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Revision 1.2 by nigel, 2002-03-18T11:02:16Z vs.
Revision 1.16 by nigel, 2004-05-02T11:03:32Z

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1 + <!-- $Id$><-->
2   Bugs:
3   <UL>
4   <LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the
5 <        default of 10fps), really fast mouse clicks are sometimes not picked up
5 >        default of 10fps) or if the emulated screen is too large,
6 >        really fast mouse clicks are sometimes not picked up
7          by the Emulator. For now, click more slowly</LI>
8 < <LI>In full screen mode, sometimes the program hangs just after minimising the
9 <        window (i.e. full screen mode is never entered). If this happens, do a
10 <        force quit (Apple-Option-Escape) and start the program again, as it
11 <        usually works just fine then</LI>
8 > <LI>In full screen mode after a restart, when the mouse is first moved,
9 >        the emulated pointer jumps to the location that it was before the restart.
10 >        Disturbing, but not damaging.</LI>
11 > <LI>Ejecting a CD only works in 10.2 or higher, and it freezes the emulation
12 >        for about 5 seconds.</LI>
13 > <LI>Status of 'dd' command is not always correct. (If it runs out of space,
14 >        an error about file not found is printed?)</LI>
15   </UL>
16   Untested:
17   <UL>
18   <LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI>
19 < <LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI>
15 < <LI>Floppy stuff. See above</LI>
16 < <LI>Serial port code. See above</LI>
19 > <LI>Serial port code</LI>
20   </UL>
21   Unimplemented:
22   <UL>
23 + <LI>CD audio stuff. I am still trying to get this to work</LI>
24   <LI>Ethernet</LI>
25 < <LI>Reset and Interrupt functions for emulator</LI>
25 > <LI>Floppy stuff. If a floppy is mounted by the OS X Finder,
26 >        it is busy and cannot be opened by the emulator</LI>
27 > <LI>Interrupt function for emulator</LI>
28   <LI>Sound</LI>
29 < <LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down
30 <        to whatever the user's display is set to. This is mainly due to the fact
25 <        that NSBitmapImageRep does not support any 16bit modes. The Core Graphics
26 <        primitives may allow a workaround, though</LI>
29 > <LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split
30 >        MainMenu.nib to do that)</LI>
31   </UL>
32   Possible Enhancements:
33   <UL>
34 < <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI>
34 > <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks
35 >    in extfs_macosx.mm</LI>
36   <LI>Emulator snapshot - save the current emulator state
37          (memory + registers) to a file for fast startup next time</LI>
38   <LI>Multiple emulators. The window stuff is mostly there,
39          but the uae_cpu code has lots of globals, and is not re-entrant</LI>
40 < <LI>Real addressing mode for the emulator.
41 <        At the moment, OS X's mmap() call does not support anything useful</LI>
40 > <LI>Real addressing mode for the emulator. Mike Sliczniak had done most of the
41 >        work, but with real addressing the emulator just crashes for me</LI>
42   <LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI>
43 < <LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI>
44 < <LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI>
43 > <LI>Improve Objective-C object allocation. e.g. http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html</LI>
44 > <LI>Use automake instead of the current 1_prepare_files.sh ?</LI>
45 > <LI>Add JIT options to preferences?</LI>
46 > <LI>Use internal windows to display Help doco?</LI>
47 > <LI>Provide feedback during external commands (<I>e.g.</I> ejecting a CD or
48 >        creating a disk volume)
49   </UL>

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