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Bugs: |
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<UL> |
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<LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the |
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default of 10fps), really fast mouse clicks are sometimes not picked up |
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default of 10fps) or if the emulated screen is too large, |
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really fast mouse clicks are sometimes not picked up |
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by the Emulator. For now, click more slowly</LI> |
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<LI>In full screen mode, sometimes the program hangs just after minimising the |
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window (i.e. full screen mode is never entered). If this happens, do a |
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force quit (Apple-Option-Escape) and start the program again, as it |
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usually works just fine then</LI> |
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<LI>In full screen mode after a restart, when the mouse is first moved, |
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the emulated pointer jumps to the location that it was before the restart. |
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Disturbing, but not damaging.</LI> |
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<LI>Ejecting a CD only works in 10.2 or higher, and it freezes the emulation |
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for about 5 seconds.</LI> |
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<LI>Inserting a second CD after ejecting the first one |
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doesn't currently remount the disk.</LI> |
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<LI>Status of 'dd' command is not always correct. (If it runs out of space, |
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an error about file not found is printed?)</LI> |
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<LI>The Snapshot function is currently broken.</LI> |
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<LI>The EtherNet thread doesn't seem to terminate, which means that the |
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emulation doesn't shutdown cleanly. Not sure if this is just a |
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10.3 thing, or if it is something about my NSThread classes.</LI> |
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</UL> |
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Untested: |
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<UL> |
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<LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI> |
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<LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI> |
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<LI>Floppy stuff. See above</LI> |
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<LI>Serial port code. See above</LI> |
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<LI>Serial port code</LI> |
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</UL> |
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Unimplemented: |
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<UL> |
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<LI>Ethernet</LI> |
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<LI>Reset and Interrupt functions for emulator</LI> |
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<LI>CD audio stuff. I am still trying to get this to work</LI> |
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<LI>Cut and paste between emulator and OS X</LI> |
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<LI>Floppy stuff. If a floppy is mounted by the OS X Finder, |
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it is busy and cannot be opened by the emulator</LI> |
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<LI>Interrupt function for emulator</LI> |
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<LI>Sound</LI> |
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<LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down |
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to whatever the user's display is set to. This is mainly due to the fact |
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that NSBitmapImageRep does not support any 16bit modes. The Core Graphics |
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primitives may allow a workaround, though</LI> |
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<LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split |
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MainMenu.nib to do that)</LI> |
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</UL> |
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Other: |
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<UL> |
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<LI>Verify that ExtFS works under 7.5.3 (reported by Kentaro Nakatani), update doco</LI> |
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</UL> |
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Possible Enhancements: |
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<UL> |
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<LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI> |
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<LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks |
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in extfs_macosx.mm</LI> |
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<LI>Emulator snapshot - save the current emulator state |
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(memory + registers) to a file for fast startup next time</LI> |
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<LI>Multiple emulators. The window stuff is mostly there, |
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but the uae_cpu code has lots of globals, and is not re-entrant</LI> |
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<LI>Real addressing mode for the emulator. |
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At the moment, OS X's mmap() call does not support anything useful</LI> |
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<LI>Real addressing mode for the emulator. Mike Sliczniak had done most of the |
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work, but with real addressing the emulator just crashes for me</LI> |
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<LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI> |
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<LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI> |
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<LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI> |
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<LI>Improve Objective-C object allocation. e.g. http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html</LI> |
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<LI>Use automake instead of the current 1_prepare_files.sh ?</LI> |
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<LI>Add JIT options to preferences?</LI> |
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<LI>Use internal windows to display Help doco?</LI> |
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<LI>Provide feedback during external commands (<I>e.g.</I> ejecting a CD or |
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creating a disk volume) |
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</UL> |