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#import <video.h> |
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/* Set the strategy for drawing the bitmap in the Mac OS X window */ |
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//#define CGIMAGEREF 15.05fps |
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//#define CGDRAWBITMAP 15.2fps |
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#define NSBITMAP 15.1fps |
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//#define CGDRAWBITMAP |
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#define CGIMAGEREF |
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//#define NSBITMAP |
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// Using Core Graphics is fastest when rendering 32bit data. Rendering CGImageRefs |
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// allows us to use all the bitmaps that BasiliskII supports. When both Basilisk II |
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// and OS X are set to 'Thousands', it can achieve over 500fps in a 312x342 window! |
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/* When the BasiliskII video driver respects the alpha bits, set this to let us use */ |
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/* kCGImageAlphaPremultipliedFirst, and to have nice rounded corners on the screen. */ |
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//#define CG_USE_ALPHA |
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/* At the moment, it writes in the fill 32bits :-( */ |
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#define MIN_WIDTH 512 |
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#define MIN_HEIGHT 342 |
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#define MIN_HEIGHT 384 |
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#define MIN_HEIGHTC 342 // For classic emulation |
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#define MAX_WIDTH 1240 |
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#define MAX_HEIGHT 1024 |
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frame_skip; |
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extern uint16 init_width, |
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init_height, |
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init_depth, |
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screen_height; |
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init_depth; |
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extern uint8 bits_from_depth (const video_depth); |
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extern bool parse_screen_prefs (const char *); |
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extern void resizeWinTo (const uint16, const uint16); |
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