3 |
|
<LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the |
4 |
|
default of 10fps), really fast mouse clicks are sometimes not picked up |
5 |
|
by the Emulator. For now, click more slowly</LI> |
6 |
< |
<LI>Some special keys (<I>e.g.</I> the cursor keys) are not being correctly |
7 |
< |
passed through to the Emulator (<I>e.g.</I> up arrow causes the Emulator |
8 |
< |
to try and shut down). Looks like some further key decoding is needed</LI> |
6 |
> |
<LI>In full screen mode, sometimes the program hangs just after minimising the |
7 |
> |
window (i.e. full screen mode is never entered). If this happens, do a |
8 |
> |
force quit (Apple-Option-Escape) and start the program again, as it |
9 |
> |
usually works just fine then</LI> |
10 |
|
</UL> |
11 |
|
Untested: |
12 |
|
<UL> |
24 |
|
to whatever the user's display is set to. This is mainly due to the fact |
25 |
|
that NSBitmapImageRep does not support any 16bit modes. The Core Graphics |
26 |
|
primitives may allow a workaround, though</LI> |
27 |
+ |
<LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split |
28 |
+ |
MainMenu.nib to do that)</LI> |
29 |
|
</UL> |
30 |
|
Possible Enhancements: |
31 |
|
<UL> |
34 |
|
(memory + registers) to a file for fast startup next time</LI> |
35 |
|
<LI>Multiple emulators. The window stuff is mostly there, |
36 |
|
but the uae_cpu code has lots of globals, and is not re-entrant</LI> |
37 |
< |
<LI>Real or Direct addressing mode for the emulator. |
37 |
> |
<LI>Real addressing mode for the emulator. |
38 |
|
At the moment, OS X's mmap() call does not support anything useful</LI> |
39 |
|
<LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI> |
40 |
|
<LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI> |