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root/cebix/BasiliskII/src/MacOSX/video_macosx.h
Revision: 1.6
Committed: 2003-03-21T06:14:22Z (21 years, 7 months ago) by nigel
Content type: text/plain
Branch: MAIN
CVS Tags: nigel-build-12, nigel-build-13
Changes since 1.5: +6 -16 lines
Log Message:
Use CGIMAGEREF as drawing strategy, and update comments explaining why

File Contents

# Content
1 /*
2 * video_macosx.h - Some video constants and globals
3 *
4 * $Id: video_macosx.h,v 1.5 2003/01/10 23:18:02 nigel Exp $
5 *
6 * Basilisk II (C) 1997-2001 Christian Bauer
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 */
22
23 #import <video.h>
24
25 /* Set the strategy for drawing the bitmap in the Mac OS X window */
26 //#define CGDRAWBITMAP
27 #define CGIMAGEREF
28 //#define NSBITMAP
29
30 // Using Core Graphics is fastest when rendering 32bit data. Rendering CGImageRefs
31 // allows us to use all the bitmaps that BasiliskII supports. When both Basilisk II
32 // and OS X are set to 'Thousands', it can achieve over 500fps in a 312x342 window!
33
34 /* When the BasiliskII video driver respects the alpha bits, set this to let us use */
35 /* kCGImageAlphaPremultipliedFirst, and to have nice rounded corners on the screen. */
36 //#define CG_USE_ALPHA
37 /* At the moment, it writes in the fill 32bits :-( */
38
39
40 #define MIN_WIDTH 512
41 #define MIN_HEIGHT 384
42 #define MIN_HEIGHTC 342 // For classic emulation
43
44 #define MAX_WIDTH 1240
45 #define MAX_HEIGHT 1024
46
47 // Display types
48 enum
49 {
50 DISPLAY_OPENGL,
51 DISPLAY_SCREEN,
52 DISPLAY_WINDOW
53 };
54
55
56 extern uint8 display_type,
57 frame_skip;
58 extern uint16 init_width,
59 init_height,
60 init_depth;
61
62 extern bool parse_screen_prefs (const char *);
63 extern void resizeWinTo (const uint16, const uint16);
64
65 #import <AppKit/NSWindow.h>
66 #import "EmulatorView.h"
67
68 extern NSWindow *the_win;
69 extern EmulatorView *output;