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root/cebix/BasiliskII/src/MacOSX/video_macosx.h
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Comparing BasiliskII/src/MacOSX/video_macosx.h (file contents):
Revision 1.4 by nigel, 2002-12-18T12:05:48Z vs.
Revision 1.10 by gbeauche, 2005-01-30T21:42:13Z

# Line 3 | Line 3
3   *
4   *      $Id$
5   *
6 < *  Basilisk II (C) 1997-2001 Christian Bauer
6 > *  Basilisk II (C) 1997-2005 Christian Bauer
7   *
8   *  This program is free software; you can redistribute it and/or modify
9   *  it under the terms of the GNU General Public License as published by
# Line 23 | Line 23
23   #import <video.h>
24  
25   /* Set the strategy for drawing the bitmap in the Mac OS X window */
26 < #define CGDRAWBITMAP
27 < //#define CGIMAGEREF
26 > //#define CGDRAWBITMAP
27 > #define CGIMAGEREF
28   //#define NSBITMAP
29  
30 < // The frames-per-second benchmark function on my machine does roughly:
31 < //
32 < //                                      OS:     10.1.5          10.2.2
33 < // CGDRAWBITMAP                 15.2            36.6
34 < // CGIMAGEREF                   15.0            27-135(i)
35 < // NSBITMAP                             15.1            26.9
36 < //
37 < // (i) This seems to vary wildly between different builds on the same machine.
38 < //         I don't know why, but I definately don't trust it. Recently I noticed
39 < //         that it also varies by alpha channel strategy:
40 < //              kCGImageAlphaNone                               36.6fps
41 < //              kCGImageAlphaPremultipliedFirst 112fps
42 < //              kCGImageAlphaNoneSkipFirst              135fps
30 > // Using Core Graphics is fastest when rendering 32bit data.
31 > // Using CGImageRefs allows us to use all the bitmaps that BasiliskII supports.
32 > // When both Basilisk II and OS X are set to 'Thousands', updating a 312x342
33 > // window happens at over 500fps under 10.2, and over 600fps on 10.3!
34  
35   /* When the BasiliskII video driver respects the alpha bits, set this to let us use */
36   /* kCGImageAlphaPremultipliedFirst, and to have nice rounded corners on the screen. */
37   //#define CG_USE_ALPHA
38 < /* At the moment, it writes in the fill 32bits :-( */
38 > /* At the moment, it writes in the full 32bits :-( */
39  
40  
41   #define MIN_WIDTH       512
42 < #define MIN_HEIGHT      342
42 > #define MIN_HEIGHT      384
43 > #define MIN_HEIGHTC     342             // For classic emulation
44  
45   #define MAX_WIDTH       1240
46   #define MAX_HEIGHT      1024

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