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Revision 1.4 by nigel, 2002-04-29T11:17:29Z vs.
Revision 1.16 by nigel, 2004-05-02T11:03:32Z

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1 + <!-- $Id$><-->
2   Bugs:
3   <UL>
4   <LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the
5 <        default of 10fps), really fast mouse clicks are sometimes not picked up
5 >        default of 10fps) or if the emulated screen is too large,
6 >        really fast mouse clicks are sometimes not picked up
7          by the Emulator. For now, click more slowly</LI>
8 < <LI>In full screen mode, sometimes the program hangs just after minimising the
9 <        window (i.e. full screen mode is never entered). If this happens, do a
10 <        force quit (Apple-Option-Escape) and start the program again, as it
11 <        usually works just fine then</LI>
8 > <LI>In full screen mode after a restart, when the mouse is first moved,
9 >        the emulated pointer jumps to the location that it was before the restart.
10 >        Disturbing, but not damaging.</LI>
11 > <LI>Ejecting a CD only works in 10.2 or higher, and it freezes the emulation
12 >        for about 5 seconds.</LI>
13 > <LI>Status of 'dd' command is not always correct. (If it runs out of space,
14 >        an error about file not found is printed?)</LI>
15   </UL>
16   Untested:
17   <UL>
18   <LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI>
19 < <LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI>
15 < <LI>Floppy stuff. See above</LI>
16 < <LI>Serial port code. See above</LI>
19 > <LI>Serial port code</LI>
20   </UL>
21   Unimplemented:
22   <UL>
23 + <LI>CD audio stuff. I am still trying to get this to work</LI>
24   <LI>Ethernet</LI>
25 < <LI>Reset and Interrupt functions for emulator</LI>
25 > <LI>Floppy stuff. If a floppy is mounted by the OS X Finder,
26 >        it is busy and cannot be opened by the emulator</LI>
27 > <LI>Interrupt function for emulator</LI>
28   <LI>Sound</LI>
23 <LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down
24        to whatever the user's display is set to. This is mainly due to the fact
25        that NSBitmapImageRep does not support any 16bit modes. The Core Graphics
26        primitives may allow a workaround, though</LI>
29   <LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split
30          MainMenu.nib to do that)</LI>
31   </UL>
32   Possible Enhancements:
33   <UL>
34 < <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI>
34 > <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks
35 >    in extfs_macosx.mm</LI>
36   <LI>Emulator snapshot - save the current emulator state
37          (memory + registers) to a file for fast startup next time</LI>
38   <LI>Multiple emulators. The window stuff is mostly there,
39          but the uae_cpu code has lots of globals, and is not re-entrant</LI>
40 < <LI>Real addressing mode for the emulator.
41 <        At the moment, OS X's mmap() call does not support anything useful</LI>
40 > <LI>Real addressing mode for the emulator. Mike Sliczniak had done most of the
41 >        work, but with real addressing the emulator just crashes for me</LI>
42   <LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI>
43 < <LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI>
41 < <LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI>
43 > <LI>Improve Objective-C object allocation. e.g. http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html</LI>
44   <LI>Use automake instead of the current 1_prepare_files.sh ?</LI>
45 + <LI>Add JIT options to preferences?</LI>
46 + <LI>Use internal windows to display Help doco?</LI>
47 + <LI>Provide feedback during external commands (<I>e.g.</I> ejecting a CD or
48 +        creating a disk volume)
49   </UL>

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