAY_WINDOW; // See enum above
81     #endif
82 gbeauche 1.1
83     // Constants
84     const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
85    
86    
87     // Global variables
88     static int32 frame_skip; // Prefs items
89     static int16 mouse_wheel_mode;
90     static int16 mouse_wheel_lines;
91    
92     static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
93     static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
94     static uint32 the_buffer_size; // Size of allocated the_buffer
95    
96     static bool redraw_thread_active = false; // Flag: Redraw thread installed
97     static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
98     static SDL_Thread *redraw_thread = NULL; // Redraw thread
99    
100     #ifdef ENABLE_VOSF
101 gbeauche 1.7 static bool use_vosf = false; // Flag: VOSF enabled
102 gbeauche 1.1 #else
103     static const bool use_vosf = false; // VOSF not possible
104     #endif
105    
106     static bool ctrl_down = false; // Flag: Ctrl key pressed
107     static bool caps_on = false; // Flag: Caps Lock on
108     static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
109     static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
110     static bool emul_suspended = false; // Flag: Emulator suspended
111    
112     static bool classic_mode = false; // Flag: Classic Mac video mode
113    
114     static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
115     static int keycode_table[256]; // X keycode -> Mac keycode translation table
116    
117     // SDL variables
118     static int screen_depth; // Depth of current screen
119 gbeauche 1.6 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
120     static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
121 gbeauche 1.1 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
122     static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
123 gbeauche 1.2 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
124 gbeauche 1.1
125     // Mutex to protect palette
126     static SDL_mutex *sdl_palette_lock = NULL;
127     #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
128     #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
129    
130     // Mutex to protect frame buffer
131     static SDL_mutex *frame_buffer_lock = NULL;
132     #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
133     #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
134    
135     // Video refresh function
136     static void VideoRefreshInit(void);
137     static void (*video_refresh)(void);
138    
139    
140     // Prototypes
141     static int redraw_func(void *arg);
142    
143     // From sys_unix.cpp
144     extern void SysMountFirstFloppy(void);
145    
146    
147     /*
148 gbeauche 1.4 * SheepShaver glue
149     */
150    
151     #ifdef SHEEPSHAVER
152     // Color depth modes type
153     typedef int video_depth;
154    
155     // 1, 2, 4 and 8 bit depths use a color palette
156     static inline bool IsDirectMode(VIDEO_MODE const & mode)
157     {
158     return IsDirectMode(mode.viAppleMode);
159     }
160    
161     // Abstract base class representing one (possibly virtual) monitor
162     // ("monitor" = rectangular display with a contiguous frame buffer)
163     class monitor_desc {
164     public:
165     monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
166     virtual ~monitor_desc() {}
167    
168     // Get current Mac frame buffer base address
169     uint32 get_mac_frame_base(void) const {return screen_base;}
170    
171     // Set Mac frame buffer base address (called from switch_to_mode())
172     void set_mac_frame_base(uint32 base) {screen_base = base;}
173    
174     // Get current video mode
175     const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
176    
177     // Called by the video driver to switch the video mode on this display
178     // (must call set_mac_frame_base())
179     virtual void switch_to_current_mode(void) = 0;
180    
181     // Called by the video driver to set the color palette (in indexed modes)
182     // or the gamma table (in direct modes)
183     virtual void set_palette(uint8 *pal, int num) = 0;
184     };
185    
186     // Vector of pointers to available monitor descriptions, filled by VideoInit()
187     static vector<monitor_desc *> VideoMonitors;
188    
189     // Find Apple mode matching best specified dimensions
190     static int find_apple_resolution(int xsize, int ysize)
191     {
192     int apple_id;
193     if (xsize < 800)
194     apple_id = APPLE_640x480;
195     else if (xsize < 1024)
196     apple_id = APPLE_800x600;
197     else if (xsize < 1152)
198     apple_id = APPLE_1024x768;
199     else if (xsize < 1280) {
200     if (ysize < 900)
201     apple_id = APPLE_1152x768;
202     else
203     apple_id = APPLE_1152x900;
204     }
205     else if (xsize < 1600)
206     apple_id = APPLE_1280x1024;
207     else
208     apple_id = APPLE_1600x1200;
209     return apple_id;
210     }
211    
212     // Set parameters to specified Apple mode
213     static void set_apple_resolution(int apple_id, int &xsize, int &ysize)
214     {
215     switch (apple_id) {
216     case APPLE_640x480:
217     xsize = 640;
218     ysize = 480;
219     break;
220     case APPLE_800x600:
221     xsize = 800;
222     ysize = 600;
223     break;
224     case APPLE_1024x768:
225     xsize = 1024;
226     ysize = 768;
227     break;
228     case APPLE_1152x768:
229     xsize = 1152;
230     ysize = 768;
231     break;
232     case APPLE_1152x900:
233     xsize = 1152;
234     ysize = 900;
235     break;
236     case APPLE_1280x1024:
237     xsize = 1280;
238     ysize = 1024;
239     break;
240     case APPLE_1600x1200:
241     xsize = 1600;
242     ysize = 1200;
243     break;
244     default:
245     abort();
246     }
247     }
248    
249     // Match Apple mode matching best specified dimensions
250     static int match_apple_resolution(int &xsize, int &ysize)
251     {
252     int apple_id = find_apple_resolution(xsize, ysize);
253     set_apple_resolution(apple_id, xsize, ysize);
254     return apple_id;
255     }
256    
257     // Display error alert
258     static void ErrorAlert(int error)
259     {
260     ErrorAlert(GetString(error));
261     }
262 gbeauche 1.7
263     // Display warning alert
264     static void WarningAlert(int warning)
265     {
266     WarningAlert(GetString(warning));
267     }
268 gbeauche 1.4 #endif
269    
270    
271     /*
272 gbeauche 1.1 * monitor_desc subclass for SDL display
273     */
274    
275     class SDL_monitor_desc : public monitor_desc {
276     public:
277 gbeauche 1.4 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
278 gbeauche 1.1 ~SDL_monitor_desc() {}
279    
280     virtual void switch_to_current_mode(void);
281     virtual void set_palette(uint8 *pal, int num);
282    
283     bool video_open(void);
284     void video_close(void);
285     };
286    
287    
288     /*
289     * Utility functions
290     */
291    
292 gbeauche 1.4 // Find palette size for given color depth
293     static int palette_size(int mode)
294     {
295     switch (mode) {
296     case VIDEO_DEPTH_1BIT: return 2;
297     case VIDEO_DEPTH_2BIT: return 4;
298     case VIDEO_DEPTH_4BIT: return 16;
299     case VIDEO_DEPTH_8BIT: return 256;
300     case VIDEO_DEPTH_16BIT: return 32;
301     case VIDEO_DEPTH_32BIT: return 256;
302     default: return 0;
303     }
304     }
305    
306     // Return bytes per pixel for requested depth
307     static inline int bytes_per_pixel(int depth)
308     {
309     int bpp;
310     switch (depth) {
311     case 8:
312     bpp = 1;
313     break;
314     case 15: case 16:
315     bpp = 2;
316     break;
317     case 24: case 32:
318     bpp = 4;
319     break;
320     default:
321     abort();
322     }
323     return bpp;
324     }
325    
326 gbeauche 1.1 // Map video_mode depth ID to numerical depth value
327 gbeauche 1.12 static int mac_depth_of_video_depth(int video_depth)
328 gbeauche 1.1 {
329     int depth = -1;
330     switch (video_depth) {
331 gbeauche 1.4 case VIDEO_DEPTH_1BIT:
332 gbeauche 1.1 depth = 1;
333     break;
334 gbeauche 1.4 case VIDEO_DEPTH_2BIT:
335 gbeauche 1.1 depth = 2;
336     break;
337 gbeauche 1.4 case VIDEO_DEPTH_4BIT:
338 gbeauche 1.1 depth = 4;
339     break;
340 gbeauche 1.4 case VIDEO_DEPTH_8BIT:
341 gbeauche 1.1 depth = 8;
342     break;
343 gbeauche 1.4 case VIDEO_DEPTH_16BIT:
344 gbeauche 1.1 depth = 16;
345     break;
346 gbeauche 1.4 case VIDEO_DEPTH_32BIT:
347 gbeauche 1.1 depth = 32;
348     break;
349     default:
350     abort();
351     }
352     return depth;
353     }
354    
355 gbeauche 1.12 // Map video_mode depth ID to SDL screen depth
356     static int sdl_depth_of_video_depth(int video_depth)
357     {
358     return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
359     }
360    
361 gbeauche 1.5 // Check wether specified mode is available
362     static bool has_mode(int type, int width, int height)
363     {
364     // FIXME: no fullscreen support yet
365     if (type == DISPLAY_SCREEN)
366     return false;
367    
368     #ifdef SHEEPSHAVER
369     // Filter out Classic resolutiosn
370     if (width == 512 && height == 384)
371     return false;
372    
373     // Read window modes prefs
374     static uint32 window_modes = 0;
375     static uint32 screen_modes = 0;
376     if (window_modes == 0 || screen_modes == 0) {
377     window_modes = PrefsFindInt32("windowmodes");
378     screen_modes = PrefsFindInt32("screenmodes");
379     if (window_modes == 0 || screen_modes == 0)
380     window_modes |= 3; // Allow at least 640x480 and 800x600 window modes
381     }
382    
383     if (type == DISPLAY_WINDOW) {
384     int apple_mask, apple_id = find_apple_resolution(width, height);
385     switch (apple_id) {
386     case APPLE_640x480: apple_mask = 0x01; break;
387     case APPLE_800x600: apple_mask = 0x02; break;
388     case APPLE_1024x768: apple_mask = 0x04; break;
389     case APPLE_1152x768: apple_mask = 0x40; break;
390     case APPLE_1152x900: apple_mask = 0x08; break;
391     case APPLE_1280x1024: apple_mask = 0x10; break;
392     case APPLE_1600x1200: apple_mask = 0x20; break;
393     default: apple_mask = 0x00; break;
394     }
395     return (window_modes & apple_mask);
396     }
397     #else
398     return true;
399     #endif
400     return false;
401     }
402    
403 gbeauche 1.1 // Add mode to list of supported modes
404 gbeauche 1.4 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
405 gbeauche 1.1 {
406 gbeauche 1.5 // Filter out unsupported modes
407     if (!has_mode(type, width, height))
408     return;
409    
410     // Fill in VideoMode entry
411 gbeauche 1.4 VIDEO_MODE mode;
412     #ifdef SHEEPSHAVER
413     // Recalculate dimensions to fit Apple modes
414     resolution_id = match_apple_resolution(width, height);
415     mode.viType = type;
416     #endif
417     VIDEO_MODE_X = width;
418     VIDEO_MODE_Y = height;
419     VIDEO_MODE_RESOLUTION = resolution_id;
420     VIDEO_MODE_ROW_BYTES = bytes_per_row;
421 gbeauche 1.10 VIDEO_MODE_DEPTH = (video_depth)depth;
422 gbeauche 1.1 VideoModes.push_back(mode);
423     }
424    
425     // Add standard list of windowed modes for given color depth
426 gbeauche 1.4 static void add_window_modes(int depth)
427 gbeauche 1.1 {
428 gbeauche 1.4 video_depth vdepth = (video_depth)depth;
429     add_mode(DISPLAY_WINDOW, 512, 384, 0x80, TrivialBytesPerRow(512, vdepth), depth);
430     add_mode(DISPLAY_WINDOW, 640, 480, 0x81, TrivialBytesPerRow(640, vdepth), depth);
431     add_mode(DISPLAY_WINDOW, 800, 600, 0x82, TrivialBytesPerRow(800, vdepth), depth);
432     add_mode(DISPLAY_WINDOW, 1024, 768, 0x83, TrivialBytesPerRow(1024, vdepth), depth);
433     add_mode(DISPLAY_WINDOW, 1152, 870, 0x84, TrivialBytesPerRow(1152, vdepth), depth);
434     add_mode(DISPLAY_WINDOW, 1280, 1024, 0x85, TrivialBytesPerRow(1280, vdepth), depth);
435     add_mode(DISPLAY_WINDOW, 1600, 1200, 0x86, TrivialBytesPerRow(1600, vdepth), depth);
436 gbeauche 1.1 }
437    
438     // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
439 gbeauche 1.4 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
440 gbeauche 1.1 {
441     #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
442     int layout = FLAYOUT_DIRECT;
443 gbeauche 1.4 if (depth == VIDEO_DEPTH_16BIT)
444 gbeauche 1.1 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
445 gbeauche 1.4 else if (depth == VIDEO_DEPTH_32BIT)
446 gbeauche 1.1 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
447     if (native_byte_order)
448     MacFrameLayout = layout;
449     else
450     MacFrameLayout = FLAYOUT_DIRECT;
451     monitor.set_mac_frame_base(MacFrameBaseMac);
452    
453     // Set variables used by UAE memory banking
454 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
455 gbeauche 1.1 MacFrameBaseHost = the_buffer;
456 gbeauche 1.4 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
457 gbeauche 1.1 InitFrameBufferMapping();
458     #else
459     monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
460     #endif
461     D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
462     }
463    
464     // Set window name and class
465     static void set_window_name(int name)
466     {
467     const SDL_VideoInfo *vi = SDL_GetVideoInfo();
468     if (vi && vi->wm_available) {
469     const char *str = GetString(name);
470     SDL_WM_SetCaption(str, str);
471     }
472     }
473    
474     // Set mouse grab mode
475     static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
476     {
477     const SDL_VideoInfo *vi =SDL_GetVideoInfo();
478     return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
479     }
480    
481    
482     /*
483     * Display "driver" classes
484     */
485    
486     class driver_base {
487     public:
488     driver_base(SDL_monitor_desc &m);
489     virtual ~driver_base();
490    
491     virtual void update_palette(void);
492     virtual void suspend(void) {}
493     virtual void resume(void) {}
494     virtual void toggle_mouse_grab(void) {}
495     virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
496    
497     void disable_mouse_accel(void);
498     void restore_mouse_accel(void);
499    
500     virtual void grab_mouse(void) {}
501     virtual void ungrab_mouse(void) {}
502    
503     public:
504     SDL_monitor_desc &monitor; // Associated video monitor
505 gbeauche 1.4 const VIDEO_MODE &mode; // Video mode handled by the driver
506 gbeauche 1.1
507     bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
508     SDL_Surface *s; // The surface we draw into
509     };
510    
511     class driver_window;
512     static void update_display_window_vosf(driver_window *drv);
513     static void update_display_dynamic(int ticker, driver_window *drv);
514     static void update_display_static(driver_window *drv);
515    
516     class driver_window : public driver_base {
517     friend void update_display_window_vosf(driver_window *drv);
518     friend void update_display_dynamic(int ticker, driver_window *drv);
519     friend void update_display_static(driver_window *drv);
520    
521     public:
522     driver_window(SDL_monitor_desc &monitor);
523     ~driver_window();
524    
525     void toggle_mouse_grab(void);
526     void mouse_moved(int x, int y);
527    
528     void grab_mouse(void);
529     void ungrab_mouse(void);
530    
531     private:
532     bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
533     int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
534     };
535    
536     static driver_base *drv = NULL; // Pointer to currently used driver object
537    
538     #ifdef ENABLE_VOSF
539     # include "video_vosf.h"
540     #endif
541    
542     driver_base::driver_base(SDL_monitor_desc &m)
543     : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
544     {
545     the_buffer = NULL;
546     the_buffer_copy = NULL;
547     }
548    
549     driver_base::~driver_base()
550     {
551     ungrab_mouse();
552     restore_mouse_accel();
553    
554     if (s)
555     SDL_FreeSurface(s);
556    
557     // Free frame buffer(s)
558     if (!use_vosf) {
559     if (the_buffer) {
560     free(the_buffer);
561     the_buffer = NULL;
562     }
563     if (the_buffer_copy) {
564     free(the_buffer_copy);
565     the_buffer_copy = NULL;
566     }
567     }
568     #ifdef ENABLE_VOSF
569     else {
570     // the_buffer shall always be mapped through vm_acquire() so that we can vm_protect() it at will
571     if (the_buffer != VM_MAP_FAILED) {
572     D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
573     vm_release(the_buffer, the_buffer_size);
574     the_buffer = NULL;
575     }
576     if (the_host_buffer) {
577     D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
578     free(the_host_buffer);
579     the_host_buffer = NULL;
580     }
581     if (the_buffer_copy) {
582     D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
583     free(the_buffer_copy);
584     the_buffer_copy = NULL;
585     }
586     }
587     #endif
588     }
589    
590     // Palette has changed
591     void driver_base::update_palette(void)
592     {
593 gbeauche 1.4 const VIDEO_MODE &mode = monitor.get_current_mode();
594 gbeauche 1.1
595 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
596 gbeauche 1.1 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
597     }
598    
599     // Disable mouse acceleration
600     void driver_base::disable_mouse_accel(void)
601     {
602     }
603    
604     // Restore mouse acceleration to original value
605     void driver_base::restore_mouse_accel(void)
606     {
607     }
608    
609    
610     /*
611     * Windowed display driver
612     */
613    
614     // Open display
615     driver_window::driver_window(SDL_monitor_desc &m)
616     : driver_base(m), mouse_grabbed(false)
617     {
618 gbeauche 1.4 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
619 gbeauche 1.1 int aligned_width = (width + 15) & ~15;
620     int aligned_height = (height + 15) & ~15;
621    
622     // Set absolute mouse mode
623     ADBSetRelMouseMode(mouse_grabbed);
624    
625     // Create surface
626 gbeauche 1.12 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
627 gbeauche 1.1 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
628     return;
629    
630     #ifdef ENABLE_VOSF
631     use_vosf = true;
632     // Allocate memory for frame buffer (SIZE is extended to page-boundary)
633     the_host_buffer = (uint8 *)s->pixels;
634     the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
635     the_buffer = (uint8 *)vm_acquire(the_buffer_size);
636     the_buffer_copy = (uint8 *)malloc(the_buffer_size);
637     D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
638 gbeauche 1.7
639     // Check whether we can initialize the VOSF subsystem and it's profitable
640     if (!video_vosf_init(m)) {
641     WarningAlert(STR_VOSF_INIT_ERR);
642     use_vosf = false;
643     }
644     else if (!video_vosf_profitable()) {
645     video_vosf_exit();
646 gbeauche 1.8 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
647 gbeauche 1.7 use_vosf = false;
648     }
649     if (!use_vosf) {
650     free(the_buffer_copy);
651     vm_release(the_buffer, the_buffer_size);
652     the_host_buffer = NULL;
653     }
654 gbeauche 1.1 #endif
655 gbeauche 1.7 if (!use_vosf) {
656     // Allocate memory for frame buffer
657     the_buffer_size = (aligned_height + 2) * s->pitch;
658     the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
659     the_buffer = (uint8 *)calloc(1, the_buffer_size);
660     D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
661     }
662    
663 gbeauche 1.6 #ifdef SHEEPSHAVER
664     // Create cursor
665     if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
666     SDL_SetCursor(sdl_cursor);
667     cursor_changed = false;
668     }
669     #else
670     // Hide cursor
671     SDL_ShowCursor(0);
672     #endif
673    
674 gbeauche 1.1 // Set window name/class
675     set_window_name(STR_WINDOW_TITLE);
676    
677     // Init blitting routines
678     SDL_PixelFormat *f = s->format;
679     VisualFormat visualFormat;
680     visualFormat.depth = depth;
681     visualFormat.Rmask = f->Rmask;
682     visualFormat.Gmask = f->Gmask;
683     visualFormat.Bmask = f->Bmask;
684 gbeauche 1.12 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
685 gbeauche 1.1
686     // Load gray ramp to 8->16/32 expand map
687     if (!IsDirectMode(mode))
688     for (int i=0; i<256; i++)
689     ExpandMap[i] = SDL_MapRGB(f, i, i, i);
690    
691     // Set frame buffer base
692 gbeauche 1.4 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
693 gbeauche 1.1
694     // Everything went well
695     init_ok = true;
696     }
697    
698     // Close display
699     driver_window::~driver_window()
700     {
701     #ifdef ENABLE_VOSF
702     if (use_vosf)
703     the_host_buffer = NULL; // don't free() in driver_base dtor
704     #endif
705     if (s)
706     SDL_FreeSurface(s);
707     }
708    
709     // Toggle mouse grab
710     void driver_window::toggle_mouse_grab(void)
711     {
712     if (mouse_grabbed)
713     ungrab_mouse();
714     else
715     grab_mouse();
716     }
717    
718     // Grab mouse, switch to relative mouse mode
719     void driver_window::grab_mouse(void)
720     {
721     if (!mouse_grabbed) {
722     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
723     if (new_mode == SDL_GRAB_ON) {
724     set_window_name(STR_WINDOW_TITLE_GRABBED);
725     disable_mouse_accel();
726     mouse_grabbed = true;
727     }
728     }
729     }
730    
731     // Ungrab mouse, switch to absolute mouse mode
732     void driver_window::ungrab_mouse(void)
733     {
734     if (mouse_grabbed) {
735     SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
736     if (new_mode == SDL_GRAB_OFF) {
737     set_window_name(STR_WINDOW_TITLE);
738     restore_mouse_accel();
739     mouse_grabbed = false;
740     }
741     }
742     }
743    
744     // Mouse moved
745     void driver_window::mouse_moved(int x, int y)
746     {
747     mouse_last_x = x; mouse_last_y = y;
748     ADBMouseMoved(x, y);
749     }
750    
751     /*
752     * Initialization
753     */
754    
755     // Init keycode translation table
756     static void keycode_init(void)
757     {
758     bool use_kc = PrefsFindBool("keycodes");
759     if (use_kc) {
760    
761     // Get keycode file path from preferences
762     const char *kc_path = PrefsFindString("keycodefile");
763    
764     // Open keycode table
765     FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
766     if (f == NULL) {
767     char str[256];
768     sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
769     WarningAlert(str);
770     return;
771     }
772    
773     // Default translation table
774     for (int i=0; i<256; i++)
775     keycode_table[i] = -1;
776    
777     // Search for server vendor string, then read keycodes
778     char video_driver[256];
779     SDL_VideoDriverName(video_driver, sizeof(video_driver));
780     bool video_driver_found = false;
781     char line[256];
782     while (fgets(line, sizeof(line) - 1, f)) {
783     // Read line
784     int len = strlen(line);
785     if (len == 0)
786     continue;
787     line[len-1] = 0;
788    
789     // Comments begin with "#" or ";"
790     if (line[0] == '#' || line[0] == ';' || line[0] == 0)
791     continue;
792    
793     if (video_driver_found) {
794     // Skip aliases
795 gbeauche 1.9 static const char sdl_str[] = "sdl";
796     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0)
797 gbeauche 1.1 continue;
798    
799     // Read keycode
800     int x_code, mac_code;
801     if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
802     keycode_table[x_code & 0xff] = mac_code;
803     else
804     break;
805     } else {
806     // Search for SDL video driver string
807 gbeauche 1.9 static const char sdl_str[] = "sdl";
808     if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
809     char *p = line + sizeof(sdl_str);
810 gbeauche 1.1 if (strstr(video_driver, p) == video_driver)
811     video_driver_found = true;
812     }
813     }
814     }
815    
816     // Keycode file completely read
817     fclose(f);
818     use_keycodes = video_driver_found;
819    
820     // Vendor not found? Then display warning
821     if (!video_driver_found) {
822     char str[256];
823     sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
824     WarningAlert(str);
825     return;
826     }
827     }
828     }
829    
830     // Open display for current mode
831     bool SDL_monitor_desc::video_open(void)
832     {
833     D(bug("video_open()\n"));
834 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
835 gbeauche 1.5 #if DEBUG
836     D(bug("Current video mode:\n"));
837     D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
838     #endif
839 gbeauche 1.1
840     // Create display driver object of requested type
841     switch (display_type) {
842     case DISPLAY_WINDOW:
843     drv = new(std::nothrow) driver_window(*this);
844     break;
845     }
846     if (drv == NULL)
847     return false;
848     if (!drv->init_ok) {
849     delete drv;
850     drv = NULL;
851     return false;
852     }
853    
854     // Initialize VideoRefresh function
855     VideoRefreshInit();
856    
857     // Lock down frame buffer
858     LOCK_FRAME_BUFFER;
859    
860     // Start redraw/input thread
861     redraw_thread_cancel = false;
862 gbeauche 1.3 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
863 gbeauche 1.1 if (!redraw_thread_active) {
864     printf("FATAL: cannot create redraw thread\n");
865     return false;
866     }
867     return true;
868     }
869    
870 gbeauche 1.4 #ifdef SHEEPSHAVER
871     bool VideoInit(void)
872     {
873     const bool classic = false;
874     #else
875 gbeauche 1.1 bool VideoInit(bool classic)
876     {
877 gbeauche 1.4 #endif
878 gbeauche 1.1 classic_mode = classic;
879    
880     #ifdef ENABLE_VOSF
881     // Zero the mainBuffer structure
882     mainBuffer.dirtyPages = NULL;
883     mainBuffer.pageInfo = NULL;
884     #endif
885    
886     // Create Mutexes
887     if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
888     return false;
889     if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
890     return false;
891    
892     // Init keycode translation
893     keycode_init();
894    
895     // Read prefs
896     frame_skip = PrefsFindInt32("frameskip");
897     mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
898     mouse_wheel_lines = PrefsFindInt32("mousewheellines");
899    
900     // Get screen mode from preferences
901 gbeauche 1.5 const char *mode_str = NULL;
902     #ifndef SHEEPSHAVER
903 gbeauche 1.1 if (classic_mode)
904     mode_str = "win/512/342";
905     else
906     mode_str = PrefsFindString("screen");
907 gbeauche 1.5 #endif
908 gbeauche 1.1
909     // Determine display type and default dimensions
910 gbeauche 1.4 int default_width, default_height;
911     if (classic) {
912     default_width = 512;
913     default_height = 384;
914     }
915     else {
916     default_width = 640;
917     default_height = 480;
918     }
919 gbeauche 1.1 display_type = DISPLAY_WINDOW;
920     if (mode_str) {
921     if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
922     display_type = DISPLAY_WINDOW;
923     }
924     int max_width = 640, max_height = 480;
925 gbeauche 1.5 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
926     if (modes && modes != (SDL_Rect **)-1) {
927     max_width = modes[0]->w;
928     max_height = modes[0]->h;
929     if (default_width > max_width)
930     default_width = max_width;
931     if (default_height > max_height)
932     default_height = max_height;
933 gbeauche 1.1 }
934     if (default_width <= 0)
935     default_width = max_width;
936     if (default_height <= 0)
937     default_height = max_height;
938    
939     // Mac screen depth follows X depth
940     screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
941 gbeauche 1.4 int default_depth;
942 gbeauche 1.1 switch (screen_depth) {
943     case 8:
944 gbeauche 1.4 default_depth = VIDEO_DEPTH_8BIT;
945 gbeauche 1.1 break;
946     case 15: case 16:
947 gbeauche 1.4 default_depth = VIDEO_DEPTH_16BIT;
948 gbeauche 1.1 break;
949     case 24: case 32:
950 gbeauche 1.4 default_depth = VIDEO_DEPTH_32BIT;
951 gbeauche 1.1 break;
952     default:
953 gbeauche 1.4 default_depth = VIDEO_DEPTH_1BIT;
954 gbeauche 1.1 break;
955     }
956    
957     // Construct list of supported modes
958     if (display_type == DISPLAY_WINDOW) {
959     if (classic)
960 gbeauche 1.4 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
961 gbeauche 1.1 else {
962 gbeauche 1.4 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
963 gbeauche 1.12 int bpp = sdl_depth_of_video_depth(d);
964 gbeauche 1.1 if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
965     add_window_modes(video_depth(d));
966     }
967     }
968     } else
969 gbeauche 1.4 add_mode(display_type, default_width, default_height, 0x80, TrivialBytesPerRow(default_width, (video_depth)default_depth), default_depth);
970 gbeauche 1.1 if (VideoModes.empty()) {
971     ErrorAlert(STR_NO_XVISUAL_ERR);
972     return false;
973     }
974    
975     // Find requested default mode with specified dimensions
976     uint32 default_id;
977 gbeauche 1.4 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
978 gbeauche 1.1 for (i = VideoModes.begin(); i != end; ++i) {
979 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
980     if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
981     default_id = VIDEO_MODE_RESOLUTION;
982     #ifdef SHEEPSHAVER
983     std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
984     cur_mode = distance(begin, i);
985     #endif
986 gbeauche 1.1 break;
987     }
988     }
989     if (i == end) { // not found, use first available mode
990 gbeauche 1.4 const VIDEO_MODE & mode = VideoModes[0];
991     default_depth = VIDEO_MODE_DEPTH;
992     default_id = VIDEO_MODE_RESOLUTION;
993     #ifdef SHEEPSHAVER
994     cur_mode = 0;
995     #endif
996 gbeauche 1.1 }
997    
998 gbeauche 1.4 #ifdef SHEEPSHAVER
999 gbeauche 1.5 for (int i = 0; i < VideoModes.size(); i++)
1000 gbeauche 1.4 VModes[i] = VideoModes[i];
1001 gbeauche 1.5 VideoInfo *p = &VModes[VideoModes.size()];
1002     p->viType = DIS_INVALID; // End marker
1003     p->viRowBytes = 0;
1004     p->viXsize = p->viYsize = 0;
1005     p->viAppleMode = 0;
1006     p->viAppleID = 0;
1007 gbeauche 1.4 #endif
1008    
1009 gbeauche 1.1 #if DEBUG
1010     D(bug("Available video modes:\n"));
1011     for (i = VideoModes.begin(); i != end; ++i) {
1012 gbeauche 1.4 const VIDEO_MODE & mode = (*i);
1013     int bits = 1 << VIDEO_MODE_DEPTH;
1014 gbeauche 1.1 if (bits == 16)
1015     bits = 15;
1016     else if (bits == 32)
1017     bits = 24;
1018 gbeauche 1.4 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1019 gbeauche 1.1 }
1020     #endif
1021    
1022     // Create SDL_monitor_desc for this (the only) display
1023 gbeauche 1.4 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1024 gbeauche 1.1 VideoMonitors.push_back(monitor);
1025    
1026     // Open display
1027     return monitor->video_open();
1028     }
1029    
1030    
1031     /*
1032     * Deinitialization
1033     */
1034    
1035     // Close display
1036     void SDL_monitor_desc::video_close(void)
1037     {
1038     D(bug("video_close()\n"));
1039    
1040     // Stop redraw thread
1041     if (redraw_thread_active) {
1042     redraw_thread_cancel = true;
1043 gbeauche 1.3 SDL_WaitThread(redraw_thread, NULL);
1044 gbeauche 1.1 }
1045     redraw_thread_active = false;
1046    
1047     // Unlock frame buffer
1048     UNLOCK_FRAME_BUFFER;
1049     D(bug(" frame buffer unlocked\n"));
1050    
1051     #ifdef ENABLE_VOSF
1052     if (use_vosf) {
1053     // Deinitialize VOSF
1054     video_vosf_exit();
1055     }
1056     #endif
1057    
1058     // Close display
1059     delete drv;
1060     drv = NULL;
1061     }
1062    
1063     void VideoExit(void)
1064     {
1065     // Close displays
1066     vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1067     for (i = VideoMonitors.begin(); i != end; ++i)
1068     dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1069    
1070     // Destroy locks
1071     if (frame_buffer_lock)
1072     SDL_DestroyMutex(frame_buffer_lock);
1073     if (sdl_palette_lock)
1074     SDL_DestroyMutex(sdl_palette_lock);
1075     }
1076    
1077    
1078     /*
1079     * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1080     */
1081    
1082     void VideoQuitFullScreen(void)
1083     {
1084     D(bug("VideoQuitFullScreen()\n"));
1085     quit_full_screen = true;
1086     }
1087    
1088    
1089     /*
1090     * Mac VBL interrupt
1091     */
1092    
1093 gbeauche 1.4 /*
1094     * Execute video VBL routine
1095     */
1096    
1097     #ifdef SHEEPSHAVER
1098     void VideoVBL(void)
1099     {
1100     // Emergency quit requested? Then quit
1101     if (emerg_quit)
1102     QuitEmulator();
1103    
1104     // Temporarily give up frame buffer lock (this is the point where
1105     // we are suspended when the user presses Ctrl-Tab)
1106     UNLOCK_FRAME_BUFFER;
1107     LOCK_FRAME_BUFFER;
1108    
1109     // Execute video VBL
1110     if (private_data != NULL && private_data->interruptsEnabled)
1111     VSLDoInterruptService(private_data->vslServiceID);
1112     }
1113     #else
1114 gbeauche 1.1 void VideoInterrupt(void)
1115     {
1116 gbeauche 1.2 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1117     SDL_PumpEvents();
1118    
1119 gbeauche 1.1 // Emergency quit requested? Then quit
1120     if (emerg_quit)
1121     QuitEmulator();
1122    
1123     // Temporarily give up frame buffer lock (this is the point where
1124     // we are suspended when the user presses Ctrl-Tab)
1125     UNLOCK_FRAME_BUFFER;
1126     LOCK_FRAME_BUFFER;
1127     }
1128 gbeauche 1.4 #endif
1129 gbeauche 1.1
1130    
1131     /*
1132     * Set palette
1133     */
1134    
1135 gbeauche 1.4 #ifdef SHEEPSHAVER
1136     void video_set_palette(void)
1137     {
1138     monitor_desc * monitor = VideoMonitors[0];
1139     int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1140     uint8 pal[256 * 3];
1141     for (int c = 0; c < n_colors; c++) {
1142     pal[c*3 + 0] = mac_pal[c].red;
1143     pal[c*3 + 1] = mac_pal[c].green;
1144     pal[c*3 + 2] = mac_pal[c].blue;
1145     }
1146     monitor->set_palette(pal, n_colors);
1147     }
1148     #endif
1149    
1150 gbeauche 1.1 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1151     {
1152 gbeauche 1.4 const VIDEO_MODE &mode = get_current_mode();
1153 gbeauche 1.1
1154     // FIXME: how can we handle the gamma ramp?
1155 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1156 gbeauche 1.1 return;
1157    
1158     LOCK_PALETTE;
1159    
1160     // Convert colors to XColor array
1161     int num_out = 256;
1162     bool stretch = false;
1163     SDL_Color *p = sdl_palette;
1164     for (int i=0; i<num_out; i++) {
1165     int c = (stretch ? (i * num_in) / num_out : i);
1166     p->r = pal[c*3 + 0] * 0x0101;
1167     p->g = pal[c*3 + 1] * 0x0101;
1168     p->b = pal[c*3 + 2] * 0x0101;
1169     p++;
1170     }
1171    
1172     // Recalculate pixel color expansion map
1173     if (!IsDirectMode(mode)) {
1174     for (int i=0; i<256; i++) {
1175     int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1176     ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1177     }
1178    
1179     #ifdef ENABLE_VOSF
1180 gbeauche 1.7 if (use_vosf) {
1181     // We have to redraw everything because the interpretation of pixel values changed
1182     LOCK_VOSF;
1183     PFLAG_SET_ALL;
1184     UNLOCK_VOSF;
1185     memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1186     }
1187 gbeauche 1.1 #endif
1188     }
1189    
1190     // Tell redraw thread to change palette
1191     sdl_palette_changed = true;
1192    
1193     UNLOCK_PALETTE;
1194     }
1195    
1196    
1197     /*
1198     * Switch video mode
1199     */
1200    
1201 gbeauche 1.4 #ifdef SHEEPSHAVER
1202     int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1203     {
1204     /* return if no mode change */
1205     if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1206     (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1207    
1208     /* first find video mode in table */
1209     for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1210     if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1211     (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1212     csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1213     csSave->saveData = ReadMacInt32(ParamPtr + csData);
1214     csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1215    
1216     // Disable interrupts
1217     DisableInterrupt();
1218    
1219     cur_mode = i;
1220     monitor_desc *monitor = VideoMonitors[0];
1221     monitor->switch_to_current_mode();
1222    
1223     WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1224     csSave->saveBaseAddr=screen_base;
1225     csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1226     csSave->saveMode=VModes[cur_mode].viAppleMode;
1227    
1228     // Enable interrupts
1229     EnableInterrupt();
1230     return noErr;
1231     }
1232     }
1233     return paramErr;
1234     }
1235     #endif
1236    
1237 gbeauche 1.1 void SDL_monitor_desc::switch_to_current_mode(void)
1238     {
1239     // Close and reopen display
1240     video_close();
1241     video_open();
1242    
1243     if (drv == NULL) {
1244     ErrorAlert(STR_OPEN_WINDOW_ERR);
1245     QuitEmulator();
1246     }
1247     }
1248    
1249    
1250     /*
1251 gbeauche 1.4 * Can we set the MacOS cursor image into the window?
1252     */
1253    
1254     #ifdef SHEEPSHAVER
1255     bool video_can_change_cursor(void)
1256     {
1257 gbeauche 1.6 return (display_type == DISPLAY_WINDOW);
1258 gbeauche 1.4 }
1259     #endif
1260    
1261    
1262     /*
1263     * Set cursor image for window
1264     */
1265    
1266     #ifdef SHEEPSHAVER
1267     void video_set_cursor(void)
1268     {
1269 gbeauche 1.6 cursor_changed = true;
1270 gbeauche 1.4 }
1271     #endif
1272    
1273    
1274     /*
1275 gbeauche 1.9 * Keyboard-related utilify functions
1276 gbeauche 1.1 */
1277    
1278 gbeauche 1.9 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1279     {
1280     switch (e.keysym.sym) {
1281     case SDLK_NUMLOCK:
1282     case SDLK_CAPSLOCK:
1283     case SDLK_SCROLLOCK:
1284     case SDLK_RSHIFT:
1285     case SDLK_LSHIFT:
1286     case SDLK_RCTRL:
1287     case SDLK_LCTRL:
1288     case SDLK_RALT:
1289     case SDLK_LALT:
1290     case SDLK_RMETA:
1291     case SDLK_LMETA:
1292     case SDLK_LSUPER:
1293     case SDLK_RSUPER:
1294     case SDLK_MODE:
1295     case SDLK_COMPOSE:
1296     return true;
1297     }
1298     return false;
1299     }
1300    
1301 gbeauche 1.1 static bool is_ctrl_down(SDL_keysym const & ks)
1302     {
1303     return ctrl_down || (ks.mod & KMOD_CTRL);
1304     }
1305    
1306 gbeauche 1.9
1307     /*
1308     * Translate key event to Mac keycode, returns -1 if no keycode was found
1309     * and -2 if the key was recognized as a hotkey
1310     */
1311    
1312 gbeauche 1.1 static int kc_decode(SDL_keysym const & ks, bool key_down)
1313     {
1314     switch (ks.sym) {
1315     case SDLK_a: return 0x00;
1316     case SDLK_b: return 0x0b;
1317     case SDLK_c: return 0x08;
1318     case SDLK_d: return 0x02;
1319     case SDLK_e: return 0x0e;
1320     case SDLK_f: return 0x03;
1321     case SDLK_g: return 0x05;
1322     case SDLK_h: return 0x04;
1323     case SDLK_i: return 0x22;
1324     case SDLK_j: return 0x26;
1325     case SDLK_k: return 0x28;
1326     case SDLK_l: return 0x25;
1327     case SDLK_m: return 0x2e;
1328     case SDLK_n: return 0x2d;
1329     case SDLK_o: return 0x1f;
1330     case SDLK_p: return 0x23;
1331     case SDLK_q: return 0x0c;
1332     case SDLK_r: return 0x0f;
1333     case SDLK_s: return 0x01;
1334     case SDLK_t: return 0x11;
1335     case SDLK_u: return 0x20;
1336     case SDLK_v: return 0x09;
1337     case SDLK_w: return 0x0d;
1338     case SDLK_x: return 0x07;
1339     case SDLK_y: return 0x10;
1340     case SDLK_z: return 0x06;
1341    
1342     case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1343     case SDLK_2: case SDLK_AT: return 0x13;
1344     // case SDLK_3: case SDLK_numbersign: return 0x14;
1345     case SDLK_4: case SDLK_DOLLAR: return 0x15;
1346     // case SDLK_5: case SDLK_percent: return 0x17;
1347     case SDLK_6: return 0x16;
1348     case SDLK_7: return 0x1a;
1349     case SDLK_8: return 0x1c;
1350     case SDLK_9: return 0x19;
1351     case SDLK_0: return 0x1d;
1352    
1353     // case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
1354     case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1355     case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1356     // case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
1357     // case SDLK_bracketright: case SDLK_braceright: return 0x1e;
1358     // case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
1359     case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1360     // case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
1361     case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1362     case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1363     case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1364    
1365     case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1366     case SDLK_RETURN: return 0x24;
1367     case SDLK_SPACE: return 0x31;
1368     case SDLK_BACKSPACE: return 0x33;
1369    
1370     case SDLK_DELETE: return 0x75;
1371     case SDLK_INSERT: return 0x72;
1372     case SDLK_HOME: case SDLK_HELP: return 0x73;
1373     case SDLK_END: return 0x77;
1374     case SDLK_PAGEUP: return 0x74;
1375     case SDLK_PAGEDOWN: return 0x79;
1376    
1377     case SDLK_LCTRL: return 0x36;
1378     case SDLK_RCTRL: return 0x36;
1379     case SDLK_LSHIFT: return 0x38;
1380     case SDLK_RSHIFT: return 0x38;
1381 gbeauche 1.9 #if (defined(__APPLE__) && defined(__MACH__))
1382     case SDLK_LALT: return 0x3a;
1383     case SDLK_RALT: return 0x3a;
1384     case SDLK_LMETA: return 0x37;
1385     case SDLK_RMETA: return 0x37;
1386     #else
1387 gbeauche 1.1 case SDLK_LALT: return 0x37;
1388     case SDLK_RALT: return 0x37;
1389     case SDLK_LMETA: return 0x3a;
1390     case SDLK_RMETA: return 0x3a;
1391 gbeauche 1.9 #endif
1392 gbeauche 1.1 case SDLK_MENU: return 0x32;
1393     case SDLK_CAPSLOCK: return 0x39;
1394     case SDLK_NUMLOCK: return 0x47;
1395    
1396     case SDLK_UP: return 0x3e;
1397     case SDLK_DOWN: return 0x3d;
1398     case SDLK_LEFT: return 0x3b;
1399     case SDLK_RIGHT: return 0x3c;
1400    
1401     case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1402    
1403     case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1404     case SDLK_F2: return 0x78;
1405     case SDLK_F3: return 0x63;
1406     case SDLK_F4: return 0x76;
1407     case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1408     case SDLK_F6: return 0x61;
1409     case SDLK_F7: return 0x62;
1410     case SDLK_F8: return 0x64;
1411     case SDLK_F9: return 0x65;
1412     case SDLK_F10: return 0x6d;
1413     case SDLK_F11: return 0x67;
1414     case SDLK_F12: return 0x6f;
1415    
1416     case SDLK_PRINT: return 0x69;
1417     case SDLK_SCROLLOCK: return 0x6b;
1418     case SDLK_PAUSE: return 0x71;
1419    
1420     case SDLK_KP0: return 0x52;
1421     case SDLK_KP1: return 0x53;
1422     case SDLK_KP2: return 0x54;
1423     case SDLK_KP3: return 0x55;
1424     case SDLK_KP4: return 0x56;
1425     case SDLK_KP5: return 0x57;
1426     case SDLK_KP6: return 0x58;
1427     case SDLK_KP7: return 0x59;
1428     case SDLK_KP8: return 0x5b;
1429     case SDLK_KP9: return 0x5c;
1430     case SDLK_KP_PERIOD: return 0x41;
1431     case SDLK_KP_PLUS: return 0x45;
1432     case SDLK_KP_MINUS: return 0x4e;
1433     case SDLK_KP_MULTIPLY: return 0x43;
1434     case SDLK_KP_DIVIDE: return 0x4b;
1435     case SDLK_KP_ENTER: return 0x4c;
1436     case SDLK_KP_EQUALS: return 0x51;
1437     }
1438     D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1439     return -1;
1440     }
1441    
1442     static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1443     {
1444     return kc_decode(ev.keysym, key_down);
1445     }
1446    
1447    
1448     /*
1449     * SDL event handling
1450     */
1451    
1452     static void handle_events(void)
1453     {
1454 gbeauche 1.2 SDL_Event events[10];
1455     const int n_max_events = sizeof(events) / sizeof(events[0]);
1456     int n_events;
1457    
1458     while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1459     for (int i = 0; i < n_events; i++) {
1460     SDL_Event const & event = events[i];
1461     switch (event.type) {
1462 gbeauche 1.1
1463     // Mouse button
1464     case SDL_MOUSEBUTTONDOWN: {
1465     unsigned int button = event.button.button;
1466     if (button < 4)
1467     ADBMouseDown(button - 1);
1468     else if (button < 6) { // Wheel mouse
1469     if (mouse_wheel_mode == 0) {
1470     int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1471     ADBKeyDown(key);
1472     ADBKeyUp(key);
1473     } else {
1474     int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1475     for(int i=0; i<mouse_wheel_lines; i++) {
1476     ADBKeyDown(key);
1477     ADBKeyUp(key);
1478     }
1479     }
1480     }
1481     break;
1482     }
1483     case SDL_MOUSEBUTTONUP: {
1484     unsigned int button = event.button.button;
1485     if (button < 4)
1486     ADBMouseUp(button - 1);
1487     break;
1488     }
1489    
1490     // Mouse moved
1491     case SDL_MOUSEMOTION:
1492     drv->mouse_moved(event.motion.x, event.motion.y);
1493     break;
1494    
1495     // Keyboard
1496     case SDL_KEYDOWN: {
1497     int code = -1;
1498 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1499 gbeauche 1.1 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1500     code = keycode_table[event.key.keysym.scancode & 0xff];
1501     } else
1502     code = event2keycode(event.key, true);
1503     if (code >= 0) {
1504     if (!emul_suspended) {
1505     if (code == 0x39) { // Caps Lock pressed
1506     if (caps_on) {
1507     ADBKeyUp(code);
1508     caps_on = false;
1509     } else {
1510     ADBKeyDown(code);
1511     caps_on = true;
1512     }
1513     } else
1514     ADBKeyDown(code);
1515     if (code == 0x36)
1516     ctrl_down = true;
1517     } else {
1518     if (code == 0x31)
1519     drv->resume(); // Space wakes us up
1520     }
1521     }
1522     break;
1523     }
1524     case SDL_KEYUP: {
1525     int code = -1;
1526 gbeauche 1.9 if (use_keycodes && !is_modifier_key(event.key)) {
1527 gbeauche 1.1 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1528     code = keycode_table[event.key.keysym.scancode & 0xff];
1529     } else
1530     code = event2keycode(event.key, false);
1531 gbeauche 1.9 if (code >= 0) {
1532     if (code == 0x39) { // Caps Lock released
1533     if (caps_on) {
1534     ADBKeyUp(code);
1535     caps_on = false;
1536     } else {
1537     ADBKeyDown(code);
1538     caps_on = true;
1539     }
1540     } else
1541     ADBKeyUp(code);
1542 gbeauche 1.1 if (code == 0x36)
1543     ctrl_down = false;
1544     }
1545     break;
1546     }
1547    
1548     // Hidden parts exposed, force complete refresh of window
1549     case SDL_VIDEOEXPOSE:
1550     if (display_type == DISPLAY_WINDOW) {
1551 gbeauche 1.4 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1552 gbeauche 1.1 #ifdef ENABLE_VOSF
1553     if (use_vosf) { // VOSF refresh
1554     LOCK_VOSF;
1555     PFLAG_SET_ALL;
1556     UNLOCK_VOSF;
1557 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1558 gbeauche 1.1 }
1559     else
1560     #endif
1561 gbeauche 1.4 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1562 gbeauche 1.1 }
1563     break;
1564    
1565     // Window "close" widget clicked
1566     case SDL_QUIT:
1567     ADBKeyDown(0x7f); // Power key
1568     ADBKeyUp(0x7f);
1569     break;
1570 gbeauche 1.2 }
1571 gbeauche 1.1 }
1572     }
1573     }
1574    
1575    
1576     /*
1577     * Window display update
1578     */
1579    
1580     // Static display update (fixed frame rate, but incremental)
1581     static void update_display_static(driver_window *drv)
1582     {
1583     // Incremental update code
1584     int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1585 gbeauche 1.4 const VIDEO_MODE &mode = drv->mode;
1586     int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1587 gbeauche 1.1 uint8 *p, *p2;
1588    
1589     // Check for first line from top and first line from bottom that have changed
1590     y1 = 0;
1591 gbeauche 1.4 for (j=0; j<VIDEO_MODE_Y; j++) {
1592 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1593     y1 = j;
1594     break;
1595     }
1596     }
1597     y2 = y1 - 1;
1598 gbeauche 1.4 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1599 gbeauche 1.1 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1600     y2 = j;
1601     break;
1602     }
1603     }
1604     high = y2 - y1 + 1;
1605    
1606     // Check for first column from left and first column from right that have changed
1607     if (high) {
1608 gbeauche 1.10 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1609 gbeauche 1.1 const int src_bytes_per_row = bytes_per_row;
1610     const int dst_bytes_per_row = drv->s->pitch;
1611 gbeauche 1.4 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1612 gbeauche 1.1
1613 gbeauche 1.4 x1 = VIDEO_MODE_X / pixels_per_byte;
1614 gbeauche 1.1 for (j = y1; j <= y2; j++) {
1615     p = &the_buffer[j * bytes_per_row];
1616     p2 = &the_buffer_copy[j * bytes_per_row];
1617     for (i = 0; i < x1; i++) {
1618     if (*p != *p2) {
1619     x1 = i;
1620     break;
1621     }
1622     p++; p2++;
1623     }
1624     }
1625     x2 = x1;
1626     for (j = y1; j <= y2; j++) {
1627     p = &the_buffer[j * bytes_per_row];
1628     p2 = &the_buffer_copy[j * bytes_per_row];
1629     p += bytes_per_row;
1630     p2 += bytes_per_row;
1631 gbeauche 1.4 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1632 gbeauche 1.1 p--; p2--;
1633     if (*p != *p2) {
1634     x2 = i;
1635     break;
1636     }
1637     }
1638     }
1639     x1 *= pixels_per_byte;
1640     x2 *= pixels_per_byte;
1641     wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1642    
1643     // Update copy of the_buffer
1644     if (high && wide) {
1645    
1646     // Lock surface, if required
1647     if (SDL_MUSTLOCK(drv->s))
1648     SDL_LockSurface(drv->s);
1649    
1650     // Blit to screen surface
1651     int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1652     int di = y1 * dst_bytes_per_row + x1;
1653     for (j = y1; j <= y2; j++) {
1654     memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1655     Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1656     si += src_bytes_per_row;
1657     di += dst_bytes_per_row;
1658     }
1659    
1660     // Unlock surface, if required
1661     if (SDL_MUSTLOCK(drv->s))
1662     SDL_UnlockSurface(drv->s);
1663    
1664     // Refresh display
1665     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1666     }
1667    
1668     } else {
1669 gbeauche 1.4 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1670 gbeauche 1.1
1671 gbeauche 1.4 x1 = VIDEO_MODE_X;
1672 gbeauche 1.1 for (j=y1; j<=y2; j++) {
1673     p = &the_buffer[j * bytes_per_row];
1674     p2 = &the_buffer_copy[j * bytes_per_row];
1675     for (i=0; i<x1*bytes_per_pixel; i++) {
1676     if (*p != *p2) {
1677     x1 = i / bytes_per_pixel;
1678     break;
1679     }
1680     p++; p2++;
1681     }
1682     }
1683     x2 = x1;
1684     for (j=y1; j<=y2; j++) {
1685     p = &the_buffer[j * bytes_per_row];
1686     p2 = &the_buffer_copy[j * bytes_per_row];
1687     p += bytes_per_row;
1688     p2 += bytes_per_row;
1689 gbeauche 1.4 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1690 gbeauche 1.1 p--;
1691     p2--;
1692     if (*p != *p2) {
1693     x2 = i / bytes_per_pixel;
1694     break;
1695     }
1696     }
1697     }
1698     wide = x2 - x1;
1699    
1700     // Update copy of the_buffer
1701     if (high && wide) {
1702    
1703     // Lock surface, if required
1704     if (SDL_MUSTLOCK(drv->s))
1705     SDL_LockSurface(drv->s);
1706    
1707     // Blit to screen surface
1708     for (j=y1; j<=y2; j++) {
1709     i = j * bytes_per_row + x1 * bytes_per_pixel;
1710     memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1711     Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1712     }
1713    
1714     // Unlock surface, if required
1715     if (SDL_MUSTLOCK(drv->s))
1716     SDL_UnlockSurface(drv->s);
1717    
1718     // Refresh display
1719     SDL_UpdateRect(drv->s, x1, y1, wide, high);
1720     }
1721     }
1722     }
1723     }
1724    
1725    
1726     // We suggest the compiler to inline the next two functions so that it
1727     // may specialise the code according to the current screen depth and
1728     // display type. A clever compiler would do that job by itself though...
1729    
1730     // NOTE: update_display_vosf is inlined too
1731    
1732     static inline void possibly_quit_dga_mode()
1733     {
1734     // Quit DGA mode if requested (something terrible has happened and we
1735     // want to give control back to the user)
1736     if (quit_full_screen) {
1737     quit_full_screen = false;
1738     delete drv;
1739     drv = NULL;
1740     }
1741     }
1742    
1743     static inline void possibly_ungrab_mouse()
1744     {
1745     // Ungrab mouse if requested (something terrible has happened and we
1746     // want to give control back to the user)
1747     if (quit_full_screen) {
1748     quit_full_screen = false;
1749     if (drv)
1750     drv->ungrab_mouse();
1751     }
1752     }
1753    
1754     static inline void handle_palette_changes(void)
1755     {
1756     LOCK_PALETTE;
1757    
1758     if (sdl_palette_changed) {
1759     sdl_palette_changed = false;
1760     drv->update_palette();
1761     }
1762    
1763     UNLOCK_PALETTE;
1764     }
1765    
1766     static void video_refresh_dga(void)
1767     {
1768     // Quit DGA mode if requested
1769     possibly_quit_dga_mode();
1770     }
1771    
1772     #ifdef ENABLE_VOSF
1773     #if REAL_ADDRESSING || DIRECT_ADDRESSING
1774     static void video_refresh_dga_vosf(void)
1775     {
1776     // Quit DGA mode if requested
1777     possibly_quit_dga_mode();
1778    
1779     // Update display (VOSF variant)
1780     static int tick_counter = 0;
1781     if (++tick_counter >= frame_skip) {
1782     tick_counter = 0;
1783     if (mainBuffer.dirty) {
1784     LOCK_VOSF;
1785     update_display_dga_vosf();
1786     UNLOCK_VOSF;
1787     }
1788     }
1789     }
1790     #endif
1791    
1792     static void video_refresh_window_vosf(void)
1793     {
1794     // Ungrab mouse if requested
1795     possibly_ungrab_mouse();
1796    
1797     // Update display (VOSF variant)
1798     static int tick_counter = 0;
1799     if (++tick_counter >= frame_skip) {
1800     tick_counter = 0;
1801     if (mainBuffer.dirty) {
1802     LOCK_VOSF;
1803     update_display_window_vosf(static_cast<driver_window *>(drv));
1804     UNLOCK_VOSF;
1805     }
1806     }
1807     }
1808     #endif // def ENABLE_VOSF
1809    
1810     static void video_refresh_window_static(void)
1811     {
1812     // Ungrab mouse if requested
1813     possibly_ungrab_mouse();
1814    
1815     // Update display (static variant)
1816     static int tick_counter = 0;
1817     if (++tick_counter >= frame_skip) {
1818     tick_counter = 0;
1819     update_display_static(static_cast<driver_window *>(drv));
1820     }
1821     }
1822    
1823    
1824     /*
1825     * Thread for screen refresh, input handling etc.
1826     */
1827    
1828     static void VideoRefreshInit(void)
1829     {
1830     // TODO: set up specialised 8bpp VideoRefresh handlers ?
1831     if (display_type == DISPLAY_SCREEN) {
1832     #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
1833     if (use_vosf)
1834     video_refresh = video_refresh_dga_vosf;
1835     else
1836     #endif
1837     video_refresh = video_refresh_dga;
1838     }
1839     else {
1840     #ifdef ENABLE_VOSF
1841     if (use_vosf)
1842     video_refresh = video_refresh_window_vosf;
1843     else
1844     #endif
1845     video_refresh = video_refresh_window_static;
1846     }
1847     }
1848    
1849 gbeauche 1.4 const int VIDEO_REFRESH_HZ = 60;
1850     const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
1851    
1852 gbeauche 1.1 static int redraw_func(void *arg)
1853     {
1854     uint64 start = GetTicks_usec();
1855     int64 ticks = 0;
1856 gbeauche 1.4 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
1857 gbeauche 1.1
1858     while (!redraw_thread_cancel) {
1859    
1860     // Wait
1861 gbeauche 1.4 next += VIDEO_REFRESH_DELAY;
1862     int64 delay = next - GetTicks_usec();
1863     if (delay > 0)
1864     Delay_usec(delay);
1865     else if (delay < -VIDEO_REFRESH_DELAY)
1866     next = GetTicks_usec();
1867     ticks++;
1868 gbeauche 1.1
1869     // Handle SDL events
1870     handle_events();
1871    
1872     // Refresh display
1873     video_refresh();
1874    
1875 gbeauche 1.6 #ifdef SHEEPSHAVER
1876     // Set new cursor image if it was changed
1877     if (cursor_changed && sdl_cursor) {
1878     cursor_changed = false;
1879     SDL_FreeCursor(sdl_cursor);
1880     sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
1881     if (sdl_cursor)
1882     SDL_SetCursor(sdl_cursor);
1883     }
1884     #endif
1885    
1886 gbeauche 1.1 // Set new palette if it was changed
1887     handle_palette_changes();
1888     }
1889    
1890     uint64 end = GetTicks_usec();
1891     D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
1892     return 0;
1893     }