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Comparing BasiliskII/src/MacOSX/ToDo.html (file contents):
Revision 1.1 by nigel, 2002-03-16T04:00:31Z vs.
Revision 1.5 by nigel, 2002-05-23T12:57:07Z

# Line 3 | Line 3 | Bugs:
3   <LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the
4          default of 10fps), really fast mouse clicks are sometimes not picked up
5          by the Emulator. For now, click more slowly</LI>
6 < <LI>Some special keys (<I>e.g.</I> the cursor keys) are not being correctly
7 <        passed through to the Emulator (<I>e.g.</I> up arrow causes the Emulator
8 <        to try and shut down). Looks like some further key decoding is needed</LI>
6 > <LI>In full screen mode, sometimes the program hangs just after minimising the
7 >        window (i.e. full screen mode is never entered). If this happens, do a
8 >        force quit (Apple-Option-Escape) and start the program again, as it
9 >        usually works just fine then</LI>
10   </UL>
11   Untested:
12   <UL>
# Line 23 | Line 24 | Unimplemented:
24          to whatever the user's display is set to. This is mainly due to the fact
25          that NSBitmapImageRep does not support any 16bit modes. The Core Graphics
26          primitives may allow a workaround, though</LI>
27 + <LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split
28 +        MainMenu.nib to do that)</LI>
29 + </UL>
30 + Other:
31 + <UL>
32 + <LI>Verify that ExtFS works under 7.5.3 (reported by Kentaro Nakatani), update doco</LI>
33   </UL>
34   Possible Enhancements:
35   <UL>
# Line 31 | Line 38 | Possible Enhancements:
38          (memory + registers) to a file for fast startup next time</LI>
39   <LI>Multiple emulators. The window stuff is mostly there,
40          but the uae_cpu code has lots of globals, and is not re-entrant</LI>
41 < <LI>Real or Direct addressing mode for the emulator.
41 > <LI>Real addressing mode for the emulator.
42          At the moment, OS X's mmap() call does not support anything useful</LI>
43   <LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI>
44   <LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI>
45   <LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI>
46 + <LI>Use automake instead of the current 1_prepare_files.sh ?</LI>
47   </UL>

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