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root/cebix/BasiliskII/src/MacOSX/ToDo.html
Revision: 1.1
Committed: 2002-03-16T04:00:31Z (22 years, 8 months ago) by nigel
Content type: text/html
Branch: MAIN
Log Message:
Initial revision of Mac OS X port code. Uses Objective-C++. Needs Mac OS 10.1

File Contents

# Content
1 Bugs:
2 <UL>
3 <LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the
4 default of 10fps), really fast mouse clicks are sometimes not picked up
5 by the Emulator. For now, click more slowly</LI>
6 <LI>Some special keys (<I>e.g.</I> the cursor keys) are not being correctly
7 passed through to the Emulator (<I>e.g.</I> up arrow causes the Emulator
8 to try and shut down). Looks like some further key decoding is needed</LI>
9 </UL>
10 Untested:
11 <UL>
12 <LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI>
13 <LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI>
14 <LI>Floppy stuff. See above</LI>
15 <LI>Serial port code. See above</LI>
16 </UL>
17 Unimplemented:
18 <UL>
19 <LI>Ethernet</LI>
20 <LI>Reset and Interrupt functions for emulator</LI>
21 <LI>Sound</LI>
22 <LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down
23 to whatever the user's display is set to. This is mainly due to the fact
24 that NSBitmapImageRep does not support any 16bit modes. The Core Graphics
25 primitives may allow a workaround, though</LI>
26 </UL>
27 Possible Enhancements:
28 <UL>
29 <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI>
30 <LI>Emulator snapshot - save the current emulator state
31 (memory + registers) to a file for fast startup next time</LI>
32 <LI>Multiple emulators. The window stuff is mostly there,
33 but the uae_cpu code has lots of globals, and is not re-entrant</LI>
34 <LI>Real or Direct addressing mode for the emulator.
35 At the moment, OS X's mmap() call does not support anything useful</LI>
36 <LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI>
37 <LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI>
38 <LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI>
39 </UL>