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Revision 1.1 by nigel, 2002-03-16T04:00:31Z vs.
Revision 1.12 by nigel, 2003-03-27T00:04:13Z

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1 + <!-- $Id$><-->
2   Bugs:
3   <UL>
4   <LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the
5 <        default of 10fps), really fast mouse clicks are sometimes not picked up
5 >        default of 10fps) or if the emulated screen is too large,
6 >        really fast mouse clicks are sometimes not picked up
7          by the Emulator. For now, click more slowly</LI>
8 < <LI>Some special keys (<I>e.g.</I> the cursor keys) are not being correctly
9 <        passed through to the Emulator (<I>e.g.</I> up arrow causes the Emulator
10 <        to try and shut down). Looks like some further key decoding is needed</LI>
8 > <LI>In full screen mode after a restart, when the mouse is first moved,
9 >        the emulated pointer jumps to the location that it was before the restart.
10 >        Disturbing, but not damaging.</LI>
11 > <LI>Ejecting a CD only works in 10.2, and it freezes the emulation for about 5
12 >        seconds.</LI>
13   </UL>
14   Untested:
15   <UL>
16   <LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI>
17 < <LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI>
18 < <LI>Floppy stuff. See above</LI>
15 < <LI>Serial port code. See above</LI>
17 > <LI>Floppy stuff</LI>
18 > <LI>Serial port code</LI>
19   </UL>
20   Unimplemented:
21   <UL>
22 + <LI>CD audio stuff. I am still trying to get this to work</LI>
23   <LI>Ethernet</LI>
24   <LI>Reset and Interrupt functions for emulator</LI>
25   <LI>Sound</LI>
26 < <LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down
27 <        to whatever the user's display is set to. This is mainly due to the fact
28 <        that NSBitmapImageRep does not support any 16bit modes. The Core Graphics
29 <        primitives may allow a workaround, though</LI>
26 > <LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split
27 >        MainMenu.nib to do that)</LI>
28 > </UL>
29 > Other:
30 > <UL>
31 > <LI>Verify that ExtFS works under 7.5.3 (reported by Kentaro Nakatani),
32 >    update doco</LI>
33   </UL>
34   Possible Enhancements:
35   <UL>
36 < <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI>
36 > <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks
37 >    in extfs_macosx.mm</LI>
38   <LI>Emulator snapshot - save the current emulator state
39          (memory + registers) to a file for fast startup next time</LI>
40   <LI>Multiple emulators. The window stuff is mostly there,
41          but the uae_cpu code has lots of globals, and is not re-entrant</LI>
42 < <LI>Real or Direct addressing mode for the emulator.
42 > <LI>Real addressing mode for the emulator.
43          At the moment, OS X's mmap() call does not support anything useful</LI>
44   <LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI>
45 < <LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI>
46 < <LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI>
45 > <LI>Improve Objective-C object allocation. e.g. http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html</LI>
46 > <LI>Use automake instead of the current 1_prepare_files.sh ?</LI>
47 > <LI>Add JIT options to preferences.</LI>
48 > <LI>"Publish" at mac.emuscene.com http://www.emulation.net</LI>
49   </UL>

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