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Revision 1.4 by nigel, 2002-04-29T11:17:29Z vs.
Revision 1.12 by nigel, 2003-03-27T00:04:13Z

# Line 1 | Line 1
1 + <!-- $Id$><-->
2   Bugs:
3   <UL>
4   <LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the
5 <        default of 10fps), really fast mouse clicks are sometimes not picked up
5 >        default of 10fps) or if the emulated screen is too large,
6 >        really fast mouse clicks are sometimes not picked up
7          by the Emulator. For now, click more slowly</LI>
8 < <LI>In full screen mode, sometimes the program hangs just after minimising the
9 <        window (i.e. full screen mode is never entered). If this happens, do a
10 <        force quit (Apple-Option-Escape) and start the program again, as it
11 <        usually works just fine then</LI>
8 > <LI>In full screen mode after a restart, when the mouse is first moved,
9 >        the emulated pointer jumps to the location that it was before the restart.
10 >        Disturbing, but not damaging.</LI>
11 > <LI>Ejecting a CD only works in 10.2, and it freezes the emulation for about 5
12 >        seconds.</LI>
13   </UL>
14   Untested:
15   <UL>
16   <LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI>
17 < <LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI>
18 < <LI>Floppy stuff. See above</LI>
16 < <LI>Serial port code. See above</LI>
17 > <LI>Floppy stuff</LI>
18 > <LI>Serial port code</LI>
19   </UL>
20   Unimplemented:
21   <UL>
22 + <LI>CD audio stuff. I am still trying to get this to work</LI>
23   <LI>Ethernet</LI>
24   <LI>Reset and Interrupt functions for emulator</LI>
25   <LI>Sound</LI>
23 <LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down
24        to whatever the user's display is set to. This is mainly due to the fact
25        that NSBitmapImageRep does not support any 16bit modes. The Core Graphics
26        primitives may allow a workaround, though</LI>
26   <LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split
27          MainMenu.nib to do that)</LI>
28   </UL>
29 + Other:
30 + <UL>
31 + <LI>Verify that ExtFS works under 7.5.3 (reported by Kentaro Nakatani),
32 +    update doco</LI>
33 + </UL>
34   Possible Enhancements:
35   <UL>
36 < <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI>
36 > <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks
37 >    in extfs_macosx.mm</LI>
38   <LI>Emulator snapshot - save the current emulator state
39          (memory + registers) to a file for fast startup next time</LI>
40   <LI>Multiple emulators. The window stuff is mostly there,
# Line 37 | Line 42 | Possible Enhancements:
42   <LI>Real addressing mode for the emulator.
43          At the moment, OS X's mmap() call does not support anything useful</LI>
44   <LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI>
45 < <LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI>
41 < <LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI>
45 > <LI>Improve Objective-C object allocation. e.g. http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html</LI>
46   <LI>Use automake instead of the current 1_prepare_files.sh ?</LI>
47 + <LI>Add JIT options to preferences.</LI>
48 + <LI>"Publish" at mac.emuscene.com http://www.emulation.net</LI>
49   </UL>

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