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Revision 1.2 by nigel, 2002-03-18T11:02:16Z vs.
Revision 1.15 by nigel, 2004-01-26T11:01:13Z

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1 + <!-- $Id$><-->
2   Bugs:
3   <UL>
4   <LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the
5 <        default of 10fps), really fast mouse clicks are sometimes not picked up
5 >        default of 10fps) or if the emulated screen is too large,
6 >        really fast mouse clicks are sometimes not picked up
7          by the Emulator. For now, click more slowly</LI>
8 < <LI>In full screen mode, sometimes the program hangs just after minimising the
9 <        window (i.e. full screen mode is never entered). If this happens, do a
10 <        force quit (Apple-Option-Escape) and start the program again, as it
11 <        usually works just fine then</LI>
8 > <LI>In full screen mode after a restart, when the mouse is first moved,
9 >        the emulated pointer jumps to the location that it was before the restart.
10 >        Disturbing, but not damaging.</LI>
11 > <LI>Ejecting a CD only works in 10.2 or higher, and it freezes the emulation
12 >        for about 5 seconds.</LI>
13   </UL>
14   Untested:
15   <UL>
16   <LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI>
17 < <LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI>
15 < <LI>Floppy stuff. See above</LI>
16 < <LI>Serial port code. See above</LI>
17 > <LI>Serial port code</LI>
18   </UL>
19   Unimplemented:
20   <UL>
21 + <LI>CD audio stuff. I am still trying to get this to work</LI>
22   <LI>Ethernet</LI>
23 < <LI>Reset and Interrupt functions for emulator</LI>
23 > <LI>Floppy stuff. If a floppy is mounted by the OS X Finder,
24 >        it is busy and cannot be opened by the emulator</LI>
25 > <LI>Interrupt function for emulator</LI>
26   <LI>Sound</LI>
27 < <LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down
28 <        to whatever the user's display is set to. This is mainly due to the fact
29 <        that NSBitmapImageRep does not support any 16bit modes. The Core Graphics
30 <        primitives may allow a workaround, though</LI>
27 > <LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split
28 >        MainMenu.nib to do that)</LI>
29 > </UL>
30 > Other:
31 > <UL>
32 > <LI>Verify that ExtFS works under 7.5.3 (reported by Kentaro Nakatani),
33 >    update doco</LI>
34   </UL>
35   Possible Enhancements:
36   <UL>
37 < <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI>
37 > <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks
38 >    in extfs_macosx.mm</LI>
39   <LI>Emulator snapshot - save the current emulator state
40          (memory + registers) to a file for fast startup next time</LI>
41   <LI>Multiple emulators. The window stuff is mostly there,
42          but the uae_cpu code has lots of globals, and is not re-entrant</LI>
43 < <LI>Real addressing mode for the emulator.
44 <        At the moment, OS X's mmap() call does not support anything useful</LI>
43 > <LI>Real addressing mode for the emulator. Mike Sliczniak had done most of the
44 >        work, but with real addressing the emulator just crashes for me</LI>
45   <LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI>
46 < <LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI>
47 < <LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI>
46 > <LI>Improve Objective-C object allocation. e.g. http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html</LI>
47 > <LI>Use automake instead of the current 1_prepare_files.sh ?</LI>
48 > <LI>Add JIT options to preferences?</LI>
49 > <LI>Use internal windows to display Help doco?</LI>
50   </UL>

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